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Kyle
01-20-2015, 04:05 PM
Here is where we will post the latest hooks from each OSR update at. This will not be done in Simba format, but in a more readable format showing the Field types and Class Hierarchy.

Kyle
01-20-2015, 04:06 PM
Revision # 70


Beginning Deob..
Removed 2595 Dummy Methods (1457.85 ms)
Reordered 2385 Multiplier Instructions (143.78 ms)
Reordered 2072 Arithmetic Statements (1428.13 ms)
Removed 4275 Exceptions (1182.84 ms)
Removed 987 Opaque Predicates (293.08 ms)
Removed 579 Dummy Parameters (516.95 ms)
Total Deob took 5022.63 ms
Deob Finished..

Starting Analysers..


Analysers Finished..

|>Node = gs -> Extends java/lang/Object
^ UID................gs.eb -> J
^ Next...............gs.er -> Lgs;
^ Prev...............gs.ea -> Lgs;
Identified 3 / 3 Fields

|>Cacheable = ga -> Extends gs
^ Next...............ga.ct -> Lga;
^ Prev...............ga.cm -> Lga;
Identified 2 / 2 Fields

|>Renderable = cj -> Extends ga
^ ModelHeight........cj.cn * 263061173 -> I
Identified 1 / 1 Fields

|>Animable = k -> Extends cj

|>Model = ck -> Extends cj

|>AnimationSequence = ar -> Extends ga

|>NpcDefinition = as -> Extends ga
^ Actions............as.o -> [Ljava/lang/String;
^ Name...............as.p -> Ljava/lang/String;
^ ID.................as.h * 1088210017 -> I
^ CombatLevel........as.d * 1673662501 -> I
Identified 4 / 4 Fields

|>LinkedList = fr -> Extends java/lang/Object
^ Head...............fr.x -> Lgs;
^ Current............fr.v -> Lgs;
Identified 2 / 2 Fields

|>Actor = ab -> Extends cj
^ Animation..........ab.bk * 1388441449 -> I
^ QueueX.............ab.bm -> [I
^ QueueY.............ab.bi -> [I
^ WorldX.............ab.o * -127655233 -> I
^ WorldY.............ab.z * 1441948399 -> I
^ SpokenText.........ab.ab -> Ljava/lang/String;
^ CombatCycle........ab.av * 1519043073 -> I
^ Health.............ab.al * 1760173349 -> I
^ MaxHealth..........ab.af * -1082016153 -> I
^ Interactingindex...ab.aj * -860894253 -> I
Identified 10 / 10 Fields

|>Npc = am -> Extends ab
^ Definition.........am.x -> Las;
Identified 1 / 1 Fields

|>ObjectDefinition = ah -> Extends ga
^ Actions............ah.ac -> [Ljava/lang/String;
^ Name...............ah.q -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Buffer = dm -> Extends gs

|>Widget = et -> Extends gs
^ Children...........et.ds -> [Let;
^ InvIDs.............et.dx -> [I
^ StackSizes.........et.de -> [I
^ ItemAmount.........et.dr * 1109214045 -> I
^ ItemID.............et.df * 454191437 -> I
^ WidgetID...........et.b * -1884642563 -> I
^ Name...............et.bu -> Ljava/lang/String;
^ Text...............et.bj -> Ljava/lang/String;
^ IsHidden...........et.y -> Z
^ AbsoluteX..........et.r * -230957739 -> I
^ AbsoluteY..........et.x * 523444805 -> I
^ RelativeX..........et.f * -545121905 -> I
^ RelativeY..........et.t * 1803355887 -> I
^ Width..............et.o * -538762125 -> I
^ Height.............et.z * 1989741601 -> I
^ ParentID...........et.d * -450458375 -> I
^ ScrollX............et.a * 830204599 -> I
^ ScrollY............et.n * -628261171 -> I
^ BoundsIndex........et.dn * -1657773883 -> I
Identified 19 / 19 Fields

|>WidgetNode = e -> Extends gs
^ ID.................e.x * 35736987 -> I
Identified 1 / 1 Fields

|>HashTable = fd -> Extends java/lang/Object
^ Buckets............fd.v -> [Lgs;
^ Size...............fd.x -> I
Identified 2 / 2 Fields

|>GameShell = eb -> Extends java/applet/Applet

|>Client = client -> Extends eb
^ LoopCycle..........client.r * 1601901809 -> I
^ Region.............ap.du -> Lcq;
^ Plane..............dp.hf * 2084826697 -> I
^ MenuCount..........client.in * -918571417 -> I
^ MenuWidth..........fa.iu * -1775861983 -> I
^ MenuHeight.........by.ik * -2033507929 -> I
^ MenuOptions........client.ia -> [Ljava/lang/String;
^ MenuActions........client.ij -> [Ljava/lang/String;
^ IsMenuOpen.........client.hc -> Z
^ MenuX..............cv.hp * -1340196463 -> I
^ MenuY..............al.hr * 1643010459 -> I
^ BaseX..............f.ck * -2042408279 -> I
^ BaseY..............af.cx * -357380903 -> I
^ Widgets............et.v -> [[Let;
^ LocalPlayer........k.hu -> Lm;
^ LocalPlayers.......client.ge -> [Lm;
^ TileSettings.......p.v -> [[[B
^ TileHeights........p.x -> [[[I
^ LocalNpcs..........client.bm -> [Lam;
^ NpcIndices.........client.bc -> [I
^ Sine...............cf.am -> [I
^ Cosine.............cf.au -> [I
^ CameraPitch........u.ft * -155365477 -> I
^ CameraYaw..........et.fy * 1083245601 -> I
^ CameraX............eb.fc * -1123644797 -> I
^ CameraY............cb.fq * 1664431117 -> I
^ CameraZ............ah.fz * -1136825067 -> I
^ GroundItems........client.hs -> [[[Lfr;
^ GameSettings.......fx.m -> [I
^ MapScale...........client.fe * -44176843 -> I
^ MapAngle...........client.dy * -1236362935 -> I
^ MapOffset..........client.dn * -1344761283 -> I
^ CurrentLevels......client.hz -> [I
^ RealLevels.........client.hw -> [I
^ Experiences........client.ht -> [I
^ Energy.............client.jw * 1072163223 -> I
^ Weight.............client.jm * -1336289845 -> I
^ Rights.............client.jc * 1705169487 -> I
^ CurrentWorld.......client.h * -1552976471 -> I
^ LoginState.........client.s * 672893323 -> I
^ PlayerIndex........client.hm * -1028529055 -> I
^ WidgetPositionX....client.lg -> [I
^ WidgetPositionY....client.ly -> [I
^ WidgetWidths.......client.li -> [I
^ WidgetHeights......client.lx -> [I
^ WidgetNodeCache....client.jy -> Lfd;
^ CrosshairColor.....client.gd * 501439333 -> I
^ DestinationX.......client.mj * 1431893173 -> I
^ DestinationY.......client.me * 1695498740 -> I
Identified 49 / 49 Fields

|>Region = cq -> Extends java/lang/Object
^ SceneTiles.........cq.p -> [[[Lcb;
Identified 1 / 1 Fields

|>BoundaryObject = cn -> Extends java/lang/Object
^ ID.................cn.i * -1221649549 -> I
Identified 1 / 1 Fields

|>GameObject = ce -> Extends java/lang/Object
^ ID.................ce.b * -1354640943 -> I
Identified 1 / 1 Fields

|>GroundDecoration = cw -> Extends java/lang/Object
^ ID.................cw.p * -2092519493 -> I
Identified 1 / 1 Fields

|>WallDecoration = cp -> Extends java/lang/Object
^ ID.................cp.l * 1581896175 -> I
Identified 1 / 1 Fields

|>SceneTile = cb -> Extends gs
^ GameObject.........cb.q -> [Lce;
^ GroundDecoration...cb.u -> Lcw;
^ WallDecoration.....cb.i -> Lcp;
^ BoundaryObject.....cb.j -> Lcn;
Identified 4 / 4 Fields

|>Player = m -> Extends ab
^ Definition.........m.v -> Lfq;
^ Name...............m.x -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Item = n -> Extends cj
^ ID.................n.x * -1429811179 -> I
^ StackSizes.........n.v * 823893833 -> I
Identified 2 / 2 Fields

Identified 25 / 25 Classes..
Identified 109 / 109 Fields..

Kyle
01-22-2015, 01:12 PM
Revision 71


215 Classes Found

Beginning Deob..
Removed 2571 Dummy Methods (1776.8 ms)
Reordered 2244 Multiplier Instructions (148.32 ms)
Reordered 1957 Arithmetic Statements (1437.91 ms)
Removed 4244 Exceptions (1282.0 ms)
Removed 1059 Opaque Predicates (311.63 ms)
Removed 559 Dummy Parameters (506.27 ms)
Total Deob took 5462.92 ms
Deob Finished..

Starting Analysers..


Analysers Finished..

|>Node = gy -> Extends java/lang/Object
^ UID................gy.en -> J
^ Next...............gy.em -> Lgy;
^ Prev...............gy.ey -> Lgy;
Identified 3 / 3 Fields

|>Cacheable = gp -> Extends gy
^ Next...............gp.ci -> Lgp;
^ Prev...............gp.cd -> Lgp;
Identified 2 / 2 Fields

|>Renderable = cg -> Extends gp
^ ModelHeight........cg.cu * -735425887 -> I
Identified 1 / 1 Fields

|>Animable = i -> Extends cg

|>Model = cl -> Extends cg

|>AnimationSequence = ad -> Extends gp

|>NpcDefinition = ab -> Extends gp
^ Actions............ab.d -> [Ljava/lang/String;
^ Name...............ab.l -> Ljava/lang/String;
^ ID.................ab.f * -1427656437 -> I
^ CombatLevel........ab.q * 1780141639 -> I
Identified 4 / 4 Fields

|>LinkedList = fn -> Extends java/lang/Object
^ Head...............fn.c -> Lgy;
^ Current............fn.j -> Lgy;
Identified 2 / 2 Fields

|>Actor = as -> Extends cg
^ Animation..........as.be * -1899432805 -> I
^ QueueX.............as.bx -> [I
^ QueueY.............as.bl -> [I
^ WorldX.............as.d * 688758637 -> I
^ WorldY.............as.m * 236997305 -> I
^ SpokenText.........as.as -> Ljava/lang/String;
^ CombatCycle........as.au * -394236539 -> I
^ Health.............as.aa * -1445342197 -> I
^ MaxHealth..........as.aq * -2094586383 -> I
^ Interactingindex...as.av * -1124866513 -> I
Identified 10 / 10 Fields

|>Npc = ap -> Extends as
^ Definition.........ap.c -> Lab;
Identified 1 / 1 Fields

|>ObjectDefinition = an -> Extends gp
^ Actions............an.ae -> [Ljava/lang/String;
^ Name...............an.x -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Buffer = dx -> Extends gy

|>Widget = ed -> Extends gy
^ Children...........ed.dt -> [Led;
^ InvIDs.............ed.db -> [I
^ StackSizes.........ed.dp -> [I
^ ItemAmount.........ed.dv * -2001112055 -> I
^ ItemID.............ed.dn * -795851465 -> I
^ WidgetID...........ed.w * -645498469 -> I
^ Name...............ed.bj -> Ljava/lang/String;
^ Text...............ed.bq -> Ljava/lang/String;
^ IsHidden...........ed.e -> Z
^ AbsoluteX..........ed.u * 540054127 -> I
^ AbsoluteY..........ed.x * -1059186527 -> I
^ RelativeX..........ed.y * -545717427 -> I
^ RelativeY..........ed.a * 520346211 -> I
^ Width..............ed.d * -701814111 -> I
^ Height.............ed.m * -596718887 -> I
^ ParentID...........ed.q * -148582851 -> I
^ ScrollX............ed.t * -1981778037 -> I
^ ScrollY............ed.o * -780428589 -> I
^ BoundsIndex........ed.dc * -1408104721 -> I
Identified 19 / 19 Fields

|>WidgetNode = r -> Extends gy
^ ID.................r.c * -1721727275 -> I
Identified 1 / 1 Fields

|>HashTable = fh -> Extends java/lang/Object
^ Buckets............fh.j -> [Lgy;
^ Size...............fh.c -> I
Identified 2 / 2 Fields

|>GameShell = en -> Extends java/applet/Applet

|>Client = client -> Extends en
^ LoopCycle..........client.u * -729316653 -> I
^ Region.............el.da -> Lck;
^ Plane..............i.hq * -674040823 -> I
^ MenuCount..........client.il * -317220201 -> I
^ MenuWidth..........w.ib * -939510455 -> I
^ MenuHeight.........aq.is * 1804482685 -> I
^ MenuOptions........client.if -> [Ljava/lang/String;
^ MenuActions........client.ig -> [Ljava/lang/String;
^ IsMenuOpen.........client.hm -> Z
^ MenuX..............ds.hx * -1795336413 -> I
^ MenuY..............n.hi * 683542247 -> I
^ BaseX..............cn.cl * -2018718993 -> I
^ BaseY..............cf.cp * -2061813269 -> I
^ Widgets............ed.c -> [[Led;
^ LocalPlayer........n.hy -> Ly;
^ LocalPlayers.......client.gg -> [Ly;
^ TileSettings.......l.j -> [[[B
^ TileHeights........l.c -> [[[I
^ LocalNpcs..........client.bx -> [Lap;
^ NpcIndices.........client.bd -> [I
^ Sine...............cm.ap -> [I
^ Cosine.............cm.ao -> [I
^ CameraPitch........y.fc * 128410095 -> I
^ CameraYaw..........s.fd * 255476823 -> I
^ CameraX............ae.fe * -178649267 -> I
^ CameraY............d.fw * -1331796705 -> I
^ CameraZ............e.ff * 2110342301 -> I
^ GroundItems........client.ho -> [[[Lfn;
^ GameSettings.......fa.y -> [I
^ MapScale...........client.fo * -363344241 -> I
^ MapAngle...........client.dk * -438245207 -> I
^ MapOffset..........client.dc * 1293456851 -> I
^ CurrentLevels......client.hu -> [I
^ RealLevels.........client.hj -> [I
^ Experiences........client.hz -> [I
^ Energy.............client.jj * -1606673831 -> I
^ Weight.............client.je * -300046125 -> I
^ Rights.............client.jx * 1659465835 -> I
^ CurrentWorld.......client.f * 1382112203 -> I
^ LoginState.........client.z * 58094443 -> I
^ PlayerIndex........client.hr * -1694749535 -> I
^ WidgetPositionX....client.lf -> [I
^ WidgetPositionY....client.ln -> [I
^ WidgetWidths.......client.lt -> [I
^ WidgetHeights......client.lm -> [I
^ WidgetNodeCache....client.ja -> Lfh;
^ CrosshairColor.....client.gw -> I
^ DestinationX.......client.mm * -570644689 -> I
^ DestinationY.......client.mb * 901660271 -> I
Identified 49 / 49 Fields

|>Region = ck -> Extends java/lang/Object
^ SceneTiles.........ck.l -> [[[Lch;
Identified 1 / 1 Fields

|>BoundaryObject = cu -> Extends java/lang/Object
^ ID.................cu.k * 1823108805 -> I
Identified 1 / 1 Fields

|>GameObject = cw -> Extends java/lang/Object
^ ID.................cw.h * -118103801 -> I
Identified 1 / 1 Fields

|>GroundDecoration = cs -> Extends java/lang/Object
^ ID.................cs.f * -1691434399 -> I
Identified 1 / 1 Fields

|>WallDecoration = ct -> Extends java/lang/Object
^ ID.................ct.v * 333255441 -> I
Identified 1 / 1 Fields

|>SceneTile = ch -> Extends gy
^ GameObject.........ch.x -> [Lcw;
^ GroundDecoration...ch.g -> Lcs;
^ WallDecoration.....ch.k -> Lct;
^ BoundaryObject.....ch.b -> Lcu;
Identified 4 / 4 Fields

|>Player = y -> Extends as
^ Definition.........y.j -> Lfw;
^ Name...............y.c -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Item = o -> Extends cg
^ ID.................o.c * 1406927545 -> I
^ StackSizes.........o.j * 19586299 -> I
Identified 2 / 2 Fields

Identified 25 / 25 Classes..
Identified 109 / 109 Fields..

Kyle
02-13-2015, 03:09 AM
Sorry about the delay today! Had two tests today and have one more tomorrow. Completely forgot to see if there was an update and I just ran my updater now! Pushed hooks to github as always, there are a significant of new hooks that I added since the last update. Expect a big reflection update in the near future with some pretty neat additions!

Revision # 72



215 Classes Found

Beginning Deob..
Removed 2580 Dummy Methods (1727.21 ms)
Reordered 3125 Multiplier Instructions (293.2 ms)
Reordered 2544 Arithmetic Statements (2181.31 ms)
Removed 4259 Exceptions (2040.89 ms)
Removed 1042 Opaque Predicates (470.62 ms)
Removed 565 Dummy Parameters (842.08 ms)
Total Deob took 7555.3 ms
Deob Finished..

Starting Analysers..

