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3Garrett3
09-27-2014, 04:45 AM
3Garrett3's Evergreen Chop & Bank
Current Version: Revision 12
Last Update: March 19, 2015
Status: Confirmed Working on August 31, 2015
Features

Cuts evergreen trees to the west of Barbarian Village and banks at the Edgeville bank.
Standard Antiban
Breaking and Sleeping functions. Breaking is short duration (rests) and sleeping is for long durations. Script does not sleep if there are multiple players (but it will rest). Default suggestions are saved in the setup form.
Efficient and Accurate tree finding
Works with any hatchet (have on the toolbelt)
Smart tree finding which prevents the player from wandering too much by targeting central trees. A failsafe uses SPS to ensure that the player does not wander out of the designated safe area.
Approximately 130k/hr with a Rune axe.
Lodestone recovery if it fails at any point.


Script Setup

Download the script and the SPS map. The map should go in the Includes\SPS\Img\RUNESCAPE_OTHER folder. It is saved as "EVERGREEN_MAP_2".
There is optional advanced setup at the top of the script, however I recommend that you leave this as is unless you feel the need to change them
Have your character in the Edgeville bank or at the forest by the body altar
Have a hatchet in your toolbelt - you can equip a Rune axe to your toolbelt even below 40 woodcutting and it will use the best available option
Have your layout set up to the standard SRL required layout (see below)
Be sure the XP trackers and subscribe button are not covering your inventory or chat box.
Have the chat box set to the smallest setting to maximize screen space.
Have crafting logs set to the #1 action slot.


http://i.imgur.com/ZGK5F1j.png?1
This is my standard setup when running this script (I hide the subscribe button in the chat box because I like seeing how much money I have but it has no effect on the operation of this script).


Known Bugs
None?

To-do List

Fix bugs as they arise


Version History

Beta - First stable release
Rev 1 - Fixed bugs and resting logic
Rev 2 - Hopefully fixed Access Violation and added Screenshot saving for failure notification
Rev 3 - New map which seems to have fixed GE walking problems. Several small fixes.
Rev 4 - Added on-screen status paint, lodestone recoveries, and tweaked a couple settings.
Rev 5 - Added multiplayer to the script. Made the fletching option public, fixed walking paths.
Rev 6 - Fixed a bug in the resting function which was introduced by adding multiplayer logic.
Rev 7 - Made compatible with most recent SRL update.
Rev 8 - Updated lodestone function to work with new accounts (popups) and fixed compass rotation problems.
Rev 9 - Fixed a problem in Rev 8 fix.
Rev 10 - Updated poll closing. Added text file saving and screenshot taking (both in script folder).
Rev 11 - Fixed a bug where the script would leave the trees before getting a full load. Added a few more lines of debug and optimized in a couple places.
Rev 12 - Changed the AI tree finding to be much smarter, works a much more human pattern now. Added "automatic" mode which determines whether to bank or fletch based on current GE prices. Also added stats!



Credits!
This script would certainly not exist without the help and support of Incurable
Credit to Ross for his safe box idea
Big thanks to The Mayor for his SRL-6 tutorial to get me caught up on the differences from SRL-5 and his GE price getter snippets

Progress Reports
By Incurable - Rev 1

3Garrett3's Evergreen Cutter Rev 1 Progress Report
================================================== ======
Time Run: 4 Days, 20 Hours, 5 Minutes and 10 Seconds
Logs Cut: 57188
Logs Per Hour: 493
Loads Done: 2118
Profit Made: 15421860
Profit Per Hour: 132947
Antibans Performed: 2011
Average Time Finding Trees: 1350ms
================================================== ======

Rev 10
================================================== ======
3Garrett3's Evergreen Cutter Rev 10 Progress Report
Time Run: 14 Hours, 55 Minutes and 41 Seconds
Logs Cut: 3416
Logs Per Hour: 229
Loads Done: 118
Profit Made: 782264
Profit Per Hour: 52401
Used Lodestone Reset: 1 times
================================================== ======
0: False | 3416 Logs | 118 Loads | Logged Out

Justin
09-27-2014, 04:53 AM
Congratulations on release, I'll give this a shot and post a progress report soon!

Ian
09-27-2014, 05:12 AM
Congrats on the release, it looks good! :)

3Garrett3
09-27-2014, 05:16 AM
Thanks to both of you! I recommend if you're testing it to re-download because I've put in a temporary bitmap which detects the login poll popup. SRL will not close this upon logging in and it ruins access to the map and mainscreen!

Ross
09-27-2014, 05:21 AM
Congrats! Looks good! The GE Price thing is actually Mayor's snippet :)

Dat secret procedure.

Incurable
09-27-2014, 05:35 AM
http://i.imgur.com/m5h6dPd.png

Wooooooo! Congratulations mate, glad to see it finally released! :D

Spaceblow
09-27-2014, 07:08 AM
Good job, looks very good. Keep it up man! :)

Justin
09-27-2014, 07:42 AM
Sadly, I cannot get this to work, Player Manager hates me currently, I'll have to fix the issue and try it again some other time!

The Mayor
09-27-2014, 11:02 AM
Clean script :) ATPA.deleteIndex really should be added to SRL6. Quite a few people have written custom ones.

3Garrett3
09-28-2014, 02:45 PM
Thanks everyone!

I've updated the first post with Revision 1, which should have updated break logic and will reliably close the poll, which was the only bug I was experiencing.

ibot101
09-28-2014, 05:30 PM
if you ever decide to add more locations, varrock west bank would probably be the next best thing :) (or possible best thing, not sure exactly) to not clash with people on Ross's script if that area gets overcrowded

3Garrett3
09-28-2014, 05:49 PM
The biggest problem with other locations is the need for a pretty big forest. For now though I haven't ever seen other people chopping on the same world as me so I think we should be fine.

TylerT
09-28-2014, 09:22 PM
Awesome release! Welcome back man.

Assassinranger
09-29-2014, 12:38 AM
Hello I am getting this,

Exception in Script: Expected variable of type "array of AnsiString", got "array of record [0]AnsiString; [4]array of AnsiString; end" at line 39, column 16 at line 39, column 27

Incurable
09-29-2014, 01:10 AM
Hello I am getting this,

Exception in Script: Expected variable of type "array of AnsiString", got "array of record [0]AnsiString; [4]array of AnsiString; end" at line 39, column 16 at line 39, column 27

Line 39 deals with player setup, so I assume you're trying to use more than one account. Don't check more than one account in the form. ;)

Ian
09-29-2014, 02:08 AM
3Garrett3's Evergreen Cutter Rev 1 Progress Report
================================================== ======
Time Run: 13 Minutes and 3 Seconds
Logs Cut: 62
Logs Per Hour: 285
Loads Done: 1
Profit Made: 22134
Profit Per Hour: 101694
================================================== ======
Error: Access violation
Execution failed.


I just left this to run for 10 hours and wasn't watching it when it broke, so I'll try to provide more helpful feedback next time :)

The Mayor
09-29-2014, 03:15 AM
Execution failed.


Nice bug report, he even knows which like to look at :p

Ian
09-29-2014, 05:45 AM
Nice bug report, he even knows which like to look at :p

Usually there's a more helpful error message than that :s

I'll try again later with srldebug enabled.

3Garrett3
09-29-2014, 01:36 PM
Usually there's a more helpful error message than that :s

I'll try again later with srldebug enabled.

The error would have posted directly above your progress report. I haven't had any issues with Rev 1 aside from occasional SPS miswalks.

I've had a few 6+ hour proggies in the last couple days so if people are having issues I'll have to dig through it. The next revision will save a screenshot when it fails so that will help. I should have that released either this evening or tomorrow evening, once I add multiplayer support into it.

Edit: Now that I think of it, the fail text might only show up when Debug is enabled, that's kinda useless isn't it. If you run with Debug enabled it won't spam you too badly so maybe that will help!

Edit 2: That looks like an epic fail of the script actually. 62 logs cut and 1 load done? Something went wonky, and I've never seen that. It increases those variables at the same time, I have no ideas.

Ian
09-29-2014, 01:57 PM
The error would have posted directly above your progress report. I haven't had any issues with Rev 1 aside from occasional SPS miswalks.

I've had a few 6+ hour proggies in the last couple days so if people are having issues I'll have to dig through it. The next revision will save a screenshot when it fails so that will help. I should have that released either this evening or tomorrow evening, once I add multiplayer support into it.

Edit: Now that I think of it, the fail text might only show up when Debug is enabled, that's kinda useless isn't it. If you run with Debug enabled it won't spam you too badly so maybe that will help!

Edit 2: That looks like an epic fail of the script actually. 62 logs cut and 1 load done? Something went wonky, and I've never seen that. It increases those variables at the same time, I have no ideas.

When I logged in the script it was here (http://i.imgur.com/r699iZg.png), It's possible that it clicked on the "Buy a bond from the ge" popup that teleports you to the ge if you click OK. That only shows on login I think.


I think I know why the logsCut could be off.


incEx(logsCut, tabBackpack.countDTM(logDTM));

is right at the start of the bank opening function so if it tries to open it multiple times it would add logs to the report every time.

3Garrett3
09-29-2014, 02:14 PM
When I logged in the script it was here (http://i.imgur.com/r699iZg.png), It's possible that it clicked on the "Buy a bond from the ge" popup that teleports you to the ge if you click OK. That only shows on login I think.


I think I know why the logsCut could be off.


incEx(logsCut, tabBackpack.countDTM(logDTM));

is right at the start of the bank opening function so if it tries to open it multiple times it would add logs to the report every time.

I've never experienced either of these problems. I'm willing to bet that it actually screwed SPS walking for you because I have seen a couple occasions where it for some reason just keeps going and going. I'm not sure how I'd fix this except for the lodestone teleport which I plan on adding sometime.

That makes sense why I hadn't seen the proggy bug before, I've never had problems with the banker either. It probably increased it looking for the banker when it was lost for you.

Ian
09-29-2014, 02:18 PM
I've never experienced either of these problems. I'm willing to bet that it actually screwed SPS walking for you because I have seen a couple occasions where it for some reason just keeps going and going. I'm not sure how I'd fix this except for the lodestone teleport which I plan on adding sometime.

That makes sense why I hadn't seen the proggy bug before, I've never had problems with the banker either. It probably increased it looking for the banker when it was lost for you.

That makes sense.

I'm running it now and it seems to be fine, here's the report so far:


================================================== ======
Time Run: 15 Minutes and 7 Seconds
Logs Cut: 112
Logs Per Hour: 444
Loads Done: 4
Profit Made: 39984
Profit Per Hour: 158654
Antibans Performed: 0
Average Time Finding Trees: 1462ms
================================================== ======

3Garrett3
09-29-2014, 02:22 PM
That makes sense.

I'm running it now and it seems to be fine, here's the report so far:


================================================== ======
Time Run: 15 Minutes and 7 Seconds
Logs Cut: 112
Logs Per Hour: 444
Loads Done: 4
Profit Made: 39984
Profit Per Hour: 158654
Antibans Performed: 0
Average Time Finding Trees: 1462ms
================================================== ======


That looks much nicer, thanks for the support!

Assassinranger
09-29-2014, 04:09 PM
Line 39 deals with player setup, so I assume you're trying to use more than one account. Don't check more than one account in the form. ;)

I wasn´t, I think, sorry I am new, I´ll look into it.

Ian
09-29-2014, 04:47 PM
Here's the debug at the end of run 2:



DEBUG: Starting to look for trees.
DEBUG: FAILED: 1
DEBUG: FAILED: 2
3Garrett3's Evergreen Cutter Rev 1 Progress Report
================================================== ======
Time Run: 2 Hours, 41 Minutes and 7 Seconds
Logs Cut: 1116
Logs Per Hour: 416
Loads Done: 40
Profit Made: 398412
Profit Per Hour: 148368
Antibans Performed: 0
Average Time Finding Trees: 1399ms
Rested: 1 Times
Rested for: 15 Minutes and 58 Seconds
================================================== ======
DEBUG: Starting to look for trees.
DEBUG: Could not find trees, walking to a safe point
DEBUG: Starting to look for trees.
DEBUG: Could not find trees, walking to a safe point
DEBUG: Starting to look for trees.
DEBUG: FAILED: 3
DEBUG: FAILED: Tree Finding
3Garrett3's Evergreen Cutter Rev 1 Progress Report
================================================== ======
Time Run: 2 Hours, 41 Minutes and 21 Seconds
Logs Cut: 1116
Logs Per Hour: 415
Loads Done: 40
Profit Made: 398412
Profit Per Hour: 148144
Antibans Performed: 0
Average Time Finding Trees: 1399ms
Rested: 1 Times
Rested for: 15 Minutes and 58 Seconds
================================================== ======
Error: Access violation
Execution failed.


This time it ended up north of Varrock Palace, by the wilderness wall. Seems like the only problem is SPS making it run away. Maybe adding a failsafe where it teleports to the edgeville lodestone and then runs south back to the trees would help.

EDIT: I just noticed that the inventory was full so maybe it was going to the bank but then kept running past it.

3Garrett3
09-29-2014, 05:50 PM
Here's the debug at the end of run 2:



DEBUG: Starting to look for trees.
DEBUG: FAILED: 1
DEBUG: FAILED: 2
3Garrett3's Evergreen Cutter Rev 1 Progress Report
================================================== ======
Time Run: 2 Hours, 41 Minutes and 7 Seconds
Logs Cut: 1116
Logs Per Hour: 416
Loads Done: 40
Profit Made: 398412
Profit Per Hour: 148368
Antibans Performed: 0
Average Time Finding Trees: 1399ms
Rested: 1 Times
Rested for: 15 Minutes and 58 Seconds
================================================== ======
DEBUG: Starting to look for trees.
DEBUG: Could not find trees, walking to a safe point
DEBUG: Starting to look for trees.
DEBUG: Could not find trees, walking to a safe point
DEBUG: Starting to look for trees.
DEBUG: FAILED: 3
DEBUG: FAILED: Tree Finding
3Garrett3's Evergreen Cutter Rev 1 Progress Report
================================================== ======
Time Run: 2 Hours, 41 Minutes and 21 Seconds
Logs Cut: 1116
Logs Per Hour: 415
Loads Done: 40
Profit Made: 398412
Profit Per Hour: 148144
Antibans Performed: 0
Average Time Finding Trees: 1399ms
Rested: 1 Times
Rested for: 15 Minutes and 58 Seconds
================================================== ======
Error: Access violation
Execution failed.


This time it ended up north of Varrock Palace, by the wilderness wall. Seems like the only problem is SPS making it run away. Maybe adding a failsafe where it teleports to the edgeville lodestone and then runs south back to the trees would help.

EDIT: I just noticed that the inventory was full so maybe it was going to the bank but then kept running past it.

Well at least it's a bug I know of. I'll have to make the lodestone teleport sooner rather than later. Hopefully that and multiplayer support can be in Rev 2, which tentatively should be released by the end of Tuesday (tomorrow)

Still, 3 hours isn't awful, it means the tele won't be needed too often. Thanks again for the feedback!

Edit: Assassinranger if this continues just let me know and I'll try to figure it out with you but it does seem like the player setup is going wrong. Make sure add your player into the player manager (SRL Tab > Player Manager), save it, start the script, and only select (checkbox) one player.

Assassinranger
09-29-2014, 10:15 PM
Well at least it's a bug I know of. I'll have to make the lodestone teleport sooner rather than later. Hopefully that and multiplayer support can be in Rev 2, which tentatively should be released by the end of Tuesday (tomorrow)

Still, 3 hours isn't awful, it means the tele won't be needed too often. Thanks again for the feedback!

Edit: Assassinranger if this continues just let me know and I'll try to figure it out with you but it does seem like the player setup is going wrong. Make sure add your player into the player manager (SRL Tab > Player Manager), save it, start the script, and only select (checkbox) one player.

Well it doesn´t even open anything, I press play and it just shows that.

Edit: Well got it to work just changed line 39 from

players.setup(playerForm.players);

To

players.setup(playerForm.playerNames, playerForm.playerFile);

3Garrett3
09-30-2014, 01:54 PM
Well it doesn´t even open anything, I press play and it just shows that.

Edit: Well got it to work just changed line 39 from

players.setup(playerForm.players);

To

players.setup(playerForm.playerNames, playerForm.playerFile);

I *believe* the way I set it up was the new way to do this, and the way that works for you is the old way. Can you confirm you have the newest Simba release and the newest SRL to go with that? Olly, if this is the case can you confirm that your players.simba fix made it into the master?

Olly
09-30-2014, 02:50 PM
I *believe* the way I set it up was the new way to do this, and the way that works for you is the old way. Can you confirm you have the newest Simba release and the newest SRL to go with that? Olly, if this is the case can you confirm that your players.simba fix made it into the master?

That is indeed the correct way to do it, he just hasn't updated his SRL.

Assassinranger
09-30-2014, 03:33 PM
Hum that´s weird, I´ll check it out.

Incurable
10-02-2014, 03:22 PM
Stopped manually:


3Garrett3's Evergreen Cutter Rev 1 Progress Report
================================================== ======
Time Run: 6 Hours, 3 Minutes and 36 Seconds
Logs Cut: 2592
Logs Per Hour: 428
Loads Done: 96
Profit Made: 933120
Profit Per Hour: 153978
Antibans Performed: 280
Average Time Finding Trees: 1267ms
Rested: 1 Times
Rested for: 26 Minutes and 39 Seconds
================================================== ======


Lookin' good. ;)

3Garrett3
10-04-2014, 01:57 PM
3Garrett3's Evergreen Cutter Rev 1 Progress Report
================================================== ======
Time Run: 10 Hours, 55 Minutes and 42 Seconds
Logs Cut: 3426
Logs Per Hour: 313
Loads Done: 127
Profit Made: 1130580
Profit Per Hour: 103453
Antibans Performed: 359
Average Time Finding Trees: 1281ms
Rested: 4 Times
Rested for: 1 Hours, 3 Minutes and 16 Seconds
Slept: 1 Times
Slept for: 3 Hours, 12 Minutes and 28 Seconds
================================================== ======

So it seems to be running fine in case anyone is wondering.

khanggle
10-06-2014, 02:22 PM
================================================== ======
Time Run: 1 Hours, 32 Minutes and 46 Seconds
Logs Cut: 700
Logs Per Hour: 453
Loads Done: 24
Profit Made: 217700
Profit Per Hour: 140803
================================================== ======

Start WC level: 30 (mithril hatchet)
End WC level: 38

Working well on my end! I suppose if I had to mention a negative - it seems to take 10 seconds or so to properly chop a tree on the right side of the body altar, not a big deal though!

3Garrett3
10-06-2014, 02:34 PM
================================================== ======
Time Run: 1 Hours, 32 Minutes and 46 Seconds
Logs Cut: 700
Logs Per Hour: 453
Loads Done: 24
Profit Made: 217700
Profit Per Hour: 140803
================================================== ======

Start WC level: 30 (mithril hatchet)
End WC level: 38

Working well on my end! I suppose if I had to mention a negative - it seems to take 10 seconds or so to properly chop a tree on the right side of the body altar, not a big deal though!

Glad it's working for you! The body altar problem is actually a bug in RS where if you click on it, the tree doesn't chop unless you stand next to it. Even playing legit, it takes 2-3 clicks on the tree to actually get the char to chop it. I had a couple methods to avoid this but it ended up slowing the cutting down a lot, so I ditched it.

Thanks for the feedback!

khanggle
10-06-2014, 03:06 PM
Glad it's working for you! The body altar problem is actually a bug in RS where if you click on it, the tree doesn't chop unless you stand next to it. Even playing legit, it takes 2-3 clicks on the tree to actually get the char to chop it. I had a couple methods to avoid this but it ended up slowing the cutting down a lot, so I ditched it.

Thanks for the feedback!


Ahh okay, that makes sense. Thank you for the share and the response!

Incurable
10-11-2014, 08:31 AM
3Garrett3 - Stopped because I like this accounts name... going to start a new account and suicide it until it gets banned. ;)


3Garrett3's Evergreen Cutter Rev 1 Progress Report
================================================== ======
Time Run: 17 Hours, 2 Minutes and 19 Seconds
Logs Cut: 7648
Logs Per Hour: 449
Loads Done: 284
Profit Made: 2409120
Profit Per Hour: 141391
Rested: 4 Times
Rested for: 1 Hours, 45 Minutes and 54 Seconds
================================================== ======


Sekret PS: Do the math. Awesome.

3Garrett3
10-11-2014, 10:32 PM
3Garrett3 - Stopped because I like this accounts name... going to start a new account and suicide it until it gets banned. ;)


3Garrett3's Evergreen Cutter Rev 1 Progress Report
================================================== ======
Time Run: 17 Hours, 2 Minutes and 19 Seconds
Logs Cut: 7648
Logs Per Hour: 449
Loads Done: 284
Profit Made: 2409120
Profit Per Hour: 141391
Rested: 4 Times
Rested for: 1 Hours, 45 Minutes and 54 Seconds
================================================== ======


Sekret PS: Do the math. Awesome.

Seems to be doing well. Here's mine (still running)


3Garrett3's Evergreen Cutter Rev 1 Progress Report
================================================== ======
Time Run: 23 Hours, 51 Seconds
Logs Cut: 7670
Logs Per Hour: 333
Loads Done: 286
Profit Made: 2416050
Profit Per Hour: 104980
Antibans Performed: 817
Average Time Finding Trees: 1339ms
Rested: 9 Times
Rested for: 2 Hours, 14 Minutes and 57 Seconds
Slept: 2 Times
Slept for: 5 Hours, 27 Minutes and 46 Seconds
================================================== ======
DEBUG: Sleeping For : 175 minutes


Suiciding this guy, I have a 14 hour manually stopped run too.

Incurable
10-16-2014, 12:48 PM
Ran for 5 days before being banned. :)


3Garrett3's Evergreen Cutter Rev 1 Progress Report
================================================== ======
Time Run: 4 Days, 20 Hours, 5 Minutes and 10 Seconds
Logs Cut: 57188
Logs Per Hour: 493
Loads Done: 2118
Profit Made: 15421860
Profit Per Hour: 132947
Antibans Performed: 2011
Average Time Finding Trees: 1350ms
================================================== ======

tulpiuka
10-20-2014, 08:30 AM
"sleep hours" included? or did you just run it for 5 days :D

3Garrett3
10-20-2014, 01:41 PM
"sleep hours" included? or did you just run it for 5 days :D

He told me it was a summation of the actual runs he had, in which sleeping and breaking were disabled (he was suiciding his as well). I ran mine for a week with sleeping active and it didn't get banned so I gave up on the suicide run and fletched my logs so I have over 300k arrow shafts now.

The Mayor
10-22-2014, 11:38 PM
You're right about the access violations. Hmm


3Garrett3's Evergreen Cutter Rev 1 Progress Report
================================================== ======
Time Run: 10 Minutes and 51 Seconds
Logs Cut: 28
Logs Per Hour: 155
Loads Done: 1
Profit Made: 7980
Profit Per Hour: 44130
================================================== ======
Error: Access violation
Execution failed.


Twice now before 15 minutes. Once standing at edgeville bank with pack half full of logs, and this time I'm standing at the Varrock entrance to the wilderness :)

I'll run it again with debug enabled and keep watch.

E: It seems whenever you terminate the script (even manually) you get the access violation.

3Garrett3
10-23-2014, 01:39 PM
You're right about the access violations. Hmm


3Garrett3's Evergreen Cutter Rev 1 Progress Report
================================================== ======
Time Run: 10 Minutes and 51 Seconds
Logs Cut: 28
Logs Per Hour: 155
Loads Done: 1
Profit Made: 7980
Profit Per Hour: 44130
================================================== ======
Error: Access violation
Execution failed.


Twice now before 15 minutes. Once standing at edgeville bank with pack half full of logs, and this time I'm standing at the Varrock entrance to the wilderness :)

I'll run it again with debug enabled and keep watch.

E: It seems whenever you terminate the script (even manually) you get the access violation.

Thanks for the update. It should say why it failed, print the proggy, then stop the script (if it's a regular shut down leading to the access violation on shutdown. I'll take a look as soon as I have time and give it a test to see if I can duplicate the problem, but if you can get the debug where it tells you that it failed that would be best.

Hecu
10-24-2014, 11:51 PM
Unfortunately I can't seem to get this one working.
It launches ok and I get to join a world, but after that nothing happens.
In simba it just says:


---- Waiting up to 5 minutes for RS to load...
---- 1 minute(s) have passed, client is not ready yet
---- 2 minute(s) have passed, client is not ready yet
---- 3 minute(s) have passed, client is not ready yet
---- 4 minute(s) have passed, client is not ready yet
---- Client is taking too long to load, terminating...
-- setupSRL(): False
-- Succesfully freed SMART[6380]
Successfully executed.

The Mayor
10-25-2014, 12:35 AM
Unfortunately I can't seem to get this one working.
It launches ok and I get to join a world, but after that nothing happens.
In simba it just says:


---- Waiting up to 5 minutes for RS to load...
---- 1 minute(s) have passed, client is not ready yet
---- 2 minute(s) have passed, client is not ready yet
---- 3 minute(s) have passed, client is not ready yet
---- 4 minute(s) have passed, client is not ready yet
---- Client is taking too long to load, terminating...
-- setupSRL(): False
-- Succesfully freed SMART[6380]
Successfully executed.

Make sure your in-game graphics are set to DirectX

Justin
10-25-2014, 12:50 AM
3Garrett3;

Could your access violation be caused because of this line?

addOnTerminate('progessReport');

That function/process doesn't exist. (missing the second 'r' in progress

Incurable
10-25-2014, 02:19 AM
3Garrett3;

Could your access violation be caused because of this line?

addOnTerminate('progessReport');

That function/process doesn't exist. (missing the second 'r' in progress

Even if it was, would that cause the script to fail at random times? Or are you suggesting that there is another cause for failure, but the access violation isn't it and may be caused by that?

The Mayor
10-25-2014, 04:39 AM
Even if it was, would that cause the script to fail at random times? Or are you suggesting that there is another cause for failure, but the access violation isn't it and may be caused by that?

That wouldn't be the cause. That's just the access violation when then script does decide to terminate. It is working better now on a different PC:


3Garrett3's Evergreen Cutter Rev 1 Progress Report
================================================== ======
Time Run: 1 Hours, 1 Minutes and 26 Seconds
Logs Cut: 306
Logs Per Hour: 299
Loads Done: 11
Profit Made: 87210
Profit Per Hour: 85157
================================================== ======


Gonna get a massive proggy :D

E: Stopped manually, but it looks really stable. It just didn't want to run very well on my other computer (It would run right of the bank over to varrock - maybe because the map was too small in the NE).


3Garrett3's Evergreen Cutter Rev 1 Progress Report
================================================== ======
Time Run: 4 Hours, 8 Minutes and 44 Seconds
Logs Cut: 1318
Logs Per Hour: 318
Loads Done: 48
Profit Made: 375630
Profit Per Hour: 90609
================================================== ======
Successfully executed.

Hecu
10-25-2014, 01:09 PM
Make sure your in-game graphics are set to DirectX
Thank you, this helped.
But Im also getting the ''error: access violation'' after about 11 minutes of running the script.
Will keep on watching if you guys come with a solution to this problem etc.
Otherwise the script seems to be working very nicely.

3Garrett3
10-25-2014, 01:57 PM
3Garrett3;

Could your access violation be caused because of this line?

addOnTerminate('progessReport');

That function/process doesn't exist. (missing the second 'r' in progress

I have a pretty good feeling this is why, I had a sneaking suspicion that the access violation wasn't actually causing the script to terminate.


That wouldn't be the cause. That's just the access violation when then script does decide to terminate. It is working better now on a different PC:


3Garrett3's Evergreen Cutter Rev 1 Progress Report
================================================== ======
Time Run: 1 Hours, 1 Minutes and 26 Seconds
Logs Cut: 306
Logs Per Hour: 299
Loads Done: 11
Profit Made: 87210
Profit Per Hour: 85157
================================================== ======


Gonna get a massive proggy :D

E: Stopped manually, but it looks really stable. It just didn't want to run very well on my other computer (It would run right of the bank over to varrock - maybe because the map was too small in the NE).


3Garrett3's Evergreen Cutter Rev 1 Progress Report
================================================== ======
Time Run: 4 Hours, 8 Minutes and 44 Seconds
Logs Cut: 1318
Logs Per Hour: 318
Loads Done: 48
Profit Made: 375630
Profit Per Hour: 90609
================================================== ======
Successfully executed.


Thanks for giving it a run! Glad it seems to be working out for you so far


Thank you, this helped.
But Im also getting the ''error: access violation'' after about 11 minutes of running the script.
Will keep on watching if you guys come with a solution to this problem etc.
Otherwise the script seems to be working very nicely.

I'm glad you're trying the script out. I think I've fixed the access violation problem (although I haven't had it die on me yet so I can't be sure).

To All:

I have uploaded Rev 2 of the script to the OP, just download it and go from there. It should not fail at the progress report section, and it should more clearly show you when and where it's failing. It will save a screenshot in the SRL/Logs folder (I think?) and if your script fails, posting this would be a huge asset in increasing the script quality.

Thanks again all for testing and help!

The Mayor
10-25-2014, 08:11 PM
I have a pretty good feeling this is why, I had a sneaking suspicion that the access violation wasn't actually causing the script to terminate.



Thanks for giving it a run! Glad it seems to be working out for you so far



I'm glad you're trying the script out. I think I've fixed the access violation problem (although I haven't had it die on me yet so I can't be sure).

To All:

I have uploaded Rev 2 of the script to the OP, just download it and go from there. It should not fail at the progress report section, and it should more clearly show you when and where it's failing. It will save a screenshot in the SRL/Logs folder (I think?) and if your script fails, posting this would be a huge asset in increasing the script quality.

Thanks again all for testing and help!

Thanks for t3h updates. I left it on overnight and only ran 10 minutes (old version). The walking is what was causing all of my terminations (I ended up in the middle of the GE this time). I stand by what I said above the map being too small around the bank. If it accidentally walks to the right side of the bank it doesn't know where it is and goes on an adventure ;) You could also add in a lodestone recovery to edge lodestone if nothing has happened in X minutes, that way SPS screw ups wouldn't really matter.

3Garrett3
10-25-2014, 08:17 PM
Thanks for t3h updates. I left it on overnight and only ran 10 minutes (old version). The walking is what was causing all of my terminations (I ended up in the middle of the GE this time). I stand by what I said above the map being too small around the bank. If it accidentally walks to the right side of the bank it doesn't know where it is and goes on an adventure ;) You could also add in a lodestone recovery to edge lodestone if nothing has happened in X minutes, that way SPS screw ups wouldn't really matter.

I tested for a couple hours today and the walking wasn't giving me any problems, so I hope it doesn't act up for you. The big problem is that to expand the map I need to splice two 'squares' together, and it gets pretty messy trying to do that with the symbols and slight rotations etc. I tried bugging Frement and Brandon about a map-grabbing utility that used to work but neither of them still had the sauce so it's going to require some manual labour if the map won't work.

Lodestone recovery is definitely still at the top of the to-do list, because I know the GE likes to drag people in when the walking goes wonky.

dan23
10-26-2014, 06:34 AM
hey im new sorry to bug you but,i tryed his and all it is doing is loging in and just standing at the bank and wont do anyhing else do i need to setsomething differnt up like do i got to change to eoc or what do i got to do thanks for reading and please help ty -Dan

The Mayor
10-26-2014, 08:12 AM
hey im new sorry to bug you but,i tryed his and all it is doing is loging in and just standing at the bank and wont do anyhing else do i need to setsomething differnt up like do i got to change to eoc or what do i got to do thanks for reading and please help ty -Dan

You probably didn't read the setup tutorials https://villavu.com/forum/showthread.php?t=107365

Do that, except use DirectX instead of OpenGL.

dan23
10-26-2014, 11:38 AM
@the mayor thanks as i feel stupied now i been searching for "SRL required layout" and not "SRL Official RuneScape Settings",it is working now but sometimes it trys to click on little green plants,also it started walking past the bank and heading to the ge is this normal for eoc?

dan23
10-26-2014, 11:46 AM
ty @the mayor it works,i was looking up "SRL required layout" and not "SRL Official RuneScape Settings" so now i feel stupied, also is it normal that the bot sometimes runs past the bank and heads to the ge?, this has happened when i was running it twice so far,also ty for your hard work on this script

Hecu
10-26-2014, 01:01 PM
For now it's running good, not too many errors or anything.
After resting or sleeping it runs to the edge of wilderness or GE.
Is there any way you could implement this to the script:
Before the resting and sleeping sequences it would take the player character back to the edgeville bank?
Because I think the problem is that when your character goes afk, it could be anywhere between the bank and evergreen place, which apparently seems to mess the script up.
As you said in the OP the script needs to be started at edgeville bank or near the pillar thing.
If not it propably makes the character to run into the GE area or edge of wilderness.

3Garrett3
10-26-2014, 05:52 PM
For now it's running good, not too many errors or anything.
After resting or sleeping it runs to the edge of wilderness or GE.
Is there any way you could implement this to the script:
Before the resting and sleeping sequences it would take the player character back to the edgeville bank?
Because I think the problem is that when your character goes afk, it could be anywhere between the bank and evergreen place, which apparently seems to mess the script up.
As you said in the OP the script needs to be started at edgeville bank or near the pillar thing.
If not it propably makes the character to run into the GE area or edge of wilderness.

The way the script currently runs it does


cutTrees();
ToBank();
doBank();

ProgressReport();

Rester();


It really should be finishing a load and always breaking in the bank, I've been running it with breaking and it never breaks anywhere other than the bank. Can you confirm that it's definitely not stopping to rest at the bank? I know sometimes SPS gets lost and walks to the GE because the map is just slightly too small, and it's going to be interesting trying to make a bigger map because it requires splicing of squares together. That and a lodestone recovery method will be two things on the top of the TODO list.

Hecu
10-26-2014, 08:15 PM
Oh ok, my bad.
But yeah without repeating myself too much the longest run i've accomplished so far is around 6 hours before the guy goes to the GE.
Tried to zoom out the map to the max in effort to make it easier to detect trees.
I usually interrupt the script only in the world selection, because Im choosing a less populated world, but don't know how that would mess anything up.
I wish you good luck with that map of yours but till then I'm not able to use this script without babysitting it all the time.
But IMO it's still the best script here so far!

