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Thread: All potion maker[c]

  1. #276
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    Most efficient and flawless script I've used yet.

  2. #277
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    im new idk where download is

  3. #278
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    It works good for sometime , but then it stops and this error happens.


    We have made/cleaned a total of 882 super energys
    Bank Uptext found, clicking bank
    We did not find bank after clicking, checking for pin screen
    We did not find bank after clicking or the pin screen
    Bank not found, trying find_chest
    Looking for bank with DTM
    Warning! You passed a wrong xs to a finder function: -1. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed a wrong ys to a finder function: -1. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed a wrong ye to a finder function: 519. The client has a height of 503, thus the ye is out of bounds. Setting the value to 502 (h-1) for now.
    Warning! You passed a wrong xs to a finder function: -21. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed a wrong ys to a finder function: -21. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed a wrong ye to a finder function: 539. The client has a height of 503, thus the ye is out of bounds. Setting the value to 502 (h-1) for now.
    The following DTMs were not freed: [SRL - Lamp bitmap, 1, 2]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128]

  4. #279
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    I am using this script like a week and i dont get any errors. Works Brilliant!!

    Ps: It cleans 5K herbs in a hour. You gain 25K herblore exp with some profit.

  5. #280
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    Quote Originally Posted by tutkubakay View Post
    I am using this script like a week and i dont get any errors. Works Brilliant!!

    Ps: It cleans 5K herbs in a hour. You gain 25K herblore exp with some profit.
    it does like 1,2k potions/h costs me 13gp/exp

    soo thats 120k exp/h

  6. #281
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    i cant get it to find the bank it says bank uptext not found a million times

    Bank Uptext not found
    Warning! You passed a wrong xs to a finder function: -101. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed a wrong ys to a finder function: -101. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed a wrong ye to a finder function: 619. The client has a height of 503, thus the ye is out of bounds. Setting the value to 502 (h-1) for now.

  7. #282
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    Ok so i know you've given up on this bot but i had it working last night, now i'm having trouble again, it seems to be the antiban, it's just rotating my camera, any help would be much appreciated.

    Many thanks

  8. #283
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    I can't seem to trust the log in thing, is it safe to enter acc details/bank pin in the form?

  9. #284
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    script crashes on login - just spins the camera around with the text

    Warning! You passed a wrong xs to a finder function: -61. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed a wrong ys to a finder function: -61. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed a wrong ye to a finder function: 579. The client has a height of 503, thus the ye is out of bounds. Setting the value to 502 (h-1) for now.

  10. #285
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    I'm working on a new one atm but first I'm making an include file I'm gona call something like FindBankItems. My plan is to use this include with all my future scripts on bank withdrawing. So like using an srl function, anyone can use this include in there script to find and withdraw items. I know there are srl functions that already exist that HELP in finding items, But what I want is to be able to enter

    Simba Code:
    if(FindBankItem('Iron ore'))then // 'Iron ore' <-- exactly how it's typed in rs
      DoThis;

    The above would use many types of methods in finding the item. All I would have to do after this and start collecting a database on most commonly used items.

    I have alot of work to do and little free time to do it so don't expect anything anytime soon. But once I complete the FindBankItems thingy I will be a simple matter of adding it to my incomplete script I been working on just below.


    For a temp script That I use on a daily bases I posted on the first page.



    Just showing you that I am working on it.
    Simba Code:
    program SRLBasicTemplet;
    {$DEFINE SMART}
    {$i srl/srl.Simba}
    {$i FindBankItem.Simba}
    //{$i Basic.Simba}
    //{$i SRL/SRL/misc/paintsmart.Simba}
    //{$i ObjectDTM\ObjDTMInclude.simba}

    // ItemArray stores everything about every item.
    type
      ItemArray = record
      ItemName: string;
      ItemType: integer;
      LocationX: integer;
      LocationY: integer;
    end;

    var
      x, y, count: Integer;
      FirstTime: Boolean;
      Item: array of ItemArray;

    const

      Login_44 = 1; // 0 =451 off; 1 = on;

    procedure DeclarePlayers;
    begin
      HowManyPlayers := 1;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;
      Players[0].Name := ''; //Youe Rs username
      Players[0].Pass := ''; //Your RS password
      Players[0].Nick := ''; //3-4 letters from name
      Players[0].Active:= True;
      Players[0].Pin := '';
    end;

