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Thread: Silent Spinner (Color)(ObjDTM)

  1. #1
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    Default Silent Spinner (Color)(ObjDTM)

    Silent Spinner (v 1.4)
    By Silent SPY
    Last updated: 7/26/12 at 11:03 A.M. CT

    What does it do?

    This script will spin wool or flax using the spinner in Lumbridge Castle.
    Status: Questionable - Hasn't been updated in a long time, may or may not work.



    Features
    • Accurate Spinning
    • AntiBan
    • Dynamic Location Finder/Fixer
    • Fail-safes, lots, and lots of fail-safes.
    • Progress report
    • Breaking system


    Setup Instructions
    1. Make sure you have Simba (at least .991), & SRL installed correctly.
    2. Download the ObjDTMInclude from this thread
    3. Move Player to Lumbridge bank.
    4. Set your SRL stats username up in the script! (If you don't have one, make one here: http://stats.villavu.com/register
    5. Fill out the player setup in the script
    6. Run the Script.
    7. Sell your bow strings at High market price! If you don't do this it will ruin the profitability of this script!

    Current Known Bugs
    • Banking location issue - fixed
    • Misses the Spinner - should be fixed.
    • Level up creates a loop to keep clicking on the spinner somehow... <-- Should be fixed AGAIN
    • Banking option broken - FixedAGAIN.


    Still To Come
    • More Modular main loop
    • Suggestions?


    Thanks and enjoy
    ================
    Please Post your feedback! That's how these scripts get made better!
    ================

    ============
    progress reports
    Quote Originally Posted by SyntaxError1 View Post
    Current proggy:
    Progress Report:
    /=======================================================\
    | Finishing load #176
    | Running for..5 Hours, 30 Minutes and 56 Seconds
    | Strings made = 4900
    | Experience gained...73920
    | Levels gained.......0
    \=======================================================/
    Progress Report:
    /=======================================================\
    | Finishing load #179
    | Running for..6 Hours, 2 Minutes and 33 Seconds
    | Strings made = 4956
    | Experience gained...75180
    | Levels gained.......0
    \=======================================================/
    Successfully executed.

    Completed all loads.


    Quote Originally Posted by Jhangir View Post
    /================================================== =====\
    | Finishing load #191
    | Running for..6 Hours, 2 Minutes and 56 Seconds
    | Strings made = 5572
    | Experience gained...80220
    | Levels gained.......3
    \================================================= ======/
    Successfully executed.

    Record for most strings made do I get to be on first page!?!
    ============
    Version history
    Code:
    V 1.4.1 Key update: Latest Version!
    
    • Fixed for newest SMART & SRL.
    • Added SRL six hour fix.
    V 1.4 Key update: Downloaded 217 times!
    • Maintenance update mostly
    • Added support for fixed position bank withdrawal.
    V 1.3.1 Key update: Downloaded 593 times! (new record)
    • Fixed duplicate identifier issue.
    V 1.3 Key update: Downloaded 219 times!
    • Fixed the level up load break issue.
    • Fixed the withdraw material issue.
    V 1.2.3 Minor Key update: Downloaded 463 times!
    • Fixed the levelup infinite loop (hopefully)
    • Fixed Banking option problem.
    V 1.2.2 Minor Key update: Downloaded 441 times!
    • Fixed an issue with ObjDTM include. Make sure you are running the latest (ObjDTM) version (91+)
    V 1.2.1 Minor Key update: Downloaded 129 times!
    • Added proper angle settings
    • Should have fixed continuing after randoms
    V 1.2.0 Major update: Downloaded 14 times!
    • Updated for SRL 5
    • Added Dynamic Location fixer
    • Spinner fixes
    • Bank Fixes
    • More Minor bug fixes
    V 1.0 Major update: Downloaded 304 times! (wow)
    • Most stable version of this script to date, I'm outrageously confident in it.
    • Major logic fixes
    • Major bug fixes
    • Stairs fail-safe
    • Banking fail-safe
    • Spinner fail-safe
    • Walking fail-safe
    • Better anti-randoms
    • Custom LevelUp Function (SRL Modified version)
    • Various other tweaks
    V0.9.2 Major update: Downloaded 41 times!
    • Improved stair finding (even built it on a laggy computer to help account for that)
    • Improved banking (credit to euphemism for his function!)
    • Better debug
    V0.9.1 Minor update: Downloaded 46 times!
    • More debug and fail-safes.
    • ObjDTM fix.
    V0.9 Major update: Downloaded 38 times!
    • Fail-safes, fail-safes and more fail-safes
    • Tons of bug fixes.
    V0.8 Major update: Downloaded 38 times!
    • Major bug fixes
    • Super Stable version!
    V0.7.1 Minor update: Downloaded 9 times!
    • Fixed another walking issue!
    V0.7.1 Minor update: Downloaded 6 times!
    • Fixed withdraw Issue.
    V0.7 Major update: Downloaded 2 times!
    • Hopefully fixed Walking for good
    • Added SRL stats
    • Added more walking fail-safes
    v0.6.1 Minor update: Downloaded 15 times!
    • Banking bug fixed
    v0.6 Major updates: Downloaded 16 times!
    • Fixed stair finding bug
    • Fixed Spinner finding bug
    V0.5 initial release, downloaded 29 times!
    ============