Analysers Finished..

|>Node = gp -> Extends java/lang/Object
^ UID................gp.em -> J
^ Next...............gp.en -> Lgp;
^ Prev...............gp.ec -> Lgp;
Identified 3 / 3 Fields

|>Cacheable = gr -> Extends Node
^ Next...............gr.cj -> Lgr;
^ Prev...............gr.cs -> Lgr;
Identified 2 / 2 Fields

|>Renderable = ck -> Extends Cacheable
^ ModelHeight........ck.cc * -456183817 -> I
Identified 1 / 1 Fields

|>Animable = j -> Extends Renderable

|>Model = cu -> Extends Renderable

|>AnimationSequence = ap -> Extends Cacheable

|>NpcDefinition = ab -> Extends Cacheable
^ Actions............ab.y -> [Ljava/lang/String;
^ Name...............ab.l -> Ljava/lang/String;
^ ID.................ab.q * -766267757 -> I
^ CombatLevel........ab.m * 824767525 -> I
Identified 4 / 4 Fields

|>LinkedList = fg -> Extends java/lang/Object
^ Head...............fg.e -> Lgp;
^ Current............fg.v -> Lgp;
Identified 2 / 2 Fields

|>Actor = ao -> Extends Renderable
^ Animation..........ao.bw * -1635363517 -> I
^ QueueX.............ao.bs -> [I
^ QueueY.............ao.bd -> [I
^ WorldX.............ao.y * -1837147497 -> I
^ WorldY.............ao.o * -1097863169 -> I
^ SpokenText.........ao.ao -> Ljava/lang/String;
^ CombatCycle........ao.aw * -590153087 -> I
^ Health.............ao.ak * 1925287549 -> I
^ MaxHealth..........ao.aq * 944541327 -> I
^ Interactingindex...ao.aa * -964087001 -> I
Identified 10 / 10 Fields

|>Npc = ah -> Extends Actor
^ Definition.........ah.e -> Lab;
Identified 1 / 1 Fields

|>ObjectDefinition = ai -> Extends Cacheable
^ Actions............ai.af -> [Ljava/lang/String;
^ Name...............ai.p -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Buffer = dd -> Extends Node

|>Widget = er -> Extends Node
^ Children...........er.dm -> [Ler;
^ InvIDs.............er.dk -> [I
^ StackSizes.........er.dp -> [I
^ ItemAmount.........er.dv * -1107911611 -> I
^ ItemID.............er.dc * 1544876767 -> I
^ WidgetID...........er.p * 678333491 -> I
^ Name...............er.bo -> Ljava/lang/String;
^ Text...............er.bt -> Ljava/lang/String;
^ IsHidden...........er.h -> Z
^ AbsoluteX..........er.c * -1870876879 -> I
^ AbsoluteY..........er.t * 2000525559 -> I
^ RelativeX..........er.i * -810791525 -> I
^ RelativeY..........er.u * -11456729 -> I
^ Width..............er.y * 1971519665 -> I
^ Height.............er.o * -557140845 -> I
^ ParentID...........er.m * -1307931071 -> I
^ ScrollX............er.x * 711913487 -> I
^ ScrollY............er.d * 1314172203 -> I
^ BoundsIndex........er.du * -571932315 -> I
Identified 19 / 19 Fields

|>WidgetNode = g -> Extends Node
^ ID.................g.e * 396096963 -> I
Identified 1 / 1 Fields

|>HashTable = fd -> Extends java/lang/Object
^ Buckets............fd.v -> [Lgp;
^ Size...............fd.e -> I
Identified 2 / 2 Fields

|>GameShell = em -> Extends java/applet/Applet

|>Client = client -> Extends GameShell
^ LoopCycle..........client.c * 737899399 -> I
^ Region.............du.dn -> Lcv;
^ Plane..............j.he * -488112017 -> I
^ MenuCount..........client.iw * -1216751055 -> I
^ MenuWidth..........client.if * -764977857 -> I
^ MenuHeight.........q.im * 375469585 -> I
^ MenuOptions........client.iq -> [Ljava/lang/String;
^ MenuActions........client.il -> [Ljava/lang/String;
^ IsMenuOpen.........client.hh -> Z
^ MenuX..............ew.hl * -3363225 -> I
^ MenuY..............t.hs * 227408155 -> I
^ BaseX..............co.cu * 1899451807 -> I
^ BaseY..............an.cx * -1363749287 -> I
^ Widgets............er.e -> [[Ler;
^ LocalPlayer........client.js -> Ler;
^ LocalPlayers.......client.gf -> [Lk;
^ TileSettings.......l.v -> [[[B
^ TileHeights........l.e -> [[[I
^ LocalNpcs..........client.bs -> [Lah;
^ NpcIndices.........client.bj -> [I
^ Sine...............cp.ah -> [I
^ Cosine.............cp.ar -> [I
^ CameraPitch........fh.ft * 1275644157 -> I
^ CameraYaw..........cg.fc * 335875369 -> I
^ CameraX............dp.fw * 1560919349 -> I
^ CameraY............di.fk * 804195057 -> I
^ CameraZ............cm.fy * 1724252201 -> I
^ GroundItems........client.hm -> [[[Lfg;
^ GameSettings.......fa.k -> [I
^ MapScale...........client.da * 981388969 -> I
^ MapAngle...........client.fz * -209853153 -> I
^ MapOffset..........client.du * 1569718607 -> I
^ CurrentLevels......client.hn -> [I
^ RealLevels.........client.hp -> [I
^ Experiences........client.hq -> [I
^ Energy.............client.jd * 226963261 -> I
^ Weight.............client.jf * 205330531 -> I
^ Rights.............client.jg * 961072827 -> I
^ CurrentWorld.......client.g * 1192188579 -> I
^ LoginState.........client.s * -354138937 -> I
^ PlayerIndex........client.hv * -695034263 -> I
^ WidgetPositionX....client.lj -> [I
^ WidgetPositionY....client.la -> [I
^ WidgetWidths.......client.lq -> [I
^ WidgetHeights......client.lv -> [I
^ WidgetNodeCache....client.jo -> Lfd;
^ CrosshairColor.....client.go -> I
^ DestinationX.......client.mc * 719111439 -> I
^ DestinationY.......client.ml * 1305516855 -> I
Identified 49 / 49 Fields

|>Region = cv -> Extends java/lang/Object
^ SceneTiles.........cv.l -> [[[Lcr;
Identified 1 / 1 Fields

|>BoundaryObject = cc -> Extends java/lang/Object
^ ID.................cc.b * -924363823 -> I
^ Flags..............cc.z * 1553352997 -> I
^ Plane..............cc.e * 1494420173 -> I
^ Height.............cc.q * -1000101607 -> I
^ Render.............cc.l -> Lck;
^ Render2............cc.a -> Lck;
^ Orientation........cc.g * 540954229 -> I
^ LocalX.............cc.v * 1706020299 -> I
^ LocalY.............cc.k * 376863071 -> I
Identified 9 / 9 Fields

|>GameObject = cy -> Extends java/lang/Object
^ ID.................cy.n * -1969901061 -> I
^ Flags..............cy.r * -1445462641 -> I
^ Plane..............cy.e * 1081654433 -> I
^ WorldX.............cy.k * -570064651 -> I
^ WorldY.............cy.g * -1344478653 -> I
^ Height.............cy.v * -1052695161 -> I
^ Render.............cy.q -> Lck;
^ Orientation........cy.l * 1728617553 -> I
^ LocalX.............cy.a * -1282198987 -> I
^ LocalY.............cy.z * -663122803 -> I
^ OffsetX............cy.b * 1130505629 -> I
^ OffsetY............cy.w * -1986211247 -> I
Identified 12 / 12 Fields

|>FloorDecoration = cq -> Extends java/lang/Object
^ Render.............cq.g -> Lck;
^ LocalX.............cq.v * -2107981025 -> I
^ LocalY.............cq.k * -326989297 -> I
^ Plane..............cq.e * 559047593 -> I
^ ID.................cq.q * 226168579 -> I
^ Flags..............cq.l * -999164651 -> I
Identified 6 / 6 Fields

|>WallDecoration = cb -> Extends java/lang/Object
^ ID.................cb.w * 752396509 -> I
^ Flags..............cb.j * -1450941271 -> I
^ LocalX.............cb.v * -1943280291 -> I
^ LocalY.............cb.k * 1511302329 -> I
^ Plane..............cb.e * 356338379 -> I
^ Renderable.........cb.b -> Lck;
^ Renderable2........cb.z -> Lck;
^ Orientation........cb.g * -716890557 -> I
^ Height.............cb.q * -885654277 -> I
^ RelativeX..........cb.l * 1931017305 -> I
^ RelativeY..........cb.a * -255659361 -> I
Identified 11 / 11 Fields

|>SceneTile = cr -> Extends Node
^ GameObject.........cr.p -> [Lcy;
^ GroundDecoration...cr.z -> Lcq;
^ WallDecoration.....cr.b -> Lcb;
^ BoundaryObject.....cr.a -> Lcc;
Identified 4 / 4 Fields

|>Player = k -> Extends Actor
^ Definition.........k.v -> Lfk;
^ Name...............k.e -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Item = d -> Extends Renderable
^ ID.................d.e * -724726607 -> I
^ StackSizes.........d.v * 1166837837 -> I
Identified 2 / 2 Fields

Identified 25 / 25 Classes..
Identified 143 / 143 Fields..


Process finished with exit code 0

Brandon
02-13-2015, 04:19 AM
//Trading post..

TradingPost: gu
---------------------------------
Status -> e
ItemID -> v * 805835335
Price -> k * 2112353459
Quantity -> g * 346602619
QueryIDs -> ak.op

Kyle
02-19-2015, 01:19 PM
Revision 73



218 Classes Found

Starting Analysers..

Analysers Finished..

|>Node = gx -> Extends java/lang/Object
^ UID................gx.ey -> J
^ Next...............gx.ev -> Lgx;
^ Prev...............gx.eq -> Lgx;
Identified 3 / 3 Fields

|>Cacheable = gw -> Extends Node
^ Next...............gw.cq -> Lgw;
^ Prev...............gw.ct -> Lgw;
Identified 2 / 2 Fields

|>Renderable = ci -> Extends Cacheable
^ ModelHeight........ci.ck * 842390727 -> I
Identified 1 / 1 Fields

|>Animable = t -> Extends Renderable

|>Model = cr -> Extends Renderable

|>AnimationSequence = aw -> Extends Cacheable

|>NpcDefinition = ak -> Extends Cacheable
^ Actions............ak.c -> [Ljava/lang/String;
^ Name...............ak.p -> Ljava/lang/String;
^ ID.................ak.h * -378333641 -> I
^ CombatLevel........ak.d * -1980888695 -> I
Identified 4 / 4 Fields

|>LinkedList = fs -> Extends java/lang/Object
^ Head...............fs.b -> Lgx;
^ Current............fs.e -> Lgx;
Identified 2 / 2 Fields

|>Actor = al -> Extends Renderable
^ Animation..........al.bq * -860879585 -> I
^ QueueX.............al.bl -> [I
^ QueueY.............al.bn -> [I
^ WorldX.............al.c * -551901 -> I
^ WorldY.............al.j * -805056843 -> I
^ SpokenText.........al.al -> Ljava/lang/String;
^ CombatCycle........al.av * 1788932729 -> I
^ Health.............al.ax * 1266088585 -> I
^ MaxHealth..........al.ap * 760020085 -> I
^ Interactingindex...al.af * -1869370535 -> I
Identified 10 / 10 Fields

|>Npc = aa -> Extends Actor
^ Definition.........aa.b -> Lak;
Identified 1 / 1 Fields

|>ObjectDefinition = at -> Extends Cacheable
^ Actions............at.ah -> [Ljava/lang/String;
^ Name...............at.y -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Buffer = dc -> Extends Node

|>Widget = fv -> Extends Node
^ Children...........fv.dw -> [Lfv;
^ InvIDs.............fv.df -> [I
^ StackSizes.........fv.dt -> [I
^ ItemAmount.........fv.ds * 218426873 -> I
^ ItemID.............fv.db * -1755146963 -> I
^ WidgetID...........fv.w * 1924724857 -> I
^ Name...............fv.by -> Ljava/lang/String;
^ Text...............fv.ba -> Ljava/lang/String;
^ IsHidden...........fv.l -> Z
^ AbsoluteX..........fv.a * -1680537665 -> I
^ AbsoluteY..........fv.x * 2006967427 -> I
^ RelativeX..........fv.y * -1404174031 -> I
^ RelativeY..........fv.m * -905898785 -> I
^ Width..............fv.c * -1263550747 -> I
^ Height.............fv.j * -504189851 -> I
^ ParentID...........fv.d * -966593757 -> I
^ ScrollX............fv.u * 1447433963 -> I
^ ScrollY............fv.r * -99555733 -> I
^ BoundsIndex........fv.dy * -883940395 -> I
Identified 19 / 19 Fields

|>WidgetNode = k -> Extends Node
^ ID.................k.b * 162214083 -> I
Identified 1 / 1 Fields

|>HashTable = fx -> Extends java/lang/Object
^ Buckets............fx.e -> [Lgx;
^ Size...............fx.b -> I
Identified 2 / 2 Fields

|>GameShell = eq -> Extends java/applet/Applet

|>Client = client -> Extends GameShell
^ LoopCycle..........client.c * 1258640475 -> I
^ Region.............ab.df -> Lcf;
^ Plane..............ae.hh * -116701603 -> I
^ MenuCount..........client.ir * 2021413055 -> I
^ MenuWidth..........dx.is * 2055352659 -> I
^ MenuHeight.........ah.ik * -199990797 -> I
^ MenuOptions........client.ib -> [Ljava/lang/String;
^ MenuActions........client.iy -> [Ljava/lang/String;
^ IsMenuOpen.........client.ho -> Z
^ MenuX..............ea.ih * -1104496523 -> I
^ MenuY..............t.ic * -978486703 -> I
^ BaseX..............at.cx * 1186905085 -> I
^ BaseY..............y.cj * 296215395 -> I
^ Widgets............fv.b -> [[Lfv;
^ LocalPlayer........aw.hc -> Li;
^ LocalPlayers.......client.gu -> [Li;
^ TileSettings.......p.e -> [[[B
^ TileHeights........p.b -> [[[I
^ LocalNpcs..........client.bv -> [Laa;
^ NpcIndices.........client.cf -> [I
^ Sine...............cy.aa -> [I
^ Cosine.............cy.ag -> [I
^ CameraPitch........m.fh * 894737773 -> I
^ CameraYaw..........p.fc * 1042346789 -> I
^ CameraX............bh.fg * -259063939 -> I
^ CameraY............client.fo * -1299576321 -> I
^ CameraZ............dq.fm * -170346523 -> I
^ GroundItems........client.hp -> [[[Lfs;
^ GameSettings.......fa.i -> [I
^ MapScale...........client.ft * -622951739 -> I
^ MapAngle...........client.dy * -567739477 -> I
^ MapOffset..........client.er * -808625283 -> I
^ CurrentLevels......client.hm -> [I
^ RealLevels.........client.hl -> [I
^ Experiences........client.hd -> [I
^ Energy.............client.ji * -1381284195 -> I
^ Weight.............client.jr * 1940712049 -> I
^ Rights.............client.jb * -2018582515 -> I
^ CurrentWorld.......client.k * -177359897 -> I
^ LoginState.........client.a * 671167361 -> I
^ PlayerIndex........client.hs * 599978869 -> I
^ WidgetPositionX....client.lf -> [I
^ WidgetPositionY....client.la -> [I
^ WidgetWidths.......client.lg -> [I
^ WidgetHeights......client.ln -> [I
^ WidgetNodeCache....client.jo -> Lfx;
^ CrosshairColor.....client.gg * -732180143 -> I
^ DestinationX.......client.my * 1769075259 -> I
^ DestinationY.......client.md * 1238877545 -> I
Identified 49 / 49 Fields

|>Region = cf -> Extends java/lang/Object
^ SceneTiles.........cf.p -> [[[Lcc;
Identified 1 / 1 Fields

|>BoundaryObject = ck -> Extends java/lang/Object
^ ID.................ck.o * 564831467 -> I
^ Flags..............ck.g * -1653933131 -> I
^ Plane..............ck.b * 224794799 -> I
^ Height.............ck.h * -1255248795 -> I
^ Render.............ck.p -> Lci;
^ Render2............ck.n -> Lci;
^ Orientation........ck.k * 265271673 -> I
^ LocalX.............ck.e * -1113594721 -> I
^ LocalY.............ck.i * 1272278549 -> I
Identified 9 / 9 Fields

|>GameObject = cv -> Extends java/lang/Object
^ ID.................cv.w * -1819078663 -> I
^ Flags..............cv.x * 1852856361 -> I
^ Plane..............cv.b * 285057569 -> I
^ WorldX.............cv.i * -836364561 -> I
^ WorldY.............cv.k * -1308107785 -> I
^ Height.............cv.e * 584688213 -> I
^ Render.............cv.h -> Lci;
^ Orientation........cv.p * -1877250055 -> I
^ LocalX.............cv.n * -237732833 -> I
^ LocalY.............cv.g * -905981917 -> I
^ OffsetX............cv.o * 1187390829 -> I
^ OffsetY............cv.z * 106685067 -> I
Identified 12 / 12 Fields

|>FloorDecoration = cn -> Extends java/lang/Object
^ Render.............cn.k -> Lci;
^ LocalX.............cn.e * -322435311 -> I
^ LocalY.............cn.i * -2016553023 -> I
^ Plane..............cn.b * 1094891375 -> I
^ ID.................cn.h * 194009537 -> I
^ Flags..............cn.p * -1133823737 -> I
Identified 6 / 6 Fields

|>WallDecoration = ce -> Extends java/lang/Object
^ ID.................ce.z * 1300414769 -> I
^ Flags..............ce.t * 36749803 -> I
^ LocalX.............ce.e * -82386193 -> I
^ LocalY.............ce.i * -686075305 -> I
^ Plane..............ce.b * -2080710915 -> I
^ Renderable.........ce.o -> Lci;
^ Renderable2........ce.g -> Lci;
^ Orientation........ce.k * -1490951853 -> I
^ Height.............ce.h * -1403102901 -> I
^ RelativeX..........ce.p * 638682415 -> I
^ RelativeY..........ce.n * -1218064393 -> I
Identified 11 / 11 Fields

|>SceneTile = cc -> Extends Node
^ GameObject.........cc.y -> [Lcv;
^ GroundDecoration...cc.g -> Lcn;
^ WallDecoration.....cc.o -> Lce;
^ BoundaryObject.....cc.n -> Lck;
Identified 4 / 4 Fields

|>Player = i -> Extends Actor
^ Definition.........i.e -> Lfo;
^ Name...............i.b -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Item = r -> Extends Renderable
^ ID.................r.b * 841385459 -> I
^ StackSizes.........r.e * -1272897971 -> I
Identified 2 / 2 Fields

Identified 25 / 25 Classes..
Identified 143 / 143 Fields..


Process finished with exit code 0

Kyle
02-26-2015, 01:38 PM
Revision 74


218 Classes Found

Beginning Deob..
Removed 2572 Dummy Methods (1339.34 ms)
Reordered 2238 Multiplier Instructions (127.85 ms)
Reordered 2134 Arithmetic Statements (1459.01 ms)
Removed 4255 Exceptions (1005.55 ms)
Removed 1036 Opaque Predicates (244.0 ms)
Removed 579 Dummy Parameters (494.35 ms)
Total Deob took 4670.09 ms
Deob Finished..

Starting Analysers..


