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Thread: PoH Firemaker | Butler | No Randoms | Flawless

  1. #251
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    just tested this script works like a charm gona use for 99 fm soon i think rs did something with butler tho might keep looking at it and will post if its something i did that made butler go away or its rs ..

  2. #252
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    Can also comment on the butler issue, Worked fine for 20 minutes, Butler vanished.. Weird huh.

  3. #253
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    The butler doesn't vanish.

    There's a relatively rare mishap that occurs in the script when it attempts to Uncert your logs.

    It only waits 750-950ms after clicking "Uncert" and if there's lag, it can press 2 (from 26) which selects the Bank option instead. It still believes that you've requested the butler to Uncert your logs so it proceeds to run back to the South-East corner.
    Unfortunately, the butler hasn't gone to Uncert your logs, you just exited out of a conversation with him and he is no longer following you.

    Edit: on the bright side, I just got a 4 hour 30 minutes run and I only had to fix the issue once.

  4. #254
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    Hi Folks,

    Just started running this script and its amazing. I noticed only one issue so far (30 minutes in). After getting the bulter to uncert my character tried to run back to his starting point but doesnt make back before the butler gives the logs back. The character than starts burning logs from when the butler gave the inventory. This means that over time the character will slowly start heading more west with each new inventory?

    Did anyone else get this? Not sure if its normal or not ...

    Thanks!!

    Digital Ninja

  5. #255
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    ============S1NFiremaker===========
    Time Running: 5 Hours, 49 Minutes and 34 Seconds
    XP Earned: 730215
    XP Per Hour: -80286
    Logs Burned: 5512
    Burned Per Hour: 956
    ===================================
    ===================================

    Gave this a go 130k xp hour not bad.

  6. #256
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    Quote Originally Posted by digitalninja View Post
    Hi Folks,

    Just started running this script and its amazing. I noticed only one issue so far (30 minutes in). After getting the bulter to uncert my character tried to run back to his starting point but doesnt make back before the butler gives the logs back. The character than starts burning logs from when the butler gave the inventory. This means that over time the character will slowly start heading more west with each new inventory?

    Did anyone else get this? Not sure if its normal or not ...

    Thanks!!

    Digital Ninja
    Yep, that happens. You also tend to go further and further north as time goes by.

    I find that it's generally pretty safe to go for about 1 or 2 hours without me having to interfere and move them back to the start position.

    If you're prepared to check up on it every now and then, it's fine. However, if you're looking for a script you can run while you go on holiday for 2 weeks, this isn't quite it. :P

  7. #257
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    does this works flawless for more than 1-2 houers`? and does it support magic logs ? , i got a big house , does it work with that ?

    Edit: works flawless have runned it for over 3 houers now!... ill post a proggie when it STOPS thanks alot

    Edit: Here's a proggy


    =============v1.7==================
    ============S1NFiremaker===========
    Time Running: 5 Hours, 45 Minutes and 44 Seconds
    XP Earned: 1735002
    XP Per Hour: 94062
    Logs Burned: 5831
    Burned Per Hour: 1012
    ===================================
    ===================================
    Successfully executed. Burned Magic logs !


    Here i burned maple logs! =============v1.7==================
    ============S1NFiremaker===========
    Time Running: 5 Hours, 59 Minutes and 41 Seconds
    XP Earned: 742755
    XP Per Hour: -75118
    Logs Burned: 5670
    Burned Per Hour: 945
    ===================================
    ===================================
    Successfully executed.

    Works like a charm! going for 99 this week - weeeeee!
    Last edited by thomas1116; 05-05-2012 at 05:55 AM.

  8. #258
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    Talking

    can someone tell me how much money do i need to pay the butler per hour ?

  9. #259
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    Quote Originally Posted by NightSlayerZ View Post
    can someone tell me how much money do i need to pay the butler per hour ?
    You must pay the Demon Butler 10,000 gp (or 7,500 after completing the quest, Love Story) every 10 tasks.

