Page 3 of 50 FirstFirst 1234513 ... LastLast
Results 51 to 75 of 1239

Thread: All in one DIVINATION - footballjds

  1. #51
    Join Date
    Mar 2013
    Location
    Freedomville.
    Posts
    155
    Mentioned
    2 Post(s)
    Quoted
    107 Post(s)

    Default

    Quote Originally Posted by zunkill View Post
    my problem is that it wont run, it starts up then does the 5 minute wait thing and then executes... -.- doesnt want to work i even tried it whilst logged in already lol
    Make sure you are using OpenGL.

  2. #52
    Join Date
    May 2012
    Posts
    103
    Mentioned
    0 Post(s)
    Quoted
    41 Post(s)

    Default

    i am with openGL also maxed zoomed out min fixed no colours identical to whisps i dunno =/

  3. #53
    Join Date
    Dec 2011
    Location
    Ontario, Canada
    Posts
    1,735
    Mentioned
    5 Post(s)
    Quoted
    89 Post(s)

    Default

    Quote Originally Posted by zunkill View Post
    i am with openGL also maxed zoomed out min fixed no colours identical to whisps i dunno =/
    Do you have slim headers checked for your RS client under your interface settings?
    FEEL FREE TO PM ME ABOUT ANYTHING! Will help over Teamviewer...just ask!! "WITH A NEW QUESTION COMES A NEW CHALLENGE"
    Silentcore's AIO Service team !!! Pm me if you want questing done or service done or post on thread ofc

  4. #54
    Join Date
    Aug 2010
    Posts
    165
    Mentioned
    2 Post(s)
    Quoted
    39 Post(s)

    Default

    Quote Originally Posted by kevin33 View Post
    Do you have slim headers checked for your RS client under your interface settings?
    if that doesnt fix it post a screenshot of your graphics settings and a screenshot of your interface (blur out your name)

  5. #55
    Join Date
    May 2012
    Posts
    103
    Mentioned
    0 Post(s)
    Quoted
    41 Post(s)

    Default

    im having this trouble with other scripts as well - ashamans hunter one - look on his hunter script and youll see my interface and graphics settings

    dunno what it is?? =/

    edit: and yes i have slim headers checked (it has the tick next to it)

  6. #56
    Join Date
    Feb 2007
    Location
    PA, USA
    Posts
    5,240
    Mentioned
    36 Post(s)
    Quoted
    496 Post(s)

    Default

    Quote Originally Posted by zunkill View Post
    im having this trouble with other scripts as well - ashamans hunter one - look on his hunter script and youll see my interface and graphics settings

    dunno what it is?? =/

    edit: and yes i have slim headers checked (it has the tick next to it)
    if you're having issues and no one is having the same issues, it is probably user error.
    if you're having the same issue that no one else is having with multiple scripts, it is user error.

    That being said, I'd love to help. If you PM me teamviewer info I'll resolve your issue immediately.

  7. #57
    Join Date
    Feb 2007
    Location
    PA, USA
    Posts
    5,240
    Mentioned
    36 Post(s)
    Quoted
    496 Post(s)

    Default

    Quote Originally Posted by bbassett View Post
    Agree. 1.01 used at Brillants. Works for a bit, but best run is 20mins before it's standing there and times out. 1.00 working for 4+ hours now and has never failed. I should compare the code and see what the difference is but at the moment I'm just so grateful it's working as it is. Amazing script. Thank you for making it public.
    if you have the time to take a look feel free. I'm swamped at work and as such i cannot rationalize spending time on my hobby rather than making overtime $

  8. #58
    Join Date
    Dec 2011
    Location
    Ontario, Canada
    Posts
    1,735
    Mentioned
    5 Post(s)
    Quoted
    89 Post(s)

    Default

    Quote Originally Posted by zunkill View Post
    im having this trouble with other scripts as well - ashamans hunter one - look on his hunter script and youll see my interface and graphics settings

    dunno what it is?? =/

    edit: and yes i have slim headers checked (it has the tick next to it)
    Transparency all the way down? Make sure you follow each and every instruction from the first post.
    I would help over teamviewer if I wasn't in class right now. Might be able to help later. Perhaps you could also take football up on his offer if he is available.
    FEEL FREE TO PM ME ABOUT ANYTHING! Will help over Teamviewer...just ask!! "WITH A NEW QUESTION COMES A NEW CHALLENGE"
    Silentcore's AIO Service team !!! Pm me if you want questing done or service done or post on thread ofc