Analysers Finished..

|>Node = gq -> Extends java/lang/Object
^ UID................gq.ej -> J
^ Next...............gq.ee -> Lgq;
^ Prev...............gq.eq -> Lgq;
Identified 3 / 3 Fields

|>Cacheable = ge -> Extends Node
^ Next...............ge.ci -> Lge;
^ Prev...............ge.cq -> Lge;
Identified 2 / 2 Fields

|>Renderable = cr -> Extends Cacheable
^ ModelHeight........cr.cw * 1802750145 -> I
Identified 1 / 1 Fields

|>Animable = k -> Extends Renderable

|>Model = cl -> Extends Renderable

|>AnimationSequence = aa -> Extends Cacheable

|>NpcDefinition = ax -> Extends Cacheable
^ Actions............ax.g -> [Ljava/lang/String;
^ Name...............ax.m -> Ljava/lang/String;
^ ID.................ax.l * 753371259 -> I
^ CombatLevel........ax.p * 1014158119 -> I
Identified 4 / 4 Fields

|>LinkedList = fg -> Extends java/lang/Object
^ Head...............fg.a -> Lgq;
^ Current............fg.v -> Lgq;
Identified 2 / 2 Fields

|>Actor = aq -> Extends Renderable
^ Animation..........aq.bu * -433706235 -> I
^ QueueX.............aq.bh -> [I
^ QueueY.............aq.bj -> [I
^ WorldX.............aq.g * 404428603 -> I
^ WorldY.............aq.y * -1490664571 -> I
^ SpokenText.........aq.aq -> Ljava/lang/String;
^ CombatCycle........aq.ad * -724893931 -> I
^ Health.............aq.au * -1828850553 -> I
^ MaxHealth..........aq.ak * 100013999 -> I
^ Interactingindex...aq.aj * -1206972333 -> I
Identified 10 / 10 Fields

|>Npc = ae -> Extends Actor
^ Definition.........ae.a -> Lax;
Identified 1 / 1 Fields

|>ObjectDefinition = az -> Extends Cacheable
^ Actions............az.ah -> [Ljava/lang/String;
^ Name...............az.f -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Buffer = di -> Extends Node

|>Widget = ft -> Extends Node
^ Children...........ft.dn -> [Lft;
^ InvIDs.............ft.dr -> [I
^ StackSizes.........ft.dv -> [I
^ ItemAmount.........ft.dl * -1877296303 -> I
^ ItemID.............ft.dt * -5424365 -> I
^ WidgetID...........ft.f * -1866039137 -> I
^ Name...............ft.ba -> Ljava/lang/String;
^ Text...............ft.bm -> Ljava/lang/String;
^ IsHidden...........ft.r -> Z
^ AbsoluteX..........ft.h * -1209469007 -> I
^ AbsoluteY..........ft.x * -493238439 -> I
^ RelativeX..........ft.u * -1111468299 -> I
^ RelativeY..........ft.j * 1595666411 -> I
^ Width..............ft.g * 805002637 -> I
^ Height.............ft.y * -1004717071 -> I
^ ParentID...........ft.p * 1574594539 -> I
^ ScrollX............ft.z * 531263513 -> I
^ ScrollY............ft.c * -1991825281 -> I
^ BoundsIndex........ft.dm * -553106931 -> I
Identified 19 / 19 Fields

|>WidgetNode = b -> Extends Node
^ ID.................b.a * -1220935357 -> I
Identified 1 / 1 Fields

|>HashTable = fh -> Extends java/lang/Object
^ Buckets............fh.v -> [Lgq;
^ Size...............fh.a -> I
Identified 2 / 2 Fields

|>GameShell = eq -> Extends java/applet/Applet

|>Player = i -> Extends Actor
^ Definition.........i.v -> Lff;
^ Name...............i.a -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Client = client -> Extends GameShell
^ LoopCycle..........client.g * -1223223371 -> I
^ Region.............gc.dv -> Lct;
^ Plane..............y.he * 87713183 -> I
^ MenuCount..........client.ik * 445599935 -> I
^ MenuWidth..........v.is * 55630027 -> I
^ MenuHeight.........cb.iv * 183606305 -> I
^ MenuOptions........client.ie -> [Ljava/lang/String;
^ MenuActions........client.in -> [Ljava/lang/String;
^ IsMenuOpen.........client.il -> Z
^ MenuX..............ad.if * -856693505 -> I
^ MenuY..............fu.iw * -1766645199 -> I
^ BaseX..............dc.cu * -2071335905 -> I
^ BaseY..............cu.ca * -1046564359 -> I
^ Widgets............ft.a -> [[Lft;
^ LocalPlayer........cr.hz -> Li;
^ LocalPlayers.......client.hd -> [Li;
^ TileSettings.......m.v -> [[[B
^ TileHeights........m.a -> [[[I
^ LocalNpcs..........client.cr -> [Lae;
^ NpcIndices.........client.cw -> [I
^ Sine...............co.ae -> [I
^ Cosine.............co.av -> [I
^ CameraPitch........ao.fl * 362746213 -> I
^ CameraYaw..........dr.fd * -1758149661 -> I
^ CameraX............an.fo * 1659667383 -> I
^ CameraY............er.fz * -875394883 -> I
^ CameraZ............n.ff * 820898407 -> I
^ GroundItems........client.hj -> [[[Lfg;
^ GameSettings.......fu.i -> [I
^ MapScale...........client.fm * -422086387 -> I
^ MapAngle...........client.et * -148158859 -> I
^ MapOffset..........client.ej * -695888753 -> I
^ CurrentLevels......client.ho -> [I
^ RealLevels.........client.hl -> [I
^ Experiences........client.hw -> [I
^ Energy.............client.ju * -1490565209 -> I
^ Weight.............client.jp * 885212209 -> I
^ Rights.............client.jz * -1572330347 -> I
^ CurrentWorld.......client.b * -1276662997 -> I
^ LoginState.........client.u * -214882771 -> I
^ PlayerIndex........client.hv * -1508358289 -> I
^ WidgetPositionX....client.lu -> [I
^ WidgetPositionY....client.la -> [I
^ WidgetWidths.......client.lq -> [I
^ WidgetHeights......client.lf -> [I
^ WidgetNodeCache....client.jr -> Lfh;
^ CrosshairColor.....client.gt * -1127086643 -> I
^ DestinationX.......client.mo * 1192318035 -> I
^ DestinationY.......client.mt * 1715520267 -> I
Identified 49 / 49 Fields

|>Region = ct -> Extends java/lang/Object
^ SceneTiles.........ct.m -> [[[Lcv;
Identified 1 / 1 Fields

|>BoundaryObject = cw -> Extends java/lang/Object
^ ID.................cw.e * -1483668077 -> I
^ Flags..............cw.n * 1203523989 -> I
^ Plane..............cw.a * -1781326829 -> I
^ Height.............cw.l * 1332204993 -> I
^ Render.............cw.m -> Lcr;
^ Render2............cw.w -> Lcr;
^ Orientation........cw.b * -977052365 -> I
^ LocalX.............cw.v * -429630655 -> I
^ LocalY.............cw.i * -1732503103 -> I
Identified 9 / 9 Fields

|>GameObject = ck -> Extends java/lang/Object
^ ID.................ck.d * -1211010875 -> I
^ Flags..............ck.x * -1327140669 -> I
^ Plane..............ck.a * -1560652333 -> I
^ WorldX.............ck.i * -97829513 -> I
^ WorldY.............ck.b * -1272970967 -> I
^ Height.............ck.v * -1443553043 -> I
^ Render.............ck.l -> Lcr;
^ Orientation........ck.m * -322547213 -> I
^ LocalX.............ck.w * -451326837 -> I
^ LocalY.............ck.n * -1669424973 -> I
^ OffsetX............ck.e * 589114397 -> I
^ OffsetY............ck.s * -469048253 -> I
Identified 12 / 12 Fields

|>FloorDecoration = cd -> Extends java/lang/Object
^ Render.............cd.b -> Lcr;
^ LocalX.............cd.v * -1772566441 -> I
^ LocalY.............cd.i * -351681755 -> I
^ Plane..............cd.a * -1549596987 -> I
^ ID.................cd.l * 2119625601 -> I
^ Flags..............cd.m * -436741667 -> I
Identified 6 / 6 Fields

|>WallDecoration = cb -> Extends java/lang/Object
^ ID.................cb.s * -1933340315 -> I
^ Flags..............cb.k * -847517709 -> I
^ LocalX.............cb.v * -2085214893 -> I
^ LocalY.............cb.i * 387289189 -> I
^ Plane..............cb.a * -748628777 -> I
^ Renderable.........cb.e -> Lcr;
^ Renderable2........cb.n -> Lcr;
^ Orientation........cb.b * -344024793 -> I
^ Height.............cb.l * -769355953 -> I
^ RelativeX..........cb.m * 360398885 -> I
^ RelativeY..........cb.w * -1686394995 -> I
Identified 11 / 11 Fields

|>SceneTile = cv -> Extends Node
^ GameObject.........cv.f -> [Lck;
^ GroundDecoration...cv.n -> Lcd;
^ WallDecoration.....cv.e -> Lcb;
^ BoundaryObject.....cv.w -> Lcw;
Identified 4 / 4 Fields

|>Item = c -> Extends Renderable
^ ID.................c.a * 2057899465 -> I
^ StackSizes.........c.v * 1902127977 -> I
Identified 2 / 2 Fields

Identified 25 / 25 Classes..
Identified 143 / 143 Fields..

Kyle
03-19-2015, 12:33 PM
Revision 75



218 Classes Found

Beginning Deob..
Removed 2608 Dummy Methods (1421.3 ms)
Reordered 2204 Multiplier Instructions (131.35 ms)
Reordered 2100 Arithmetic Statements (1519.82 ms)
Removed 4367 Exceptions (1108.45 ms)
Removed 991 Opaque Predicates (266.8 ms)
Removed 570 Dummy Parameters (523.74 ms)
Total Deob took 4971.46 ms
Deob Finished..

Starting Analysers..


Analysers Finished..

|>Node = gu -> Extends java/lang/Object
^ UID................gu.ek -> J
^ Next...............gu.ey -> Lgu;
^ Prev...............gu.eq -> Lgu;
Identified 3 / 3 Fields

|>Cacheable = ga -> Extends Node
^ Next...............ga.cj -> Lga;
^ Prev...............ga.co -> Lga;
Identified 2 / 2 Fields

|>Renderable = cg -> Extends Cacheable
^ ModelHeight........cg.ch * -2076584165 -> I
Identified 1 / 1 Fields

|>Animable = o -> Extends Renderable

|>Model = cy -> Extends Renderable

|>AnimationSequence = ax -> Extends Cacheable

|>NpcDefinition = ac -> Extends Cacheable
^ Actions............ac.i -> [Ljava/lang/String;
^ Name...............ac.g -> Ljava/lang/String;
^ ID.................ac.l * -679904907 -> I
^ CombatLevel........ac.x * -1518960983 -> I
Identified 4 / 4 Fields

|>LinkedList = fg -> Extends java/lang/Object
^ Head...............fg.v -> Lgu;
^ Current............fg.t -> Lgu;
Identified 2 / 2 Fields

|>Actor = aq -> Extends Renderable
^ Animation..........aq.bx * 1541259289 -> I
^ QueueX.............aq.bg -> [I
^ QueueY.............aq.bq -> [I
^ WorldX.............aq.i * 742315799 -> I
^ WorldY.............aq.w * 679388599 -> I
^ SpokenText.........aq.aq -> Ljava/lang/String;
^ CombatCycle........aq.ak * -900377641 -> I
^ Health.............aq.aw * 30698337 -> I
^ MaxHealth..........aq.ag * 1309584439 -> I
^ Interactingindex...aq.ay * -1632167987 -> I
Identified 10 / 10 Fields

|>Npc = at -> Extends Actor
^ Definition.........at.v -> Lac;
Identified 1 / 1 Fields

|>ObjectDefinition = ap -> Extends Cacheable
^ Actions............ap.ao -> [Ljava/lang/String;
^ Name...............ap.c -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Buffer = dp -> Extends Node

|>Widget = fb -> Extends Node
^ Children...........fb.df -> [Lfb;
^ InvIDs.............fb.dt -> [I
^ StackSizes.........fb.dc -> [I
^ ItemAmount.........fb.da * -26218729 -> I
^ ItemID.............fb.dh * 1330697751 -> I
^ WidgetID...........fb.r * -1799935417 -> I
^ Name...............fb.bw -> Ljava/lang/String;
^ Text...............fb.bt -> Ljava/lang/String;
^ IsHidden...........fb.h -> Z
^ AbsoluteX..........fb.d * -1074946661 -> I
^ AbsoluteY..........fb.b * -262566727 -> I
^ RelativeX..........fb.y * -1786875589 -> I
^ RelativeY..........fb.a * 727017525 -> I
^ Width..............fb.i * -629861411 -> I
^ Height.............fb.w * 1797821409 -> I
^ ParentID...........fb.x * -1152345533 -> I
^ ScrollX............fb.z * -787493209 -> I
^ ScrollY............fb.u * 447954951 -> I
^ BoundsIndex........fb.di * 2058010591 -> I
Identified 19 / 19 Fields

|>WidgetNode = j -> Extends Node
^ ID.................j.v * 1542280929 -> I
Identified 1 / 1 Fields

|>HashTable = fx -> Extends java/lang/Object
^ Buckets............fx.t -> [Lgu;
^ Size...............fx.v -> I
Identified 2 / 2 Fields

|>GameShell = eq -> Extends java/applet/Applet

|>Player = f -> Extends Actor
^ Definition.........f.t -> Lfv;
^ Name...............f.v -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Client = client -> Extends GameShell
^ LoopCycle..........client.a * -410087427 -> I
^ Region.............r.dc -> Lcf;
^ Plane..............dy.hx * 1506130791 -> I
^ MenuCount..........client.io * -575648597 -> I
^ MenuWidth..........at.id * -1149652185 -> I
^ MenuHeight.........cq.ih * 1453017375 -> I
^ MenuOptions........client.iw -> [Ljava/lang/String;
^ MenuActions........client.im -> [Ljava/lang/String;
^ IsMenuOpen.........client.il -> Z
^ MenuX..............v.ib * 1756018063 -> I
^ MenuY..............y.ic * 100359279 -> I
^ BaseX..............l.cm * -357986281 -> I
^ BaseY..............ds.cs * -2125242175 -> I
^ Widgets............fb.v -> [[Lfb;
^ LocalPlayer........cv.hq -> Lf;
^ LocalPlayers.......client.hs -> [Lf;
^ TileSettings.......g.t -> [[[B
^ TileHeights........g.v -> [[[I
^ LocalNpcs..........client.cg -> [Lat;
^ NpcIndices.........client.ch -> [I
^ Sine...............cz.at -> [I
^ Cosine.............cz.ai -> [I
^ CameraPitch........fj.fq * 1667479439 -> I
^ CameraYaw..........ax.fo * 267381981 -> I
^ CameraX............dt.fe * -946112513 -> I
^ CameraY............h.fc * -2062147283 -> I
^ CameraZ............u.fv * -237353751 -> I
^ GroundItems........client.hi -> [[[Lfg;
^ GameSettings.......fu.f -> [I
^ MapScale...........client.ft * 1594305451 -> I
^ MapAngle...........client.eb * -434749445 -> I
^ MapOffset..........client.ek * 1829127997 -> I
^ CurrentLevels......client.hn -> [I
^ RealLevels.........client.hj -> [I
^ Experiences........client.hb -> [I
^ Energy.............client.jd * -1046507791 -> I
^ Weight.............client.jq * 1038250285 -> I
^ Rights.............client.jo * -1834444241 -> I
^ CurrentWorld.......client.j * 434998089 -> I
^ LoginState.........client.d * -2125457235 -> I
^ PlayerIndex........client.hh * 752862473 -> I
^ WidgetPositionX....client.lt -> [I
^ WidgetPositionY....client.ls -> [I
^ WidgetWidths.......client.lu -> [I
^ WidgetHeights......client.lm -> [I
^ WidgetNodeCache....client.jy -> Lfx;
^ CrosshairColor.....client.gx * 534281385 -> I
^ DestinationX.......client.mf * 550179199 -> I
^ DestinationY.......client.mz * -355320924 -> I
Identified 49 / 49 Fields

|>Region = cf -> Extends java/lang/Object
^ SceneTiles.........cf.g -> [[[Lce;
Identified 1 / 1 Fields

|>BoundaryObject = ch -> Extends java/lang/Object
^ ID.................ch.p * -1935573789 -> I
^ Flags..............ch.y * -1915850753 -> I
^ Plane..............ch.v * 1994366875 -> I
^ Height.............ch.l * 1930174247 -> I
^ Render.............ch.g -> Lcg;
^ Render2............ch.k -> Lcg;
^ Orientation........ch.j * 1939817619 -> I
^ LocalX.............ch.t * 247142883 -> I
^ LocalY.............ch.f * 1817835363 -> I
Identified 9 / 9 Fields

|>GameObject = cq -> Extends java/lang/Object
^ ID.................cq.r * 896242355 -> I
^ Flags..............cq.s * -1858542261 -> I
^ Plane..............cq.v * -1393543967 -> I
^ WorldX.............cq.f * 1665910457 -> I
^ WorldY.............cq.j * 1031819937 -> I
^ Height.............cq.t * 338400677 -> I
^ Render.............cq.l -> Lcg;
^ Orientation........cq.g * -836683317 -> I
^ LocalX.............cq.k * -1785184799 -> I
^ LocalY.............cq.y * -952548273 -> I
^ OffsetX............cq.p * -1410855579 -> I
^ OffsetY............cq.m * 1050678045 -> I
Identified 12 / 12 Fields

|>FloorDecoration = cr -> Extends java/lang/Object
^ Render.............cr.j -> Lcg;
^ LocalX.............cr.t * -14092033 -> I
^ LocalY.............cr.f * -598166183 -> I
^ Plane..............cr.v * -1370118701 -> I
^ ID.................cr.l * -64332139 -> I
^ Flags..............cr.g * 2101179183 -> I
Identified 6 / 6 Fields

|>WallDecoration = cv -> Extends java/lang/Object
^ ID.................cv.m * 1758031355 -> I
^ Flags..............cv.o * 692429477 -> I
^ LocalX.............cv.t * -619391667 -> I
^ LocalY.............cv.f * -991178023 -> I
^ Plane..............cv.v * -1355693239 -> I
^ Renderable.........cv.p -> Lcg;
^ Renderable2........cv.y -> Lcg;
^ Orientation........cv.j * -2027692487 -> I
^ Height.............cv.l * 1480729625 -> I
^ RelativeX..........cv.g * 1261465955 -> I
^ RelativeY..........cv.k * -2094839705 -> I
Identified 11 / 11 Fields

|>SceneTile = ce -> Extends Node
^ GameObject.........ce.c -> [Lcq;
^ GroundDecoration...ce.y -> Lcr;
^ WallDecoration.....ce.p -> Lcv;
^ BoundaryObject.....ce.k -> Lch;
Identified 4 / 4 Fields

|>Item = u -> Extends Renderable
^ ID.................u.v * -1250006305 -> I
^ StackSizes.........u.t * -1349191617 -> I
Identified 2 / 2 Fields

Identified 25 / 25 Classes..
Identified 143 / 143 Fields..


