Rlagk's Kyatt Summoner!
Features:
Up to 2850 pouches/hour
Auto Kyatt renewal
Banks at Fight Kiln or Daemonheim
I haven't been able to run this for 6+ hours due to my lack of charms.
I think it'll work but there's a good chance it won't. Please let me know if you face any problems in the 6 hour department.
This script will go until you run out of materials in the corresponding spots.
There is no explicit antiban except the fact that it runs at random time intervals. i don't really see how to add an antiban since the keyboard and mouse are always busy.
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Instructions:
Place your bank and inventory as such:
Kyatt pouches at 2nd to last column
ingredient at last column
Shards must be 3rd for material detection
Start at Fight Kiln/Daemonheim
Set your Tok ring and Summon to your action bar
Set your click summon action to interact
Turn off XP pop up
Fill out action bar locations in script, logins, etc
Have a kyatt summoned (doesn't have to be fresh)
Press Run!
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Proggies:
(I need more of these so feel free to post!)
(ran out of pouches)
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Rlagks Kyatt Summoner
Time running: 1 Hours, 32 Minutes and 54 Seconds
Pouches made: 4250
Pouches per hour: 2744
Experience earned: 365344
Experience per hour: 235957
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Rlagks Kyatt Summoner
Time running: 27 Minutes and 20 Seconds
Pouches made: 1250
Pouches per hour: 2743
Experience earned: 108750
Experience per hour: 238589
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Any tips or suggestions would be great!
(particularly on my findbanker since it's a kind of funky logic sweeping from top to bottom of screen)
Possible Additions:
Kinship support - Done
Kyatt time detection (so it doesn't have to be fresh everytime) - Done
scroll support - Done
Credits:
(I stole some parts of scripts from these guys and modified them for mine. Be sure to check them out as they're nasty scripters!)
Asham
Bud
TK
v1.0 - Initial Release
v1.1 - Trapdoor hole and obelisk color completely randomly stopped working. Might need to optimize this later. Fixed with some other tweaks.
v1.2 - More tweaks. Apparently obelisk and hole colors randomly change. Please let me know so if these fail to detect so I can add them to the colors.
v1.3 - Added more colors and some improvements.
v1.Z - Several fixes, features, improvements, failsafes. Shouldn't be any issues whatsoever.
v1.ZD - Same as 1.Z but has Daemonheim support. Very possibly buggy since I was unable to thoroughly test for an extended period of time.