Quentini
10-29-2014, 03:22 PM
I will be trying this script now, with a proggy to post afterwards :D

================================================== ======
Time Run: 1 Hours, 23 Minutes and 19 Seconds
Logs Cut: 526
Logs Per Hour: 379
Loads Done: 19
Profit Made: 139390
Profit Per Hour: 100378
Antibans Performed: 0
Average Time Finding Trees: 1715ms
================================================== ======
Failed: Tree Finding
Successfully executed.

Edit: I haven't been able to get past an hour proggy. Script keeps breaking in various ways due to not finding the bank or tree.

3Garrett3
11-02-2014, 12:43 AM
Oh ok, my bad.
But yeah without repeating myself too much the longest run i've accomplished so far is around 6 hours before the guy goes to the GE.
Tried to zoom out the map to the max in effort to make it easier to detect trees.
I usually interrupt the script only in the world selection, because Im choosing a less populated world, but don't know how that would mess anything up.
I wish you good luck with that map of yours but till then I'm not able to use this script without babysitting it all the time.
But IMO it's still the best script here so far!


I will be trying this script now, with a proggy to post afterwards :D

================================================== ======
Time Run: 1 Hours, 23 Minutes and 19 Seconds
Logs Cut: 526
Logs Per Hour: 379
Loads Done: 19
Profit Made: 139390
Profit Per Hour: 100378
Antibans Performed: 0
Average Time Finding Trees: 1715ms
================================================== ======
Failed: Tree Finding
Successfully executed.

Edit: I haven't been able to get past an hour proggy. Script keeps breaking in various ways due to not finding the bank or tree.

Thank you both of you for the feedback. It's been pretty hectic for me the last couple days but I've finally gotten to fixing the walking and a few other little things here and there. It should be more stable for you both.

I've also added in a world selection option. Go to line 40 and change "-1" to whatever world you would like to use, and SRL should do the rest. Let me know if there are any other problems with this revision. I plan on having the world option part of the form next revision, as well as lodestone teleporting if the player gets lost.

Quentini
11-02-2014, 02:41 AM
Thank you both of you for the feedback. It's been pretty hectic for me the last couple days but I've finally gotten to fixing the walking and a few other little things here and there. It should be more stable for you both.

I've also added in a world selection option. Go to line 40 and change "-1" to whatever world you would like to use, and SRL should do the rest. Let me know if there are any other problems with this revision. I plan on having the world option part of the form next revision, as well as lodestone teleporting if the player gets lost.

I'm excited to get back into this script. I'll test it tonight if I can.

3Garrett3
11-02-2014, 06:55 PM
I'm excited to get back into this script. I'll test it tonight if I can.

Thanks again for the use, I've updated to Rev 4 now. This is probably the last feature addition update, I can't really think of anything else that this script would need. I'll continue to maintain it as needed while people are still using it. So if you notice any bugs let me know and I'll iron them out.

Quentini
11-02-2014, 07:39 PM
Thanks again for the use, I've updated to Rev 4 now. This is probably the last feature addition update, I can't really think of anything else that this script would need. I'll continue to maintain it as needed while people are still using it. So if you notice any bugs let me know and I'll iron them out.

Rev3 was running pretty well earlier. Testing Rev4 now then.

3Garrett3
11-03-2014, 02:08 AM
Rev3 was running pretty well earlier. Testing Rev4 now then.

Not sure how you found it, but I noticed the walking became awful again (getting lost in the mountains, going to Fally, etc). So I made a new update. And because I got confused running multiple scripts for multi accounts, I finally bit the bullet and added multiplayer.

Here's a sample proggy:


3Garrett3's Evergreen Cutter Rev 5 Progress Report
================================================== ======
Time Run: 4 Minutes and 7 Seconds
Logs Cut: 28
Logs Per Hour: 407
Loads Done: 1
Profit Made: 7168
Profit Per Hour: 104099
Antibans Performed: 0
Average Time Finding Trees: 1425ms
================================================== ======
0: True | 28 Logs | 1 Loads | Did not fail
1: True | 0 Logs | 0 Loads | Did not fail


Keep in mind that this script wasn't originally intended to be multiplayer so I had to rig it up a bit. I haven't noticed any bugs but I've only been testing for a little bit. Walking seems better, tree finding seems fast, but it's always best to get enough feedback.

I also made the fletching option "Public" in that it isn't hidden in the middle of the script anymore. The setup is the same as normal, except the player should start in the trees with the logs in the 1st actionbar slot.

Quentini
11-03-2014, 03:08 AM
Not sure how you found it, but I noticed the walking became awful again (getting lost in the mountains, going to Fally, etc). So I made a new update. And because I got confused running multiple scripts for multi accounts, I finally bit the bullet and added multiplayer.

Here's a sample proggy:


3Garrett3's Evergreen Cutter Rev 5 Progress Report
================================================== ======
Time Run: 4 Minutes and 7 Seconds
Logs Cut: 28
Logs Per Hour: 407
Loads Done: 1
Profit Made: 7168
Profit Per Hour: 104099
Antibans Performed: 0
Average Time Finding Trees: 1425ms
================================================== ======
0: True | 28 Logs | 1 Loads | Did not fail
1: True | 0 Logs | 0 Loads | Did not fail


Keep in mind that this script wasn't originally intended to be multiplayer so I had to rig it up a bit. I haven't noticed any bugs but I've only been testing for a little bit. Walking seems better, tree finding seems fast, but it's always best to get enough feedback.

I also made the fletching option "Public" in that it isn't hidden in the middle of the script anymore. The setup is the same as normal, except the player should start in the trees with the logs in the 1st actionbar slot.

I just took it directly off the front page link. So far so good with no hiccups.

================================================== ======
Time Run: 5 Hours, 34 Minutes and 11 Seconds
Logs Cut: 1814
Logs Per Hour: 326
Loads Done: 63
Profit Made: 464384
Profit Per Hour: 83372
Antibans Performed: 0
Average Time Finding Trees: 1461ms
Rested: 3 Times
Rested for: 28 Minutes and 35 Seconds
Slept: 1 Times
Slept for: 54 Minutes and 19 Seconds
================================================== ======

3Garrett3
11-03-2014, 03:45 AM
I just took it directly off the front page link. So far so good with no hiccups.

================================================== ======
Time Run: 5 Hours, 34 Minutes and 11 Seconds
Logs Cut: 1814
Logs Per Hour: 326
Loads Done: 63
Profit Made: 464384
Profit Per Hour: 83372
Antibans Performed: 0
Average Time Finding Trees: 1461ms
Rested: 3 Times
Rested for: 28 Minutes and 35 Seconds
Slept: 1 Times
Slept for: 54 Minutes and 19 Seconds
================================================== ======

Thanks for the proggy! By 'how you found it' I meant 'not sure if it's working well for you', my bad!

Glad it's running well for you. I've had Rev 5 running for 2.5 hours now with no problems. I'll leave it overnight to see what happens.

Incurable
11-03-2014, 09:37 AM
3Garrett3 - Revision 5? You've been busy! I'll run this with banking tonight and let you know how it goes (through PM, won't be on IRC for another 1.5 weeks). :D

Quentini
11-03-2014, 01:32 PM
================================================== ======
Time Run: 12 Hours, 17 Minutes and 4 Seconds
Logs Cut: 3908
Logs Per Hour: 318
Loads Done: 138
Profit Made: 1000448
Profit Per Hour: 81439
Antibans Performed: 0
Average Time Finding Trees: 1504ms
Rested: 7 Times
Rested for: 1 Hours, 4 Minutes and 35 Seconds
Slept: 2 Times
Slept for: 1 Hours, 59 Minutes and 25 Seconds
================================================== ======
[04:49:54] DEBUG: [04:49:54] REST: Resting For : 11 minutes

Would have lasted longer if my computer didn't freaking sleep.. :(

Edit: I tried Revision5 and it is unable to load due to an error on line 69?

3Garrett3
11-03-2014, 03:05 PM
================================================== ======
Time Run: 12 Hours, 17 Minutes and 4 Seconds
Logs Cut: 3908
Logs Per Hour: 318
Loads Done: 138
Profit Made: 1000448
Profit Per Hour: 81439
Antibans Performed: 0
Average Time Finding Trees: 1504ms
Rested: 7 Times
Rested for: 1 Hours, 4 Minutes and 35 Seconds
Slept: 2 Times
Slept for: 1 Hours, 59 Minutes and 25 Seconds
================================================== ======
[04:49:54] DEBUG: [04:49:54] REST: Resting For : 11 minutes

Would have lasted longer if my computer didn't freaking sleep.. :(

Edit: I tried Revision5 and it is unable to load due to an error on line 69?

Impressive, thank you!

Could you show me what line 69 is? I don't have access to Simba right now. I ran it for 6 hours last night and had no problems so that's a little confusing.

jack_herer
11-04-2014, 12:15 PM
Thank you for putting the time into writing this and releasing it.

--If you're having trouble using edge because of the map, maybe try moving locations? I know it would require a lot of rewriting, but if you want it for yourself or otherwise, I would suggest using Varrock as there are a lot of regular trees near the west bank.

Quentini
11-04-2014, 01:22 PM
Thank you for putting the time into writing this and releasing it.

--If you're having trouble using edge because of the map, maybe try moving locations? I know it would require a lot of rewriting, but if you want it for yourself or otherwise, I would suggest using Varrock as there are a lot of regular trees near the west bank.

All that was needed for the script fix was a larger SPS map to avoid confusion and the fail-safe Lode tele. It works like a charm currently.

================================================== ======
Time Run: 14 Hours, 8 Minutes and 2 Seconds
Logs Cut: 4590
Logs Per Hour: 325
Loads Done: 149
Profit Made: 1193400
Profit Per Hour: 84435
Used Lodestone Reset: 8 times
Antibans Performed: 0
Average Time Finding Trees: 1465ms
Rested: 9 Times
Rested for: 1 Hours, 34 Minutes and 17 Seconds
Slept: 2 Times
Slept for: 2 Hours, 53 Seconds
================================================== ======
[08:10:55] SLEEP: Sleeping For : 60 minutes

Well done Garrett. Haha btw, my last name is Garrett :)

3Garrett3
11-04-2014, 02:33 PM
Thank you for putting the time into writing this and releasing it.

--If you're having trouble using edge because of the map, maybe try moving locations? I know it would require a lot of rewriting, but if you want it for yourself or otherwise, I would suggest using Varrock as there are a lot of regular trees near the west bank.

Thank you for the feedback, but as Quentini said below you it was just a bigger map that was required (and now I have lodestone teleporting to reset after any problems). Moving to any type of trees other than evergreens would be almost an entire rewrite because this script was written and optimized for this specific forest.


All that was needed for the script fix was a larger SPS map to avoid confusion and the fail-safe Lode tele. It works like a charm currently.

================================================== ======
Time Run: 14 Hours, 8 Minutes and 2 Seconds
Logs Cut: 4590
Logs Per Hour: 325
Loads Done: 149
Profit Made: 1193400
Profit Per Hour: 84435
Used Lodestone Reset: 8 times
Antibans Performed: 0
Average Time Finding Trees: 1465ms
Rested: 9 Times
Rested for: 1 Hours, 34 Minutes and 17 Seconds
Slept: 2 Times
Slept for: 2 Hours, 53 Seconds
================================================== ======
[08:10:55] SLEEP: Sleeping For : 60 minutes

Well done Garrett. Haha btw, my last name is Garrett :)

Thanks for the proggy, I put it on the first post!

I've released an update, Rev 6, after Incurable told me of a bug in the resting. If you had sleeping disabled, it would rest every load. That should now be fixed (just one line referencing the wrong setting). I left Rev 5 uploaded for those who would prefer that I've tested a release, but I won't be able to test this one until the end of this week. So if you plan on not using sleeping, Rev 6 should work as intended. Otherwise it's identical to Rev 5.

jack_herer
11-04-2014, 02:51 PM
Thank you for the feedback, but as Quentini said below you it was just a bigger map that was required (and now I have lodestone teleporting to reset after any problems. Moving to any type of trees other than evergreens would be almost an entire rewrite because this script was written and optimized for this specific forest.



Thanks for the proggy, I put it on the first post!

I've released an update, Rev 6, after Incurable told me of a bug in the resting. If you had sleeping disabled, it would rest every load. That should now be fixed (just one line referencing the wrong setting). I left Rev 5 uploaded for those who would prefer that I've tested a release, but I won't be able to test this one until the end of this week. So if you plan on not using sleeping, Rev 6 should work as intended. Otherwise it's identical to Rev 5.

Sorry, I missed that. Will give this script a go, thank you.

Quentini
11-04-2014, 06:00 PM
Thank you for the feedback, but as Quentini said below you it was just a bigger map that was required (and now I have lodestone teleporting to reset after any problems). Moving to any type of trees other than evergreens would be almost an entire rewrite because this script was written and optimized for this specific forest.



Thanks for the proggy, I put it on the first post!

I've released an update, Rev 6, after Incurable told me of a bug in the resting. If you had sleeping disabled, it would rest every load. That should now be fixed (just one line referencing the wrong setting). I left Rev 5 uploaded for those who would prefer that I've tested a release, but I won't be able to test this one until the end of this week. So if you plan on not using sleeping, Rev 6 should work as intended. Otherwise it's identical to Rev 5.

You can replace it with this one. It is still Rev4 though.

================================================== ======
Time Run: 18 Hours, 55 Minutes and 14 Seconds
Logs Cut: 5962
Logs Per Hour: 315
Loads Done: 194
Profit Made: 1550120
Profit Per Hour: 81927
Used Lodestone Reset: 11 times
Antibans Performed: 0
Average Time Finding Trees: 1470ms
Rested: 12 Times
Rested for: 2 Hours, 6 Minutes and 21 Seconds
Slept: 3 Times
Slept for: 3 Hours, 48 Seconds
================================================== ======

The Mayor
11-04-2014, 06:55 PM
Looks like the lodestone failsafe is coming in handy ;)

3Garrett3
11-04-2014, 08:12 PM
You can replace it with this one. It is still Rev4 though.

================================================== ======
Time Run: 18 Hours, 55 Minutes and 14 Seconds
Logs Cut: 5962
Logs Per Hour: 315
Loads Done: 194
Profit Made: 1550120
Profit Per Hour: 81927
Used Lodestone Reset: 11 times
Antibans Performed: 0
Average Time Finding Trees: 1470ms
Rested: 12 Times
Rested for: 2 Hours, 6 Minutes and 21 Seconds
Slept: 3 Times
Slept for: 3 Hours, 48 Seconds
================================================== ======

Wicked! Thanks for the proggy!


Looks like the lodestone failsafe is coming in handy ;)

I'm looking at it freaking out about why it was required 11 times! :p

He's using Rev 4 though, which I noticed had slightly sketchy walking down near the forest (ending up in mountains, Fally, Barb village, everywhere really haha) and that was fixed in Rev 5, to the point where I had 0 lodestones in 6 hours while using Rev 5. So hopefully it gets low for everyone with the newest updates.

adam2348
11-07-2014, 06:18 AM
getting an compiler error of a duplicate declaration on line 296 of R6

procedure T2DPointArray.deleteIndex(const index : Integer);

I commented out the whole procedure and it works again. I don't have my proggy from before it got broken, but it was longer than 6 hours. it did have like 10 lodestone fixes though. I'll try to post one tomorrow.

3Garrett3
11-07-2014, 02:43 PM
getting an compiler error of a duplicate declaration on line 296 of R6

procedure T2DPointArray.deleteIndex(const index : Integer);

I commented out the whole procedure and it works again. I don't have my proggy from before it got broken, but it was longer than 6 hours. it did have like 10 lodestone fixes though. I'll try to post one tomorrow.

Hmmm.. Olly was T2DPointArray.deleteIndex added to SRL? I could check if I were home, but I'm not.

If so, commenting out the procedure is the correct fix for now.

I'll be testing this a bit this weekend to see what is causing the lodestone resets and seeing how I can keep it from happening too often.

adam2348
11-07-2014, 06:09 PM
Here's my proggy from last night, so far. Seems like it's sleeping a lot for the time it ran. It's still sleeping right now, but I wanted to post something. It is 13:08 and it's been sleeping since 11:37 at this point.

3Garrett3's Evergreen Cutter Rev 6 Progress Report
================================================== ======
Time Run: 9 Hours, 10 Minutes and 26 Seconds
Logs Cut: 2128
Logs Per Hour: 232
Loads Done: 76
Profit Made: 566048
Profit Per Hour: 61701
Rested: 2 Times
Rested for: 54 Minutes and 40 Seconds
Slept: 1 Times
Slept for: 3 Hours, 11 Minutes and 1 Seconds
================================================== ======
0: True | 2128 Logs | 76 Loads | Logged Out
[11:37:51] SLEEP: Sleeping For : 185 minutes

3Garrett3
11-07-2014, 08:08 PM
Here's my proggy from last night, so far. Seems like it's sleeping a lot for the time it ran. It's still sleeping right now, but I wanted to post something. It is 13:08 and it's been sleeping since 11:37 at this point.

3Garrett3's Evergreen Cutter Rev 6 Progress Report
================================================== ======
Time Run: 9 Hours, 10 Minutes and 26 Seconds
Logs Cut: 2128
Logs Per Hour: 232
Loads Done: 76
Profit Made: 566048
Profit Per Hour: 61701
Rested: 2 Times
Rested for: 54 Minutes and 40 Seconds
Slept: 1 Times
Slept for: 3 Hours, 11 Minutes and 1 Seconds
================================================== ======
0: True | 2128 Logs | 76 Loads | Logged Out
[11:37:51] SLEEP: Sleeping For : 185 minutes

Thanks for the proggy. You're always able to change the sleep settings in the form that pops up at the start of the script. You have it set currently to sleep for ~180 minutes (by the looks of it every 180 minutes). It tells you that at 11:37 it started to sleep for 3 hours (180 minutes) so it won't be done until 14:42.

If you want to make it happen less often, you can change the "Sleep For" and "Sleep Every" parts of the form that pop up when you run the script. I usually go for sleeping every 5 hours or so, for about an hour or two. It's all up to personal preference and what you think will keep your account safe (if you care about that) the best.

Edit: What I like best about this is that it's not showing any lodestone teleports, meaning it's gone 9 hours with no recoveries. That makes me happy.

The Mayor
11-08-2014, 12:19 AM
was T2DPointArray.deleteIndex added to SRL?

It sure was https://github.com/SRL/SRL-6/commit/fcfc2a4aedc90b38e4fce4bb99dc3fd7c2f4ff65

3Garrett3
11-08-2014, 05:27 PM
Okay I've made the script compatible with the newest SRL update. It should be stable still, post any proggies or bugs if they pop up.

Harry
11-08-2014, 07:50 PM
Works really nice! Will have progress report tomorrow probably.

Would suggest for sometimes pre-hovering on whatever tree it is going to go for next? I usually do that when I play, and it also improves logs/hours.

Also, I personally would randomize SET_RESTEVERY, SET_SLEEPEVERY, and SET_SWITCHEVERY -- probably nothing Jagex would ever see, just a thought :D

3Garrett3
11-08-2014, 10:06 PM
Works really nice! Will have progress report tomorrow probably.

Would suggest for sometimes pre-hovering on whatever tree it is going to go for next? I usually do that when I play, and it also improves logs/hours.

Also, I personally would randomize SET_RESTEVERY, SET_SLEEPEVERY, and SET_SWITCHEVERY -- probably nothing Jagex would ever see, just a thought :D

Wow I haven't heard from you in a really long time, good to see you. I like the idea of pre-hovering the next tree. It would involve a bit of modification because I'm just using whatever the function is in SRL that waits for a log to show up. I could probably customize that some though.

The resting and sleeping is randomized, off the top of my head I think it's +- 20% for both.

adam2348
11-09-2014, 03:24 AM
Thanks for the proggy. You're always able to change the sleep settings in the form that pops up at the start of the script. You have it set currently to sleep for ~180 minutes (by the looks of it every 180 minutes). It tells you that at 11:37 it started to sleep for 3 hours (180 minutes) so it won't be done until 14:42.

If you want to make it happen less often, you can change the "Sleep For" and "Sleep Every" parts of the form that pop up when you run the script. I usually go for sleeping every 5 hours or so, for about an hour or two. It's all up to personal preference and what you think will keep your account safe (if you care about that) the best.

Edit: What I like best about this is that it's not showing any lodestone teleports, meaning it's gone 9 hours with no recoveries. That makes me happy.

Thanks, I tried it without sleep, since I was only running it over night. It worked great! (this is a lower lvl than the last one, so it was slower)

3Garrett3's Evergreen Cutter Rev 6 Progress Report
================================================== ======
Time Run: 6 Hours, 46 Minutes and 12 Seconds
Logs Cut: 1428
Logs Per Hour: 211
Loads Done: 51
Profit Made: 386988
Profit Per Hour: 57160
Rested: 3 Times
Rested for: 1 Hours, 28 Minutes and 18 Seconds
================================================== ======
0: False | 1428 Logs | 51 Loads | Did not fail
Successfully executed.

Harry
11-09-2014, 09:13 AM
Sorry, didn't get a proggy; I killed my 2 clients last night before sleep. One of their camera rotation went a bit to the left somehow, so it wasn't perfect-north, thus breaking SPS and making it walk back and forth several times to bank and then trees with a full inventory, and it didn't look like it was gonna stop. No idea what caused it, was working flawless before it.

Edit: seems to happen when it uses a lodestone (but I am not 100% sure about this!). The minimap doesn't always seem to stay perfect-north then, so it makes SPS unhappy.

I also had this instance when I failed to find the bank once, and then it used a lodestone. This popped up after using a lodestone sometimes: https://i.imgur.com/nWoNf6X.png .. and so that caused the script to think my inventory wasn't full, and so it ran back to the trees and kept trying to cut them forever, because both tabBackpack.isFull and DTMFull both return False.

TL;DR:
1) Perhaps tabBackpack.isItemInSlot(28) is a better failsafe than DTMFull? False-positive risk isn't too high I wouldn't think, and,
2) Add both minimap.clickCompass and mainScreen.setAngle(MS_ANGLE_HIGH) if result=true in lodeTele (and handle that weird popup, unless I have my RS setup wrong or something?)
2b) Probably better to replace minimap.setAngle(MM_DIRECTION_NORTH) with minimap.clickCompass? You seem to always do a mainScreen.setAngle(MS_ANGLE_HIGH) regardless, so clickCompass just ensures that you have a perfect north.
2c) mainScreen.setAngle(MS_ANGLE_HIGH) in the main-loop seems unneeded, as you should only need to do it once when logging in or after the lodestone? Correct me if I am wrong, not used RS too much...

Hopefully I am not overloading you, everything other than those two related bugs is perfect really in this script, very happy with it! Should add SRL stats ;P

3Garrett3
11-09-2014, 10:51 PM
Sorry, didn't get a proggy; I killed my 2 clients last night before sleep. One of their camera rotation went a bit to the left somehow, so it wasn't perfect-north, thus breaking SPS and making it walk back and forth several times to bank and then trees with a full inventory, and it didn't look like it was gonna stop. No idea what caused it, was working flawless before it.

Edit: seems to happen when it uses a lodestone (but I am not 100% sure about this!). The minimap doesn't always seem to stay perfect-north then, so it makes SPS unhappy.

I also had this instance when I failed to find the bank once, and then it used a lodestone. This popped up after using a lodestone sometimes: https://i.imgur.com/nWoNf6X.png .. and so that caused the script to think my inventory wasn't full, and so it ran back to the trees and kept trying to cut them forever, because both tabBackpack.isFull and DTMFull both return False.

TL;DR:
1) Perhaps tabBackpack.isItemInSlot(28) is a better failsafe than DTMFull? False-positive risk isn't too high I wouldn't think, and,
2) Add both minimap.clickCompass and mainScreen.setAngle(MS_ANGLE_HIGH) if result=true in lodeTele (and handle that weird popup, unless I have my RS setup wrong or something?)
2b) Probably better to replace minimap.setAngle(MM_DIRECTION_NORTH) with minimap.clickCompass? You seem to always do a mainScreen.setAngle(MS_ANGLE_HIGH) regardless, so clickCompass just ensures that you have a perfect north.
2c) mainScreen.setAngle(MS_ANGLE_HIGH) in the main-loop seems unneeded, as you should only need to do it once when logging in or after the lodestone? Correct me if I am wrong, not used RS too much...

Hopefully I am not overloading you, everything other than those two related bugs is perfect really in this script, very happy with it! Should add SRL stats ;P

Thanks for the feedback! I'd never seen that popup so I'm glad you brought it to my attention. I think some day I might add stats and auto-updating, but for right now it just doesn't seem all that important to add. I guess it would be nice to see how much people are using it but for now I'm content with it haha.

I've uploaded Rev 8, which has the following fixes:

1) All compass changes click the compass because SetAngle is not reliable enough. Added compass clicks to lodestone procedure.
2) Removed useless High angle set in the loop.
3) Added lodestone popup clicking (turns out there's two popups), tested on one account and it only shows up the first and second times you lodestone. The function found both popups for me.
4) Changed backpack failsafe to isItemInSlot(28) which should solve any problems with potential popups (and removes DTMFull failsafe).

Edit:

Working so far


================================================== ======
3Garrett3's Evergreen Cutter Rev 8 Progress Report
Time Run: 11 Minutes and 31 Seconds
Logs Cut: 84
Logs Per Hour: 437
Loads Done: 3
Profit Made: 22932
Profit Per Hour: 119401
Used Lodestone Reset: 0 times
Antibans Performed: 0
Average Time Finding Trees: 1332ms
================================================== ======
0: True | 84 Logs | 3 Loads | Did not fail

Harry
11-10-2014, 03:08 PM
Good good :D can't wait for stats :p


3Garrett3's Evergreen Cutter Rev 6 Progress Report
================================================== ======
Time Run: 5 Hours, 25 Minutes and 1 Seconds
Logs Cut: 2240
Logs Per Hour: 414
Loads Done: 71
Profit Made: 611520
Profit Per Hour: 112887

About half of my characters were false on "Opening Bank", but they were placed just fine at the bankers when I logged in. Was probably just lag from me running 3 instances of RS using the same 10-player army. Pretty flawless script now; great job!

3Garrett3
11-10-2014, 03:12 PM
Good good :D can't wait for stats :p



About half of my characters were false on "Opening Bank", but they were placed just fine at the bankers when I logged in. Was probably just lag from me running 3 instances of RS using the same 10-player army. Pretty flawless script now; great job!

You're still on Rev 6? ;). I updated Rev 8 to have the compass fixes and then realized I made a mistake and uploaded Rev 9 with fixes. Those should be better for you.

I don't know if Rev 6 has screenshot saving, but it should be in the main Simba folder if it does. I ran mine overnight and it failed at "Opening Bank" but the screenshot showed that there was a "System Update" message that covered the bank screen so SRL didn't detect the bank open. If this run was last night that's probably what killed them.

Harry
11-10-2014, 03:14 PM
You're still on Rev 6? ;). I updated Rev 8 to have the compass fixes and then realized I made a mistake and uploaded Rev 9 with fixes. Those should be better for you.

I don't know if Rev 6 has screenshot saving, but it should be in the main Simba folder if it does. I ran mine overnight and it failed at "Opening Bank" but the screenshot showed that there was a "System Update" message that covered the bank screen so SRL didn't detect the bank open. If this run was last night that's probably what killed them.

Yeah well I modified rev6 with all the changes I posted, so was basically the same as rev9. And yeah I had same, guess that was it.

3Garrett3
11-10-2014, 03:18 PM
Yeah well I modified rev6 with all the changes I posted, so was basically the same as rev9. And yeah I had same, guess that was it.

Okay, perfect. Let me know if it happens again but I think this was just a one-off thing due to the update.

TkrZ
11-10-2014, 05:21 PM
Just left it going for a little over 9 hours and managed to close simba without copying the proggy great. I managed to cut 763 logs after the proggy told me it managed to cut 11k so i'm guessing something's gone a little wrong there

3Garrett3
11-10-2014, 05:54 PM
Just left it going for a little over 9 hours and managed to close simba without copying the proggy great. I managed to cut 763 logs after the proggy told me it managed to cut 11k so i'm guessing something's gone a little wrong there

This is very interesting... I haven't ever seen it report more logs than it actually got. I typically get 400 logs/hr which would be 3600 for you in 9 hours, not 11k. Getting only 750 logs in 9 hours is extremely bad, even starting with a low level account. If you ran it overnight last night I expect that it stopped because of the update, and didn't actually run for 9 hours. If you have this happen again please copy the debug for me and hopefully it says what happened.

ayzee5793
11-10-2014, 06:41 PM
When starting at the bank, it walks to the trees and failsafe teleports. Then it walks back and logs out. I am trying to start it at the trees this time vs. the bank, will update.

Update:
When starting at trees, it cuts a full inventory and begins walking to bank. Halfway there it lodestones. It then walks to bank, enters bank, doesn't deposit and immediately starts walking back to trees, where it then lodestones again. And continues the loop.

Figured I would give you an update!

3Garrett3
11-10-2014, 06:56 PM
When starting at the bank, it walks to the trees and failsafe teleports. Then it walks back and logs out. I am trying to start it at the trees this time vs. the bank, will update.

Update:
When starting at trees, it cuts a full inventory and begins walking to bank. Halfway there it lodestones. It then walks to bank, enters bank, doesn't deposit and immediately starts walking back to trees, where it then lodestones again. And continues the loop.

Figured I would give you an update!

This sounds like either a problem with the setup, or something horrible happened after the update with all the colours. Can you give me a bit more information?

What revision are you using?
Have you downloaded the map from the first post?
Have you followed setup instructions exactly from first post?
Does your screen look identical to the sample I provided?
Are you using DirectX mode in the graphics settings (and all other settings are proper according to this tutorial (https://villavu.com/forum/showthread.php?t=47714) - Under "Setting up in-game graphics and interfaces")?
Any other information that might help me figure out what is going wrong would be extremely helpful.


Perhaps if you don't mind trying one more time after going through all of this, could you run the script with "WORKING_DEBUG = False;" changed to "WORKING_DEBUG = True;" near the very top of the script? Then post the entire debug in [REPORT] tags and it should help me figure out what part of the script isn't working.

ayzee5793
11-10-2014, 09:34 PM
This sounds like either a problem with the setup, or something horrible happened after the update with all the colours. Can you give me a bit more information?

What revision are you using?
Have you downloaded the map from the first post?
Have you followed setup instructions exactly from first post?
Does your screen look identical to the sample I provided?
Are you using DirectX mode in the graphics settings (and all other settings are proper according to this tutorial (https://villavu.com/forum/showthread.php?t=47714) - Under "Setting up in-game graphics and interfaces")?
Any other information that might help me figure out what is going wrong would be extremely helpful.


Perhaps if you don't mind trying one more time after going through all of this, could you run the script with "WORKING_DEBUG = False;" changed to "WORKING_DEBUG = True;" near the very top of the script? Then post the entire debug in [REPORT] tags and it should help me figure out what part of the script isn't working.

I am using the latest revision that you just added. I downloaded the map and put it in the correct folder, the screen/graphics are all set up and I am using DirectX mode as directed. Here is the debug. I am attempting to figure it out myself but I don't think my grasp on srl is good enough yet. Hopefully this helps you out!