Process finished with exit code 0

Kyle
03-30-2015, 12:36 PM
Revision 76


Beginning Deob..
Removed 2571 Dummy Methods (1430.23 ms)
Reordered 2180 Multiplier Instructions (138.78 ms)
Reordered 2128 Arithmetic Statements (1491.26 ms)
Removed 4340 Exceptions (1131.31 ms)
Removed 1021 Opaque Predicates (275.33 ms)
Removed 578 Dummy Parameters (488.32 ms)
Total Deob took 4955.23 ms
Deob Finished..

Starting Analysers..


Analysers Finished..

|>Node = gu -> Extends java/lang/Object
^ UID................gu.ej -> J
^ Next...............gu.ev -> Lgu;
^ Prev...............gu.ee -> Lgu;
Identified 3 / 3 Fields

|>Cacheable = go -> Extends Node
^ Next...............go.cd -> Lgo;
^ Prev...............go.cx -> Lgo;
Identified 2 / 2 Fields

|>Renderable = cc -> Extends Cacheable
^ ModelHeight........cc.cq * -1519657271 -> I
Identified 1 / 1 Fields

|>Animable = h -> Extends Renderable

|>Model = cy -> Extends Renderable

|>AnimationSequence = at -> Extends Cacheable

|>NpcDefinition = aq -> Extends Cacheable
^ Actions............aq.x -> [Ljava/lang/String;
^ Name...............aq.f -> Ljava/lang/String;
^ ID.................aq.r * 1232602479 -> I
^ CombatLevel........aq.v * 1904337163 -> I
Identified 4 / 4 Fields

|>LinkedList = ft -> Extends java/lang/Object
^ Head...............ft.p -> Lgu;
^ Current............ft.y -> Lgu;
Identified 2 / 2 Fields

|>Actor = ab -> Extends Renderable
^ Animation..........ab.be * 2003772957 -> I
^ QueueX.............ab.by -> [I
^ QueueY.............ab.bv -> [I
^ WorldX.............ab.x * 344324731 -> I
^ WorldY.............ab.n * 410133195 -> I
^ SpokenText.........ab.ab -> Ljava/lang/String;
^ CombatCycle........ab.an * 214177295 -> I
^ Health.............ab.ad * -278487809 -> I
^ MaxHealth..........ab.ae * -735327649 -> I
^ Interactingindex...ab.ak * -1978155977 -> I
Identified 10 / 10 Fields

|>Npc = ax -> Extends Actor
^ Definition.........ax.p -> Laq;
Identified 1 / 1 Fields

|>ObjectDefinition = az -> Extends Cacheable
^ Actions............az.af -> [Ljava/lang/String;
^ Name...............az.m -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Buffer = dg -> Extends Node

|>Widget = fy -> Extends Node
^ Children...........fy.du -> [Lfy;
^ InvIDs.............fy.do -> [I
^ StackSizes.........fy.dc -> [I
^ ItemAmount.........fy.dx * 547767165 -> I
^ ItemID.............fy.dd * 277266241 -> I
^ WidgetID...........fy.w * -343568587 -> I
^ Name...............fy.bq -> Ljava/lang/String;
^ Text...............fy.bp -> Ljava/lang/String;
^ IsHidden...........fy.l -> Z
^ AbsoluteX..........fy.g * 270397711 -> I
^ AbsoluteY..........fy.j * -1559992561 -> I
^ RelativeX..........fy.y * 1714124075 -> I
^ RelativeY..........fy.a * 1955978631 -> I
^ Width..............fy.x * -979979339 -> I
^ Height.............fy.n * -679845263 -> I
^ ParentID...........fy.v * 1296219715 -> I
^ ScrollX............fy.t * -105191769 -> I
^ ScrollY............fy.i * 118919307 -> I
^ BoundsIndex........fy.dh * -1424134083 -> I
Identified 19 / 19 Fields

|>WidgetNode = c -> Extends Node
^ ID.................c.p * 264510519 -> I
Identified 1 / 1 Fields

|>HashTable = fv -> Extends java/lang/Object
^ Buckets............fv.y -> [Lgu;
^ Size...............fv.p -> I
Identified 2 / 2 Fields

|>GameShell = ee -> Extends java/applet/Applet

|>Player = d -> Extends Actor
^ Definition.........d.y -> Lfx;
^ Name...............d.p -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Client = client -> Extends GameShell
^ LoopCycle..........client.n * -663489053 -> I
^ Region.............ab.dc -> Lcb;
^ Plane..............aa.hk * 1605115673 -> I
^ MenuCount..........client.ik * -1439405891 -> I
^ MenuWidth..........gw.ih * -122757737 -> I
^ MenuHeight.........p.iy * 1657212383 -> I
^ MenuOptions........client.iu -> [Ljava/lang/String;
^ MenuActions........client.iv -> [Ljava/lang/String;
^ IsMenuOpen.........client.io -> Z
^ MenuX..............ag.id * -253453921 -> I
^ MenuY..............ar.ib * 241721807 -> I
^ BaseX..............y.cl * 647841267 -> I
^ BaseY..............ak.ca * 1859666401 -> I
^ Widgets............fy.p -> [[Lfy;
^ LocalPlayer........es.hr -> Ld;
^ LocalPlayers.......client.hz -> [Ld;
^ TileSettings.......f.y -> [[[B
^ TileHeights........f.p -> [[[I
^ LocalNpcs..........client.cc -> [Lax;
^ NpcIndices.........client.cx -> [I
^ Sine...............ct.ax -> [I
^ Cosine.............ct.av -> [I
^ CameraPitch........fy.ff * -817478599 -> I
^ CameraYaw..........eq.fq * 883937737 -> I
^ CameraX............m.fi * -134536449 -> I
^ CameraY............ap.fa * -2083022013 -> I
^ CameraZ............bl.fx * 216170931 -> I
^ GroundItems........client.hd -> [[[Lft;
^ GameSettings.......fj.d -> [I
^ MapScale...........client.fo * 1723977503 -> I
^ MapAngle...........client.ez * 1470531647 -> I
^ MapOffset..........client.ej * 1268555147 -> I
^ CurrentLevels......client.ho -> [I
^ RealLevels.........client.hw -> [I
^ Experiences........client.hc -> [I
^ Energy.............client.jr * 284204431 -> I
^ Weight.............client.jk * -579546487 -> I
^ Rights.............client.ja * -237948135 -> I
^ CurrentWorld.......client.r * 1156372269 -> I
^ LoginState.........client.j * 213146737 -> I
^ PlayerIndex........client.ht * 105206393 -> I
^ WidgetPositionX....client.lz -> [I
^ WidgetPositionY....client.ld -> [I
^ WidgetWidths.......client.lr -> [I
^ WidgetHeights......client.lx -> [I
^ WidgetNodeCache....client.jv -> Lfv;
^ CrosshairColor.....client.gt * 540374079 -> I
^ DestinationX.......client.mz * -389896781 -> I
^ DestinationY.......client.mf * -2088166175 -> I
Identified 49 / 49 Fields

|>Region = cb -> Extends java/lang/Object
^ SceneTiles.........cb.f -> [[[Lcs;
Identified 1 / 1 Fields

|>BoundaryObject = cx -> Extends java/lang/Object
^ ID.................cx.o * 1524863537 -> I
^ Flags..............cx.k * -1905021885 -> I
^ Plane..............cx.p * -1508515667 -> I
^ Height.............cx.r * 928469089 -> I
^ Render.............cx.f -> Lcc;
^ Render2............cx.z -> Lcc;
^ Orientation........cx.c * -344631017 -> I
^ LocalX.............cx.y * 655678353 -> I
^ LocalY.............cx.d * 901350325 -> I
Identified 9 / 9 Fields

|>GameObject = cp -> Extends java/lang/Object
^ ID.................cp.w * 1572652897 -> I
^ Flags..............cp.q * -1716270821 -> I
^ Plane..............cp.p * 472151543 -> I
^ WorldX.............cp.d * -648805017 -> I
^ WorldY.............cp.c * 137145835 -> I
^ Height.............cp.y * -1795330315 -> I
^ Render.............cp.r -> Lcc;
^ Orientation........cp.f * -1218553541 -> I
^ LocalX.............cp.z * 684549113 -> I
^ LocalY.............cp.k * -181260325 -> I
^ OffsetX............cp.o * 2049434497 -> I
^ OffsetY............cp.s * -1923188837 -> I
Identified 12 / 12 Fields

|>FloorDecoration = cg -> Extends java/lang/Object
^ Render.............cg.c -> Lcc;
^ LocalX.............cg.y * 1864479847 -> I
^ LocalY.............cg.d * 1754613847 -> I
^ Plane..............cg.p * -495892737 -> I
^ ID.................cg.r * 1956093051 -> I
^ Flags..............cg.f * -2145416247 -> I
Identified 6 / 6 Fields

|>WallDecoration = co -> Extends java/lang/Object
^ ID.................co.s * 1000241739 -> I
^ Flags..............co.h * -489536597 -> I
^ LocalX.............co.y * -891121663 -> I
^ LocalY.............co.d * -828818205 -> I
^ Plane..............co.p * -2069465491 -> I
^ Renderable.........co.o -> Lcc;
^ Renderable2........co.k -> Lcc;
^ Orientation........co.c * -1484195167 -> I
^ Height.............co.r * 1180749621 -> I
^ RelativeX..........co.f * 529856113 -> I
^ RelativeY..........co.z * 240448247 -> I
Identified 11 / 11 Fields

|>SceneTile = cs -> Extends Node
^ GameObject.........cs.m -> [Lcp;
^ GroundDecoration...cs.k -> Lcg;
^ WallDecoration.....cs.o -> Lco;
^ BoundaryObject.....cs.z -> Lcx;
Identified 4 / 4 Fields

|>Item = i -> Extends Renderable
^ ID.................i.p * -1162569333 -> I
^ StackSizes.........i.y * 1716037057 -> I
Identified 2 / 2 Fields

Identified 25 / 25 Classes..
Identified 143 / 143 Fields..


Process finished with exit code 0

Kyle
04-16-2015, 11:17 AM
Revision 77:



221 Classes Found

Starting Analysers..


Analysers Finished..

|>Node = gw -> Extends java/lang/Object
^ UID................gw.ei -> J
^ Next...............gw.ed -> Lgw;
^ Prev...............gw.en -> Lgw;
Identified 3 / 3 Fields

|>Cacheable = gb -> Extends Node
^ Next...............gb.cs -> Lgb;
^ Prev...............gb.cx -> Lgb;
Identified 2 / 2 Fields

|>Renderable = cq -> Extends Cacheable
^ ModelHeight........cq.ct * -114090705 -> I
Identified 1 / 1 Fields

|>Animable = u -> Extends Renderable

|>Model = ch -> Extends Renderable

|>AnimationSequence = as -> Extends Cacheable

|>NpcDefinition = al -> Extends Cacheable
^ Actions............al.z -> [Ljava/lang/String;
^ Name...............al.t -> Ljava/lang/String;
^ ID.................al.n * -1876632011 -> I
^ CombatLevel........al.v * -1611440989 -> I
Identified 4 / 4 Fields

|>LinkedList = gq -> Extends java/lang/Object
^ Head...............gq.q -> Lgw;
^ Current............gq.s -> Lgw;
Identified 2 / 2 Fields

|>Actor = ak -> Extends Renderable
^ Animation..........ak.bu * -540495267 -> I
^ QueueX.............ak.bm -> [I
^ QueueY.............ak.bk -> [I
^ WorldX.............ak.z * 75290311 -> I
^ WorldY.............ak.x * -363141049 -> I
^ SpokenText.........ak.ac -> Ljava/lang/String;
^ CombatCycle........ak.au * -1333242219 -> I
^ Health.............ak.ap * 1114196473 -> I
^ MaxHealth..........ak.aw * -1005324827 -> I
^ Interactingindex...ak.ar * 1538224937 -> I
Identified 10 / 10 Fields

|>Npc = av -> Extends Actor
^ Definition.........av.q -> Lal;
Identified 1 / 1 Fields

|>ObjectDefinition = ao -> Extends Cacheable
^ Actions............ao.ai -> [Ljava/lang/String;
^ Name...............ao.u -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Buffer = dx -> Extends Node

|>Widget = fl -> Extends Node
^ Children...........fl.dz -> [Lfl;
^ InvIDs.............fl.do -> [I
^ StackSizes.........fl.da -> [I
^ ItemAmount.........fl.dv * -918666219 -> I
^ ItemID.............fl.dt * -1373681089 -> I
^ WidgetID...........fl.u * -676538189 -> I
^ Name...............fl.bh -> Ljava/lang/String;
^ Text...............fl.bt -> Ljava/lang/String;
^ IsHidden...........fl.i -> Z
^ AbsoluteX..........fl.j * -703792851 -> I
^ AbsoluteY..........fl.f * 1276333931 -> I
^ RelativeX..........fl.y * -377056223 -> I
^ RelativeY..........fl.w * -1595102667 -> I
^ Width..............fl.z * 161636371 -> I
^ Height.............fl.x * -924378175 -> I
^ ParentID...........fl.v * 2143387449 -> I
^ ScrollX............fl.c * 1105336537 -> I
^ ScrollY............fl.r * -1362364259 -> I
^ BoundsIndex........fl.dh * -59517411 -> I
Identified 19 / 19 Fields

|>WidgetNode = e -> Extends Node
^ ID.................e.q * -803837919 -> I
Identified 1 / 1 Fields

|>HashTable = gj -> Extends java/lang/Object
^ Buckets............gj.s -> [Lgw;
^ Size...............gj.q -> I
Identified 2 / 2 Fields

|>GameShell = ep -> Extends java/applet/Applet

|>Player = h -> Extends Actor
^ Definition.........h.s -> Lfd;
^ Name...............h.q -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Client = client -> Extends GameShell
^ LoopCycle..........client.z * -324659881 -> I
^ Region.............g.da -> Lct;
^ Plane..............ge.hb * 1936859087 -> I
^ MenuCount..........client.iq * -1716544455 -> I
^ MenuWidth..........a.is * 1057493767 -> I
^ MenuHeight.........g.ic * 728688157 -> I
^ MenuOptions........client.ik -> [Ljava/lang/String;
^ MenuActions........client.iv -> [Ljava/lang/String;
^ IsMenuOpen.........client.ie -> Z
^ MenuX..............d.ii * 53338249 -> I
^ MenuY..............ck.ip * 112425713 -> I
^ BaseX..............bd.cb * 707716209 -> I
^ BaseY..............dk.cw * -2080426823 -> I
^ Widgets............fl.q -> [[Lfl;
^ LocalPlayer........client.hg -> Lh;
^ LocalPlayers.......client.hn -> [Lh;
^ TileSettings.......t.s -> [[[B
^ TileHeights........t.q -> [[[I
^ LocalNpcs..........client.ck -> [Lav;
^ NpcIndices.........client.ct -> [I
^ Sine...............cy.aq -> [I
^ Cosine.............cy.av -> [I
^ CameraPitch........bg.fl * 1673524137 -> I
^ CameraYaw..........client.fw * 1090233445 -> I
^ CameraX............fj.fk * -929761141 -> I
^ CameraY............da.fn * 1246349073 -> I
^ CameraZ............p.fo * -409216847 -> I
^ GroundItems........client.hi -> [[[Lgq;
^ GameSettings.......fy.h -> [I
^ MapScale...........client.eb * 227972967 -> I
^ MapAngle...........client.fi * 772996239 -> I
^ MapOffset..........client.ei * 1604018603 -> I
^ CurrentLevels......client.hc -> [I
^ RealLevels.........client.hl -> [I
^ Experiences........client.ht -> [I
^ Energy.............client.jf * 1583331183 -> I
^ Weight.............client.jr * 175429797 -> I
^ Rights.............client.jp * 1387198355 -> I
^ CurrentWorld.......client.e * 1092300457 -> I
^ LoginState.........client.j * -672382549 -> I
^ PlayerIndex........client.hk * -1755399287 -> I
^ WidgetPositionX....client.lf -> [I
^ WidgetPositionY....client.lr -> [I
^ WidgetWidths.......client.lw -> [I
^ WidgetHeights......client.lj -> [I
^ WidgetNodeCache....client.js -> Lgj;
^ CrosshairColor.....client.gb * -1038664893 -> I
^ DestinationX.......client.mg * -203790631 -> I
^ DestinationY.......client.mt * -1220267055 -> I
Identified 49 / 49 Fields

|>Region = ct -> Extends java/lang/Object
^ SceneTiles.........ct.t -> [[[Lcr;
Identified 1 / 1 Fields

|>BoundaryObject = cx -> Extends java/lang/Object
^ ID.................cx.m * 1159473645 -> I
^ Flags..............cx.o * -186390567 -> I
^ Plane..............cx.q * -152677505 -> I
^ Height.............cx.n * -1477530327 -> I
^ Render.............cx.t -> Lcq;
^ Render2............cx.l -> Lcq;
^ Orientation........cx.e * 1334815241 -> I
^ LocalX.............cx.s * 325897567 -> I
^ LocalY.............cx.h * -260565535 -> I
Identified 9 / 9 Fields

|>GameObject = cz -> Extends java/lang/Object
^ ID.................cz.g * -72363843 -> I
^ Flags..............cz.a * 2219179 -> I
^ Plane..............cz.q * 1196306389 -> I
^ WorldX.............cz.h * 417053007 -> I
^ WorldY.............cz.e * -812364163 -> I
^ Height.............cz.s * 1412047677 -> I
^ Render.............cz.n -> Lcq;
^ Orientation........cz.t * 1283234505 -> I
^ LocalX.............cz.l * -48842163 -> I
^ LocalY.............cz.o * -1801033531 -> I
^ OffsetX............cz.m * -801683185 -> I
^ OffsetY............cz.k * 140343819 -> I
Identified 12 / 12 Fields

|>FloorDecoration = cg -> Extends java/lang/Object
^ Render.............cg.e -> Lcq;
^ LocalX.............cg.s * -1888135039 -> I
^ LocalY.............cg.h * 1022359193 -> I
^ Plane..............cg.q * 1513039059 -> I
^ ID.................cg.n * 4764675 -> I
^ Flags..............cg.t * -2073091927 -> I
Identified 6 / 6 Fields

|>WallDecoration = cu -> Extends java/lang/Object
^ ID.................cu.k * 404638575 -> I
^ Flags..............cu.p * -1602612401 -> I
^ LocalX.............cu.s * 464325435 -> I
^ LocalY.............cu.h * -111253481 -> I
^ Plane..............cu.q * 1667428927 -> I
^ Renderable.........cu.m -> Lcq;
^ Renderable2........cu.o -> Lcq;
^ Orientation........cu.e * -621481783 -> I
^ Height.............cu.n * -1442130283 -> I
^ RelativeX..........cu.t * 771298549 -> I
^ RelativeY..........cu.l * 1903409447 -> I
Identified 11 / 11 Fields

|>SceneTile = cr -> Extends Node
^ GameObject.........cr.u -> [Lcz;
^ GroundDecoration...cr.o -> Lcg;
^ WallDecoration.....cr.m -> Lcu;
^ BoundaryObject.....cr.l -> Lcx;
Identified 4 / 4 Fields

|>Item = an -> Extends Renderable
^ ID.................an.q * -372926419 -> I
^ StackSizes.........an.s * -1412142893 -> I
Identified 2 / 2 Fields

Identified 25 / 25 Classes..
Identified 143 / 143 Fields..

Kyle
04-30-2015, 12:34 PM
Revision 78


221 Classes Found

Beginning Deob..
Removed 2611 Dummy Methods (1417.67 ms)
Reordered 2768 Multiplier Instructions (149.39 ms)
Reordered 2376 Arithmetic Statements (1572.93 ms)
Removed 4359 Exceptions (1016.35 ms)
Removed 965 Opaque Predicates (247.91 ms)
Removed 577 Dummy Parameters (508.13 ms)
Total Deob took 4912.37 ms
Deob Finished..

Starting Analysers..


Analysers Finished..

|>Node = gm -> Extends java/lang/Object
^ UID................gm.ec -> J
^ Next...............gm.ej -> Lgm;
^ Prev...............gm.eo -> Lgm;
Identified 3 / 3 Fields

|>Cacheable = gd -> Extends Node
^ Next...............gd.ci -> Lgd;
^ Prev...............gd.cv -> Lgd;
Identified 2 / 2 Fields

|>Renderable = ch -> Extends Cacheable
^ ModelHeight........ch.cb * -718238777 -> I
Identified 1 / 1 Fields

|>Animable = h -> Extends Renderable

|>Model = cy -> Extends Renderable

|>AnimationSequence = ah -> Extends Cacheable

|>NpcDefinition = ay -> Extends Cacheable
^ Actions............ay.b -> [Ljava/lang/String;
^ Name...............ay.w -> Ljava/lang/String;
^ ID.................ay.u * -1471228279 -> I
^ CombatLevel........ay.n * 210860257 -> I
Identified 4 / 4 Fields

|>LinkedList = gh -> Extends java/lang/Object
^ Head...............gh.e -> Lgm;
^ Current............gh.a -> Lgm;
Identified 2 / 2 Fields

|>Actor = ab -> Extends Renderable
^ Animation..........ab.bl * 1048158519 -> I
^ QueueX.............ab.bs -> [I
^ QueueY.............ab.bo -> [I
^ WorldX.............ab.b * 1164900853 -> I
^ WorldY.............ab.x * 109190397 -> I
^ SpokenText.........ab.ae -> Ljava/lang/String;
^ CombatCycle........ab.ar * 94507795 -> I
^ Health.............ab.aq * -1246048179 -> I
^ MaxHealth..........ab.ac * 1064445695 -> I
^ Interactingindex...ab.ad * -522366309 -> I
Identified 10 / 10 Fields

|>Npc = am -> Extends Actor
^ Definition.........am.e -> Lay;
Identified 1 / 1 Fields

|>ObjectDefinition = ag -> Extends Cacheable
^ Actions............ag.ao -> [Ljava/lang/String;
^ Name...............ag.h -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Buffer = dh -> Extends Node

|>Widget = fb -> Extends Node
^ Children...........fb.do -> [Lfb;
^ InvIDs.............fb.dv -> [I
^ StackSizes.........fb.ds -> [I
^ ItemAmount.........fb.de * 1702477405 -> I
^ ItemID.............fb.db * 689007975 -> I
^ WidgetID...........fb.h * 952871887 -> I
^ Name...............fb.bz -> Ljava/lang/String;
^ Text...............fb.bc -> Ljava/lang/String;
^ IsHidden...........fb.v -> Z
^ AbsoluteX..........fb.z * -1286163637 -> I
^ AbsoluteY..........fb.q * 1649028313 -> I
^ RelativeX..........fb.y * -925735233 -> I
^ RelativeY..........fb.d * -1484471775 -> I
^ Width..............fb.b * -606292603 -> I
^ Height.............fb.x * 891461123 -> I
^ ParentID...........fb.n * 737715635 -> I
^ ScrollX............fb.p * 1503817007 -> I
^ ScrollY............fb.k * -884306721 -> I
^ BoundsIndex........fb.dq * 1922251675 -> I
Identified 19 / 19 Fields

|>WidgetNode = c -> Extends Node
^ ID.................c.e * -193401837 -> I
Identified 1 / 1 Fields

|>HashTable = gf -> Extends java/lang/Object
^ Buckets............gf.a -> [Lgm;
^ Size...............gf.e -> I
Identified 2 / 2 Fields

|>GameShell = ew -> Extends java/applet/Applet

|>Player = l -> Extends Actor
^ Definition.........l.a -> Lfq;
^ Name...............l.e -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Client = client -> Extends GameShell
^ LoopCycle..........client.b * -117546507 -> I
^ Region.............n.ds -> Lcb;
^ Plane..............fd.hz * -837647185 -> I
^ MenuCount..........client.ii * 811532485 -> I
^ MenuWidth..........dx.ij * 998725751 -> I
^ MenuHeight.........ax.il * 92436607 -> I
^ MenuOptions........client.iu -> [Ljava/lang/String;
^ MenuActions........client.iy -> [Ljava/lang/String;
^ IsMenuOpen.........client.ih -> Z
^ MenuX..............n.ie * -1975238971 -> I
^ MenuY..............e.ic * 195333235 -> I
^ BaseX..............x.cs * 616886125 -> I
^ BaseY..............co.cz * 1317226893 -> I
^ Widgets............fb.e -> [[Lfb;
^ LocalPlayer........hg.hv -> Ll;
^ LocalPlayers.......client.hg -> [Ll;
^ TileSettings.......w.a -> [[[B
^ TileHeights........w.e -> [[[I
^ LocalNpcs..........client.cf -> [Lam;
^ NpcIndices.........client.cb -> [I
^ Sine...............cp.aw -> [I
^ Cosine.............cp.am -> [I
^ CameraPitch........s.fb * -827356221 -> I
^ CameraYaw..........ez.fk * -472476531 -> I
^ CameraX............ev.fj * -514809633 -> I
^ CameraY............e.fe * -494234791 -> I
^ CameraZ............ev.fz * -866461883 -> I
^ GroundItems........client.hx -> [[[Lgh;
^ GameSettings.......fl.l -> [I
^ MapScale...........client.el * 1158077643 -> I
^ MapAngle...........client.fy * 154136385 -> I
^ MapOffset..........client.ec * -981441773 -> I
^ CurrentLevels......client.hs -> [I
^ RealLevels.........client.hu -> [I
^ Experiences........client.hj -> [I
^ Energy.............client.ji * -90505793 -> I
^ Weight.............client.je * 1061692207 -> I
^ Rights.............client.jp * 339448555 -> I
^ CurrentWorld.......client.c * 2109224683 -> I
^ LoginState.........client.q * 1532705327 -> I
^ PlayerIndex........client.ht * 1958675107 -> I
^ WidgetPositionX....client.lv -> [I
^ WidgetPositionY....client.lu -> [I
^ WidgetWidths.......client.ll -> [I
^ WidgetHeights......client.ln -> [I
^ WidgetNodeCache....client.jv -> Lgf;
^ CrosshairColor.....client.gd * -2018558187 -> I
^ DestinationX.......client.mm * 168290855 -> I
^ DestinationY.......client.mz * -1930970372 -> I
Identified 49 / 49 Fields

|>Region = cb -> Extends java/lang/Object
^ SceneTiles.........cb.w -> [[[Lcw;
Identified 1 / 1 Fields

|>BoundaryObject = cv -> Extends java/lang/Object
^ ID.................cv.r * 1627121253 -> I
^ Flags..............cv.f * 728284527 -> I
^ Plane..............cv.e * -1605675473 -> I
^ Height.............cv.u * 1837388735 -> I
^ Render.............cv.w -> Lch;
^ Render2............cv.i -> Lch;
^ Orientation........cv.c * -591119661 -> I
^ LocalX.............cv.a * -1368048731 -> I
^ LocalY.............cv.l * -230841143 -> I
Identified 9 / 9 Fields

|>GameObject = cu -> Extends java/lang/Object
^ ID.................cu.s * -938357665 -> I
^ Flags..............cu.j * 150472211 -> I
^ Plane..............cu.e * 2042013497 -> I
^ WorldX.............cu.l * -736485875 -> I
^ WorldY.............cu.c * 2074895117 -> I
^ Height.............cu.a * -680421831 -> I
^ Render.............cu.u -> Lch;
^ Orientation........cu.w * -1008723557 -> I
^ LocalX.............cu.i * 310519991 -> I
^ LocalY.............cu.f * -330792047 -> I
^ OffsetX............cu.r * 772835857 -> I
^ OffsetY............cu.g * 577111763 -> I
Identified 12 / 12 Fields

|>FloorDecoration = cm -> Extends java/lang/Object
^ Render.............cm.c -> Lch;
^ LocalX.............cm.a * -538245315 -> I
^ LocalY.............cm.l * -1106362979 -> I
^ Plane..............cm.e * -774551615 -> I
^ ID.................cm.u * 640944941 -> I
^ Flags..............cm.w * -2050199613 -> I
Identified 6 / 6 Fields

|>WallDecoration = cj -> Extends java/lang/Object
^ ID.................cj.g * 2054314659 -> I
^ Flags..............cj.o * -1586471995 -> I
^ LocalX.............cj.a * -2056340955 -> I
^ LocalY.............cj.l * -1608571511 -> I
^ Plane..............cj.e * 937229279 -> I
^ Renderable.........cj.r -> Lch;
^ Renderable2........cj.f -> Lch;
^ Orientation........cj.c * 2027356631 -> I
^ Height.............cj.u * -1016335997 -> I
^ RelativeX..........cj.w * -272480731 -> I
^ RelativeY..........cj.i * 1843878199 -> I
Identified 11 / 11 Fields

|>SceneTile = cw -> Extends Node
^ GameObject.........cw.h -> [Lcu;
^ GroundDecoration...cw.f -> Lcm;
^ WallDecoration.....cw.r -> Lcj;
^ BoundaryObject.....cw.i -> Lcv;
Identified 4 / 4 Fields

|>Item = ax -> Extends Renderable
^ ID.................ax.e * 1019941107 -> I
^ StackSizes.........ax.a * -1813401567 -> I
Identified 2 / 2 Fields

Identified 25 / 25 Classes..
Identified 143 / 143 Fields..


Process finished with exit code 0

Kyle
06-04-2015, 09:30 PM
Revision 79:


222 Classes Found

Starting Analysers..


Analysers Finished..

|>Node = gv -> Extends java/lang/Object
^ UID................gv.ef -> J
^ Next...............gv.ek -> Lgv;
^ Prev...............gv.ex -> Lgv;
Identified 3 / 3 Fields

|>Cacheable = gr -> Extends Node
^ Next...............gr.cr -> Lgr;
^ Prev...............gr.cs -> Lgr;
Identified 2 / 2 Fields

|>Renderable = cm -> Extends Cacheable
^ ModelHeight........cm.cb * -734091663 -> I
Identified 1 / 1 Fields

|>Animable = n -> Extends Renderable

|>Model = cx -> Extends Renderable

|>AnimationSequence = az -> Extends Cacheable

|>NpcDefinition = au -> Extends Cacheable
^ Actions............au.g -> [Ljava/lang/String;
^ Name...............au.l -> Ljava/lang/String;
^ ID.................au.p * -1536623773 -> I
^ CombatLevel........au.y * 905796195 -> I
Identified 4 / 4 Fields

|>LinkedList = gh -> Extends java/lang/Object
^ Head...............gh.b -> Lgv;
^ Current............gh.e -> Lgv;
Identified 2 / 2 Fields

|>Actor = ak -> Extends Renderable
^ Animation..........ak.bj * -129982891 -> I
^ QueueX.............ak.bd -> [I
^ QueueY.............ak.bu -> [I
^ WorldX.............ak.g * 714387585 -> I
^ WorldY.............ak.f * 443183909 -> I
^ SpokenText.........ak.al -> Ljava/lang/String;
^ CombatCycle........ak.aq * -1403997273 -> I
^ Health.............ak.as * 1916365129 -> I
^ MaxHealth..........ak.ay * 1946223691 -> I
^ Interactingindex...ak.ad * -435283347 -> I
Identified 10 / 10 Fields

|>Npc = ac -> Extends Actor
^ Definition.........ac.b -> Lau;
Identified 1 / 1 Fields

|>ObjectDefinition = am -> Extends Cacheable
^ Actions............am.ai -> [Ljava/lang/String;
^ Name...............am.n -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Buffer = dj -> Extends Node

|>Widget = fx -> Extends Node
^ Children...........fx.ep -> [Lfx;
^ InvIDs.............fx.do -> [I
^ StackSizes.........fx.dm -> [I
^ ItemAmount.........fx.ez * -377425935 -> I
^ ItemID.............fx.eq * 652646019 -> I
^ WidgetID...........fx.z * -1428688301 -> I
^ Name...............fx.ca -> Ljava/lang/String;
^ Text...............fx.bz -> Ljava/lang/String;
^ IsHidden...........fx.ap -> Z
^ AbsoluteX..........fx.d * 280533711 -> I
^ AbsoluteY..........fx.ax * 150978763 -> I
^ Width..............fx.ag * -978834493 -> I
^ Height.............fx.ai * -62917981 -> I
^ ParentID...........fx.ac * -513345053 -> I
^ ScrollX............fx.al * 1041005965 -> I
^ ScrollY............fx.ak * -847651301 -> I
^ BoundsIndex........fx.el * 1730503215 -> I
Identified 17 / 19 Fields

|>WidgetNode = k -> Extends Node
^ ID.................k.b * 550133409 -> I
Identified 1 / 1 Fields

|>HashTable = ge -> Extends java/lang/Object
^ Buckets............ge.e -> [Lgv;
^ Size...............ge.b -> I
Identified 2 / 2 Fields

|>GameShell = eb -> Extends java/applet/Applet

|>Player = a -> Extends Actor
^ Definition.........a.e -> Lfy;
^ Name...............a.b -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Client = client -> Extends GameShell
^ LoopCycle..........client.h * -2061225245 -> I
^ Region.............d.dl -> Lcb;
^ Plane..............a.hm * -436484799 -> I
^ MenuCount..........client.iu * 1121447219 -> I
^ MenuWidth..........ay.ha * -1117658985 -> I
^ MenuHeight.........dc.hu * 2088094925 -> I
^ MenuOptions........client.ie -> [Ljava/lang/String;
^ MenuActions........client.io -> [Ljava/lang/String;
^ IsMenuOpen.........client.ho -> Z
^ MenuX..............az.hs * -306763191 -> I
^ MenuY..............ee.hr * 365734005 -> I
^ BaseX..............dy.cw * 1307004557 -> I
^ BaseY..............ad.cj * -1916106429 -> I
^ Widgets............fx.b -> [[Lfx;
^ LocalPlayer........f.hg -> La;
^ LocalPlayers.......client.gl -> [La;
^ TileSettings.......l.e -> [[[B
^ TileHeights........l.b -> [[[I
^ LocalNpcs..........client.cg -> [Lac;
^ NpcIndices.........client.cb -> [I
^ Sine...............cf.aw -> [I
^ Cosine.............cf.ac -> [I
^ CameraPitch........a.fn * 1973349267 -> I
^ CameraYaw..........dj.fo * -242029701 -> I
^ CameraX............ca.eo * 99420353 -> I
^ CameraY............eh.fj * -1231385699 -> I
^ CameraZ............client.fm * -1132651853 -> I
^ GroundItems........client.hh -> [[[Lgh;
^ GameSettings.......fi.a -> [I
^ MapScale...........client.eq * -334710349 -> I
^ MapAngle...........client.fw * -1147639833 -> I
^ MapOffset..........client.ej * 1757100609 -> I
^ CurrentLevels......client.hf -> [I
^ RealLevels.........client.hw -> [I
^ Experiences........client.hv -> [I
^ Energy.............client.k * -462981805 -> I
^ Weight.............client.jq * 1485798329 -> I
^ Rights.............client.h * -2061225245 -> I
^ CurrentWorld.......client.ar * -939231799 -> I
^ LoginState.........client.c * -2061786953 -> I
^ PlayerIndex........client.hk * -643248669 -> I
^ WidgetPositionX....client.la -> [I
^ WidgetPositionY....client.li -> [I
^ WidgetWidths.......client.lo -> [I
^ WidgetHeights......client.lu -> [I
^ WidgetNodeCache....client.jt -> Lge;
^ CrosshairColor.....client.gb * -822258891 -> I
^ DestinationX.......client.mt * 467466875 -> I
^ DestinationY.......client.mr * -1157010332 -> I
Identified 49 / 49 Fields

|>Region = cb -> Extends java/lang/Object
^ SceneTiles.........cb.l -> [[[Lci;
Identified 1 / 1 Fields

|>BoundaryObject = cs -> Extends java/lang/Object
^ ID.................cs.o * -1530326365 -> I
^ Flags..............cs.m * -1398482299 -> I
^ Plane..............cs.b * -892155191 -> I
^ Height.............cs.p * -506977239 -> I
^ Render.............cs.l -> Lcm;
^ Render2............cs.u -> Lcm;
^ Orientation........cs.k * -8046679 -> I
^ LocalX.............cs.e * -1211607659 -> I
^ LocalY.............cs.a * -1446263589 -> I
Identified 9 / 9 Fields

|>GameObject = cu -> Extends java/lang/Object
^ ID.................cu.z * -902221355 -> I
^ Flags..............cu.r * -1886144005 -> I
^ Plane..............cu.b * 1307425195 -> I
^ WorldX.............cu.a * 844169099 -> I
^ WorldY.............cu.k * -825066889 -> I
^ Height.............cu.e * -902909889 -> I
^ Render.............cu.p -> Lcm;
^ Orientation........cu.l * 959181943 -> I
^ LocalX.............cu.u * 827064225 -> I
^ LocalY.............cu.m * -9411951 -> I
^ OffsetX............cu.o * -305552111 -> I
^ OffsetY............cu.q * -1416883087 -> I
Identified 12 / 12 Fields

|>FloorDecoration = ct -> Extends java/lang/Object
^ Render.............ct.k -> Lcm;
^ LocalX.............ct.e * -1233039595 -> I
^ LocalY.............ct.a * -1913912235 -> I
^ Plane..............ct.b * 476456035 -> I
^ ID.................ct.p * -1585321645 -> I
^ Flags..............ct.l * -1974313147 -> I
Identified 6 / 6 Fields

|>WallDecoration = ck -> Extends java/lang/Object
^ ID.................ck.q * 1427324801 -> I
^ Flags..............ck.v * -502751645 -> I
^ LocalX.............ck.e * -1204426185 -> I
^ LocalY.............ck.a * -806965815 -> I
^ Plane..............ck.b * -1696201559 -> I
^ Renderable.........ck.o -> Lcm;
^ Renderable2........ck.m -> Lcm;
^ Orientation........ck.k * 1773153601 -> I
^ Height.............ck.p * -1263130157 -> I
^ RelativeX..........ck.l * -721839653 -> I
^ RelativeY..........ck.u * 957896505 -> I
Identified 11 / 11 Fields

|>SceneTile = ci -> Extends Node
^ GameObject.........ci.n -> [Lcu;
^ GroundDecoration...ci.m -> Lct;
^ WallDecoration.....ci.o -> Lck;
^ BoundaryObject.....ci.u -> Lcs;
Identified 4 / 4 Fields

|>Item = ax -> Extends Renderable
^ ID.................ax.b * -197377273 -> I
^ StackSizes.........ax.e * -1259183067 -> I
Identified 2 / 2 Fields

Identified 25 / 25 Classes..
Identified 141 / 143 Fields..

Process finished with exit code 0

Kyle
07-02-2015, 12:26 PM
Hooks update to Revision 80:




222 Classes Found

Starting Analysers..


Analysers Finished..

|>Node = gg -> Extends java/lang/Object
^ UID................gg.en -> J
^ Next...............gg.ek -> Lgg;
^ Prev...............gg.et -> Lgg;
Identified 3 / 3 Fields

|>Cacheable = ge -> Extends Node
^ Next...............ge.co -> Lge;
^ Prev...............ge.cy -> Lge;
Identified 2 / 2 Fields

|>Renderable = cj -> Extends Cacheable
^ ModelHeight........cj.cz * -3623217 -> I
Identified 1 / 1 Fields

|>Animable = k -> Extends Renderable

|>Model = cs -> Extends Renderable

|>AnimationSequence = aw -> Extends Cacheable

|>NpcDefinition = at -> Extends Cacheable
^ Actions............at.y -> [Ljava/lang/String;
^ Name...............at.j -> Ljava/lang/String;
^ ID.................at.s * 1997252853 -> I
^ CombatLevel........at.u * 2078200301 -> I
Identified 4 / 4 Fields

|>LinkedList = gm -> Extends java/lang/Object
^ Head...............gm.n -> Lgg;
^ Current............gm.g -> Lgg;
Identified 2 / 2 Fields

|>Actor = am -> Extends Renderable
^ Animation..........am.bi * 1136938793 -> I
^ QueueX.............am.bj -> [I
^ QueueY.............am.bk -> [I
^ WorldX.............am.y * 2116299543 -> I
^ WorldY.............am.z * -1454422351 -> I
^ SpokenText.........am.ao -> Ljava/lang/String;
^ CombatCycle........am.af * 1084738237 -> I
^ Health.............am.ae * -554661557 -> I
^ MaxHealth..........am.au * 1164816899 -> I
^ Interactingindex...am.aa * 80615921 -> I
Identified 10 / 10 Fields

|>Npc = ag -> Extends Actor
^ Definition.........ag.n -> Lat;
Identified 1 / 1 Fields

|>ObjectDefinition = ar -> Extends Cacheable
^ Actions............ar.al -> [Ljava/lang/String;
^ Name...............ar.k -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Buffer = dp -> Extends Node

|>Widget = fu -> Extends Node
^ Children...........fu.ez -> [Lfu;
^ InvIDs.............fu.dj -> [I
^ StackSizes.........fu.dl -> [I
^ ItemAmount.........fu.eb * 894380103 -> I
^ ItemID.............fu.ev * -2141961147 -> I
^ WidgetID...........fu.x * 776522861 -> I
^ Name...............fu.ch -> Ljava/lang/String;
^ Text...............fu.bq -> Ljava/lang/String;
^ IsHidden...........fu.ad -> Z
^ AbsoluteX..........fu.l * 772908149 -> I
^ AbsoluteY..........fu.aj * -1804848199 -> I
^ Width..............fu.aq * -54577611 -> I
^ Height.............fu.al * 1074115583 -> I
^ ParentID...........fu.ag * -486440867 -> I
^ ScrollX............fu.ao * 2008491657 -> I
^ ScrollY............fu.am * 1291636725 -> I
^ BoundsIndex........fu.ew * -106361949 -> I
Identified 17 / 17 Fields

|>WidgetNode = m -> Extends Node
^ ID.................m.n * 605937661 -> I
Identified 1 / 1 Fields

|>HashTable = gn -> Extends java/lang/Object
^ Buckets............gn.g -> [Lgg;
^ Size...............gn.n -> I
Identified 2 / 2 Fields

|>GameShell = eh -> Extends java/applet/Applet

|>Player = a -> Extends Actor
^ Definition.........a.g -> Lfl;
^ Name...............a.n -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Client = client -> Extends GameShell
^ LoopCycle..........client.p * -1284698261 -> I
^ Region.............aq.da -> Lcz;
^ Plane..............y.hu * 445911445 -> I
^ MenuCount..........client.iy * -887659855 -> I
^ MenuWidth..........bg.hj * 1985763093 -> I
^ MenuHeight.........bz.hp * -818820997 -> I
^ MenuOptions........client.iv -> [Ljava/lang/String;
^ MenuActions........client.ia -> [Ljava/lang/String;
^ IsMenuOpen.........client.he -> Z
^ MenuX..............es.hr * -1396479037 -> I
^ MenuY..............e.hg * 1667607899 -> I
^ BaseX..............ft.ct * 1691841619 -> I
^ BaseY..............ai.cv * -1615875501 -> I
^ Widgets............fu.n -> [[Lfu;
^ LocalPlayer........dm.hb -> La;
^ LocalPlayers.......client.gv -> [La;
^ TileSettings.......j.g -> [[[B
^ TileHeights........j.n -> [[[I
^ LocalNpcs..........client.ce -> [Lag;
^ NpcIndices.........client.cz -> [I
^ Sine...............cq.ah -> [I
^ Cosine.............cq.ag -> [I
^ CameraPitch........ar.ft * -565158285 -> I
^ CameraYaw..........client.fv * -2076906841 -> I
^ CameraX............cl.ef * 997369647 -> I
^ CameraY............fj.fi * -1106395237 -> I
^ CameraZ............ak.fg * -638082159 -> I
^ GroundItems........client.hd -> [[[Lgm;
^ GameSettings.......fz.a -> [I
^ MapScale...........client.fd * 373909195 -> I
^ MapAngle...........client.ev * -2097473859 -> I
^ MapOffset..........client.el * -1115775411 -> I
^ CurrentLevels......client.hx -> [I
^ RealLevels.........client.ht -> [I
^ Experiences........client.hk -> [I
^ Energy.............client.m * 123347573 -> I
^ Weight.............client.jz * 2139388553 -> I
^ Rights.............client.p * -1284698261 -> I
^ CurrentWorld.......client.az * 519303141 -> I
^ LoginState.........client.v * -161391895 -> I
^ PlayerIndex........client.hf * 96403577 -> I
^ WidgetPositionX....client.ly -> [I
^ WidgetPositionY....client.lm -> [I
^ WidgetWidths.......client.lk -> [I
^ WidgetHeights......client.lf -> [I
^ WidgetNodeCache....client.jd -> Lgn;
^ CrosshairColor.....client.gb * -518768727 -> I
^ DestinationX.......client.mq * 2138866321 -> I
^ DestinationY.......client.ms * 1255584655 -> I
Identified 49 / 49 Fields

|>Region = cz -> Extends java/lang/Object
^ SceneTiles.........cz.j -> [[[Lca;
Identified 1 / 1 Fields

|>BoundaryObject = cy -> Extends java/lang/Object
^ ID.................cy.b * 382523037 -> I
^ Flags..............cy.t * -867397787 -> I
^ Plane..............cy.n * 966170379 -> I
^ Height.............cy.s * 45521459 -> I
^ Render.............cy.j -> Lcj;
^ Render2............cy.f -> Lcj;
^ Orientation........cy.m * -1169346039 -> I
^ LocalX.............cy.g * 2144796081 -> I
^ LocalY.............cy.a * 906071383 -> I
Identified 9 / 9 Fields

|>GameObject = cu -> Extends java/lang/Object
^ ID.................cu.x * 561948011 -> I
^ Flags..............cu.e * 421282687 -> I
^ Plane..............cu.n * -1305334733 -> I
^ WorldX.............cu.a * -1113982101 -> I
^ WorldY.............cu.s * 1875578595 -> I
^ Height.............cu.g * -1323683185 -> I
^ Render.............cu.j -> Lcj;
^ Orientation........cu.m * 180211455 -> I
^ LocalX.............cu.f * -2090478763 -> I
^ LocalY.............cu.t * 1079105977 -> I
^ OffsetX............cu.b * 1377215395 -> I
^ OffsetY............cu.i * -2114442285 -> I
Identified 12 / 12 Fields

|>FloorDecoration = cx -> Extends java/lang/Object
^ Render.............cx.s -> Lcj;
^ LocalX.............cx.g * -925916237 -> I
^ LocalY.............cx.a * 1984976661 -> I
^ Plane..............cx.n * -63214005 -> I
^ ID.................cx.m * -1330641093 -> I
^ Flags..............cx.j * -579546153 -> I
Identified 6 / 6 Fields

|>WallDecoration = cn -> Extends java/lang/Object
^ ID.................cn.i * -796011327 -> I
^ Flags..............cn.c * -1783297763 -> I
^ LocalX.............cn.g * -364701227 -> I
^ LocalY.............cn.a * 823964807 -> I
^ Plane..............cn.n * -191431929 -> I
^ Renderable.........cn.b -> Lcj;
^ Renderable2........cn.t -> Lcj;
^ Orientation........cn.m * -383336917 -> I
^ Height.............cn.s * -1872636021 -> I
^ RelativeX..........cn.j * 115205889 -> I
^ RelativeY..........cn.f * -1450466195 -> I
Identified 11 / 11 Fields

|>SceneTile = ca -> Extends Node
^ GameObject.........ca.k -> [Lcu;
^ GroundDecoration...ca.t -> Lcx;
^ WallDecoration.....ca.b -> Lcn;
^ BoundaryObject.....ca.f -> Lcy;
Identified 4 / 4 Fields

|>Item = aj -> Extends Renderable
^ ID.................aj.n * 1112005273 -> I
^ StackSizes.........aj.g * -1845033177 -> I
Identified 2 / 2 Fields

Identified 25 / 25 Classes..
Identified 141 / 141 Fields..


Process finished with exit code 0


Also, for those wondering about the future of the PascalScript include, I have been requested of by multiple members to stop updating it, in order to "force" people to switch over to lape. I will keep posting the Pascal log here, so you can manually update it, if you wish..

PascalScript:



{Node = gg}
Node_UID = 'en';
Node_Next = 'ek';
Node_Prev = 'et';

{Cacheable = ge}
Cacheable_Next = 'co';
Cacheable_Prev = 'cy';

{Renderable = cj}
Renderable_ModelHeight = 'cz';
Renderable_ModelHeight_Multiplier = -3623217;

{Animable = k}

{Model = cs}

{AnimationSequence = aw}

{NpcDefinition = at}
NpcDefinition_Actions = 'y';
NpcDefinition_Name = 'j';
NpcDefinition_ID = 's';
NpcDefinition_ID_Multiplier = 1997252853;
NpcDefinition_CombatLevel = 'u';
NpcDefinition_CombatLevel_Multiplier = 2078200301;

{LinkedList = gm}
LinkedList_Head = 'n';
LinkedList_Current = 'g';

{Actor = am}
Actor_Animation = 'bi';
Actor_Animation_Multiplier = 1136938793;
Actor_QueueX = 'bj';
Actor_QueueY = 'bk';
Actor_QueueSize = 'null';
Actor_WorldX = 'y';
Actor_WorldX_Multiplier = 2116299543;
Actor_WorldY = 'z';
Actor_WorldY_Multiplier = -1454422351;
Actor_SpokenText = 'ao';
Actor_CombatCycle = 'af';
Actor_CombatCycle_Multiplier = 1084738237;
Actor_Health = 'ae';
Actor_Health_Multiplier = -554661557;
Actor_MaxHealth = 'au';
Actor_MaxHealth_Multiplier = 1164816899;
Actor_Interactingindex = 'aa';
Actor_Interactingindex_Multiplier = 80615921;

{Npc = ag}
Npc_Definition = 'n';

{ObjectDefinition = ar}
ObjectDefinition_Actions = 'al';
ObjectDefinition_Name = 'k';

{Buffer = dp}

{Widget = fu}
Widget_Children = 'ez';
Widget_InvIDs = 'dj';
Widget_StackSizes = 'dl';
Widget_ItemAmount = 'eb';
Widget_ItemAmount_Multiplier = 894380103;
Widget_ItemID = 'ev';
Widget_ItemID_Multiplier = -2141961147;
Widget_WidgetID = 'x';
Widget_WidgetID_Multiplier = 776522861;
Widget_Name = 'ch';
Widget_Text = 'bq';
Widget_IsHidden = 'ad';
Widget_AbsoluteX = 'l';
Widget_AbsoluteX_Multiplier = 772908149;
Widget_AbsoluteY = 'aj';
Widget_AbsoluteY_Multiplier = -1804848199;
Widget_RelativeX = 'null';
Widget_RelativeY = 'null';
Widget_Width = 'aq';
Widget_Width_Multiplier = -54577611;
Widget_Height = 'al';
Widget_Height_Multiplier = 1074115583;
Widget_ParentID = 'ag';
Widget_ParentID_Multiplier = -486440867;
Widget_ScrollX = 'ao';
Widget_ScrollX_Multiplier = 2008491657;
Widget_ScrollY = 'am';
Widget_ScrollY_Multiplier = 1291636725;
Widget_BoundsIndex = 'ew';
Widget_BoundsIndex_Multiplier = -106361949;

{WidgetNode = m}
WidgetNode_ID = 'n';
WidgetNode_ID_Multiplier = 605937661;

{HashTable = gn}
HashTable_Buckets = 'g';
HashTable_Size = 'n';

{GameShell = eh}

{Player = a}
Player_Definition = 'g';
Player_Name = 'n';

{Client = client}
Client_LoopCycle = 'client.p';
Client_LoopCycle_Multiplier = -1284698261;
Client_Region = 'aq.da';
Client_Plane = 'y.hu';
Client_Plane_Multiplier = 445911445;
Client_MenuCount = 'client.iy';
Client_MenuCount_Multiplier = -887659855;
Client_MenuWidth = 'bg.hj';
Client_MenuWidth_Multiplier = 1985763093;
Client_MenuHeight = 'bz.hp';
Client_MenuHeight_Multiplier = -818820997;
Client_MenuOptions = 'client.iv';
Client_MenuActions = 'client.ia';
Client_IsMenuOpen = 'client.he';
Client_MenuX = 'es.hr';
Client_MenuX_Multiplier = -1396479037;
Client_MenuY = 'e.hg';
Client_MenuY_Multiplier = 1667607899;
Client_BaseX = 'ft.ct';
Client_BaseX_Multiplier = 1691841619;
Client_BaseY = 'ai.cv';
Client_BaseY_Multiplier = -1615875501;
Client_Widgets = 'fu.n';
Client_LocalPlayer = 'dm.hb';
Client_LocalPlayers = 'client.gv';
Client_TileSettings = 'j.g';
Client_TileHeights = 'j.n';
Client_LocalNpcs = 'client.ce';
Client_NpcIndices = 'client.cz';
Client_Sine = 'cq.ah';
Client_Cosine = 'cq.ag';
Client_CameraPitch = 'ar.ft';
Client_CameraPitch_Multiplier = -565158285;
Client_CameraYaw = 'client.fv';
Client_CameraYaw_Multiplier = -2076906841;
Client_CameraX = 'cl.ef';
Client_CameraX_Multiplier = 997369647;
Client_CameraY = 'fj.fi';
Client_CameraY_Multiplier = -1106395237;
Client_CameraZ = 'ak.fg';
Client_CameraZ_Multiplier = -638082159;
Client_GroundItems = 'client.hd';
Client_GameSettings = 'fz.a';
Client_MapScale = 'client.fd';
Client_MapScale_Multiplier = 373909195;
Client_MapAngle = 'client.ev';
Client_MapAngle_Multiplier = -2097473859;
Client_MapOffset = 'client.el';
Client_MapOffset_Multiplier = -1115775411;
Client_CurrentLevels = 'client.hx';
Client_RealLevels = 'client.ht';
Client_Experiences = 'client.hk';
Client_Energy = 'client.m';
Client_Energy_Multiplier = 123347573;
Client_Weight = 'client.jz';
Client_Weight_Multiplier = 2139388553;
Client_Rights = 'client.p';
Client_Rights_Multiplier = -1284698261;
Client_CurrentWorld = 'client.az';
Client_CurrentWorld_Multiplier = 519303141;
Client_LoginState = 'client.v';
Client_LoginState_Multiplier = -161391895;
Client_PlayerIndex = 'client.hf';
Client_PlayerIndex_Multiplier = 96403577;
Client_WidgetPositionX = 'client.ly';
Client_WidgetPositionY = 'client.lm';
Client_WidgetWidths = 'client.lk';
Client_WidgetHeights = 'client.lf';
Client_WidgetNodeCache = 'client.jd';
Client_CrosshairColor = 'client.gb';
Client_CrosshairColor_Multiplier = -518768727;
Client_DestinationX = 'client.mq';
Client_DestinationX_Multiplier = 2138866321;
Client_DestinationY = 'client.ms';
Client_DestinationY_Multiplier = 1255584655;

{Region = cz}
Region_SceneTiles = 'j';

{BoundaryObject = cy}
BoundaryObject_ID = 'b';
BoundaryObject_ID_Multiplier = 382523037;
BoundaryObject_Flags = 't';
BoundaryObject_Flags_Multiplier = -867397787;
BoundaryObject_Plane = 'n';
BoundaryObject_Plane_Multiplier = 966170379;
BoundaryObject_Height = 's';
BoundaryObject_Height_Multiplier = 45521459;
BoundaryObject_Render = 'j';
BoundaryObject_Render2 = 'f';
BoundaryObject_Orientation = 'm';
BoundaryObject_Orientation_Multiplier = -1169346039;
BoundaryObject_LocalX = 'g';
BoundaryObject_LocalX_Multiplier = 2144796081;
BoundaryObject_LocalY = 'a';
BoundaryObject_LocalY_Multiplier = 906071383;

{GameObject = cu}
GameObject_ID = 'x';
GameObject_ID_Multiplier = 561948011;
GameObject_Flags = 'e';
GameObject_Flags_Multiplier = 421282687;
GameObject_Plane = 'n';
GameObject_Plane_Multiplier = -1305334733;
GameObject_WorldX = 'a';
GameObject_WorldX_Multiplier = -1113982101;
GameObject_WorldY = 's';
GameObject_WorldY_Multiplier = 1875578595;
GameObject_Height = 'g';
GameObject_Height_Multiplier = -1323683185;
GameObject_Render = 'j';
GameObject_Orientation = 'm';
GameObject_Orientation_Multiplier = 180211455;
GameObject_LocalX = 'f';
GameObject_LocalX_Multiplier = -2090478763;
GameObject_LocalY = 't';
GameObject_LocalY_Multiplier = 1079105977;
GameObject_OffsetX = 'b';
GameObject_OffsetX_Multiplier = 1377215395;
GameObject_OffsetY = 'i';
GameObject_OffsetY_Multiplier = -2114442285;

{GroundDecoration = cx}
GroundDecoration_Render = 's';
GroundDecoration_LocalX = 'g';
GroundDecoration_LocalX_Multiplier = -925916237;
GroundDecoration_LocalY = 'a';
GroundDecoration_LocalY_Multiplier = 1984976661;
GroundDecoration_Plane = 'n';
GroundDecoration_Plane_Multiplier = -63214005;
GroundDecoration_ID = 'm';
GroundDecoration_ID_Multiplier = -1330641093;
GroundDecoration_Flags = 'j';
GroundDecoration_Flags_Multiplier = -579546153;

{WallDecoration = cn}
WallDecoration_ID = 'i';
WallDecoration_ID_Multiplier = -796011327;
WallDecoration_Flags = 'c';
WallDecoration_Flags_Multiplier = -1783297763;
WallDecoration_LocalX = 'g';
WallDecoration_LocalX_Multiplier = -364701227;
WallDecoration_LocalY = 'a';
WallDecoration_LocalY_Multiplier = 823964807;
WallDecoration_Plane = 'n';
WallDecoration_Plane_Multiplier = -191431929;
WallDecoration_Renderable = 'b';
WallDecoration_Renderable2 = 't';
WallDecoration_Orientation = 'm';
WallDecoration_Orientation_Multiplier = -383336917;
WallDecoration_Height = 's';
WallDecoration_Height_Multiplier = -1872636021;
WallDecoration_RelativeX = 'j';
WallDecoration_RelativeX_Multiplier = 115205889;
WallDecoration_RelativeY = 'f';
WallDecoration_RelativeY_Multiplier = -1450466195;

{SceneTile = ca}
SceneTile_GameObject = 'k';
SceneTile_GroundDecoration = 't';
SceneTile_WallDecoration = 'b';
SceneTile_BoundaryObject = 'f';

{Item = aj}
Item_ID = 'n';
Item_ID_Multiplier = 1112005273;
Item_StackSizes = 'g';
Item_StackSizes_Multiplier = -1845033177;

Kyle
07-06-2015, 12:06 PM
Revision 81:


222 Classes Found

Starting Analysers..


Analysers Finished..

|>Node = gj -> Extends java/lang/Object
^ UID................gj.ef -> J
^ Next...............gj.eu -> Lgj;
^ Prev...............gj.eb -> Lgj;
Identified 3 / 3 Fields

|>Cacheable = gg -> Extends Node
^ Next...............gg.cf -> Lgg;
^ Prev...............gg.cy -> Lgg;
Identified 2 / 2 Fields

|>Renderable = ch -> Extends Cacheable
^ ModelHeight........ch.cj * 673732641 -> I
Identified 1 / 1 Fields

|>Animable = m -> Extends Renderable

|>Model = cq -> Extends Renderable

|>AnimationSequence = aw -> Extends Cacheable

|>NpcDefinition = aa -> Extends Cacheable
^ Actions............aa.p -> [Ljava/lang/String;
^ Name...............aa.r -> Ljava/lang/String;
^ ID.................aa.q * 99145393 -> I
^ CombatLevel........aa.s * 145674901 -> I
Identified 4 / 4 Fields

|>LinkedList = gb -> Extends java/lang/Object
^ Head...............gb.o -> Lgj;
^ Current............gb.l -> Lgj;
Identified 2 / 2 Fields

|>Actor = at -> Extends Renderable
^ Animation..........at.ba * 736975019 -> I
^ QueueX.............at.bw -> [I
^ QueueY.............at.bj -> [I
^ WorldX.............at.p * -1632834317 -> I
^ WorldY.............at.z * -2047287613 -> I
^ SpokenText.........at.ab -> Ljava/lang/String;
^ CombatCycle........at.al * 375864443 -> I
^ Health.............at.ak * -1967182245 -> I
^ MaxHealth..........at.as * -743117901 -> I
^ Interactingindex...at.ag * 455393135 -> I
Identified 11 / 11 Fields

|>Npc = ac -> Extends Actor
^ Definition.........ac.o -> Laa;
Identified 1 / 1 Fields

|>ObjectDefinition = ap -> Extends Cacheable
^ Actions............ap.ae -> [Ljava/lang/String;
^ Name...............ap.m -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Buffer = dk -> Extends Node

|>Widget = fu -> Extends Node
^ Children...........fu.ej -> [Lfu;
^ InvIDs.............fu.dt -> [I
^ StackSizes.........fu.dh -> [I
^ ItemAmount.........fu.eo * -457526223 -> I
^ ItemID.............fu.ep * -19081183 -> I
^ WidgetID...........fu.a * 1079893903 -> I
^ Name...............fu.cm -> Ljava/lang/String;
^ Text...............fu.bs -> Ljava/lang/String;
^ IsHidden...........fu.ao -> Z
^ AbsoluteX..........fu.e * 1543505793 -> I
^ AbsoluteY..........fu.ar * -416850153 -> I
^ Width..............fu.av * -1709950253 -> I
^ Height.............fu.ae * 1539918193 -> I
^ ParentID...........fu.ac * -415169841 -> I
^ ScrollX............fu.ab * 55497481 -> I
^ ScrollY............fu.at * -2052276091 -> I
^ BoundsIndex........fu.eh * -347597045 -> I
Identified 17 / 17 Fields

|>WidgetNode = u -> Extends Node
^ ID.................u.o * 547748313 -> I
Identified 1 / 1 Fields

|>HashTable = gr -> Extends java/lang/Object
^ Buckets............gr.l -> [Lgj;
^ Size...............gr.o -> I
Identified 2 / 2 Fields

|>GameShell = ea -> Extends java/applet/Applet

|>Player = g -> Extends Actor
^ Definition.........g.l -> Lfm;
^ Name...............g.o -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Client = client -> Extends GameShell
^ LoopCycle..........client.z * 2061552617 -> I
^ Region.............fj.dx -> Lcy;
^ Plane..............an.he * -839604467 -> I
^ MenuCount..........client.ip * -19139731 -> I
^ MenuWidth..........dn.hz * 819999663 -> I
^ MenuHeight.........dx.hp * -1438377067 -> I
^ MenuOptions........client.ig -> [Ljava/lang/String;
^ MenuActions........client.in -> [Ljava/lang/String;
^ IsMenuOpen.........client.ha -> Z
^ MenuX..............az.hg * 465891889 -> I
^ MenuY..............l.hn * -703352867 -> I
^ BaseX..............y.cs * 82729719 -> I
^ BaseY..............y.cv * 1209657475 -> I
^ Widgets............fu.o -> [[Lfu;
^ LocalPlayer........p.hr -> Lg;
^ LocalPlayers.......client.ge -> [Lg;
^ TileSettings.......r.l -> [[[B
^ TileHeights........r.o -> [[[I
^ LocalNpcs..........client.cw -> [Lac;
^ NpcIndices.........client.cy -> [I
^ Sine...............cr.ay -> [I
^ Cosine.............cr.ac -> [I
^ CameraPitch........at.fc * -699613527 -> I
^ CameraYaw..........q.fd * -1282753463 -> I
^ CameraX............ax.et * -547052669 -> I
^ CameraY............bs.fg * -946346295 -> I
^ CameraZ............w.fb * -389453687 -> I
^ GroundItems........client.hl -> [[[Lgb;
^ GameSettings.......fk.g -> [I
^ MapScale...........client.ep * 568727631 -> I
^ MapAngle...........client.fj * 589742961 -> I
^ MapOffset..........client.ec * -659477235 -> I
^ CurrentLevels......client.hi -> [I
^ RealLevels.........client.hv -> [I
^ Experiences........client.hs -> [I
^ Energy.............client.u * -1089420821 -> I
^ Weight.............client.jp * -269433481 -> I
^ Rights.............client.z * 2061552617 -> I
^ CurrentWorld.......client.aq * 415478467 -> I
^ LoginState.........client.t * -1369391299 -> I
^ PlayerIndex........client.hm * 1127302685 -> I
^ WidgetPositionX....client.li -> [I
^ WidgetPositionY....client.lb -> [I
^ WidgetWidths.......client.ln -> [I
^ WidgetHeights......client.lo -> [I
^ WidgetNodeCache....client.jd -> Lgr;
^ CrosshairColor.....client.gm * 355001639 -> I
^ DestinationX.......client.mo * -1545737007 -> I
^ DestinationY.......client.ml * -422721443 -> I
Identified 49 / 49 Fields

|>Region = cy -> Extends java/lang/Object
^ SceneTiles.........cy.r -> [[[Lcc;
Identified 1 / 1 Fields

|>BoundaryObject = cj -> Extends java/lang/Object
^ ID.................cj.y * -1351425653 -> I
^ Flags..............cj.k * 2084971895 -> I
^ Plane..............cj.o * -971605653 -> I
^ Height.............cj.q * 1400317559 -> I
^ Render.............cj.r -> Lch;
^ Render2............cj.v -> Lch;
^ Orientation........cj.u * -1717736517 -> I
^ LocalX.............cj.l * 770842109 -> I
^ LocalY.............cj.g * -930424271 -> I
Identified 9 / 9 Fields

|>GameObject = ci -> Extends java/lang/Object
^ ID.................ci.a * 790292963 -> I
^ Flags..............ci.f * -655083963 -> I
^ Plane..............ci.o * -1342418455 -> I
^ WorldX.............ci.g * 1284154981 -> I
^ WorldY.............ci.u * 741659647 -> I
^ Height.............ci.l * 2080956579 -> I
^ Render.............ci.q -> Lch;
^ Orientation........ci.r * 1891729863 -> I
^ LocalX.............ci.v * 939733605 -> I
^ LocalY.............ci.k * -1241547205 -> I
^ OffsetX............ci.y * -2134492725 -> I
^ OffsetY............ci.c * -355779615 -> I
Identified 12 / 12 Fields

|>FloorDecoration = ck -> Extends java/lang/Object
^ Render.............ck.u -> Lch;
^ LocalX.............ck.l * 1365595717 -> I
^ LocalY.............ck.g * -1968676163 -> I
^ Plane..............ck.o * 708770499 -> I
^ ID.................ck.q * -474156031 -> I
^ Flags..............ck.r * -1254699659 -> I
Identified 6 / 6 Fields

|>WallDecoration = ce -> Extends java/lang/Object
^ ID.................ce.c * 1787386061 -> I
^ Flags..............ce.j * -1422593013 -> I
^ LocalX.............ce.l * -356187875 -> I
^ LocalY.............ce.g * 1898372753 -> I
^ Plane..............ce.o * 1388336935 -> I
^ Renderable.........ce.y -> Lch;
^ Renderable2........ce.k -> Lch;
^ Orientation........ce.u * -1498036533 -> I
^ Height.............ce.q * 140026089 -> I
^ RelativeX..........ce.r * -1001879579 -> I
^ RelativeY..........ce.v * -1691514997 -> I
Identified 11 / 11 Fields

|>SceneTile = cc -> Extends Node
^ GameObject.........cc.m -> [Lci;
^ GroundDecoration...cc.k -> Lck;
^ WallDecoration.....cc.y -> Lce;
^ BoundaryObject.....cc.v -> Lcj;
Identified 4 / 4 Fields

|>Item = ar -> Extends Renderable
^ ID.................ar.o * 1967305301 -> I
^ StackSizes.........ar.l * 670241755 -> I
Identified 2 / 2 Fields

Identified 25 / 25 Classes..
Identified 142 / 142 Fields..

Process finished with exit code 0



Pascal:



222 Classes Found

Starting Analysers..


Analysers Finished..

{Node = gj}
Node_UID = 'ef';
Node_Next = 'eu';
Node_Prev = 'eb';

{Cacheable = gg}
Cacheable_Next = 'cf';
Cacheable_Prev = 'cy';

{Renderable = ch}
Renderable_ModelHeight = 'cj';
Renderable_ModelHeight_Multiplier = 673732641;

{Animable = m}

{Model = cq}

{AnimationSequence = aw}

{NpcDefinition = aa}
NpcDefinition_Actions = 'p';
NpcDefinition_Name = 'r';
NpcDefinition_ID = 'q';
NpcDefinition_ID_Multiplier = 99145393;
NpcDefinition_CombatLevel = 's';
NpcDefinition_CombatLevel_Multiplier = 145674901;

{LinkedList = gb}
LinkedList_Head = 'o';
LinkedList_Current = 'l';

{Actor = at}
Actor_Animation = 'ba';
Actor_Animation_Multiplier = 736975019;
Actor_QueueX = 'bw';
Actor_QueueY = 'bj';
Actor_QueueSize = 'null';
Actor_WorldX = 'p';
Actor_WorldX_Multiplier = -1632834317;
Actor_WorldY = 'z';
Actor_WorldY_Multiplier = -2047287613;
Actor_SpokenText = 'ab';
Actor_CombatCycle = 'al';
Actor_CombatCycle_Multiplier = 375864443;
Actor_Health = 'ak';
Actor_Health_Multiplier = -1967182245;
Actor_MaxHealth = 'as';
Actor_MaxHealth_Multiplier = -743117901;
Actor_Interactingindex = 'ag';
Actor_Interactingindex_Multiplier = 455393135;

{Npc = ac}
Npc_Definition = 'o';

{ObjectDefinition = ap}
ObjectDefinition_Actions = 'ae';
ObjectDefinition_Name = 'm';

{Buffer = dk}

{Widget = fu}
Widget_Children = 'ej';
Widget_InvIDs = 'dt';
Widget_StackSizes = 'dh';
Widget_ItemAmount = 'eo';
Widget_ItemAmount_Multiplier = -457526223;
Widget_ItemID = 'ep';
Widget_ItemID_Multiplier = -19081183;
Widget_WidgetID = 'a';
Widget_WidgetID_Multiplier = 1079893903;
Widget_Name = 'cm';
Widget_Text = 'bs';
Widget_IsHidden = 'ao';
Widget_AbsoluteX = 'e';
Widget_AbsoluteX_Multiplier = 1543505793;
Widget_AbsoluteY = 'ar';
Widget_AbsoluteY_Multiplier = -416850153;
Widget_RelativeX = 'null';
Widget_RelativeY = 'null';
Widget_Width = 'av';
Widget_Width_Multiplier = -1709950253;
Widget_Height = 'ae';
Widget_Height_Multiplier = 1539918193;
Widget_ParentID = 'ac';
Widget_ParentID_Multiplier = -415169841;
Widget_ScrollX = 'ab';
Widget_ScrollX_Multiplier = 55497481;
Widget_ScrollY = 'at';
Widget_ScrollY_Multiplier = -2052276091;
Widget_BoundsIndex = 'eh';
Widget_BoundsIndex_Multiplier = -347597045;

{WidgetNode = u}
WidgetNode_ID = 'o';
WidgetNode_ID_Multiplier = 547748313;

{HashTable = gr}
HashTable_Buckets = 'l';
HashTable_Size = 'o';

{GameShell = ea}

{Player = g}
Player_Definition = 'l';
Player_Name = 'o';

