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View Full Version : [WoodCutting] [RS3] [SRL-6] iOak [Chops & banks oak logs at Varrock!]



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KeepBotting
12-17-2014, 03:05 AM
iScripts™ and KeepBotting Presents:

iOak

-----------------
| = Version: 1.2 = |
-----------------
Status: Flawless
Last Updated: 22nd Jan 2015
Download: here (http://bit.ly/ioak1point2).

If the script refuses to start because you're missing files, check this post (https://villavu.com/forum/showthread.php?t=111296&page=15&p=1386939#post1386939) for an updated version with new links.


Description
Chops oak logs at the spot near Varrock's west bank. Deposits them at that bank, too.

Features

100% color!
Chops logs with incredible speed (>20k xp/hr, >100k gp/hr)!
Banks logs @ Varrock west bank!
Fast & accurate object finding using DTMs, TPAs, ATPAs, and TPA filtering!
Robust antipattern to reduce ban rates to an absolute minimum!
Informative progress report, painted on SMART!
Passes the 6-hour limit!
Fast and accurate pathfinding using SPS!
Compatible with RS3 and uses SRL-6!
Numerous failsafes to prevent script failure!



How to Use
0) It is recommended to use Direct-X mode! Log in to RS > Press Esc > Graphics Options > Custom > Direct-X The script may behave oddly on OpenGL mode!

1) Fill out your player info.


///////////////////////////////////
///////////////////////////////////
/////// Start Setup ///////Start setting up the script here. Refer to the comments if you don't know what you're doing.
///////////////////////////////////
///////////////////////////////////

const
(* player info *)
playerName = ['']; //Put your player's name (or nickname, if you set one) here.
playerFile = 'default'; //Put your playerfile's name here. Default is 'default'.
desiredWorld = -1; //Enter your desired world number here. 0 for random, -1 for play button.

(* options *)
usePixelShift = false; //Pixel shift is faster but highly inaccurate and is NOT reccommended.
//False = use inventory shift which is slower, more accurate, and IS reccommended.

//Adjust these based on your woodcutting level, but ignore them if you're using pixel shift
minWait = 2; //Minimum time (in seconds) to wait for chopping a log - make this higher if it waits too short
maxWait = 4; //Maximum time (in seconds) to wait for chopping a log - make this lower if it waits too long

minMouseSpeed = 25; //MIN speed at which to move the mouse
//Default values for these should be just fine. If you must change, lower = slower, higher = faster
maxMouseSpeed = 50; //MAX speed at which to move the mouse

///////////////////////////////////
///////////////////////////////////
/////// Stop Setup ///////Don't modify the script ANY FURTHER unless you know what you're doing. You could break stuff!
///////////////////////////////////
///////////////////////////////////


2) Place your character at the trees, the bank, or anywhere along the path in between!
3) Zoom all the way OUT.
4) Start the script!

Requirements
1) 15 woodcutting to cut oak trees.
2) A hatchet on your toolbelt.

Additional Info
-> For best results:

DO run the script on Direct-X mode. It eliminates the possibility of the minimap bugging out.
DON'T use pixel shift. It's faster but less accurate.
DON'T run the script on a crowded world. People stealing your trees can impact the script's performance.
DON'T wear tan or brown clothes. It interferes with TPA filtering. If you see red debug being drawn on your player, change what you're wearing.
DO use Classic camera mode and DO make the lowest sensitivity. It helps the script when it wants to turn the camera to a specific angle.

Example:
http://puu.sh/dt6wb.png

Current Bugs
-> GP per hour calculator borks after a client reload.
-> The script may end up counting an inventory of logs more than once if the banking function loops multiple times.

Please report any bugs.

Future Updates
-> Custom banking routine - currently, .openBank() is being used which works fine but can respond slowly in Varrock west bank.
-> A new SPS map with dimensions better-suited to the path the script travels. Will prevent SPS getting lost @ the extreme N or S of the map.

Credits
-> Clarity; for his tutorial on making an awesome progress report.
-> The Mayor; for his post on how to properly filter out dead trees AND for his procedure to automatically download required files.
-> BMWxi; for his SPS World Map project.
-> NKN; for assisting me with some logic pertaining to filtering TPAs.

Proggies

Top proggy by yours truly, see if you can beat me!
http://puu.sh/dK1AN.png

2nd place, croberger; came close!
http://puu.sh/dMyrm.png

http://puu.sh/dxTe6.png
http://puu.sh/dyY5O.png
http://puu.sh/dAgHe.png
http://puu.sh/dBvfg.png
http://puu.sh/dCVfd.png
http://puu.sh/dF7fx/dae8e6c743.jpg
http://puu.sh/dFDBi/4a2f9fd550.jpg
http://puu.sh/dGCij/e7b15f2a9a.jpg
http://puu.sh/e18c3.png
http://puu.sh/e18dB.png
http://puu.sh/e4AnJ.png (15.6 hours runtime)
http://puu.sh/ebRDD.png
http://puu.sh/f4kc9.png
http://gyazo.com/97bc5e8e5c377948b6177f549df40ca7
http://i.imgur.com/koxOfDm.png
http://i.imgur.com/Cvf3DIZ.png
http://i.imgur.com/Uee984Y.png
http://i.imgur.com/IX048lD.png

Update Log


v1.2
- changed "assign" operators to "equals" operators in the setup constants
- created a home directory to place downloaded files in, added the relevant checks, changed getFile() and .drawBitmap() paths to match
- the Linux geek that I am was using forward slashes for file paths, changed them to Windows backslashes
- more debug to initFiles()
- removed the "globals" header from the setup constants as the user sets no globals in this script
- deleted a bunch of random commented lines
- added proper credits to getPrice()
- changed getFile() around a bit
- the on-screen progress report works now (for real this time, I promise)
- removed useDualFiltering from the setup constants because it was actually never functional and no one should ever turn that off anyway
- added a failsafe that closes interfaces covering the mainScreen, this fixes the "accidentally opening the Esc-menu" bug
- added time running to the disguise() progress report

v1.1
- fixed progress reporting via disguise()
- fixed isStillChopping() standards
- added more debug to walk()
- re-enabled logout on terminate
- removed some unused variables
- disabled SRL debug by default
- fixed "You are accessing an invalid point" when trying to draw progress report (later confirmed this was due to user-error, but hell, I made it better anyway)
- fixed the bug that was causing the script to count logs multiple times
- changed angle management so it only rotates when we can't find trees

v1.0
- initial release

Cyanempire
12-17-2014, 03:30 AM
Grats on Release. and nice paint btw :)

KeepBotting
12-17-2014, 03:34 AM
Grats on Release. and nice paint btw :)
Thank you & thank you :)

GRIM
12-17-2014, 03:45 AM
I saw a sneak peak of this in production :P
Sweet release and I will definitely be taking advantage of it ;)
I'll get you a nice proggy =D

Ian
12-17-2014, 04:23 AM
Congrats on another release! :)

The Mayor
12-17-2014, 09:21 AM
Nice, you should get the player form in there!

KeepBotting
12-17-2014, 10:31 AM
I saw a sneak peak of this in production :P
Sweet release and I will definitely be taking advantage of it ;)
I'll get you a nice proggy =DHaha yep :) please do


Congrats on another release! :)Thanks man!


Nice, you should get the player form in there!Maybe, maybe ... :p

GRIM
12-17-2014, 09:59 PM
KeepBotting hasn't stopped running since i hit start 12 hours ago, 6.5k+ oak logs later =)
this script is functional as fuck and amazing. Awesome fucking job.

Also my script doesn't have a progress report, am i missing something? I'd love to get you a top one :D

edit; -- ERROR: TMufasaBitmap.drawBitmap(): File path does not exist ("Scripts/iOak_proggy.png"), result = false

where do I download it :O

KeepBotting
12-17-2014, 10:58 PM
KeepBotting hasn't stopped running since i hit start 12 hours ago, 6.5k+ oak logs later =)
this script is functional and amazing. Awesome job.

Also my script doesn't have a progress report, am i missing something? I'd love to get you a top one :D

edit; -- ERROR: TMufasaBitmap.drawBitmap(): File path does not exist ("Scripts/iOak_proggy.png"), result = false

where do I download it :OThanks for the feedback!

The script downloads necessary files for you. When starting the script, it checks for the files. If they're not found, it'll give you a short prompt, then download them.

http://puu.sh/dyYRG.png

It does this for both the progress report and SPS map, strange that you got one and not the other. Try stopping and re-starting the script to force it to re-check.

The progress report image should end up in C:\Simba\Scripts\

juliusg
12-18-2014, 05:16 PM
Error: You are accessing an invalid point, (1,651) at bitmap[1] at line 359
Execution failed.
The following DTMs were not freed: [0]
The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13], 16]
File[C:\Simba\Includes\SRL-6/logs/SRL log (18-12-14 at 07.10.48 PM).txt] has not been freed in the script, freeing it now.

What's wrong? Tried using both directx and opengl, using oldschool rs preset

KeepBotting
12-18-2014, 10:14 PM
Error: You are accessing an invalid point, (1,651) at bitmap[1] at line 359
Execution failed.
The following DTMs were not freed: [0]
The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13], 16]
File[C:\Simba\Includes\SRL-6/logs/SRL log (18-12-14 at 07.10.48 PM).txt] has not been freed in the script, freeing it now.

What's wrong? Tried using both directx and opengl, using oldschool rs preset
It's trying to draw the progress report at point (1, 651) so I suspect your interface/graphics are setup incorrectly. Post a screenshot so I can be sure that's the problem

Edit: actually it's referencing a bitmap[1] and a line 359 which doesn't support my original diagnosis ... which line is highlighted when that error happens? Is it an error in iOak, or does it open a new tab in Simba?

kwotin
12-18-2014, 10:57 PM
Everytime I start the bot it starts the rs client, logs in, waits for like a minute, opens the settings bar and stops...


---- Client is ready.
---- Setup SRL in 22 Seconds
-- setupSRL(): True
[DEBUG] : Logging in...
[DEBUG] : Setting camera.
[DEBUG] : Setting run.
[DEBUG] : Setting gametab.
[DEBUG] : Colors have been initalized.
[DEBUG] : Map has been initalized.
[DEBUG] : Paths have been initalized.
[DEBUG] : Grabbed the price of Oak logs (154) in 297 ms.

[WARNING] : *** Terminating script ***

[DEBUG] : Freeing BMPs
[DEBUG] : Freeing DTMs

[WARNING] : *** Terminated script ***

Successfully executed.

KeepBotting
12-18-2014, 11:20 PM
Everytime I start the bot it starts the rs client, logs in, waits for like a minute, opens the settings bar and stops...

What settings bar?

Could you provide a screenshot of your SMART window?

kwotin
12-18-2014, 11:40 PM
Do you have a skype account? if so: add me & dubyabeast also will do in just a second

KeepBotting
12-18-2014, 11:54 PM
Do you have a skype account? if so: add me & dubyabeast also will do in just a second

Resolved the issue over Skype.

Remember to enable "slim headers" everybody!

theholyone
12-19-2014, 04:06 AM
Resolved the issue over Skype.

Remember to enable "slim headers" everybody!

hey :) couldn't really get a proggie report, for some reason i was at negative profits / hr :P

anyways, I ran this on 3 accounts and 2 of them were logged out with session ended, so i'm not sure if its the built in 6hr fix or what...

will try again tonight but works nice! average 105k/hr with rune hatchet

juliusg
12-19-2014, 09:20 AM
It's trying to draw the progress report at point (1, 651) so I suspect your interface/graphics are setup incorrectly. Post a screenshot so I can be sure that's the problem

Edit: actually it's referencing a bitmap[1] and a line 359 which doesn't support my original diagnosis ... which line is highlighted when that error happens? Is it an error in iOak, or does it open a new tab in Simba?

It's an error in drawing tab, line 359: getMufasaBitmap(bmp).drawTransparent(pnt.x, pnt.y, self)

KeepBotting
12-19-2014, 10:31 AM
It's an error in drawing tab, line 359: getMufasaBitmap(bmp).drawTransparent(pnt.x, pnt.y, self)

Could I trouble you to do a bit of a manual fix?

1. Open up iOak.simba
2. Navigate to line 656, it should look like the following: smartImage.drawBitmap('Scripts/iOak_proggy.png', point(chatBox.x1, chatBox.y1));
3. Change that line to this: smartImage.drawBitmap('Scripts/iOak_proggy.png', point(chatBox.getBounds().x1, chatBox.getBounds().y1));
4. Save, and re-try the script.

Let me know if that works. This will be fixed in the next update.


hey :) couldn't really get a proggie report, for some reason i was at negative profits / hr :P

anyways, I ran this on 3 accounts and 2 of them were logged out with session ended, so i'm not sure if its the built in 6hr fix or what...

will try again tonight but works nice! average 105k/hr with rune hatchet
Yeah negative profit/hr a known problem, I'm not sure why that happens.

Did you input your other two accounts' details into Rafiki?

juliusg
12-19-2014, 12:39 PM
Changed that line. Same error. I'll add screenshot of my setup, tell me if it's wrong. I'm using java 8.
24625

KeepBotting
12-19-2014, 09:44 PM
Changed that line. Same error. I'll add screenshot of my setup, tell me if it's wrong. I'm using java 8.
24625

Yeah that's super wrong.

Re-read the RS3 setup thread.

John
12-20-2014, 06:18 AM
I'm using this now. It's very well done and has not bugged out once so far.

KeepBotting
12-20-2014, 02:47 PM
I'm using this now. It's very well done and has not bugged out once so far.

Glad to hear it :)

Edit: Updated to v1.1, all users are encouraged to update. Lots of fixes and tweaks have been included to make your botting experience smoother than ever!

grimalter
12-22-2014, 02:38 AM
Self.time := Self.time + (getTickCount64() - Self.__prevMark);

freeDTM(dtms[i]);


Error: The given DTM Index[0] doesn't exist at line 329
Execution failed.
The following bitmaps were not freed: [SMART Debug Image]
File[C:\Simba\Includes\SRL-6/logs/SRL log (21-12-14 at 09.37.22 PM).txt] has not been freed in the script, freeing it now.

KeepBotting

KeepBotting
12-22-2014, 03:17 AM
Self.time := Self.time + (getTickCount64() - Self.__prevMark);

freeDTM(dtms[i]);

I'm unsure as to why you've put those two lines in the post. What is their significance?

Also, when exactly does the error occur (what is your player doing when it happens?)

grimalter
12-22-2014, 04:26 AM
KeepBotting
im at oaks in varrock
everythings setup properly
a tab called wrappers pops up highlighting
freeDTM(dtms[i]);

---- smartCreateClient():
-------- ERROR: Error while grabbing parameters
-------- HINT: Make sure you can reach the RS website, and no active firewall is blocking Simba
------ Failed to grab parameters
---- initSmart()
---- FATAL ERROR: smartSetupDrawing(): Unable to setup SMART drawing

[WARNING] : *** Terminating script ***

[DEBUG] : Freeing BMPs
[DEBUG] : Freeing DTMs
Error: The given DTM Index[0] doesn't exist at line 329
Execution failed.
The following bitmaps were not freed: [SMART Debug Image]
File[C:\Simba\Includes\SRL-6/logs/SRL log (21-12-14 at 11.18.31 PM).txt] has not been freed in the script, freeing it now.

turned firewall off - nothing

KeepBotting
12-22-2014, 12:26 PM
KeepBotting
im at oaks in varrock
everythings setup properly
a tab called wrappers pops up highlighting
freeDTM(dtms[i]);

---- smartCreateClient():
-------- ERROR: Error while grabbing parameters
-------- HINT: Make sure you can reach the RS website, and no active firewall is blocking Simba
------ Failed to grab parameters
---- initSmart()
---- FATAL ERROR: smartSetupDrawing(): Unable to setup SMART drawing

[WARNING] : *** Terminating script ***

[DEBUG] : Freeing BMPs
[DEBUG] : Freeing DTMs
Error: The given DTM Index[0] doesn't exist at line 329
Execution failed.
The following bitmaps were not freed: [SMART Debug Image]
File[C:\Simba\Includes\SRL-6/logs/SRL log (21-12-14 at 11.18.31 PM).txt] has not been freed in the script, freeing it now.

turned firewall off - nothing

-------- ERROR: Error while grabbing parameters
-------- HINT: Make sure you can reach the RS website, and no active firewall is blocking Simba
------ Failed to grab parameters

I was getting this earlier today, I think RS.com was under a DDoS attack or something. Try it again now.

