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Thread: [R] EvilChicken!'s Kebab Buyer!

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    Default [R] EvilChicken!'s Kebab Buyer!

    EvilChicken!'s Kebab Buyer!

    Sell autoed kebabs at max price @ GE!
    Withdraw 28 coins manually once before you run this script!


    This is a project I quickly scrapped together to test out a couple of things in reflection when I noticed how much kebabs sell for at the Grand Exchange, in addition to their value in combination with fighting scripts. Sorry for not having anything fancy to present, but I believe this actually is a viable money-maker if you want some quick cash and have almost no cash to invest in anything.

    Simply start this script with your player logged out in the Al-Kharid Bank with money in your first bank slot of the first bank tab.

    Currently, the script is in an absolute beta-state; it can probably run fine for a short amount of time, but do not leave it unsupervised for longer periods of time. I'm currently very dependant on you leaving feedback regarding it's functionality and suggestions for improvements! Oh, and reflectionpoeple should comment on my poor usage of reflection and perhaps also tip me on other aspects of my script that could be made more efficient using reflection.


    Best report thus far:
    Progress Report by ProphesyOfWolf:
    Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    Status: |     SRL Randoms Report       |
    Status: |       www.villavu.com        |
    Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    Status: | SRL Logs          :       18 |
    Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    
    <!---
    <! EvilChicken!'s Kebab Buyer      v0.8
    <!---
    <! Total runtime:                  17 Hours, 25 Minutes and 7 Seconds
    <! Players active:                 1 out of 2
    <! Total amount of kebabs bought:  10539
    <! -> Kebabs bought per hour:      605
    <!---
    <! ## | Nick | A | Kebabs: | Status:      | Rand:
    <! 0  | ight | F | 5057    |              | 
    <! 1  | alom | T | 5482    |              | 
    <!---


    If you want to support this script, you can:
    > Help me develop it further by testing it and telling me what you think of it, especially in terms of performance, possible bugs, or suggestions for added features or other improvements.
    > Put the following code in your forum signature:
    PHP Code:
    [CENTER][URL="http://villavu.com/forum/showthread.php?p=751012"][IMG]http://jens.webatu.com/statsig/makesig.php[/IMG][/URL][/CENTER] 



    Changelog:
    - v0.3: Initial release.
    > 15 views as of 24.11.2010.
    - v0.4: A lot of small changes and bugfixes, vastly improved performance, stability and accuracy. Thanks to bbri06 and Zytex for testing and useful feedback!
    > 2 views as of 24.11.2010.
    - v0.5: Added breaking feature.
    > 11 views as of 27.11.2010
    - v0.6: Hopefully fixed multiplayer. Improved accuracy of clicks in WalkToShop and FindSeller, along with some other small addons to generally improve the script.
    > 3 views as of 27.11.2010
    - v0.7: A couple of small changes, and we're now at ~620 kebabs per hour!
    > v0.7b & c: Urgent bugfixes.
    > All the different subversions had 6 views combined as of 28.11.2010.
    - v0.8: Added SMS stats; be sure to use it! (Thanks to Harry for the suggestion.)
    Last edited by EvilChicken!; 12-01-2010 at 07:48 PM.

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    In FindSeller, rather than searching for specific NPCs, i usually like to do SortNPCS(GetNPCs) then go through them with a loop, checking that "NPCs[i].Name = ''", then at that point breaking the loop and doing what i need to do with that NPC.

    If you're trying to get practice with reflection, you could use R_ItemExists() (I'm pretty sure that's the right name, if not just look around) instead of checking for similar colors.

    Also, I don't see where it walks back to the bank?

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    So how much do you earn p/h?

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    Quote Originally Posted by TomTuff View Post
    In FindSeller, rather than searching for specific NPCs, i usually like to do SortNPCS(GetNPCs) then go through them with a loop, checking that "NPCs[i].Name = ''", then at that point breaking the loop and doing what i need to do with that NPC.
    Why is that better? To me it just seems like using more resources and code to do the same thing. Then again, I've used reflection for a total of 30 minutes, so maybe there's something I'm missing.