    In this case the 10 tasks will be Uncerting logs.
    Assuming 1000~ logs are burned every hour that's 39~ trips/task the butler must take every hour (1000/26 is 38.46, rounded up to 39 because we can't have .4 of a trip/task). 39 tasks... 39,000 gp (1,000 gp per task).

    Expect to pay your butler 40,000 gp /hour. Very reasonable for immunity to randoms!

    Providing you keep a bit of cash in your money pouch you won't have any problems.

  10. #260
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    not working- butler running off when it asks you if u wanna take the logs or take them to sawmill when you are in the middle of running

  11. #261
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    Can't fix it atm, will do it soon I guess....

  12. #262
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    flawless script tyvm

  13. #263
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    Another script that is working better because of the performance update

  14. #264
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    I know guys, I love you all too <3

  15. #265
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    Quote Originally Posted by Sin View Post
    I know guys, I love you all too <3
    Sin, I had started to use this right before runespan came out and had made some edits to it so the drifting west thing wouldn't happen. I can shoot you a copy of it or post it if ya like? Love the script though

  16. #266
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    This looks amazing.
    Will give it a try after Im done with herbalore.
    Great work Sin, as always.

  17. #267
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    Sure Asha, post the script here, I'll update OP with it and credits.

  18. #268
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    Quote Originally Posted by Sin View Post
    Sure Asha, post the script here, I'll update OP with it and credits.
    Looking at it I think I was messing with some other things as well. IDK if it works 100%, but I know the relocate function is where it fixes the drifting thing, and that works.

    Here is the whole thing, might want people to make sure the rest of it works too before posting the whole thing, or just take that function.

    Simba Code:
    program new;
    {$include srl/srl/misc/smart.simba}
    {$I SRL/SRL.simba}
    {$I srl/srl/misc/debug.simba}
    var
      StartTime,XPBurn,Burned:Integer;
      //Cases
      UseProggys,NextLight:Boolean;
      TypeOfLogs:String;
    procedure DeclarePlayers;
    begin

      UseProggys := False; //Yes or No * True or False

      HowManyPlayers := 1;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;

      Players[0].Name := ''; // Username
      Players[0].Pass := ''; // Password
      Players[0].Active := True;
      Players[0].Pin := '';
      Players[0].BoxRewards := ['Xp', 'mote', 'ostume', 'oins', 'aphire', 'ssence'];
    end;// declare players
    procedure SetupLogin;
    begin
      ClearDebug;
      Smart_Server := 10;
      Smart_Members := True;
      Smart_Signed := True;
      Smart_SuperDetail := False;
      SetupSRL;
    end;
    Procedure HumanMMouse(eX, eY, ranX, ranY: Integer);
      var
        randSpeed: extended;
        X,Y,X2,Y2,A,Dist,MP: integer;
      begin
        A := MouseSpeed;
        GetMousePos(X, Y);
        Dist := Distance(X, Y, eX, eY);
        MP := Round(Dist/150);
        if MP < 0 then
          MP := 1;

        randSpeed := (random(MouseSpeed) / 2.0 + MouseSpeed) / 10.0;
        X2 := RandomRange(eX-(A*MP), eX+(A*MP));
        Y2 := RandomRange(eY-(A*MP), eY+(A*MP));
        WindMouse(X, Y, X2, Y2, 11, 8, 10.0 / randSpeed, 12.0 / randSpeed, 10.0 * randSpeed, 10.0 * randSpeed);
        GetMousePos(X, Y);
        MMouse(eX, eY, ranX, ranY);
        MouseSpeed := A;
      end;
    Procedure HumanMouse(eX, eY, ranX, ranY: Integer);
      var
        randSpeed: extended;
        X,Y,X2,Y2,A,Dist,MP: integer;
      begin
        A := MouseSpeed;
        GetMousePos(X, Y);
        Dist := Distance(X, Y, eX, eY);
        MP := Round(Dist/150);
        if MP < 0 then
          MP := 1;