Starting at bank:

---- Client is ready.
---- Setup SRL in 0 Seconds
-- setupSRL(): True
-- sps.init()
---- Path exists (C:\Simba\Includes\SPS\img\runescape_other\EVERGRE EN_MAP_2.png)
---- Setup area "EVERGREEN_MAP_2" in 4294967343ms
-- sps.init()
[16:20:55] DEBUG: Profit per item: 259
-- sps.getPlayerPos(): result = {X = 270, Y = 205}, took 4294967483 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = False
-- sps.getPlayerPos(): result = {X = 190, Y = 240}, took 4294967468 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = False
-- sps.getPlayerPos(): result = {X = 165, Y = 320}, took 4294967484 ms
-- sps.getPlayerPos(): result = {X = 165, Y = 320}, took 4294967483 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = False
-- sps.blindWalk(): result = False
[16:21:25] DEBUG: FAILED: Walking to Trees
================================================== ======
3Garrett3's Evergreen Cutter Rev 9 Progress Report
Time Run: 41 Seconds
Logs Cut: 0
Logs Per Hour: 0
Loads Done: 0
Profit Made: 0
Profit Per Hour: 0
Used Lodestone Reset: 0 times
Antibans Performed: 0
================================================== ======
0: True | 0 Logs | 0 Loads | Walking to Trees
[16:21:26] DEBUG: Lodestone teleporting due to failure
---- TRSLodestoneScreen.teleportTo(): result = true
-- TRSChooseOption._select():
---- Options found: [Face NoMh, Cancel]
---- Found option "ace N" in "Face NoMh"
-- TRSChooseOption.select() result = true
---- minimap.mouseOffCompass(): Succesfully moved mouse off of compass
---- TRSMinimap.clickCompass(): Clicked compass
---- TRSGameTab.__initTabs(): Setup gametab properties
-- sps.getPlayerPos(): result = {X = 170, Y = 150}, took 4294967468 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = False
-- sps.getPlayerPos(): result = {X = 175, Y = 215}, took 4294967484 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = False
-- sps.getPlayerPos(): result = {X = 175, Y = 275}, took 4294967452 ms
-- sps.getPlayerPos(): result = {X = 175, Y = 280}, took 4294967484 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = False
-- sps.blindWalk(): result = False
-- TPlayer.logout()
---- Waiting for login screen...
---- Waiting for login screen...
---- Waiting for login screen...
-- TPlayer.logout(): True
---- All players inactive...
-- Succesfully freed SMART[9548]
================================================== ======
3Garrett3's Evergreen Cutter Rev 9 Progress Report
Time Run: 1 Minutes and 38 Seconds
Logs Cut: 0
Logs Per Hour: 0
Loads Done: 0
Profit Made: 0
Profit Per Hour: 0
Used Lodestone Reset: 1 times
Antibans Performed: 0
================================================== ======
0: False | 0 Logs | 0 Loads | Walking to Trees
-- Freeing gametabs bitmaps...
Successfully executed.
__________________________________________________ ___

STARTING FROM TREES---THIS IS AFTER IT SUCCESSFULLY CHOPPED A FULL INVENTORY AND LEFT TO BANK, as stated before it would chop, get halfway to bank, fail and lodestone, walk inside bank and immediately begin walking back to trees:


[16:29:22] WDEBUG: Current TPA Length: 948
[16:29:22] WDEBUG: Moving mouse now: 1484
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[16:29:23] WDEBUG: Tree time: 2672
[16:29:23] WDEBUG: Total Tree time: 54953
-- sps.getPlayerPos(): result = {X = 125, Y = 450}, took 4294967483 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = False
-- sps.getPlayerPos(): result = {X = 155, Y = 365}, took 4294967484 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = False
-- sps.getPlayerPos(): result = {X = 170, Y = 300}, took 4294967499 ms
-- sps.getPlayerPos(): result = {X = 170, Y = 300}, took 4294967499 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = False
-- sps.blindWalk(): result = False
[16:29:46] DEBUG: FAILED: Walking to Bank
================================================== ======
3Garrett3's Evergreen Cutter Rev 9 Progress Report
Time Run: 4 Minutes and 26 Seconds
Logs Cut: 0
Logs Per Hour: 0
Loads Done: 0
Profit Made: 0
Profit Per Hour: 0
Used Lodestone Reset: 0 times
Antibans Performed: 0
================================================== ======
0: True | 0 Logs | 0 Loads | Walking to Bank
[16:29:47] DEBUG: Lodestone teleporting due to failure
---- TRSLodestoneScreen.teleportTo(): result = true
---- minimap.mouseOffCompass(): Succesfully moved mouse off of compass
---- TRSMinimap.clickCompass(): Clicked compass
-- sps.getPlayerPos(): result = {X = 170, Y = 150}, took 4294967484 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = False
-- sps.getPlayerPos(): result = {X = 240, Y = 185}, took 4294967500 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = True
-- sps.getPlayerPos(): result = {X = 270, Y = 205}, took 4294967499 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = False
-- sps.getPlayerPos(): result = {X = 195, Y = 235}, took 4294967499 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = False
-- sps.getPlayerPos(): result = {X = 175, Y = 295}, took 4294967515 ms
-- sps.getPlayerPos(): result = {X = 175, Y = 295}, took 4294967515 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = False
-- sps.blindWalk(): result = False
[16:30:53] DEBUG: FAILED: Walking to Trees
================================================== ======
3Garrett3's Evergreen Cutter Rev 9 Progress Report
Time Run: 5 Minutes and 33 Seconds
Logs Cut: 0
Logs Per Hour: 0
Loads Done: 0
Profit Made: 0
Profit Per Hour: 0
Used Lodestone Reset: 1 times
Antibans Performed: 0
================================================== ======
0: True | 0 Logs | 0 Loads | Walking to Trees
[16:30:53] DEBUG: Lodestone teleporting due to failure
---- TRSLodestoneScreen.teleportTo(): result = true
-- TRSChooseOption._select():
---- Options found: [Face NoMh, Cancel]
---- Found option "ace N" in "Face NoMh"
-- TRSChooseOption.select() result = true
---- minimap.mouseOffCompass(): Succesfully moved mouse off of compass
---- TRSMinimap.clickCompass(): Clicked compass
-- sps.getPlayerPos(): result = {X = 170, Y = 150}, took 4294967484 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = False
-- sps.getPlayerPos(): result = {X = 240, Y = 185}, took 4294967499 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = True
-- sps.getPlayerPos(): result = {X = 270, Y = 205}, took 4294967499 ms
-- Succesfully freed SMART[9548]
================================================== ======
3Garrett3's Evergreen Cutter Rev 9 Progress Report
Time Run: 6 Minutes and 19 Seconds
Logs Cut: 0
Logs Per Hour: 0
Loads Done: 0
Profit Made: 0
Profit Per Hour: 0
Used Lodestone Reset: 2 times
Antibans Performed: 0
================================================== ======
0: True | 0 Logs | 0 Loads | Did not fail
-- Freeing gametabs bitmaps...
Successfully executed.

3Garrett3
11-10-2014, 10:00 PM
I am using the latest revision that you just added. I downloaded the map and put it in the correct folder, the screen/graphics are all set up and I am using DirectX mode as directed. Here is the debug. I am attempting to figure it out myself but I don't think my grasp on srl is good enough yet. Hopefully this helps you out!

Starting at bank:

---- Client is ready.
---- Setup SRL in 0 Seconds
-- setupSRL(): True
-- sps.init()
---- Path exists (C:\Simba\Includes\SPS\img\runescape_other\EVERGRE EN_MAP_2.png)
---- Setup area "EVERGREEN_MAP_2" in 4294967343ms
-- sps.init()
[16:20:55] DEBUG: Profit per item: 259
-- sps.getPlayerPos(): result = {X = 270, Y = 205}, took 4294967483 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = False
-- sps.getPlayerPos(): result = {X = 190, Y = 240}, took 4294967468 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = False
-- sps.getPlayerPos(): result = {X = 165, Y = 320}, took 4294967484 ms
-- sps.getPlayerPos(): result = {X = 165, Y = 320}, took 4294967483 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = False
-- sps.blindWalk(): result = False
[16:21:25] DEBUG: FAILED: Walking to Trees
================================================== ======
3Garrett3's Evergreen Cutter Rev 9 Progress Report
Time Run: 41 Seconds
Logs Cut: 0
Logs Per Hour: 0
Loads Done: 0
Profit Made: 0
Profit Per Hour: 0
Used Lodestone Reset: 0 times
Antibans Performed: 0
================================================== ======
0: True | 0 Logs | 0 Loads | Walking to Trees
[16:21:26] DEBUG: Lodestone teleporting due to failure
---- TRSLodestoneScreen.teleportTo(): result = true
-- TRSChooseOption._select():
---- Options found: [Face NoMh, Cancel]
---- Found option "ace N" in "Face NoMh"
-- TRSChooseOption.select() result = true
---- minimap.mouseOffCompass(): Succesfully moved mouse off of compass
---- TRSMinimap.clickCompass(): Clicked compass
---- TRSGameTab.__initTabs(): Setup gametab properties
-- sps.getPlayerPos(): result = {X = 170, Y = 150}, took 4294967468 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = False
-- sps.getPlayerPos(): result = {X = 175, Y = 215}, took 4294967484 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = False
-- sps.getPlayerPos(): result = {X = 175, Y = 275}, took 4294967452 ms
-- sps.getPlayerPos(): result = {X = 175, Y = 280}, took 4294967484 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = False
-- sps.blindWalk(): result = False
-- TPlayer.logout()
---- Waiting for login screen...
---- Waiting for login screen...
---- Waiting for login screen...
-- TPlayer.logout(): True
---- All players inactive...
-- Succesfully freed SMART[9548]
================================================== ======
3Garrett3's Evergreen Cutter Rev 9 Progress Report
Time Run: 1 Minutes and 38 Seconds
Logs Cut: 0
Logs Per Hour: 0
Loads Done: 0
Profit Made: 0
Profit Per Hour: 0
Used Lodestone Reset: 1 times
Antibans Performed: 0
================================================== ======
0: False | 0 Logs | 0 Loads | Walking to Trees
-- Freeing gametabs bitmaps...
Successfully executed.
__________________________________________________ ___

STARTING FROM TREES---THIS IS AFTER IT SUCCESSFULLY CHOPPED A FULL INVENTORY AND LEFT TO BANK, as stated before it would chop, get halfway to bank, fail and lodestone, walk inside bank and immediately begin walking back to trees:


[16:29:22] WDEBUG: Current TPA Length: 948
[16:29:22] WDEBUG: Moving mouse now: 1484
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[16:29:23] WDEBUG: Tree time: 2672
[16:29:23] WDEBUG: Total Tree time: 54953
-- sps.getPlayerPos(): result = {X = 125, Y = 450}, took 4294967483 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = False
-- sps.getPlayerPos(): result = {X = 155, Y = 365}, took 4294967484 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = False
-- sps.getPlayerPos(): result = {X = 170, Y = 300}, took 4294967499 ms
-- sps.getPlayerPos(): result = {X = 170, Y = 300}, took 4294967499 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = False
-- sps.blindWalk(): result = False
[16:29:46] DEBUG: FAILED: Walking to Bank
================================================== ======
3Garrett3's Evergreen Cutter Rev 9 Progress Report
Time Run: 4 Minutes and 26 Seconds
Logs Cut: 0
Logs Per Hour: 0
Loads Done: 0
Profit Made: 0
Profit Per Hour: 0
Used Lodestone Reset: 0 times
Antibans Performed: 0
================================================== ======
0: True | 0 Logs | 0 Loads | Walking to Bank
[16:29:47] DEBUG: Lodestone teleporting due to failure
---- TRSLodestoneScreen.teleportTo(): result = true
---- minimap.mouseOffCompass(): Succesfully moved mouse off of compass
---- TRSMinimap.clickCompass(): Clicked compass
-- sps.getPlayerPos(): result = {X = 170, Y = 150}, took 4294967484 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = False
-- sps.getPlayerPos(): result = {X = 240, Y = 185}, took 4294967500 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = True
-- sps.getPlayerPos(): result = {X = 270, Y = 205}, took 4294967499 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = False
-- sps.getPlayerPos(): result = {X = 195, Y = 235}, took 4294967499 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = False
-- sps.getPlayerPos(): result = {X = 175, Y = 295}, took 4294967515 ms
-- sps.getPlayerPos(): result = {X = 175, Y = 295}, took 4294967515 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = False
-- sps.blindWalk(): result = False
[16:30:53] DEBUG: FAILED: Walking to Trees
================================================== ======
3Garrett3's Evergreen Cutter Rev 9 Progress Report
Time Run: 5 Minutes and 33 Seconds
Logs Cut: 0
Logs Per Hour: 0
Loads Done: 0
Profit Made: 0
Profit Per Hour: 0
Used Lodestone Reset: 1 times
Antibans Performed: 0
================================================== ======
0: True | 0 Logs | 0 Loads | Walking to Trees
[16:30:53] DEBUG: Lodestone teleporting due to failure
---- TRSLodestoneScreen.teleportTo(): result = true
-- TRSChooseOption._select():
---- Options found: [Face NoMh, Cancel]
---- Found option "ace N" in "Face NoMh"
-- TRSChooseOption.select() result = true
---- minimap.mouseOffCompass(): Succesfully moved mouse off of compass
---- TRSMinimap.clickCompass(): Clicked compass
-- sps.getPlayerPos(): result = {X = 170, Y = 150}, took 4294967484 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = False
-- sps.getPlayerPos(): result = {X = 240, Y = 185}, took 4294967499 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = True
-- sps.getPlayerPos(): result = {X = 270, Y = 205}, took 4294967499 ms
-- Succesfully freed SMART[9548]
================================================== ======
3Garrett3's Evergreen Cutter Rev 9 Progress Report
Time Run: 6 Minutes and 19 Seconds
Logs Cut: 0
Logs Per Hour: 0
Loads Done: 0
Profit Made: 0
Profit Per Hour: 0
Used Lodestone Reset: 2 times
Antibans Performed: 0
================================================== ======
0: True | 0 Logs | 0 Loads | Did not fail
-- Freeing gametabs bitmaps...
Successfully executed.

How long is it taking to click on the minimap when it tries walking? It's saying it takes 1000 hours to find its position, so that's probably not right.

Can I bother you to delete your SPS include and re-download it? I'm getting the feeling that it isn't doing something correctly, and this has never happened before. If that doesn't work or if someone else confirms that the walking is completely broken, I'm afraid I won't have time to debug for myself until Wednesday.

ayzee5793
11-10-2014, 10:30 PM
How long is it taking to click on the minimap when it tries walking? It's saying it takes 1000 hours to find its position, so that's probably not right.

Can I bother you to delete your SPS include and re-download it? I'm getting the feeling that it isn't doing something correctly, and this has never happened before. If that doesn't work or if someone else confirms that the walking is completely broken, I'm afraid I won't have time to debug for myself until Wednesday.

That was one of the first things I did was to delete the include and re download/update it. No changes. I'll look for myself and try to figure out what's going on but I'll probably have to end up leaving it to the expert/ aka you. haha. If someone else is able to test and see what their results are, we might have more to go with.

TkrZ
11-11-2014, 12:05 AM
Yeah, I'm annoyed I didn't manage to get the proggy to help you out, but I'm going to leave it running overnight again to see what happens :)

Also this account has 72 WC so I doubt it's an issue with that, I think the pathing with SPS may be getting broken, or it's managed to log out for a long time without me noticing. When I came back the bot was still running fine though

EDIT: I forgot to mention, which is fairly important, it seemingly can't enter my PIN, which is fine if I put it in manually and then start it, but if the account relogs it just can't seem to enter my bank pin for some reason

ayzee5793
11-11-2014, 12:21 AM
Yeah, I'm annoyed I didn't manage to get the proggy to help you out, but I'm going to leave it running overnight again to see what happens :)

Also this account has 72 WC so I doubt it's an issue with that, I think the pathing with SPS may be getting broken, or it's managed to log out for a long time without me noticing. When I came back the bot was still running fine though

EDIT: I forgot to mention, which is fairly important, it seemingly can't enter my PIN, which is fine if I put it in manually and then start it, but if the account relogs it just can't seem to enter my bank pin for some reason

But the script is walking/banking and doing everything else properly?

3Garrett3
11-11-2014, 02:11 AM
Yeah, I'm annoyed I didn't manage to get the proggy to help you out, but I'm going to leave it running overnight again to see what happens :)

Also this account has 72 WC so I doubt it's an issue with that, I think the pathing with SPS may be getting broken, or it's managed to log out for a long time without me noticing. When I came back the bot was still running fine though

EDIT: I forgot to mention, which is fairly important, it seemingly can't enter my PIN, which is fine if I put it in manually and then start it, but if the account relogs it just can't seem to enter my bank pin for some reason

The issue with the pin is that I've never had a bank pin and didn't even remember that they existed. I'll look up how to put them in and we'll go from there haha, it will be in the next Rev.


But the script is walking/banking and doing everything else properly?

This is extremely confusing, I won't lie. Hopefully I get someone confirming or you can wait a day or two, I won't have time to test it tonight or tomorrow night I don't think.

TkrZ
11-11-2014, 02:24 AM
HOLY SHIT! I only fucking run this last night! what the fuck?

http://puu.sh/cLP3s/146dc90e34.png

akarigar
11-11-2014, 02:57 AM
The issue with the pin is that I've never had a bank pin and didn't even remember that they existed. I'll look up how to put them in and we'll go from there haha, it will be in the next Rev.


pinScreen.enter(players[currentPlayer].bankPin);

Incurable
11-11-2014, 03:52 AM
HOLY SHIT! I only fucking run this last night! what the fuck?

http://puu.sh/cLP3s/146dc90e34.png

Relax mate, you've been here long enough to understand that it happens and you shouldn't ever be botting on an account you really care about.

TkrZ
11-11-2014, 05:43 AM
I'm just extremely, extremely surprised is all

Incurable
11-11-2014, 08:54 AM
I'm just extremely, extremely surprised is all

You got banned after cutting 763 logs in 11 hours, there's nothing to be surprised about, your account got stuck in some loop that Garrett hasn't encountered yet and because of it you got banned. It happens, so the best thing you can do now is to help Garrett fix it so that it doesn't affect anyone else. :p

Harry
11-11-2014, 10:20 AM
You got banned after cutting 763 logs in 11 hours, there's nothing to be surprised about, your account got stuck in some loop that Garrett hasn't encountered yet and because of it you got banned. It happens, so the best thing you can do now is to help Garrett fix it so that it doesn't affect anyone else. :p

It's more likely that he ran another script though I would guess, unless bans are instant now of days...

Working good for me still,

================================================== ======
3Garrett3's Evergreen Cutter Rev 9 Progress Report
Time Run: 11 Hours, 28 Minutes and 42 Seconds
Logs Cut: 4900
Logs Per Hour: 427
Loads Done: 165
Profit Made: 1269100
Profit Per Hour: 110563
Used Lodestone Reset: 1 times
================================================== ======
0: True | 560 Logs | 20 Loads | Did not fail
1: False | 0 Logs | 0 Loads | Did not fail
2: True | 1204 Logs | 40 Loads | Did not fail
3: True | 812 Logs | 28 Loads | Did not fail
4: True | 420 Logs | 12 Loads | Did not fail
5: True | 420 Logs | 13 Loads | Did not fail
6: True | 196 Logs | 7 Loads | Did not fail
7: True | 700 Logs | 24 Loads | Did not fail
8: True | 588 Logs | 21 Loads | Did not fail

Incurable
11-11-2014, 10:23 AM
It's more likely that he ran another script though I would guess, unless bans are instant now of days...

Working good for me still,

Probably, but they do ban pretty fast now.

3Garrett3
11-11-2014, 03:25 PM
But the script is walking/banking and doing everything else properly?

See Harry's post above, running for 11 hours. It seems to be working fine right now so I'm extremely confused what's happening with yours.


I'm just extremely, extremely surprised is all

If you've only used my script then this would be the first public acknowledgement that my script has definitely caused a ban. Inc had a few banned but he's crazy and bots everything so who knows. I couldn't even get my suicide account banned after a week of using this nonstop. In any event, it seems like the loop it got stuck in was not very good. There are failsafes which are supposed to stop the script if it gets stuck like that, but apparently they didn't work well. Hopefully someone can replicate it so that I know what's happening.

TkrZ
11-11-2014, 09:32 PM
Probably, but they do ban pretty fast now.


See Harry's post above, running for 11 hours. It seems to be working fine right now so I'm extremely confused what's happening with yours.



If you've only used my script then this would be the first public acknowledgement that my script has definitely caused a ban. Inc had a few banned but he's crazy and bots everything so who knows. I couldn't even get my suicide account banned after a week of using this nonstop. In any event, it seems like the loop it got stuck in was not very good. There are failsafes which are supposed to stop the script if it gets stuck like that, but apparently they didn't work well. Hopefully someone can replicate it so that I know what's happening.



The reason I thought I'd bring this to your attention, as this is in fact, the ONLY script I have run on this account, I'm certainly not blaming you or anything of the sort, I shouldn't have left it on for such a long time without supervision haha, but I'd just be wary if you're using this script, as they may have their eyes on this particular method, either that or my character must have looked as obvious as fuck if it was looping

Quentini
11-11-2014, 10:41 PM
The reason I thought I'd bring this to your attention, as this is in fact, the ONLY script I have run on this account, I'm certainly not blaming you or anything of the sort, I shouldn't have left it on for such a long time without supervision haha, but I'd just be wary if you're using this script, as they may have their eyes on this particular method, either that or my character must have looked as obvious as fuck if it was looping

It is more than likely the latter. I have used this script since release and have not been banned currently. I wasn't using the Rev you were using though.

This is today's proggy. I noticed last night's stopped after 4 hours due to the same thing-

[12:04:53] DEBUG: Lodestone teleporting due to failure
================================================== ======
3Garrett3's Evergreen Cutter Rev 9 Progress Report
Time Run: 1 Hours, 41 Minutes and 59 Seconds
Logs Cut: 560
Logs Per Hour: 329
Loads Done: 18
Profit Made: 141120
Profit Per Hour: 83021
Used Lodestone Reset: 0 times
Antibans Performed: 0
Average Time Finding Trees: 1633ms
Rested: 1 Times
Rested for: 11 Minutes and 30 Seconds
================================================== ======
0: False | 560 Logs | 18 Loads | Opening Bank
Successfully executed.

3Garrett3
11-11-2014, 11:25 PM
It is more than likely the latter. I have used this script since release and have not been banned currently. I wasn't using the Rev you were using though.

This is today's proggy. I noticed last night's stopped after 4 hours due to the same thing-

[12:04:53] DEBUG: Lodestone teleporting due to failure
================================================== ======
3Garrett3's Evergreen Cutter Rev 9 Progress Report
Time Run: 1 Hours, 41 Minutes and 59 Seconds
Logs Cut: 560
Logs Per Hour: 329
Loads Done: 18
Profit Made: 141120
Profit Per Hour: 83021
Used Lodestone Reset: 0 times
Antibans Performed: 0
Average Time Finding Trees: 1633ms
Rested: 1 Times
Rested for: 11 Minutes and 30 Seconds
================================================== ======
0: False | 560 Logs | 18 Loads | Opening Bank
Successfully executed.

Do you happen to have a screenshot in your main Simba folder called "Evergreens.png" or something like that? It should take screenshots of when it fails. If so, could you post it so I know why the banking isn't working?

xCrazyGuyNL
11-12-2014, 12:32 AM
Very nice place to train woodcutting, much trees, bank is in short range, but sometimes it walks to varrock and keep on walking to somewhere i don't know because i stopped the script when i saw it was walking in the wrong direction...

Anyways, good script... trained to lvl 50 already only using this script, and made lots of money (ingame ofcourse) :D

Incurable
11-12-2014, 01:22 AM
The reason I thought I'd bring this to your attention, as this is in fact, the ONLY script I have run on this account, I'm certainly not blaming you or anything of the sort, I shouldn't have left it on for such a long time without supervision haha, but I'd just be wary if you're using this script, as they may have their eyes on this particular method, either that or my character must have looked as obvious as fuck if it was looping

I'm almost certain that you got banned because it broke and entered that loop, something that hasn't been encountered before, not just because you ran this script. If you ran it and it worked flawlessly, chances are you'd be fine. Don't worry, we don't think you're blaming Garrett. :p

Quentini
11-12-2014, 01:35 AM
Do you happen to have a screenshot in your main Simba folder called "Evergreens.png" or something like that? It should take screenshots of when it fails. If so, could you post it so I know why the banking isn't working?

[01:41:52]: -- ERROR: TRSLodestoneScreen.teleportTo(): lodestone screen never appeared
[01:41:52]: -- TPlayer.logout()
[01:41:55]: ---- Waiting for login screen...
[01:41:56]: ---- Waiting for login screen...
[01:41:57]: ---- Waiting for login screen...
[01:41:58]: ---- Waiting for login screen...
[01:41:59]: -- TPlayer.logout(): True
[01:41:59]: ---- All players inactive...

Looks like an additional failsafe needs to be added for this screen to appear in-case of lag? It happens randomly if at all throughout the script, so that is the only reason I can think of why the lodestone screen doesn't appear.

Edit: This is the reason for last night's script failure after 4 hours as well.

Harry
11-12-2014, 02:54 PM
================================================== ======
3Garrett3's Evergreen Cutter Rev 9 Progress Report
Time Run: 19 Hours, 3 Minutes and 23 Seconds
Logs Cut: 7326
Logs Per Hour: 384
Loads Done: 247
Profit Made: 1846152
Profit Per Hour: 96877
Used Lodestone Reset: 4 times
================================================== ======
0: True | 1558 Logs | 52 Loads | Did not fail
1: False | 0 Logs | 0 Loads | Did not fail
2: True | 1512 Logs | 50 Loads | Did not fail
3: True | 840 Logs | 28 Loads | Did not fail
4: False | 56 Logs | 1 Loads | Opening Bank
5: False | 756 Logs | 25 Loads | Did not fail
6: True | 1288 Logs | 46 Loads | Did not fail
7: True | 1316 Logs | 45 Loads | Did not fail
8: False | 0 Logs | 0 Loads | Did not fail

False people I believe are from an SRL bug of multi-logging into same account, since I run this on more than one Simba with the same army.

Tiny change: cutTrees() has no clickPoll() in it. I had the poll notification up on a few of my characters for some reason. Think that's why my logs/hour is a bit lower than it should be -- plus the SRL bug with player switching (https://villavu.com/forum/issue.php?issueid=362), of course.

So yeah, super good! Now add stats whenever you get time, or I will add them for you! ;-P

3Garrett3
11-12-2014, 04:05 PM
[01:41:52]: -- ERROR: TRSLodestoneScreen.teleportTo(): lodestone screen never appeared
[01:41:52]: -- TPlayer.logout()
[01:41:55]: ---- Waiting for login screen...
[01:41:56]: ---- Waiting for login screen...
[01:41:57]: ---- Waiting for login screen...
[01:41:58]: ---- Waiting for login screen...
[01:41:59]: -- TPlayer.logout(): True
[01:41:59]: ---- All players inactive...

Looks like an additional failsafe needs to be added for this screen to appear in-case of lag? It happens randomly if at all throughout the script, so that is the only reason I can think of why the lodestone screen doesn't appear.

Edit: This is the reason for last night's script failure after 4 hours as well.

So you don't have a screenshot anywhere of what actually happened though? I wish I knew what was happening when it failed, it would just make it easier to fix if I knew what Simba was looking at when it was trying to lodestone. If the function is failing, it's an SRL bug because I'm just calling the SRL function. I can try to look into why it would fail but I'm not really willing to tinker with custom SRL mods any more than required.


False people I believe are from an SRL bug of multi-logging into same account, since I run this on more than one Simba with the same army.

Tiny change: cutTrees() has no clickPoll() in it. I had the poll notification up on a few of my characters for some reason. Think that's why my logs/hour is a bit lower than it should be -- plus the SRL bug with player switching (https://villavu.com/forum/issue.php?issueid=362), of course.

So yeah, super good! Now add stats whenever you get time, or I will add them for you! ;-P

Hmm, the poll is supposed to go away when you first log in. I had to custom make my poll function because SRL didn't have one at the time, but now they do so maybe it's best to throw in the SRL one instead. Also, if you click the little flashing poll box on the right (above inventory) and let it tell you all about how wonderful polls are, I don't think it pops up anymore.

Tonight I plan on doing maintenance to this bad boy, hopefully I remember how to add stats and I can do that. Unless I get some screenies of these very obscure bugs I don't know how I'll be able to fix them because I'm running it for days on end.

Todo:
Pinscreen, Stats, Poll fix, .txt Saving, ???

Quentini
11-12-2014, 04:28 PM
So you don't have a screenshot anywhere of what actually happened though? I wish I knew what was happening when it failed, it would just make it easier to fix if I knew what Simba was looking at when it was trying to lodestone. If the function is failing, it's an SRL bug because I'm just calling the SRL function. I can try to look into why it would fail but I'm not really willing to tinker with custom SRL mods any more than required.



Hmm, the poll is supposed to go away when you first log in. I had to custom make my poll function because SRL didn't have one at the time, but now they do so maybe it's best to throw in the SRL one instead. Also, if you click the little flashing poll box on the right (above inventory) and let it tell you all about how wonderful polls are, I don't think it pops up anymore.

Tonight I plan on doing maintenance to this bad boy, hopefully I remember how to add stats and I can do that. Unless I get some screenies of these very obscure bugs I don't know how I'll be able to fix them because I'm running it for days on end.

Todo:
Pinscreen, Stats, Poll fix, .txt Saving, ???

No screenshot of the instance occurring.

Harry
11-12-2014, 05:12 PM
Hmm, the poll is supposed to go away when you first log in. I had to custom make my poll function because SRL didn't have one at the time, but now they do so maybe it's best to throw in the SRL one instead. Also, if you click the little flashing poll box on the right (above inventory) and let it tell you all about how wonderful polls are, I don't think it pops up anymore.

<snip>

Pinscreen, Stats, Poll fix, .txt Saving, ???
It probably didn't detect it on login (maybe lagged or something).
Your function for closing it works just fine! It just wasn't in the cutTrees function; adding it there was all I had to do to remedy it.

Also, .txt of what? Debug is saved automatically into \Includes\srl-6\logs, if that's what you mean. Shouldn't need another I would think.


No screenshot of the instance occurring.
The lodestone teleport is built into SRL; suppose Garrett could rerun lodeTele() one more time if it failed the first time?

Ashaman88
11-12-2014, 05:23 PM
False people I believe are from an SRL bug of multi-logging into same account, since I run this on more than one Simba with the same army.

Tiny change: cutTrees() has no clickPoll() in it. I had the poll notification up on a few of my characters for some reason. Think that's why my logs/hour is a bit lower than it should be -- plus the SRL bug with player switching (https://villavu.com/forum/issue.php?issueid=362), of course.

So yeah, super good! Now add stats whenever you get time, or I will add them for you! ;-P

SRL stats no work no more. It's been down for over a year now I believe

3Garrett3
11-12-2014, 05:56 PM
It probably didn't detect it on login (maybe lagged or something).
Your function for closing it works just fine! It just wasn't in the cutTrees function; adding it there was all I had to do to remedy it.

Also, .txt of what? Debug is saved automatically into \Includes\srl-6\logs, if that's what you mean. Shouldn't need another I would think.


Hmm that's interesting. I'm wondering if SRL doesn't wait long enough after logging in, because sometimes I've noticed that after login the camera doesn't get set to highest angle. I'm 99.9% sure I have angle sets after each login though, so maybe just a long enough wait is required, that way it won't miss the camera and the poll stuff.

I was thinking .txt of all my debugs. It doesn't automatically save all writeln's does it? I figure if I save the WORKING_DEBUG stuff to .txt it won't have to be in the debug box all the time but it will be available for extreme debugging occurances like these one-off bugs.


SRL stats no work no more. It's been down for over a year now I believe

Woo now Harry can't make me re-learn how to impliment them! I'd only seen them in Cohen's Superheater and assumed just nobody else bothered.

Harry
11-12-2014, 06:37 PM
SRL stats no work no more. It's been down for over a year now I believe
Works just fine? Wed Nov 12 17:24:39 2014 (http://stats.villavu.com/commit/32965783) -- it's even your script :p


I was thinking .txt of all my debugs. It doesn't automatically save all writeln's does it? I figure if I save the WORKING_DEBUG stuff to .txt it won't have to be in the debug box all the time but it will be available for extreme debugging occurances like these one-off bugs.
print() saves to SRL's log, guess your own function for a separate logfile would work too.

Ashaman88
11-12-2014, 07:14 PM
Works just fine? Wed Nov 12 17:24:39 2014 (http://stats.villavu.com/commit/32965783) -- it's even your script :p


print() saves to SRL's log, guess your own function for a separate logfile would work too.

Woah even the site was down for like a year... but the stats still don't update I think. That was the original problem, you can see the commits but the scripts stats don't update: http://stats.villavu.com/script/1365

Man I had even removed them from most of my scripts since it hadn't been fixed for so long, but at least you can see recent commits again

Incurable
11-12-2014, 10:23 PM
Woah even the site was down for like a year... but the stats still don't update I think. That was the original problem, you can see the commits but the scripts stats don't update: http://stats.villavu.com/script/1365

Man I had even removed them from most of my scripts since it hadn't been fixed for so long, but at least you can see recent commits again

So how come they've never been fixed? What's wrong with them exactly?

Ashaman88
11-12-2014, 10:30 PM
So how come they've never been fixed? What's wrong with them exactly?

You would need to search around the forums... there's been several threads about it... but it had something to do with too much data? Or overflowing of the data? I can't remember. I even think someone tried to make a new one, but I guess that didn't pan out... idk!

Incurable
11-12-2014, 11:14 PM
You would need to search around the forums... there's been several threads about it... but it had something to do with too much data? Or overflowing of the data? I can't remember. I even think someone tried to make a new one, but I guess that didn't pan out... idk!

But... but... you're Ashaman88! You know everything about scripts and script related stuffs!

3Garrett3
11-12-2014, 11:53 PM
But... but... you're Ashaman88! You know everything about scripts and script related stuffs!

He's been living off the script writing script for too long.

Incurable
11-13-2014, 12:42 AM
He's been living off the script writing script for too long.

Oh right, I keep forgetting that you SRL mems have that... that's just cheating, no wonder you all find it so easy to make scripts.

ayzee5793
11-13-2014, 02:34 AM
Alrighty, well as an update garrett, I finally got it working, not sure how but i turned it on and it suddenly worked lol. Then I ran it 4 hours on my ironman (never been botted), instapermban. Good script though! Worked great up to the ban haha.

3Garrett3
11-13-2014, 03:09 AM
Alrighty, well as an update garrett, I finally got it working, not sure how but i turned it on and it suddenly worked lol. Then I ran it 4 hours on my ironman (never been botted), instapermban. Good script though! Worked great up to the ban haha.

This is worrying. I haven't experienced a ban yet, but 4 hours on a never botted account might mean Jagex is getting suspicious of this script...

Either way, I'm about to release another revision with just a few updates. Mainly I know for sure now that it takes a screenshot on fail (saves to the script folder) and saves the debug to a .txt file (also in script folder) so that people don't need to flood their debug box but all debug information is still saved. It will also save the proggy in case you accidentally close it. I'm just testing the update for another 30 minutes or so and then I'll update the first post.

Quentini
11-13-2014, 04:05 AM
Oh right, I keep forgetting that you SRL mems have that... that's just cheating, no wonder you all find it so easy to make scripts.

If this is the case, then I need to actually sit down and make a script to apply for SRL Member once I meet the other requirements :D

rudeboy99999
11-15-2014, 07:36 PM
Great script, often use this on my Ironman.

It does quite often struggle to find the bank (seems to run right past it and up past the GE)

JJordan
11-15-2014, 09:01 PM
I've been loving this script, and been using it while I work on my private woodcutting bot.
Here are some proggies, running it on 4 accounts, the account with only an hour ish run time failed at around 29 hours, the others still going strong.
I believe it failed because lodestone teleport failure or something like that.

http://s24.postimg.org/5v1k9cxqd/Proggies.png

bruinebanaan
11-16-2014, 10:00 PM
how do you run multiple bots?

Hoodz
11-16-2014, 10:04 PM
how do you run multiple bots?

open another simba client and open the script again.

bruinebanaan
11-16-2014, 10:08 PM
i keep getting login limit exceeded

bruinebanaan
11-16-2014, 10:42 PM
open another simba client and open the script again.

i keep getting login limit exceeded

Hoodz
11-16-2014, 10:46 PM
i keep getting login limit exceeded

idk how to fix that :S

bruinebanaan
11-16-2014, 10:48 PM
idk how to fix that :S

nvm fixed it

Incurable
11-17-2014, 01:28 AM
idk how to fix that :S

It happens when you try and log more than one account into the same world. There's some workaround (making random.dat read only, I think?) for it but I can never remember what it is off the top of my head.

Hoodz
11-17-2014, 07:43 AM
It happens when you try and log more than one account into the same world. There's some workaround (making random.dat read only, I think?) for it but I can never remember what it is off the top of my head.

Mmh i never had this problem

Incurable
11-17-2014, 09:34 AM
Mmh i never had this problem

You probably already did the fix a while ago and forgot about it, or did it to fix some other problem.

