View Full Version : SRL Official RuneScape Botting Settings
footballjds
12-30-2013, 04:32 PM
SRL Official RuneScape Settings
The purpose of this guide is to provide a simple list of up-to-date settings for botting in RuneScape. This guide will be aided by pictures as well as bullet point text lists to ease searching. It is very important that all settings are correct. Erroneous game settings will result in failed or bugged scripts.
This setup guide is split into two parts. The first part overviews game settings while the second part outlines the correct interface setup.
Part 1 – Game settings
First we'll change the game settings and then we'll overview the correct interface settings. To access game settings simply click the settings “cog” button on the login screen
http://i.imgur.com/2bnOyA8.png http://i.imgur.com/YqMdrcg.png
Set the screen size to “fixed” and then choose CUSTOM for the setup. Your custom setup MUST match these settings here:
http://i.imgur.com/G8Siblu.png
Part 2 – Interface settings
Finally we need to select the correct interface and configure it. To change interfaces you must be logged in. This guide assumes you’re logged in already. SRL is setup to use the “Old School” interface layout so let’s ensure we’re using that by doing the following:
Open the “Options Menu”
Select a Preset
Choose the “Old School” layout
http://i.imgur.com/lblKALL.png
Now that we have the correct interface layout lets configure the interface further. To further configure the interface simply select “Interface Settings”(1) from the “Options Menu”(2):
http://i.imgur.com/vVlwabu.png
A new window will open and display your current interface settings. Simply make the settings outline in red match the below image and you're all set:
http://i.imgur.com/S2tLbkw.png
It is worth noting that your camera settings under control NEED to be set to classic(see below):
http://i.imgur.com/CxFsnNZ.png
Final notes:
Some scripts will require specific Interface and Gameplay settings. When adjusting these simply follow the setup guide for the respective script. However, you must be sure not to change something that will affect SRL's functions.
SRL has an interface type. Each interface(minimap, chatbox, mainscreen, etc) have specific bounds. A function sets the bounds, so some things can change. For instance you can decrease the size of the chatbox to increase the size of the mainscreen.
footballjds
12-30-2013, 04:41 PM
If anyone finds a typo or fallacy in my post please let me know.
nice layout :)
Don't forget to reduce the chatbox in height as much as possible. So you have a full overview of the mainscreen.
footballjds
12-30-2013, 07:15 PM
nice layout :)
Don't forget to reduce the chatbox in height as much as possible. So you have a full overview of the mainscreen.
That is certainly not required. Also, if there are any static coords in a script that would mess things up. I'm trying to only list required changes for using with SRL-6.
I can add that to the section a the bottom?
That is certainly not required. Also, if there are any static coords in a script that would mess things up. I'm trying to only list required changes for using with SRL-6.
I can add that to the section a the bottom?
Yeh not required but it covers up like 1/5th of the mainscreen?
footballjds
01-14-2014, 11:57 PM
I'm bumping this because i have users whose bugs are related to bad setup...
fallacysnow
02-04-2014, 04:33 AM
If anyone finds a typo or fallacy in my post please let me know.
do i count as a fallacy :D
euphemism
02-04-2014, 06:23 AM
I can't recommend changing interface sizes at this time as SRL-6 is currently a mite static in nature and that would likely mess things up.
footballjds
02-07-2014, 08:38 PM
We need to have a standard camera type. I suggest using rs3 versus classic. rs3 has a higher angle of view.
If no one disagrees i'll add that to this guide.
Kevin
02-07-2014, 08:44 PM
We need to have a standard camera type. I suggest using rs3 versus classic. rs3 has a higher angle of view.
If no one disagrees i'll add that to this guide.
I concur on the higher angle of view, although I wonder if it would break anything else?
footballjds
02-07-2014, 08:48 PM
I concur on the higher angle of view, although I wonder if it would break anything else?
It shouldn't break anything unless scripters specifically switched to classic camera when writing their scripts(asha :p ) I'm positive rs3 camera is the default.
Ashaman88
02-07-2014, 09:12 PM
Is there any other difference besides rs3 having a higher max angle?
Most of my scripts don't rely on that, and I don't really care which one we use (unless one has a large advantage over the other), but I probs wouldn't update a few of the ones that do rely on it (LRC will be pain) for awhile. I'll just put it in the directions if rs3 mode is the way to go
noxehhh
03-06-2014, 02:48 AM
tyy :)
footballjds
03-06-2014, 02:33 PM
Is there any other difference besides rs3 having a higher max angle?