        randSpeed := (random(MouseSpeed) / 2.0 + MouseSpeed) / 10.0;
        X2 := RandomRange(eX-(A*MP), eX+(A*MP));
        Y2 := RandomRange(eY-(A*MP), eY+(A*MP));
        WindMouse(X, Y, X2, Y2, 11, 8, 10.0 / randSpeed, 12.0 / randSpeed, 10.0 * randSpeed, 10.0 * randSpeed);
        GetMousePos(X, Y);
        MMouse(eX, eY, ranX, ranY);
        MouseSpeed := A;
        ClickMouse2(True);
      end;
    function FindButler(var fx, fy: Integer): Boolean;
    var
      arP, arAP: TPointArray;
      arC, arUC: TIntegerArray;
      ararP: T2DPointArray;
      tmpCTS, i, j, arL, arL2: Integer;
      P: TPoint;
      X, Y, Z: Extended;
    begin
      tmpCTS := GetColorToleranceSpeed;
      ColorToleranceSpeed(2);
      SetColorSpeed2Modifiers(0.39, 1.37);

      if not(FindColorsTolerance(arP, 2174030, 196,79,349,222, 9)) then
      begin
        ColorToleranceSpeed(tmpCTS);
        SetColorSpeed2Modifiers(0.2, 0.2);
        Exit;
      end;

      arC := GetColors(arP);
      arUC := arC;
      ClearSameIntegers(arUC);
      arL := High(arUC);
      arL2 := High(arC);

      for i := 0 to arL do
      begin
        ColorToXYZ(arC[i], X, Y, Z);

        if (X >= 1.53) and (X <= 7.94) and (Y >= 1.28) and (Y <= 6.22) and (Z >= 0.91) and (Z <= 3.49) then
        begin
          for j := 0 to arL2 do
          begin
            if (arUC[i] = arC[j]) then
            begin
              SetLength(arAP, Length(arAP) + 1);
              arAP[High(arAP)] := arP[j];
            end;
          end;
        end;
      end;

      SortTPAFrom(arAP, Point(MSCX, MSCY));
      ararP := SplitTPAEx(arAP, 10, 10);
      arL := High(ararP);

      for i := 0 to arL do
      begin
        if (Length(ararP[i]) < 10) then Continue;
        P := MiddleTPA(ararP[i]);
        HumanMMouse(p.x,p.y,5,5);
        Wait(100 + Random(100));
        if (IsUpText('emon')) then
        begin;
          Result := True;
          Break;
        end;
      end;

      ColorToleranceSpeed(tmpCTS);
      SetColorSpeed2Modifiers(0.2, 0.2);

      if (i = arL + 1) then
      begin
        Exit;
      end;

      GetMousePos(fx, fy);
    end;
    function FireColor: Integer;
    var
      arP: TPointArray;
      arC: TIntegerArray;
      tmpCTS, i, arL: Integer;
      X, Y, Z: Extended;
    begin
      tmpCTS := GetColorToleranceSpeed;
      ColorToleranceSpeed(2);
      SetColorSpeed2Modifiers(0.13, 0.49);

      FindColorsSpiralTolerance(MSCX, MSCY, arP, 1738208, MSX1, MSY1, MSX2, MSY2, 17);
      if (Length(arP) = 0) then
      begin
        ColorToleranceSpeed(tmpCTS);
        SetColorSpeed2Modifiers(0.2, 0.2);
        Exit;
      end;

      arC := GetColors(arP);
      ClearSameIntegers(arC);
      arL := High(arC);

      for i := 0 to arL do
      begin
        ColorToXYZ(arC[i], X, Y, Z);

        if (X >= 13.94) and (X <= 58.29) and (Y >= 10.60) and (Y <= 58.15) and (Z >= 2.00) and (Z <= 18.07) then
        begin
          Result := arC[i];
          Break;
        end;
      end;