Hoodz
11-17-2014, 12:17 PM
You probably already did the fix a while ago and forgot about it, or did it to fix some other problem.

nope :P

Incurable
11-17-2014, 12:19 PM
nope :P

:whistling:

Harrier
11-17-2014, 12:27 PM
Mmh i never had this problem
Guessing you made the random. Dat as read only? +many injection /reflection bots do it for you

3Garrett3
11-17-2014, 05:52 PM
I've been loving this script, and been using it while I work on my private woodcutting bot.
Here are some proggies, running it on 4 accounts, the account with only an hour ish run time failed at around 29 hours, the others still going strong.
I believe it failed because lodestone teleport failure or something like that.

http://s24.postimg.org/5v1k9cxqd/Proggies.png

Thanks for the proggies! If you're running the latest version and have a screenshot saved of when it failed, that would be helpful with trying to figure out what happened.


Great script, often use this on my Ironman.

It does quite often struggle to find the bank (seems to run right past it and up past the GE)

Are you definitely using the most recent version? I'll touch up the map settings a bit tonight I guess, but I'd tested this for days of running and never seen it end up in the GE since I fixed it last time.

serajin
11-17-2014, 06:21 PM
Great script! Been using it for about 2 weeks now with very few problems.

JJordan
11-17-2014, 07:01 PM
Thanks for the proggies! If you're running the latest version and have a screenshot saved of when it failed, that would be helpful with trying to figure out what happened.



Are you definitely using the most recent version? I'll touch up the map settings a bit tonight I guess, but I'd tested this for days of running and never seen it end up in the GE since I fixed it last time.

Ill try to find that once i'm out of class and at my desktop!

Edit: Here it is http://imgur.com/Wy2bFGM

Brose
11-18-2014, 08:32 AM
================================================== ======
3Garrett3's Evergreen Cutter Rev 10 Progress Report
Time Run: 3 Hours, 57 Minutes and 21 Seconds
Logs Cut: 1084
Logs Per Hour: 274
Loads Done: 38
Profit Made: 243900
Profit Per Hour: 61652
Used Lodestone Reset: 11 times
Antibans Performed: 122
Average Time Finding Trees: 2051ms
Rested: 1 Times
Rested for: 21 Minutes and 6 Seconds
================================================== ======

This is with Fletch = True
However for it to cut the logs properly, I usually have to click on it, let the 3 big icons appear, click craft and select the shafts at least once.
There was once i neglected this step and ended with an inventory of unstrung bows and the script stops because it had no idea what to do.
Another issue is sometimes it will teleport to lodestone, fight the aggressive mob which spawns near it and bugs out. Usually not an issue if you start the script near the bank or near the body rune altar entrance.

3Garrett3
11-18-2014, 03:22 PM
================================================== ======
3Garrett3's Evergreen Cutter Rev 10 Progress Report
Time Run: 3 Hours, 57 Minutes and 21 Seconds
Logs Cut: 1084
Logs Per Hour: 274
Loads Done: 38
Profit Made: 243900
Profit Per Hour: 61652
Used Lodestone Reset: 11 times
Antibans Performed: 122
Average Time Finding Trees: 2051ms
Rested: 1 Times
Rested for: 21 Minutes and 6 Seconds
================================================== ======

This is with Fletch = True
However for it to cut the logs properly, I usually have to click on it, let the 3 big icons appear, click craft and select the shafts at least once.
There was once i neglected this step and ended with an inventory of unstrung bows and the script stops because it had no idea what to do.
Another issue is sometimes it will teleport to lodestone, fight the aggressive mob which spawns near it and bugs out. Usually not an issue if you start the script near the bank or near the body rune altar entrance.

Thank you for the report! I've noticed the bug where it won't click the shafts when fletching, but I'm using the SRL function which is supposed to select the slot, so I always assumed SRL needed updating there. I'll have a look at fletching in the near future because it could use a couple tune-ups anyway.

Not sure what's going on with the lodestone stuff, it shouldn't have any affect if it fights or not but I'll have a look into that too.

Ross
11-18-2014, 08:54 PM
Thank you for the report! I've noticed the bug where it won't click the shafts when fletching, but I'm using the SRL function which is supposed to select the slot, so I always assumed SRL needed updating there. I'll have a look at fletching in the near future because it could use a couple tune-ups anyway.

Not sure what's going on with the lodestone stuff, it shouldn't have any affect if it fights or not but I'll have a look into that too.

Have it look for the DTM and then point to the slot.

3Garrett3
11-18-2014, 09:06 PM
Have it look for the DTM and then point to the slot.

Yeah the thing about the whole fletching section is that it started private so it was basically the exact same as Ashaman's fletcher. It still is extremely similar, and I should probably flesh it out to be a little more stable than a patchwork of functions.

HardcoreBottingMan
11-23-2014, 02:37 AM
Just finished running this, great work man, worked perfectly for me no problems!


================================================== ======
3Garrett3's Evergreen Cutter Rev 10 Progress Report
Time Run: 10 Hours, 25 Minutes and 10 Seconds
Logs Cut: 3891
Logs Per Hour: 373
Loads Done: 135
Profit Made: 914385
Profit Per Hour: 87757
Used Lodestone Reset: 0 times
Rested: 2 Times
Rested for: 1 Hours, 56 Seconds
================================================== ======
0: True | 3891 Logs | 135 Loads | Did not fail

3Garrett3
11-23-2014, 09:09 PM
Just finished running this, great work man, worked perfectly for me no problems!


================================================== ======
3Garrett3's Evergreen Cutter Rev 10 Progress Report
Time Run: 10 Hours, 25 Minutes and 10 Seconds
Logs Cut: 3891
Logs Per Hour: 373
Loads Done: 135
Profit Made: 914385
Profit Per Hour: 87757
Used Lodestone Reset: 0 times
Rested: 2 Times
Rested for: 1 Hours, 56 Seconds
================================================== ======
0: True | 3891 Logs | 135 Loads | Did not fail

Great to hear, thanks for the proggy!

Brose
11-23-2014, 11:18 PM
Thank you for the report! I've noticed the bug where it won't click the shafts when fletching, but I'm using the SRL function which is supposed to select the slot, so I always assumed SRL needed updating there. I'll have a look at fletching in the near future because it could use a couple tune-ups anyway.

Not sure what's going on with the lodestone stuff, it shouldn't have any affect if it fights or not but I'll have a look into that too.

I run this script almost on a daily basis. There is also another weird bug which happens sometimes when Fletch = True. It will fletch once. Then it will stop and say it is lost and then teleport to lodestone. I am not sure issit because i had the progressScreen opened. Sometimes it works even with progressScreenIsOpen, so I am not very sure.

icyhottt
11-25-2014, 04:07 AM
not working for me (sorry if this is noob mistake) I feel as if this is probably operator error



---- Succesfully freed SMART[0]
Successfully executed.
The following bitmaps were not freed: [SMART Debug Image]

3Garrett3
11-25-2014, 04:14 AM
not working for me (sorry if this is noob mistake) I feel as if this is probably operator error



---- Succesfully freed SMART[0]
Successfully executed.
The following bitmaps were not freed: [SMART Debug Image]

Can you give me more of the debug box? I need like the 5-10 lines above that probably. You can post using [report] and [/ report] (without the space in the second tag) and it will format it nice for me to read.

In the mean time, make sure you set the script up exactly word for work the way I've described in the first post.

Edit:

I just tested the script and it works for me. Make sure that if the charity thing is up to close it, SRL doesn't have a function yet to close it.

icyhottt
11-25-2014, 04:48 AM
I have to post 5 times to do this (sorry in advance for any spam)

icyhottt
11-25-2014, 05:03 AM
3 more posts once again I apologize for this

icyhottt
11-25-2014, 05:04 AM
2 more and I can post my error log

icyhottt
11-25-2014, 05:05 AM
i hope this is the last one

icyhottt
11-25-2014, 05:07 AM
SRL: Logfile = C:\Simba\Includes\SRL-6/logs/SRL log (24-11-14 at 11.37.00 PM).txt
-- setupSRL()
---- Setting up SRL...
---- attempting to spawn smart, attempt #: 1
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- ERROR: Failed To Find Path: C:\Program Files (x86)\Java\
---------- WARNING: Failed to find your Java path
---------- HINT: If RS is failing to switch to OpenGL mode, add JRE to your systems path before JDK (if you have JDK)
-------- getJavaPath()
-------- Using parameters [http://world60a.runescape.com/, f2507090972695331013]
-------- Using plugins "d3d9.dll"
------ Failed to spawn a SMART client
---- initSmart()
---- attempting to spawn smart, attempt #: 5
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- ERROR: Failed To Find Path: C:\Program Files (x86)\Java\
---------- WARNING: Failed to find your Java path
---------- HINT: If RS is failing to switch to OpenGL mode, add JRE to your systems path before JDK (if you have JDK)
-------- getJavaPath()
-------- Using parameters [http://world74.runescape.com/, f345846448180964]
-------- Using plugins "d3d9.dll"
------ Failed to spawn a SMART client
---- initSmart()
---- attempting to spawn smart, attempt #: 6
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- ERROR: Failed To Find Path: C:\Program Files (x86)\Java\
---------- WARNING: Failed to find your Java path
---------- HINT: If RS is failing to switch to OpenGL mode, add JRE to your systems path before JDK (if you have JDK)
-------- getJavaPath()
-------- Using parameters [http://world77a.runescape.com/, f7662465409538564837]
-------- Using plugins "d3d9.dll"
------ Failed to spawn a SMART client
---- initSmart()
---- FATAL ERROR: smartSetupDrawing(): Unable to setup SMART drawing
---- Succesfully freed SMART[0]
Successfully executed.
The following bitmaps were not freed: [SMART Debug Image]

icyhottt
11-25-2014, 05:08 AM
SRL: Logfile = C:\Simba\Includes\SRL-6/logs/SRL log (24-11-14 at 11.37.00 PM).txt
-- setupSRL()
---- Setting up SRL...
---- attempting to spawn smart, attempt #: 1
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- ERROR: Failed To Find Path: C:\Program Files (x86)\Java\
---------- WARNING: Failed to find your Java path
---------- HINT: If RS is failing to switch to OpenGL mode, add JRE to your systems path before JDK (if you have JDK)
-------- getJavaPath()
-------- Using parameters [http://world60a.runescape.com/, f2507090972695331013]
-------- Using plugins "d3d9.dll"
------ Failed to spawn a SMART client
---- initSmart()
---- attempting to spawn smart, attempt #: 5
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- ERROR: Failed To Find Path: C:\Program Files (x86)\Java\
---------- WARNING: Failed to find your Java path
---------- HINT: If RS is failing to switch to OpenGL mode, add JRE to your systems path before JDK (if you have JDK)
-------- getJavaPath()
-------- Using parameters [http://world74.runescape.com/, f345846448180964]
-------- Using plugins "d3d9.dll"
------ Failed to spawn a SMART client
---- initSmart()
---- attempting to spawn smart, attempt #: 6
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- ERROR: Failed To Find Path: C:\Program Files (x86)\Java\
---------- WARNING: Failed to find your Java path
---------- HINT: If RS is failing to switch to OpenGL mode, add JRE to your systems path before JDK (if you have JDK)
-------- getJavaPath()
-------- Using parameters [http://world77a.runescape.com/, f7662465409538564837]
-------- Using plugins "d3d9.dll"
------ Failed to spawn a SMART client
---- initSmart()
---- FATAL ERROR: smartSetupDrawing(): Unable to setup SMART drawing
---- Succesfully freed SMART[0]
Successfully executed.
The following bitmaps were not freed: [SMART Debug Image]




these forums have ridiculous rules for posting :/

icyhottt
11-25-2014, 05:11 AM
im not sure what happened to my last post but i tried to post it and it went away ill try again

SRL: Logfile = C:\Simba\Includes\SRL-6/logs/SRL log (24-11-14 at 11.37.00 PM).txt
-- setupSRL()
---- Setting up SRL...
---- attempting to spawn smart, attempt #: 1
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- ERROR: Failed To Find Path: C:\Program Files (x86)\Java\
---------- WARNING: Failed to find your Java path
---------- HINT: If RS is failing to switch to OpenGL mode, add JRE to your systems path before JDK (if you have JDK)
-------- getJavaPath()
-------- Using parameters [http://world60a.runescape.com/, f2507090972695331013]
-------- Using plugins "d3d9.dll"
------ Failed to spawn a SMART client
---- initSmart()
---- attempting to spawn smart, attempt #: 5
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- ERROR: Failed To Find Path: C:\Program Files (x86)\Java\
---------- WARNING: Failed to find your Java path
---------- HINT: If RS is failing to switch to OpenGL mode, add JRE to your systems path before JDK (if you have JDK)
-------- getJavaPath()
-------- Using parameters [http://world74.runescape.com/, f345846448180964]
-------- Using plugins "d3d9.dll"
------ Failed to spawn a SMART client
---- initSmart()
---- attempting to spawn smart, attempt #: 6
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- ERROR: Failed To Find Path: C:\Program Files (x86)\Java\
---------- WARNING: Failed to find your Java path
---------- HINT: If RS is failing to switch to OpenGL mode, add JRE to your systems path before JDK (if you have JDK)
-------- getJavaPath()
-------- Using parameters [http://world77a.runescape.com/, f7662465409538564837]
-------- Using plugins "d3d9.dll"
------ Failed to spawn a SMART client
---- initSmart()
---- FATAL ERROR: smartSetupDrawing(): Unable to setup SMART drawing
---- Succesfully freed SMART[0]
Successfully executed.
The following bitmaps were not freed: [SMART Debug Image]

icyhottt
11-25-2014, 05:36 AM
nevermind! I figured it out we are good to go ill tell you how it goes!

Incurable
11-25-2014, 10:30 AM
nevermind! I figured it out we are good to go ill tell you how it goes!

Please just use the edit button next time. ^^

EDIT: Like this!

vvvvvvvvvv
http://puu.sh/d4OIK/ff1126fc5d.png

:)

icyhottt
11-25-2014, 01:02 PM
oh! im so sorry ill be sure to do so for future reference tyvm!

3Garrett3
11-26-2014, 10:08 PM
oh! im so sorry ill be sure to do so for future reference tyvm!

So we're all good and it's working still?

icyhottt
11-27-2014, 01:23 PM
yes! umm some times it ends for no reason but that's the only thing ive noticed


cool, looking through the logs it says something about "6 hour limit?" and something about failed to open bank/fail
to walk back to trees


alrighhttttt ive been using it a few days now and ive started to notice things, it clicks the subscribe button every now and then and it also clicks the
thing that pops up when you gain experience after cutting a tree.

Botto
11-29-2014, 10:42 AM
Tested it out while I slept and it worked flawlessly. Will aim for a larger progress report soon. Awesome script!

================================================== ======
3Garrett3's Evergreen Cutter Rev 10 Progress Report
Time Run: 8 Hours, 58 Minutes and 46 Seconds
Logs Cut: 3220
Logs Per Hour: 359
Loads Done: 114
Profit Made: 859740
Profit Per Hour: 95743
Used Lodestone Reset: 0 times
Rested: 4 Times
Rested for: 1 Hour, 51 Minutes and 58 Seconds
================================================== ======
0: True | 3220 Logs | 114 Loads | Did not fail

3Garrett3
11-29-2014, 06:45 PM
yes! umm some times it ends for no reason but that's the only thing ive noticed


cool, looking through the logs it says something about "6 hour limit?" and something about failed to open bank/fail
to walk back to trees


alrighhttttt ive been using it a few days now and ive started to notice things, it clicks the subscribe button every now and then and it also clicks the
thing that pops up when you gain experience after cutting a tree.

There is no reason to click the subscribe button. I'm willing to bet that your setup doesn't exactly match mine? Keep your subscribe button off of the main screen and make sure it isn't covering any icons. If it's clicking XP popups there is an option in the graphics settings which disables XP popups. I think that is the standard setup so I would encourage you to look through the steps I mentioned in the first post.


Tested it out while I slept and it worked flawlessly. Will aim for a larger progress report soon. Awesome script!

================================================== ======
3Garrett3's Evergreen Cutter Rev 10 Progress Report
Time Run: 8 Hours, 58 Minutes and 46 Seconds
Logs Cut: 3220
Logs Per Hour: 359
Loads Done: 114
Profit Made: 859740
Profit Per Hour: 95743
Used Lodestone Reset: 0 times
Rested: 4 Times
Rested for: 1 Hour, 51 Minutes and 58 Seconds
================================================== ======
0: True | 3220 Logs | 114 Loads | Did not fail

My favourite part of that is lodestone resets are 0. Literally perfect operation. I can't complain about that! Thanks for the proggy!

icyhottt
11-30-2014, 08:52 AM
[QUOTE=3Garrett3;1320038]There is no reason to click the subscribe button. I'm willing to bet that your setup doesn't exactly match mine? Keep your subscribe button off of the main screen and make sure it isn't covering any icons. If it's clicking XP popups there is an option in the graphics settings which disables XP popups. I think that is the standard setup so I would encourage you to look through the steps I mentioned in the first post.



yes I fixed all that and it runs perfectly you are awesome :)

Botto
12-01-2014, 12:31 AM
A larger proggy. Sadly, I accidentally stopped it.

================================================== ======
3Garrett3's Evergreen Cutter Rev 10 Progress Report
Time Run: 1 Day, 2 Hours, 37 Minutes and 33 Seconds
Logs Cut: 9632
Logs Per Hour: 362
Loads Done: 339
Profit Made: 2513952
Profit Per Hour: 94417
Used Lodestone Reset: 3 times
Rested: 11 Times
Rested for: 6 Hours, 17 Minutes and 37 Seconds
================================================== ======
0: True | 9632 Logs | 339 Loads | Did not fail

---------------------------------------------------------

Annoyingly, my previous account (above) got banned. Entirely my fault - decided to run the bot for a long time with minimum breaks etc. Loaded up another account and it continues to run flawlessly.

================================================== ======
3Garrett3's Evergreen Cutter Rev 10 Progress Report
Time Run: 1 Hour, 59 Minutes and 37 Seconds
Logs Cut: 934
Logs Per Hour: 468
Loads Done: 34
Profit Made: 227896
Profit Per Hour: 114299
Used Lodestone Reset: 0 times
================================================== ======
0: True | 934 Logs | 34 Loads | Did not fail

3Garrett3
12-08-2014, 12:59 PM
I just fired this bad boy up to see if it still worked, and it went smoothly. It failed because tesseract crashed Simba, but nothing I can do about that.


================================================== ======
3Garrett3's Evergreen Cutter Rev 10 Progress Report
Time Run: 5 Hours, 49 Minutes and 40 Seconds
Logs Cut: 2389
Logs Per Hour: 410
Loads Done: 86
Profit Made: 602028
Profit Per Hour: 103301
Used Lodestone Reset: 0 times
Antibans Performed: 0
Average Time Finding Trees: 1361ms
Rested: 3 Times
Rested for: 42 Minutes and 17 Seconds
================================================== ======
0: True | 2389 Logs | 86 Loads | Did not fail

Quentini
12-14-2014, 10:54 PM
I just fired this bad boy up to see if it still worked, and it went smoothly. It failed because tesseract crashed Simba, but nothing I can do about that.


================================================== ======
3Garrett3's Evergreen Cutter Rev 10 Progress Report
Time Run: 5 Hours, 49 Minutes and 40 Seconds
Logs Cut: 2389
Logs Per Hour: 410
Loads Done: 86
Profit Made: 602028
Profit Per Hour: 103301
Used Lodestone Reset: 0 times
Antibans Performed: 0
Average Time Finding Trees: 1361ms
Rested: 3 Times
Rested for: 42 Minutes and 17 Seconds
================================================== ======
0: True | 2389 Logs | 86 Loads | Did not fail


Glad to see the script is continuing to work flawlessly, but I am curious.. what is this tesseract thou speaks of?

3Garrett3
12-15-2014, 01:07 AM
Glad to see the script is continuing to work flawlessly, but I am curious.. what is this tesseract thou speaks of?

Tesseract is the plugin that does text recognition. It's a part of SRL.

Davie2703
12-16-2014, 12:27 AM
Idk if I am missing something or doing something wrong :o But I got this
[00:00:25]: -- setupSRL()
[00:00:25]: ---- Setting up SRL...
[00:00:25]: ---- attempting to spawn smart, attempt #: 1
[00:00:25]: ---- initSmart():
[00:00:25]: ------ Attempting to pair to a previously spawned client
[00:00:25]: ------ smartPairToExistingClient():
[00:00:25]: -------- Found 1 free client(s), attempting to pair to one...
[00:00:25]: ---------- smartSetAsTarget(): Succesfully set SMART[6476] as Simba's target
[00:00:25]: -------- Succesfully paired to a existing client, SMART[6476]
[00:00:25]: ------ smartPairToExistingClient(): result = true
[00:00:25]: ------ Succesfully initialized via pairing to a previously spawned client
[00:00:25]: ---- initSmart()
[00:00:25]: ------ smartSetupDrawing(): Succesfully setup SMART drawing
[00:00:25]: ---- Waiting up to 5 minutes for RS to load...
[00:01:25]: ---- 1 minute(s) have passed, client is not ready yet
[00:02:25]: ---- 2 minute(s) have passed, client is not ready yet
[00:03:25]: ---- 3 minute(s) have passed, client is not ready yet
[00:04:26]: ---- 4 minute(s) have passed, client is not ready yet
[00:05:26]: ---- Client is taking too long to load, terminating...
[00:05:26]: -- setupSRL(): False
Any suggestion to what I need to do? :D
Edit~~ I should probably mention that it doesn't log in it just stands there for the 5 minutes.

3Garrett3
12-16-2014, 01:51 AM
Idk if I am missing something or doing something wrong :o But I got this
[00:00:25]: -- setupSRL()
[00:00:25]: ---- Setting up SRL...
[00:00:25]: ---- attempting to spawn smart, attempt #: 1
[00:00:25]: ---- initSmart():
[00:00:25]: ------ Attempting to pair to a previously spawned client
[00:00:25]: ------ smartPairToExistingClient():
[00:00:25]: -------- Found 1 free client(s), attempting to pair to one...
[00:00:25]: ---------- smartSetAsTarget(): Succesfully set SMART[6476] as Simba's target
[00:00:25]: -------- Succesfully paired to a existing client, SMART[6476]
[00:00:25]: ------ smartPairToExistingClient(): result = true
[00:00:25]: ------ Succesfully initialized via pairing to a previously spawned client
[00:00:25]: ---- initSmart()
[00:00:25]: ------ smartSetupDrawing(): Succesfully setup SMART drawing
[00:00:25]: ---- Waiting up to 5 minutes for RS to load...
[00:01:25]: ---- 1 minute(s) have passed, client is not ready yet
[00:02:25]: ---- 2 minute(s) have passed, client is not ready yet
[00:03:25]: ---- 3 minute(s) have passed, client is not ready yet
[00:04:26]: ---- 4 minute(s) have passed, client is not ready yet
[00:05:26]: ---- Client is taking too long to load, terminating...
[00:05:26]: -- setupSRL(): False
Any suggestion to what I need to do? :D
Edit~~ I should probably mention that it doesn't log in it just stands there for the 5 minutes.

You should make sure that your RS settings are properly set up. Follow the instructions in the first post.

Cyanempire
12-16-2014, 02:24 AM
This script works for me. but from time to time when i check lodestone
recoveries are like 15-20 within hours.

3Garrett3
12-16-2014, 05:02 AM
This script works for me. but from time to time when i check lodestone
recoveries are like 15-20 within hours.

Maybe I'll have to fire it up again and see if it's still working. Sometime this week I'll take a look. If you notice anything in the debug let me know so that way I know what to fix.

Cyanempire
12-16-2014, 05:57 AM
I Think it just because its having a hard time detecting
new trees when all tress are cut
near it. so it lodestone recovers.

kmag99
12-25-2014, 04:18 AM
Nobody should use this script, the anti-ban feature does not work. Ran it for 2 hours this morning and ended up getting banned. This script is currently being watched by jagex i advise against using it

Cyanempire
12-25-2014, 07:55 AM
Nobody should use this script, the anti-ban feature does not work. Ran it for 2 hours this morning and ended up getting banned. This script is currently being watched by jagex i advise against using it

Used it countless of times. never been banned. its not always the script.
it sometimes depends on your char looks and stats. how you bot and world choice.

3Garrett3
12-25-2014, 07:57 PM
Nobody should use this script, the anti-ban feature does not work. Ran it for 2 hours this morning and ended up getting banned. This script is currently being watched by jagex i advise against using it

I'm very sorry for your account. However, bans in RS are typically not instant. If you ran the script for 2 hours I'd doubt it caused a ban instantly. I have run this for weeks without any implications. Be sure to use breaks when possible, and you can always increase the "Antiban" constant in the script. If you have an extremely high WCing level you will find that antiban does not activate often because it only activates during waiting for the tree. It has *passive* antiban in the methods of finding trees and realistic tree finding, etc. If you noticed a loop that it got stuck in, please let me know so I can fix it.

WYD
12-27-2014, 05:17 AM
Error: Plugin(libtesseract2_32) has not been found
Compiling failed.

KeepBotting
12-27-2014, 05:20 AM
Error: Plugin(libtesseract2_32) has not been found
Compiling failed.

https://villavu.com/forum/showthread.php?t=47714

OriginalGM
01-05-2015, 09:05 AM
Hey bro, I need some quick help. trying to get rid of the SRL-playerforms so i can run the smart manager past the 6 hour marker that RS makes your client restart. ive tested it out but the smart manager wont login to the account from the player manager and when i go into the script to edit it to not use that, i get alot of errors. can you possibly make a revision without the player manager? if you got time. if not ill just suffer the 6 hr bench mark. OTHER than that, great f#cking script, brother. runs flawlessly. i run multiple scripts and they all hit 5:59 and then terminate so no doubt is this a superb script. i just want to see a long ass proggy like yours lol for 3 days or see if i can get a new record so you can post it up on here :)

3Garrett3
01-05-2015, 02:56 PM
Hey bro, I need some quick help. trying to get rid of the SRL-playerforms so i can run the smart manager past the 6 hour marker that RS makes your client restart. ive tested it out but the smart manager wont login to the account from the player manager and when i go into the script to edit it to not use that, i get alot of errors. can you possibly make a revision without the player manager? if you got time. if not ill just suffer the 6 hr bench mark. OTHER than that, great f#cking script, brother. runs flawlessly. i run multiple scripts and they all hit 5:59 and then terminate so no doubt is this a superb script. i just want to see a long ass proggy like yours lol for 3 days or see if i can get a new record so you can post it up on here :)

I'm not sure what you mean, do you mean that the script is terminating after the 6 hour logout now?

If so, it has nothing to do with my script because the 6 hour fix is handled by SRL. Removing the playerform would still make the script function the same, so I would suggest making sure your SRL is updated.

If you mean that the script won't log in at all when you're using the player manager, I'd say again that the player form uses SRL and should be working.

Either way, I don't have a whole lot of time to work on this in the next week, I'm really busy IRL. If you read a simple tutorial on script basics and work your way through any part talking about "declarePlayers". In my script you'll find that function set up with the player form. You can set it up to the basic method from the tutorials pretty easily. Then you should just be able to run it like that, the player form will probably pop up and then you can select a player but it won't actually matter what player you pick as long as you don't click cancel.

OriginalGM
01-05-2015, 10:11 PM
I'm not sure what you mean, do you mean that the script is terminating after the 6 hour logout now?

If so, it has nothing to do with my script because the 6 hour fix is handled by SRL. Removing the playerform would still make the script function the same, so I would suggest making sure your SRL is updated.

If you mean that the script won't log in at all when you're using the player manager, I'd say again that the player form uses SRL and should be working.

Either way, I don't have a whole lot of time to work on this in the next week, I'm really busy IRL. If you read a simple tutorial on script basics and work your way through any part talking about "declarePlayers". In my script you'll find that function set up with the player form. You can set it up to the basic method from the tutorials pretty easily. Then you should just be able to run it like that, the player form will probably pop up and then you can select a player but it won't actually matter what player you pick as long as you don't click cancel.

nah, i understand its not your script. your script is flawless. as i said, its runescapes part that makes majority of players log out after 6 hours because of their anti-ban features. nothing script related on that part. but in order to bypass the 6 hour mark, as i stated, is to use the player manager from villavu itself to bypass jagex's 6 hour anti-ban benchmark. BUT with the player form asking for which account to use, the player manager does nothing and sits there after a force restart(keeping the script running no matter what) so it defeats the purpose. and I understand, brother. we are all busy. thats why i wanted to remove the player form and use player manager so it will run the script for me and restart for me and login for me so i dont have to do anything till the accounts get banned LOL. i tried to use the regular player declare format instead of the player form, but i kept getting errors with the procedures. not sure what i was doing wrong, i managed to remove a player form from a previous script but cant get yours down. anyways thanks for the quick reply! ill keep on working on it, as of now im just running 3 accounts regularly till i can use the player manager to keep them up constantly.

3Garrett3
01-06-2015, 12:02 AM
nah, i understand its not your script. your script is flawless. as i said, its runescapes part that makes majority of players log out after 6 hours because of their anti-ban features. nothing script related on that part. but in order to bypass the 6 hour mark, as i stated, is to use the player manager from villavu itself to bypass jagex's 6 hour anti-ban benchmark. BUT with the player form asking for which account to use, the player manager does nothing and sits there after a force restart(keeping the script running no matter what) so it defeats the purpose. and I understand, brother. we are all busy. thats why i wanted to remove the player form and use player manager so it will run the script for me and restart for me and login for me so i dont have to do anything till the accounts get banned LOL. i tried to use the regular player declare format instead of the player form, but i kept getting errors with the procedures. not sure what i was doing wrong, i managed to remove a player form from a previous script but cant get yours down. anyways thanks for the quick reply! ill keep on working on it, as of now im just running 3 accounts regularly till i can use the player manager to keep them up constantly.

I think what's confusing to me is your use of "player form" and "player manager". They mean the exact same thing to me. You mean the Rafiki popup? That's what my script uses and it's SRL's player manager. It should be able to log in when you pick a player through the form, it's weird if it doesn't.

If you can wait until tomorrow I might get a minute to pop it together for you during lunch or something. If you can't force it to work in the next 24 hours just quote me here and I'll hopefully remember to do that. It's only a few lines and I should be able to just grab it out of someone else's script.

If you're impatient (like me) just keep trying and read the errors that Simba gives you. You can search those errors here and they probably have solutions that other people have asked about. If you read the error - I mean really read it - it should usually be self-explanatory about why it isn't working and you'll learn quite a bit from just this simple mod.

OriginalGM
01-10-2015, 04:24 PM
I think what's confusing to me is your use of "player form" and "player manager". They mean the exact same thing to me. You mean the Rafiki popup? That's what my script uses and it's SRL's player manager. It should be able to log in when you pick a player through the form, it's weird if it doesn't.

If you can wait until tomorrow I might get a minute to pop it together for you during lunch or something. If you can't force it to work in the next 24 hours just quote me here and I'll hopefully remember to do that. It's only a few lines and I should be able to just grab it out of someone else's script.

If you're impatient (like me) just keep trying and read the errors that Simba gives you. You can search those errors here and they probably have solutions that other people have asked about. If you read the error - I mean really read it - it should usually be self-explanatory about why it isn't working and you'll learn quite a bit from just this simple mod.

I got it to work bud, but another one bites the dust. just lost 30k logs LOL they keyed me for macroing(major) ban even tho they had no proof, and im fighting them on it. we will see how worthy jag's support team is. its been 2 days and no replies to my emails about it. its okay tho, i have multiple(5 or more) WC accounts lol and it only took 3 days to get 30k logs. another 70k logs and i woulda had 99 wc from just cutting regular trees and 24m lol. even with breaks and all. so idk. maybe its the anti ban in the script? or maybe its just people getting butt hurt that you dont reply and ignore them ingame and they report you. either way, they should have evidence to backup their claims of you macroing or drop the charges(ban).

JamesJ
01-10-2015, 05:56 PM
I got it to work bud, but another one bites the dust. just lost 30k logs LOL they keyed me for macroing(major) ban even tho they had no proof, and im fighting them on it. we will see how worthy jag's support team is. its been 2 days and no replies to my emails about it. its okay tho, i have multiple(5 or more) WC accounts lol and it only took 3 days to get 30k logs. another 70k logs and i woulda had 99 wc from just cutting regular trees and 24m lol. even with breaks and all. so idk. maybe its the anti ban in the script? or maybe its just people getting butt hurt that you dont reply and ignore them ingame and they report you. either way, they should have evidence to backup their claims of you macroing or drop the charges(ban).

What breaks we're you using? I also had an account get banned but the script is amazing, so I am confused also.

3Garrett3
01-12-2015, 03:09 AM
I got it to work bud, but another one bites the dust. just lost 30k logs LOL they keyed me for macroing(major) ban even tho they had no proof, and im fighting them on it. we will see how worthy jag's support team is. its been 2 days and no replies to my emails about it. its okay tho, i have multiple(5 or more) WC accounts lol and it only took 3 days to get 30k logs. another 70k logs and i woulda had 99 wc from just cutting regular trees and 24m lol. even with breaks and all. so idk. maybe its the anti ban in the script? or maybe its just people getting butt hurt that you dont reply and ignore them ingame and they report you. either way, they should have evidence to backup their claims of you macroing or drop the charges(ban).


What breaks we're you using? I also had an account get banned but the script is amazing, so I am confused also.

I'm sorry to hear that both of you have been having bans from using this script. It's very possible that because the area seems to be getting more popular and the script has been publicly available for a while now that Jagex is getting to see a pattern from users of my script. I suggest being careful with your breaking and resting as well as having characters which do not appear to be bots to avoid being reported.

Greytor
01-15-2015, 11:29 PM
Script start fine and login to the world I choosed,but then my character will spawn in the bank and not move and stay in the bank.

Edit: Nevermind realised that I forgot to have slim headers, script works perfectly,will run for a couple hours and see what happens.

3Garrett3
01-16-2015, 03:15 PM
Script start fine and login to the world I choosed,but then my character will spawn in the bank and not move and stay in the bank.

Edit: Nevermind realised that I forgot to have slim headers, script works perfectly,will run for a couple hours and see what happens.

Glad to hear everything is working well!

WYD
01-16-2015, 09:26 PM
Glad to hear everything is working well!