    //***********************************
    // Logs in player, need to redo
    //***********************************
    procedure CheckLogin;
    var
      Login_Screen,Invalid_Screen, Update_Screen:Integer;
    begin
      Login_Screen := DTMFromString('78DA6354656460D8C1800214656418B880345' +
           '086E13F1030660059EDA86A5E3FD8035703028C6E40D605026A64' +
           '81AC2B04D4D80359428C286A5616B0A0AA5943849A6620AB07BF5' +
           'D00B3E316FA');
      //Looks for Login and Lobby Screens
      if(FindDTM(Login_Screen, x, y, 243, 107, 517, 418))or
        (LobbyScreen)then
      begin
        Sleep(1000+Random(1000));
        if(LoginPlayerToLob)then
        begin
          if(Login_44 = 1)then
          begin
            if(OpenWorldScreen)then
            begin
              Sleep(1000+Random(1000));
              Mouse(123,125, 3, 3, true);//click world order arrow
              Sleep(500+Random(1000));
              Mouse(686,157, 4, 0, true);//click scroll bar top
              Sleep(1000+Random(1000));
              Mouse(687, 257, 3, 0, true);//click scroll bar to see world 44
              Sleep(1000+Random(1000));
              Mouse(144, 281, 100, 8, true);//click world 44
              Sleep(2000+Random(1000));
              Mouse(308, 452, 160, 19, true);//click login
              Sleep(2000+Random(1000));
              Writeln('Logged into world 44');
            end else
            begin
              Writeln('Could not log into world 44');
              if(LoginPLayer)then
              begin
                Writeln('Logged in');
              end else
              begin
                CheckLogin
              end;
            end;
          end else
          begin
            if(LoginPLayer)then
            begin
              Writeln('Logged in');
            end else
            begin
              CheckLogin
            end;
          end;
        end else
        begin
          CheckLogin;
        end;
      end;
      FreeDTM(Login_Screen);
    end;

    //***********************************
    // Antiban, need to redo
    //***********************************
    procedure AntiBan(SlotNum: Integer);
    var
      j, WTime, SleepT, CTime, StartColor :Integer;
      Slot: TBox;
      time :longword;
    begin
      j := Random(201)
      time := GetSystemTime;
      WTime := 15000 + Random(1000);
      SleepT := time + WTime;
      Slot := invbox(SlotNum);
      StartColor := GetColor(Slot.x1 + 19, Slot.y1 + 15);
      repeat
        case j of
          0: begin
               //Check_for_text;
               HoverSkill ('Herblore', False);
               Sleep(1000+Random(3000));
               GameTab(tab_Inv);
             end;
          1..5:
             begin
               //Check_for_text;
               PickUpMouse;
             end;
          6..10:
             begin
               //Check_for_text;
               RandomRClick;
             end;
          11:
             begin
               //Check_for_text;
               //GameTab(tab_Inv);
             end;
          12:
             begin
               //Check_for_text;
               ExamineInv;
             end;
          13..200:
             begin

             end;
          end;
      Sleep(500+Random(500))
      CTime := GetSystemTime;
      until(WaitColorGone(StartColor, Slot.x1 + 19, Slot.y1 + 15, 5, 30000))or
           (SleepT < CTime)


    end;



    //***********************
    //Script setup  ** Not Finished
    //***********************
    procedure SetupWhatToMake;
    begin
      SetArrayLength(Item, 2);
      Item[0].ItemName := 'water';
      Item[0].ItemType := 2;
      Item[1].ItemName := 'harralander';
      Item[1].ItemType := 1;
    end;

    var
      ItemData: array of ItemDataArray;

    //**************************
    //
    //Need a way to check current item amount in bank to
    //crosscheck with how many to be made. Don't want to
    //go over the amount and lose item positions
    //
    //*************************