The freeDtms thing comes from the script terminating and trying to free a DTM, before it had the chance to declare it.

kwotin
12-22-2014, 06:51 PM
24649

grimalter
12-23-2014, 01:36 AM
KeepBotting

Self.time := Self.time + (getTickCount64() - Self.__prevMark);

time pops up in a new tab


----- Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found 1 free client(s), attempting to pair to one...
---------- smartSetAsTarget(): Succesfully set SMART[3924] as Simba's target
-------- Succesfully paired to a existing client, SMART[3924]
------ smartPairToExistingClient(): result = true
------ Succesfully initialized via pairing to a previously spawned client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
------ TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 315}
------ TRSActionBar.__find(): result = true (height = 75)
------ Dynamic interfaces have been set.
---- Client is ready.
---- Setup SRL in 0 Seconds
-- setupSRL(): True
---- FATAL ERROR: TPlayerArray.setup(): Failure

[WARNING] : *** Terminating script ***

[DEBUG] : Logging out
Error: Access violation at line 456
Execution failed.
The following bitmaps were not freed: [SMART Debug Image]
File[C:\Simba\Includes\SRL-6/logs/SRL log (22-12-14 at 08.34.34 PM).txt] has not been freed in the script, freeing it now.

KeepBotting
12-23-2014, 01:51 AM
24649

Thanks!

Lipcot
12-23-2014, 02:12 PM
i hand't noticed you had released this! congrats :)

abdul981
12-23-2014, 05:20 PM
i keep getting this:


---- Waiting up to 5 minutes for RS to load...
------ TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 394}
------ TRSActionBar.__find(): result = true (height = 37)
------ Dynamic interfaces have been set.
---- Client is ready.
---- Setup SRL in 0 Seconds
-- setupSRL(): True
---- FATAL ERROR: TPlayerArray.setup(): Failure
Error: The given DTM Index[0] doesn't exist at line 329
Execution failed.
File[C:\Simba\Includes\SRL-6/logs/SRL log (23-12-14 at 05.17.53 PM).txt] has not been freed in the script, freeing it now.

KeepBotting
12-23-2014, 08:23 PM
i hand't noticed you had released this! congrats :)
Thanks!

i keep getting this:


---- Waiting up to 5 minutes for RS to load...
------ TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 394}
------ TRSActionBar.__find(): result = true (height = 37)
------ Dynamic interfaces have been set.
---- Client is ready.
---- Setup SRL in 0 Seconds
-- setupSRL(): True
---- FATAL ERROR: TPlayerArray.setup(): Failure
Error: The given DTM Index[0] doesn't exist at line 329
Execution failed.
File[C:\Simba\Includes\SRL-6/logs/SRL log (23-12-14 at 05.17.53 PM).txt] has not been freed in the script, freeing it now.
You're not setting up your players correctly. In Rafiki (the player manager), give your account a nickname. Then input that nickname in the setup like ['nickname']

croberger
12-28-2014, 06:05 AM
Time: 28h37m36s
Logs: 18974
XP: 711525

Great script, still a few bugs with pop-ups and every now and then it will get stuck in the bank for a while (but it eventually fixes itself.) Good Job!

24673

WYD
12-28-2014, 01:59 PM
Error while reading stream: Unable to open file "Scripts/iOak_proggy.png" at line 399
Execution failed.
The following DTMs were not freed: [0]
The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
File[C:\Simba\Includes\SRL-6/logs/SRL log (28-12-14 at 11.45.27 PM).txt] has not been freed in the script, freeing it now.

KeepBotting
12-28-2014, 03:21 PM
Time: 28h37m36s
Logs: 18974
XP: 711525

Great script, still a few bugs with pop-ups and every now and then it will get stuck in the bank for a while (but it eventually fixes itself.) Good Job!

24673Awesome, thanks for the proggy.

What do you mean, issues with popups? Do you mean xp popups? I tested the script with those turned off so I'm not sure what sort of effect they have.


Error while reading stream: Unable to open file "Scripts/iOak_proggy.png" at line 399
Execution failed.
The following DTMs were not freed: [0]
The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
File[C:\Simba\Includes\SRL-6/logs/SRL log (28-12-14 at 11.45.27 PM).txt] has not been freed in the script, freeing it now.
Delete the file located at C:/Simba/Scripts/iOak_proggy.png and re-run the script. Let me know if that fixes it.

WYD
12-28-2014, 03:41 PM
Awesome, thanks for the proggy.

What do you mean, issues with popups? Do you mean xp popups? I tested the script with those turned off so I'm not sure what sort of effect they have.


Delete the file located at C:/Simba/Scripts/iOak_proggy.png and re-run the script. Let me know if that fixes it.

No it redownload it and it happen again.

Sinix
12-30-2014, 03:15 AM
Finally, a way for me to get the woodcutting level needed to bot ivy!
Thank you for the release; if I get a good proggy, I'll be sure to post it.

KeepBotting
12-30-2014, 04:01 AM
Finally, a way for me to get the woodcutting level needed to bot ivy!
Thank you for the release; if I get a good proggy, I'll be sure to post it.

1-68 on oak trees would be pretty slow, but I'd be flattered if you were to use this script the entire way :p

Glad it's working well for you, looking forward to the proggy ^^

Theron
12-30-2014, 10:52 PM
1-68 on oak trees would be pretty slow, but I'd be flattered if you were to use this script the entire way :p

Glad it's working well for you, looking forward to the proggy ^^

level 68 is less than 1,000,000 exp. It'll go by quicker than you think. I got lv88 on an account strictly from this bot before he got banned.. 24/7 meh.

Sinix
12-31-2014, 01:50 AM
1-68 on oak trees would be pretty slow, but I'd be flattered if you were to use this script the entire way :p

Glad it's working well for you, looking forward to the proggy ^^


level 68 is less than 1,000,000 exp. It'll go by quicker than you think. I got lv88 on an account strictly from this bot before he got banned.. 24/7 meh.

Theron is right. I got the 68 in less than 24 hours with your bot, but I missed taking the screenie before closing the screen... it was a long night, sorry. Anyways, all I can say is thank you, and that this bot is a beast. It's fast, efficient, and never errors. Cheers mate!

Theron
12-31-2014, 02:13 AM
Theron is right. I got the 68 in less than 24 hours with your bot, but I missed taking the screenie before closing the screen... it was a long night, sorry. Anyways, all I can say is thank you, and that this bot is a beast. It's fast, efficient, and never errors. Cheers mate!

Yeh, haha. It takes literally 10 minutes to get an account ready to run this script. Go to the Cockroach stronghold, get the 10k and the 2x 500xp lamps, use on WC, level you to level 9. Run to the GE, buy a rune hatchet and put it in your toolbelt. Cut 2 inventories of regular logs and bam, you're 15 WC, starting at roughly 70k/hr, of course the profit/hour will increase as your WC levels increases. I think I maxed at 130k/hr at roughly 80 WC.

Sinix
12-31-2014, 09:26 AM
Yeh, haha. It takes literally 10 minutes to get an account ready to run this script. Go to the Cockroach stronghold, get the 10k and the 2x 500xp lamps, use on WC, level you to level 9. Run to the GE, buy a rune hatchet and put it in your toolbelt. Cut 2 inventories of regular logs and bam, you're 15 WC, starting at roughly 70k/hr, of course the profit/hour will increase as your WC levels increases. I think I maxed at 130k/hr at roughly 80 WC.

That's a hell of a method. You could make some decent money if you ran a few accounts per night.
I was just looking to get the levels needed for Ashaman's Ivy script though, so I only ended up making just over 1M.
The script is great though, thanks again KeepBotting! :)

Audrius462
01-01-2015, 01:57 PM
Only for p2p players ?

KeepBotting
01-01-2015, 02:33 PM
Only for p2p players ?

Err, no. Oak trees are about as f2p as it gets

BanditBob
01-01-2015, 04:36 PM
35 woodcutting for oak trees? .-.

KeepBotting
01-01-2015, 04:43 PM
35 woodcutting for oak trees? .-.
:O thanks, I dunno what I was thinking when I wrote that part

Fixed. Oak trees are actually a level 15 resource

BanditBob
01-01-2015, 06:31 PM
:O thanks, I dunno what I was thinking when I wrote that part

Fixed. Oak trees are actually a level 15 resource

Yeah. The only reason I thought you put 35 woodcutting was because the script clicks every like 5 seconds on the tree when you don't get much oak from it :P

KeepBotting
01-01-2015, 06:36 PM
Yeah. The only reason I thought you put 35 woodcutting was because the script clicks every like 5 seconds on the tree when you don't get much oak from it :P

You can change that in the setup if it times out too fast, increase minWait/maxWait

BanditBob
01-01-2015, 06:44 PM
You can change that in the setup if it times out too fast, increase minWait/maxWait

Thanks, I'll do it now. Also my FPS is dramatically dropped with this script?

KeepBotting
01-01-2015, 06:47 PM
Thanks, I'll do it now. Also my FPS is dramatically dropped with this script?

No idea. Not the script's fault.

BanditBob
01-01-2015, 07:14 PM
No idea. Not the script's fault.

Alright, I'll try to fix it :P

EDIT: Reloaded client, fixed.

Hitac
01-03-2015, 11:50 AM
Does this chops east from GE ?

KeepBotting
01-03-2015, 03:27 PM
Does this chops east from GE ?

Well, seeing as both the title and the description say it chops at the spot by Varrock east bank ... I'll let you figure that out.

Xeroslayer
01-04-2015, 09:16 AM
Hey I just started to use your script I got it to work but I found a bug(or user error :duh:) run nothing major but I notice everytime the script makes a action like weird colors pop up it only happens when dxdebug is enabled. any reason why this would be happening?

zeinir
01-04-2015, 09:33 AM
Hey I just started to use your script I got it to work but I found a bug(or user error :duh:) run nothing major but I notice everytime the script makes a action like weird colors pop up it only happens when dxdebug is enabled. any reason why this would be happening?
Its part of the color dectection, ignore it.

Xeroslayer
01-04-2015, 09:38 AM
Its part of the color dectection, ignore it.

cheers for the info.

Suisyola
01-04-2015, 02:17 PM
It's rare that any tree other than that corner tree is found. And I'm noticing the script getting stuck in the center of the bank spinning camera in circles until I move the player. If I move the player over to one of the stall-walls it finds a teller very quickly. Brightness is maxed, and graphics are on min, zoomed all the way out, bot auto adjusts screen to look straight down. Using opengl.

I think I know why you have the player sit in the center of the bank while it looks for teller. Those ropes make it so you can't talk to the next teller over. Lame.

TLDR
-Sometimes only cuts tree on the corner
-Gets stuck indefinitely in center of bank spinning camera in circles.

KeepBotting
01-04-2015, 02:44 PM
It's rare that any tree other than that corner tree is found. And I'm noticing the script getting stuck in the center of the bank spinning camera in circles until I move the player. If I move the player over to one of the stall-walls it finds a teller very quickly. Brightness is maxed, and graphics are on min, zoomed all the way out, bot auto adjusts screen to look straight down. Using opengl.

I think I know why you have the player sit in the center of the bank while it looks for teller. Those ropes make it so you can't talk to the next teller over. Lame.

TLDR
-Sometimes only cuts tree on the corner
-Gets stuck indefinitely in center of bank spinning camera in circles.

It sounds like your graphics settings might be slightly off

Gimme a screenshot of your graphics settings (the window with all the drop-down option menus, after you click "Custom" as a graphics option)

Edit: It's more possible that these errors are due to you using OpenGL mode, in the OP I warn you that the script may behave oddly on that mode. I'd wager that switching to DirectX will fix it.

Hitac
01-05-2015, 09:16 PM
Well, seeing as both the title and the description say it chops at the spot by Varrock east bank ... I'll let you figure that out.

Sorry i don't think you understood what i meant. What i meant was the spot besides the GE, at the right, close to Varrock castle. I tried there and that did't worked so i think it doesn't :P

KeepBotting
01-05-2015, 09:39 PM
Sorry i don't think you understood what i meant. What i meant was the spot besides the GE, at the right, close to Varrock castle. I tried there and that did't worked so i think it doesn't :PI understood you perfectly. I think it's you that is misunderstanding, most likely because you didn't read the thread...


close to Varrock castle

Is Varrock castle the same as Varrock west bank? No. So it doesn't run there.

I mention the location twice in the thread. Nowhere do I say anything about the GE or Varrock castle.

Once in the description: http://puu.sh/e7u6j.png

And once in the features: http://puu.sh/e7uab.png



Edit: I realize that I mentioned the _east_ bank in my previous post to you, which was incorrect. I'm sorry for any confusion that may have caused. But still, nothing was ever said about the GE/Varrock castle!

Suisyola
01-06-2015, 03:17 AM
You're right, DirectX mode fixes everything. Perfect script, really impressive. Lots of love!

Xeroslayer
01-07-2015, 07:03 AM
24737

Just finished running your script wanted to go for 24 hours but bad weather made me change my mind. went for a pretty good run though.

TotalMassacre
01-07-2015, 12:15 PM
I want to thank you for not only your hard work on this, but also for taking the time to help me get it worked out over Skype.

You're truly an asset to this community.

Unfortunately I had the issue where the exp and number of logs wasn't shown in the image, so I can't post a proggy (perhaps my exp table wasn't in quite the right spot)? Regardless, I ran this script from 15-74 :sasmokin: and it constantly averaged ~24k/hour and ~100k gold/hour. Ran it overnight with no babysitting several times without any issue. So again, thank you so much this is a fantastic script for anyone starting woodcutting.

KeepBotting
01-07-2015, 12:48 PM
You're right, DirectX mode fixes everything. Perfect script, really impressive. Lots of love!Awesomeness :)


24737

Just finished running your script wanted to go for 24 hours but bad weather made me change my mind. went for a pretty good run though.Thanks for the proggy :) 10 hours is great!


I want to thank you for not only your hard work on this, but also for taking the time to help me get it worked out over Skype.

You're truly an asset to this community.

Unfortunately I had the issue where the exp and number of logs wasn't shown in the image, so I can't post a proggy (perhaps my exp table wasn't in quite the right spot)? Regardless, I ran this script from 15-74 :sasmokin: and it constantly averaged ~24k/hour and ~100k gold/hour. Ran it overnight with no babysitting several times without any issue. So again, thank you so much this is a fantastic script for anyone starting woodcutting.Wow, thanks for your positive words :) I'm glad you found the script so useful

The issue with numbers not being painted on the progress report image is because the image is drawn at dynamic coordinates, but the text isn't. What this means, is that the image will always appear correctly, but you must position your chatbox just so to be able to see the actual information. I hope to fix this in a future release.