Ummm?
http://i.imgur.com/uiWhZpr.png

3Garrett3
01-16-2015, 09:57 PM
Ummm?
http://i.imgur.com/uiWhZpr.png

Your setup is... wrong. It doesn't match the picture I've posted on the original post at all. I suggest you follow all of the guidelines very diligently because the post above me suggested that the script was "working perfectly".

Aside from thinking that you did something wrong, you haven't given me any information at all which would be useful in solving the problem. Show me the debug box of the script. Tell me what it did to get you to that position. Tell me literally anything at all, other than a picture showing you're logged in and not at the exact spot you should be with the wrong graphics settings.

WYD
01-17-2015, 11:19 PM
Your setup is... wrong. It doesn't match the picture I've posted on the original post at all. I suggest you follow all of the guidelines very diligently because the post above me suggested that the script was "working perfectly".

Aside from thinking that you did something wrong, you haven't given me any information at all which would be useful in solving the problem. Show me the debug box of the script. Tell me what it did to get you to that position. Tell me literally anything at all, other than a picture showing you're logged in and not at the exact spot you should be with the wrong graphics settings.
I'm on the same graphics settings. http://i.imgur.com/r8vJIYU.png

Turpinator
01-18-2015, 12:00 AM
I'm on the same graphics settings. http://i.imgur.com/r8vJIYU.png

Lets play 'spot the differences'
http://i.imgur.com/PpAsjH4.png

And no... the differences in HP, Prayer, summoning, etc do not count.

WYD
01-18-2015, 07:29 AM
Lets play 'spot the differences'
http://i.imgur.com/PpAsjH4.png
And no... the differences in HP, Prayer, summoning, etc do not count.
Umm?
http://i.imgur.com/0YWzpa9.png

terrmiits
01-18-2015, 02:04 PM
================================================== ======
3Garrett3's Evergreen Cutter Rev 10 Progress Report
Time Run: 14 Hours, 55 Minutes and 41 Seconds
Logs Cut: 3416
Logs Per Hour: 229
Loads Done: 118
Profit Made: 782264
Profit Per Hour: 52401
Used Lodestone Reset: 1 times
================================================== ======
0: False | 3416 Logs | 118 Loads | Logged Out


By far the best proggy and longest.
Thank you for this nice script :)

3Garrett3
01-19-2015, 02:43 PM
Umm?
http://i.imgur.com/0YWzpa9.png

Simply close the window and it will never pop up again.

Honestly I'm pretty tired of this entitled attitude you have. That is a one time pop up that used to have an SRL fix for it. If that is no longer working, I'm sorry. However, your method of reporting bugs is disrespectful to not only myself but the other people who have attempted to help you throughout this thread. I will no longer be replying to any posts which simply say "Umm" and have a picture, or any other foolish variation. If you have another problem with my script and would like to continue using it, you should make a useful reply to indicate the problem and I will promptly reply with a recommended solution or script update if required.



================================================== ======
3Garrett3's Evergreen Cutter Rev 10 Progress Report
Time Run: 14 Hours, 55 Minutes and 41 Seconds
Logs Cut: 3416
Logs Per Hour: 229
Loads Done: 118
Profit Made: 782264
Profit Per Hour: 52401
Used Lodestone Reset: 1 times
================================================== ======
0: False | 3416 Logs | 118 Loads | Logged Out


By far the best proggy and longest.
Thank you for this nice script :)

Thank you for the proggy! I'm glad it still works well!

The Mayor
01-24-2015, 08:50 PM
Simply close the window and it will never pop up again.!

You can use

closePopup();

to close all of those popup windows. Works much better now than the first version. Went from 1 -> 51 wc, stopped manually:


================================================== ======
3Garrett3's Evergreen Cutter Rev 10 Progress Report
Time Run: 11 Hours, 11 Minutes and 12 Seconds
Logs Cut: 4643
Logs Per Hour: 415
Loads Done: 166
Profit Made: 1267539
Profit Per Hour: 113306
Used Lodestone Reset: 2 times
Rested: 7 Times
Rested for: 57 Minutes and 6 Seconds
================================================== ======
0: True | 4643 Logs | 166 Loads | Did not fail
Successfully executed.


One thing I did notice was you call pinScreen.isOpen(5000) before you deposit. This makes it pause for 5000ms every time the bank opens. You could remove the 5000 and just call result := _waitBankorPinScreen(5000) in openBank();

3Garrett3
01-26-2015, 01:13 PM
You can use

closePopup();

to close all of those popup windows. Works much better now than the first version. Went from 1 -> 51 wc, stopped manually:


================================================== ======
3Garrett3's Evergreen Cutter Rev 10 Progress Report
Time Run: 11 Hours, 11 Minutes and 12 Seconds
Logs Cut: 4643
Logs Per Hour: 415
Loads Done: 166
Profit Made: 1267539
Profit Per Hour: 113306
Used Lodestone Reset: 2 times
Rested: 7 Times
Rested for: 57 Minutes and 6 Seconds
================================================== ======
0: True | 4643 Logs | 166 Loads | Did not fail
Successfully executed.


One thing I did notice was you call pinScreen.isOpen(5000) before you deposit. This makes it pause for 5000ms every time the bank opens. You could remove the 5000 and just call result := _waitBankorPinScreen(5000) in openBank();

Thanks for the updates, I hadn't realized that it waits 5 seconds every time but it makes sense that it would. I'll change that in the working copy and either release it soon or wait until something goes really wrong with it. Glad it looks like it's still running strong.

wowgnomes
01-26-2015, 11:25 PM
does anyone know how to prevent my computer from lagging while botting on 3-4 accounts w/ this script and multiplayer enabled?

I have a semi-nice computer that can play nearly any game without any lag...
I'll just bot on less accounts in the meantime but wanted to know if you guys had any advice

3Garrett3
01-26-2015, 11:42 PM
does anyone know how to prevent my computer from lagging while botting on 3-4 accounts w/ this script and multiplayer enabled?

I have a semi-nice computer that can play nearly any game without any lag...
I'll just bot on less accounts in the meantime but wanted to know if you guys had any advice

Are you only running 1 Simba with multiplayer enabled? It should not lag, it would likely be your internet which is causing the problems. The only reason RS lags is internet, especially if you have the settings as they should be (minimum). It shouldn't cause any problems if you run with one account (one Simba) or 100 accounts (one Simba).

Once you get into 3-4 Simbas at the same time, it could be that java takes up too many resources. On my computer, 4 Simba/SMART combinations gets my CPU and Memory usages to about 60% each. I suppose a computer with less resources would start to run into problems at that amount.

Jayden C
02-02-2015, 11:13 PM
Ran this on a vps before I went to sleep last night, woke up to this;

http://puu.sh/forNv/974b57f38b.png

3Garrett3
02-02-2015, 11:30 PM
Ran this on a vps before I went to sleep last night, woke up to this;

http://puu.sh/forNv/974b57f38b.png

I think there is a bug in the fletching portion of the script. I'd suggest (for now) just banking the logs which is still fairly profitable for a no-requirement script.

You could also go to the FletchEm function, find the very last portion of it. There should be a writeln saying "Waiting for last slot" or something like that. The loop under that has a "Antiban" and "ClosePopup" (I don't have Simba on this PC so I can't provide exact names, sorry). Comment both of those out (// before each one). That will make it sit doing nothing for the 45 seconds instead of antiban but I have a feeling those two functions are causing it to click and interrupt fletching, which causes it to think fletching failed. Instead of active "antiban" it will look like you go AFK doing nothing for 55 seconds (fletching duration), which seems like a legit thing someone would do.

If you can't work that out due to my awful instructions, I'll attempt to remember tomorrow evening if I have a minute.

Edit: I'm bored and have notepad available.

Find the following. It's inside the FletchEm function.


while t.getTime() < timeOut do
begin
if tabBackpack.countDTM(logDTM) = 0 then Break;
wait(GaussRangeInt(1000,2000));
AntiBan;
if closeAdWindow() then // Add re-click here if closing ad window, have clicking and selecting be a separate function
end;


change it to:


while t.getTime() < timeOut do
begin
if tabBackpack.countDTM(logDTM) = 0 then Break;
wait(GaussRangeInt(1000,2000));
//AntiBan;
//if closeAdWindow() then // Add re-click here if closing ad window, have clicking and selecting be a separate function
end;

Jayden C
02-03-2015, 02:03 AM
I think there is a bug in the fletching portion of the script. I'd suggest (for now) just banking the logs which is still fairly profitable for a no-requirement script.

You could also go to the FletchEm function, find the very last portion of it. There should be a writeln saying "Waiting for last slot" or something like that. The loop under that has a "Antiban" and "ClosePopup" (I don't have Simba on this PC so I can't provide exact names, sorry). Comment both of those out (// before each one). That will make it sit doing nothing for the 45 seconds instead of antiban but I have a feeling those two functions are causing it to click and interrupt fletching, which causes it to think fletching failed. Instead of active "antiban" it will look like you go AFK doing nothing for 55 seconds (fletching duration), which seems like a legit thing someone would do.

If you can't work that out due to my awful instructions, I'll attempt to remember tomorrow evening if I have a minute.

Edit: I'm bored and have notepad available.

Find the following. It's inside the FletchEm function.


while t.getTime() < timeOut do
begin
if tabBackpack.countDTM(logDTM) = 0 then Break;
wait(GaussRangeInt(1000,2000));
AntiBan;
if closeAdWindow() then // Add re-click here if closing ad window, have clicking and selecting be a separate function
end;


change it to:


while t.getTime() < timeOut do
begin
if tabBackpack.countDTM(logDTM) = 0 then Break;
wait(GaussRangeInt(1000,2000));
//AntiBan;
//if closeAdWindow() then // Add re-click here if closing ad window, have clicking and selecting be a separate function
end;



I made the changes, I'll see how they go and post proggys. However I ran it again for the last couple of hours without problems;

http://puu.sh/foPel/2cc1522f10.png

The Mayor
02-04-2015, 05:10 AM
Stopped manually


================================================== ======
3Garrett3's Evergreen Cutter Rev 10 Progress Report
Time Run: 18 Hours, 49 Minutes and 27 Seconds
Logs Cut: 7420
Logs Per Hour: 394
Loads Done: 264
Profit Made: 2559900
Profit Per Hour: 135989
Used Lodestone Reset: 1 times
Rested: 13 Times
Rested for: 1 Hour, 42 Minutes and 52 Seconds
================================================== ======
0: True | 7420 Logs | 264 Loads | Did not fail
Successfully executed.

sskylla
02-09-2015, 11:34 AM
Hi :) Fletching does not work at all, only banks.

+ Keeps crashing next to banker ''failed banking'' and it have putted 1-2 logs to bank and executes. Happens once in couple hours. Any ideas why?

Anyway nice script :) Proggys later -->

3Garrett3
02-09-2015, 03:05 PM
Hi :) Fletching does not work at all, only banks.

+ Keeps crashing next to banker ''failed banking'' and it have putted 1-2 logs to bank and executes. Happens once in couple hours. Any ideas why?

Anyway nice script :) Proggys later -->

Hmm I'm not sure right now. Seems like it might be getting old. I haven't noticed any of those problems myself before, except for the fletching fix which I mentioned a few posts above yours. If you can actually post the full debug (run it with Debug on and Working Debug set to true) that will give me a better idea of what's going on.

sskylla
02-10-2015, 07:29 PM
25002
This is the moment when it fails banking. Looks like its trying too fastly to bank and fails because its not yet even in bank.

When i run it in debug mode where i can see debug log? heh..

3Garrett3
02-10-2015, 07:57 PM
25002
This is the moment when it fails banking. Looks like its trying too fastly to bank and fails because its not yet even in bank.

When i run it in debug mode where i can see debug log? heh..

So it's trying to start banking before it's even inside the bank? This is a strange SPS problem then by the looks of it, it goes into an SPS function (inside SRL, not my script) and shouldn't leave that function until it gets into the bank and the flag goes away. I'll have to consider changing the map around if it keeps happening.

When you run Debug mode (click the checkbox on the popup before running the script) the debug information will show up in the Simba window, it will be under where the code is. That's an awful description but you should see stuff being written there while the script is running. I also encourage you to find the line near the top that says WORKING_DEBUG = False; and change it to WORKING_DEBUG = True; and you will get a whole bunch of information that nobody except me will care about (lots of information on how the script is running).

Hopefully it will give you some information on what's going wrong. It should also save a screenshot and a text file in the folder you're running the script from. If you can post those (I think they should be timestamped in the name of the file) it will also help me figure out what is going wrong.

entengo
02-11-2015, 02:43 AM
This script has problems. It doesn't chop the entire inventory, it only chops 23/28 logs and then goes to bank. It also doesn't show the progress, it says 0 logs chopped after I ran it for hours.

3Garrett3
02-11-2015, 04:39 AM
This script has problems. It doesn't chop the entire inventory, it only chops 23/28 logs and then goes to bank. It also doesn't show the progress, it says 0 logs chopped after I ran it for hours.

Could you follow the instructions I gave above to get the debug information which will help me figure out what is wrong? That will speed up any fixes I need to make.

entengo
02-12-2015, 12:30 AM
Could you follow the instructions I gave above to get the debug information which will help me figure out what is wrong? That will speed up any fixes I need to make.

I banked a few times but it says I chopped 0 logs. It doesn't chop the entire inventory. It only chops 23/28 logs and then banks. The progress doesn't even work.