    If someone has an account with members that I could borrow, or would donate enough gp (around 16M I believe) for me to get members to work on the flax part of this script again I would greatly appreciate it. I can't get it back right now myself (money is tight) See credits below, thanks!


    Credit to euphemism for his ObjDTM script, custom banking function, and helping me with a stair finding function. Plus making me learn TPAs! ++ for him!
    Credit to Kanah for his Lumbridge bank function!
    Credit to Failedpure for loaning me his account!
    Credit to funnyman9292 for members!
    Credit to sander70 for originally telling me to write this
    Credit to everyone else who suggested this, was extra motivation!


    I was asked to place this button here by a user of one of my scripts. I would like to say that any money I get from this will solely go to develop this script. (AKA members) I do this for the challenge, not for money.
    Attached Files Attached Files
    Last edited by Silent; 12-21-2012 at 10:46 PM. Reason: updated status.
    I'm Silent SPY
    Secret project: 75%
    Need help? Send me a PM or add me on MSN

  2. #2
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    Awesome! Goes perfect with your other script!
    Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
    { MSI Phoenix || SRL Stats Sigs || Paste || Scripts || Quotes || Graphics }

    When posting a bug, please post debug! Help us, help you!

    I would love to change the world, but they won't give me the source code. || To be the best, you've got to beat the rest. || Logic never changes, just the syntax.
    If you PM me with a stupid question or one listed in FAQ, or about a script that is not mine, I will NOT respond.


    SRL is a Library of routines made by the SRL community written for the Program Simba. We produce Scripts for the game Runescape.


  3. #3
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    Woo neato! Nice job with the release, Silent Spy. Do you have some reports or in-use screen shots you could post?

    AeroLib
    [Random-solvers, objects & databases]
    Script count: [R]-21 [C]-22


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    Quote Originally Posted by Camo Developer View Post
    Awesome! Goes perfect with your other script!
    Thanks Camo! Yeah, I originally was just going to build it into my other script, which I may still do

    Quote Originally Posted by Flight View Post
    Woo neato! Nice job with the release, Silent Spy. Do you have some reports or in-use screen shots you could post?
    Now you say this . If my members hadn't just expired, I would totally run it really fast and put one up...But I spaced on it before...
    I'm Silent SPY
    Secret project: 75%
    Need help? Send me a PM or add me on MSN

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    I can get you a report if it works i get this
    /================================================== =====\
    | Finishing load #4
    | Running for..8 Minutes and 48 Seconds
    | Strings made = 112
    | Experience gained...1680
    | Levels gained.......1
    \================================================= ======/

    This is the first report then it couldnt find the spinning wheel even though it was right next to it
    Last edited by b12hitman; 12-04-2011 at 02:36 PM. Reason: fixed that

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    neat release! will try really soon when i get back to home :]
    i`m here as long as don`t get in the way...

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    Woohoo!! Been waiting for this script! Going to test this out now.

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    mm, i dont understand where to implement the objdtm :/ and also it says it fails whilst compiling =/

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    The reason it fails to compile is because it cant find NPC banker

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    Sometimes it fails to click the stairs when going up.

    EDIT: Longest proggy I got:

    Code:
    /=======================================================\
    | Finishing load #16
    | Running for..26 Minutes and 47 Seconds
    | Strings made = 420
    | Experience gained...6300
    | Levels gained.......1
    \=======================================================/
    Last edited by hamzacooly; 12-04-2011 at 03:19 PM.