    //Uses SetupWhatToMake array list to find all the items in bank the
    //script is gona need to complete all tasks and store it's bank location.
    procedure WithdrawSetup;
    var
     I, Ind: Integer;
     FoundXY, BankXY, RowSlot: TPoint;
    begin
      SetupWhatToMake;
      for I := 0 to High(Item) do
      begin    // Loops till all items script is gonna need is found
        if(FindTheItem(x, y, Item[I].ItemName, Item[I].ItemType))then
        begin
          FoundXY := Point(x, y); //Stores found item x, y to a Tpoint
          RowSlot := MSTPointToBankPoint(FoundXY); //Converts mouse point to a bank point(row, column)
          Ind := BankPointToBankIndex(RowSlot); //Converts point to index
          BankXY := BankIndexToMSPoint(Ind); // Converts index to mouse point
          Item[I].LocationX := BankXY.x + 14;// Stores middle point of bank slot for item
          Item[I].LocationY := BankXY.y + 15;
          writeln(Item[I].ItemName + ' found and stored at row ' + IntToStr(RowSlot.y + 1) + ', Slot ' + IntToStr(RowSlot.x + 1));
        end else
        begin
          Writeln('Shutting down script');
          TerminateScript;
        end;
      end;
    end;

    //Simple right click and move mouse 74(Random) pixels down to withdraw-?
    procedure GetTheItem(ax, ay: integer);
    begin
      Mouse(ax - 4, ay - 4, 8, 8, false);
      Sleep(500 + Random(500));
      GetMousePos(x, y);
      Mouse(x - 5, y + 74, 10, 4, true);
    end;

    // Withdraws First items
    function WithdrawFirst: Boolean;
    begin
      GetTheItem(Item[0].LocationX, Item[0].LocationY);
      if(WaitInvCount(14, 4000, ExactCT))then //****Change to item.amount
      begin
        Result := True;
      end else WithdrawFirst;
    end;

    // Withdraws Second items
    function WithdrawSecond: Boolean;
    var
      StartCount, FinishCount: Integer;
    begin
      GetTheItem(Item[1].LocationX, Item[1].LocationY);
      if(WaitInvCount(28, 4000, ExactCT))then
      begin
        Result := True;
      end else WithdrawSecond;
    end;


    // Withdraws items
    procedure WithdrawStuff;
    begin
      DepositAll;
      if(FirstTime = True)then
      begin
        WithdrawSetup;
        FirstTime := False;
      end;
      if(WithdrawFirst)then
      begin
        if(WithdrawSecond)then
        begin
          CloseBank;
        end else
        begin
          WithdrawStuff;
        end;
      end else
      begin
        WithdrawStuff;
      end;
    end;

    //Waits for 4 sec for the bank screen and also handles pin screen
    function WaitForBank: Boolean;
    begin
      if(WaitFunc(@BankScreen, 500 + Random(100), 4000))or
        (WaitFunc(@PinScreen, 500 + Random(100), 4000))then
      begin
        if(PinScreen)then
        begin
          Writeln('We are at pinscreen');
          if(CheckPin)then
          begin
            WaitFunc(@BankScreen, 500 + Random(100), 4000);
            if(BankScreen)then
            begin
              Result := True;
              Sleep(500 + Random(500));
              Exit;
            end else
            begin
              Writeln('Did not find bank after enetering pin');
            end;
          end;
        end;
        if(BankScreen)then
        begin
          Result := True
          Sleep(500 + Random(500));
        end;
      end else
      begin
        Writeln('Did not find bank after waiting');
      end;
    end;

    // Finds bank using OpenBankChest
    function FindTheBank3: Boolean;
    begin
      if(OpenBankChest(SRL_BANK_SW))then  Result := True;
    end;

    // Finds bank using OpenBankChestEdge
    function FindTheBank2: Boolean;
    begin
      if(OpenBankChestEdge(SRL_BANK_SW))then  Result := True;
    end;