SRL: Logfile = C:\Simba\Includes\SRL-6/logs/SRL log (11-02-15 at 07.17.15 PM).txt
-- setupSRL()
---- Setting up SRL...
---- attempting to spawn smart, attempt #: 1
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found 1 free client(s), attempting to pair to one...
---------- smartSetAsTarget(): Succesfully set SMART[1752] as Simba's target
-------- Succesfully paired to a existing client, SMART[1752]
------ smartPairToExistingClient(): result = true
------ Succesfully initialized via pairing to a previously spawned client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
------ TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 397}
------ TRSActionBar.__find(): result = true (height = 75)
------ Dynamic interfaces have been set.
---- Client is ready.
---- Setup SRL in 0 Seconds
-- setupSRL(): True
-- sps.init()
---- Path exists (C:\Simba\Includes\SPS\img\runescape_other\EVERGRE EN_MAP_2.png)
---- Setup area "EVERGREEN_MAP_2" in 47ms
-- sps.init()
[19:17:16] DEBUG: Profit per item: 363
-- sps.getPlayerPos(): result = {X = 110, Y = 420}, took 218 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = True
---- Waiting while the player is moving...
-- sps.getPlayerPos(): result = {X = 105, Y = 445}, took 280 ms
---- TRSGameTab.__initTabs(): Setup gametab properties
[19:17:23] WDEBUG: findTree start time: 250
[19:17:23] WDEBUG: RTPA deleting index #: 6
[19:17:23] WDEBUG: RTPA deleting index #: 10
[19:17:23] WDEBUG: RTPA deleting index #: 10
[19:17:23] WDEBUG: Length small, deleting index #: 11
[19:17:23] WDEBUG: RTPA deleting index #: 12
[19:17:23] WDEBUG: RTPA deleting index #: 13
[19:17:23] WDEBUG: Length small, deleting index #: 13
[19:17:23] WDEBUG: RTPA deleting index #: 15
[19:17:23] WDEBUG: Length small, deleting index #: 17
[19:17:23] WDEBUG: Length small, deleting index #: 18
[19:17:23] WDEBUG: ATPA cleaning took: 93
-- sps.getPlayerPos(): result = {X = 105, Y = 445}, took 296 ms
[19:17:24] WDEBUG: Distance to ideal Location: 5
[19:17:24] WDEBUG: Close enough to ideal location, result is center
[19:17:24] WDEBUG: findTree loop starting: 734
[19:17:24] WDEBUG: Current TPA Length: 1783
[19:17:24] WDEBUG: Moving mouse now: 749
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:17:25] WDEBUG: Tree time: 2403
[19:17:25] WDEBUG: Total Tree time: 2403
-- sps.getPlayerPos(): result = {X = 100, Y = 455}, took 250 ms
[19:17:29] WDEBUG: findTree start time: 266
[19:17:29] WDEBUG: Length small, deleting index #: 8
[19:17:29] WDEBUG: RTPA deleting index #: 8
[19:17:29] WDEBUG: RTPA deleting index #: 9
[19:17:30] WDEBUG: Length small, deleting index #: 10
[19:17:30] WDEBUG: RTPA deleting index #: 12
[19:17:30] WDEBUG: Length small, deleting index #: 16
[19:17:30] WDEBUG: ATPA cleaning took: 63
-- sps.getPlayerPos(): result = {X = 100, Y = 455}, took 313 ms
[19:17:30] WDEBUG: Distance to ideal Location: 16
[19:17:30] WDEBUG: Close enough to ideal location, result is center
[19:17:30] WDEBUG: findTree loop starting: 718
[19:17:30] WDEBUG: Current TPA Length: 696
[19:17:30] WDEBUG: Moving mouse now: 734
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:17:31] WDEBUG: Tree time: 2107
[19:17:31] WDEBUG: Total Tree time: 4525
-- sps.getPlayerPos(): result = {X = 105, Y = 445}, took 218 ms
[19:17:35] WDEBUG: findTree start time: 265
[19:17:35] WDEBUG: RTPA deleting index #: 6
[19:17:35] WDEBUG: Length small, deleting index #: 10
[19:17:35] WDEBUG: RTPA deleting index #: 11
[19:17:35] WDEBUG: RTPA deleting index #: 11
[19:17:35] WDEBUG: Length small, deleting index #: 17
[19:17:35] WDEBUG: Length small, deleting index #: 17
[19:17:35] WDEBUG: ATPA cleaning took: 47
-- sps.getPlayerPos(): result = {X = 105, Y = 445}, took 218 ms
[19:17:36] WDEBUG: Distance to ideal Location: 5
[19:17:36] WDEBUG: Close enough to ideal location, result is center
[19:17:36] WDEBUG: findTree loop starting: 593
[19:17:36] WDEBUG: Current TPA Length: 2253
[19:17:36] WDEBUG: Moving mouse now: 593
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:17:37] WDEBUG: Tree time: 2371
[19:17:37] WDEBUG: Total Tree time: 6896
-- sps.getPlayerPos(): result = {X = 95, Y = 445}, took 218 ms
[19:17:41] WDEBUG: findTree start time: 281
[19:17:41] WDEBUG: RTPA deleting index #: 8
[19:17:41] WDEBUG: Length small, deleting index #: 9
[19:17:41] WDEBUG: Length small, deleting index #: 9
[19:17:41] WDEBUG: Length small, deleting index #: 9
[19:17:41] WDEBUG: Length small, deleting index #: 10
[19:17:41] WDEBUG: Length small, deleting index #: 10
[19:17:41] WDEBUG: Length small, deleting index #: 10
[19:17:41] WDEBUG: RTPA deleting index #: 10
[19:17:41] WDEBUG: RTPA deleting index #: 10
[19:17:41] WDEBUG: Length small, deleting index #: 11
[19:17:41] WDEBUG: Length small, deleting index #: 11
[19:17:41] WDEBUG: Length small, deleting index #: 11
[19:17:41] WDEBUG: ATPA cleaning took: 78
-- sps.getPlayerPos(): result = {X = 95, Y = 445}, took 218 ms
[19:17:42] WDEBUG: Distance to ideal Location: 11
[19:17:42] WDEBUG: Close enough to ideal location, result is center
[19:17:42] WDEBUG: findTree loop starting: 656
[19:17:42] WDEBUG: Current TPA Length: 1338
[19:17:42] WDEBUG: Moving mouse now: 656
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:17:43] WDEBUG: Tree time: 1716
[19:17:43] WDEBUG: Total Tree time: 8612
-- sps.getPlayerPos(): result = {X = 95, Y = 445}, took 219 ms
[19:17:47] WDEBUG: findTree start time: 249
[19:17:47] WDEBUG: Length small, deleting index #: 4
[19:17:47] WDEBUG: RTPA deleting index #: 8
[19:17:47] WDEBUG: Length small, deleting index #: 9
[19:17:47] WDEBUG: Length small, deleting index #: 10
[19:17:47] WDEBUG: Length small, deleting index #: 10
[19:17:47] WDEBUG: Length small, deleting index #: 10
[19:17:47] WDEBUG: RTPA deleting index #: 10
[19:17:47] WDEBUG: Length small, deleting index #: 10
[19:17:47] WDEBUG: ATPA cleaning took: 63
-- sps.getPlayerPos(): result = {X = 95, Y = 445}, took 437 ms
[19:17:47] WDEBUG: Distance to ideal Location: 11
[19:17:47] WDEBUG: Close enough to ideal location, result is center
[19:17:47] WDEBUG: findTree loop starting: 795
[19:17:47] WDEBUG: Current TPA Length: 514
[19:17:47] WDEBUG: Moving mouse now: 811
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:17:49] WDEBUG: Tree time: 2652
[19:17:49] WDEBUG: Total Tree time: 11264
-- sps.getPlayerPos(): result = {X = 80, Y = 440}, took 219 ms
[19:17:53] WDEBUG: findTree start time: 250
[19:17:53] WDEBUG: RTPA deleting index #: 0
[19:17:53] WDEBUG: RTPA deleting index #: 0
[19:17:53] WDEBUG: Length small, deleting index #: 4
[19:17:53] WDEBUG: RTPA deleting index #: 6
[19:17:53] WDEBUG: Length small, deleting index #: 6
[19:17:53] WDEBUG: Length small, deleting index #: 7
[19:17:53] WDEBUG: Length small, deleting index #: 7
[19:17:53] WDEBUG: Length small, deleting index #: 7
[19:17:53] WDEBUG: RTPA deleting index #: 7
[19:17:53] WDEBUG: Length small, deleting index #: 8
[19:17:53] WDEBUG: ATPA cleaning took: 63
-- sps.getPlayerPos(): result = {X = 80, Y = 440}, took 203 ms
[19:17:53] WDEBUG: Distance to ideal Location: 25
[19:17:53] WDEBUG: Our Location: {X = 80, Y = 440}
[19:17:53] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:17:53] WDEBUG: Are we North: False
[19:17:53] WDEBUG: Are we East: False
[19:17:53] WDEBUG: We are at {X = 80, Y = 440}, which is W of the ideal point, {X = 105, Y = 440}
[19:17:53] WDEBUG: findTree loop starting: 609
[19:17:53] WDEBUG: Current TPA Length: 308
[19:17:53] WDEBUG: Moving mouse now: 624
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:17:54] WDEBUG: Tree time: 1779
[19:17:54] WDEBUG: Total Tree time: 13043
-- sps.getPlayerPos(): result = {X = 120, Y = 435}, took 219 ms
[19:18:00] WDEBUG: findTree start time: 250
[19:18:00] WDEBUG: RTPA deleting index #: 1
[19:18:01] WDEBUG: Length small, deleting index #: 1
[19:18:01] WDEBUG: Length small, deleting index #: 1
[19:18:01] WDEBUG: Length small, deleting index #: 1
[19:18:01] WDEBUG: Length small, deleting index #: 1
[19:18:01] WDEBUG: RTPA deleting index #: 1
[19:18:01] WDEBUG: RTPA deleting index #: 1
[19:18:01] WDEBUG: Length small, deleting index #: 3
[19:18:01] WDEBUG: RTPA deleting index #: 3
[19:18:01] WDEBUG: Length small, deleting index #: 5
[19:18:01] WDEBUG: Length small, deleting index #: 5
[19:18:01] WDEBUG: ATPA cleaning took: 78
-- sps.getPlayerPos(): result = {X = 120, Y = 435}, took 218 ms
[19:18:01] WDEBUG: Distance to ideal Location: 16
[19:18:01] WDEBUG: Close enough to ideal location, result is center
[19:18:01] WDEBUG: findTree loop starting: 593
[19:18:01] WDEBUG: Current TPA Length: 1748
[19:18:01] WDEBUG: Moving mouse now: 609
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:18:02] WDEBUG: Tree time: 1935
[19:18:02] WDEBUG: Total Tree time: 14993
-- sps.getPlayerPos(): result = {X = 125, Y = 450}, took 218 ms
[19:18:07] WDEBUG: findTree start time: 250
[19:18:07] WDEBUG: Length small, deleting index #: 1
[19:18:07] WDEBUG: Length small, deleting index #: 1
[19:18:07] WDEBUG: Length small, deleting index #: 1
[19:18:07] WDEBUG: Length small, deleting index #: 4
[19:18:07] WDEBUG: Length small, deleting index #: 4
[19:18:07] WDEBUG: ATPA cleaning took: 31
-- sps.getPlayerPos(): result = {X = 125, Y = 450}, took 218 ms
[19:18:07] WDEBUG: Distance to ideal Location: 22
[19:18:07] WDEBUG: Our Location: {X = 125, Y = 450}
[19:18:07] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:18:07] WDEBUG: Are we North: False
[19:18:07] WDEBUG: Are we East: True
[19:18:07] WDEBUG: We are at {X = 125, Y = 450}, which is SE of the ideal point, {X = 105, Y = 440}
[19:18:07] WDEBUG: findTree loop starting: 593
[19:18:07] WDEBUG: Current TPA Length: 439
[19:18:07] WDEBUG: Moving mouse now: 593
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:18:08] WDEBUG: Tree time: 2200
[19:18:08] WDEBUG: Total Tree time: 17193
-- sps.getPlayerPos(): result = {X = 100, Y = 430}, took 218 ms
[19:18:14] WDEBUG: findTree start time: 266
[19:18:14] WDEBUG: RTPA deleting index #: 1
[19:18:14] WDEBUG: Length small, deleting index #: 4
[19:18:14] WDEBUG: Length small, deleting index #: 4
[19:18:14] WDEBUG: RTPA deleting index #: 5
[19:18:14] WDEBUG: Length small, deleting index #: 6
[19:18:14] WDEBUG: Length small, deleting index #: 6
[19:18:15] WDEBUG: Length small, deleting index #: 6
[19:18:15] WDEBUG: Length small, deleting index #: 6
[19:18:15] WDEBUG: RTPA deleting index #: 6
[19:18:15] WDEBUG: Length small, deleting index #: 6
[19:18:15] WDEBUG: Length small, deleting index #: 7
[19:18:15] WDEBUG: RTPA deleting index #: 7
[19:18:15] WDEBUG: Length small, deleting index #: 8
[19:18:15] WDEBUG: ATPA cleaning took: 78
-- sps.getPlayerPos(): result = {X = 100, Y = 430}, took 203 ms
[19:18:15] WDEBUG: Distance to ideal Location: 11
[19:18:15] WDEBUG: Close enough to ideal location, result is center
[19:18:15] WDEBUG: findTree loop starting: 624
[19:18:15] WDEBUG: Current TPA Length: 993
[19:18:15] WDEBUG: Moving mouse now: 624
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:18:16] WDEBUG: Tree time: 1685
[19:18:16] WDEBUG: Total Tree time: 18878
-- sps.getPlayerPos(): result = {X = 90, Y = 410}, took 219 ms
[19:18:21] WDEBUG: findTree start time: 249
[19:18:21] WDEBUG: Length small, deleting index #: 8
[19:18:21] WDEBUG: Length small, deleting index #: 9
[19:18:21] WDEBUG: RTPA deleting index #: 9
[19:18:21] WDEBUG: Length small, deleting index #: 9
[19:18:21] WDEBUG: RTPA deleting index #: 10
[19:18:21] WDEBUG: Length small, deleting index #: 11
[19:18:21] WDEBUG: Length small, deleting index #: 11
[19:18:21] WDEBUG: RTPA deleting index #: 11
[19:18:21] WDEBUG: Length small, deleting index #: 11
[19:18:21] WDEBUG: Length small, deleting index #: 11
[19:18:21] WDEBUG: RTPA deleting index #: 11
[19:18:21] WDEBUG: Length small, deleting index #: 11
[19:18:21] WDEBUG: Length small, deleting index #: 11
[19:18:21] WDEBUG: ATPA cleaning took: 78
-- sps.getPlayerPos(): result = {X = 90, Y = 410}, took 437 ms
[19:18:22] WDEBUG: Distance to ideal Location: 34
[19:18:22] WDEBUG: Our Location: {X = 90, Y = 410}
[19:18:22] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:18:22] WDEBUG: Are we North: True
[19:18:22] WDEBUG: Are we East: False
[19:18:22] WDEBUG: We are at {X = 90, Y = 410}, which is W of the ideal point, {X = 105, Y = 440}
[19:18:22] WDEBUG: findTree loop starting: 858
[19:18:22] WDEBUG: Current TPA Length: 634
[19:18:22] WDEBUG: Moving mouse now: 873
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:18:23] WDEBUG: Tree time: 2355
[19:18:23] WDEBUG: Total Tree time: 21233
-- sps.getPlayerPos(): result = {X = 85, Y = 410}, took 218 ms
[19:18:27] WDEBUG: findTree start time: 249
[19:18:27] WDEBUG: RTPA deleting index #: 2
[19:18:27] WDEBUG: Length small, deleting index #: 5
[19:18:27] WDEBUG: RTPA deleting index #: 7
[19:18:27] WDEBUG: Length small, deleting index #: 10
[19:18:27] WDEBUG: Length small, deleting index #: 10
[19:18:27] WDEBUG: RTPA deleting index #: 10
[19:18:27] WDEBUG: Length small, deleting index #: 10
[19:18:27] WDEBUG: RTPA deleting index #: 11
[19:18:27] WDEBUG: RTPA deleting index #: 11
[19:18:27] WDEBUG: RTPA deleting index #: 12
[19:18:27] WDEBUG: Length small, deleting index #: 13
[19:18:27] WDEBUG: Length small, deleting index #: 13
[19:18:27] WDEBUG: Length small, deleting index #: 13
[19:18:27] WDEBUG: ATPA cleaning took: 78
-- sps.getPlayerPos(): result = {X = 85, Y = 410}, took 218 ms
[19:18:28] WDEBUG: Distance to ideal Location: 36
[19:18:28] WDEBUG: Our Location: {X = 85, Y = 410}
[19:18:28] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:18:28] WDEBUG: Are we North: True
[19:18:28] WDEBUG: Are we East: False
[19:18:28] WDEBUG: We are at {X = 85, Y = 410}, which is W of the ideal point, {X = 105, Y = 440}
[19:18:28] WDEBUG: findTree loop starting: 639
[19:18:28] WDEBUG: Current TPA Length: 2024
[19:18:28] WDEBUG: Moving mouse now: 655
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:18:29] WDEBUG: Tree time: 2043
[19:18:29] WDEBUG: Total Tree time: 23276
-- sps.getPlayerPos(): result = {X = 100, Y = 430}, took 218 ms
[19:18:34] WDEBUG: findTree start time: 266
[19:18:34] WDEBUG: Length small, deleting index #: 2
[19:18:34] WDEBUG: Length small, deleting index #: 4
[19:18:34] WDEBUG: RTPA deleting index #: 4
[19:18:34] WDEBUG: Length small, deleting index #: 4
[19:18:34] WDEBUG: Length small, deleting index #: 6
[19:18:34] WDEBUG: Length small, deleting index #: 6
[19:18:34] WDEBUG: Length small, deleting index #: 9
[19:18:34] WDEBUG: RTPA deleting index #: 9
[19:18:34] WDEBUG: Length small, deleting index #: 10
[19:18:34] WDEBUG: Length small, deleting index #: 10
[19:18:34] WDEBUG: Length small, deleting index #: 10
[19:18:34] WDEBUG: ATPA cleaning took: 78
-- sps.getPlayerPos(): result = {X = 100, Y = 430}, took 218 ms
[19:18:34] WDEBUG: Distance to ideal Location: 11
[19:18:34] WDEBUG: Close enough to ideal location, result is center
[19:18:34] WDEBUG: findTree loop starting: 609
[19:18:34] WDEBUG: Current TPA Length: 925
[19:18:34] WDEBUG: Moving mouse now: 624
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:18:36] WDEBUG: Tree time: 2262
[19:18:36] WDEBUG: Total Tree time: 25538
-- sps.getPlayerPos(): result = {X = 95, Y = 435}, took 219 ms
[19:18:39] WDEBUG: findTree start time: 249
[19:18:39] WDEBUG: RTPA deleting index #: 1
[19:18:39] WDEBUG: RTPA deleting index #: 1
[19:18:39] WDEBUG: Length small, deleting index #: 5
[19:18:39] WDEBUG: Length small, deleting index #: 6
[19:18:39] WDEBUG: Length small, deleting index #: 8
[19:18:39] WDEBUG: Length small, deleting index #: 9
[19:18:39] WDEBUG: Length small, deleting index #: 10
[19:18:39] WDEBUG: Length small, deleting index #: 10
[19:18:39] WDEBUG: Length small, deleting index #: 10
[19:18:39] WDEBUG: ATPA cleaning took: 62
-- sps.getPlayerPos(): result = {X = 95, Y = 435}, took 219 ms
[19:18:40] WDEBUG: Distance to ideal Location: 11
[19:18:40] WDEBUG: Close enough to ideal location, result is center
[19:18:40] WDEBUG: findTree loop starting: 592
[19:18:40] WDEBUG: Current TPA Length: 737
[19:18:40] WDEBUG: Moving mouse now: 608
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:18:40] WDEBUG: Tree time: 1497
[19:18:40] WDEBUG: Total Tree time: 27035
-- sps.getPlayerPos(): result = {X = 85, Y = 450}, took 219 ms
[19:18:45] WDEBUG: findTree start time: 250
[19:18:45] WDEBUG: Length small, deleting index #: 5
[19:18:45] WDEBUG: Length small, deleting index #: 5
[19:18:45] WDEBUG: Length small, deleting index #: 6
[19:18:45] WDEBUG: Length small, deleting index #: 6
[19:18:45] WDEBUG: Length small, deleting index #: 7
[19:18:45] WDEBUG: Length small, deleting index #: 7
[19:18:45] WDEBUG: Length small, deleting index #: 7
[19:18:45] WDEBUG: Length small, deleting index #: 9
[19:18:45] WDEBUG: Length small, deleting index #: 9
[19:18:45] WDEBUG: Length small, deleting index #: 9
[19:18:45] WDEBUG: ATPA cleaning took: 62
-- sps.getPlayerPos(): result = {X = 85, Y = 450}, took 218 ms
[19:18:46] WDEBUG: Distance to ideal Location: 22
[19:18:46] WDEBUG: Our Location: {X = 85, Y = 450}
[19:18:46] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:18:46] WDEBUG: Are we North: False
[19:18:46] WDEBUG: Are we East: False
[19:18:46] WDEBUG: We are at {X = 85, Y = 450}, which is W of the ideal point, {X = 105, Y = 440}
[19:18:46] WDEBUG: findTree loop starting: 609
[19:18:46] WDEBUG: Current TPA Length: 1127
[19:18:46] WDEBUG: Moving mouse now: 624
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:18:47] WDEBUG: Tree time: 2184
[19:18:47] WDEBUG: Total Tree time: 29219
-- sps.getPlayerPos(): result = {X = 80, Y = 435}, took 328 ms
[19:18:51] WDEBUG: findTree start time: 250
[19:18:51] WDEBUG: RTPA deleting index #: 0
[19:18:51] WDEBUG: RTPA deleting index #: 0
[19:18:51] WDEBUG: Length small, deleting index #: 2
[19:18:51] WDEBUG: Length small, deleting index #: 4
[19:18:51] WDEBUG: Length small, deleting index #: 5
[19:18:51] WDEBUG: Length small, deleting index #: 5
[19:18:51] WDEBUG: Length small, deleting index #: 5
[19:18:51] WDEBUG: Length small, deleting index #: 6
[19:18:51] WDEBUG: Length small, deleting index #: 6
[19:18:51] WDEBUG: Length small, deleting index #: 6
[19:18:51] WDEBUG: ATPA cleaning took: 63
-- sps.getPlayerPos(): result = {X = 80, Y = 435}, took 218 ms
[19:18:52] WDEBUG: Distance to ideal Location: 25
[19:18:52] WDEBUG: Our Location: {X = 80, Y = 435}
[19:18:52] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:18:52] WDEBUG: Are we North: True
[19:18:52] WDEBUG: Are we East: False
[19:18:52] WDEBUG: We are at {X = 80, Y = 435}, which is W of the ideal point, {X = 105, Y = 440}
[19:18:52] WDEBUG: findTree loop starting: 624
[19:18:52] WDEBUG: Current TPA Length: 1659
[19:18:52] WDEBUG: Moving mouse now: 624
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:18:53] WDEBUG: Tree time: 2122
[19:18:53] WDEBUG: Total Tree time: 31341
-- sps.getPlayerPos(): result = {X = 95, Y = 445}, took 218 ms
[19:18:55] WDEBUG: findTree start time: 250
[19:18:55] WDEBUG: RTPA deleting index #: 1
[19:18:55] WDEBUG: RTPA deleting index #: 3
[19:18:55] WDEBUG: Length small, deleting index #: 3
[19:18:55] WDEBUG: Length small, deleting index #: 5
[19:18:55] WDEBUG: Length small, deleting index #: 6
[19:18:55] WDEBUG: Length small, deleting index #: 6
[19:18:55] WDEBUG: Length small, deleting index #: 6
[19:18:55] WDEBUG: Length small, deleting index #: 8
[19:18:55] WDEBUG: Length small, deleting index #: 8
[19:18:55] WDEBUG: Length small, deleting index #: 8
[19:18:55] WDEBUG: ATPA cleaning took: 62
-- sps.getPlayerPos(): result = {X = 95, Y = 445}, took 203 ms
[19:18:56] WDEBUG: Distance to ideal Location: 11
[19:18:56] WDEBUG: Close enough to ideal location, result is center
[19:18:56] WDEBUG: findTree loop starting: 593
[19:18:56] WDEBUG: Current TPA Length: 479
[19:18:56] WDEBUG: Moving mouse now: 593
-- isMouseOverText()
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
-- isMouseOverText(): False
[19:18:57] WDEBUG: Current TPA Length: 593
[19:18:57] WDEBUG: Moving mouse now: 2013
-- isMouseOverText()
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
-- isMouseOverText(): False
[19:18:58] WDEBUG: Current TPA Length: 1683
[19:18:59] WDEBUG: Moving mouse now: 3526
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:19:00] WDEBUG: Tree time: 4977
[19:19:00] WDEBUG: Total Tree time: 36318
-- sps.getPlayerPos(): result = {X = 120, Y = 460}, took 203 ms
[19:19:05] WDEBUG: findTree start time: 234
[19:19:05] WDEBUG: Length small, deleting index #: 0
[19:19:05] WDEBUG: Length small, deleting index #: 0
[19:19:05] WDEBUG: RTPA deleting index #: 2
[19:19:05] WDEBUG: Length small, deleting index #: 4
[19:19:05] WDEBUG: Length small, deleting index #: 4
[19:19:05] WDEBUG: Length small, deleting index #: 4
[19:19:05] WDEBUG: ATPA cleaning took: 47
-- sps.getPlayerPos(): result = {X = 120, Y = 460}, took 343 ms
[19:19:06] WDEBUG: Distance to ideal Location: 25
[19:19:06] WDEBUG: Our Location: {X = 120, Y = 460}
[19:19:06] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:19:06] WDEBUG: Are we North: False
[19:19:06] WDEBUG: Are we East: True
[19:19:06] WDEBUG: We are at {X = 120, Y = 460}, which is SE of the ideal point, {X = 105, Y = 440}
[19:19:06] WDEBUG: findTree loop starting: 686
[19:19:06] WDEBUG: Current TPA Length: 687
[19:19:06] WDEBUG: Moving mouse now: 702
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:19:07] WDEBUG: Tree time: 2059
[19:19:07] WDEBUG: Total Tree time: 38392
-- sps.getPlayerPos(): result = {X = 120, Y = 435}, took 203 ms
[19:19:12] WDEBUG: findTree start time: 249
[19:19:12] WDEBUG: RTPA deleting index #: 1
[19:19:12] WDEBUG: Length small, deleting index #: 1
[19:19:12] WDEBUG: Length small, deleting index #: 1
[19:19:12] WDEBUG: Length small, deleting index #: 1
[19:19:12] WDEBUG: Length small, deleting index #: 1
[19:19:12] WDEBUG: Length small, deleting index #: 1
[19:19:12] WDEBUG: RTPA deleting index #: 1
[19:19:12] WDEBUG: RTPA deleting index #: 1
[19:19:12] WDEBUG: Length small, deleting index #: 2
[19:19:12] WDEBUG: RTPA deleting index #: 2
[19:19:12] WDEBUG: Length small, deleting index #: 4
[19:19:12] WDEBUG: Length small, deleting index #: 4
[19:19:12] WDEBUG: Length small, deleting index #: 5
[19:19:12] WDEBUG: ATPA cleaning took: 94
-- sps.getPlayerPos(): result = {X = 120, Y = 435}, took 218 ms
[19:19:12] WDEBUG: Distance to ideal Location: 16
[19:19:12] WDEBUG: Close enough to ideal location, result is center
[19:19:12] WDEBUG: findTree loop starting: 608
[19:19:12] WDEBUG: Current TPA Length: 1705
[19:19:12] WDEBUG: Moving mouse now: 624
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:19:14] WDEBUG: Tree time: 2246
[19:19:14] WDEBUG: Total Tree time: 40654
-- sps.getPlayerPos(): result = {X = 125, Y = 450}, took 203 ms
[19:19:18] WDEBUG: findTree start time: 249
[19:19:18] WDEBUG: RTPA deleting index #: 0
[19:19:18] WDEBUG: RTPA deleting index #: 0
[19:19:18] WDEBUG: Length small, deleting index #: 1
[19:19:18] WDEBUG: Length small, deleting index #: 1
[19:19:18] WDEBUG: Length small, deleting index #: 2
[19:19:18] WDEBUG: ATPA cleaning took: 47
-- sps.getPlayerPos(): result = {X = 125, Y = 450}, took 219 ms
[19:19:18] WDEBUG: Distance to ideal Location: 22
[19:19:18] WDEBUG: Our Location: {X = 125, Y = 450}
[19:19:18] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:19:18] WDEBUG: Are we North: False
[19:19:18] WDEBUG: Are we East: True
[19:19:18] WDEBUG: We are at {X = 125, Y = 450}, which is SE of the ideal point, {X = 105, Y = 440}
[19:19:18] WDEBUG: findTree loop starting: 577
[19:19:18] WDEBUG: Current TPA Length: 314
[19:19:18] WDEBUG: Moving mouse now: 592
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:19:20] WDEBUG: Tree time: 2324
[19:19:20] WDEBUG: Total Tree time: 42978
-- sps.getPlayerPos(): result = {X = 110, Y = 440}, took 218 ms
[19:19:25] WDEBUG: findTree start time: 250
[19:19:25] WDEBUG: Length small, deleting index #: 2
[19:19:25] WDEBUG: Length small, deleting index #: 2
[19:19:25] WDEBUG: Length small, deleting index #: 2
[19:19:25] WDEBUG: Length small, deleting index #: 4
[19:19:25] WDEBUG: Length small, deleting index #: 4
[19:19:25] WDEBUG: Length small, deleting index #: 4
[19:19:25] WDEBUG: Length small, deleting index #: 5
[19:19:25] WDEBUG: Length small, deleting index #: 7
[19:19:25] WDEBUG: ATPA cleaning took: 62
-- sps.getPlayerPos(): result = {X = 110, Y = 440}, took 219 ms
[19:19:25] WDEBUG: Distance to ideal Location: 5
[19:19:25] WDEBUG: Close enough to ideal location, result is center
[19:19:25] WDEBUG: findTree loop starting: 577
[19:19:25] WDEBUG: Current TPA Length: 1543
[19:19:25] WDEBUG: Moving mouse now: 593
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:19:27] WDEBUG: Tree time: 2309
[19:19:27] WDEBUG: Total Tree time: 45302
-- sps.getPlayerPos(): result = {X = 90, Y = 455}, took 218 ms
[19:19:31] WDEBUG: findTree start time: 249
[19:19:31] WDEBUG: Length small, deleting index #: 2
[19:19:31] WDEBUG: Length small, deleting index #: 3
[19:19:31] WDEBUG: RTPA deleting index #: 5
[19:19:31] WDEBUG: Length small, deleting index #: 6
[19:19:31] WDEBUG: Length small, deleting index #: 7
[19:19:31] WDEBUG: Length small, deleting index #: 9
[19:19:31] WDEBUG: Length small, deleting index #: 10
[19:19:31] WDEBUG: Length small, deleting index #: 10
[19:19:31] WDEBUG: Length small, deleting index #: 10
[19:19:31] WDEBUG: Length small, deleting index #: 11
[19:19:31] WDEBUG: ATPA cleaning took: 78
-- sps.getPlayerPos(): result = {X = 90, Y = 455}, took 219 ms
[19:19:32] WDEBUG: Distance to ideal Location: 21
[19:19:32] WDEBUG: Our Location: {X = 90, Y = 455}
[19:19:32] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:19:32] WDEBUG: Are we North: False
[19:19:32] WDEBUG: Are we East: False
[19:19:32] WDEBUG: We are at {X = 90, Y = 455}, which is W of the ideal point, {X = 105, Y = 440}
[19:19:32] WDEBUG: findTree loop starting: 624
[19:19:32] WDEBUG: Current TPA Length: 271
[19:19:32] WDEBUG: Moving mouse now: 639
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:19:34] WDEBUG: Tree time: 2511
[19:19:34] WDEBUG: Total Tree time: 47813
-- sps.getPlayerPos(): result = {X = 125, Y = 415}, took 218 ms
[19:19:40] WDEBUG: findTree start time: 250
[19:19:40] WDEBUG: RTPA deleting index #: 1
[19:19:40] WDEBUG: Length small, deleting index #: 2
[19:19:40] WDEBUG: RTPA deleting index #: 2
[19:19:40] WDEBUG: Length small, deleting index #: 2
[19:19:40] WDEBUG: Length small, deleting index #: 2
[19:19:40] WDEBUG: Length small, deleting index #: 3
[19:19:40] WDEBUG: Length small, deleting index #: 3
[19:19:40] WDEBUG: RTPA deleting index #: 6
[19:19:40] WDEBUG: Length small, deleting index #: 7
[19:19:40] WDEBUG: Length small, deleting index #: 10
[19:19:40] WDEBUG: ATPA cleaning took: 63
-- sps.getPlayerPos(): result = {X = 125, Y = 415}, took 218 ms
[19:19:41] WDEBUG: Distance to ideal Location: 32
[19:19:41] WDEBUG: Our Location: {X = 125, Y = 415}
[19:19:41] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:19:41] WDEBUG: Are we North: True
[19:19:41] WDEBUG: Are we East: True
[19:19:41] WDEBUG: We are at {X = 125, Y = 415}, which is NE of the ideal point, {X = 105, Y = 440}
[19:19:41] WDEBUG: findTree loop starting: 624
[19:19:41] WDEBUG: Current TPA Length: 1478
[19:19:41] WDEBUG: Moving mouse now: 624
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:19:42] WDEBUG: Tree time: 1950
[19:19:42] WDEBUG: Total Tree time: 49779
-- sps.getPlayerPos(): result = {X = 140, Y = 405}, took 327 ms
[19:19:45] WDEBUG: findTree start time: 266
[19:19:45] WDEBUG: RTPA deleting index #: 0
[19:19:45] WDEBUG: RTPA deleting index #: 0
[19:19:45] WDEBUG: RTPA deleting index #: 1
[19:19:45] WDEBUG: Length small, deleting index #: 2
[19:19:45] WDEBUG: Length small, deleting index #: 3
[19:19:45] WDEBUG: Length small, deleting index #: 3
[19:19:45] WDEBUG: RTPA deleting index #: 3
[19:19:45] WDEBUG: Length small, deleting index #: 4
[19:19:45] WDEBUG: Length small, deleting index #: 5
[19:19:45] WDEBUG: ATPA cleaning took: 62
-- sps.getPlayerPos(): result = {X = 140, Y = 405}, took 219 ms
[19:19:45] WDEBUG: Distance to ideal Location: 49
[19:19:45] WDEBUG: Our Location: {X = 140, Y = 405}
[19:19:45] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:19:45] WDEBUG: Are we North: True
[19:19:45] WDEBUG: Are we East: True
[19:19:45] WDEBUG: We are at {X = 140, Y = 405}, which is NE of the ideal point, {X = 105, Y = 440}
[19:19:45] WDEBUG: findTree loop starting: 624
[19:19:45] WDEBUG: Current TPA Length: 458
[19:19:45] WDEBUG: Moving mouse now: 640
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:19:46] WDEBUG: Tree time: 1295
[19:19:46] WDEBUG: Total Tree time: 51074
-- sps.getPlayerPos(): result = {X = 150, Y = 415}, took 218 ms
-- sps.getPlayerPos(): result = {X = 150, Y = 385}, took 218 ms
-- sps.getPlayerPos(): result = {X = 180, Y = 325}, took 312 ms
-- sps.getPlayerPos(): result = {X = 200, Y = 265}, took 249 ms
-- sps.getPlayerPos(): result = {X = 225, Y = 225}, took 203 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = True
---- tabBackpack.countDTM(): Found no DTM matches
-- isMouseOverText()
---- Current mouse-over text: "Bank Banker"
---- Found "anker" in mouse-over string: "Bank Banker"
-- isMouseOverText(): True
---- bankScreen.quickDeposit(): Clicked quick deposit id 0
================================================== ======
3Garrett3's Evergreen Cutter Rev 10 Progress Report
Time Run: 3 Minutes and 22 Seconds
Logs Cut: 0
Logs Per Hour: 0
Loads Done: 1
Profit Made: 0
Profit Per Hour: 0
Used Lodestone Reset: 0 times
Antibans Performed: 0
================================================== ======
0: True | 0 Logs | 1 Loads | Did not fail
-- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 327 ms
-- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 328 ms
-- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 312 ms
-- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 312 ms
-- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 312 ms
-- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 312 ms
-- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 327 ms
-- sps.walkPath(): result = False
-- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 328 ms
-- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 312 ms
-- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 312 ms
-- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 530 ms
-- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 312 ms
-- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 312 ms
-- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 436 ms
-- sps.walkPath(): result = False
-- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 328 ms
-- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 328 ms
-- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 312 ms
-- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 312 ms
-- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 312 ms
-- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 327 ms
-- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 328 ms
-- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 328 ms
-- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 312 ms
-- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 312 ms
-- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
-- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 312 ms
-- sps.blindWalk(): result = False
[19:20:35] DEBUG: FAILED: Walking to Trees
================================================== ======
3Garrett3's Evergreen Cutter Rev 10 Progress Report
Time Run: 3 Minutes and 32 Seconds
Logs Cut: 0
Logs Per Hour: 0
Loads Done: 1
Profit Made: 0
Profit Per Hour: 0
Used Lodestone Reset: 0 times
Antibans Performed: 0
================================================== ======
0: True | 0 Logs | 1 Loads | Walking to Trees
[19:20:36] DEBUG: Lodestone teleporting due to failure
---- TRSLodestoneScreen.teleportTo(): result = true
---- minimap.mouseOffCompass(): Succesfully moved mouse off of compass
---- TRSMinimap.clickCompass(): Clicked compass
-- sps.getPlayerPos(): result = {X = 165, Y = 150}, took 265 ms
-- sps.getPlayerPos(): result = {X = 180, Y = 200}, took 312 ms
-- sps.getPlayerPos(): result = {X = 180, Y = 260}, took 234 ms
-- sps.getPlayerPos(): result = {X = 170, Y = 315}, took 297 ms
-- sps.getPlayerPos(): result = {X = 165, Y = 375}, took 250 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = True
-- sps.getPlayerPos(): result = {X = 120, Y = 445}, took 203 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = True
---- Waiting while the player is moving...
-- sps.getPlayerPos(): result = {X = 100, Y = 445}, took 312 ms
[19:21:33] WDEBUG: findTree start time: 249
[19:21:33] WDEBUG: Length small, deleting index #: 5
[19:21:33] WDEBUG: Length small, deleting index #: 10
[19:21:33] WDEBUG: Length small, deleting index #: 10
[19:21:33] WDEBUG: Length small, deleting index #: 11
[19:21:33] WDEBUG: Length small, deleting index #: 13
[19:21:33] WDEBUG: Length small, deleting index #: 13
[19:21:33] WDEBUG: Length small, deleting index #: 14
[19:21:33] WDEBUG: Length small, deleting index #: 14
[19:21:33] WDEBUG: Length small, deleting index #: 14
[19:21:33] WDEBUG: Length small, deleting index #: 14
[19:21:33] WDEBUG: ATPA cleaning took: 63
-- sps.getPlayerPos(): result = {X = 100, Y = 445}, took 203 ms
[19:21:34] WDEBUG: Distance to ideal Location: 7
[19:21:34] WDEBUG: Close enough to ideal location, result is center
[19:21:34] WDEBUG: findTree loop starting: 593
[19:21:34] WDEBUG: Current TPA Length: 1690
[19:21:34] WDEBUG: Moving mouse now: 608
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:21:35] WDEBUG: Tree time: 2309
[19:21:35] WDEBUG: Total Tree time: 53398
-- sps.getPlayerPos(): result = {X = 100, Y = 445}, took 234 ms
[19:21:38] WDEBUG: findTree start time: 249
[19:21:38] WDEBUG: Length small, deleting index #: 2
[19:21:38] WDEBUG: Length small, deleting index #: 11
[19:21:38] WDEBUG: Length small, deleting index #: 12
[19:21:38] WDEBUG: Length small, deleting index #: 14
[19:21:38] WDEBUG: Length small, deleting index #: 14
[19:21:38] WDEBUG: Length small, deleting index #: 16
[19:21:38] WDEBUG: Length small, deleting index #: 16
[19:21:38] WDEBUG: Length small, deleting index #: 16
[19:21:38] WDEBUG: ATPA cleaning took: 63
-- sps.getPlayerPos(): result = {X = 100, Y = 445}, took 218 ms
[19:21:38] WDEBUG: Distance to ideal Location: 7
[19:21:38] WDEBUG: Close enough to ideal location, result is center
[19:21:38] WDEBUG: findTree loop starting: 593
[19:21:38] WDEBUG: Current TPA Length: 534
[19:21:38] WDEBUG: Moving mouse now: 608
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:21:40] WDEBUG: Tree time: 2293
[19:21:40] WDEBUG: Total Tree time: 55691
-- sps.getPlayerPos(): result = {X = 100, Y = 445}, took 218 ms
[19:21:43] WDEBUG: findTree start time: 250
[19:21:43] WDEBUG: Length small, deleting index #: 6
[19:21:43] WDEBUG: Length small, deleting index #: 7
[19:21:43] WDEBUG: Length small, deleting index #: 7
[19:21:43] WDEBUG: Length small, deleting index #: 7
[19:21:43] WDEBUG: Length small, deleting index #: 8
[19:21:43] WDEBUG: Length small, deleting index #: 10
[19:21:43] WDEBUG: Length small, deleting index #: 10
[19:21:43] WDEBUG: Length small, deleting index #: 11
[19:21:43] WDEBUG: Length small, deleting index #: 11
[19:21:43] WDEBUG: Length small, deleting index #: 11
[19:21:43] WDEBUG: ATPA cleaning took: 62
-- sps.getPlayerPos(): result = {X = 100, Y = 445}, took 218 ms
[19:21:44] WDEBUG: Distance to ideal Location: 7
[19:21:44] WDEBUG: Close enough to ideal location, result is center
[19:21:44] WDEBUG: findTree loop starting: 609
[19:21:44] WDEBUG: Current TPA Length: 1547
[19:21:44] WDEBUG: Moving mouse now: 624
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:21:45] WDEBUG: Tree time: 2091
[19:21:45] WDEBUG: Total Tree time: 57782
-- sps.getPlayerPos(): result = {X = 95, Y = 445}, took 218 ms
[19:21:49] WDEBUG: findTree start time: 250
[19:21:49] WDEBUG: Length small, deleting index #: 2
[19:21:49] WDEBUG: Length small, deleting index #: 6
[19:21:49] WDEBUG: Length small, deleting index #: 6
[19:21:49] WDEBUG: Length small, deleting index #: 7
[19:21:49] WDEBUG: Length small, deleting index #: 7
[19:21:49] WDEBUG: Length small, deleting index #: 7
[19:21:49] WDEBUG: Length small, deleting index #: 10
[19:21:49] WDEBUG: Length small, deleting index #: 10
[19:21:49] WDEBUG: ATPA cleaning took: 47
-- sps.getPlayerPos(): result = {X = 95, Y = 445}, took 218 ms
[19:21:49] WDEBUG: Distance to ideal Location: 11
[19:21:49] WDEBUG: Close enough to ideal location, result is center
[19:21:49] WDEBUG: findTree loop starting: 593
[19:21:49] WDEBUG: Current TPA Length: 1615
[19:21:49] WDEBUG: Moving mouse now: 608
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:21:50] WDEBUG: Tree time: 2012
[19:21:50] WDEBUG: Total Tree time: 59857
-- sps.getPlayerPos(): result = {X = 90, Y = 445}, took 219 ms
[19:21:54] WDEBUG: findTree start time: 250
[19:21:54] WDEBUG: Length small, deleting index #: 2
[19:21:54] WDEBUG: Length small, deleting index #: 7
[19:21:54] WDEBUG: Length small, deleting index #: 8
[19:21:54] WDEBUG: Length small, deleting index #: 8
[19:21:54] WDEBUG: Length small, deleting index #: 8
[19:21:54] WDEBUG: Length small, deleting index #: 10
[19:21:54] WDEBUG: ATPA cleaning took: 47
-- sps.getPlayerPos(): result = {X = 90, Y = 445}, took 218 ms
[19:21:54] WDEBUG: Distance to ideal Location: 16
[19:21:54] WDEBUG: Close enough to ideal location, result is center
[19:21:54] WDEBUG: findTree loop starting: 562
[19:21:54] WDEBUG: Current TPA Length: 1300
[19:21:54] WDEBUG: Moving mouse now: 578
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:21:56] WDEBUG: Tree time: 1966
[19:21:56] WDEBUG: Total Tree time: 61823
-- sps.getPlayerPos(): result = {X = 80, Y = 445}, took 327 ms
[19:22:00] WDEBUG: findTree start time: 265
[19:22:00] WDEBUG: Length small, deleting index #: 3
[19:22:00] WDEBUG: Length small, deleting index #: 6
[19:22:00] WDEBUG: Length small, deleting index #: 6
[19:22:00] WDEBUG: Length small, deleting index #: 6
[19:22:00] WDEBUG: Length small, deleting index #: 6
[19:22:00] WDEBUG: Length small, deleting index #: 6
[19:22:00] WDEBUG: ATPA cleaning took: 46
-- sps.getPlayerPos(): result = {X = 80, Y = 445}, took 234 ms
[19:22:00] WDEBUG: Distance to ideal Location: 25
[19:22:00] WDEBUG: Our Location: {X = 80, Y = 445}
[19:22:00] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:22:00] WDEBUG: Are we North: False
[19:22:00] WDEBUG: Are we East: False
[19:22:00] WDEBUG: We are at {X = 80, Y = 445}, which is W of the ideal point, {X = 105, Y = 440}
[19:22:00] WDEBUG: findTree loop starting: 624
[19:22:00] WDEBUG: Current TPA Length: 658
[19:22:00] WDEBUG: Moving mouse now: 624
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:22:02] WDEBUG: Tree time: 2449
[19:22:02] WDEBUG: Total Tree time: 64272
-- sps.getPlayerPos(): result = {X = 85, Y = 425}, took 219 ms
[19:22:06] WDEBUG: findTree start time: 249
[19:22:06] WDEBUG: Length small, deleting index #: 6
[19:22:06] WDEBUG: Length small, deleting index #: 6
[19:22:06] WDEBUG: Length small, deleting index #: 6
[19:22:06] WDEBUG: Length small, deleting index #: 6
[19:22:06] WDEBUG: Length small, deleting index #: 6
[19:22:06] WDEBUG: ATPA cleaning took: 31
-- sps.getPlayerPos(): result = {X = 85, Y = 425}, took 328 ms
[19:22:07] WDEBUG: Distance to ideal Location: 25
[19:22:07] WDEBUG: Our Location: {X = 85, Y = 425}
[19:22:07] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:22:07] WDEBUG: Are we North: True
[19:22:07] WDEBUG: Are we East: False
[19:22:07] WDEBUG: We are at {X = 85, Y = 425}, which is W of the ideal point, {X = 105, Y = 440}
[19:22:07] WDEBUG: findTree loop starting: 702
[19:22:07] WDEBUG: Current TPA Length: 621
[19:22:07] WDEBUG: Moving mouse now: 717
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:22:08] WDEBUG: Tree time: 2340
[19:22:08] WDEBUG: Total Tree time: 66612
-- sps.getPlayerPos(): result = {X = 115, Y = 430}, took 203 ms
[19:22:13] WDEBUG: findTree start time: 250
[19:22:13] WDEBUG: Length small, deleting index #: 1
[19:22:13] WDEBUG: Length small, deleting index #: 1
[19:22:13] WDEBUG: Length small, deleting index #: 1
[19:22:13] WDEBUG: Length small, deleting index #: 2
[19:22:13] WDEBUG: Length small, deleting index #: 2
[19:22:13] WDEBUG: Length small, deleting index #: 2
[19:22:13] WDEBUG: Length small, deleting index #: 3
[19:22:13] WDEBUG: Length small, deleting index #: 7
[19:22:13] WDEBUG: ATPA cleaning took: 47
-- sps.getPlayerPos(): result = {X = 115, Y = 430}, took 312 ms
[19:22:14] WDEBUG: Distance to ideal Location: 14
[19:22:14] WDEBUG: Close enough to ideal location, result is center
[19:22:14] WDEBUG: findTree loop starting: 687
[19:22:14] WDEBUG: Current TPA Length: 1549
[19:22:14] WDEBUG: Moving mouse now: 687
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:22:15] WDEBUG: Tree time: 2247
[19:22:15] WDEBUG: Total Tree time: 68874
-- sps.getPlayerPos(): result = {X = 130, Y = 415}, took 203 ms
[19:22:22] WDEBUG: findTree start time: 234
[19:22:22] WDEBUG: Length small, deleting index #: 0
[19:22:22] WDEBUG: Length small, deleting index #: 0
[19:22:22] WDEBUG: Length small, deleting index #: 0
[19:22:22] WDEBUG: Length small, deleting index #: 0
[19:22:22] WDEBUG: Length small, deleting index #: 0
[19:22:22] WDEBUG: Length small, deleting index #: 4
[19:22:22] WDEBUG: Length small, deleting index #: 5
[19:22:22] WDEBUG: ATPA cleaning took: 46
-- sps.getPlayerPos(): result = {X = 130, Y = 415}, took 312 ms
[19:22:22] WDEBUG: Distance to ideal Location: 35
[19:22:22] WDEBUG: Our Location: {X = 130, Y = 415}
[19:22:22] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:22:22] WDEBUG: Are we North: True
[19:22:22] WDEBUG: Are we East: True
[19:22:22] WDEBUG: We are at {X = 130, Y = 415}, which is NE of the ideal point, {X = 105, Y = 440}
[19:22:22] WDEBUG: findTree loop starting: 686
[19:22:22] WDEBUG: Current TPA Length: 1370
[19:22:22] WDEBUG: Moving mouse now: 702
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:22:24] WDEBUG: Tree time: 2153
[19:22:24] WDEBUG: Total Tree time: 71027
-- sps.getPlayerPos(): result = {X = 145, Y = 410}, took 219 ms
[19:22:28] WDEBUG: findTree start time: 265
[19:22:28] WDEBUG: Length small, deleting index #: 0
[19:22:28] WDEBUG: Length small, deleting index #: 1