      ColorToleranceSpeed(tmpCTS);
      SetColorSpeed2Modifiers(0.2, 0.2);
    end;

    function WaitNPCChatText(Text:String; Time:Integer):Boolean;
    var
      t:Integer;
    begin
      MarkTime(t);
      repeat
        wait(10);
        if TimeFromMark(t) > Time then
        begin
          Result := False;
          Exit;
        end;
      until(FindNPCChatText(Text,Nothing));
      Result := True;
    end;
    procedure StoreUptext;
    begin
      if ExistsItem(1) then
      begin
        Mouseitem(1,3);
        if IsUpText('ew') then
          TypeOfLogs := 'Yew';
        if IsUptext('agic') then
          TypeofLogs := 'Magic';
        if IsUpText('aple') then
          TypeOfLogs := 'Maple';
        if IsUpText('Oak') then
          TypeOfLogs := 'Oak';
        if IsUpText('llow') then
          TypeOfLogs := 'Willow';
      end;
      if TypeOfLogs = '' then
        writeLn('Failed uptext checking');
      writeLn('We are burning: ' + TypeOfLogs);
    end;
    function WaitInvCountInc(Time:Integer):Boolean;
    var
      Inv1,Inv2,t:Integer;
    begin
      MarkTime(t);
      Inv1 := InvCount;
      repeat
        wait(10);
        Inv2 := InvCount;
        if TimeFromMark(t) > Time then
        begin
          Result := False;
          Exit;
        end;
      until(Inv2 > Inv1);
      Result := True;
    end;
    procedure Randoms;
    begin
      if FindNormalRandoms then
        if not LoggedIn then
          TerminateScript;
    end;
    function WaitInvCountDec(Time:Integer):Boolean;
    var
      Inv1,Inv2,t:Integer;
    begin
      MarkTime(t);
      Inv1 := InvCount;
      repeat
        wait(10);
        Inv2 := InvCount;
        if TimeFromMark(t) > Time then
        begin
          Result := False;
          Exit;
        end;
      until(Inv2 < Inv1);
      Result := True;
    end;
    procedure Proggy;
    var
        //progress variables
      XP,XPH,Sec,BPH:Integer;
    begin
    ClearDebug;
    XP := GetXPBarTotal - Players[CurrentPlayer].Integers[0];
    Sec:= (1+((Getsystemtime-StartTime)/1000));
    XPH := (3600 * XP) / (SeC);
    BPH := (3600 * Burned) / (SeC);