  9. #59
    Join Date
    Jan 2012
    Location
    in a galaxy far far away
    Posts
    371
    Mentioned
    3 Post(s)
    Quoted
    48 Post(s)

    Default

    just a question/suggestion, does it go for the enriched wisps? would help xp out a little and v1.01 is working for me at gleaming
    >:)

  10. #60
    Join Date
    Feb 2007
    Location
    PA, USA
    Posts
    5,240
    Mentioned
    36 Post(s)
    Quoted
    496 Post(s)

    Default

    Quote Originally Posted by chief herb View Post
    just a question/suggestion, does it go for the enriched wisps? would help xp out a little and v1.01 is working for me at gleaming
    we're botting not setting world records!
    No, it doesn't go for the enriched. You may wonder why and this is why

    What goes into finding enriched:
    Must search the minmap for a glob of people in one area
    Must search for a larger and different colored wisp
    Must search the inbox for call-outs of enriched
    Must take time to run around and look for enriched
    Must change how i determine if it is enriched or regular memory

    What is gained from finding enriched:
    slightly more exp for 20 seconds



    So, 20 seconds of more EXP and a huge *** waste of ****ing time... Doesn't seem worth it to me, I'd rather let my bot run 20 seconds longer.

  11. #61
    Join Date
    Aug 2010
    Posts
    165
    Mentioned
    2 Post(s)
    Quoted
    39 Post(s)

    Default

    Quote Originally Posted by footballjds View Post
    we're botting not setting world records!
    No, it doesn't go for the enriched. You may wonder why and this is why

    What goes into finding enriched:
    Must search the minmap for a glob of people in one area
    Must search for a larger and different colored wisp
    Must search the inbox for call-outs of enriched
    Must take time to run around and look for enriched
    Must change how i determine if it is enriched or regular memory

    What is gained from finding enriched:
    slightly more exp for 20 seconds



    So, 20 seconds of more EXP and a huge *** waste of ****ing time... Doesn't seem worth it to me, I'd rather let my bot run 20 seconds longer.
    Totally agree with this. Even when playing legit those enriched will not give extra xp. When people know there is going to be an enriched in approximately 1 minute they (at least most people) empty their invent and wait for it to spawn. When they would just keep on gathering normally they would gather more xp than to wait a bit and get around 6 enriched memories from it.

  12. #62
    Join Date
    Sep 2012
    Location
    Minnesota
    Posts
    107
    Mentioned
    4 Post(s)
    Quoted
    36 Post(s)

    Default

    For everyone saying 1.01 wont start at all, know that it takes a tad bit of tinkering. Try moving your character around a bit. I have found that after starting a script near a rift (and it does not do anything) , then totally stopping it (not pausing) and moving closer to wisps and starting it up again, fixes it. After this little bit of tinkering it should work great. I gained around 14k gleaming wisps with the update with very little problems.

    On another note for football, I never saw when it happened or what caused it (I will try and catch it) but at gleamings in karajarma after running the script for awhile my character ends up way at the north part of the island. Idk how long it runs before this happens, but long enough to get about 4k energies. It's not a huge deal but if you have some spare time, you may want to look into it.

  13. #63
    Join Date
    Feb 2012
    Posts
    49
    Mentioned
    0 Post(s)
    Quoted
    13 Post(s)

    Default

    Quote Originally Posted by garyman View Post
    For everyone saying 1.01 wont start at all, know that it takes a tad bit of tinkering. Try moving your character around a bit. I have found that after starting a script near a rift (and it does not do anything) , then totally stopping it (not pausing) and moving closer to wisps and starting it up again, fixes it. After this little bit of tinkering it should work great. I gained around 14k gleaming wisps with the update with very little problems.

    On another note for football, I never saw when it happened or what caused it (I will try and catch it) but at gleamings in karajarma after running the script for awhile my character ends up way at the north part of the island. Idk how long it runs before this happens, but long enough to get about 4k energies. It's not a huge deal but if you have some spare time, you may want to look into it.
    On 1.01, I've noticed at Lustrous it tends to click the towards the Slayer Mansion and run off map. It seems to happen when it has a full inventory. Login function seems to work fine now though.