[19:22:28] WDEBUG: RTPA deleting index #: 2
[19:22:28] WDEBUG: Length small, deleting index #: 2
[19:22:28] WDEBUG: Length small, deleting index #: 4
[19:22:28] WDEBUG: Length small, deleting index #: 5
[19:22:28] WDEBUG: ATPA cleaning took: 31
-- sps.getPlayerPos(): result = {X = 145, Y = 410}, took 328 ms
[19:22:28] WDEBUG: Distance to ideal Location: 50
[19:22:28] WDEBUG: Our Location: {X = 145, Y = 410}
[19:22:28] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:22:28] WDEBUG: Are we North: True
[19:22:28] WDEBUG: Are we East: True
[19:22:28] WDEBUG: We are at {X = 145, Y = 410}, which is NE of the ideal point, {X = 105, Y = 440}
[19:22:28] WDEBUG: findTree loop starting: 702
[19:22:28] WDEBUG: Current TPA Length: 415
[19:22:28] WDEBUG: Moving mouse now: 717
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:22:29] WDEBUG: Tree time: 1809
[19:22:29] WDEBUG: Total Tree time: 72836
-- sps.getPlayerPos(): result = {X = 155, Y = 405}, took 343 ms
[19:22:34] DEBUG: Outside of designated area, relocating
[19:22:34] WDEBUG: BlindWalkOne activating
-- sps.getPlayerPos(): result = {X = 155, Y = 405}, took 218 ms
-- sps.getPlayerPos(): result = {X = 155, Y = 405}, took 203 ms
---- Waiting while the player is moving...
-- sps.walkToPos(): result = True
---- Waiting while the player is moving...
[19:22:44] WDEBUG: findTree start time: 250
[19:22:44] WDEBUG: RTPA deleting index #: 0
[19:22:44] WDEBUG: Length small, deleting index #: 0
[19:22:44] WDEBUG: Length small, deleting index #: 3
[19:22:44] WDEBUG: Length small, deleting index #: 3
[19:22:44] WDEBUG: Length small, deleting index #: 3
[19:22:44] WDEBUG: Length small, deleting index #: 3
[19:22:44] WDEBUG: Length small, deleting index #: 4
[19:22:44] WDEBUG: Length small, deleting index #: 6
[19:22:44] WDEBUG: Length small, deleting index #: 8
[19:22:44] WDEBUG: ATPA cleaning took: 62
-- sps.getPlayerPos(): result = {X = 125, Y = 440}, took 218 ms
[19:22:44] WDEBUG: Distance to ideal Location: 20
[19:22:44] WDEBUG: Our Location: {X = 125, Y = 440}
[19:22:44] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:22:44] WDEBUG: Are we North: False
[19:22:44] WDEBUG: Are we East: True
[19:22:44] WDEBUG: We are at {X = 125, Y = 440}, which is SE of the ideal point, {X = 105, Y = 440}
[19:22:44] WDEBUG: findTree loop starting: 609
[19:22:44] WDEBUG: Current TPA Length: 2163
[19:22:44] WDEBUG: Moving mouse now: 624
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:22:45] WDEBUG: Tree time: 2122
[19:22:45] WDEBUG: Total Tree time: 74958
-- sps.getPlayerPos(): result = {X = 110, Y = 440}, took 203 ms
[19:22:50] WDEBUG: findTree start time: 265
[19:22:50] WDEBUG: RTPA deleting index #: 2
[19:22:50] WDEBUG: Length small, deleting index #: 3
[19:22:50] WDEBUG: Length small, deleting index #: 5
[19:22:50] WDEBUG: Length small, deleting index #: 5
[19:22:50] WDEBUG: Length small, deleting index #: 6
[19:22:50] WDEBUG: Length small, deleting index #: 6
[19:22:50] WDEBUG: Length small, deleting index #: 8
[19:22:50] WDEBUG: Length small, deleting index #: 8
[19:22:50] WDEBUG: ATPA cleaning took: 47
-- sps.getPlayerPos(): result = {X = 110, Y = 440}, took 327 ms
[19:22:50] WDEBUG: Distance to ideal Location: 5
[19:22:50] WDEBUG: Close enough to ideal location, result is center
[19:22:50] WDEBUG: findTree loop starting: 717
[19:22:50] WDEBUG: Current TPA Length: 1852
[19:22:50] WDEBUG: Moving mouse now: 717
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:22:52] WDEBUG: Tree time: 2184
[19:22:52] WDEBUG: Total Tree time: 77142
-- sps.getPlayerPos(): result = {X = 105, Y = 450}, took 218 ms
[19:22:56] WDEBUG: findTree start time: 250
[19:22:56] WDEBUG: Length small, deleting index #: 1
[19:22:56] WDEBUG: Length small, deleting index #: 5
[19:22:56] WDEBUG: Length small, deleting index #: 5
[19:22:56] WDEBUG: Length small, deleting index #: 7
[19:22:56] WDEBUG: Length small, deleting index #: 8
[19:22:56] WDEBUG: Length small, deleting index #: 8
[19:22:56] WDEBUG: Length small, deleting index #: 8
[19:22:56] WDEBUG: Length small, deleting index #: 8
[19:22:56] WDEBUG: ATPA cleaning took: 62
-- sps.getPlayerPos(): result = {X = 105, Y = 450}, took 219 ms
[19:22:56] WDEBUG: Distance to ideal Location: 10
[19:22:56] WDEBUG: Close enough to ideal location, result is center
[19:22:56] WDEBUG: findTree loop starting: 577
[19:22:56] WDEBUG: Current TPA Length: 1578
[19:22:56] WDEBUG: Moving mouse now: 593
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:22:57] WDEBUG: Tree time: 1794
[19:22:57] WDEBUG: Total Tree time: 78952
-- sps.getPlayerPos(): result = {X = 95, Y = 445}, took 218 ms
[19:23:02] WDEBUG: findTree start time: 266
[19:23:02] WDEBUG: Length small, deleting index #: 7
[19:23:02] WDEBUG: Length small, deleting index #: 8
[19:23:02] WDEBUG: Length small, deleting index #: 8
[19:23:02] WDEBUG: Length small, deleting index #: 11
[19:23:02] WDEBUG: Length small, deleting index #: 11
[19:23:02] WDEBUG: ATPA cleaning took: 47
-- sps.getPlayerPos(): result = {X = 95, Y = 445}, took 218 ms
[19:23:02] WDEBUG: Distance to ideal Location: 11
[19:23:02] WDEBUG: Close enough to ideal location, result is center
[19:23:02] WDEBUG: findTree loop starting: 578
[19:23:02] WDEBUG: Current TPA Length: 1646
[19:23:02] WDEBUG: Moving mouse now: 593
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:23:04] WDEBUG: Tree time: 1982
[19:23:04] WDEBUG: Total Tree time: 80949
-- sps.getPlayerPos(): result = {X = 90, Y = 445}, took 203 ms
[19:23:07] WDEBUG: findTree start time: 249
[19:23:07] WDEBUG: Length small, deleting index #: 2
[19:23:07] WDEBUG: Length small, deleting index #: 7
[19:23:07] WDEBUG: Length small, deleting index #: 8
[19:23:07] WDEBUG: Length small, deleting index #: 8
[19:23:07] WDEBUG: Length small, deleting index #: 8
[19:23:07] WDEBUG: Length small, deleting index #: 10
[19:23:07] WDEBUG: ATPA cleaning took: 46
-- sps.getPlayerPos(): result = {X = 90, Y = 445}, took 328 ms
[19:23:08] WDEBUG: Distance to ideal Location: 16
[19:23:08] WDEBUG: Close enough to ideal location, result is center
[19:23:08] WDEBUG: findTree loop starting: 686
[19:23:08] WDEBUG: Current TPA Length: 1301
[19:23:08] WDEBUG: Moving mouse now: 702
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:23:09] WDEBUG: Tree time: 1825
[19:23:09] WDEBUG: Total Tree time: 82774
-- sps.getPlayerPos(): result = {X = 80, Y = 445}, took 218 ms
[19:23:13] WDEBUG: findTree start time: 250
[19:23:13] WDEBUG: Length small, deleting index #: 3
[19:23:13] WDEBUG: Length small, deleting index #: 6
[19:23:13] WDEBUG: Length small, deleting index #: 6
[19:23:13] WDEBUG: Length small, deleting index #: 6
[19:23:13] WDEBUG: Length small, deleting index #: 6
[19:23:13] WDEBUG: Length small, deleting index #: 6
[19:23:13] WDEBUG: ATPA cleaning took: 47
-- sps.getPlayerPos(): result = {X = 80, Y = 445}, took 313 ms
[19:23:13] WDEBUG: Distance to ideal Location: 25
[19:23:13] WDEBUG: Our Location: {X = 80, Y = 445}
[19:23:13] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:23:13] WDEBUG: Are we North: False
[19:23:13] WDEBUG: Are we East: False
[19:23:13] WDEBUG: We are at {X = 80, Y = 445}, which is W of the ideal point, {X = 105, Y = 440}
[19:23:13] WDEBUG: findTree loop starting: 702
[19:23:13] WDEBUG: Current TPA Length: 645
[19:23:13] WDEBUG: Moving mouse now: 718
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:23:15] WDEBUG: Tree time: 2138
[19:23:15] WDEBUG: Total Tree time: 84912
-- sps.getPlayerPos(): result = {X = 85, Y = 425}, took 203 ms
[19:23:19] WDEBUG: findTree start time: 250
[19:23:19] WDEBUG: Length small, deleting index #: 6
[19:23:19] WDEBUG: Length small, deleting index #: 6
[19:23:19] WDEBUG: Length small, deleting index #: 6
[19:23:19] WDEBUG: Length small, deleting index #: 6
[19:23:19] WDEBUG: Length small, deleting index #: 6
[19:23:19] WDEBUG: ATPA cleaning took: 47
-- sps.getPlayerPos(): result = {X = 85, Y = 425}, took 218 ms
[19:23:19] WDEBUG: Distance to ideal Location: 25
[19:23:19] WDEBUG: Our Location: {X = 85, Y = 425}
[19:23:19] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:23:19] WDEBUG: Are we North: True
[19:23:19] WDEBUG: Are we East: False
[19:23:19] WDEBUG: We are at {X = 85, Y = 425}, which is W of the ideal point, {X = 105, Y = 440}
[19:23:19] WDEBUG: findTree loop starting: 593
[19:23:19] WDEBUG: Current TPA Length: 629
[19:23:19] WDEBUG: Moving mouse now: 609
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:23:21] WDEBUG: Tree time: 2075
[19:23:21] WDEBUG: Total Tree time: 87003
-- sps.getPlayerPos(): result = {X = 115, Y = 430}, took 343 ms
[19:23:26] WDEBUG: findTree start time: 250
[19:23:26] WDEBUG: Length small, deleting index #: 1
[19:23:26] WDEBUG: Length small, deleting index #: 1
[19:23:26] WDEBUG: Length small, deleting index #: 1
[19:23:26] WDEBUG: Length small, deleting index #: 2
[19:23:26] WDEBUG: Length small, deleting index #: 2
[19:23:26] WDEBUG: Length small, deleting index #: 2
[19:23:26] WDEBUG: Length small, deleting index #: 3
[19:23:26] WDEBUG: Length small, deleting index #: 7
[19:23:26] WDEBUG: ATPA cleaning took: 47
-- sps.getPlayerPos(): result = {X = 115, Y = 430}, took 203 ms
[19:23:27] WDEBUG: Distance to ideal Location: 14
[19:23:27] WDEBUG: Close enough to ideal location, result is center
[19:23:27] WDEBUG: findTree loop starting: 593
[19:23:27] WDEBUG: Current TPA Length: 1570
[19:23:27] WDEBUG: Moving mouse now: 593
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:23:29] WDEBUG: Tree time: 2714
[19:23:29] WDEBUG: Total Tree time: 89717
-- sps.getPlayerPos(): result = {X = 130, Y = 415}, took 218 ms
[19:23:35] WDEBUG: findTree start time: 250
[19:23:35] WDEBUG: Length small, deleting index #: 0
[19:23:35] WDEBUG: Length small, deleting index #: 0
[19:23:35] WDEBUG: Length small, deleting index #: 0
[19:23:35] WDEBUG: Length small, deleting index #: 0
[19:23:35] WDEBUG: Length small, deleting index #: 0
[19:23:35] WDEBUG: Length small, deleting index #: 3
[19:23:35] WDEBUG: Length small, deleting index #: 7
[19:23:35] WDEBUG: ATPA cleaning took: 47
-- sps.getPlayerPos(): result = {X = 130, Y = 415}, took 312 ms
[19:23:36] WDEBUG: Distance to ideal Location: 35
[19:23:36] WDEBUG: Our Location: {X = 130, Y = 415}
[19:23:36] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:23:36] WDEBUG: Are we North: True
[19:23:36] WDEBUG: Are we East: True
[19:23:36] WDEBUG: We are at {X = 130, Y = 415}, which is NE of the ideal point, {X = 105, Y = 440}
[19:23:36] WDEBUG: findTree loop starting: 702
[19:23:36] WDEBUG: Current TPA Length: 1279
[19:23:36] WDEBUG: Moving mouse now: 718
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:23:37] WDEBUG: Tree time: 2278
[19:23:37] WDEBUG: Total Tree time: 91995
-- sps.getPlayerPos(): result = {X = 100, Y = 430}, took 219 ms
[19:23:44] WDEBUG: findTree start time: 249
[19:23:44] WDEBUG: Length small, deleting index #: 2
[19:23:44] WDEBUG: Length small, deleting index #: 2
[19:23:44] WDEBUG: Length small, deleting index #: 3
[19:23:44] WDEBUG: Length small, deleting index #: 3
[19:23:44] WDEBUG: Length small, deleting index #: 3
[19:23:44] WDEBUG: Length small, deleting index #: 3
[19:23:44] WDEBUG: Length small, deleting index #: 3
[19:23:44] WDEBUG: Length small, deleting index #: 4
[19:23:44] WDEBUG: Length small, deleting index #: 4
[19:23:44] WDEBUG: ATPA cleaning took: 63
-- sps.getPlayerPos(): result = {X = 100, Y = 430}, took 328 ms
[19:23:44] WDEBUG: Distance to ideal Location: 11
[19:23:44] WDEBUG: Close enough to ideal location, result is center
[19:23:44] WDEBUG: findTree loop starting: 702
[19:23:44] WDEBUG: Current TPA Length: 1592
[19:23:44] WDEBUG: Moving mouse now: 717
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:23:45] WDEBUG: Tree time: 2106
[19:23:45] WDEBUG: Total Tree time: 94101
-- sps.getPlayerPos(): result = {X = 80, Y = 430}, took 343 ms
[19:23:50] WDEBUG: findTree start time: 265
[19:23:50] WDEBUG: Length small, deleting index #: 5
[19:23:50] WDEBUG: Length small, deleting index #: 5
[19:23:50] WDEBUG: Length small, deleting index #: 5
[19:23:50] WDEBUG: Length small, deleting index #: 5
[19:23:50] WDEBUG: Length small, deleting index #: 5
[19:23:50] WDEBUG: Length small, deleting index #: 5
[19:23:50] WDEBUG: ATPA cleaning took: 31
-- sps.getPlayerPos(): result = {X = 80, Y = 430}, took 219 ms
[19:23:51] WDEBUG: Distance to ideal Location: 27
[19:23:51] WDEBUG: Our Location: {X = 80, Y = 430}
[19:23:51] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:23:51] WDEBUG: Are we North: True
[19:23:51] WDEBUG: Are we East: False
[19:23:51] WDEBUG: We are at {X = 80, Y = 430}, which is W of the ideal point, {X = 105, Y = 440}
[19:23:51] WDEBUG: findTree loop starting: 609
[19:23:51] WDEBUG: Current TPA Length: 1629
[19:23:51] WDEBUG: Moving mouse now: 609
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:23:52] WDEBUG: Tree time: 2075
[19:23:52] WDEBUG: Total Tree time: 96176
-- sps.getPlayerPos(): result = {X = 80, Y = 420}, took 203 ms
[19:23:56] WDEBUG: findTree start time: 250
[19:23:56] WDEBUG: Length small, deleting index #: 3
[19:23:56] WDEBUG: Length small, deleting index #: 7
[19:23:56] WDEBUG: Length small, deleting index #: 7
[19:23:56] WDEBUG: Length small, deleting index #: 7
[19:23:56] WDEBUG: ATPA cleaning took: 15
-- sps.getPlayerPos(): result = {X = 80, Y = 420}, took 218 ms
[19:23:56] WDEBUG: Distance to ideal Location: 32
[19:23:56] WDEBUG: Our Location: {X = 80, Y = 420}
[19:23:56] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:23:56] WDEBUG: Are we North: True
[19:23:56] WDEBUG: Are we East: False
[19:23:56] WDEBUG: We are at {X = 80, Y = 420}, which is W of the ideal point, {X = 105, Y = 440}
[19:23:56] WDEBUG: findTree loop starting: 593
[19:23:56] WDEBUG: Current TPA Length: 1721
[19:23:56] WDEBUG: Moving mouse now: 593
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:23:57] WDEBUG: Tree time: 1623
[19:23:57] WDEBUG: Total Tree time: 97814
-- sps.getPlayerPos(): result = {X = 80, Y = 405}, took 219 ms
[19:24:02] WDEBUG: findTree start time: 249
[19:24:02] WDEBUG: Length small, deleting index #: 3
[19:24:02] WDEBUG: Length small, deleting index #: 3
[19:24:02] WDEBUG: Length small, deleting index #: 4
[19:24:02] WDEBUG: Length small, deleting index #: 4
[19:24:02] WDEBUG: Length small, deleting index #: 4
[19:24:02] WDEBUG: Length small, deleting index #: 4
[19:24:02] WDEBUG: Length small, deleting index #: 4
[19:24:02] WDEBUG: ATPA cleaning took: 31
-- sps.getPlayerPos(): result = {X = 80, Y = 405}, took 327 ms
[19:24:02] WDEBUG: Distance to ideal Location: 43
[19:24:02] WDEBUG: Our Location: {X = 80, Y = 405}
[19:24:02] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:24:02] WDEBUG: Are we North: True
[19:24:02] WDEBUG: Are we East: False
[19:24:02] WDEBUG: We are at {X = 80, Y = 405}, which is W of the ideal point, {X = 105, Y = 440}
[19:24:02] WDEBUG: findTree loop starting: 717
[19:24:02] WDEBUG: Current TPA Length: 1248
[19:24:02] WDEBUG: Moving mouse now: 733
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:24:04] WDEBUG: Tree time: 1996
[19:24:04] WDEBUG: Total Tree time: 99826
-- sps.getPlayerPos(): result = {X = 70, Y = 405}, took 218 ms
-- sps.getPlayerPos(): result = {X = 140, Y = 410}, took 312 ms
-- sps.getPlayerPos(): result = {X = 160, Y = 335}, took 265 ms
-- sps.getPlayerPos(): result = {X = 170, Y = 260}, took 249 ms
-- sps.getPlayerPos(): result = {X = 220, Y = 225}, took 250 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = True
---- tabBackpack.countDTM(): Found no DTM matches
-- isMouseOverText()
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: "Bank Banker"
---- Found "anker" in mouse-over string: "Bank Banker"
-- isMouseOverText(): True
---- bankScreen.quickDeposit(): Clicked quick deposit id 0
================================================== ======
3Garrett3's Evergreen Cutter Rev 10 Progress Report
Time Run: 7 Minutes and 46 Seconds
Logs Cut: 0
Logs Per Hour: 0
Loads Done: 2
Profit Made: 0
Profit Per Hour: 0
Used Lodestone Reset: 1 times
Antibans Performed: 0
================================================== ======
0: True | 0 Logs | 2 Loads | Did not fail
-- sps.getPlayerPos(): result = {X = 275, Y = 205}, took 249 ms
-- sps.getPlayerPos(): result = {X = 215, Y = 225}, took 234 ms
-- sps.getPlayerPos(): result = {X = 180, Y = 280}, took 234 ms
-- sps.getPlayerPos(): result = {X = 165, Y = 350}, took 327 ms
-- sps.getPlayerPos(): result = {X = 160, Y = 360}, took 218 ms
-- sps.getPlayerPos(): result = {X = 155, Y = 430}, took 280 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = True
---- Waiting while the player is moving...
-- sps.getPlayerPos(): result = {X = 100, Y = 450}, took 249 ms
[19:25:23] WDEBUG: findTree start time: 249
[19:25:23] WDEBUG: Length small, deleting index #: 8
[19:25:23] WDEBUG: Length small, deleting index #: 9
[19:25:23] WDEBUG: Length small, deleting index #: 9
[19:25:23] WDEBUG: Length small, deleting index #: 10
[19:25:24] WDEBUG: Length small, deleting index #: 12
[19:25:24] WDEBUG: Length small, deleting index #: 14
[19:25:24] WDEBUG: Length small, deleting index #: 14
[19:25:24] WDEBUG: Length small, deleting index #: 14
[19:25:24] WDEBUG: Length small, deleting index #: 14
[19:25:24] WDEBUG: ATPA cleaning took: 62
-- sps.getPlayerPos(): result = {X = 100, Y = 450}, took 327 ms
[19:25:24] WDEBUG: Distance to ideal Location: 11
[19:25:24] WDEBUG: Close enough to ideal location, result is center
[19:25:24] WDEBUG: findTree loop starting: 702
[19:25:24] WDEBUG: Current TPA Length: 1740
[19:25:24] WDEBUG: Moving mouse now: 702
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:25:25] WDEBUG: Tree time: 2184
[19:25:25] WDEBUG: Total Tree time: 102025
-- sps.getPlayerPos(): result = {X = 100, Y = 450}, took 218 ms
[19:25:28] WDEBUG: findTree start time: 250
[19:25:28] WDEBUG: Length small, deleting index #: 2
[19:25:28] WDEBUG: Length small, deleting index #: 11
[19:25:28] WDEBUG: Length small, deleting index #: 12
[19:25:28] WDEBUG: Length small, deleting index #: 14
[19:25:28] WDEBUG: Length small, deleting index #: 16
[19:25:28] WDEBUG: Length small, deleting index #: 16
[19:25:28] WDEBUG: ATPA cleaning took: 46
-- sps.getPlayerPos(): result = {X = 100, Y = 450}, took 312 ms
[19:25:28] WDEBUG: Distance to ideal Location: 11
[19:25:28] WDEBUG: Close enough to ideal location, result is center
[19:25:28] WDEBUG: findTree loop starting: 702
[19:25:28] WDEBUG: Current TPA Length: 483
[19:25:28] WDEBUG: Moving mouse now: 718
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:25:30] WDEBUG: Tree time: 2340
[19:25:30] WDEBUG: Total Tree time: 104381
-- sps.getPlayerPos(): result = {X = 100, Y = 445}, took 219 ms
[19:25:34] WDEBUG: findTree start time: 250
[19:25:34] WDEBUG: Length small, deleting index #: 5
[19:25:34] WDEBUG: Length small, deleting index #: 7
[19:25:34] WDEBUG: Length small, deleting index #: 7
[19:25:34] WDEBUG: Length small, deleting index #: 7
[19:25:34] WDEBUG: Length small, deleting index #: 8
[19:25:34] WDEBUG: Length small, deleting index #: 10
[19:25:34] WDEBUG: Length small, deleting index #: 10
[19:25:34] WDEBUG: Length small, deleting index #: 12
[19:25:34] WDEBUG: Length small, deleting index #: 12
[19:25:34] WDEBUG: Length small, deleting index #: 12
[19:25:34] WDEBUG: ATPA cleaning took: 78
-- sps.getPlayerPos(): result = {X = 100, Y = 445}, took 218 ms
[19:25:34] WDEBUG: Distance to ideal Location: 7
[19:25:34] WDEBUG: Close enough to ideal location, result is center
[19:25:34] WDEBUG: findTree loop starting: 609
[19:25:34] WDEBUG: Current TPA Length: 1569
[19:25:34] WDEBUG: Moving mouse now: 624
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:25:36] WDEBUG: Tree time: 2044
[19:25:36] WDEBUG: Total Tree time: 106425
-- sps.getPlayerPos(): result = {X = 95, Y = 445}, took 219 ms
[19:25:39] WDEBUG: findTree start time: 250
[19:25:39] WDEBUG: Length small, deleting index #: 8
[19:25:39] WDEBUG: Length small, deleting index #: 9
[19:25:39] WDEBUG: Length small, deleting index #: 9
[19:25:39] WDEBUG: Length small, deleting index #: 9
[19:25:39] WDEBUG: Length small, deleting index #: 12
[19:25:39] WDEBUG: Length small, deleting index #: 12
[19:25:39] WDEBUG: ATPA cleaning took: 47
-- sps.getPlayerPos(): result = {X = 95, Y = 445}, took 327 ms
[19:25:40] WDEBUG: Distance to ideal Location: 11
[19:25:40] WDEBUG: Close enough to ideal location, result is center
[19:25:40] WDEBUG: findTree loop starting: 702
[19:25:40] WDEBUG: Current TPA Length: 1643
[19:25:40] WDEBUG: Moving mouse now: 702
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:25:41] WDEBUG: Tree time: 2294
[19:25:41] WDEBUG: Total Tree time: 108719
-- sps.getPlayerPos(): result = {X = 90, Y = 445}, took 218 ms
[19:25:45] WDEBUG: findTree start time: 250
[19:25:45] WDEBUG: Length small, deleting index #: 2
[19:25:45] WDEBUG: Length small, deleting index #: 7
[19:25:45] WDEBUG: Length small, deleting index #: 8
[19:25:45] WDEBUG: Length small, deleting index #: 8
[19:25:45] WDEBUG: Length small, deleting index #: 8
[19:25:45] WDEBUG: Length small, deleting index #: 10
[19:25:45] WDEBUG: ATPA cleaning took: 32
-- sps.getPlayerPos(): result = {X = 90, Y = 445}, took 219 ms
[19:25:46] WDEBUG: Distance to ideal Location: 16
[19:25:46] WDEBUG: Close enough to ideal location, result is center
[19:25:46] WDEBUG: findTree loop starting: 577
[19:25:46] WDEBUG: Current TPA Length: 1311
[19:25:46] WDEBUG: Moving mouse now: 593
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:25:47] WDEBUG: Tree time: 1966
[19:25:47] WDEBUG: Total Tree time: 110685
-- sps.getPlayerPos(): result = {X = 80, Y = 445}, took 218 ms
[19:25:51] WDEBUG: findTree start time: 250
[19:25:51] WDEBUG: Length small, deleting index #: 3
[19:25:51] WDEBUG: Length small, deleting index #: 6
[19:25:51] WDEBUG: Length small, deleting index #: 6
[19:25:51] WDEBUG: Length small, deleting index #: 6
[19:25:51] WDEBUG: Length small, deleting index #: 6
[19:25:51] WDEBUG: ATPA cleaning took: 32
-- sps.getPlayerPos(): result = {X = 80, Y = 445}, took 219 ms
[19:25:51] WDEBUG: Distance to ideal Location: 25
[19:25:51] WDEBUG: Our Location: {X = 80, Y = 445}
[19:25:51] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:25:51] WDEBUG: Are we North: False
[19:25:51] WDEBUG: Are we East: False
[19:25:51] WDEBUG: We are at {X = 80, Y = 445}, which is W of the ideal point, {X = 105, Y = 440}
[19:25:51] WDEBUG: findTree loop starting: 593
[19:25:51] WDEBUG: Current TPA Length: 611
[19:25:51] WDEBUG: Moving mouse now: 608
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:25:53] WDEBUG: Tree time: 2012
[19:25:53] WDEBUG: Total Tree time: 112713
-- sps.getPlayerPos(): result = {X = 85, Y = 430}, took 203 ms
[19:25:57] WDEBUG: findTree start time: 249
[19:25:57] WDEBUG: Length small, deleting index #: 6
[19:25:57] WDEBUG: Length small, deleting index #: 6
[19:25:57] WDEBUG: Length small, deleting index #: 6
[19:25:57] WDEBUG: Length small, deleting index #: 6
[19:25:57] WDEBUG: Length small, deleting index #: 6
[19:25:57] WDEBUG: ATPA cleaning took: 47
-- sps.getPlayerPos(): result = {X = 85, Y = 430}, took 219 ms
[19:25:57] WDEBUG: Distance to ideal Location: 22
[19:25:57] WDEBUG: Our Location: {X = 85, Y = 430}
[19:25:57] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:25:57] WDEBUG: Are we North: True
[19:25:57] WDEBUG: Are we East: False
[19:25:57] WDEBUG: We are at {X = 85, Y = 430}, which is W of the ideal point, {X = 105, Y = 440}
[19:25:57] WDEBUG: findTree loop starting: 592
[19:25:57] WDEBUG: Current TPA Length: 548
[19:25:57] WDEBUG: Moving mouse now: 608
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:25:58] WDEBUG: Tree time: 1747
[19:25:58] WDEBUG: Total Tree time: 114475
-- sps.getPlayerPos(): result = {X = 115, Y = 430}, took 218 ms
[19:26:04] WDEBUG: findTree start time: 249
[19:26:04] WDEBUG: Length small, deleting index #: 2
[19:26:04] WDEBUG: Length small, deleting index #: 2
[19:26:04] WDEBUG: Length small, deleting index #: 3
[19:26:04] WDEBUG: Length small, deleting index #: 3
[19:26:04] WDEBUG: Length small, deleting index #: 3
[19:26:04] WDEBUG: Length small, deleting index #: 4
[19:26:04] WDEBUG: Length small, deleting index #: 8
[19:26:04] WDEBUG: Length small, deleting index #: 8
[19:26:04] WDEBUG: ATPA cleaning took: 47
-- sps.getPlayerPos(): result = {X = 115, Y = 430}, took 218 ms
[19:26:04] WDEBUG: Distance to ideal Location: 14
[19:26:04] WDEBUG: Close enough to ideal location, result is center
[19:26:04] WDEBUG: findTree loop starting: 593
[19:26:04] WDEBUG: Current TPA Length: 1564
[19:26:04] WDEBUG: Moving mouse now: 608
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:26:06] WDEBUG: Tree time: 2153
[19:26:06] WDEBUG: Total Tree time: 116643
-- sps.getPlayerPos(): result = {X = 130, Y = 415}, took 219 ms
[19:26:12] WDEBUG: findTree start time: 265
[19:26:12] WDEBUG: Length small, deleting index #: 0
[19:26:12] WDEBUG: Length small, deleting index #: 0
[19:26:12] WDEBUG: Length small, deleting index #: 0
[19:26:12] WDEBUG: Length small, deleting index #: 0
[19:26:12] WDEBUG: Length small, deleting index #: 0
[19:26:12] WDEBUG: Length small, deleting index #: 4
[19:26:12] WDEBUG: Length small, deleting index #: 5
[19:26:12] WDEBUG: Length small, deleting index #: 5
[19:26:12] WDEBUG: ATPA cleaning took: 63
-- sps.getPlayerPos(): result = {X = 130, Y = 415}, took 218 ms
[19:26:13] WDEBUG: Distance to ideal Location: 35
[19:26:13] WDEBUG: Our Location: {X = 130, Y = 415}
[19:26:13] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:26:13] WDEBUG: Are we North: True
[19:26:13] WDEBUG: Are we East: True
[19:26:13] WDEBUG: We are at {X = 130, Y = 415}, which is NE of the ideal point, {X = 105, Y = 440}
[19:26:13] WDEBUG: findTree loop starting: 624
[19:26:13] WDEBUG: Current TPA Length: 1359
[19:26:13] WDEBUG: Moving mouse now: 639
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:26:14] WDEBUG: Tree time: 2199
[19:26:14] WDEBUG: Total Tree time: 118858
-- sps.getPlayerPos(): result = {X = 140, Y = 410}, took 218 ms
[19:26:19] WDEBUG: findTree start time: 265
[19:26:19] WDEBUG: Length small, deleting index #: 0
[19:26:19] WDEBUG: Length small, deleting index #: 1
[19:26:19] WDEBUG: RTPA deleting index #: 2
[19:26:19] WDEBUG: Length small, deleting index #: 2
[19:26:19] WDEBUG: Length small, deleting index #: 3
[19:26:19] WDEBUG: Length small, deleting index #: 4
[19:26:19] WDEBUG: ATPA cleaning took: 47
-- sps.getPlayerPos(): result = {X = 140, Y = 410}, took 219 ms
[19:26:19] WDEBUG: Distance to ideal Location: 46
[19:26:19] WDEBUG: Our Location: {X = 140, Y = 410}
[19:26:19] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:26:19] WDEBUG: Are we North: True
[19:26:19] WDEBUG: Are we East: True
[19:26:19] WDEBUG: We are at {X = 140, Y = 410}, which is NE of the ideal point, {X = 105, Y = 440}
[19:26:19] WDEBUG: findTree loop starting: 608
[19:26:19] WDEBUG: Current TPA Length: 1331
[19:26:19] WDEBUG: Moving mouse now: 624
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:26:20] WDEBUG: Tree time: 1404
[19:26:20] WDEBUG: Total Tree time: 120262
-- sps.getPlayerPos(): result = {X = 155, Y = 405}, took 219 ms
[19:26:24] DEBUG: Outside of designated area, relocating
[19:26:24] WDEBUG: BlindWalkOne activating
-- sps.getPlayerPos(): result = {X = 155, Y = 405}, took 219 ms
-- sps.getPlayerPos(): result = {X = 155, Y = 405}, took 219 ms
---- Waiting while the player is moving...
---- Waiting while the player is moving...
-- sps.walkToPos(): result = True
---- Waiting while the player is moving...
[19:26:33] WDEBUG: findTree start time: 265
[19:26:33] WDEBUG: Length small, deleting index #: 4
[19:26:33] WDEBUG: Length small, deleting index #: 4
[19:26:33] WDEBUG: Length small, deleting index #: 5
[19:26:33] WDEBUG: Length small, deleting index #: 7
[19:26:33] WDEBUG: Length small, deleting index #: 8
[19:26:33] WDEBUG: Length small, deleting index #: 9
[19:26:33] WDEBUG: Length small, deleting index #: 9
[19:26:33] WDEBUG: Length small, deleting index #: 9
[19:26:33] WDEBUG: Length small, deleting index #: 9
[19:26:33] WDEBUG: Length small, deleting index #: 9
[19:26:33] WDEBUG: ATPA cleaning took: 62
-- sps.getPlayerPos(): result = {X = 100, Y = 425}, took 203 ms
[19:26:33] WDEBUG: Distance to ideal Location: 16
[19:26:33] WDEBUG: Close enough to ideal location, result is center
[19:26:33] WDEBUG: findTree loop starting: 624
[19:26:33] WDEBUG: Current TPA Length: 2914
[19:26:33] WDEBUG: Moving mouse now: 640
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:26:35] WDEBUG: Tree time: 2246
[19:26:35] WDEBUG: Total Tree time: 122508
-- sps.getPlayerPos(): result = {X = 100, Y = 430}, took 219 ms
[19:26:38] WDEBUG: findTree start time: 250
[19:26:38] WDEBUG: Length small, deleting index #: 2
[19:26:38] WDEBUG: Length small, deleting index #: 2
[19:26:38] WDEBUG: Length small, deleting index #: 2
[19:26:38] WDEBUG: Length small, deleting index #: 3
[19:26:38] WDEBUG: Length small, deleting index #: 4
[19:26:38] WDEBUG: Length small, deleting index #: 6
[19:26:38] WDEBUG: Length small, deleting index #: 6
[19:26:38] WDEBUG: Length small, deleting index #: 6
[19:26:38] WDEBUG: Length small, deleting index #: 6
[19:26:38] WDEBUG: Length small, deleting index #: 6
[19:26:38] WDEBUG: Length small, deleting index #: 7
[19:26:38] WDEBUG: ATPA cleaning took: 78
-- sps.getPlayerPos(): result = {X = 100, Y = 430}, took 343 ms
[19:26:39] WDEBUG: Distance to ideal Location: 11
[19:26:39] WDEBUG: Close enough to ideal location, result is center
[19:26:39] WDEBUG: findTree loop starting: 734
[19:26:39] WDEBUG: Current TPA Length: 1466
[19:26:39] WDEBUG: Moving mouse now: 749
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:26:40] WDEBUG: Tree time: 1919
[19:26:40] WDEBUG: Total Tree time: 124443
-- sps.getPlayerPos(): result = {X = 95, Y = 430}, took 218 ms
[19:26:44] WDEBUG: findTree start time: 250
[19:26:44] WDEBUG: Length small, deleting index #: 5
[19:26:44] WDEBUG: Length small, deleting index #: 5
[19:26:44] WDEBUG: Length small, deleting index #: 5
[19:26:44] WDEBUG: Length small, deleting index #: 10
[19:26:44] WDEBUG: Length small, deleting index #: 10
[19:26:44] WDEBUG: Length small, deleting index #: 10
[19:26:44] WDEBUG: Length small, deleting index #: 10
[19:26:44] WDEBUG: ATPA cleaning took: 62
-- sps.getPlayerPos(): result = {X = 95, Y = 430}, took 328 ms
[19:26:45] WDEBUG: Distance to ideal Location: 14
[19:26:45] WDEBUG: Close enough to ideal location, result is center
[19:26:45] WDEBUG: findTree loop starting: 686
[19:26:45] WDEBUG: Current TPA Length: 1470
[19:26:45] WDEBUG: Moving mouse now: 702
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:26:47] WDEBUG: Tree time: 2480
[19:26:47] WDEBUG: Total Tree time: 126939
-- sps.getPlayerPos(): result = {X = 80, Y = 430}, took 218 ms
[19:26:51] WDEBUG: findTree start time: 250
[19:26:51] WDEBUG: Length small, deleting index #: 6
[19:26:51] WDEBUG: Length small, deleting index #: 8
[19:26:51] WDEBUG: Length small, deleting index #: 8
[19:26:51] WDEBUG: Length small, deleting index #: 8
[19:26:51] WDEBUG: Length small, deleting index #: 9
[19:26:51] WDEBUG: Length small, deleting index #: 9
[19:26:51] WDEBUG: Length small, deleting index #: 9
[19:26:51] WDEBUG: Length small, deleting index #: 9
[19:26:51] WDEBUG: ATPA cleaning took: 63
-- sps.getPlayerPos(): result = {X = 80, Y = 430}, took 312 ms
[19:26:51] WDEBUG: Distance to ideal Location: 27
[19:26:51] WDEBUG: Our Location: {X = 80, Y = 430}
[19:26:51] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:26:51] WDEBUG: Are we North: True
[19:26:51] WDEBUG: Are we East: False
[19:26:51] WDEBUG: We are at {X = 80, Y = 430}, which is W of the ideal point, {X = 105, Y = 440}
[19:26:51] WDEBUG: findTree loop starting: 718
[19:26:51] WDEBUG: Current TPA Length: 1927
[19:26:51] WDEBUG: Moving mouse now: 733
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:26:53] WDEBUG: Tree time: 2418
[19:26:53] WDEBUG: Total Tree time: 129357
-- sps.getPlayerPos(): result = {X = 85, Y = 445}, took 234 ms
[19:26:58] WDEBUG: findTree start time: 249
[19:26:58] WDEBUG: Length small, deleting index #: 5
[19:26:58] WDEBUG: Length small, deleting index #: 7
[19:26:58] WDEBUG: Length small, deleting index #: 7
[19:26:58] WDEBUG: Length small, deleting index #: 7
[19:26:58] WDEBUG: Length small, deleting index #: 8
[19:26:58] WDEBUG: Length small, deleting index #: 8
[19:26:58] WDEBUG: ATPA cleaning took: 47
-- sps.getPlayerPos(): result = {X = 85, Y = 445}, took 218 ms
[19:26:58] WDEBUG: Distance to ideal Location: 21
[19:26:58] WDEBUG: Our Location: {X = 85, Y = 445}
[19:26:58] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:26:58] WDEBUG: Are we North: False
[19:26:58] WDEBUG: Are we East: False
[19:26:58] WDEBUG: We are at {X = 85, Y = 445}, which is W of the ideal point, {X = 105, Y = 440}
[19:26:58] WDEBUG: findTree loop starting: 608
[19:26:58] WDEBUG: Current TPA Length: 585
[19:26:58] WDEBUG: Moving mouse now: 624
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:26:59] WDEBUG: Tree time: 1965
[19:26:59] WDEBUG: Total Tree time: 131463
-- sps.getPlayerPos(): result = {X = 85, Y = 430}, took 202 ms
[19:27:04] WDEBUG: findTree start time: 250
[19:27:04] WDEBUG: Length small, deleting index #: 5
[19:27:04] WDEBUG: Length small, deleting index #: 5
[19:27:04] WDEBUG: Length small, deleting index #: 6
[19:27:04] WDEBUG: Length small, deleting index #: 6
[19:27:04] WDEBUG: Length small, deleting index #: 6
[19:27:04] WDEBUG: Length small, deleting index #: 6
[19:27:04] WDEBUG: Length small, deleting index #: 6
[19:27:04] WDEBUG: ATPA cleaning took: 47
-- sps.getPlayerPos(): result = {X = 85, Y = 430}, took 219 ms
[19:27:04] WDEBUG: Distance to ideal Location: 22
[19:27:04] WDEBUG: Our Location: {X = 85, Y = 430}
[19:27:04] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:27:04] WDEBUG: Are we North: True
[19:27:04] WDEBUG: Are we East: False
[19:27:04] WDEBUG: We are at {X = 85, Y = 430}, which is W of the ideal point, {X = 105, Y = 440}
[19:27:04] WDEBUG: findTree loop starting: 608
[19:27:04] WDEBUG: Current TPA Length: 542
[19:27:04] WDEBUG: Moving mouse now: 624
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:27:05] WDEBUG: Tree time: 2168
[19:27:05] WDEBUG: Total Tree time: 133647
-- sps.getPlayerPos(): result = {X = 115, Y = 430}, took 218 ms
[19:27:11] WDEBUG: findTree start time: 265
[19:27:11] WDEBUG: Length small, deleting index #: 1
[19:27:11] WDEBUG: Length small, deleting index #: 1
[19:27:11] WDEBUG: Length small, deleting index #: 1
[19:27:11] WDEBUG: Length small, deleting index #: 1
[19:27:11] WDEBUG: Length small, deleting index #: 1
[19:27:11] WDEBUG: Length small, deleting index #: 1
[19:27:11] WDEBUG: Length small, deleting index #: 1
[19:27:11] WDEBUG: Length small, deleting index #: 2
[19:27:11] WDEBUG: Length small, deleting index #: 5
[19:27:11] WDEBUG: Length small, deleting index #: 5
[19:27:11] WDEBUG: ATPA cleaning took: 78
-- sps.getPlayerPos(): result = {X = 115, Y = 430}, took 219 ms
[19:27:11] WDEBUG: Distance to ideal Location: 14
[19:27:11] WDEBUG: Close enough to ideal location, result is center
[19:27:11] WDEBUG: findTree loop starting: 608
[19:27:11] WDEBUG: Current TPA Length: 1593
[19:27:11] WDEBUG: Moving mouse now: 624
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:27:13] WDEBUG: Tree time: 2075
[19:27:13] WDEBUG: Total Tree time: 135737
-- sps.getPlayerPos(): result = {X = 130, Y = 410}, took 219 ms
[19:27:19] WDEBUG: findTree start time: 265
[19:27:19] WDEBUG: Length small, deleting index #: 0
[19:27:19] WDEBUG: Length small, deleting index #: 0
[19:27:19] WDEBUG: Length small, deleting index #: 0
[19:27:19] WDEBUG: Length small, deleting index #: 0
[19:27:19] WDEBUG: Length small, deleting index #: 0
[19:27:19] WDEBUG: Length small, deleting index #: 3
[19:27:19] WDEBUG: Length small, deleting index #: 5
[19:27:19] WDEBUG: Length small, deleting index #: 6
[19:27:19] WDEBUG: Length small, deleting index #: 6
[19:27:19] WDEBUG: ATPA cleaning took: 62
-- sps.getPlayerPos(): result = {X = 130, Y = 410}, took 328 ms
[19:27:20] WDEBUG: Distance to ideal Location: 39
[19:27:20] WDEBUG: Our Location: {X = 130, Y = 410}
[19:27:20] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:27:20] WDEBUG: Are we North: True
[19:27:20] WDEBUG: Are we East: True
[19:27:20] WDEBUG: We are at {X = 130, Y = 410}, which is NE of the ideal point, {X = 105, Y = 440}
[19:27:20] WDEBUG: findTree loop starting: 748
[19:27:20] WDEBUG: Current TPA Length: 1250
[19:27:20] WDEBUG: Moving mouse now: 764
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:27:21] WDEBUG: Tree time: 2152
[19:27:21] WDEBUG: Total Tree time: 137905
-- sps.getPlayerPos(): result = {X = 100, Y = 430}, took 514 ms
[19:27:27] WDEBUG: findTree start time: 266
[19:27:27] WDEBUG: Length small, deleting index #: 3
[19:27:27] WDEBUG: Length small, deleting index #: 3
[19:27:27] WDEBUG: Length small, deleting index #: 4
[19:27:27] WDEBUG: Length small, deleting index #: 5
[19:27:27] WDEBUG: Length small, deleting index #: 6
[19:27:27] WDEBUG: Length small, deleting index #: 6
[19:27:27] WDEBUG: Length small, deleting index #: 6
[19:27:27] WDEBUG: Length small, deleting index #: 6
[19:27:27] WDEBUG: Length small, deleting index #: 6
[19:27:27] WDEBUG: Length small, deleting index #: 7
[19:27:27] WDEBUG: ATPA cleaning took: 78
-- sps.getPlayerPos(): result = {X = 100, Y = 430}, took 218 ms
[19:27:28] WDEBUG: Distance to ideal Location: 11
[19:27:28] WDEBUG: Close enough to ideal location, result is center
[19:27:28] WDEBUG: findTree loop starting: 609
[19:27:28] WDEBUG: Current TPA Length: 1488
[19:27:28] WDEBUG: Moving mouse now: 624
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:27:29] WDEBUG: Tree time: 2138
[19:27:29] WDEBUG: Total Tree time: 140043
-- sps.getPlayerPos(): result = {X = 95, Y = 430}, took 218 ms
[19:27:34] WDEBUG: findTree start time: 265
[19:27:34] WDEBUG: Length small, deleting index #: 5
[19:27:34] WDEBUG: Length small, deleting index #: 5
[19:27:34] WDEBUG: Length small, deleting index #: 5
[19:27:34] WDEBUG: Length small, deleting index #: 9
[19:27:34] WDEBUG: Length small, deleting index #: 9
[19:27:34] WDEBUG: Length small, deleting index #: 9
[19:27:34] WDEBUG: ATPA cleaning took: 47
-- sps.getPlayerPos(): result = {X = 95, Y = 430}, took 234 ms
[19:27:34] WDEBUG: Distance to ideal Location: 14
[19:27:34] WDEBUG: Close enough to ideal location, result is center
[19:27:34] WDEBUG: findTree loop starting: 593
[19:27:34] WDEBUG: Current TPA Length: 1458
[19:27:34] WDEBUG: Moving mouse now: 608
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:27:36] WDEBUG: Tree time: 2231
[19:27:36] WDEBUG: Total Tree time: 142274
-- sps.getPlayerPos(): result = {X = 80, Y = 430}, took 219 ms
[19:27:40] WDEBUG: findTree start time: 250
[19:27:40] WDEBUG: Length small, deleting index #: 6
[19:27:40] WDEBUG: Length small, deleting index #: 7
[19:27:40] WDEBUG: Length small, deleting index #: 7
[19:27:40] WDEBUG: Length small, deleting index #: 8
[19:27:40] WDEBUG: Length small, deleting index #: 8
[19:27:40] WDEBUG: Length small, deleting index #: 8
[19:27:40] WDEBUG: Length small, deleting index #: 8
[19:27:40] WDEBUG: ATPA cleaning took: 62
-- sps.getPlayerPos(): result = {X = 80, Y = 430}, took 219 ms
[19:27:40] WDEBUG: Distance to ideal Location: 27
[19:27:40] WDEBUG: Our Location: {X = 80, Y = 430}
[19:27:40] WDEBUG: Ideal Location: {X = 105, Y = 440}
[19:27:40] WDEBUG: Are we North: True
[19:27:40] WDEBUG: Are we East: False
[19:27:40] WDEBUG: We are at {X = 80, Y = 430}, which is W of the ideal point, {X = 105, Y = 440}
[19:27:40] WDEBUG: findTree loop starting: 609
[19:27:40] WDEBUG: Current TPA Length: 1066
[19:27:40] WDEBUG: Moving mouse now: 624
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:27:41] WDEBUG: Tree time: 1919
[19:27:41] WDEBUG: Total Tree time: 144302
-- sps.getPlayerPos(): result = {X = 100, Y = 445}, took 219 ms
[19:27:47] WDEBUG: findTree start time: 249
[19:27:47] WDEBUG: Length small, deleting index #: 0
[19:27:47] WDEBUG: Length small, deleting index #: 5
[19:27:47] WDEBUG: Length small, deleting index #: 6
[19:27:47] WDEBUG: Length small, deleting index #: 9
[19:27:47] WDEBUG: Length small, deleting index #: 9
[19:27:47] WDEBUG: Length small, deleting index #: 9
[19:27:47] WDEBUG: Length small, deleting index #: 9
[19:27:47] WDEBUG: ATPA cleaning took: 62
-- sps.getPlayerPos(): result = {X = 100, Y = 445}, took 328 ms
[19:27:47] WDEBUG: Distance to ideal Location: 7
[19:27:47] WDEBUG: Close enough to ideal location, result is center
[19:27:47] WDEBUG: findTree loop starting: 702
[19:27:47] WDEBUG: Current TPA Length: 1568
[19:27:47] WDEBUG: Moving mouse now: 702
-- isMouseOverText()
---- Current mouse-over text: "Chop down Evergreen"
---- Found "vergreen" in mouse-over string: "Chop down Evergreen"
-- isMouseOverText(): True
[19:27:49] WDEBUG: Tree time: 2215
[19:27:49] WDEBUG: Total Tree time: 146517
-- sps.getPlayerPos(): result = {X = 95, Y = 450}, took 218 ms
-- sps.getPlayerPos(): result = {X = 115, Y = 450}, took 312 ms
-- sps.getPlayerPos(): result = {X = 160, Y = 370}, took 234 ms
-- sps.getPlayerPos(): result = {X = 170, Y = 330}, took 265 ms
-- sps.getPlayerPos(): result = {X = 170, Y = 270}, took 203 ms
-- sps.getPlayerPos(): result = {X = 205, Y = 220}, took 218 ms
---- Waiting while the player is moving...
-- sps.walkPath(): result = True
---- tabBackpack.countDTM(): Found no DTM matches
-- isMouseOverText()
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
-- isMouseOverText(): False
-- isMouseOverText()
---- Current mouse-over text: "Bank Banker"
---- Found "anker" in mouse-over string: "Bank Banker"
-- isMouseOverText(): True
---- bankScreen.quickDeposit(): Clicked quick deposit id 0
================================================== ======
3Garrett3's Evergreen Cutter Rev 10 Progress Report
Time Run: 11 Minutes and 30 Seconds
Logs Cut: 0
Logs Per Hour: 0
Loads Done: 3
Profit Made: 0
Profit Per Hour: 0
Used Lodestone Reset: 1 times
Antibans Performed: 0
================================================== ======
0: True | 0 Logs | 3 Loads | Did not fail
-- sps.getPlayerPos(): result = {X = 275, Y = 210}, took 328 ms
-- sps.getPlayerPos(): result = {X = 195, Y = 220}, took 219 ms
-- sps.getPlayerPos(): result = {X = 185, Y = 290}, took 249 ms
-- sps.getPlayerPos(): result = {X = 170, Y = 345}, took 296 ms