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    Quote Originally Posted by trials6112 View Post
    mm, i dont understand where to implement the objdtm :/ and also it says it fails whilst compiling =/
    In his main post, he says to go to this thread. Go to that thread, and at the bottom of the first post click on "ObjDTMIncludeRev6.simba", and download it. Place that file in the same folder as the spinning script.

    E: Silent SPY, you might want to check where you are calling your "FreeDTMs" procedure. I have had the script crash twice when it tried to free the "mat" DTM, but that DTM did not exist to be freed.
    I work with graphics. If you need a signature, or something pixel-related, just ask.
    Object DTM Include - a walking/positioning system
    Object DTMs: A Comprehensive Set of Tutorials

    [10/14/13:19:03] <BenLand100> this is special relatively, just cleverly disguised with yachts

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    i think i found a fix for the freedtms mat thing just delete the line with FreeDTM(Mat); and it sould be fixed i tryd it and it works but sometimes it fails to find the stairs and sometimes it fails to find the button sorry for my bad english im dutch:P



    here already a report for now and il will post one when im done
    /================================================== =====\
    | Finishing load #5
    | Running for..7 Minutes and 35 Seconds
    | Strings made = 84
    | Experience gained...1260
    | Levels gained.......1
    \================================================= ======/



    edit: the removed line is still not working but now it will run longer as before
    Last edited by sander70; 12-04-2011 at 06:33 PM.

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    Quote Originally Posted by euphemism View Post
    In his main post, he says to go to this thread. Go to that thread, and at the bottom of the first post click on "ObjDTMIncludeRev6.simba", and download it. Place that file in the same folder as the spinning script.

    E: Silent SPY, you might want to check where you are calling your "FreeDTMs" procedure. I have had the script crash twice when it tried to free the "mat" DTM, but that DTM did not exist to be freed.
    Thanks I'll look into this. Everyone else, I'm still reading through feedback. Thanks everyone!
    I'm Silent SPY
    Secret project: 75%
    Need help? Send me a PM or add me on MSN

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    Quote Originally Posted by Silent SPY View Post
    Thanks I'll look into this. Everyone else, I'm still reading through feedback. Thanks everyone!
    You are welcome! Your freeing is fine, in the sense that if everything goes as it should, there will be DTMs to free. If the script gets lost, or can't complete an action for some reason, and you call it, and the code has not created the DTMs, then you run into problems.
    I work with graphics. If you need a signature, or something pixel-related, just ask.
    Object DTM Include - a walking/positioning system
    Object DTMs: A Comprehensive Set of Tutorials

    [10/14/13:19:03] <BenLand100> this is special relatively, just cleverly disguised with yachts

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    still have compiling area


    [Error] (106:10): Unknown identifier 'GetNPC' at line 105
    Compiling failed.

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    mm, how do i make a fix to this so that i can manage to run this script?
    Sorry i am just incompetent when it comes to this, but i am slowly trying to learn

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    Quote Originally Posted by trials6112 View Post
    still have compiling area


    [Error] (106:10): Unknown identifier 'GetNPC' at line 105
    Compiling failed.
    Quote Originally Posted by trials6112 View Post
    mm, how do i make a fix to this so that i can manage to run this script?
    Sorry i am just incompetent when it comes to this, but i am slowly trying to learn
    Its not a problem with the script. Are you sure you have SRL installed and enabled?
    I'm Silent SPY
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    yes SRL is installed and enabled and has been working fine for everything else =/

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    What window does it open when you get that error? As line 105 of my script is a writeln command, so I know it isn't in my script.
    I'm Silent SPY
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    ...
    Last edited by trials6112; 12-05-2011 at 12:32 AM.

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    ...
    Last edited by trials6112; 12-05-2011 at 12:32 AM.

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    Quote Originally Posted by trials6112 View Post
    ...
    Quote Originally Posted by trials6112 View Post
    ...
    The dots don't really help me help you
    I'm Silent SPY
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    I sorted one part of it out sorry, now it runs for like 5mins tops and than stops.

  24. #24
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    Does it say anything in the debug as to why it stopped?
    Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
    { MSI Phoenix || SRL Stats Sigs || Paste || Scripts || Quotes || Graphics }

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  25. #25
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    It says cant find stairs or spinner and thats when it stops

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