  14. #64
    Join Date
    Sep 2012
    Location
    Minnesota
    Posts
    107
    Mentioned
    4 Post(s)
    Quoted
    36 Post(s)

    Default

    snip.PNGLeft over night and came out with this using method 2! Didn't run anywhere odd either.

  15. #65
    Join Date
    Feb 2007
    Location
    PA, USA
    Posts
    5,240
    Mentioned
    36 Post(s)
    Quoted
    496 Post(s)

    Default

    Quote Originally Posted by garyman View Post
    snip.PNGLeft over night and came out with this using method 2! Didn't run anywhere odd either.
    Sweet!

    I'm not sure why anyone is having issues. I'm running at lustrious' and not having a single problem. over 45k/hr exp too

  16. #66
    Join Date
    Aug 2010
    Posts
    165
    Mentioned
    2 Post(s)
    Quoted
    39 Post(s)

    Default

    Quote Originally Posted by footballjds View Post
    Sweet!

    I'm not sure why anyone is having issues. I'm running at lustrious' and not having a single problem. over 45k/hr exp too
    running v1.01 at brilliant now, seems to work good and im not having the problems i had at lustrous (which apparently, you dont have ). Only thing that bothers me is that brilliant averages 44k an hour, while i could get 50k at lustrous. I guess this is a rs problem however, lustrous wisps are near each other and the rift and brilliant is more spreaded. Thinking about going back to lustrous : )

  17. #67
    Join Date
    Feb 2007
    Location
    PA, USA
    Posts
    5,240
    Mentioned
    36 Post(s)
    Quoted
    496 Post(s)

    Default

    Alrighty guys, I've updated the script.

    Bug fixes:
    Uses "riftAnchor" failsafe to stay close to the rift.
    If it sees the rift on screen but there isn't enough of it to click on it will now move to the rift.
    Will no longer stand there waiting for a wisp for a long time

    Because this is an AIO Divination script please post more info when describing issues.

  18. #68
    Join Date
    May 2012
    Posts
    17
    Mentioned
    0 Post(s)
    Quoted
    8 Post(s)

    Default

    keep it up dude

  19. #69
    Join Date
    May 2012
    Posts
    17
    Mentioned
    0 Post(s)
    Quoted
    8 Post(s)

    Default

    Could you help, i've started to run on the pale wisps and it seems to just click them on the minimap not on the screen

  20. #70
    Join Date
    Aug 2010
    Posts
    165
    Mentioned
    2 Post(s)
    Quoted
    39 Post(s)

    Default

    Just tried to run v1.02, wont work for me @ brilliant. Scrip logs in, then it starts to walk some kind of half circles (from north to south) around the rift on the west side.