3Garrett3
02-12-2015, 02:30 PM
-snip-

Thank you for the report! Here's the important part that's causing your problem:


---- tabBackpack.countDTM(): Found no DTM matches


That's happening right before it finds the banker, meaning that my DTM doesn't appear to be working anymore. Can you make sure that you have all the settings exact and confirm that your brightness is to maximum, you're using DirectX, all that jazz?

I haven't run the script for a few weeks but I'll fire it up tonight after work and confirm for myself to see what's going on. Thanks again for the debug!

Edit:

I have updated Rev 11 with the fix for this problem as well as the fletching problem discussed above. A few optimizations and debugs and hopefully we'll get another 3 months out of it before I have to make changes.


================================================== ======
3Garrett3's Evergreen Cutter Rev 11 Progress Report
Time Run: 12 Minutes and 38 Seconds
Logs Cut: 82
Logs Per Hour: 389
Loads Done: 3
Profit Made: 29766
Profit Per Hour: 141283
Used Lodestone Reset: 0 times
Antibans Performed: 0
Average Time Finding Trees: 1638ms
================================================== ======
0: True | 82 Logs | 3 Loads | Did not fail

bevardis
02-13-2015, 02:37 PM
================================================== ======
3Garrett3's Evergreen Cutter Rev 10 Progress Report
Time Run: 22 Hours, 4 Minutes and 9 Seconds
Logs Cut: 6748
Logs Per Hour: 306
Loads Done: 236
Profit Made: 2348304
Profit Per Hour: 106406
Used Lodestone Reset: 1 times
================================================== ======
0: True | 700 Logs | 25 Loads | Did not fail
1: True | 532 Logs | 19 Loads | Logged Out
2: True | 728 Logs | 25 Loads | Did not fail
3: True | 700 Logs | 24 Loads | Did not fail
4: True | 700 Logs | 25 Loads | Did not fail
5: True | 672 Logs | 24 Loads | Did not fail
6: True | 560 Logs | 20 Loads | Did not fail
7: True | 700 Logs | 25 Loads | Did not fail
8: True | 700 Logs | 25 Loads | Did not fail
9: True | 756 Logs | 24 Loads | Did not fail


It does well :)

aliensexist
02-17-2015, 02:05 AM
Just tried suiciding a level 3 f2p player, no skills other than woodcutting for shits and giggles.

I used the bot for about 9 hours yesterday no breaks except to switch worlds when another bot would enter mine...
And used the bot today for an addition 7 hours, no breaks, no switching worlds, nothing and got the perma ban hammer.

Kilermonkey73
02-23-2015, 11:46 PM
So far the script has ran perfectly for me, ran over night with no issues. Nice script!

notadad
03-03-2015, 05:17 AM
Very useful script, I've had no issues with it at all. Also have ran for hours on end and no bans.

storque
03-05-2015, 02:08 AM
Banking currently doesn't work. 12/12 tries failed to bank in edgeville.

KeepBotting
03-05-2015, 03:09 AM
Banking currently doesn't work. 12/12 tries failed to bank in edgeville.

Lots of posters above you disagree - post a screenshot of your SMART client (logged in) and also your graphics settings.

dicheddarib
03-06-2015, 09:05 PM
Hey, i hope you see this soon. I agree your script runs very well. However I suggest adding in some more anti-ban, and more random actions. One of my account just got banned this morning, had the script run for 4 hours than stop so i could actually play. Screen was logged out so i went to log in, and boom major macroing ban.
plox halp
<325209

dicheddarib
03-06-2015, 09:06 PM
oh and i only run my scripts about 7 hours a day, and at random times..

3Garrett3
03-07-2015, 07:47 AM
Hey, i hope you see this soon. I agree your script runs very well. However I suggest adding in some more anti-ban, and more random actions. One of my account just got banned this morning, had the script run for 4 hours than stop so i could actually play. Screen was logged out so i went to log in, and boom major macroing ban.
plox halp
<325209

The amount of antiban is actually completely controlled by the user. You can change the settings indicated at the top of the script as well as increase resting time to your liking. I'm sorry your account has been banned, these things happen and nothing will ever be 100% safe. Feel free to tinker with the antiban settings and I hope it works out better next time for you.

dicheddarib
03-07-2015, 07:33 PM
The amount of antiban is actually completely controlled by the user. You can change the settings indicated at the top of the script as well as increase resting time to your liking. I'm sorry your account has been banned, these things happen and nothing will ever be 100% safe. Feel free to tinker with the antiban settings and I hope it works out better next time for you.

oh i wasn't trippin out about the ban, im just giving constructive feedback. <3

3Garrett3
03-20-2015, 01:44 AM
Just wanted to bump quickly to say I've added Rev 12. New features:


Automatic mode (set in the constants) - Determines fletch or bank based on GE prices
Stats!
Made tree selection AI much more human-like.



I planned on posting this once the script stopped naturally. But.. it hasn't.


================================================== ======
3Garrett3's Evergreen Cutter Rev 12 Progress Report
Time Run: 2 Days, 21 Hours, 29 Minutes and 19 Seconds
Logs Cut: 27987
Logs Per Hour: 403
Loads Done: 1038
Profit Made: 7976295
Profit Per Hour: 114785
Used Lodestone Reset: 4 times
Rested: 34 Times
Rested for: 8 Hours, 45 Minutes and 24 Seconds
================================================== ======
0: True | 9928 Logs | 367 Loads | Did not fail
1: True | 9108 Logs | 337 Loads | Did not fail
2: True | 8951 Logs | 334 Loads | Did not fail


It just has not even thought about stopping yet. In 3 days now I have about 750k arrow shafts over 3 accounts.

Taric
03-20-2015, 02:53 AM
Just wanted to bump quickly to say I've added Rev 12. New features:


Automatic mode (set in the constants) - Determines fletch or bank based on GE prices
Stats!
Made tree selection AI much more human-like.



I planned on posting this once the script stopped naturally. But.. it hasn't.


================================================== ======
3Garrett3's Evergreen Cutter Rev 12 Progress Report
Time Run: 2 Days, 21 Hours, 29 Minutes and 19 Seconds
Logs Cut: 27987
Logs Per Hour: 403
Loads Done: 1038
Profit Made: 7976295
Profit Per Hour: 114785
Used Lodestone Reset: 4 times
Rested: 34 Times
Rested for: 8 Hours, 45 Minutes and 24 Seconds
================================================== ======
0: True | 9928 Logs | 367 Loads | Did not fail
1: True | 9108 Logs | 337 Loads | Did not fail
2: True | 8951 Logs | 334 Loads | Did not fail


It just has not even thought about stopping yet. In 3 days now I have about 750k arrow shafts over 3 accounts.

The new status of the script should now be: Working so well the Logs/Shafts market is about to crash.

SEXY WORK BBY.

zenicpush
03-20-2015, 02:35 PM
I'm new to Simba, followed the set up guide, got Smart to load, graphics and interface are correct, evergreen map placed in the right folder. But, every time I run the script, the character just sits there idle and the mouse doesn't move either. It then goes on to closing the smart client. I'm not receiving any errors in the debug window. Not sure what to do.

3Garrett3
03-20-2015, 03:50 PM
I'm new to Simba, followed the set up guide, got Smart to load, graphics and interface are correct, evergreen map placed in the right folder. But, every time I run the script, the character just sits there idle and the mouse doesn't move either. It then goes on to closing the smart client. I'm not receiving any errors in the debug window. Not sure what to do.

Can you go to the top of your script and find:


const //These are optional. Current setup is the recommended default
WORKING_DEBUG = False; //Only make this true if you're working on the script (overrides Debug setting if True)
ANTIBAN_FREQUENCY = 90; // For 85, the script will do antiban 15% of the time. Recommend 90ish.
TREE_WAIT_TIME = 6000; //Amount of ms to wait for a tree - 6000ms is good for high levels (go between 30000-60000 for starting accounts)
WHAT_METHOD = 'auto'; // 'auto', 'fletch', 'bank' LOWERCASE ONLY


Replace it with:


const //These are optional. Current setup is the recommended default
WORKING_DEBUG = True; //Only make this true if you're working on the script (overrides Debug setting if True)
ANTIBAN_FREQUENCY = 90; // For 85, the script will do antiban 15% of the time. Recommend 90ish.
TREE_WAIT_TIME = 6000; //Amount of ms to wait for a tree - 6000ms is good for high levels (go between 30000-60000 for starting accounts)
WHAT_METHOD = 'auto'; // 'auto', 'fletch', 'bank' LOWERCASE ONLY


And then when the form pops up, make sure the "Debug" box is checked off. That should give us an idea of what's happening.

zenicpush
03-21-2015, 02:32 AM
And then when the form pops up, make sure the "Debug" box is checked off. That should give us an idea of what's happening.

Here it is, you could have just told me to turn on the working_debug. :P

---- TPlayer.loginToLobby()
------ Attempt 1: "yadayada email" ()
-------- Entering username...
-------- Entering password...
-------- TRSLobby._skipEmailScreen(): Closed validate email screen
-------- Saving screenshot: IP_address.png
---- TPlayer.loginToLobby(): True
------ TRSLobby.findPlayButton(): result = True
------ TRSLobby.findPlayButton(): result = False
^Goes on to repeat this line^
---- Took too long to find login popup or login - respawning SMART
------ TRSLobby.findPlayButton(): result = False
------ Login message: Your game session has now ended

Then runs the client restart and repeats. Would have replied sooner, but had to go to work.

3Garrett3
03-21-2015, 03:17 AM
Here it is, you could have just told me to turn on the working_debug. :P

---- TPlayer.loginToLobby()
------ Attempt 1: "yadayada email" ()
-------- Entering username...
-------- Entering password...
-------- TRSLobby._skipEmailScreen(): Closed validate email screen
-------- Saving screenshot: IP_address.png
---- TPlayer.loginToLobby(): True
------ TRSLobby.findPlayButton(): result = True
------ TRSLobby.findPlayButton(): result = False
^Goes on to repeat this line^
---- Took too long to find login popup or login - respawning SMART
------ TRSLobby.findPlayButton(): result = False
------ Login message: Your game session has now ended

Then runs the client restart and repeats. Would have replied sooner, but had to go to work.

I actually just had my script fail after almost 4 days. I think it's the exact same bug.

================================================== ======
3Garrett3's Evergreen Cutter Rev 12 Progress Report
Time Run: 3 Days, 23 Hours, 45 Seconds
Logs Cut: 35538
Logs Per Hour: 374
Loads Done: 1317
Profit Made: 10128330
Profit Per Hour: 106600
Used Lodestone Reset: 7 times
Rested: 44 Times
Rested for: 11 Hours, 14 Minutes and 38 Seconds
================================================== ======
0: False | 12331 Logs | 454 Loads | Logged Out
1: False | 11939 Logs | 443 Loads | Did not fail
2: False | 11268 Logs | 420 Loads | Did not fail


They all failed because they were unable to login. So I expect that SRL has something weird happening right now... The bug you're experiencing is SRL based, it's before my script starts doing anything. I'd make sure your graphics settings are good, that's normally what causes these things. If you're going to be around tomorrow or Sunday I can Teamview you to see what's going on if you want.

PS Sorry about the "set Working Debug True" thing, I make these assumptions with registered users because it happens way more than you'd expect that "change working debug" would completely confuse someone. Hope I didn't offend you!

zenicpush
03-21-2015, 03:29 AM
They all failed because they were unable to login. So I expect that SRL has something weird happening right now... The bug you're experiencing is SRL based, it's before my script starts doing anything. I'd make sure your graphics settings are good, that's normally what causes these things. If you're going to be around tomorrow or Sunday I can Teamview you to see what's going on if you want.

PS Sorry about the "set Working Debug True" thing, I make these assumptions with registered users because it happens way more than you'd expect that "change working debug" would completely confuse someone. Hope I didn't offend you!

Let's make Teamviewer a last resort, haha. For the graphic settings, they should be on DirectX, max brightness, and on minimum? Interface is set up correctly, I know that for sure. Have people been having issues with SRL related bugs lately?

PS It's perfectly alright, I've been on enough forums to understand. X)

Renzanity
03-21-2015, 03:32 AM
Thank you for this epic script! :norris:

Posting my proggy(still running and will continue to run until it naturally stops).
================================================== ======
3Garrett3's Evergreen Cutter Rev 12 Progress Report
Time Run: 5 Hours, 6 Minutes and 37 Seconds
Logs Cut: 2025
Logs Per Hour: 396
Loads Done: 76
Profit Made: 577125
Profit Per Hour: 112939
Used Lodestone Reset: 0 times
Rested: 3 Times
Rested for: 24 Minutes and 30 Seconds
================================================== ======
0: True | 2025 Logs | 76 Loads | Did not fail

EDIT:
-Manually stopped :norris:

================================================== ======
3Garrett3's Evergreen Cutter Rev 12 Progress Report
Time Run: 15 Hours, 2 Minutes and 7 Seconds
Logs Cut: 5720
Logs Per Hour: 380
Loads Done: 213
Profit Made: 1630200
Profit Per Hour: 108425
Used Lodestone Reset: 0 times
Rested: 11 Times
Rested for: 1 Hour, 28 Minutes and 22 Seconds
================================================== ======
0: True | 5720 Logs | 213 Loads | Did not fail

3Garrett3
03-21-2015, 04:06 PM
Let's make Teamviewer a last resort, haha. For the graphic settings, they should be on DirectX, max brightness, and on minimum? Interface is set up correctly, I know that for sure. Have people been having issues with SRL related bugs lately?

PS It's perfectly alright, I've been on enough forums to understand. X)

I have whatever instructions in the OP. DX or OGL doesn't matter for this one. As long as brightness is up and you're on minimum, fixed window, etc. If you took a screenshot of in-game I could probably tell if it looks right.


Thank you for this epic script! :norris:

Posting my proggy(still running and will continue to run until it naturally stops).
================================================== ======
3Garrett3's Evergreen Cutter Rev 12 Progress Report
Time Run: 5 Hours, 6 Minutes and 37 Seconds
Logs Cut: 2025
Logs Per Hour: 396
Loads Done: 76
Profit Made: 577125
Profit Per Hour: 112939
Used Lodestone Reset: 0 times
Rested: 3 Times
Rested for: 24 Minutes and 30 Seconds
================================================== ======
0: True | 2025 Logs | 76 Loads | Did not fail

EDIT:
-Manually stopped :norris:

================================================== ======
3Garrett3's Evergreen Cutter Rev 12 Progress Report
Time Run: 15 Hours, 2 Minutes and 7 Seconds
Logs Cut: 5720
Logs Per Hour: 380
Loads Done: 213
Profit Made: 1630200
Profit Per Hour: 108425
Used Lodestone Reset: 0 times
Rested: 11 Times
Rested for: 1 Hour, 28 Minutes and 22 Seconds
================================================== ======
0: True | 5720 Logs | 213 Loads | Did not fail

Woo thanks for the proggy!

zenicpush
03-21-2015, 05:53 PM
I have whatever instructions in the OP. DX or OGL doesn't matter for this one. As long as brightness is up and you're on minimum, fixed window, etc. If you took a screenshot of in-game I could probably tell if it looks right.

In-game

25379

Graphic Settings

25380

Here you go.

3Garrett3
03-21-2015, 07:00 PM
In-game

25379

Graphic Settings

25380

Here you go.

Hmm. I can't see why it would be broken. You would benefit from making the chatbox minimum size to make the mainscreen slightly bigger, but it shouldn't break login. How about a few more questions haha:

1) Are you starting logged in or logged out?
2) If logged out, is it typing your user/pass properly?
3) Is SMART enabled? IE If you click on the window it does nothing

zenicpush
03-21-2015, 07:05 PM
Hmm. I can't see why it would be broken. You would benefit from making the chatbox minimum size to make the mainscreen slightly bigger, but it shouldn't break login. How about a few more questions haha:

1) Are you starting logged in or logged out?
2) If logged out, is it typing your user/pass properly?
3) Is SMART enabled? IE If you click on the window it does nothing


1)Logged out
2)Typing everything correctly, sometimes doesn't go to my selected world.
3)Smart is always enabled, unless I have to use my mouse, haha.

3Garrett3
03-21-2015, 07:24 PM
1)Logged out
2)Typing everything correctly, sometimes doesn't go to my selected world.
3)Smart is always enabled, unless I have to use my mouse, haha.

Okay so probably the only things that I can think of are that your SRL is outdated or you might be missing like one setting that I can't visually tell. Force an update on SRL (SRL Tab -> Check for Update). Close/Reopen Simba. If it still doesn't work then I'm out of ideas.

zenicpush
03-21-2015, 07:27 PM
Okay so probably the only things that I can think of are that your SRL is outdated or you might be missing like one setting that I can't visually tell. Force an update on SRL (SRL Tab -> Check for Update). Close/Reopen Simba. If it still doesn't work then I'm out of ideas.

My SRL is up to date, I made sure like 6 times. Hmm.

3Garrett3
03-21-2015, 07:37 PM
My SRL is up to date, I made sure like 6 times. Hmm.

Add my Skype? srl.3garrett3

Then we can try to figure this out haha

Renzanity
03-22-2015, 04:22 AM
1)Logged out
2)Typing everything correctly, sometimes doesn't go to my selected world.
3)Smart is always enabled, unless I have to use my mouse, haha.

Hi, Zen. If you don't have your selected world on your favorites, I suggest you do so, because when SMART scrolls on the world tab it seldomly 'over scrolls' y'know what I mean? Haha.

zenicpush
03-22-2015, 05:21 AM
Hi, Zen. If you don't have your selected world on your favorites, I suggest you do so, because when SMART scrolls on the world tab it seldomly 'over scrolls' y'know what I mean? Haha.

I actually set my world as my favorite not to long ago, lol. Glad to know that it doesn't scroll the same amount each time though. :)

Here's a proggy!

================================================== ======
3Garrett3's Evergreen Cutter Rev 12 Progress Report
Time Run: 11 Hours, 26 Minutes and 57 Seconds
Logs Cut: 4725
Logs Per Hour: 413
Loads Done: 175
Profit Made: 1346625
Profit Per Hour: 117617
Used Lodestone Reset: 0 times
Rested: 8 Times
Rested for: 40 Minutes and 57 Seconds
================================================== ======

Haris
03-25-2015, 06:47 AM
================================================== ======
3Garrett3's Evergreen Cutter Rev 12 Progress Report
Time Run: 17 Hours, 54 Seconds
Logs Cut: 7411
Logs Per Hour: 436
Loads Done: 276
Profit Made: 2000970
Profit Per Hour: 117602
Used Lodestone Reset: 4 times
================================================== ======
0: True | 7411 Logs | 276 Loads | Did not fail

Taric
03-26-2015, 02:17 PM
================================================== ======
3Garrett3's Evergreen Cutter Rev 12 Progress Report
Time Run: 7 Hours, 4 Minutes and 16 Seconds
Logs Cut: 2161
Logs Per Hour: 306
Loads Done: 80
Profit Made: 551055
Profit Per Hour: 77930
Used Lodestone Reset: 0 times
Rested: 4 Times
Rested for: 2 Hours, 4 Minutes and 6 Seconds
================================================== ======
0: True | 2161 Logs | 80 Loads | Did not fail

3Garrett3
03-26-2015, 03:26 PM
I actually set my world as my favorite not to long ago, lol. Glad to know that it doesn't scroll the same amount each time though. :)

Here's a proggy!

================================================== ======
3Garrett3's Evergreen Cutter Rev 12 Progress Report
Time Run: 11 Hours, 26 Minutes and 57 Seconds
Logs Cut: 4725
Logs Per Hour: 413
Loads Done: 175
Profit Made: 1346625
Profit Per Hour: 117617
Used Lodestone Reset: 0 times
Rested: 8 Times
Rested for: 40 Minutes and 57 Seconds
================================================== ======


================================================== ======
3Garrett3's Evergreen Cutter Rev 12 Progress Report
Time Run: 17 Hours, 54 Seconds
Logs Cut: 7411
Logs Per Hour: 436
Loads Done: 276
Profit Made: 2000970
Profit Per Hour: 117602
Used Lodestone Reset: 4 times
================================================== ======
0: True | 7411 Logs | 276 Loads | Did not fail




================================================== ======
3Garrett3's Evergreen Cutter Rev 12 Progress Report
Time Run: 7 Hours, 4 Minutes and 16 Seconds
Logs Cut: 2161
Logs Per Hour: 306
Loads Done: 80
Profit Made: 551055
Profit Per Hour: 77930
Used Lodestone Reset: 0 times
Rested: 4 Times
Rested for: 2 Hours, 4 Minutes and 6 Seconds
================================================== ======
0: True | 2161 Logs | 80 Loads | Did not fail


Thanks everyone for the proggys! Looks like we've fundraised 50M worth of arrow shafts since I added stats. Almost over Justin's Goldfarm for total time run, pretty dang neat! http://stats.grats.pw/variable.php?sid=16

PS Taric you suck, everyone else gets 400+ logs/hr and you get 300. :)

Haris
03-28-2015, 08:19 PM
================================================== ======
3Garrett3's Evergreen Cutter Rev 12 Progress Report
Time Run: 21 Hours, 45 Minutes and 46 Seconds
Logs Cut: 9632
Logs Per Hour: 443
Loads Done: 340
Profit Made: 2340576
Profit Per Hour: 107550
Used Lodestone Reset: 3 times
================================================== ======
0: True | 9632 Logs | 340 Loads | Did not fail

ContraCosta
03-29-2015, 10:44 PM
I've run it a couple times and it has some serious issues banking. I'll run north of the bank, then tele to lodestone, then repeat.