    Quote Originally Posted by TomTuff View Post
    If you're trying to get practice with reflection, you could use R_ItemExists() (I'm pretty sure that's the right name, if not just look around) instead of checking for similar colors.
    Thanks, I'll change that.

    Quote Originally Posted by TomTuff View Post
    Also, I don't see where it walks back to the bank?
    I let OpenBank(); handle that. I know it's a really sloppy way of doing it, but I honestly see nothing wrong with using the inbuilt walkback in the procedure if it's there, as I can't see any obvious disadvantages of using it?

    Quote Originally Posted by Zyt3x View Post
    So how much do you earn p/h?
    I haven't really done any research on this, but .. *searches it up*

    .. wow, according to some online GE database, ordinary kebabs go for 126 gp each, meaning a 125 gp pure profit per purchase. Estimating that this script can buy at least 250 kebabs per hour, that's 31k per hour. Not much money at all, but it's something that allows you to make relatively much money from very little money; an account posessing 5000 gp, the current trade limit, could, in theory, make 625k.

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    Quote Originally Posted by EvilChicken! View Post
    Why is that better? To me it just seems like using more resources and code to do the same thing. Then again, I've used reflection for a total of 30 minutes, so maybe there's something I'm missing.

    Well it saves you from gathering the ID of the NPC. Since you've already done that, yes, your way IS more effective.
    You don't need to get the NPC ID. However, since you've already done this, your way is more effective on resources.

    Quote Originally Posted by EvilChicken! View Post
    I let OpenBank(); handle that. I know it's a really sloppy way of doing it, but I honestly see nothing wrong with using the inbuilt walkback in the procedure if it's there, as I can't see any obvious disadvantages of using it?.
    I don't see where it does this - which line?

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    Processing 5000gp would take about 20 hours though
    I'll run this on an account overnight, and post a proggie later on for you
    Last edited by Zyt3x; 11-21-2010 at 07:31 PM. Reason: leif

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    If all items in the inventory can't be put in the bank (Explorers ring, for example) the script will just stand there and click the bank all button

    EDIT: Oops. Sorry for double post :S

    I lowered the waits in Handle_Seller to increase effectives and humanness (Kebabs bought per hour: 383)

    EDIT2: It seems like it's withdrawing coins, depositing them again and then withdrawing the coins once more...
    Last edited by Zyt3x; 11-21-2010 at 07:47 PM.

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    Quote Originally Posted by TomTuff View Post
    I don't see where it does this - which line?
    I was referring to R_OpenBankBooth, in case it wasn't clear; if the specified tiles aren't on the MS, but are on the MM, it'll click the correct MM location to move closer towards the bank booths, which is enough to suit my needs in the given situation.

    Quote Originally Posted by Zyt3x View Post
    I'll run this on an account overnight, and post a proggie later on for you
    As you've probably noticed, I'm not sure if it's reliable enough to be ran for an entire night.

    Quote Originally Posted by Zyt3x View Post
    If all items in the inventory can't be put in the bank (Explorers ring, for example) the script will just stand there and click the bank all button
    Hm, I believe that to be an SRL issue, but I'll note it down nevertheless, being the awesome dev I am.

    EDIT: Oops. Sorry for double post :S
    I don't mind -- you're posting very useful information for me afterall. Thanks a lot, by the way.

    I lowered the waits in Handle_Seller to increase effectives and humanness (Kebabs bought per hour: 383)
    Post the segment you altered, please?

    EDIT2: It seems like it's withdrawing coins, depositing them again and then withdrawing the coins once more...
    Really? That never happened with me.
    Nevertheless, I'll look into that; added to the list.




    Current list of to-do's:
    • Check out why it's withdrawing/depositing coins weirdly?
    • Use R_ItemExists() instead of colors to check for the presence of items.
    • Perhaps make this into a hybrid ref/color script? If it'll actually be used..



    What more?

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    It kept screwing up at HandleSeller so I changed the "Result := ..." line to "Result := (InvFull);".