    Code:
    ------ Entering username...
    ------ Entering password...
    ------ Waiting for lobby screen...
    -------- Saving screenshot: IP_address.png
    ------ Found lobby screen
    ---- TPlayer.loginToLobby(): True
    ------ TRSLobby.findPlayButton(): result = True
    ------ TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 315}
    ------ TRSActionBar.__find(): Height of actionbar is 75
    ------ Dynamic interfaces have been set.
    ---- Logged in: 
    -- TPlayer.login(): True
    ---- TRSMinimap.clickCompass(): Clicked compass
    -- Distance from rift is under 65
    ---- TRSGameTab.__initTabs(): Setup gametab properties
    -- TRSGameTabs.openTab(2)
    ---- Tab is already visible, bringing to front
    -- TRSGameTabs.openTab(2): = True
    moving to wisps
    -- TRSMinimap.getDots()
    ---- Found 8 minimap dots (ID: 4369)
    -- TRSMinimap.getDots(): [{X = 669, Y = 55}, {X = 677, Y = 55}, {X = 645, Y = 58}, {X = 657, Y = 58}, {X = 672, Y = 86}, {X = 676, Y = 90}, {X = 664, Y = 102}, {X = 741, Y = 125}]
    -- TRSMinimap.waitFlag()
    ---- Waiting until flag distance equals 0...
    ---- Flag is not present, resulting true
    -- TRSMinimap.waitFlag(): True
    -- Distance from rift is under 65
    moving to wisps
    -- TRSMinimap.getDots()
    ---- Found 11 minimap dots (ID: 4369)
    -- TRSMinimap.getDots(): [{X = 677, Y = 47}, {X = 681, Y = 53}, {X = 685, Y = 59}, {X = 685, Y = 71}, {X = 700, Y = 71}, {X = 661, Y = 74}, {X = 684, Y = 75}, {X = 680, Y = 81}, {X = 688, Y = 102}, {X = 699, Y = 111}, {X = 669, Y = 118}]
    -- Distance from rift is under 65
    moving to wisps
    -- TRSMinimap.getDots()
    ---- Found 11 minimap dots (ID: 4369)
    -- TRSMinimap.getDots(): [{X = 677, Y = 47}, {X = 681, Y = 51}, {X = 685, Y = 59}, {X = 685, Y = 71}, {X = 700, Y = 71}, {X = 661, Y = 74}, {X = 676, Y = 79}, {X = 680, Y = 83}, {X = 683, Y = 95}, {X = 698, Y = 112}, {X = 667, Y = 118}]
    -- Distance from rift is under 65
    moving to wisps
    -- TRSMinimap.getDots()
    ---- Found 11 minimap dots (ID: 4369)
    -- TRSMinimap.getDots(): [{X = 677, Y = 47}, {X = 681, Y = 51}, {X = 685, Y = 59}, {X = 685, Y = 71}, {X = 700, Y = 71}, {X = 661, Y = 74}, {X = 671, Y = 78}, {X = 680, Y = 83}, {X = 677, Y = 88}, {X = 692, Y = 117}, {X = 667, Y = 118}]
    -- Distance from rift is under 65
    moving to wisps
    -- TRSMinimap.getDots()
    ---- Found 11 minimap dots (ID: 4369)
    -- TRSMinimap.getDots(): [{X = 677, Y = 47}, {X = 680, Y = 51}, {X = 685, Y = 56}, {X = 678, Y = 65}, {X = 699, Y = 71}, {X = 661, Y = 74}, {X = 661, Y = 78}, {X = 668, Y = 78}, {X = 680, Y = 83}, {X = 667, Y = 118}, {X = 687, Y = 126}]
    -- Distance from rift is under 65
    moving to wisps
    -- TRSMinimap.getDots()
    ---- Found 10 minimap dots (ID: 4369)
    -- TRSMinimap.getDots(): [{X = 677, Y = 47}, {X = 672, Y = 51}, {X = 689, Y = 55}, {X = 674, Y = 61}, {X = 693, Y = 64}, {X = 661, Y = 71}, {X = 684, Y = 76}, {X = 661, Y = 78}, {X = 668, Y = 117}, {X = 687, Y = 130}]
    -- TRSMinimap.waitFlag()
    ---- Waiting until flag distance equals 0...
    ---- Flag is not present, resulting true
    -- TRSMinimap.waitFlag(): True
    -- Distance from rift is under 65
    moving to wisps
    -- TRSMinimap.getDots()
    ---- Found 5 minimap dots (ID: 4369)
    -- TRSMinimap.getDots(): [{X = 666, Y = 47}, {X = 691, Y = 48}, {X = 665, Y = 55}, {X = 672, Y = 79}, {X = 704, Y = 84}]
    -- TRSMinimap.waitFlag()
    ---- Waiting until flag distance equals 0...
