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Thread: Multiple Trees

  1. #1
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    Default Multiple Trees

    Hey,

    I have a power chopping script, it currently only works with normal trees but I want to make it a power chopper for different trees.

    How do I declare the trees and where?
    How do I call them during the script and make the script recognize the users choice of the tree?

    Thanks

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  3. #3
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    Quote Originally Posted by abu_jwka View Post
    You can use my tutorial here:

    http://villavu.com/forum/showthread.php?t=80132


    EDIT: Read through it slowly
    Ok thank you, will do. I'm surprised I haven't come across this tutorial before I've looked through most of them :P.

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    Another question.

    From ACA I have a big blob of text:
    Code:
    program AutoColor;
    {.include SRL\SRL.simba}
    
    function AutoColor: Integer;
    var
      arP: TPointArray;
      arC: TIntegerArray;
      tmpCTS, i, arL: Integer;
      X, Y, Z: Extended;
    begin
      tmpCTS := GetColorToleranceSpeed;
      ColorToleranceSpeed(2);
      SetColorSpeed2Modifiers(0.07, 0.21);
    
      FindColorsSpiralTolerance(MSCX, MSCY, arP, 2440522, MSX1, MSY1, MSX2, MSY2, 12);
      if (Length(arP) = 0) then
      begin
        Writeln('Failed to find the color, no result.');
        ColorToleranceSpeed(tmpCTS);
        SetColorSpeed2Modifiers(0.2, 0.2);
        Exit;
      end;
    
      arC := GetColors(arP);
      ClearSameIntegers(arC);
      arL := High(arC);
    
      for i := 0 to arL do
      begin
        ColorToXYZ(arC[i], X, Y, Z);
    
        if (X >= 1.32) and (X <= 11.16) and (Y >= 1.35) and (Y <= 11.23) and (Z >= 0.75) and (Z <= 5.34) then
        begin
          Result := arC[i];
          Writeln('AutoColor = ' + IntToStr(arC[i]));
          Break;
        end;
      end;
    
      ColorToleranceSpeed(tmpCTS);
      SetColorSpeed2Modifiers(0.2, 0.2);
    
      if (i = arL + 1) then
        Writeln('AutoColor failed in finding the color.');
    end;
    Is there a way to store all this information in something and save it as like OakTreeACA
    and then call it during the script without having to paste all that text?

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    Default

    Sure, just name the function OakTreeACA, then you can just call it anywhere.

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    If I have the code from ACA at top like this:
    Simba Code:
    function NormalACA: Integer;
    var
      arP: TPointArray;
      arC: TIntegerArray;
      tmpCTS, i, arL: Integer;
      X, Y, Z: Extended;
    begin
      tmpCTS := GetColorToleranceSpeed;
      ColorToleranceSpeed(2);
      SetColorSpeed2Modifiers(0.07, 0.21);

      FindColorsSpiralTolerance(MSCX, MSCY, arP, 2440522, MSX1, MSY1, MSX2, MSY2, 12);
      if (Length(arP) = 0) then
      begin
        Writeln('Failed to find the color, no result.');
        ColorToleranceSpeed(tmpCTS);
        SetColorSpeed2Modifiers(0.2, 0.2);
        Exit;
      end;

      arC := GetColors(arP);
      ClearSameIntegers(arC);
      arL := High(arC);

      for i := 0 to arL do
      begin
        ColorToXYZ(arC[i], X, Y, Z);

        if (X >= 1.32) and (X <= 11.16) and (Y >= 1.35) and (Y <= 11.23) and (Z >= 0.75) and (Z <= 5.34) then
        begin
          Result := arC[i];
          Writeln('AutoColor = ' + IntToStr(arC[i]));
          Break;
        end;
      end;

      ColorToleranceSpeed(tmpCTS);
      SetColorSpeed2Modifiers(0.2, 0.2);

      if (i = arL + 1) then
        Writeln('AutoColor failed in finding the color.');
    end;

    and then in my script I call it like this:

    Simba Code:
    type TreeType = record
      TreeDTM, TreeColour: Integer;
    end;

    var
      tree: TreeType;

    procedure LoadTreeType
    begin
      case lowercase(Players[CurrentPlayer].Strings[0]) of
        'Normal':       begin
                          tree.TreeColour := NormalACA;
                          tree.TreeDTM := DTMFromString
                        end;

        'Oak':     begin
                          tree.TreeColour := OakACA;
                          tree.TreeDTM := DTMFromString
                        end;

        'Willow':      begin
                          food.FoodColour := WillowACA;
                          tree.TreeDTM := DTMFromString
                        end;

        'Maple':    begin
                          food.FoodColour := MapleACA;
                          tree.TreeDTM := DTMFromString
                        end;

      end;
    end;

    Would it work?
    Last edited by Spandzbab; 05-01-2012 at 12:17 AM.