    " if (WaitFunc(@R_ClickToContinue, 50, 5000)) then
    if (WaitTextTPA) then
    if (WaitFunc(@R_ClickToContinue, 50, 5000)) then"
    is what I changed it to in HandleSeller

    EDIT:
    Progress Report:
    Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    Status: |     SRL Randoms Report       |
    Status: |       www.villavu.com        |
    Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    
    <!---
    <! EvilChicken!'s Kebab Buyer      v0.3
    <!---
    <! Total runtime:                  1 Hours, 55 Minutes and 40 Seconds
    <! Players active:                 1 out of 1
    <! Total amount of kebabs bought:  748
    <! -> Kebabs bought per hour:      387
    <!---
    <! ## | Nick | A | Kebabs: | Status:      | Rand:
    <! 0  |      | T | 748     |              | 
    <!---
    Last edited by Zyt3x; 11-21-2010 at 10:24 PM.

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    i have a perfect account to use this on
    expect feedback...
    EDIT: running smoothly...
    btw nice idea!
    EDIT 2: Sometimes it withdraws 28 coins twice (56 coins) then it keeps buying untill it runs out of coins (the kebabs drop onto ground when there is 27 in the inventory but more than 1 coin)
    Last edited by xSaintias; 11-22-2010 at 09:03 PM.
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    Quote Originally Posted by xSaintias View Post
    EDIT 2: Sometimes it withdraws 28 coins twice (56 coins) then it keeps buying untill it runs out of coins (the kebabs drop onto ground when there is 27 in the inventory but more than 1 coin)
    Change the line in HandleSeller from "Result := (InvFull) and (not CoinsInInv);" to "Result := (InvFull);"

    EDIT:

    Sold instantly at max
    Last edited by Zyt3x; 11-22-2010 at 02:26 PM.

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    I ran this for one load and practically screamed at the waiting. After I went through and reduced all the waits substantially I really like the script. I'll post a progress report in a bit.

    Edit: I made some more changes that I'll go over in detail more in a bit.
    Last edited by bbri06; 11-22-2010 at 08:31 PM.

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    Quote Originally Posted by EvilChicken! View Post
    Why is that better? To me it just seems like using more resources and code to do the same thing. Then again, I've used reflection for a total of 30 minutes, so maybe there's something I'm missing.
    From my experience, using SortNPCs puts them into a nice line relative to your position, so if you're getting an array of like 5 NPC's, NPCArray[0] will be closest to you, making it search less time.
    Luckily though unless someones running a really really slow computer, using SortNPC's will probably not even show a noticeable difference



    As a fun side note, from my experience R_OpenBankBooth [if you're using it] can sometimes return wrong. Thats just me though
    A way to check if you're at a bank screen is (if ValidInterface (762) then...) if that helps.

    Nice job as always !!

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    The changes I made were :

    -I changed WalkToShop to
    Simba Code:
    Result := WalkToTile(Tile(3274, 3181), 2, 0);
      Wait(250 + Random(100));

    -WaitTextTPA needed a break after MouseBox because it was continuing with the while loop even after clicking the box and that was slowing the buying process down a lot. Also added a small wait before the break to account for lag/update speed.
    Simba Code:
    function WaitTextTPA: Boolean;
    var
      T: Integer;
    begin
      T := GetSystemTime;
      while (TimeFromMark(T) < 5000) do
        if (not SimilarColors(GetColor(207, 368), 128, 10)) then
          Wait(50 + Random(55))
        else
        begin
          Result := True;
          Wait(150 + Random(50));
          MouseBox(230, 430, 290, 435, 1);
          Wait(200 + Random(100));
          Break;
        end;
    end;

    - Reduced the wait in HandleSeller to this
    Simba Code:
    if (WaitFunc(@R_ClickToContinue, 250 + Random(500), 5000)) then
              begin
                Inc(Players[CP].Integers[PV_BOUGHT]);
                Wait(200 + Random(50));
              end;
    to slightly speed up the buying process some more.

    -I reduced the randomness used for clicking the seller in FindSeller because I found that it often misclicked around him and although I guess this was for antiban purposes, I thought it was a little overkill.

    -Changed the WaitPerLoop timing used in WaitFunc in HandleSeller to
    Simba Code:
    150 + Random(100)
    in order to increase speed of buying a small amount.