    writeLn('=============v1.7==================');
    writeLn('============S1NFiremaker===========');
    writeLn('Time Running: ' + TimeRunning);
    writeLn('XP Earned: ' + IntToStr(XP));
    writeLn('XP Per Hour: ' + IntToStr(XPH));
    writeLn('Logs Burned: ' + IntToStr(Burned));
    writeLn('Burned Per Hour: ' + IntToStr(BPH));
    writelN('===================================');
    writeLn('===================================');
    end;
    function WaitXPIncrease(Time:Integer):Boolean;
    var
      First,Second,t:Integer;
    begin
      First := GetXPBarTotal;
      MarkTime(T);
      repeat
        wait(10);
        Second := GetXPBarTotal;
        if TimeFromMark(t) > Time then
        begin
          Result := False;
          Exit;
        end;
      until(Second > First);
      Result := True;
    end;
    function IsFireUnder:Boolean;
    var
      x,y:Integer;
    begin
      Result := FindColorSpiralTolerance(x,y,FireColor,242,172,263,181,3);
    end;
    function GetLogs(Amount:Integer; DoWait:Boolean):Boolean;
    var
      x,y,t:Integer;
    begin
    Result := False;
      if ExistsItem(1) then
        MouseItem(1,1);
      if FindButler(x,y) then
      begin
        ClickMouse2(True);
        If WaitNPCChatText('coins',1250) Then
        Begin
          ClickContinue(True, True);
          TypeSendEx('1',False);
          Wait(RandomRange(800,1000));
          MouseItem(1,1);
          if FindButler(x,y) then
            ClickMouse2(True);
        end;
        if WaitNPCChatText('cert',4000) then
        begin
          TypeSendEx('1',False);
          //wait(RandomRange(1500,1700));
          If WaitFindColor(X,Y,0,266,397,281,407,1,5000) Then
          //if FindColorSpiralTolerance(x,y,9877449,MCX1,MCY1,MCX2,MCY2,38) then
          begin
            TypeSend('26');
            if DoWait then
              if WaitInvCountInc(10000) then
                Result := True;
          end;
        end;
      end;
    end;
    function Light(Slot:Integer):Boolean;
    begin
      If Not NextLight Then
      Begin
        If Not OptionsExist(['a','g','h'],Nothing) Then
        Begin
         // Writeln('nooptionfound');
          MouseItem(Slot,0);
        End;
        if WaitOptionMulti(['ight','Lig'],750) then
        Begin
        //  Writeln('foundoptionfound');
          Result := True;
        End;
        Inc(Burned);
      End Else
      Begin
      //  Writeln('clicking next spot');
        MouseItem(Slot+1,0);
        NextLight:=False;
      End;
    end;
    function Relocate:Boolean;
    var
      x,y,ti:Integer;
    begin
      MakeCompass(0);
      case random(2) of
        0:
        begin
          HumanMouse(688,75,4,4);
          FFlag(1);
          Wait(RandomRange(650,750));
          HumanMouse(671,90,5,5);
          Wait(RandomRange(1000,1750));
          Repeat
            Wait(100);
          Until Not IsMoving;
          If FlagPresent Then
          Begin
            HumanMouse(671,90,5,5);
            FFlag(1);
            Wait(RandomRange(650,750));
          End;
        end;
        1:
        begin
          HumanMouse(671,110,5,5);
          FFlag(1);
          Wait(RandomRange(650,750));
          HumanMouse(688,100,4,4);
          Wait(RandomRange(1000,1750));
          Repeat
            Wait(100);
          Until Not IsMoving;
          If FlagPresent Then
          Begin
            HumanMouse(688,100,4,4);
            FFlag(1);
            Wait(RandomRange(650,750));
          End;
        end;
      end;
      MarkTime(TI);
      Repeat
        Wait(100);
        If TimeFromMark(TI)>6000 Then
          Break;
      Until InvCount>4;