  7. #7
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    Bump (Sorry for spam need quick help )

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    Quote Originally Posted by Spandzbab View Post
    If I have the code from ACA at top like this:
    Simba Code:
    function NormalACA: Integer;
    var
      arP: TPointArray;
      arC: TIntegerArray;
      tmpCTS, i, arL: Integer;
      X, Y, Z: Extended;
    begin
      tmpCTS := GetColorToleranceSpeed;
      ColorToleranceSpeed(2);
      SetColorSpeed2Modifiers(0.07, 0.21);

      FindColorsSpiralTolerance(MSCX, MSCY, arP, 2440522, MSX1, MSY1, MSX2, MSY2, 12);
      if (Length(arP) = 0) then
      begin
        Writeln('Failed to find the color, no result.');
        ColorToleranceSpeed(tmpCTS);
        SetColorSpeed2Modifiers(0.2, 0.2);
        Exit;
      end;

      arC := GetColors(arP);
      ClearSameIntegers(arC);
      arL := High(arC);

      for i := 0 to arL do
      begin
        ColorToXYZ(arC[i], X, Y, Z);

        if (X >= 1.32) and (X <= 11.16) and (Y >= 1.35) and (Y <= 11.23) and (Z >= 0.75) and (Z <= 5.34) then
        begin
          Result := arC[i];
          Writeln('AutoColor = ' + IntToStr(arC[i]));
          Break;
        end;
      end;

      ColorToleranceSpeed(tmpCTS);
      SetColorSpeed2Modifiers(0.2, 0.2);

      if (i = arL + 1) then
        Writeln('AutoColor failed in finding the color.');
    end;

    and then in my script I call it like this:

    Simba Code:
    type TreeType = record
      TreeDTM, TreeColour: Integer;
    end;

    var
      tree: TreeType;

    procedure LoadTreeType
    begin
      case lowercase(Players[CurrentPlayer].Strings[0]) of
        'Normal':       begin
                          tree.TreeColour := NormalACA;
                          tree.TreeDTM := DTMFromString
                        end;

        'Oak':     begin
                          tree.TreeColour := OakACA;
                          tree.TreeDTM := DTMFromString
                        end;

        'Willow':      begin
                          food.FoodColour := WillowACA;
                          tree.TreeDTM := DTMFromString
                        end;

        'Maple':    begin
                          food.FoodColour := MapleACA;
                          tree.TreeDTM := DTMFromString
                        end;

      end;
    end;

    Would it work?
    Yes, except, 'Oak','Willow' etc. need to be lowercase, because of
    Code:
    case lowercase(Players[CurrentPlayer].Strings[0]) of
    Which is a good thing to have

  9. #9
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    Quote Originally Posted by nickrules View Post
    Yes, except, 'Oak','Willow' etc. need to be lowercase, because of
    Code:
    case lowercase(Players[CurrentPlayer].Strings[0]) of
    Which is a good thing to have
    Thank you

  10. #10
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    Simba Code:
    program SpandzChop;

    //{$DEFINE SMART}
    {.include SRL\SRL.simba}
    {.Include SRL\SRL\Misc\Debug.simba}
    //{$i SRL\SRL\Misc\paintsmart.simba}


    const
      // Settings for you to change
      TakeBreaks = False;      // Take breaks? 'True' or 'False'
      SRLStats_Username = '';  // Your SRL Stats Username
      SRLStats_Password = '';  // Your SRL Stats Password
      BreakEvery        = 350; //How Many Minutes To Break After
      BreakFor          = 10;  //How Long To Break For
      // Don't touch the settings below
      SRL_ANGLE_HIGH  = 0;
      SRL_ANGLE_LOW   = 1;
      SRL_ANGLE_NONE  = 2;

    var
      TooLong: Integer;

    procedure DeclarePlayers;
    begin
      HowManyPlayers := 1; // Read below if you want to use more than 1 player
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;
      Players[0].Name := '';          //Your Runescape username
      Players[0].Pass := '';          //Your Runescape password
      Players[0].Active := True;      //'True' to use this player 'False' to disable
      Players[0].Strings[0] := 'willows';  //'willows' , 'tree' , 'oak' or 'maple'


    end;


    // Keep the tree name lowercase or the script will not run
    // To use more than one more player copy the whole bit under begin then-
    // - change HowManyPlayers to 2, and instead of Players [0] put Players [1]
    // For 3 players it's the same, HowManyPlayers 3, Players [2] etc.

    procedure Randoms;
    begin
      if not (LoggedIn) or not (Players[CurrentPlayer].Active) then
        NextPlayer(False);
      Status ('Checking for Randoms');
      FindNormalRandoms;
    end;


    procedure RandomKey;
    begin
      if not (LoggedIn) or not (Players[CurrentPlayer].Active) then
        Writeln ('Player not logged in or inactive');
        Exit;

      case Random(3) of
        0:
          begin
            KeyDown(VK_Left);
            wait(Random(600) + 500);
            KeyUp(VK_Left);
          end;
        1:
          begin
            KeyDown(VK_Right);
            wait(Random(600) + 500);
            KeyUp(VK_Right);
          end;
        2:
          begin
            KeyDown(VK_Up);
            wait(Random(200) + 500);
            KeyUp(VK_Up);
          end;
      end;
    end;


    procedure SetAngle(Angle: Integer);
    begin
      if ((Angle = SRL_ANGLE_NONE) or (not LoggedIn)) then
        Exit;

      KeyDown((Angle * 2) + 38);
      Sleep(1000 + Random(300));
      KeyUp((Angle * 2) + 38);
      Wait(500 + Random(100));
    end;


    function TreeColorACA: Integer;
    var
      arP: TPointArray;
      arC: TIntegerArray;
      tmpCTS, i, arL: Integer;
      H, S, L: Extended;
      X, Y, Z: Extended;
    begin
      tmpCTS := GetColorToleranceSpeed;
      ColorToleranceSpeed(1);

      FindColorsSpiralTolerance(MSCX, MSCY, arP, 2701118, MSX1, MSY1, MSX2, MSY2, 63);
      if (Length(arP) = 0) then
      begin
        Writeln('Failed to find the color, no result.');
        ColorToleranceSpeed(tmpCTS);
        Exit;
      end;

      arC := GetColors(arP);
      ClearSameIntegers(arC);
      arL := High(arC);

      for i := 0 to arL do
      begin
        ColorToHSL(arC[i], H, S, L);

        if (H >= 10.12) and (H <= 11.13) and (S >= 19.55) and (S <= 29.65) and (L >= 6.45) and (L <= 33.75) then
        begin
          ColorToXYZ(arC[i], X, Y, Z);

          if (X >= 0.57) and (X <= 10.43) and (Y >= 0.60) and (Y <= 10.82) and (Z >= 0.42) and (Z <= 7.18) then
          begin
            Result := arC[i];
            Writeln('AutoColor = ' + IntToStr(arC[i]));
            Break;
          end;
        end;
      end;

      ColorToleranceSpeed(tmpCTS);

      if (i = arL + 1) then
        Writeln('AutoColor failed in finding the color of TREE.');
    end;


    function OakColorACA: Integer;
    var
      arP: TPointArray;
      arC: TIntegerArray;
      tmpCTS, i, arL: Integer;
      X, Y, Z: Extended;
    begin
      tmpCTS := GetColorToleranceSpeed;
      ColorToleranceSpeed(2);
      SetColorSpeed2Modifiers(0.07, 0.21);

      FindColorsSpiralTolerance(MSCX, MSCY, arP, 2440522, MSX1, MSY1, MSX2, MSY2, 12);
      if (Length(arP) = 0) then
      begin
        Writeln('Failed to find the color, no result.');
        ColorToleranceSpeed(tmpCTS);
        SetColorSpeed2Modifiers(0.2, 0.2);
        Exit;
      end;

      arC := GetColors(arP);
      ClearSameIntegers(arC);
      arL := High(arC);

      for i := 0 to arL do
      begin
        ColorToXYZ(arC[i], X, Y, Z);

        if (X >= 1.32) and (X <= 11.16) and (Y >= 1.35) and (Y <= 11.23) and (Z >= 0.75) and (Z <= 5.34) then
        begin
          Result := arC[i];
          Writeln('AutoColor = ' + IntToStr(arC[i]));
          Break;
        end;
      end;

      ColorToleranceSpeed(tmpCTS);
      SetColorSpeed2Modifiers(0.2, 0.2);

      if (i = arL + 1) then
        Writeln('AutoColor failed in finding the color of OAK.');
    end;


    function WillowColorACA: Integer;
    var
      arP: TPointArray;
      arC: TIntegerArray;
      tmpCTS, i, arL: Integer;
      X, Y, Z: Extended;
    begin
      tmpCTS := GetColorToleranceSpeed;
      ColorToleranceSpeed(2);
      SetColorSpeed2Modifiers(0.22, 0.28);

      FindColorsSpiralTolerance(MSCX, MSCY, arP, 2176311, MSX1, MSY1, MSX2, MSY2, 7);
      if (Length(arP) = 0) then
      begin
        Writeln('Failed to find the color, no result.');
        ColorToleranceSpeed(tmpCTS);
        SetColorSpeed2Modifiers(0.2, 0.2);
        Exit;
      end;

      arC := GetColors(arP);
      ClearSameIntegers(arC);
      arL := High(arC);

      for i := 0 to arL do
      begin
        ColorToXYZ(arC[i], X, Y, Z);

        if (X >= 1.35) and (X <= 5.67) and (Y >= 1.52) and (Y <= 6.22) and (Z >= 0.91) and (Z <= 3.50) then
        begin
          Result := arC[i];
          Writeln('AutoColor = ' + IntToStr(arC[i]));
          Break;
        end;
      end;

      ColorToleranceSpeed(tmpCTS);
      SetColorSpeed2Modifiers(0.2, 0.2);

      if (i = arL + 1) then
        Writeln('AutoColor failed in finding the color of WILLOW.');
    end;


    function MapleColorACA: Integer;
    var
      arP: TPointArray;
      arC: TIntegerArray;
      tmpCTS, i, arL: Integer;
      X, Y, Z: Extended;
    begin
      tmpCTS := GetColorToleranceSpeed;
      ColorToleranceSpeed(2);
      SetColorSpeed2Modifiers(0.24, 0.24);

      FindColorsSpiralTolerance(MSCX, MSCY, arP, 3097436, MSX1, MSY1, MSX2, MSY2, 9);
      if (Length(arP) = 0) then
      begin
        Writeln('Failed to find the color, no result.');
        ColorToleranceSpeed(tmpCTS);
        SetColorSpeed2Modifiers(0.2, 0.2);
        Exit;
      end;

      arC := GetColors(arP);
      ClearSameIntegers(arC);
      arL := High(arC);

      for i := 0 to arL do
      begin
        ColorToXYZ(arC[i], X, Y, Z);

        if (X >= 3.22) and (X <= 12.10) and (Y >= 2.90) and (Y <= 11.33) and (Z >= 1.74) and (Z <= 5.98) then
        begin
          Result := arC[i];
          Writeln('AutoColor = ' + IntToStr(arC[i]));
          Break;
        end;
      end;

      ColorToleranceSpeed(tmpCTS);
      SetColorSpeed2Modifiers(0.2, 0.2);

      if (i = arL + 1) then
        Writeln('AutoColor failed in finding the color of MAPLE.');
    end;


    type TreeType = record
      TreeDTM, TreeColour: Integer;
    end;

    var
      tree: TreeType;

    procedure LoadTreeType;
    begin
      case lowercase(Players[CurrentPlayer].Strings[0]) of
        'tree':    begin
                          tree.TreeColour := TreeColorACA;
                          tree.TreeDTM := DTM := DTMFromString('maQEAAHicE2RgYBBkgABmKM0KxJxALADEokAsBcRyUAxiSwKxOBALATEvELNBaRDmBmIRIBZDUicKFQOp5wNiDiS7mICYBYq9LRSgIuTjAAbKASMVMAYAACNQAx8=');
                   end;