    -Changed the Result of HandleSeller to
    Simba Code:
    Result := (not(R_ItemIDExists(Coins, 995)))
         or ((GetItemStackSizeAt(Coins.Slot) > 1) and (InvFull));
    in order to deal with accidental withdrawl of extra coins and used reflection to check for coins in the inventory so that I could use GetItemStackSizeAt.

    -Added this wait after withdrawing coins from the bank and before exiting the HandleBank procedure.
    Simba Code:
    Wait(150 + Random(50));
    Edit: I actually increased this to (350 + Random(100))

    This accounts for lag/update speed of the coins actually appearing in the inventory, and it reduces the chances of the script withdrawing the coins twice because it doesn't detect them the first time.


    Those are all the changes I made and it's now running at about 678 kebabs per hour, and it's running with fewer mistakes. I'll post a progress report when I give it a good long run.

    Edit: Progress Report!

    Progress Report:
    <!---
    <! EvilChicken!'s Kebab Buyer      v0.3
    <!---
    <! Total runtime:                  49 Minutes and 10 Seconds
    <! Players active:                 1 out of 1
    <! Total amount of kebabs bought:  585
    <! -> Kebabs bought per hour:      713
    <!---
    <! ## | Nick | A | Kebabs: | Status:      | Rand:
    <! 0  | airb | T | 585     |              | 
    <!---


    Working great What's particularly fantastic about this script is that it is the perfect thing to make money with on a brand new character with no skills/stats. Just kill some goblins for about 150 gp, and then start this up.
    Last edited by bbri06; 11-22-2010 at 11:21 PM.

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    .. I'm amazed over the amount of comments I've gotten on this script.
    Thank you all for being so very helpful, I truly appreciate it.

    And, yes, Zytex -- the main idea behind this script was indeed the point about being able to create something out of nothing.
    Guys, if you're acutally are getting some results with this script, do like Zytex and sell your goods on max! Maybe we could even push the prices up a bit to make quite a small fortune?

    Anyway, I'll try to update this tomorrow, thanks you very much to everyone who has commented with suggestions. bbri06, I rep+'d you, it's the least I could do.
    If anyone else had any other suggestions for improvements or addons, it'd be nice if you could add them so I'd get them done along with everything else for tomorrow.

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    Quote Originally Posted by EvilChicken! View Post
    Guys, if you're acutally are getting some results with this script, do like Zytex and sell your goods on max!
    Mine instant sold at max as well. There is no reason at all to sell below max.

    bbri06, I rep+'d you, it's the least I could do.
    Thanks

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    Just to let you know, you have HandleBank twice in the main loop...
    Simba Code:
    if (HandleBank) then
      if (WalkToShop) then
        if (HandleSeller) then
          HandleBank;

    EDIT:
    Bbri06; that really helped! Kebabs bought per hour: 669 Ran for about 5 minutes

    EDIT2: Now up to 88k p/h which is pretty decent for an item selling instantly at max!!
    Last edited by Zyt3x; 11-23-2010 at 08:39 PM.

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    Progress Report by EvilChicken!:
    <!---
    <! EvilChicken!'s Kebab Buyer      v0.4
    <!---
    <! Total runtime:                  13 Minutes and 38 Seconds
    <! Players active:                 1 out of 1
    <! Total amount of kebabs bought:  136
    <! -> Kebabs bought per hour:      597
    <!---
    <! ## | Nick | A | Kebabs: | Status:      | Rand:
    <! 0  | opea | T | 136     |              | 
    <!---
    
    <!---
    <! EvilChicken!'s Kebab Buyer      v0.4
    <!---
    <! Total runtime:                  7 Minutes and 51 Seconds
    <! Players active:                 1 out of 1
    <! Total amount of kebabs bought:  81
    <! -> Kebabs bought per hour:      617
    <!---
    <! ## | Nick | A | Kebabs: | Status:      | Rand:
    <! 0  | opea | T | 81      |              | 
    <!---


    EC! delivers as promised. :3
    (Well, it's 40 minutes past midnight here, but can we please disregard that?)

    Version 0.4 is out. Enjoy!