    // Finds bank using only uptext(Quick)
    function FindTheBank1: Boolean;
    begin
      count := 0;
      x := 256;
      y := 196;
      repeat
        MMouse(x, y, 15, 7);
        WaitUpTextMulti(['Use', 'ank', 'hest', 'che', 'nk ch'], 1000 + Random(100));
        Inc(count);
      until(IsUpTextMultiCustom(['Use', 'ank', 'hest', 'che', 'nk ch']))or
         (count > 20)
      if(IsUpTextMultiCustom(['Use', 'ank', 'hest', 'che', 'nk ch']))then
      begin
        GetMousePos(x,y)
        Mouse(x,y,0,0,true);
        if(WaitForBank)then  Result := True;
      end;
    end;

    // Uses the above 3 funtions to try and open the bank.
    function OpenTheBank: Boolean;
    begin
      if(BankScreen)then
      begin
        Result := True;
        Exit;
      end;
      CheckAngle(180);
      if(FindTheBank1)then
      begin
        Result := True;
      end else
      begin
        if(FindTheBank2)then
        begin
          Result := True;
        end else
        begin
          if(FindTheBank3)then
          begin
            Result := True;
          end else
          begin
            Writeln('Could not open the bank')
          end;
        end;
      end;
    end;

    //Waits 4 sec for the make screen
    Function WaitForMakeScreen: Boolean;
    begin
      if(WaitColor(388, 357, 2070783 , 5, 4000))then
        begin
          Writeln('Make screen found');
          Result := True;
        end else
        begin
          Writeln('Make screen not found');
        end;
    end;

    //Makes the items
    procedure Make;
    var h :Integer;
    begin
      if not(InvFull)then  Exit;
      While not(ItemActivated(13)) do
        begin
          Mouse(575, 329, 10, 10, True);
          Sleep(500 + Random(100));
        end;

      Mouse(570, 372, 10, 10, true);
      if(WaitForMakeScreen)then
      begin
        Mouse(227, 406, 30, 20, true);
        count := 1;
        AntiBan(14); //Tie in 14 to amount in ItemArray
      end else
      begin
        Make;
      end;
    end;


    //Main Loop
    procedure MainLoop;
    begin
      if(OpenTheBank)then
      begin
        WithdrawStuff;
        Make;
      end;
    end;

    Begin
      ClearDebug();
      Smart_Server := 44;
      SetupSRL();
      count := 0;
      FirstTime := True;
      repeat
        MainLoop;
        until(false)
    End.

  11. #286
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    [Error] (32:1): Semicolon (';') expected at line 31
    Compiling failed.
    It keeps saying that at the Playsound_When_Done = false;// //
    But the ';' is there... and if i delete that line, It'll say that ';' is expected at the line with
    Procedure DeclarePlayers;

    Weird.. I'm using the Temp. script that you posted on the first page.

  12. #287
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    Quote Originally Posted by tight butts View Post
    [Error] (32:1): Semicolon (';') expected at line 31
    Compiling failed.
    It keeps saying that at the Playsound_When_Done = false;// //
    But the ';' is there... and if i delete that line, It'll say that ';' is expected at the line with
    Procedure DeclarePlayers;

    Weird.. I'm using the Temp. script that you posted on the first page.
    sry bout that i did a few last min changes to make it ready for public use. You needed to add the semicolon to the line above the one you were refering to.

    WarningSound = 'C:\botclient\config\sounds\alarm.wav'; <-----

  13. #288
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    Why does it bank every 5 unf made? How do I change that?
    Last edited by Adamcoled; 03-04-2012 at 02:31 PM.

  14. #289
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    [Hint] (142:3): Variable 'INVALID_SCREEN' never used at line 141
    [Hint] (142:3): Variable 'UPDATE_SCREEN' never used at line 141
    [Error] (1:1): Unexpected end of file at line 0
    Compiling failed.