Most of my scripts don't rely on that, and I don't really care which one we use (unless one has a large advantage over the other), but I probs wouldn't update a few of the ones that do rely on it (LRC will be pain) for awhile. I'll just put it in the directions if rs3 mode is the way to go
i guess people was classic camera not rs3?
Clarity
03-06-2014, 03:16 PM
i guess people was classic camera not rs3?
Ash/Olly said the includes (MMtoMS, etc) were written in classic so I guess that means the decision is classic for now.
Brotein
03-06-2014, 04:12 PM
Is there any other difference besides rs3 having a higher max angle?
Most of my scripts don't rely on that, and I don't really care which one we use (unless one has a large advantage over the other), but I probs wouldn't update a few of the ones that do rely on it (LRC will be pain) for awhile. I'll just put it in the directions if rs3 mode is the way to go
The difference between RS3 and Classic camera(besides the higher pitch) is the way that the camera follows the character. In classic, the camera is glued to the character so no matter what you are doing the camera will stay fixed on the center. With the RS3 camera, there is somewhat of a trail, so when you run the camera will take a half second to catch up once you stop. This is most noticeable on agility obstacles, where the camera will sort of transition with the player. It's a nicer effect but the timing of it is unpredictable and when I was writing my agility script I couldn't do it with anything other than Classic.
footballjds
03-06-2014, 05:56 PM
Ash/Olly said the includes (MMtoMS, etc) were written in classic so I guess that means the decision is classic for now.
The difference between RS3 and Classic camera(besides the higher pitch) is the way that the camera follows the character. In classic, the camera is glued to the character so no matter what you are doing the camera will stay fixed on the center. With the RS3 camera, there is somewhat of a trail, so when you run the camera will take a half second to catch up once you stop. This is most noticeable on agility obstacles, where the camera will sort of transition with the player. It's a nicer effect but the timing of it is unpredictable and when I was writing my agility script I couldn't do it with anything other than Classic.
Classic it is, and classic now sounds better, thanks for pitching in guys, I'll update any of my scripts some millenia... SO busy IRL atm.
Clarity
03-06-2014, 06:43 PM
Additional image for OP:
http://gyazo.com/da2d83528ce97c7b9814c5c7ae4b24f7.png
footballjds
03-06-2014, 07:58 PM
Thanks Clarity!! huge help, I've been off of skype too long... :P
Xgremreaper
04-13-2014, 02:43 PM
OMG i have gotten it to work it was the camera settings that was messed up it was not on classic thank you everyone who has helped me.
toxjq
07-19-2014, 07:51 PM
I cant find the toogle quick inventory option anywhere
footballjds
07-21-2014, 12:52 PM
I cant find the toogle quick inventory option anywhere
dw about it
sahcazm
09-24-2014, 12:54 PM
Thanks a lot :)
ochovg
09-25-2014, 06:17 PM
Im using these settings but my bot still wont work..
giavanni6
02-04-2015, 12:49 PM
Thanks for this! I didn't know that you had to change the brightness, and I was wondering why most scripts didn't work. Haha.
Ioaks is now running near-flawlessly!
footballjds
06-23-2015, 01:47 PM
Great Guide! thanks!
Great Post! thanks!
Xepher
09-04-2015, 10:06 AM
Thanks a lot for this. I was having trouble with it earlier, but this explains it all.
Stickied
Helped me get started again ;)
footballjds
11-09-2015, 03:25 PM
Stickied
Helped me get started again ;)
Cheers mate! My first sticky? :)
Rogue Sniper
08-20-2016, 08:49 PM
Is there a fix for the new rune metrics xp tracker? the rune metrics doesnt allow xp bar to be placed over chat box
Joopi
08-20-2016, 08:49 PM
You alreayd posted this in another thread...
You alreayd posted this in another thread...
Well obviously if somebody [who isn't joopi] doesn't answer within 10 minutes you should ask again on a different thread
i no dei wei
02-20-2018, 07:43 AM
Hi there would you happen to know what unknown compiler directives mean? I cant figure it out
Joopi
02-20-2018, 06:46 PM
Post a snippet of the code around the given line that the error occurs at
(I don't actually remember what's up but it may give me a hint) i no dei wei;
justal3ab98
05-25-2019, 01:38 PM
I can't click the gear icon (settings) before log in because the resolution is too small
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