    ---- Flag is not present, resulting true
    -- TRSMinimap.waitFlag(): True
    -- Distance from rift is under 65
    moving to wisps
    -- TRSMinimap.getDots()
    ---- Found 10 minimap dots (ID: 4369)
    -- TRSMinimap.getDots(): [{X = 658, Y = 47}, {X = 654, Y = 50}, {X = 673, Y = 63}, {X = 669, Y = 67}, {X = 685, Y = 71}, {X = 696, Y = 71}, {X = 653, Y = 78}, {X = 669, Y = 79}, {X = 691, Y = 107}, {X = 663, Y = 109}]
    -- Distance from rift is under 65
    moving to wisps
    -- TRSMinimap.getDots()
    ---- Found 12 minimap dots (ID: 4369)
    -- TRSMinimap.getDots(): [{X = 658, Y = 47}, {X = 654, Y = 50}, {X = 687, Y = 63}, {X = 685, Y = 71}, {X = 658, Y = 72}, {X = 699, Y = 75}, {X = 653, Y = 78}, {X = 672, Y = 82}, {X = 656, Y = 102}, {X = 668, Y = 102}, {X = 691, Y = 107}, {X = 745, Y = 148}]
    -- Distance from rift is under 65
    moving to wisps
    -- TRSMinimap.getDots()
    ---- Found 12 minimap dots (ID: 4369)
    -- TRSMinimap.getDots(): [{X = 662, Y = 47}, {X = 670, Y = 51}, {X = 653, Y = 56}, {X = 685, Y = 71}, {X = 701, Y = 76}, {X = 653, Y = 78}, {X = 661, Y = 79}, {X = 667, Y = 80}, {X = 673, Y = 101}, {X = 656, Y = 102}, {X = 668, Y = 102}, {X = 745, Y = 148}]
    -- TRSMinimap.waitFlag()
    ---- Waiting until flag distance equals 0...
    ---- Flag is not present, resulting true
    -- TRSMinimap.waitFlag(): True
    -- Distance from rift is under 65
    moving to wisps
    -- TRSMinimap.getDots()
    ---- Found 11 minimap dots (ID: 4369)
    -- TRSMinimap.getDots(): [{X = 673, Y = 55}, {X = 681, Y = 59}, {X = 673, Y = 69}, {X = 700, Y = 79}, {X = 674, Y = 82}, {X = 668, Y = 86}, {X = 676, Y = 94}, {X = 720, Y = 96}, {X = 672, Y = 110}, {X = 693, Y = 113}, {X = 679, Y = 114}]
    -- TRSMinimap.waitFlag()
    ---- Waiting until flag distance equals 0...
    ---- Flag is not present, resulting true
    -- TRSMinimap.waitFlag(): True
    -- Distance from rift is under 65
    moving to wisps
    -- TRSMinimap.getDots()
    ---- Found 10 minimap dots (ID: 4369)
    -- TRSMinimap.getDots(): [{X = 669, Y = 51}, {X = 681, Y = 53}, {X = 665, Y = 63}, {X = 665, Y = 70}, {X = 673, Y = 75}, {X = 696, Y = 75}, {X = 665, Y = 79}, {X = 716, Y = 80}, {X = 676, Y = 110}, {X = 671, Y = 126}]
    -- TRSMinimap.waitFlag()
    ---- Waiting until flag distance equals 0...
    ---- Flag is not present, resulting true
    -- TRSMinimap.waitFlag(): True
    -- Distance from rift is under 65
    moving to wisps
    -- TRSMinimap.getDots()
    ---- Found 9 minimap dots (ID: 4369)
    -- TRSMinimap.getDots(): [{X = 685, Y = 47}, {X = 697, Y = 48}, {X = 681, Y = 60}, {X = 701, Y = 61}, {X = 718, Y = 64}, {X = 681, Y = 67}, {X = 699, Y = 103}, {X = 687, Y = 122}, {X = 699, Y = 122}]
    -- TRSMinimap.waitFlag()
    ---- Waiting until flag distance equals 0...
    ---- Flag is not present, resulting true
    -- TRSMinimap.waitFlag(): True
    -- Distance from rift is under 65
    moving to wisps
    -- TRSMinimap.getDots()
    ---- Found 7 minimap dots (ID: 4369)
    -- TRSMinimap.getDots(): [{X = 681, Y = 55}, {X = 699, Y = 56}, {X = 681, Y = 66}, {X = 708, Y = 68}, {X = 696, Y = 87}, {X = 683, Y = 114}, {X = 703, Y = 115}]
    -- TRSMinimap.waitFlag()
    ---- Waiting until flag distance equals 0...
    ---- Flag is not present, resulting true
    -- TRSMinimap.waitFlag(): True
    -- Distance from rift is under 65
    moving to wisps
    -- TRSMinimap.getDots()
    ---- Found 7 minimap dots (ID: 4369)