    This is the error I keep getting :|

  15. #290
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    it worked fine for about 2minutes until the camera just keeps spinning around (antiban issues) and an issue about finding the item; im trying to finish off guam potions into attack potions and has issues finding the potions and eye of newt
    looks like a great script , but needs to be corrected

  16. #291
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    Just an update I'm getting real close. I got most of the main script finished and also the bank item finding include is looking really good. If all goes as planed this include will find Items 100% of the time. I already perfected my uptext finding. Check it out.

    works 100% of the time!!
    Simba Code:
    function ConvertTextToStrArray(ItemName: string): TStringArray;
    var
      I: Integer;
      Txtleng: LongInt;
      Text_array: TStringArray;
    begin
      Txtleng := Length(ItemName);
      SetArrayLength(Text_array, Txtleng + 1);
      for I := 0 to Txtleng do
        Text_array[I] := Copy(ItemName, I, 1);
      Result := Text_array;
    end;

    function CheckUpext(text: string): Boolean;
    var
      I, found: integer;
      leng: Extended;
      CompareText: string;
      TxtArray, CompareTxtArray: TStringArray;
    begin
      CompareText := GetTextAt(82, 10, 0, 5, 10, 3182559, 47, 75, UpChars);
      Text := Replace(Text, '''', '.');
      SetArrayLength(CompareTxtArray, High(TxtArray))
      TxtArray := ConvertTextToStrArray(Text);
      CompareTxtArray := ConvertTextToStrArray(CompareText);
      Writeln('Text got from rs: ' + CompareText);
      Writeln('Text we are looking for: ' + Text);
      found := 0;
      for I := 1 to High(TxtArray) do
      begin
        Writeln('Char "' + TxtArray[i] +
          '"compaired with char "' + CompareTxtArray[i] +'"');
        if(TxtArray[i] = CompareTxtArray[i])then
        begin
          Inc(found);
        end;
      end;
      leng := High(TxtArray);
      if(found > leng - (0.20 * leng))then
      begin
        Result := True;
      end else
      begin
        Writeln('The uptext "' + Text + '", was not found');
        Writeln('Text got from rs: ' + CompareText);
        Writeln('Found ' + IntToStr(found) + ' chars out of ' + FloatToStr(leng));
      end;
    end;

    function WaitForUpText(Text: string; Time: Integer): Boolean;
    var
      ax,ay: integer;
    begin
      if(WaitFindColor(ax, ay, 3182559, 82, 10, 100, 16, 47, Time))then
      begin
        if(CheckUpext(Text))then
        begin
          Result := True;
          Exit;
        end;
      end;
    end;

    After a few more things the main thing on my list will just be to build the item database. so be on the look out!! Real Soon!!

    Script is working right now, just all it makes is unf harralander pots. And I want to do some testing.
    Last edited by bud_wis_er_420; 03-07-2012 at 09:11 AM.

  17. #292
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    Looks nice keep up the good work

    "Sometimes User's don't need the Answer spelled out with Code. Sometimes all they need is guidance and explanation of the logic to get where they are going."

  18. #293
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    Witch bank does it support?

  19. #294
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    Hmm, script was working fine for a long time, but now i get this error.

    Error: Exception: Access violation at line 101
    The following DTMs were not freed: [SRL - Lamp bitmap, 1]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap]

  20. #295
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    Quote Originally Posted by Jonnothe1337 View Post
    Hmm, script was working fine for a long time, but now i get this error.

    Error: Exception: Access violation at line 101
    The following DTMs were not freed: [SRL - Lamp bitmap, 1]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap]
    http://villavu.com/forum/showthread.php?p=848708

  21. #296
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    Quote Originally Posted by elmotheskaat View Post
    Thanks mate

  22. #297
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    how to make overloads?

  23. #298
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    Ok, it's beta testing time!! Check out the first page for update information.

  24. #299
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    i'm like super sad i didn't know you only gain xp from putting the ingredient in unf pot, :d cause this script is pro, would have made ALOT more xp if i knew that before

  25. #300
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    Most difficult script to set up I've ever seen.

    What is the difference between ManualMode and Easy Setup?

    Do you need to fill all fields for "Easy Setup, Manual SET UP SCRIPT 1, Manual SET UP SCRIPT 2"?

    What does slot 7-4 mean?

    " //Fill in what to make. You can enter how ever many you want. //Just be sure to change the numbers"

    Should I put a number before "//"? I tried to put 1000 and got an error.

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