Here's an example of how it's got to look, for the time being: http://puu.sh/ebRbz.png (images not embedded for the sake of brevity)

As you can see, the chatbox needs to be squished down as low as it can go, with the action bar positioned on top of it. Locked interfaces are optional.
This will help the script paint the numbers on top of the image in a manner that's readable. It also helps a bit because it allows a larger view of the main screen.

The XP tracker + chatBox.getXp() isn't used in this script because it only chops one type of logs. I set a static value for the amount of xp gained per log, and calculate it every time we bank by counting the logs in the backpack and multiplying.

TotalMassacre
01-07-2015, 01:40 PM
Wow, thanks for your positive words :) I'm glad you found the script so useful

The issue with numbers not being painted on the progress report image is because the image is drawn at dynamic coordinates, but the text isn't. What this means, is that the image will always appear correctly, but you must position your chatbox just so to be able to see the actual information. I hope to fix this in a future release.

Here's an example of how it's got to look, for the time being: (images not embedded for the sake of brevity)

As you can see, the chatbox needs to be squished down as low as it can go, with the action bar positioned on top of it. Locked interfaces are optional.
This will help the script paint the numbers on top of the image in a manner that's readable. It also helps a bit because it allows a larger view of the main screen.

The XP tracker + chatBox.getXp() isn't used in this script because it only chops one type of logs. I set a static value for the amount of xp gained per log, and calculate it every time we bank by counting the logs in the backpack and multiplying.

Perfect, this fixed it. Thanks for the explanation!

kwotin
01-12-2015, 02:38 AM
I.. I got banned ;(


FUCK YOU HONEYCOMB GRABBER!!!

KeepBotting
01-12-2015, 02:39 AM
I.. I got banned ;(


FUCK YOU HONEYCOMB GRABBER!!!
Sorry for your loss :(

I suppose this means you think it was the honeycomb grabber than got you banned, and not iOak? How many hours/day did you bot with each script?

kwotin
01-12-2015, 03:54 AM
Well... I probably used the iOak for like 12 hours a dayish for a week
then I got mems, and started using the honeycomb for like 8 hours sold my shit went back and an hour later was pbanned
I also used Ashamans Ivy for about 4 hours in between once I got mems

Danizho
01-14-2015, 05:39 PM
Nice script. I cant see the proggy :_

24788

BicThis
01-17-2015, 10:30 AM
Error: Unknown declaration "TColorSettings" at line 39
Compiling failed.
Q-Q i am confused he said just set up and run. Any help would be nice will be reading forums to learn more.

KeepBotting
01-17-2015, 12:28 PM
Error: Unknown declaration "TColorSettings" at line 39
Compiling failed.
Q-Q i am confused he said just set up and run. Any help would be nice will be reading forums to learn more.

Redownload the script, it works fine. You must have edited below the "stop setup" indicator


Nice script. I cant see the proggy :_

24788Known issue, will be fixed in 1.2
For now, the proggy also appears in the window title of Simba itself

Wreckssauce
01-20-2015, 03:24 PM
i don't know what i'm doing wrong, i made sure to follow the instructions on how to setup SRL and filled in player info

[DEBUG] : Spawning SMART client...
SRL: Logfile = C:\Simba\Includes\SRL-6/logs/SRL log (20-01-15 at 03.23.01 PM).txt
-- setupSRL()
---- Setting up SRL...
---- attempting to spawn smart, attempt #: 1
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found 1 free client(s), attempting to pair to one...
---------- smartSetAsTarget(): Succesfully set SMART[23368] as Simba's target
-------- Succesfully paired to a existing client, SMART[23368]
------ smartPairToExistingClient(): result = true
------ Succesfully initialized via pairing to a previously spawned client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
------ __setInputBoxes(): Set username and password boxes
---- Client is ready.
---- Setup SRL in 0 Seconds
-- setupSRL(): True
---- FATAL ERROR: TPlayerArray.setup(): Failure

[WARNING] : *** Terminating script ***

[DEBUG] : Freeing BMPs
[DEBUG] : Freeing DTMs
Error: The given DTM Index[0] doesn't exist at line 329
Execution failed.
The following bitmaps were not freed: [SMART Debug Image]
File[C:\Simba\Includes\SRL-6/logs/SRL log (20-01-15 at 03.23.01 PM).txt] has not been freed in the script, freeing it now.

Doesn't work and when i'm in-game it attempts to log out by pulling p the log-out option but nothing happens.
Oh and thank you earlier for sending me the right plugins for SRL

KeepBotting
01-20-2015, 09:13 PM
i don't know what i'm doing wrong, i made sure to follow the instructions on how to setup SRL and filled in player info

[DEBUG] : Spawning SMART client...
SRL: Logfile = C:\Simba\Includes\SRL-6/logs/SRL log (20-01-15 at 03.23.01 PM).txt
-- setupSRL()
---- Setting up SRL...
---- attempting to spawn smart, attempt #: 1
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found 1 free client(s), attempting to pair to one...
---------- smartSetAsTarget(): Succesfully set SMART[23368] as Simba's target
-------- Succesfully paired to a existing client, SMART[23368]
------ smartPairToExistingClient(): result = true
------ Succesfully initialized via pairing to a previously spawned client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
------ __setInputBoxes(): Set username and password boxes
---- Client is ready.
---- Setup SRL in 0 Seconds
-- setupSRL(): True
---- FATAL ERROR: TPlayerArray.setup(): Failure

[WARNING] : *** Terminating script ***

[DEBUG] : Freeing BMPs
[DEBUG] : Freeing DTMs
Error: The given DTM Index[0] doesn't exist at line 329
Execution failed.
The following bitmaps were not freed: [SMART Debug Image]
File[C:\Simba\Includes\SRL-6/logs/SRL log (20-01-15 at 03.23.01 PM).txt] has not been freed in the script, freeing it now.

Doesn't work and when i'm in-game it attempts to log out by pulling p the log-out option but nothing happens.
Oh and thank you earlier for sending me the right plugins for SRL

Either the player you're using doesn't exist, the army file doesn't exist, OR the player doesn't exist in the army file. Input your player info using Rafiki (SRL > Player Manager), then fill in the script like this:

http://puu.sh/eNiIN.png

& yw :)

edit:

Updated to 1.2!

changes:

v1.2
- changed "assign" operators to "equals" operators in the setup constants
- created a home directory to place downloaded files in, added the relevant checks, changed getFile() and .drawBitmap() paths to match
- the Linux geek that I am was using forward slashes for file paths, changed them to Windows backslashes
- more debug to initFiles()
- removed the "globals" header from the setup constants as the user sets no globals in this script
- deleted a bunch of random commented lines
- added proper credits to getPrice()
- changed getFile() around a bit
- the on-screen progress report works now (for real this time, I promise)
- removed useDualFiltering from the setup constants because it was actually never functional and no one should ever turn that off anyway
- added a failsafe that closes interfaces covering the mainScreen, this fixes the "accidentally opening the Esc-menu" bug
- added time running to the disguise() progress report

Wreckssauce
01-22-2015, 06:34 PM
awesome script, i made it to level 60+ woodcutting in 2 days and got 4+ mill

KeepBotting
01-22-2015, 06:56 PM
awesome script, i made it to level 60+ woodcutting in 2 days and got 4+ mill

Thanks for the feedback :)

Wreckssauce
01-23-2015, 07:02 PM
An error i found is that sometimes is when your alt runs to the bank and end up right next to a banker, instead of clicking on the closest banker it will click on the one next to it and get stuck. This may lead to insta ban.

TotalMassacre
01-24-2015, 01:33 PM
An error i found is that sometimes is when your alt runs to the bank and end up right next to a banker, instead of clicking on the closest banker it will click on the one next to it and get stuck. This may lead to insta ban.

I've used this script for probably 40 hours on three accounts, and notice this every once in a while. If you wait, it seems to check a few bankers on that side, and then tries the other row of bankers. I haven't seen it get stuck when it changes sides. So it does look pretty suspicious for a moment or two, but a month later I haven't been banned on any of those accounts.

KeepBotting
01-25-2015, 11:23 PM
An error i found is that sometimes is when your alt runs to the bank and end up right next to a banker, instead of clicking on the closest banker it will click on the one next to it and get stuck. This may lead to insta ban.

Yeah I'll fix that eventually. "Insta bans" also aren't a thing

V4X1S
01-26-2015, 01:01 PM
when i startup the script it tells me this:
[WARNING] : *** Terminating script ***

[DEBUG] : Freeing BMPs
[DEBUG] : Freeing DTMs
Error: The given DTM Index[0] doesn't exist at line 329
Execution failed.
The following bitmaps were not freed: [SMART Debug Image]
File[C:\Simba\Includes\SRL-6/logs/SRL log (26-01-15 at 01.59.12 PM).txt] has not been freed in the script, freeing it now.
is this because the update today?

Pompus
01-26-2015, 01:45 PM
Thank you keep botting sir for this! I will post a proggy when I wake up :D

KeepBotting
01-26-2015, 02:42 PM
when i startup the script it tells me this:
[WARNING] : *** Terminating script ***

[DEBUG] : Freeing BMPs
[DEBUG] : Freeing DTMs
Error: The given DTM Index[0] doesn't exist at line 329
Execution failed.
The following bitmaps were not freed: [SMART Debug Image]
File[C:\Simba\Includes\SRL-6/logs/SRL log (26-01-15 at 01.59.12 PM).txt] has not been freed in the script, freeing it now.
is this because the update today?Post the debug above that. That part isn't actually the error, it's the script's shutdown process.


Thank you keep botting sir for this! I will post a proggy when I wake up :DThanks :)

Pompus
01-26-2015, 09:20 PM
24900
Worked a god dam treat! Only had an issue logging back in at 6 hour limit. It had typed the username and password together in the user. Thus terminating the script when it couldn't log back in

KeepBotting
01-26-2015, 09:32 PM
24900
Worked a god dam treat! Only had an issue logging back in at 6 hour limit. It had typed the username and password together in the user. Thus terminating the script when it couldn't log back in

Glad to hear. The issue with logging in was fixed a while ago - ensure you have SRL revision 1071 or 1072 (SRL > Settings > enable Override Update, then SRL > Check for Update)

Thanks for the proggy!

V4X1S
01-26-2015, 09:51 PM
works fine for now, my settings file wasnt correct. thx for this!

BadIdea
01-27-2015, 06:59 PM
Has anyone found a fix for the script stating "successfully executed" even after not running?

KeepBotting
01-27-2015, 09:24 PM
works fine for now, my settings file wasnt correct. thx for this!
Welcome :)

Has anyone found a fix for the script stating "successfully executed" even after not running?
Post a screenshot, and please include the entire debug box in CODE or REPORT tags

zbrodie17
01-28-2015, 03:28 AM
when i startup the script it tells me this:
[WARNING] : *** Terminating script ***

[DEBUG] : Freeing BMPs
[DEBUG] : Freeing DTMs
Error: The given DTM Index[0] doesn't exist at line 329
Execution failed.
The following bitmaps were not freed: [SMART Debug Image]
File[C:\Simba\Includes\SRL-6/logs/SRL log (26-01-15 at 01.59.12 PM).txt] has not been freed in the script, freeing it now.
is this because the update today?

Having the same issue here. Any suggestions?

Thank you,
Zbrodie

KeepBotting
01-28-2015, 03:29 AM
Having the same issue here. Any suggestions?

Thank you,
Zbrodie

Post the debug above that. That part isn't actually the error, it's the script's shutdown process.

scar_operater
01-28-2015, 05:30 AM
Post the debug above that. That part isn't actually the error, it's the script's shutdown process.

---- FATAL ERROR: TPlayerArray.setup(): Failure

KeepBotting
01-28-2015, 12:28 PM
---- FATAL ERROR: TPlayerArray.setup(): Failure

That means you aren't inputting your player correctly. You must fill out the script's setup with information that corresponds to the player you set up in Rafiki.

playerName is the name of the player you put into Rafiki
playerFile is the name of the file you're saving your players to

http://puu.sh/ektc5.png

liber8
01-28-2015, 01:59 PM
so this is what the paint looks like for me .. no sure if this is right :P 24913

Harrier
01-28-2015, 02:08 PM
so this is what the paint looks like for me .. no sure if this is right :P 24913
Squish your chatbox down to the lowest point

liber8
01-28-2015, 02:22 PM
Squish your chatbox down to the lowest point

nice fixed it nicely :P

but still not adding or counting anyhting...

nvm it is :P

zbrodie17
01-28-2015, 07:00 PM
Post the debug above that. That part isn't actually the error, it's the script's shutdown process.

[WARNING] : *** Terminating script ***

[DEBUG] : Freeing BMPs
[DEBUG] : Freeing DTMs
Error: The given DTM Index[0] doesn't exist at line 329
Execution failed.
The following bitmaps were not freed: [SMART Debug Image]
File[C:\Simba\Includes\SRL-6/logs/SRL log (28-01-15 at 01.59.03 PM).txt] has not been freed in the script, freeing it now.

KeepBotting
01-28-2015, 09:34 PM
[WARNING] : *** Terminating script ***

[DEBUG] : Freeing BMPs
[DEBUG] : Freeing DTMs
Error: The given DTM Index[0] doesn't exist at line 329
Execution failed.
The following bitmaps were not freed: [SMART Debug Image]
File[C:\Simba\Includes\SRL-6/logs/SRL log (28-01-15 at 01.59.03 PM).txt] has not been freed in the script, freeing it now.
You posted the exact same thing, so I will too.


Post the debug above that. That part isn't actually the error, it's the script's shutdown process.

zbrodie17
01-28-2015, 10:13 PM
Oh my goodness sorry I copy/pasted the wrong thing. Is this what you're looking for?

Error: Invalid evaluation at line 15
Compiling failed.
Compiled successfully in 2308 ms.
[DEBUG] : Directories exist, or have been created.
[DEBUG] : Files exist, or have been downloaded.
[DEBUG] : Spawning SMART client...
SRL: Logfile = C:\Simba\Includes\SRL-6/logs/SRL log (28-01-15 at 05.09.13 PM).txt
-- setupSRL()
---- Setting up SRL...
---- attempting to spawn smart, attempt #: 1
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- Found your java path @ C:\Program Files (x86)\Java\jre7\bin\javaw.exe
-------- getJavaPath()
-------- Using parameters [http://world35.runescape.com/, f4806673594847682757]
-------- Using plugins "opengl32.dll,d3d9.dll"
-------- Succesfully spawned a client, attempting to target
---------- smartSetAsTarget(): Succesfully set SMART[5036] as Simba's target
------ smartCreateClient(): result = true
------ Succesfully initialized via spawning a new client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
------ __setInputBoxes(): Set username and password boxes
---- Client is ready.
---- Setup SRL in 26 Seconds
-- setupSRL(): True
---- FATAL ERROR: TPlayerArray.setup(): Failure

zbrodie17
01-28-2015, 11:10 PM
You posted the exact same thing, so I will too.

Sorry I copied the wrong thing. Is this what you're looking for?