    -- TRSMinimap.getDots(): [{X = 685, Y = 47}, {X = 689, Y = 55}, {X = 669, Y = 59}, {X = 697, Y = 59}, {X = 680, Y = 79}, {X = 700, Y = 95}, {X = 675, Y = 99}]
    -- TRSMinimap.waitFlag()
    ---- Waiting until flag distance equals 0...
    ---- Flag is not present, resulting true
    -- TRSMinimap.waitFlag(): True
    -- Distance from rift is under 65
    moving to wisps
    -- TRSMinimap.getDots()
    ---- Found 11 minimap dots (ID: 4369)
    -- TRSMinimap.getDots(): [{X = 662, Y = 47}, {X = 673, Y = 47}, {X = 661, Y = 56}, {X = 659, Y = 60}, {X = 677, Y = 63}, {X = 668, Y = 67}, {X = 681, Y = 71}, {X = 675, Y = 79}, {X = 680, Y = 101}, {X = 680, Y = 106}, {X = 682, Y = 123}]
    -- TRSMinimap.waitFlag()
    ---- Waiting until flag distance equals 0...
    ---- Flag is not present, resulting true
    -- TRSMinimap.waitFlag(): True
    -- Distance from rift is under 65
    moving to wisps
    -- TRSMinimap.getDots()
    ---- Found 6 minimap dots (ID: 4369)
    -- TRSMinimap.getDots(): [{X = 683, Y = 47}, {X = 679, Y = 55}, {X = 687, Y = 55}, {X = 695, Y = 73}, {X = 689, Y = 99}, {X = 677, Y = 118}]
    -- TRSMinimap.waitFlag()
    ---- Waiting until flag distance equals 0...
    ---- Flag is not present, resulting true
    -- TRSMinimap.waitFlag(): True
    -- Distance from rift is under 65
    moving to wisps
    -- TRSMinimap.getDots()
    ---- Found 8 minimap dots (ID: 4369)
    -- TRSMinimap.getDots(): [{X = 668, Y = 47}, {X = 674, Y = 53}, {X = 685, Y = 55}, {X = 672, Y = 56}, {X = 689, Y = 63}, {X = 677, Y = 79}, {X = 679, Y = 115}, {X = 707, Y = 115}]
    -- TRSMinimap.waitFlag()
    ---- Waiting until flag distance equals 0...
    ---- Flag is not present, resulting true
    -- TRSMinimap.waitFlag(): True
    -- Distance from rift is under 65
    moving to wisps
    -- TRSMinimap.getDots()
    ---- Found 7 minimap dots (ID: 4369)
    -- TRSMinimap.getDots(): [{X = 670, Y = 47}, {X = 673, Y = 55}, {X = 654, Y = 58}, {X = 656, Y = 67}, {X = 657, Y = 88}, {X = 691, Y = 107}, {X = 742, Y = 150}]
    -- TRSMinimap.waitFlag()
    ---- Waiting until flag distance equals 0...
    ---- Flag is not present, resulting true
    -- TRSMinimap.waitFlag(): True
    -- Distance from rift is under 65
    moving to wisps
    -- TRSMinimap.getDots()
    ---- Found 8 minimap dots (ID: 4369)
    -- TRSMinimap.getDots(): [{X = 674, Y = 47}, {X = 665, Y = 59}, {X = 677, Y = 59}, {X = 685, Y = 59}, {X = 689, Y = 67}, {X = 696, Y = 75}, {X = 688, Y = 110}, {X = 707, Y = 119}]
    -- TRSMinimap.waitFlag()
    ---- Waiting until flag distance equals 0...
    ---- Flag is not present, resulting true
    -- TRSMinimap.waitFlag(): True
    -- Distance from rift is under 65
    moving to wisps
    -- TRSMinimap.getDots()
    ---- Found 8 minimap dots (ID: 4369)
    -- TRSMinimap.getDots(): [{X = 681, Y = 47}, {X = 670, Y = 55}, {X = 660, Y = 62}, {X = 677, Y = 71}, {X = 692, Y = 83}, {X = 668, Y = 90}, {X = 663, Y = 125}, {X = 699, Y = 126}]
    -- TRSMinimap.waitFlag()
    ---- Waiting until flag distance equals 0...
    ---- Flag is not present, resulting true
    -- TRSMinimap.waitFlag(): True
    -- Distance from rift is under 65
    moving to wisps
    -- TRSMinimap.getDots()
    ---- Found 6 minimap dots (ID: 4369)
    -- TRSMinimap.getDots(): [{X = 670, Y = 47}, {X = 667, Y = 58}, {X = 685, Y = 63}, {X = 661, Y = 71}, {X = 659, Y = 106}, {X = 691, Y = 107}]
    -- Distance from rift is under 65
    trying to let it run however, will edit when i succeed