      if InvCount = 1 then
      Begin
        repeat
          wait(10);
        until(FindButler(x,y));
        GetLogs(26,True);
        Exit;
      End;
      Randoms;
    end;
    procedure BurnLogs;
    var
      i,x,y:Integer;
    begin
      for i := 2 to 28 do
      begin
        if FindColorSpiralTolerance(x,y,11059400,173,234,201,253,0) Then
        Begin
          HumanMouse(627,79,5,5);
          FFlag(1);
          Wait(RandomRange(650,750));
        End;
        if FindColorSpiralTolerance(x,y,11059400,173,101,201,120,0) Then
        Begin
          HumanMouse(628,91,5,5);
          FFlag(1);
          Wait(RandomRange(650,750));
        End;
        if ExistsItem(i) then
        begin
          if FIndBlackChatMessage('here') then
          begin
            case Random(2) of
              0:
              begin
                HumanMouse(627,79,5,5);
                FFlag(1);
                Wait(RandomRange(650,750));
              end;
              1:
              begin
                HumanMouse(628,91,5,5);
                FFlag(1);
                Wait(RandomRange(650,750));
              end;
            end;
            ExamineInv;
            Wait(RandomRange(650,750));
            Exit;
          end;
          Light(i);
          Proggy;
          NextLight:=True;
          Light(i);
          WaitXPIncrease(RandomRange(3000,3200));
          if (InvCount = 1) And (Not OptionsExist(['a','g','h'],Nothing)) then
          begin
            GetLogs(26,False);
            Relocate;
            Randoms;
            Exit;
          end;
          Randoms;
        end else
          If OptionsExist(['a','g','h'],Nothing) Then
          Begin
            NextLight:=False;
            Light(i);
            WaitXPIncrease(RandomRange(3000,3200));
            if (InvCount = 1) And (Not OptionsExist(['a','g','h'],Nothing)) then
            begin
              GetLogs(26,False);
              Relocate;
            end;
            Randoms;
          End;
      end;
      Randoms;
    end;
    procedure ScriptStart;
    var
      StartInv,NTW:Integer;
    begin
      //start with 13 logs + noted,  total of 14 items
      //StartInv is equal to 14, ntw = 28 - startinv, 14
      //Above is just me spouting out the equation, dont bother with it
      StartInv := InvCount;
      NTW := 28 - StartInv;
      if StartInv < 2 then
        GetLogs(NTW,True);
    end;
    begin
      ClearDebug;
      SetupLogin;
      DeclarePlayers;
      LoginPlayer;
      MouseSpeed := RandomRange(18,20);
      writeLn('Changes in 1.7: ');
      writeln('Will no longer light the whole row');
      writeLn('Wont be a retard anymore. Hopefully.');

      NextLight:=False;

      Wait(1500);
      StartTime:=GetSystemTime;
        if (Players[CurrentPlayer].Integers[1] = 0) then
        begin
          if not IsXPBarOpen then ToggleXPBar(true);
          Players[CurrentPlayer].Integers[0] := GetXPBarTotal;
          Players[CurrentPlayer].Integers[1] := (Players[CurrentPlayer].Integers[1] + 1);
        end;
      StoreUptext;
      ScriptStart;
      repeat
        BurnLogs;
      until not loggedin;
    end.

  19. #269
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    ashaman's version gets me 1100 logs/h, instead of 1000 logs/h. nice fix ashaman!

  20. #270
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    Too bad I've already gotten 99 fm
    Otherwise I would have used this for sure!
    Decision Runite
    85+ Mining
    Progress:
    {[( l l l l l l l l l l l l l )]}
    Previously known as Perfecticus

  21. #271
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    Apr 2012
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    this script is flawless! this is one of my proggies!
    ===================================
    ============S1NFiremaker===========
    Time Running: 3 Hours, 21 Minutes and 51 Seconds
    XP Earned: 400424
    XP/h: 119016
    ===================================
    ===================================

  22. #272
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    Proggy:
    =============v1.7==================
    ============S1NFiremaker===========
    Time Running: 3 Hours, 40 Minutes and 6 Seconds
    XP Earned: 527985
    XP Per Hour: 143941
    Logs Burned: 3995
    Burned Per Hour: 1089
    ===================================
    ===================================

    Used maple logs. I will edit if i will get to 6h proggy

  23. #273
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    Feb 2012
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    Ă…lesund,Norway
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    wish this could run more than 6 h :S but im 96 fm now so its good, sometimes it just stands there, when the bulter come back with logs and it dosnt exit the text ... then it waits and waits untill disconnect ... and the but shuts down , an wont logg in again :S got that issues some few times but its flawless anyways :P can't wait for 99 ! :P

  24. #274
    Join Date
    Dec 2011
    Location
    Brampton, Ontario
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    Default

    I can't believe this script has come so far.
    This was written (the original version, v1) in 20 minutes because RiDs wasn't working.

  25. #275
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    Hmm...

    How come others are getting in excess of 1k logs and hour, and I'm getting only around 750 (max) logs an hour?

    I'm not very good at scripting, so from what I've read I'm not sure how to fix it.

    Anyone care to chime in and possible help me?

    Cheers.

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