Error: Invalid evaluation at line 15
Compiling failed.
Compiled successfully in 2308 ms.
[DEBUG] : Directories exist, or have been created.
[DEBUG] : Files exist, or have been downloaded.
[DEBUG] : Spawning SMART client...
SRL: Logfile = C:\Simba\Includes\SRL-6/logs/SRL log (28-01-15 at 05.09.13 PM).txt
-- setupSRL()
---- Setting up SRL...
---- attempting to spawn smart, attempt #: 1
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- Found your java path @ C:\Program Files (x86)\Java\jre7\bin\javaw.exe
-------- getJavaPath()
-------- Using parameters [http://world35.runescape.com/, f4806673594847682757]
-------- Using plugins "opengl32.dll,d3d9.dll"
-------- Succesfully spawned a client, attempting to target
---------- smartSetAsTarget(): Succesfully set SMART[5036] as Simba's target
------ smartCreateClient(): result = true
------ Succesfully initialized via spawning a new client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
------ __setInputBoxes(): Set username and password boxes
---- Client is ready.
---- Setup SRL in 26 Seconds
-- setupSRL(): True
---- FATAL ERROR: TPlayerArray.setup(): Failure

Pompus
01-29-2015, 11:41 PM
Thank you champ, I've now done that but it just gave me the response:
"No Plugins update available.
No SRL update available."
:(
I hit the 1m mark though
24920

Battousai
01-30-2015, 01:16 PM
Hey, can anyone explain why it's showing the paint, but not showing any actual progress or anything

Atom
01-30-2015, 04:17 PM
This is definitely a good script, averages 150k gp/hr and 27k xp/hr. I noticed however, that it sometimes has difficulty differentiating between oak trees and regular trees. It still clicks on oak logs correctly in the end, but is it because regular and oak trees are very similar in colors, or is there another reason? Thanks for reading.

Atom
01-30-2015, 04:54 PM
For me, all stats are shown correctly on the paint, but the gp counter sometimes shows negative values. I'm not criticizing anything btw. Ran it for about 2 days straight, was good and stable. And before anyone tries to accuse me, im not spamming. I have been in SRL for over 6 months, but what I did was mostly register with accounts I actually don't use anymore, and to use basic scripts, like AshamanBonfire. I apologize if anyone thinks I'm spamming, I'm actually trying to contribute to the community.

KeepBotting
01-30-2015, 10:33 PM
Thank you champ, I've now done that but it just gave me the response:
"No Plugins update available.
No SRL update available."
:(
I hit the 1m mark though
24920I'm out of ideas. The script doesn't handle logging in, SRL does. And SRL can log in fine. The "username-and-password-on-the-same-line" bug was prevalent for a while but SRL can now handle that with ease.


Hey, can anyone explain why it's showing the paint, but not showing any actual progress or anythingSquish your chatbox down as far as it can go.


This is definitely a good script, averages 150k gp/hr and 27k xp/hr. I noticed however, that it sometimes has difficulty differentiating between oak trees and regular trees. It still clicks on oak logs correctly in the end, but is it because regular and oak trees are very similar in colors, or is there another reason? Thanks for reading.It's because of the color similarity.
It'd be easy to include only colors that are unique to oak trees, but those are so few that object finding wouldn't work reliably, and we'd find no trees at all (or so few as makes no difference).

The colors found are filtered twice, once to exclude dead tree stumps, and once to exclude non-tree objects that share colors of trees. Between these filters, 90% of what is scraped by the script is a tree, be it normal or oak.

So, finding trees reliably and having the mouse hop around a bit > finding little/nothing at all. That's my reasoning behind that.


For me, all stats are shown correctly on the paint, but the gp counter sometimes shows negative values. I'm not criticizing anything btw. Ran it for about 2 days straight, was good and stable. And before anyone tries to accuse me, im not spamming. I have been in SRL for over 6 months, but what I did was mostly register with accounts I actually don't use anymore, and to use basic scripts, like AshamanBonfire. I apologize if anyone thinks I'm spamming, I'm actually trying to contribute to the community.
Negative profit/hr values are a known issue. I'm not quite sure why this happens. It only occurs when SMART reloads. If you're really concerned about profit/hr after 6 hours, divide the total profit by time ran :)

As far as spamming - accusing anyone of spamming or yelling at people about shitposting isn't needed anymore. The new anti-spam plugin does an excellent job of normalizing the post count of overzealous posters. I've never once been falsely caught by it - and I have >2,000 posts.

So if you find your postcount decreasing, you're doing something wrong, and no one should have to tell you what that something is.

Tobben00
01-31-2015, 12:14 AM
First of all Thanks for this HQ bot OP! Im currently suicide botting Oaks running for about 7 hours, will post my proggy when i wake up! :)

Tobben00
01-31-2015, 12:42 AM
And i need to find out how to make multiple bots run with this script

KeepBotting
01-31-2015, 01:06 AM
First of all Thanks for this HQ bot OP! Im currently suicide botting Oaks running for about 7 hours, will post my proggy when i wake up! :)
Cool. Looking forward to it.

And i need to find out how to make multiple bots run with this script
Just open a new instance of Simba (or a new tab in your current instance), and load the script. Change the player info, press run, and you'll be good to go.

Akatsuki_
01-31-2015, 08:46 AM
[DEBUG] : Our location is currently: trees, took 1981 ms.
[DEBUG] : Detecting trees
[DEBUG] : Preliminary TPA length: 4443
[DEBUG] : Preliminary ATPA length: 11
[DEBUG] : Filtering dead trees
[DEBUG] : The search box array contains 11 TPAs
[DEBUG] : Bounds for TPA #0: {X1 = 288, Y1 = 197, X2 = 293, Y2 = 209}.
[DEBUG] : Tree has been dual-filtered
[DEBUG] : Bounds for TPA #1: {X1 = 571, Y1 = 324, X2 = 575, Y2 = 331}.
[DEBUG] : Tree has been dual-filtered
[DEBUG] : Bounds for TPA #2: {X1 = 4, Y1 = 63, X2 = 4, Y2 = 63}.
[DEBUG] : Tree has been dual-filtered
[DEBUG] : Bounds for TPA #3: {X1 = 505, Y1 = 9, X2 = 529, Y2 = 14}.
[DEBUG] : Tree has been dual-filtered
[DEBUG] : Bounds for TPA #4: {X1 = 279, Y1 = 58, X2 = 575, Y2 = 383}.
[DEBUG] : Exclusion TPA length: 36
[DEBUG] : Tree is dead
[DEBUG] : Bounds for TPA #5: {X1 = 33, Y1 = 305, X2 = 54, Y2 = 309}.
[DEBUG] : Tree has been dual-filtered
[DEBUG] : Bounds for TPA #6: {X1 = 171, Y1 = 0, X2 = 234, Y2 = 10}.
[DEBUG] : Exclusion TPA length: 7
[DEBUG] : Tree is dead
[DEBUG] : Bounds for TPA #7: {X1 = 83, Y1 = 276, X2 = 93, Y2 = 276}.
[DEBUG] : Tree has been dual-filtered
[DEBUG] : Bounds for TPA #8: {X1 = 247, Y1 = 242, X2 = 280, Y2 = 266}.
[DEBUG] : Tree is live
[DEBUG] : Bounds for TPA #9: {X1 = 273, Y1 = 137, X2 = 300, Y2 = 151}.
[DEBUG] : Tree is live
[DEBUG] : Bounds for TPA #10: {X1 = 76, Y1 = 238, X2 = 76, Y2 = 238}.
[DEBUG] : Tree has been dual-filtered
[DEBUG] : Filtered ATPA length: 2

For some reason this is continuing to loop through and it's not cutting any logs. I've gone through the steps in setting up the graphics for RS3. Is there anything else I can try?

Thanks.

harman209
01-31-2015, 11:04 AM
hi im getting this error


up SRL in 1 Minute and 10 Seconds
-- setupSRL(): True
[DEBUG] : Logging in...
[DEBUG] : Setting camera.
[DEBUG] : Setting run.
[DEBUG] : Setting gametab.
[DEBUG] : Colors have been initalized.
[DEBUG] : DTMs have been initalized.
[DEBUG] : Map has been initalized.
[DEBUG] : Paths have been initalized.
[DEBUG] : Grabbed the price of Oak logs (263) in 2137 ms.

[WARNING] : *** Terminating script ***

[DEBUG] : Freeing BMPs
[DEBUG] : Freeing DTMs

[WARNING] : *** Terminated script ***

Successfully executed.
The following DTMs were not freed: [1]

KeepBotting
01-31-2015, 01:06 PM
[DEBUG] : Our location is currently: trees, took 1981 ms.
[DEBUG] : Detecting trees
[DEBUG] : Preliminary TPA length: 4443
[DEBUG] : Preliminary ATPA length: 11
[DEBUG] : Filtering dead trees
[DEBUG] : The search box array contains 11 TPAs
[DEBUG] : Bounds for TPA #0: {X1 = 288, Y1 = 197, X2 = 293, Y2 = 209}.
[DEBUG] : Tree has been dual-filtered
[DEBUG] : Bounds for TPA #1: {X1 = 571, Y1 = 324, X2 = 575, Y2 = 331}.
[DEBUG] : Tree has been dual-filtered
[DEBUG] : Bounds for TPA #2: {X1 = 4, Y1 = 63, X2 = 4, Y2 = 63}.
[DEBUG] : Tree has been dual-filtered
[DEBUG] : Bounds for TPA #3: {X1 = 505, Y1 = 9, X2 = 529, Y2 = 14}.
[DEBUG] : Tree has been dual-filtered
[DEBUG] : Bounds for TPA #4: {X1 = 279, Y1 = 58, X2 = 575, Y2 = 383}.
[DEBUG] : Exclusion TPA length: 36
[DEBUG] : Tree is dead
[DEBUG] : Bounds for TPA #5: {X1 = 33, Y1 = 305, X2 = 54, Y2 = 309}.
[DEBUG] : Tree has been dual-filtered
[DEBUG] : Bounds for TPA #6: {X1 = 171, Y1 = 0, X2 = 234, Y2 = 10}.
[DEBUG] : Exclusion TPA length: 7
[DEBUG] : Tree is dead
[DEBUG] : Bounds for TPA #7: {X1 = 83, Y1 = 276, X2 = 93, Y2 = 276}.
[DEBUG] : Tree has been dual-filtered
[DEBUG] : Bounds for TPA #8: {X1 = 247, Y1 = 242, X2 = 280, Y2 = 266}.
[DEBUG] : Tree is live
[DEBUG] : Bounds for TPA #9: {X1 = 273, Y1 = 137, X2 = 300, Y2 = 151}.
[DEBUG] : Tree is live
[DEBUG] : Bounds for TPA #10: {X1 = 76, Y1 = 238, X2 = 76, Y2 = 238}.
[DEBUG] : Tree has been dual-filtered
[DEBUG] : Filtered ATPA length: 2

For some reason this is continuing to loop through and it's not cutting any logs. I've gone through the steps in setting up the graphics for RS3. Is there anything else I can try?

Thanks.Be sure you're on Direct-X, or OpenGL. Also be sure you have mouseovertext turned on.


hi im getting this error


up SRL in 1 Minute and 10 Seconds
-- setupSRL(): True
[DEBUG] : Logging in...
[DEBUG] : Setting camera.
[DEBUG] : Setting run.
[DEBUG] : Setting gametab.
[DEBUG] : Colors have been initalized.
[DEBUG] : DTMs have been initalized.
[DEBUG] : Map has been initalized.
[DEBUG] : Paths have been initalized.
[DEBUG] : Grabbed the price of Oak logs (263) in 2137 ms.

[WARNING] : *** Terminating script ***

[DEBUG] : Freeing BMPs
[DEBUG] : Freeing DTMs

[WARNING] : *** Terminated script ***

Successfully executed.
The following DTMs were not freed: [1]
See this thread: https://villavu.com/forum/showthread.php?t=47714

Dgby714
01-31-2015, 04:30 PM
...

Who told you I wrote that?

Harrier
01-31-2015, 04:35 PM
Who told you I wrote that?
Olly; posted about it awhile ago to annoy you or something.

KeepBotting
01-31-2015, 04:38 PM
Who told you I wrote that?

Err ... it may have been a joke, or something. Apologies if I'm incorrect. I think Wizzup? or Olly mentioned it somewhere.

If it's an issue for whatever reason I'll remove it from my post :)

Dgby714
01-31-2015, 04:45 PM
Err ... it may have been a joke, or something. Apologies if I'm incorrect. I think Wizzup? or Olly mentioned it somewhere.

If it's an issue for whatever reason I'll remove it from my post :)

Please do, I had nothing to do with the anti-spam plugin.

KeepBotting
01-31-2015, 04:47 PM
Please do, I had nothing to do with the anti-spam plugin.

Done. It's still in your quote of me though.

Sorry about that :p

Tobben00
02-01-2015, 12:46 PM
I know this has nothing to do with OP but how would i transfer items from free player characters?

KeepBotting
02-01-2015, 01:31 PM
I know this has nothing to do with OP but how would i transfer items from free player characters?

Redeem a bond on them to make them a member. That'll remove the trade limit forever.

Tobben00
02-01-2015, 02:32 PM
Redeem a bond on them to make them a member. That'll remove the trade limit forever.

I found a bug recently while botting on multiply accounts, can you please do a hotfix for me?
you can find it in the "drawing" file on line 399 = "bmp := loadBitmap(path);"

Thanks for the fast reply! :)

KeepBotting
02-01-2015, 02:36 PM
I found a bug recently while botting on multiply accounts, can you please do a hotfix for me?
you can find it in the "drawing" file on line 399 = "bmp := loadBitmap(path);"

Thanks for the fast reply! :)
That's not an error thrown by the script, but rather by the include. The verbatim debug output would help me pinpoint the error, so please provide that

Tobben00
02-01-2015, 03:03 PM
That's not an error thrown by the script, but rather by the include. The verbatim debug output would help me pinpoint the error, so please provide that

I dont know where i can find the error log? so i can provide my error

KeepBotting
02-01-2015, 03:04 PM
I dont know where i can find the error log? so i can provide my error

C:\Simba\Includes\srl-6\logs

Tobben00
02-01-2015, 03:18 PM
C:\Simba\Includes\srl-6\logs

Here is the log, sorry that i didnt find any text upload site that could allow that huge text limit!
https://cryptobin.org/s5p8e713 and the password is rs3

Thanks!

KeepBotting
02-01-2015, 04:01 PM
Here is the log, sorry that i didnt find any text upload site that could allow that huge text limit!
https://cryptobin.org/s5p8e713 and the password is rs3

Thanks!

Seeing as that does not contain the part of the log where the error actually occurs, it tells me nothing

Tobben00
02-01-2015, 04:11 PM
Seeing as that does not contain the part of the log where the error actually occurs, it tells me nothing

Hard for me to post this error when i do not know anything about coding at all. four clients have been run fine for me about a hour. Seems like its just some times this error occurs :)

KeepBotting
02-01-2015, 04:15 PM
Hard for me to post this error when i do not know anything about coding at all. four clients have been run fine for me about a hour. Seems like its just some times this error occurs :)

You don't need to know anything about coding to post an error, it's literally copying and pasting the last few lines of output

Tobben00
02-02-2015, 05:44 PM
Hello! I really love your script and i do have to say that it is the best Wc bot out on the forum! Could you please do a stability test as it is a year since you last updated it? By that you may find out why clients log of when you bot more than one user at a time with your script.

-Tobben00

KeepBotting
02-02-2015, 10:32 PM
Hello! I really love your script and i do have to say that it is the best Wc bot out on the forum! Could you please do a stability test as it is a year since you last updated it? By that you may find out why clients log of when you bot more than one user at a time with your script.

-Tobben00
Thanks for the feedback.
It hasn't been a year - I typed 2014 instead of 2015. Thanks for catching that, it's fixed now.

I have no idea why clients log off when running multiple. I'll check it out - in the meantime, it'd be nice if you could provide a little bit more detail than "they log off."

Tobben00
02-03-2015, 01:26 PM
maybe this is the problem! idk just try to help you get it fixed as fast as possible!


WARNING: map.getPlayerPos(): Didn't find enough matches accurately calc your postion
[19:33:29]: map.getPlayerPos(): result = {X = -1, Y = -1}, took 499 ms
[19:33:35]: map.getPlayerPos(): result = {X = 219, Y = 327}, took 421 ms
[19:33:36]: minimap.mouseOffCompass(): Succesfully moved mouse off of compass
[19:33:36]: TRSMinimap.clickCompass(): Clicked compass
[19:33:36]: map.getPlayerPos(): result = {X = 219, Y = 327}, took 421 ms
[19:33:37]: map.getPlayerPos(): result = {X = 219, Y = 327}, took 406 ms
[19:33:37]: map.getPlayerPos(): result = {X = 219, Y = 327}, took 406 ms
[19:33:38]: map.getPlayerPos(): result = {X = 219, Y = 327}, took 421 ms
[19:33:38]: map.getPlayerPos(): result = {X = 219, Y = 327}, took 421 ms
[19:33:38]: map.getPlayerPos(): result = {X = 219, Y = 327}, took 422 ms
[19:33:39]: map.getPlayerPos(): result = {X = 219, Y = 327}, took 405 ms
[19:33:39]: map.getPlayerPos(): result = {X = 219, Y = 327}, took 406 ms
[19:33:39]: Waiting while the player is moving...
[19:33:41]: map.walkPath(): result = False
[19:33:42]: isMouseOverText()
[19:33:42]: Current mouse-over text: ""
[19:33:42]: Current mouse-over text: ""
[19:33:42]: Current mouse-over text: ""
[19:33:42]: Current mouse-over text: ""
[19:33:42]: Current mouse-over text: ""
[19:33:42]: Current mouse-over text: ""
[19:33:42]: Current mouse-over text: ""
[19:33:42]: Current mouse-over text: ""
[19:33:42]: Current mouse-over text: ""
[19:33:42]: Current mouse-over text: ""
[19:33:42]: isMouseOverText(): False
[19:33:42]: isMouseOverText()
[19:33:42]: Current mouse-over text: ""
[19:33:42]: Current mouse-over text: ""
[19:33:42]: Current mouse-over text: ""
[19:33:42]: Current mouse-over text: ""
[19:33:43]: Current mouse-over text: ""
[19:33:43]: Current mouse-over text: ""
[19:33:43]: Current mouse-over text: ""
[19:33:43]: Current mouse-over text: ""
[19:33:43]: Current mouse-over text: ""

Tobben00
02-03-2015, 04:40 PM
Always something new...

[DEBUG] : Switching angle direction
[DEBUG] : Still chopping? true
[DEBUG] : Incrementing variables
The following DTMs were not freed: [0, 1]
The following bitmaps were not freed: [Minimap Mask, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13], 47, 49]
File[C:\Simba\Includes\SRL-6/logs/SRL log (03-02-15 at 04.03.54 PM).txt] has not been freed in the script, freeing it now.
The following DTMs were not freed: [0, 1]
The following bitmaps were not freed: [Minimap Mask, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13], 49]
File[C:\Simba\Includes\SRL-6/logs/SRL log (03-02-15 at 04.04.21 PM).txt] has not been freed in the script, freeing it now.
The following DTMs were not freed: [0, 1]
The following bitmaps were not freed: [Minimap Mask, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13], 49]
File[C:\Simba\Includes\SRL-6/logs/SRL log (03-02-15 at 04.04.31 PM).txt] has not been freed in the script, freeing it now.
The following DTMs were not freed: [0, 1]
The following bitmaps were not freed: [Minimap Mask, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13], 49]
File[C:\Simba\Includes\SRL-6/logs/SRL log (03-02-15 at 04.04.39 PM).txt] has not been freed in the script, freeing it now.

Wreckssauce
02-03-2015, 07:32 PM
been running for weeks now,no ban yet and sometimes even up to 48 hours straight. Need to get a progress report on here soon.

Battousai
02-03-2015, 10:53 PM
Error: You are accessing an invalid point, (1,775) at bitmap[1] at line 359
Execution failed.
The following DTMs were not freed: [0, 1]
The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13], 16]
File[C:\SimbaRS3\Includes\SRL-6/logs/SRL log (03-02-15 at 04.51.45 PM).txt] has not been freed in the script, freeing it now.


Would be greatly appreciated if you could explain what this means, as i have never had this error before today

This is the only error it gives me.

KeepBotting
02-04-2015, 12:39 AM
maybe this is the problem! idk just try to help you get it fixed as fast as possible!
Usually when SPS is unable to calc a position, you have your interface/graphics settings wrong. Post a screenshot of your SMART window (logged in).


Always something new...I have no idea what that is, my script's terminate procedure wasn't even called which means something forced the script to terminate... again same as above, post SMART.


been running for weeks now,no ban yet and sometimes even up to 48 hours straight. Need to get a progress report on here soon.Awesome! Please do!




Error: You are accessing an invalid point, (1,775) at bitmap[1] at line 359
Execution failed.
The following DTMs were not freed: [0, 1]
The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13], 16]
File[C:\SimbaRS3\Includes\SRL-6/logs/SRL log (03-02-15 at 04.51.45 PM).txt] has not been freed in the script, freeing it now.


Would be greatly appreciated if you could explain what this means, as i have never had this error before today

This is the only error it gives me.Same as Tobben00, please post a screenshot of your SMART window (logged in), I suspect your interface/graphics settings are incorrect.

Battousai
02-04-2015, 02:22 AM
Usually when SPS is unable to calc a position, you have your interface/graphics settings wrong. Post a screenshot of your SMART window (logged in).

I have no idea what that is, my script's terminate procedure wasn't even called which means something forced the script to terminate... again same as above, post SMART.

Awesome! Please do!

Same as Tobben00, please post a screenshot of your SMART window (logged in), I suspect your interface/graphics settings are incorrect.

My settings looks exactly the same as your's, This script has worked in the past and then just stopped.

KeepBotting
02-04-2015, 02:29 AM
My settings looks exactly the same as your's, This script has worked in the past and then just stopped.
I'd like you to post a screenshot anyway - you'd be surprised how many people think they've gotten it right, but haven't. Unless you keep your interfaces locked 24/7, they might have changed. That's the only reason the script would go from working fine to throwing "invalid point" errors.

Battousai
02-04-2015, 02:36 AM
I'd like you to post a screenshot anyway - you'd be surprised how many people think they've gotten it right, but haven't. Unless you keep your interfaces locked 24/7, they might have changed. That's the only reason the script would go from working fine to throwing "invalid point" errors.

http://i.imgur.com/onZMaVB.jpg Image is to big to post it as an image, But there it is.

Camel
02-04-2015, 03:11 AM
http://i.imgur.com/onZMaVB.jpg Image is to big to post it as an image, But there it is.

Your brightness isn't maxed.

giavanni6
02-04-2015, 01:00 PM
The script seems to get suck when the player is chopping the oaks on the west side of Gertrude's house. Is there a convenient way to add a failsafe for this? It brings up "Unknown Location" as an error when on this side of the house.

Robot1290
02-04-2015, 09:04 PM
[DEBUG] : Freeing BMPs
[DEBUG] : Freeing DTMs
Error: The given DTM Index[0] doesn't exist at line 329
Execution failed.
The following bitmaps were not freed: [SMART Debug Image]
File[C:\Simba\Includes\SRL-6/logs/SRL log (04-02-15 at 09.55.30 PM).txt] has not been freed in the script, freeing it now.

KeepBotting
02-04-2015, 11:06 PM
The script seems to get suck when the player is chopping the oaks on the west side of Gertrude's house. Is there a convenient way to add a failsafe for this? It brings up "Unknown Location" as an error when on this side of the house.The script should never go there - how often does this happen?


[DEBUG] : Freeing BMPs
[DEBUG] : Freeing DTMs
Error: The given DTM Index[0] doesn't exist at line 329
Execution failed.
The following bitmaps were not freed: [SMART Debug Image]
File[C:\Simba\Includes\SRL-6/logs/SRL log (04-02-15 at 09.55.30 PM).txt] has not been freed in the script, freeing it now.
Please post the debug above that - what you posted isn't actually the error. That's my script shutting down.

giavanni6
02-04-2015, 11:09 PM
It was doing it constantly and I couldn't get it to run past 10mins. I changed my interface to OSRS default and moved the chatbox and it hasn't happened since. I'll post a pic of it next time. When I came home today, it was sitting at that spot for several hours... Weird.

Robot1290
02-04-2015, 11:31 PM
Now I got an Error during the start: error starting smart ensure the target page has an applet declaration

I don't understand simba ...

KeepBotting
02-04-2015, 11:35 PM
It was doing it constantly and I couldn't get it to run past 10mins. I changed my interface to OSRS default and moved the chatbox and it hasn't happened since. I'll post a pic of it next time. When I came home today, it was sitting at that spot for several hours... Weird.Post graphics settings please


Now I got an Error during the start: error starting smart ensure the target page has an applet declaration

I don't understand simba ...
Can you access http://www.runescape.com/game ? The site might be having issues.

Robot1290
02-05-2015, 01:23 PM
Yes I can access the regular rs page :)

KeepBotting
02-05-2015, 10:33 PM
Yes I can access the regular rs page :)

Just try again. Sometimes that happens, Simba couldn't connect to RS for whatever reason.

Mutantpapaya
02-07-2015, 01:33 AM
[DEBUG] : Logging in...
[DEBUG] : Setting camera.
[DEBUG] : Setting run.
[DEBUG] : Setting gametab.
[DEBUG] : Colors have been initalized.
[DEBUG] : DTMs have been initalized.
[DEBUG] : Map has been initalized.
[DEBUG] : Paths have been initalized.
[DEBUG] : Grabbed the price of Oak logs (229) in 234 ms.

[WARNING] : *** Terminating script ***

[DEBUG] : Freeing BMPs
[DEBUG] : Freeing DTMs

[WARNING] : *** Terminated script ***

Successfully executed.
The following DTMs were not freed: [1]

KeepBotting
02-07-2015, 01:36 AM
[DEBUG] : Logging in...
[DEBUG] : Setting camera.
[DEBUG] : Setting run.
[DEBUG] : Setting gametab.
[DEBUG] : Colors have been initalized.
[DEBUG] : DTMs have been initalized.
[DEBUG] : Map has been initalized.
[DEBUG] : Paths have been initalized.
[DEBUG] : Grabbed the price of Oak logs (229) in 234 ms.

[WARNING] : *** Terminating script ***

[DEBUG] : Freeing BMPs
[DEBUG] : Freeing DTMs

[WARNING] : *** Terminated script ***

Successfully executed.
The following DTMs were not freed: [1]
Post a screenshot of your SMART window (logged in) please.

Mutantpapaya
02-07-2015, 01:45 AM
Post a screenshot of your SMART window (logged in) please.

Fixed that error already, now getting this:
Execution failed.
The following DTMs were not freed: [0, 1]
The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13], 16]
File[C:\Simba\Includes\SRL-6/logs/SRL log (06-02-15 at 05.42.24 PM).txt] has not been freed in the script, freeing it now.

gy az o. co m/ 80 67 3c 94 4e 4f ab 76 1b e4 da 06 6c 76 b1 5b

KeepBotting
02-07-2015, 01:52 AM
Fixed that error already, now getting this:
Execution failed.
The following DTMs were not freed: [0, 1]
The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13], 16]
File[C:\Simba\Includes\SRL-6/logs/SRL log (06-02-15 at 05.42.24 PM).txt] has not been freed in the script, freeing it now.

gy az o. co m/ 80 67 3c 94 4e 4f ab 76 1b e4 da 06 6c 76 b1 5b

Why would would space out the URL like that is beyond me - anyway post the debug above that.

Mutantpapaya
02-07-2015, 03:02 AM
Why would would space out the URL like that is beyond me - anyway post the debug above that.

Error: You are accessing an invalid point, (1,777) at bitmap[1] at line 359
Execution failed.
The following DTMs were not freed: [0, 1]
The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13], 16]
File[C:\Simba\Includes\SRL-6/logs/SRL log (06-02-15 at 06.59.51 PM).txt] has not been freed in the script, freeing it now.

gy az o.com/f778cf2aac84003b81e9c001f0c d0 bb 9

I space it out because I can't post images.

KeepBotting
02-07-2015, 03:57 AM
Error: You are accessing an invalid point, (1,777) at bitmap[1] at line 359
Execution failed.
The following DTMs were not freed: [0, 1]
The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13], 16]
File[C:\Simba\Includes\SRL-6/logs/SRL log (06-02-15 at 06.59.51 PM).txt] has not been freed in the script, freeing it now.

gy az o.com/f778cf2aac84003b81e9c001f0c d0 bb 9

I space it out because I can't post images.
Oh, okay.

Set up your graphics as detailed in this thread: https://villavu.com/forum/showthread.php?t=47714 and that'll solve your issue.

entengo
02-07-2015, 10:15 PM
There's a problem running this. The script works great on my old account but when I use my new account I get this. My settings are fine, I tried other scripts and my new account can't run anything. Help please.

24984


Showing Rafiki player manager
Successfully executed.

[WARNING] : *** Terminating script ***

[DEBUG] : Freeing BMPs
[DEBUG] : Freeing DTMs
Error: The given DTM Index[0] doesn't exist at line 329
Execution failed.
The following bitmaps were not freed: [SMART Debug Image]
File[C:\Simba\Includes\SRL-6/logs/SRL log (07-02-15 at 04.58.50 PM).txt] has not been freed in the script, freeing it now.
Compiled successfully in 11934 ms.
[DEBUG] : Directories exist, or have been created.
[DEBUG] : Files exist, or have been downloaded.
[DEBUG] : Spawning SMART client...
SRL: Logfile = C:\Simba\Includes\SRL-6/logs/SRL log (07-02-15 at 05.00.08 PM).txt
-- setupSRL()
---- Setting up SRL...
---- attempting to spawn smart, attempt #: 1
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- Found your java path @ C:\Program Files\Java\jre1.8.0_31\bin\javaw.exe
-------- getJavaPath()
-------- Using parameters [http://world9.runescape.com/, f2363525276506241477]
-------- Using plugins "opengl32.dll,d3d9.dll"
-------- Succesfully spawned a client, attempting to target
---------- smartSetAsTarget(): Succesfully set SMART[2040] as Simba's target
------ smartCreateClient(): result = true
------ Succesfully initialized via spawning a new client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
------ __setInputBoxes(): Set username and password boxes
---- Client is ready.
---- Setup SRL in 1 Minute and 5 Seconds
-- setupSRL(): True
[DEBUG] : Logging in...
[DEBUG] : Setting camera.
[DEBUG] : Setting run.
[DEBUG] : Setting gametab.
[DEBUG] : Colors have been initalized.
[DEBUG] : DTMs have been initalized.
[DEBUG] : Map has been initalized.
[DEBUG] : Paths have been initalized.
[DEBUG] : Grabbed the price of Oak logs (213) in 499 ms.

[WARNING] : *** Terminating script ***

[DEBUG] : Freeing BMPs
[DEBUG] : Freeing DTMs

[WARNING] : *** Terminated script ***

Successfully executed.
The following DTMs were not freed: [1]
Compiled successfully in 7566 ms.
[DEBUG] : Directories exist, or have been created.
[DEBUG] : Files exist, or have been downloaded.
[DEBUG] : Spawning SMART client...
SRL: Logfile = C:\Simba\Includes\SRL-6/logs/SRL log (07-02-15 at 05.04.39 PM).txt
-- setupSRL()
---- Setting up SRL...
---- attempting to spawn smart, attempt #: 1
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found 2 free client(s), attempting to pair to one...
---------- smartSetAsTarget(): Succesfully set SMART[2040] as Simba's target
-------- Succesfully paired to a existing client, SMART[2040]
------ smartPairToExistingClient(): result = true
------ Succesfully initialized via pairing to a previously spawned client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...

okan123
02-08-2015, 08:40 PM
Hey, I can't give back to the community with any scripts or anything because I have no experience whatsoever. I want to give back with my love, this is a wonderful script, thank you so much KeepBotting!

KeepBotting
02-08-2015, 08:42 PM
Hey, I can't give back to the community with any scripts or anything because I have no experience whatsoever. I want to give back with my love, this is a wonderful script, thank you so much KeepBotting!

Thanks for the feedback. If you ever decide you want to learn to script, here's a great resource: https://villavu.com/forum/showthread.php?t=107757

Arcurus
02-09-2015, 02:36 PM
I'm not a bot so screw this 5 post link cr@p :(
imgur c.o.m/tZCxhQY
error pls, never used simba before and just started up runescape after a year.

okan123
02-10-2015, 11:22 PM
Hey my man. At random times I will look back and see my account logged out and when i look, the Simba client would have this thing: bmp := loadBitmap(path); (it's highlighted in orange when the script stops). Is this on my end? how do I fix it?

KeepBotting
02-10-2015, 11:52 PM
Hey my man. At random times I will look back and see my account logged out and when i look, the Simba client would have this thing: bmp := loadBitmap(path); (it's highlighted in orange when the script stops). Is this on my end? how do I fix it?

What error is printed in the debug box then this happens?

okan123
02-11-2015, 12:00 AM
What error is printed in the debug box then this happens?
I don't have time to catch it cause I run 2 at the same time. I'll do my best to screenshot the next time this happens.

aliensexist
02-11-2015, 08:58 AM
is this script viable for f2p? I feel like it's a really competitive spot... opinions/results?

KeepBotting
02-11-2015, 12:25 PM
is this script viable for f2p? I feel like it's a really competitive spot... opinions/results?

Oak trees are about as f2p as it gets, this script was meant to be a f2p moneymaker + small woodcutting xp gain on the side.

It's not that hard to find an empty world or one with only 1-2 people, set the desiredWorld to 0 and it'll pick a random one each time

wutora
02-11-2015, 12:56 PM
I don't have time to catch it cause I run 2 at the same time. I'll do my best to screenshot the next time this happens.

Its most likely the "subscribe" box on the left side of the screen. i noticed that it clicks the box sometimes, causing the script to get stuck

meep152
02-11-2015, 03:07 PM
Its most likely the "subscribe" box on the left side of the screen. i noticed that it clicks the box sometimes, causing the script to get stuck

You can click and drag the subscribe box to your chatbox, so that the script will not click it by accident anymore.

Arcurus
02-11-2015, 04:42 PM
Great f2p money maker , thanks for it. Only frustrations I have is the script clicking the subscriber box where I will try the fix mentioned above later and the login to the client messes up ~80% of the time, although I know it is not this scripts fault, probably just my slow laptop.

wutora
02-11-2015, 05:47 PM
You can click and drag the subscribe box to your chatbox, so that the script will not click it by accident anymore.

Thanks, will try that. I'm pretty sure that I tried that already and just gave up after a min, maybe the UI was locked. Silly me :(

aliensexist
02-11-2015, 08:27 PM
Oak trees are about as f2p as it gets, this script was meant to be a f2p moneymaker + small woodcutting xp gain on the side.

It's not that hard to find an empty world or one with only 1-2 people, set the desiredWorld to 0 and it'll pick a random one each time

Ahhh ok I see. I was just wondering because I used to chop normal logs in the area south of those oak trees, and always have seen people cutting those oaks, with rune hatchets at that.

KeepBotting
02-11-2015, 09:51 PM
Ahhh ok I see. I was just wondering because I used to chop normal logs in the area south of those oak trees, and always have seen people cutting those oaks, with rune hatchets at that.

Those are most likely goldfarmers running through other clients (or maybe iOak is more popular than I realize ... lol) but usually the default worlds (7 and 34 on the east coast) are packed because said other client never bother to change their login world.

entengo
02-12-2015, 02:54 AM
This script needs to be fixed. The progress doesn't work and it only banks 25/28 logs, not the entire inventory.

KeepBotting
02-12-2015, 12:29 PM
This script needs to be fixed. The progress doesn't work and it only banks 25/28 logs, not the entire inventory.

No. My script works fine.

Those issues are usually caused by your incorrect graphics settings. Correct them the the problem will resolve itself.

Helps
02-12-2015, 08:23 PM
Your script has been working flawlessly for hours now. I was kind of curious how SMART was on antiban so I'll be running it for a few weeks on f2p to see if a ban occurs. The movement so far looks like it won't get detected. Great work :)

Wreckssauce
02-12-2015, 09:25 PM
25008

lol u wish

25010

Ok this one is more realistic, but it's not the longest i've done. I just forgot to screen long sessions.

KeepBotting
02-12-2015, 09:42 PM
Your script has been working flawlessly for hours now. I was kind of curious how SMART was on antiban so I'll be running it for a few weeks on f2p to see if a ban occurs. The movement so far looks like it won't get detected. Great work :)Thanks for the feedback.

SMART is not believed to have any effect on bans - using SMART or not using it, the end result is the same in that Simba is still the macroing engine controlling your character. Patterns found through behavioural analysis will be your cause of ban either way.


25008

lol u wish

25010

Ok this one is more realistic, but it's not the longest i've done. I just forgot to screen long sessions.
Awesome, thanks.

Atom
02-12-2015, 11:47 PM
Is it recommended to use Java 7 or 8 at this point?

KeepBotting
02-13-2015, 01:19 AM
Is it recommended to use Java 7 or 8 at this point?

Doesn't matter. As long as you use 32-bit, Simba will run fine. I'm not a Java dev so I don't know the advantages of one over the other - only that they both work.

madmaxman3
02-14-2015, 05:08 AM
http://gyazo.com/97bc5e8e5c377948b6177f549df40ca7

just a little 2 hour proggy! Great script!:D

Trollcrank
02-16-2015, 01:34 AM
Good proggy incoming: http://imgur.com/koxOfDm

It has a bug where it ends up at the trees to the north of the bank but it runs great other than that. Also I looked at the paint to see the problem with the exp rates and all but I'm wondering why it fails like that; maybe you could add a progress report for the debug box instead.

Atom
02-16-2015, 09:15 AM
I am posting this to not criticize the script, but to point out the minor problem: when a character chops the oak tree, it sometimes keeps clicking on it, even though it is chopping already. I guess this is a minor problem, but what are the chances of getting banned for this?

Is this some kind of TPA filtering problem I saw with other scripts?

KeepBotting
02-16-2015, 12:30 PM
http://gyazo.com/97bc5e8e5c377948b6177f549df40ca7

just a little 2 hour proggy! Great script!:DThanks :)


Good proggy incoming: http://imgur.com/koxOfDm

It has a bug where it ends up at the trees to the north of the bank but it runs great other than that. Also I looked at the paint to see the problem with the exp rates and all but I'm wondering why it fails like that; maybe you could add a progress report for the debug box instead.That bug is due to SPS freaking out and walking away, I could solve that by making the map larger and adding a relocation failsafe but I don't have the time nor the means to do that atm


I am posting this to not criticize the script, but to point out the minor problem: when a character chops the oak tree, it sometimes keeps clicking on it, even though it is chopping already. I guess this is a minor problem, but what are the chances of getting banned for this?

Is this some kind of TPA filtering problem I saw with other scripts?Are you using pixel shift?

Atom
02-16-2015, 03:03 PM
No I don't, and I use correct graphics settings (I triple checked); the chopping process is fine, but it still likes to click on the tree it is chopping already. Again, I'm not complaining.

KeepBotting
02-16-2015, 07:05 PM
No I don't, and I use correct graphics settings (I triple checked); the chopping process is fine, but it still likes to click on the tree it is chopping already. Again, I'm not complaining.

Nah I feel you

Try adjusting minWait/maxWait, if you're not using pixel shift then you may have to adjust them (based on your woodcutting level) to get a good interval

Arcurus
02-16-2015, 10:30 PM
Bot gets stuck when I go to bank and clicks like ~20 pixels off the banker and stands there for a while until it corrects itself, but nonetheless it gets stuck at bank.
Edit: Doesn't happen every time.

KeepBotting
02-17-2015, 10:42 PM
Bot gets stuck when I go to bank and clicks like ~20 pixels off the banker and stands there for a while until it corrects itself, but nonetheless it gets stuck at bank.
Edit: Doesn't happen every time.

Known bug. I will replace .openBank() with my own function Sometime in the Future™.

Wreckssauce
02-21-2015, 03:58 PM
99 woodcutting, we did it boys.

This is my alt ran almost 24/7 for about 1 month and a half. It went straight from level 15 to 99 woodcutting purely on Ioak version 1.1 and i'd like to give a big thanks to the creator for his awesome work.

25075

ps, it also made a good chunk of cash

Lozefase
02-21-2015, 04:13 PM
I'd love to try your script, but I cant run it :(

[WARNING] : *** Terminating script ***

[DEBUG] : Freeing BMPs
[DEBUG] : Freeing DTMs
Error: The given DTM Index[0] doesn't exist at line 329
Execution failed.
The following bitmaps were not freed: [SMART Debug Image]
File[C:\Simba\Includes\SRL-6/logs/SRL log (21-02-15 at 04.12.05 PM).txt] has not been freed in the script, freeing it now.

Lozefase
02-21-2015, 04:14 PM
How on earth did u not get banned ? :O

KeepBotting
02-21-2015, 04:15 PM
99 woodcutting, we did it boys.

This is my alt ran almost 24/7 for about 1 month and a half. It went straight from level 15 to 99 woodcutting purely on Ioak version 1.1 and i'd like to give a big thanks to the creator for his awesome work.

25075

ps, it also made a good chunk of cashWow, that's awesome. Kudos to you as well sir, quite a feat :)


I'd love to try your script, but I cant run it :(

[WARNING] : *** Terminating script ***

[DEBUG] : Freeing BMPs
[DEBUG] : Freeing DTMs
Error: The given DTM Index[0] doesn't exist at line 329
Execution failed.
The following bitmaps were not freed: [SMART Debug Image]
File[C:\Simba\Includes\SRL-6/logs/SRL log (21-02-15 at 04.12.05 PM).txt] has not been freed in the script, freeing it now.Post the debug above that - what you posted is my script's shutdown procedure, rather than the error which called said procedure


How on earth did u not get banned ? :O24/7 for a month and a half is doable. Quite risky, but doable nonetheless.

Lozefase
02-21-2015, 04:16 PM
Oh sorry

---- FATAL ERROR: TPlayerArray.setup(): Failure

KeepBotting
02-21-2015, 04:31 PM
Oh sorry

---- FATAL ERROR: TPlayerArray.setup(): Failure
You haven't set up your player correctly, see this post (https://villavu.com/forum/showthread.php?t=109305&page=10&p=1325602#post1325602)

Lozefase
02-21-2015, 04:45 PM
Thanks man :) its finally working

Hopefully I'll be able to post a proggy soon

Wreckssauce
02-21-2015, 05:02 PM
testament on how "J" are lacking and good anti ban on the script.
I also baby sat it heavily, kept it on clean worlds where no one is around the area much and the only real time it felt at risk is over night. Sometimes it would end up on the other side of varrock for unknown reasons, but yea...happens.

KeepBotting
02-21-2015, 05:29 PM
Hopefully I'll be able to post a proggy soon
Please do! :)

testament on how "J" are lacking and good anti ban on the script.
I also baby sat it heavily, kept it on clean worlds where no one is around the area much and the only real time it felt at risk is over night. Sometimes it would end up on the other side of varrock for unknown reasons, but yea...happens.
Exactly. The "ending up on the other side of Varrock" is due to SPS messing up sometimes, I'll eventually put in a relocation function to combat that.

noruthunlok
02-21-2015, 06:53 PM
Amazing script! Gaining 160k per hour profit per hour and 70K xp on the bonus xp weekend.

KeepBotting
02-21-2015, 07:45 PM
Amazing script! Gaining 160k per hour profit per hour and 70K xp on the bonus xp weekend.

Sweetness. Post a proggy if you can!

Lozefase
02-22-2015, 07:15 PM
Does it still work for more than 6h? because this is the second time SMART closes at around 6h mark :(

KeepBotting
02-22-2015, 07:47 PM
Does it still work for more than 6h? because this is the second time SMART closes at around 6h mark :(

Yes, it will run past six hours. SMART will close itself, wait ~5 minutes, then re-open.

Lozefase
02-22-2015, 08:35 PM
Thanks :)

cadet54
02-24-2015, 04:26 PM
Awesome script, I haven't saved any progress reports, but I run it while I am at work and it does not have any problems running 10+ hours for me.

I did have a weird problem, this morning it would not bank properly or fill up my inventory before banking. I tried restarting simba etc and still nothing. I come home from work and try it again and voila it works :/.

KeepBotting
02-24-2015, 09:31 PM
Awesome script, I haven't saved any progress reports, but I run it while I am at work and it does not have any problems running 10+ hours for me.

I did have a weird problem, this morning it would not bank properly or fill up my inventory before banking. I tried restarting simba etc and still nothing. I come home from work and try it again and voila it works :/.Glad it's working for you. Try to post a proggy sometime

Any issue with failing to detect that the inventory is full before banking usually means your interface transparency isn't set at 0% (completely opaque) like it needs to be, ensure that you've got it set up right

storque
03-01-2015, 11:20 AM
Hey, awesome work, downloaded the image for me, but cant see any text over it..............(otherwise would gladly post a proggy~)

EDIT: Fixed it, chat size was an issue, will post a proggy soon-ish ( ;) )

Tidsuo
03-05-2015, 03:58 AM
What kind of proggy should I post? Minimum time?

KeepBotting
03-05-2015, 12:41 PM
Hey, awesome work, downloaded the image for me, but cant see any text over it..............(otherwise would gladly post a proggy~)

EDIT: Fixed it, chat size was an issue, will post a proggy soon-ish ( ;) )Cool, please do :)


What kind of proggy should I post? Minimum time?Any kind you want, higher runtimes are more impressive though >=]

Tidsuo
03-05-2015, 08:47 PM
Oh today I ran it and came home to see it stopped after 55 min, it wondered off to the building north west of the trees and got "stuck" there.

KeepBotting
03-05-2015, 10:28 PM
Oh today I ran it and came home to see it stopped after 55 min, it wondered off to the building north west of the trees and got "stuck" there.

Happens sometimes, SPS hiccup. I need to make the map bigger. I'll add it to Future Updates.

Tidsuo
03-06-2015, 10:37 PM
Proggy imgur.com/IX048lD

KeepBotting
03-07-2015, 12:39 AM
Proggy imgur.com/IX048lD

Thanks! Added to OP.

SlipperyPickle
03-09-2015, 10:09 PM
Hey, was reading your script to learn from it. Saw the part where you change the camera. I've made a script that turns the camera to an angle, without the possibility of turning to the current position. Just for the practice. Thought I share, you can use/modify it if needed.

procedure lookRandomDirection();
var
oldDirection, newDirection: integer;
begin
oldDirection := Round(minimap.getAngleDegrees());

case Random(2) of
0: newDirection := oldDirection - RandomRange(50, 200);
1: newDirection := oldDirection + RandomRange(50, 200);
end;

if (newDirection >= 360) then
newDirection := newDirection - 360;
if (newDirection <= -1) then
newDirection := newDirection + 360;

minimap.setAngle(newDirection, true);
end;

KeepBotting
03-10-2015, 02:48 AM
Hey, was reading your script to learn from it. Saw the part where you change the camera. I've made a script that turns the camera to an angle, without the possibility of turning to the current position. Just for the practice. Thought I share, you can use/modify it if needed.

procedure lookRandomDirection();
var
oldDirection, newDirection: integer;
begin
oldDirection := Round(minimap.getAngleDegrees());

case Random(2) of
0: newDirection := oldDirection - RandomRange(50, 200);
1: newDirection := oldDirection + RandomRange(50, 200);
end;

if (newDirection >= 360) then
newDirection := newDirection - 360;
if (newDirection <= -1) then
newDirection := newDirection + 360;

minimap.setAngle(newDirection, true);
end;

Thanks for the contribution!

I wrote this recently, I'm not sure if the functions do the same thing (too tired to think straight) but share & share alike!


function TRSMinimap.isAngle(deg:extended; turnTo:boolean = false):boolean; //Returns true if the current compass angle is within a few degrees of "deg"
var //Will also turn to "deg" if turnTo is true.
a:extended;
begin
a := self.getAngleDegrees();

result := inRange(round(a), (deg - 5), (deg + 5));
writeDebug('isAngle(): angle is currently ' + toStr(a) + ', threshold was ' + toStr(deg) + ', returning ' + lowercase(toStr(result)) + '');

if (not (result)) then
if (turnTo) then
begin
writeDebug('isAngle(): altering angle to ' + toStr(deg));
self.setAngle(deg);
end;
end;

E:
http://i.imgur.com/NHcjhW2.png

Ah well, remind me about it later :p

SlipperyPickle
03-10-2015, 05:53 PM
Thanks for the contribution!

I wrote this recently, I'm not sure if the functions do the same thing (too tired to think straight) but share & share alike!


function TRSMinimap.isAngle(deg:extended; turnTo:boolean = false):boolean; //Returns true if the current compass angle is within a few degrees of "deg"
var //Will also turn to "deg" if turnTo is true.
a:extended;
begin
a := self.getAngleDegrees();

result := inRange(round(a), (deg - 5), (deg + 5));
writeDebug('isAngle(): angle is currently ' + toStr(a) + ', threshold was ' + toStr(deg) + ', returning ' + lowercase(toStr(result)) + '');

if (not (result)) then
if (turnTo) then
begin
writeDebug('isAngle(): altering angle to ' + toStr(deg));
self.setAngle(deg);
end;
end;

E:
http://i.imgur.com/NHcjhW2.png

Ah well, remind me about it later :p

Not quite the same, I believe you have this code to check if it's already that angle, and if false it changes angle, right? I just increase or decrease the angle with a random number so I don't have to check the current angle. Ah well, same result :)

KeepBotting
03-10-2015, 09:47 PM
Not quite the same, I believe you have this code to check if it's already that angle, and if false it changes angle, right? I just increase or decrease the angle with a random number so I don't have to check the current angle. Ah well, same result :)
Yes indeed, two different paths to the same destination

Saminator
03-12-2015, 08:16 PM
Hello

I have a problem with the iOak script. It logs in, everything is fine but then this happens:

[DEBUG] : Our location is currently: bank, took 656 ms.
[DEBUG] : Our location is currently: bank, took 640 ms.
[DEBUG] : Going to walk to: trees
[DEBUG] : Detecting trees
[DEBUG] : Preliminary ATPA length: 0

[ERROR] : *** FATAL ERROR: No trees found!


[WARNING] : *** Terminating script ***

Any idea what i'm doing wrong?

Thanks anyways!

KeepBotting
03-12-2015, 08:44 PM
Hello

I have a problem with the iOak script. It logs in, everything is fine but then this happens:

[DEBUG] : Our location is currently: bank, took 656 ms.
[DEBUG] : Our location is currently: bank, took 640 ms.
[DEBUG] : Going to walk to: trees
[DEBUG] : Detecting trees
[DEBUG] : Preliminary ATPA length: 0

[ERROR] : *** FATAL ERROR: No trees found!


[WARNING] : *** Terminating script ***

Any idea what i'm doing wrong?

Thanks anyways!https://villavu.com/forum/showthread.php?t=47714

Have you followed all instructions listed there? Post a screenshot of your SMART window (logged in)

Saminator
03-12-2015, 09:14 PM
Nevermind, everything is fixed, than you! I missed some of the set up guides.

RayAldeza
03-13-2015, 01:24 AM
[DEBUG] : Freeing BMPs
[DEBUG] : Freeing DTMs
Error: The given DTM Index[0] doesn't exist at line 329
Execution failed.
The following bitmaps were not freed: [SMART Debug Image]
File[D:\Simba\Includes\SRL-6/logs/SRL log (12-03-15 at 03.22.16 PM).txt] has not been freed in the script, freeing it now.

KeepBotting
I get this error every time that I try to load the script... Am I doing something wrong?

KeepBotting
03-13-2015, 01:41 AM
Nevermind, everything is fixed, than you! I missed some of the set up guides.Some?? More like all ... I'm surprised SRL would even log you in with that setup.



[DEBUG] : Freeing BMPs
[DEBUG] : Freeing DTMs
Error: The given DTM Index[0] doesn't exist at line 329
Execution failed.
The following bitmaps were not freed: [SMART Debug Image]
File[D:\Simba\Includes\SRL-6/logs/SRL log (12-03-15 at 03.22.16 PM).txt] has not been freed in the script, freeing it now.

KeepBotting
I get this error every time that I try to load the script... Am I doing something wrong?
Post the debug above that (that's not the actual error, it's my script shutting down)

RayAldeza
03-13-2015, 01:58 AM
Some?? More like all ... I'm surprised SRL would even log you in with that setup.


Post the debug above that (that's not the actual error, it's my script shutting down)


KeepBotting
Copied the whole code. I have no clue what I'm looking at...



Loading extension D:\Simba\Extensions\associate.sex
Extension Disabled - Did not compile
[Error] (14:3): Duplicate identifier 'TCharArray' at line 14
Loading extension D:\Simba\Extensions\extension.sex
Extension Enabled
Extensions Updater Enabled!
Loading extension D:\Simba\Extensions\formatter.sex
Extension Enabled
Loading extension D:\Simba\Extensions\security.sex
Extension Disabled - Did not compile
Loading extension D:\Simba\Extensions\srl.sex
Extension Enabled
SRL Updater Enabled!
SPS Updater Enabled!
Plugins Updater Enabled!
Loaded Font BigChars
Loaded Font CharsNPC
Loaded Font CharsNPC07
Simba news:

Simba "Zealous Bugger" 1.1.0 has been released!
You can read all about it here[1], or head over to
the Github release page[2]

SRL-6 will remain backwards compatible with Simba 1.0 for some time, but we
encourage everyone to upgrade to the latest and greatest!

In a few days Simba 1.1.0 (version 1100) will also appear in the auto
updater.

If there are bugs, please - as always - let us know. We'll do our best to
fix them for you!

As always, see you on our homepage; https://villavu.com

Hakuna Matata!

[1] https://villavu.com/forum/showthread.php?t=110430
[2] https://github.com/MerlijnWajer/Simba/releases/tag/simba-1.1.0

Loaded Font CharsTrade
Loaded Font CharsTrade07
Loaded Font FriendChars
Loaded Font LoginChars
Loaded Font MouseoverChars
Loaded Font SmallChars
Loaded Font SmallChars07
Loaded Font SmallCharsNS
Loaded Font StatChars
Loaded Font StatChars07
Loaded Font UpChars
Loaded Font UpChars07
Loaded Font UpChars07_s
Loaded Font UpCharsEx
Loaded Font XPChars
Loaded Font UpChars_s
Compiled successfully in 1844 ms.
[DEBUG] : Directories exist, or have been created.
[DEBUG] : Files exist, or have been downloaded.
[DEBUG] : Spawning SMART client...
SRL: Logfile = D:\Simba\Includes\SRL-6/logs/SRL log (12-03-15 at 03.57.50 PM).txt
-- setupSRL()
---- Setting up SRL...
---- attempting to spawn smart, attempt #: 1
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- ERROR: Failed To Find Path: D:\Program Files (x86)\Java\
---------- WARNING: Failed to find your Java path
---------- HINT: If RS is failing to switch to OpenGL mode, add JRE to your systems path before JDK (if you have JDK)
-------- getJavaPath()
-------- Using parameters [http://world8.runescape.com/, f5393138164970851044]
-------- Using plugins "opengl32.dll,d3d9.dll"
------ Failed to spawn a SMART client
---- initSmart()
---- attempting to spawn smart, attempt #: 2
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- ERROR: Failed To Find Path: D:\Program Files (x86)\Java\
---------- WARNING: Failed to find your Java path
---------- HINT: If RS is failing to switch to OpenGL mode, add JRE to your systems path before JDK (if you have JDK)
-------- getJavaPath()
-------- Using parameters [http://world20.runescape.com/, f41947227212448709]
-------- Using plugins "opengl32.dll,d3d9.dll"
------ Failed to spawn a SMART client
---- initSmart()
---- attempting to spawn smart, attempt #: 3
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- ERROR: Failed To Find Path: D:\Program Files (x86)\Java\
---------- WARNING: Failed to find your Java path
---------- HINT: If RS is failing to switch to OpenGL mode, add JRE to your systems path before JDK (if you have JDK)
-------- getJavaPath()
-------- Using parameters [http://world37.runescape.com/, f56011823743556805]
-------- Using plugins "opengl32.dll,d3d9.dll"
------ Failed to spawn a SMART client
---- initSmart()
---- attempting to spawn smart, attempt #: 4
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- ERROR: Failed To Find Path: D:\Program Files (x86)\Java\
---------- WARNING: Failed to find your Java path
---------- HINT: If RS is failing to switch to OpenGL mode, add JRE to your systems path before JDK (if you have JDK)
-------- getJavaPath()
-------- Using parameters [http://world38.runescape.com/, f2333828369593862501]
-------- Using plugins "opengl32.dll,d3d9.dll"
------ Failed to spawn a SMART client
---- initSmart()
---- attempting to spawn smart, attempt #: 5
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- ERROR: Failed To Find Path: D:\Program Files (x86)\Java\
---------- WARNING: Failed to find your Java path
---------- HINT: If RS is failing to switch to OpenGL mode, add JRE to your systems path before JDK (if you have JDK)
-------- getJavaPath()
-------- Using parameters [http://world40.runescape.com/, f7679602353441892837]
-------- Using plugins "opengl32.dll,d3d9.dll"
------ Failed to spawn a SMART client
---- initSmart()
---- attempting to spawn smart, attempt #: 6
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- ERROR: Failed To Find Path: D:\Program Files (x86)\Java\
---------- WARNING: Failed to find your Java path
---------- HINT: If RS is failing to switch to OpenGL mode, add JRE to your systems path before JDK (if you have JDK)
-------- getJavaPath()
-------- Using parameters [http://world41.runescape.com/, f5241847770294961381]
-------- Using plugins "opengl32.dll,d3d9.dll"
------ Failed to spawn a SMART client
---- initSmart()
---- FATAL ERROR: smartSetupDrawing(): Unable to setup SMART drawing

[WARNING] : *** Terminating script ***

[DEBUG] : Freeing BMPs
[DEBUG] : Freeing DTMs
Error: The given DTM Index[0] doesn't exist at line 329
Execution failed.
The following bitmaps were not freed: [SMART Debug Image]
File[D:\Simba\Includes\SRL-6/logs/SRL log (12-03-15 at 03.57.50 PM).txt] has not been freed in the script, freeing it now.

RayAldeza
03-13-2015, 01:59 AM
Some?? More like all ... I'm surprised SRL would even log you in with that setup.


Post the debug above that (that's not the actual error, it's my script shutting down)

KeepBotting
Posted the whole thing because I don't know what I'm looking at...


Loading extension D:\Simba\Extensions\associate.sex
Extension Disabled - Did not compile
[Error] (14:3): Duplicate identifier 'TCharArray' at line 14
Loading extension D:\Simba\Extensions\extension.sex
Extension Enabled
Extensions Updater Enabled!
Loading extension D:\Simba\Extensions\formatter.sex
Extension Enabled
Loading extension D:\Simba\Extensions\security.sex
Extension Disabled - Did not compile
Loading extension D:\Simba\Extensions\srl.sex
Extension Enabled
SRL Updater Enabled!
SPS Updater Enabled!
Plugins Updater Enabled!
Loaded Font BigChars
Loaded Font CharsNPC
Loaded Font CharsNPC07
Simba news:

Simba "Zealous Bugger" 1.1.0 has been released!
You can read all about it here[1], or head over to
the Github release page[2]

SRL-6 will remain backwards compatible with Simba 1.0 for some time, but we
encourage everyone to upgrade to the latest and greatest!

In a few days Simba 1.1.0 (version 1100) will also appear in the auto
updater.

If there are bugs, please - as always - let us know. We'll do our best to
fix them for you!

As always, see you on our homepage; https://villavu.com

Hakuna Matata!

[1] https://villavu.com/forum/showthread.php?t=110430
[2] https://github.com/MerlijnWajer/Simba/releases/tag/simba-1.1.0

Loaded Font CharsTrade
Loaded Font CharsTrade07
Loaded Font FriendChars
Loaded Font LoginChars
Loaded Font MouseoverChars
Loaded Font SmallChars
Loaded Font SmallChars07
Loaded Font SmallCharsNS
Loaded Font StatChars
Loaded Font StatChars07
Loaded Font UpChars
Loaded Font UpChars07
Loaded Font UpChars07_s
Loaded Font UpCharsEx
Loaded Font XPChars
Loaded Font UpChars_s
Compiled successfully in 1844 ms.
[DEBUG] : Directories exist, or have been created.
[DEBUG] : Files exist, or have been downloaded.
[DEBUG] : Spawning SMART client...
SRL: Logfile = D:\Simba\Includes\SRL-6/logs/SRL log (12-03-15 at 03.57.50 PM).txt
-- setupSRL()
---- Setting up SRL...
---- attempting to spawn smart, attempt #: 1
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- ERROR: Failed To Find Path: D:\Program Files (x86)\Java\
---------- WARNING: Failed to find your Java path
---------- HINT: If RS is failing to switch to OpenGL mode, add JRE to your systems path before JDK (if you have JDK)
-------- getJavaPath()
-------- Using parameters [http://world8.runescape.com/, f5393138164970851044]
-------- Using plugins "opengl32.dll,d3d9.dll"
------ Failed to spawn a SMART client
---- initSmart()
---- attempting to spawn smart, attempt #: 2
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- ERROR: Failed To Find Path: D:\Program Files (x86)\Java\
---------- WARNING: Failed to find your Java path
---------- HINT: If RS is failing to switch to OpenGL mode, add JRE to your systems path before JDK (if you have JDK)
-------- getJavaPath()
-------- Using parameters [http://world20.runescape.com/, f41947227212448709]
-------- Using plugins "opengl32.dll,d3d9.dll"
------ Failed to spawn a SMART client
---- initSmart()
---- attempting to spawn smart, attempt #: 3
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- ERROR: Failed To Find Path: D:\Program Files (x86)\Java\
---------- WARNING: Failed to find your Java path
---------- HINT: If RS is failing to switch to OpenGL mode, add JRE to your systems path before JDK (if you have JDK)
-------- getJavaPath()
-------- Using parameters [http://world37.runescape.com/, f56011823743556805]
-------- Using plugins "opengl32.dll,d3d9.dll"
------ Failed to spawn a SMART client
---- initSmart()
---- attempting to spawn smart, attempt #: 4
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- ERROR: Failed To Find Path: D:\Program Files (x86)\Java\
---------- WARNING: Failed to find your Java path
---------- HINT: If RS is failing to switch to OpenGL mode, add JRE to your systems path before JDK (if you have JDK)
-------- getJavaPath()
-------- Using parameters [http://world38.runescape.com/, f2333828369593862501]
-------- Using plugins "opengl32.dll,d3d9.dll"
------ Failed to spawn a SMART client
---- initSmart()
---- attempting to spawn smart, attempt #: 5
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- ERROR: Failed To Find Path: D:\Program Files (x86)\Java\
---------- WARNING: Failed to find your Java path
---------- HINT: If RS is failing to switch to OpenGL mode, add JRE to your systems path before JDK (if you have JDK)
-------- getJavaPath()
-------- Using parameters [http://world40.runescape.com/, f7679602353441892837]
-------- Using plugins "opengl32.dll,d3d9.dll"
------ Failed to spawn a SMART client
---- initSmart()
---- attempting to spawn smart, attempt #: 6
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- ERROR: Failed To Find Path: D:\Program Files (x86)\Java\
---------- WARNING: Failed to find your Java path
---------- HINT: If RS is failing to switch to OpenGL mode, add JRE to your systems path before JDK (if you have JDK)
-------- getJavaPath()
-------- Using parameters [http://world41.runescape.com/, f5241847770294961381]
-------- Using plugins "opengl32.dll,d3d9.dll"
------ Failed to spawn a SMART client
---- initSmart()
---- FATAL ERROR: smartSetupDrawing(): Unable to setup SMART drawing

[WARNING] : *** Terminating script ***

[DEBUG] : Freeing BMPs
[DEBUG] : Freeing DTMs
Error: The given DTM Index[0] doesn't exist at line 329
Execution failed.
The following bitmaps were not freed: [SMART Debug Image]
File[D:\Simba\Includes\SRL-6/logs/SRL log (12-03-15 at 03.57.50 PM).txt] has not been freed in the script, freeing it now.