    edit:
    stopped and restarted and it worked immediatley then. Ill try to reproduce the problem and give some more feedback then.

  21. #71
    Join Date
    May 2012
    Posts
    103
    Mentioned
    0 Post(s)
    Quoted
    41 Post(s)

    Default

    heya guys i found out my problem -.- lol you need the title bars option unticked - its below slim headers in options that was my only problem -.- wow i feel stupid :P but heads up for other plebs like me ^_^;; sorry for wasting your time guys =/ i feel stupid :P

  22. #72
    Join Date
    Feb 2007
    Location
    PA, USA
    Posts
    5,240
    Mentioned
    36 Post(s)
    Quoted
    496 Post(s)

    Default

    Quote Originally Posted by zunkill View Post
    heya guys i found out my problem -.- lol you need the title bars option unticked - its below slim headers in options that was my only problem -.- wow i feel stupid :P but heads up for other plebs like me ^_^;; sorry for wasting your time guys =/ i feel stupid :P
    there is a guide to setting up your client. I guess i could link to it. But I'm not catering to leeches,

  23. #73
    Join Date
    May 2012
    Posts
    103
    Mentioned
    0 Post(s)
    Quoted
    41 Post(s)

    Default

    Quote Originally Posted by footballjds View Post
    there is a guide to setting up your client. I guess i could link to it. But I'm not catering to leeches,
    no need to be rude? =/ but i did follow that guide, i dont recall seeing that title bars needed to be active? ima go look back and say sorry if i misread... if not ill leave this unedited.

    Click Interface Settings and make sure that the "Slim Headers" is checked.
    Make sure the transparency bar is slid all the way to to left (so there is 0% transparency).
    Although it's not required, it is recommended that you lock your interfaces.
    You also have the option to make the chatbox smaller, and move the action bar down do the entire 3D game screen can be seen. But again, this is optional.
    When you're done, you should have a setup that looks something like this (I made the chatbox smaller).
    ok i did read back and it doesnt say anything about title bars needing to be activated or not. so i cant really say. however still leaving my post as some people might have just thought tile bars were slim headers depnds how you read.

  24. #74
    Join Date
    Feb 2007
    Location
    PA, USA
    Posts
    5,240
    Mentioned
    36 Post(s)
    Quoted
    496 Post(s)

    Default

    Quote Originally Posted by zunkill View Post
    no need to be rude? =/ but i did follow that guide, i dont recall seeing that title bars needed to be active? ima go look back and say sorry if i misread... if not ill leave this unedited.



    ok i did read back and it doesnt say anything about title bars needing to be activated or not. so i cant really say. however still leaving my post as some people might have just thought tile bars were slim headers depnds how you read.
    I'm not being rude, I'm stating my stance. Don't lay eggshells around yourself and complain when they're stepped on.

    I have no problem with leeches, I was one and on some forums I AM one. However, I don't try to make your botting life as easy as it could possibly be. I think having to try and think, when doinging things is important.

  25. #75
    Join Date
    May 2012
    Posts
    103
    Mentioned
    0 Post(s)
    Quoted
    41 Post(s)

    Default

    Quote Originally Posted by footballjds View Post
    I'm not being rude, I'm stating my stance. Don't lay eggshells around yourself and complain when they're stepped on.

    I have no problem with leeches, I was one and on some forums I AM one. However, I don't try to make your botting life as easy as it could possibly be. I think having to try and think, when doinging things is important.
    im not gunna even bother argueing back youve had your say ive had mine. im not exactly "laying the eggshells" i was just helping you out saying you need this setting activated... -.- i hope one day in the future when people read this and have problems like what i had they read my comment about the title bars. that may help them to "leech" as you call them. goodbye.

Page 3 of 50 FirstFirst 1234513 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •