EvilChicken!'s Fight Cave Runner!
Current version: v0.7
Current status: working!
This script will run the Fight Caves repeatedly, earning you free fighting experience.
Setup instructions:
- Run this script using Simba; it will not compile in SCAR. Checkout to the latest revision of the OpenDev repository.
- Make sure you're having the RS client on the standard autoing settings; fixed screen size, safe mode and maximum brightness.
- Place all players in front of the Fight Cave entrance, log out.
- Carefully read the setup instructions written in the script.
- Set up DeclarePlayers correctly.
- Activate the client (if not using S.M.A.R.T.), press run.
- Enjoy doing other stuff while the script does it's job.
- Post the progress report you get, in [REPORT] tags! Additional feedback is always welcome -- please do query if you're experiencing issues with the script or have some tips or requests for me.
NOTE:
This script is in an early-beta stage, and is only mildly tested. I need feedback from you to improve it and make it as good as it can be.
Best report so far:
Progress Report by EvilChicken!:
<! EvilChicken!'s Fight Caves Runner v0.4
<!---
<! Total runtime: 41 Minutes and 20 Seconds
<! Players active: 1 out of 1
<! Total times cave entered: 8
<!---
<! ## | Nick | A | Status: | Rand:
<! 0 | **** | T | |
<!---
Thanks to i luffs yeww and Her0n for borrowing me very nice accounts.
Changelog:
v0.3: Intial release.
v0.4: Added a few failsafes; will now try to calibrate if it hasn't detected a fight in 30 seconds.
v0.5: Added "SetAngle(False);" to OnLogInPlayer. Removed previous versions from thread to avoid confusion.
> 54 views as of 27.12.2010
v0.6: Fixed a couple of bugs and removed a couple procedures that were doing more harm than good. Should work better now.
> 9 views as of 30.12.2010
v0.7: New features and fixes. Shouldn't examine entrance any more, for instance.
> 8 views as of 03.01.2011
v0.8: Properly implemented the fightmode adjustment system, and added a procedure to get a "stuck" player unstuck!