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View Full Version : How To Fix The Bank Bug.



Buckleyindahouse
05-18-2007, 06:24 AM
Go To Bank.scar and change it like WTF said
function BankScreen: Boolean; begin Result := IsTextAtEx(184, 34, 'The Bank of', 30, upchars, True, False, 0, 0, -1); end; Change it to this
Then Go To GameTabs.scar
and go to line 103
And change the 185 to 184 like you did the bank screen.
if not IsTextAtEx(184, 34, 'T', 30, upchars, True, False, 0, 0, -1) then
It should be like that now and this should fix your banking problems.

I Karma I
05-18-2007, 06:37 AM
Should the script compile when edited or not?

Hugolord
05-18-2007, 07:50 AM
no its an include....

I Karma I
05-18-2007, 07:57 AM
OK, where is GameTabs.scar?

Hugolord
05-18-2007, 08:30 AM
includes/SRL/SRL/core


ir your core folder in inculdes i think

I Karma I
05-18-2007, 08:40 AM
There is only GameTab.scar and line 103 is:
1: if (not (GetColor(558, 180) = 2566003)) then

Hugolord
05-18-2007, 08:43 AM
There is only GameTab.scar and line 103 is:
1: if (not (GetColor(558, 180) = 2566003)) then

its supposed to be there... try searching '185' for it

igotgrapes
05-18-2007, 03:42 PM
Does scar 2.03 use SRL 307? I'm just wondering if this is a fix for scar 3.06 and 2.03.

Buckleyindahouse
05-19-2007, 08:11 AM
Ok I figured it out, for SRL 3.7 the line changes to line 100. I believe all other SRL versions are line 103 as I stated above.

script dump ur m0m
05-26-2007, 03:00 PM
Can you explain how to do gametabs more in depth.

It's sort of vague on how to fix.

THX

I can't understand.

Perhaps show us the text before and after?

Wizzup?
05-26-2007, 04:30 PM
Add the gametab thing too.