MacroHawk
05-14-2007, 12:15 AM
I am making an auto miner and I have a question. When you are using multiple players like this:
Procedure DeclarePlayers;
begin
HowManyPlayers:=3;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
Players[0].Name :=''; //RuneScape Username
Players[0].Pass :=''; //RuneScape Password
Players[0].Nick :=''; //3-4 Characters of Your Name
Players[0].Active :=True;
Players[0].Ores :=''; //Tin, Copper, or Iron
Players[1].Name :=''; //RuneScape Username
Players[1].Pass :=''; //RuneScape Password
Players[1].Nick :=''; //3-4 Characters of Your Name
Players[1].Ores :=''; //Tin, Copper, or Iron
Players[2].Name :=''; //RuneScape Username
Players[2].Pass :=''; //RuneScape Password
Players[2].Nick :=''; //3-4 Characters of Your Name
Players[2].Ores :=''; //Tin, Copper, or Iron
end;
And I have added a function where where you can chose how many loads to do for each player until it switches to the next one. And my question is, is this: Do I have have to have this:
Players[0].Active :=True;
To use this when the player reaches the set amount loads:
NextPlayer(True);
Procedure DeclarePlayers;
begin
HowManyPlayers:=3;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
Players[0].Name :=''; //RuneScape Username
Players[0].Pass :=''; //RuneScape Password
Players[0].Nick :=''; //3-4 Characters of Your Name
Players[0].Active :=True;
Players[0].Ores :=''; //Tin, Copper, or Iron
Players[1].Name :=''; //RuneScape Username
Players[1].Pass :=''; //RuneScape Password
Players[1].Nick :=''; //3-4 Characters of Your Name
Players[1].Ores :=''; //Tin, Copper, or Iron
Players[2].Name :=''; //RuneScape Username
Players[2].Pass :=''; //RuneScape Password
Players[2].Nick :=''; //3-4 Characters of Your Name
Players[2].Ores :=''; //Tin, Copper, or Iron
end;
And I have added a function where where you can chose how many loads to do for each player until it switches to the next one. And my question is, is this: Do I have have to have this:
Players[0].Active :=True;
To use this when the player reaches the set amount loads:
NextPlayer(True);