        'oak':     begin
                          tree.TreeColour := OakColorACA;
                          tree.TreeDTM := DTMFromString('mwQAAAHic42RgYOAHYlkgFgZiNgYIkABiMSDmg4rxALEQEItC5UB8LqhaZiBmAeIsfz0gyUgAEwaETEAxBQAKaQHx');
                   end;

        'willow':  begin
                          food.FoodColour := WillowColorACA;
                          tree.TreeDTM := DTMFromString('mwQAAAHic42RgYBAAYg4g5gNiESCWYoAAWSAWB2IWIOYBYkkgZgZiUSBmg4oJQdWC1BjpgExgJIAJA0ImoJgCANKQAXg=');
                   end;

        'maple':   begin
                          food.FoodColour := MapleColorACA;
                          tree.TreeDTM := DTMFromString('mwQAAAHic42RgYOAHYjYgFgZieSCWYoAASSBmhsrzALEYEIsCsQBUPQ9UHSsQMwGxiw4HkGQkgAkDQiagmAIA1sMBfw==');
                   end;

      end;
    end;



    begin
    SetupSRL;
    ActivateClient;
    DeclarePlayers;
    LoadTreeType;
    end.

    Would something like this work? Is it connected to what the player choice of tree was? Also before the LoadTreeType procedure I have a var tree: Treetype; but in my script normal tree is also called tree would there be a problem with that? Should I change it to normaltree just in case?

  11. #11
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    Quote Originally Posted by Spandzbab View Post
    Would something like this work? Is it connected to what the player choice of tree was? Also before the LoadTreeType procedure I have a var tree: Treetype; but in my script normal tree is also called tree would there be a problem with that? Should I change it to normaltree just in case?
    No need because the record is not called treeDTM, it is called tree.TreeDTM <- which I doubt is the name of the nromal tree DTM

  12. #12
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    Quote Originally Posted by abu_jwka View Post
    No need because the record is not called treeDTM, it is called tree.TreeDTM <- which I doubt is the name of the nromal tree DTM
    Overall would this bit of the script work? Like will the script know what tree the user has chosen to chop?

    Btw I can't add rep to you for some reason, when I can I will.

  13. #13
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    Quote Originally Posted by Spandzbab View Post
    Overall would this bit of the script work? Like will the script know what tree the user has chosen to chop?
    Yes it will.

    Notice how in your procedure it says:
    Simba Code:
    case lowercase(Players[CurrentPlayer].Strings[0]) of
    So whatever the player has put as Strings[0], it will locate which tree.TreeDTM to use.

    Also just noticed, you never changed the variables for your willow and maple trees, it still says food.FoodColour

  14. #14
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    Quote Originally Posted by abu_jwka View Post
    Yes it will.

    Notice how in your procedure it says:
    Simba Code:
    case lowercase(Players[CurrentPlayer].Strings[0]) of
    So whatever the player has put as Strings[0], it will locate which tree.TreeDTM to use.

    Also just noticed, you never changed the variables for your willow and maple trees, it still says food.FoodColour
    Ok thank you for your help , if I have another problem can I pm you with it if your online?

    Oh and do the tree.treecolour stay the same for all trees or should it be like this:
    Tree.OakColour
    or
    Oak.TreeColour
    or
    Oak.OakColour?

    Sorry for so many questions :P
    Last edited by Spandzbab; 05-01-2012 at 09:06 PM.

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    Quote Originally Posted by Spandzbab View Post
    Ok thank you for your help , if I have another problem can I pm you with it if your online?

    Oh and do the tree.treecolour stay the same for all trees or should it be like this:
    Tree.OakColour
    or
    Oak.TreeColour
    or
    Oak.OakColour?

    Sorry for so many questions :P
    Tree.TreeColour.

    Also you can pm me if you want, just don't be too reliant on me replying

  16. #16
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    I suggest reading a quick tutorial on types/records, in regards to your Tree.XYZ questions. They're really nifty stuff, and super useful. Not to mention it's a nice little starter to OOP, which is pretty useful.

  17. #17
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    Quote Originally Posted by nickrules View Post
    I suggest reading a quick tutorial on types/records, in regards to your Tree.XYZ questions. They're really nifty stuff, and super useful. Not to mention it's a nice little starter to OOP, which is pretty useful.
    I've read Abu's tutorial on records, been following that just making sure I've done everything correctly .

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