RayAldeza
03-13-2015, 02:08 AM
Some?? More like all ... I'm surprised SRL would even log you in with that setup.


Post the debug above that (that's not the actual error, it's my script shutting down)


---------- WARNING: Failed to find your Java path
---------- HINT: If RS is failing to switch to OpenGL mode, add JRE to your systems path before JDK (if you have JDK)
-------- getJavaPath()
-------- Using parameters [http://world41.runescape.com/, f7087458365267445445]
-------- Using plugins "opengl32.dll,d3d9.dll"
------ Failed to spawn a SMART client
---- initSmart()
---- attempting to spawn smart, attempt #: 6
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- ERROR: Failed To Find Path: D:\Program Files (x86)\Java\
---------- WARNING: Failed to find your Java path
---------- HINT: If RS is failing to switch to OpenGL mode, add JRE to your systems path before JDK (if you have JDK)
-------- getJavaPath()
-------- Using parameters [http://world43.runescape.com/, f749839118128353988]
-------- Using plugins "opengl32.dll,d3d9.dll"
------ Failed to spawn a SMART client
---- initSmart()
---- FATAL ERROR: smartSetupDrawing(): Unable to setup SMART drawing

Heres some of it.

RayAldeza
03-13-2015, 03:30 AM
Some?? More like all ... I'm surprised SRL would even log you in with that setup.


Post the debug above that (that's not the actual error, it's my script shutting down)


KeepBotting
Here is the problem


[DEBUG] : Directories exist, or have been created.
[DEBUG] : Files exist, or have been downloaded.
[DEBUG] : Spawning SMART client...
SRL: Logfile = D:\Simba\Includes\SRL-6/logs/SRL log (12-03-15 at 05.27.18 PM).txt
-- setupSRL()
---- Setting up SRL...
---- attempting to spawn smart, attempt #: 1
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found 1 free client(s), attempting to pair to one...
---------- smartSetAsTarget(): Succesfully set SMART[1364] as Simba's target
-------- Succesfully paired to a existing client, SMART[1364]
------ smartPairToExistingClient(): result = true
------ Succesfully initialized via pairing to a previously spawned client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
---- Client is ready.
---- Setup SRL in 0 Seconds
-- setupSRL(): True
---- FATAL ERROR: TPlayerArray.setup(): Failure

KeepBotting
03-13-2015, 11:30 AM
KeepBotting
Here is the problem


[DEBUG] : Directories exist, or have been created.
[DEBUG] : Files exist, or have been downloaded.
[DEBUG] : Spawning SMART client...
SRL: Logfile = D:\Simba\Includes\SRL-6/logs/SRL log (12-03-15 at 05.27.18 PM).txt
-- setupSRL()
---- Setting up SRL...
---- attempting to spawn smart, attempt #: 1
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found 1 free client(s), attempting to pair to one...
---------- smartSetAsTarget(): Succesfully set SMART[1364] as Simba's target
-------- Succesfully paired to a existing client, SMART[1364]
------ smartPairToExistingClient(): result = true
------ Succesfully initialized via pairing to a previously spawned client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
---- Client is ready.
---- Setup SRL in 0 Seconds
-- setupSRL(): True
---- FATAL ERROR: TPlayerArray.setup(): Failure

Check out this post: https://villavu.com/forum/showthread.php?t=109046&page=5&p=1321658#post1321658

Sinix
03-25-2015, 12:50 AM
-------- ERROR: Error while grabbing parameters
-------- HINT: Make sure you can reach the RS website, and no active firewall is blocking Simba
------ Failed to grab parameters

I was getting this earlier today, I think RS.com was under a DDoS attack or something. Try it again now.

The freeDtms thing comes from the script terminating and trying to free a DTM, before it had the chance to declare it.

I am having the same problem when trying to run the script.



---- Waiting up to 5 minutes for RS to load...
------ __setInputBoxes(): Set username and password boxes
---- Client is ready.
---- Setup SRL in 34 Seconds
-- setupSRL(): True
---- FATAL ERROR: TPlayerArray.setup(): Failure

[WARNING] : *** Terminating script ***

[DEBUG] : Freeing BMPs
[DEBUG] : Freeing DTMs
Error: The given DTM Index[0] doesn't exist at line 329
Execution failed.
The following bitmaps were not freed: [SMART Debug Image]
File[C:\Simba\Includes\SRL-6/logs/SRL log (24-03-15 at 05.48.05 PM).txt] has not been freed in the script, freeing it now.


FIXED: To anyone having this problem: make sure your character is added to your SLR Player Manager (Player List).

KeepBotting
03-25-2015, 12:51 AM
I am having the same problem when trying to run the script.

Are you able to reach RS.com? Are you able to run other RS3 scripts? Do you have a firewall/antivirus blocking Simba from establishing outgoing connections?

Sinix
03-25-2015, 01:11 AM
The script now runs fine up until it has to bank.
It gets to the bank, selects the booth, but then doesn't know how to deposit the 28 oak logs.
It proceeds to bank 1 or 2 logs, then runs back to the trees and fills the inventory again, before returning to the bank and repeating the process.
Any suggestions?

KeepBotting
03-25-2015, 01:12 AM
The script now runs fine up until it has to bank.
It gets to the bank, selects the booth, but then doesn't know how to deposit the 28 oak logs.
Everything just goes to waste from there.
Any suggestions?

Make sure your interfaces are correctly set up. Post a picture of your SMART window so I can verify. Try re-choosing the Old School interface preset to kick all your interfaces back to the default.

Sinix
03-25-2015, 01:15 AM
Make sure your interfaces are correctly set up. Post a picture of your SMART window so I can verify. Try re-choosing the Old School interface preset to kick all your interfaces back to the default.

That fixed it. I guess my interface was just glitched.
You're a hero. Thank you & I'll be sure to post a progress report.

WYD
03-27-2015, 05:31 AM
Error: Duplicate declaration "copy" at line 296
Compiling failed.

The Mayor
03-27-2015, 06:05 AM
Error: Duplicate declaration "copy" at line 296
Compiling failed.

https://villavu.com/forum/showthread.php?t=112464&p=1336231#post1336231

WYD
03-27-2015, 07:29 AM
https://villavu.com/forum/showthread.php?t=112464&p=1336231#post1336231

I just update my Extractions it fix,I'm so a noob lols

mky463
03-29-2015, 05:59 PM
not working for me turn it on and it justs logs me out to lobby and turns off wont download files properly i believe is issue

KeepBotting
03-29-2015, 06:05 PM
not working for me turn it on and it justs logs me out to lobby and turns off wont download files properly i believe is issue

Posting the error you receive as well as a screenshot of your SMART client would be helpful.

mky463
03-29-2015, 06:17 PM
ok hold on np

mky463
03-29-2015, 06:26 PM
[DEBUG] : Logging in...
[DEBUG] : Just logged in, waiting a bit...
[DEBUG] : Setup complete - player is logged in.
[DEBUG] : Setting camera.
[DEBUG] : Setting run.
[DEBUG] : Setting gametab.
[DEBUG] : Colors have been initalized.
[DEBUG] : DTMs have been initalized.
---- FATAL ERROR: map.setup(): Unable to load map or bitmap to map failed

[WARNING] : *** Terminating script ***

[DEBUG] : Logging out
[DEBUG] : F[DEBUG] : Freeing DTMs

[WARNING] : *** Terminated script ***

Successfully executed.
The following DTMs were not freed: [1]
The following bitmaps were not freed: [16] error client just logs out not much to screenshot

KeepBotting
03-29-2015, 06:28 PM
*

Okay, thanks. The remote files for the SPS map and progress report image are fine (http://puu.sh/dxMaI.png, http://puu.sh/dxLL1.png)

Go to C:/Simba/Scripts/iOak/ and ensure that the progress report (iOak_proggy.png) is there.
Then go to C:/Simba/Includes/SPS/img/ and ensure that the SPS map (varrock.png) is there.

If they are, delete them and let the script redownload.

mky463
03-29-2015, 06:29 PM
ok ya i tried that already only got the proggy and was 0 kbs in file size but the other file didnt exist there

KeepBotting
03-29-2015, 06:30 PM
ok ya i tried that already only got the proggy and was 0 kbs in file size but the other file didnt exist there

Delete them and let the script redownload them.

If that still doesn't work, you can download them manually from the links in my previous post, rename them, and place them in their required locations.

mky463
03-29-2015, 06:32 PM
nvm didnt refresh page

mky463
03-29-2015, 06:33 PM
there we go dled will let uk if works now ty

mky463
03-29-2015, 06:37 PM
now spamm clicked from varrock bank to edgeville wilderness wall

KeepBotting
03-29-2015, 06:39 PM
now spamm clicked from varrock bank to edgeville wilderness wall

Please don't double-post. Edit your original post and get my attention by mentioning me like: KeepBotting;

Post a screenshot of your SMART window (in-game).

mky463
03-29-2015, 07:57 PM
WAT DO U MEAN like it clicking? @KeepBotting

KeepBotting
03-29-2015, 08:22 PM
WAT DO U MEAN like it clicking? @KeepBotting

No, just log into RuneScape (through SMART) and take a picture, so I can see your graphics and interfaces settings.

mky463
03-29-2015, 08:50 PM
oh ok graphics page up or just plain

mky463
03-29-2015, 08:53 PM
25411

darkfire23
04-16-2015, 06:36 AM
Thanks for the script KeepBotting! it works great, ill post proggies when i get some good ones

KeepBotting
04-16-2015, 10:55 AM
Thanks for the script KeepBotting! it works great, ill post proggies when i get some good ones

Awesome to hear. You're welcome :)

Stiffler3791
04-23-2015, 01:37 PM
Got it to Log in and do its thing. But instead of cutting trees its like the script is just evaluation everything then switch camera angles. I'm new to this so i just let it do its thing. 4 hours later it was still just examining trees and fences. no cutting. Am i doing something wrong? there is no errors.

EDIT: I fixed it, No problems now Thanks for upload works fine! Will Post results when i get them.

somename
05-05-2015, 10:48 PM
Hey,

I'm having a problem with the script. It all looks ok, down to the banking. When it gets to the bank it just buggs out and doesn't deposit the logs. It also doesn't display any errors. I've made a screenshot of my game so you can check that. I'd really like to use the script, but right now it doesn't really work.

imgur.com/VwZabOs

Thanks in advance,

somename

EDIT:

Sorry to have bothered you. I tried to fix it myself before I made this post. And then I tried to fix it after, and I fixed it. You actually already gave the solution somewhere in this thread before (it was resetting the interface).

Now that I have made a fool out of myself, allow me to propperly thank you for making this script. It is very much apreciated.

KeepBotting
05-06-2015, 12:16 AM
Hey,

I'm having a problem with the script. It all looks ok, down to the banking. When it gets to the bank it just buggs out and doesn't deposit the logs. It also doesn't display any errors. I've made a screenshot of my game so you can check that. I'd really like to use the script, but right now it doesn't really work.

imgur.com/VwZabOs

Thanks in advance,

somename

EDIT:

Sorry to have bothered you. I tried to fix it myself before I made this post. And then I tried to fix it after, and I fixed it. You actually already gave the solution somewhere in this thread before (it was resetting the interface).

Now that I have made a fool out of myself, allow me to propperly thank you for making this script. It is very much apreciated.

Don't feel bad, be glad that you resolved a problem yourself. That's awesome.

Glad you're liking the script :) enjoy!

nero_dante
05-14-2015, 05:53 AM
Hey keepbotting, script works very nicely, however when it walks to the bank, it tries to use the banker who is behind the wall and not behind a bank booth, which slows down banking by quite a bit. Any changes to this?

KeepBotting
05-14-2015, 11:34 AM
Hey keepbotting, script works very nicely, however when it walks to the bank, it tries to use the banker who is behind the wall and not behind a bank booth, which slows down banking by quite a bit. Any changes to this?

Yes, that is caused by SRL-6's bankScreen.open() function, which does not attempt to distinguish between available bankers.

Sometime in the future, I will devise my own function with which to open the bank. But for now, it remains an annoying quirk of the script.



Future Updates
-> Custom banking routine - currently, .openBank() is being used which works fine but can respond slowly in Varrock west bank.

nero_dante
05-14-2015, 12:37 PM
Yes, that is caused by SRL-6's bankScreen.open() function, which does not attempt to distinguish between available bankers.

Sometime in the future, I will devise my own function with which to open the bank. But for now, it remains an annoying quirk of the script.

okay fair enough. but oh well, everything else runs so nice :)

rickhunley
05-18-2015, 07:50 AM
I've just loaded the script, and it's working. Thanks

rickhunley
05-18-2015, 08:28 AM
How do we know when the bot will logout or is that part of the 'fail safe'? Thanks, script is working nicely. Love you.

KeepBotting
05-18-2015, 11:27 AM
I've just loaded the script, and it's working. Thanks


How do we know when the bot will logout or is that part of the 'fail safe'? Thanks, script is working nicely. Love you.

The script will never log out of its own accord. It will, however, log out, restart SMART, and log back in if the 6-hour limit is reached.

rickhunley
05-21-2015, 12:35 AM
@KeepBotting, script is running flawlessly :)

I'm just looking at the script now, could you please explain what this DTM is?

xDtm := dtmFromString('mbQAAAHicY2VgYJjAzMDQCcTTmSFsEDZgRG BNIDYH4m/7LRhKuNnAuEWQgyGZk43BCKhfBA0zYsFgAABl2ghn');

Thanks

At the moment Oak is selling for 342% more than Willow.