Features/Supports:
- Royal Dragonhide
- Black Dragonhide
- Red Dragonhide
- Blue Dragonhide
- Green Dragonhide
- Hard leather
- Completes 2.2k hides per hour
- Paintsmart proggy
- Rests for run energy
Still to add:
- Soft leather
- Snake skin
Instructions:
Download the sps map below and save as Al_Kharid to simba/includes/sps/img/runescape_other
Before you start the script enter the colour of the hide that you are tanning on line 26.
You must start the script inside the Al Kharid bank (or inside the tanner shop or on the path between), have enough coins in your money pouch and your hides must be visible in the bank tab that is opened.
The Hides should NOT be the FIRST item in a tab (this does not include the general tab, which does not have a title image) as the bitmap selection will pick up the title image for the tab (which would display the hide) instead of the actual hide.
Example of prices from 30/06/2012 (http://runescape.wikia.com/wiki/Calc...afting/Tanning)
|-------------------------------------------------------------|
You have been Running for a total of 5 hours, 54 minutes and 46 Seconds
You have managed to Tan 12996 Hides
You are Tanning 2198 Hides per hour!
Thankyou for using Caotoms Tanner
|-------------------------------------------------------------|(Please note the fix below does not apply for Cowhides/Hardleather, if you are having trouble with these try changing the dtm on line 128).Version 2.0
- Retweaked colours
- Added several Backup failsafes
- Reworked the banking procedure
Version 2.1
- Added a colour backup finder for the royal dragonhide (The dtms is a touch buggy).
Version 2.1.5
- This is an incredibly basic version that forgoes many of the previously included parts of the scripts eg. It now does not search for what to do it has a very linear approach (no room for error), it no longer searches the bank or check the uptext (relies on having hides in the FIRST bankslot), it uses a very high tolerance on symbols as it's main failsafe.
Version 2.1.5 should ONLY be used if you cannot get higher versions to work, it also requires the hide to sit in the first bank slot.
Version 2.2
- Revamped the banking and hide identification using far more accurate bitmaps
- Fixed the run energy bug
- Smoothed over the bank walking
Version 2.3
- Redid most of the script for added accuracy
- Added DIY Fixing via variable altering
Version 2.4
- Updated for Simba 991
Version 3.0
- Completely revamped walking with custom sps map
- Added hard leather support
- Removed bank start requirement
If you are having trouble with the bitmap function, I recommend fixing it rather than using the backup colour function. To create and accurate bitmap, screenshot the hide and go into paint and photoshop and cut out a small peice of the hide (as shown by the red box).
Then save the small piece as a .bmp
Go into smart and click tools > Bitmap converter then open the hide section and press 'to string'
A piece of code will then pop up the in the debug box, copy everything after theand place it in the relevant location after theSimba Code::=Bitmaps are found in the procedure around line 90.Simba Code:HideName :=
NOTE: Occasionally you will find that the bitmap of the hide in the bank does not work for the hides in the inventory (causes a bug that just loops banking over and over), repeat the above steps with a hide in your inv and replace theBitmap.Simba Code:HideNameI :=
I will NOT but doing this for anyone nor tweaking them if you have a problem (same goes for all the other variables that I have listed as changeable inside the script). This will act as a very easy to fix anti-leech.
Post proggies and bug reports, they really help out
~Caotom