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    Progress Report:
    Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    Status: |     SRL Randoms Report       |
    Status: |       www.villavu.com        |
    Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    
    <!---
    <! EvilChicken!'s Kebab Buyer      v0.4
    <!---
    <! Total runtime:                  6 Hours, 17 Minutes and 40 Seconds
    <! Players active:                 1 out of 1
    <! Total amount of kebabs bought:  3420
    <! -> Kebabs bought per hour:      543
    <!---
    <! ## | Nick | A | Kebabs: | Status:      | Rand:
    <! 0  | opea | T | 3420    |              | 
    <!---


    Guys, two words: F***. Yeah.
    Oh, and three more: V0.5 has been released.

    Added the breaking feature I used in my Smither, (which people by the way should check out! I haven't even gotten any feedback since I "fixed" it >: ..) and it worked pretty well. The current top report^ is produced having used the script's default breaking settings, but I'm sure it'd be safe to set them to occur less frequently as well.
    Oh, and I did some calculations; the amount of kebabs gained should be correctly relative to the "kebabs/hr" counter.
    Last edited by Coh3n; 11-29-2010 at 08:07 AM.

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    http://itemdb-rs.runescape.com/viewitem.ws?obj=1971

    Wow, and the price keeps going up. Proud of you guys for selling at max :P Let's see how high we can get it?

    Will probably run this soon, once I get back a few coins that I party-roomed (30M+ Q_Q)

    Edit: running it now. It bugged out with Withdraw-X. I had to manually withdraw 28 for it to work. It also misclicks getting into the kebab building often.

    Progress Report:
    <!---
    <! EvilChicken!'s Kebab Buyer      v0.5
    <!---
    <! Total runtime:                  15 Minutes and 12 Seconds
    <! Players active:                 1 out of 1
    <! Total amount of kebabs bought:  141
    <! -> Kebabs bought per hour:      555
    <!---
    <! ## | Nick | A | Kebabs: | Status:      | Rand:
    <! 0  |   | T | 141     |              | 
    <!---


    Worked fine after that, I just have no use for money on my autoers, so I stopped it. Works nice so far, keep it up.

    Also, ran when I was away, shame RS updated.
    Progress Report:
    <!---
    <! EvilChicken!'s Kebab Buyer      v0.5
    <!---
    <! Total runtime:                  2 Hours, 47 Minutes and 22 Seconds
    <! Players active:                 0 out of 1
    <! Total amount of kebabs bought:  1458
    <! -> Kebabs bought per hour:      522
    <!---
    <! ## | Nick | A | Kebabs: | Status:      | Rand:
    <! 0  |   | F | 1458    |              | 
    <!---
    Last edited by Harry; 11-24-2010 at 07:08 PM.


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    dude, thats just...insane.....I could ammass a small fourtune...

    Current Script Project
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    I lost my progress reports, but I ran it overnight with 2 accounts (one Signed and one Unsigned). I was going to run 4 players (2 per script), but it didn't seem to work too well with multiplayer for some reason. In any event:

    Account ***** (unsigned client) got:

    1243 kebabs (ran out of coinage)
    Sold for 171,534. That is quite the profit from something so quick.

    Account *********** (signed) for:

    255 kebabs

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    I kept getting an error about tile hight hooks, and out of range in the text thingamadoos (sorry, cant think clearly atm) too... so I just quickly replaced the reflection versions of stuff for their color equivalent, and it worked beautifully.

    My main complaint (and im not trying to be rude here or anything): The debug is spammy and doesn't look very nice imho.


    Also, A check if you are actually in the shop, and if not, click in the tile of it, would be awesom (it tends to walk outside every once and awhile)
    I'll post a proggy when I come back...

    Well I lost the proggy (computer died) But it ran for aprox. 5 hours and 15-30 minuets. 2100 kebabs, at a rate of 415 kebabs per hour, and 75 loads.
    Last edited by nickrules; 11-26-2010 at 04:03 PM.

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    The script compiles fine.... but whenever it tries to goto bank it freezes.... any suggestions? please ^_^
    Last edited by weby; 11-26-2010 at 11:41 PM.

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    Quote Originally Posted by weby View Post
    The script compiles fine.... but whenever it tries to goto bank it freezes.... any suggestions? please ^_^
    What do you mean it 'freezes'? Does SMART/Simba freeze, or does the bot just stop working? Does the debug say anything?

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