{Client = client}
Client_LoopCycle = 'client.z';
Client_LoopCycle_Multiplier = 2061552617;
Client_Region = 'fj.dx';
Client_Plane = 'an.he';
Client_Plane_Multiplier = -839604467;
Client_MenuCount = 'client.ip';
Client_MenuCount_Multiplier = -19139731;
Client_MenuWidth = 'dn.hz';
Client_MenuWidth_Multiplier = 819999663;
Client_MenuHeight = 'dx.hp';
Client_MenuHeight_Multiplier = -1438377067;
Client_MenuOptions = 'client.ig';
Client_MenuActions = 'client.in';
Client_IsMenuOpen = 'client.ha';
Client_MenuX = 'az.hg';
Client_MenuX_Multiplier = 465891889;
Client_MenuY = 'l.hn';
Client_MenuY_Multiplier = -703352867;
Client_BaseX = 'y.cs';
Client_BaseX_Multiplier = 82729719;
Client_BaseY = 'y.cv';
Client_BaseY_Multiplier = 1209657475;
Client_Widgets = 'fu.o';
Client_LocalPlayer = 'p.hr';
Client_LocalPlayers = 'client.ge';
Client_TileSettings = 'r.l';
Client_TileHeights = 'r.o';
Client_LocalNpcs = 'client.cw';
Client_NpcIndices = 'client.cy';
Client_Sine = 'cr.ay';
Client_Cosine = 'cr.ac';
Client_CameraPitch = 'at.fc';
Client_CameraPitch_Multiplier = -699613527;
Client_CameraYaw = 'q.fd';
Client_CameraYaw_Multiplier = -1282753463;
Client_CameraX = 'ax.et';
Client_CameraX_Multiplier = -547052669;
Client_CameraY = 'bs.fg';
Client_CameraY_Multiplier = -946346295;
Client_CameraZ = 'w.fb';
Client_CameraZ_Multiplier = -389453687;
Client_GroundItems = 'client.hl';
Client_GameSettings = 'fk.g';
Client_MapScale = 'client.ep';
Client_MapScale_Multiplier = 568727631;
Client_MapAngle = 'client.fj';
Client_MapAngle_Multiplier = 589742961;
Client_MapOffset = 'client.ec';
Client_MapOffset_Multiplier = -659477235;
Client_CurrentLevels = 'client.hi';
Client_RealLevels = 'client.hv';
Client_Experiences = 'client.hs';
Client_Energy = 'client.u';
Client_Energy_Multiplier = -1089420821;
Client_Weight = 'client.jp';
Client_Weight_Multiplier = -269433481;
Client_Rights = 'client.z';
Client_Rights_Multiplier = 2061552617;
Client_CurrentWorld = 'client.aq';
Client_CurrentWorld_Multiplier = 415478467;
Client_LoginState = 'client.t';
Client_LoginState_Multiplier = -1369391299;
Client_PlayerIndex = 'client.hm';
Client_PlayerIndex_Multiplier = 1127302685;
Client_WidgetPositionX = 'client.li';
Client_WidgetPositionY = 'client.lb';
Client_WidgetWidths = 'client.ln';
Client_WidgetHeights = 'client.lo';
Client_WidgetNodeCache = 'client.jd';
Client_CrosshairColor = 'client.gm';
Client_CrosshairColor_Multiplier = 355001639;
Client_DestinationX = 'client.mo';
Client_DestinationX_Multiplier = -1545737007;
Client_DestinationY = 'client.ml';
Client_DestinationY_Multiplier = -422721443;

{Region = cy}
Region_SceneTiles = 'r';

{BoundaryObject = cj}
BoundaryObject_ID = 'y';
BoundaryObject_ID_Multiplier = -1351425653;
BoundaryObject_Flags = 'k';
BoundaryObject_Flags_Multiplier = 2084971895;
BoundaryObject_Plane = 'o';
BoundaryObject_Plane_Multiplier = -971605653;
BoundaryObject_Height = 'q';
BoundaryObject_Height_Multiplier = 1400317559;
BoundaryObject_Render = 'r';
BoundaryObject_Render2 = 'v';
BoundaryObject_Orientation = 'u';
BoundaryObject_Orientation_Multiplier = -1717736517;
BoundaryObject_LocalX = 'l';
BoundaryObject_LocalX_Multiplier = 770842109;
BoundaryObject_LocalY = 'g';
BoundaryObject_LocalY_Multiplier = -930424271;

{GameObject = ci}
GameObject_ID = 'a';
GameObject_ID_Multiplier = 790292963;
GameObject_Flags = 'f';
GameObject_Flags_Multiplier = -655083963;
GameObject_Plane = 'o';
GameObject_Plane_Multiplier = -1342418455;
GameObject_WorldX = 'g';
GameObject_WorldX_Multiplier = 1284154981;
GameObject_WorldY = 'u';
GameObject_WorldY_Multiplier = 741659647;
GameObject_Height = 'l';
GameObject_Height_Multiplier = 2080956579;
GameObject_Render = 'q';
GameObject_Orientation = 'r';
GameObject_Orientation_Multiplier = 1891729863;
GameObject_LocalX = 'v';
GameObject_LocalX_Multiplier = 939733605;
GameObject_LocalY = 'k';
GameObject_LocalY_Multiplier = -1241547205;
GameObject_OffsetX = 'y';
GameObject_OffsetX_Multiplier = -2134492725;
GameObject_OffsetY = 'c';
GameObject_OffsetY_Multiplier = -355779615;

{GroundDecoration = ck}
GroundDecoration_Render = 'u';
GroundDecoration_LocalX = 'l';
GroundDecoration_LocalX_Multiplier = 1365595717;
GroundDecoration_LocalY = 'g';
GroundDecoration_LocalY_Multiplier = -1968676163;
GroundDecoration_Plane = 'o';
GroundDecoration_Plane_Multiplier = 708770499;
GroundDecoration_ID = 'q';
GroundDecoration_ID_Multiplier = -474156031;
GroundDecoration_Flags = 'r';
GroundDecoration_Flags_Multiplier = -1254699659;

{WallDecoration = ce}
WallDecoration_ID = 'c';
WallDecoration_ID_Multiplier = 1787386061;
WallDecoration_Flags = 'j';
WallDecoration_Flags_Multiplier = -1422593013;
WallDecoration_LocalX = 'l';
WallDecoration_LocalX_Multiplier = -356187875;
WallDecoration_LocalY = 'g';
WallDecoration_LocalY_Multiplier = 1898372753;
WallDecoration_Plane = 'o';
WallDecoration_Plane_Multiplier = 1388336935;
WallDecoration_Renderable = 'y';
WallDecoration_Renderable2 = 'k';
WallDecoration_Orientation = 'u';
WallDecoration_Orientation_Multiplier = -1498036533;
WallDecoration_Height = 'q';
WallDecoration_Height_Multiplier = 140026089;
WallDecoration_RelativeX = 'r';
WallDecoration_RelativeX_Multiplier = -1001879579;
WallDecoration_RelativeY = 'v';
WallDecoration_RelativeY_Multiplier = -1691514997;

{SceneTile = cc}
SceneTile_GameObject = 'm';
SceneTile_GroundDecoration = 'k';
SceneTile_WallDecoration = 'y';
SceneTile_BoundaryObject = 'v';

{Item = ar}
Item_ID = 'o';
Item_ID_Multiplier = 1967305301;
Item_StackSizes = 'l';
Item_StackSizes_Multiplier = 670241755;


Process finished with exit code 0

Brandon
07-09-2015, 02:04 AM
Haven't ran or updated mine in a long time.. seems my widgets are pretty badly off.. but oh well..


Downloading RS JarFile.
Downloading Complete.

Deobfuscation Started..
Removed Methods: 2724 of 4483
Removed Fields: 606 of 2712
Re-Ordered Multipliers: 2757 of 24597
Re-Ordered Arithmetics: 1893 of 28280
Removed Exceptions: 4447 of 4710
Removed Returns: 1071 of 8723
Removed TryCatchBlocks: 29 of 2695
Removed Parameters: 784 of 784
Deobfuscation Finished..

Node: gj
---------------------------------
UID -> ef
Next -> eu
Prev -> eb


CacheableNode: gg
---------------------------------
Next -> cy
Prev -> cf


LinkedList: gb
---------------------------------
Head -> o
Current -> l


HashTable: gr
---------------------------------
Head -> g
Tail -> u
Cache -> l
Index -> q
Capacity -> o


Queue: gu
---------------------------------
Head -> o
*InsertHead -> l
*InsertTail -> o


Cache: ga
---------------------------------
HashTable -> u
Queue -> q
Remaining -> g
Capacity -> l


ClassData: gv
---------------------------------
Bytes -> y
Methods -> v
Fields -> q


Rasteriser: be
---------------------------------
Pixels -> a
Width -> f
Height -> i
*CreateRasteriser -> cb
*SetCoordinates -> cv


Rasteriser3D: cr
---------------------------------
ShadowDecay -> ae
SineTable -> ay
CosineTable -> ac


Typeface: hb
---------------------------------
CharacterPixels -> o
*StringWidth -> u
*DrawStringWaveY -> f
*DrawStringWave -> f
*DrawStrWaveAmt -> i
*DrawCharacter -> d
*DrawCharAlpha -> e
*DrawCharPixels -> b
*DrawCharPixelsA -> ar


IndexedRGB: bw
---------------------------------
Pixels -> l
Palette -> o


ImageRGB: bc
---------------------------------
Pixels -> o
Width -> l
Height -> g
MaxWidth -> r
MaxHeight -> v
*CopyPixels -> j
*CopyPixelsA -> t
*ShapeImage -> a


GraphicsBuffer: bs
---------------------------------
ColourModel -> o
ImageConsumer -> l
*CreateBuffer -> o


Keyboard: dt
---------------------------------
*KeyPressed -> keyPressed
*KeyReleased -> keyReleased
*KeyTyped -> keyTyped
*FocusGaiend -> focusGained
*FocusLost -> focusLost


GameShell: ea
---------------------------------
*Error -> sk
*Start -> start
*Stop -> stop
*Destroy -> destroy
*Paint -> paint
*Update -> update


Stream: dk
---------------------------------
Payload -> o
CRC -> g
*ApplyRSA -> ad
*GetUnsignedByte -> t


BufferedConnection: ej
---------------------------------
InputStream -> l
OutputStream -> g
Socket -> o
Payload -> v
IsClosed -> u
*Available -> q
*Read -> r
*Write -> v


CollisionMap: hy
---------------------------------
Width -> av * 1884322161
Height -> ae * -968698245
Adjacency -> aq
*Reset -> o


Animable: ch
---------------------------------
ModelHeight -> cj * 673732641


Region: cy
---------------------------------
Tiles -> r
InteractableObjects -> k


AnimableNode: m
---------------------------------
ID -> o
Animation -> v
Flags -> l
Orientation -> g
Plane -> u
X -> q
Y -> r


Boundary: cj
---------------------------------
ID -> y * -1351425653
Flags -> k * 2084971895
Plane -> o * -971605653
X -> l * 770842109
Y -> g * -930424271
Orientation -> u * -1717736517
Renderable -> r
OldRenderable -> v


WallDecoration: ce
---------------------------------
ID -> c * 1787386061
Flags -> j * -1422593013
Plane -> o * 1388336935
Height -> q * 140026089
X -> l * -356187875
Y -> g * 1898372753
RelativeX -> r * -1001879579
RelativeY -> v * -1691514997
Orientation -> u * -1498036533
Renderable -> y
OldRenderable -> k


GroundDecoration: ck
---------------------------------
ID -> q * -474156031
Flags -> r * -1254699659
X -> l * 1365595717
Y -> g * -1968676163
Plane -> o * 708770499
Renderable -> u


Interactable: ci
---------------------------------
ID -> a * 790292963
Flags -> f * -655083963
Orientation -> r * 1891729863
Plane -> o * -1342418455
X -> g * 1284154981
Y -> u * 741659647
RelativeX -> v * 939733605
RelativeY -> k * -1241547205
SizeX -> y * -2134492725
SizeY -> c * -355779615
Renderable -> q


Wall: cj
---------------------------------


ComplexTile: ct
---------------------------------
Flat -> j


GenericTile: cm
---------------------------------
Texture -> q
Colour -> v
Flat -> r


SceneTile: cc
---------------------------------
Boundary -> v
ComplexTile -> r
GenericTile -> q
SceneTile -> s
Interactables -> m
WallDecoration -> y
GroundDecoration -> k
X -> l * 1525908913
Y -> g * -1145547739
Plane -> u * -132907563


ObjectDefinition: ap
---------------------------------
Name -> m
Actions -> ae
Width -> x * -2001537887
Height -> h * -1241313501
AnimationID -> b * -320068621
Reachable -> w
Icon -> aq * -1612241837
Rotated -> ac
Shadow -> ao
ModelSizeX -> ab * -1544388513
ModelSizeY -> at * 731022545
ModelSizeZ -> ai * 1872225607
MapScene -> ay * -1974186345
TranslateX -> aa * 1533497331
TranslateY -> ap * 1308305517
TranslateZ -> ad * 749325957
BitMaskID -> al * 1055356105


Projectile: v
---------------------------------
X -> a
Y -> f
Moving -> m
StartX -> g * 1322269875
StartY -> u * -428928703
SpeedX -> n
SpeedY -> x
SpeedZ -> t
SpeedScalar -> h
StartSlope -> k
Height -> q
HeightOffset -> w
ModelRotationX -> z
ModelRotationY -> p
AnimationSequences -> s
AnimationFrame -> d * -2137055153
AnimationDuration -> b * 550482471


TradingPost: hm
---------------------------------
Status -> o
ItemID -> l * 228385397
Price -> g * -157418483
Quantity -> u * 1102680881
QueryIDs -> g.pz


Model: cq
---------------------------------
IndicesX -> c
IndicesY -> j
IndicesZ -> m
IndicesLength -> k
VerticesX -> r
VerticesY -> v
VerticesZ -> y
VerticesLength -> q
TexIndicesX -> a
TexIndicesY -> f
TexIndicesZ -> i
TexVerticesX -> z
TexVerticesY -> s
TexVerticesZ -> d
TexVerticesLength -> p
ShadowIntensity -> aq
FitsSingleTile -> ar
*Translate -> w
*RenderAtPoint -> av


AnimatedModel: cl
---------------------------------
IndicesX -> r
IndicesY -> v
IndicesZ -> y
IndicesLength -> q
VerticesX -> l
VerticesY -> g
VerticesZ -> u
VerticesLength -> o


AnimationSequence: aw
---------------------------------
ControlFlow -> j


Entity: at
---------------------------------
AnimationID -> ba * 736975019
SpokenText -> ab
HitDamages -> ax
HitTypes -> az
HitCycle -> af
QueueX -> bw
QueueY -> bj
QueueTraversed -> bk
QueueLength -> be * -2031184283
LocalX -> p * -1632834317
LocalY -> z * -2047287613
IsAnimating -> at
CombatCycle -> al * 375864443
InteractingIndex -> ag * 455393135
Health -> ak * -1967182245
MaxHealth -> as * -743117901
Height -> bs * 1725279057
Orientation -> bu * 1961487621


NPCDefinition: aa
---------------------------------
ID -> q * 99145393
Name -> r
Visible -> ab
Actions -> p
ModelIDs -> y
CombatLevel -> s * 145674901


NPC: ac
---------------------------------
Composite -> o


PlayerDefinition: fm
---------------------------------
ID -> u * -1649714177
IsFemale -> g
AnimatedModelID -> q * -3164783852659527293
ModelID -> r * 1113972547545625471
Equipment -> o


Player: g
---------------------------------
Name -> o
Model -> a
Visible -> h
Definition -> l
CombatLevel -> q * -1562871799


WidgetNode: u
---------------------------------
ID -> o * 547748313


Widget: fu
---------------------------------
ID -> a * 1079893903
ParentID -> ac * -415169841
Text -> bs
Index -> f * -89784577
ItemName -> cm
ItemID -> N/A
Items -> dt
ItemStackSizes -> dh
ItemAmount -> eo * -457526223
Actions -> cj
ActionType -> n * -1797540727
Type -> i * 715730667
X -> N/A
Y -> N/A
RelativeX -> N/A
RelativeY -> N/A
ScrollX -> ab * 55497481
ScrollY -> at * -2052276091
Width -> av * -1709950253
Height -> ae * 1539918193
Hidden -> ao
BoundsIndex -> eh * -347597045
Parent -> cr
Children -> ej
*SwapItems -> c


ItemDefinition: ag
---------------------------------
ID -> m * -1147410653
ModelIndex -> a * -84337421
Name -> f
IsMembers -> ar
Actions -> av
GroundActions -> ae
StackIDs -> az
StackSizes -> af
ModelZoom -> t * -34982261
ModelOffset -> s * -810255777
ModelSine -> d * -912180733
DiagonalRotation -> z * -1809266965
UnNotedID -> al * 1028633113
NotedID -> ak * -1176628627


Item: ar
---------------------------------
ID -> o * 1967305301
Quantity -> l * 670241755


Client: client
---------------------------------
Revision -> 81
Client -> client.l
MenuVisible -> client.ha
MenuActions -> client.in
MenuOptions -> client.ig
MenuOptionsSize -> client.ch * -1126356831
MenuX -> az.hg * 465891889
MenuY -> l.hn * -703352867
MenuWidth -> dn.hz * 819999663
MenuHeight -> dx.hp * -1438377067
LocalNPCs -> client.cw
NPCIndices -> client.cy
LocalPlayers -> client.ge
PlayerIndices -> client.gs
LocalPlayer -> p.hr
PlayerIndex -> client.hm * 1127302685
GameCycle -> client.z * 2061552617
LoginState -> aq.at * -305108363
GameState -> client.t * -1369391299
CrosshairColour -> client.gm * 355001639
GroundItems -> client.hl
CollisionMap -> client.w
CameraX -> ax.et * -547052669
CameraY -> bs.fg * -946346295
CameraZ -> w.fb * -389453687
CameraPitch -> at.fc * -699613527
CameraYaw -> q.fd * -1282753463
Region -> fj.dx
Plane -> an.he * -839604467
BaseX -> y.cs * 82729719
BaseY -> y.cv * 1209657475
DestX -> client.mo * 841346097
DestY -> client.ml * 990661621
TileHeights -> r.o
TileSettings -> r.l
Widgets -> fu.o
WidgetSettings -> N/A



Process finished with exit code 0

Kyle
07-09-2015, 08:01 PM
It was an odd time for an update today. I'll be home in a couple hours and will edit this post with the new hooks

EDIT:

Revision 83 (They double updated today):

222 Classes Found

Starting Analysers..

Analysers Finished..

|>Node = ga -> Extends java/lang/Object
^ UID................ga.ea -> J
^ Next...............ga.ey -> Lga;
^ Prev...............ga.eb -> Lga;
Identified 3 / 3 Fields

|>Cacheable = gb -> Extends Node
^ Next...............gb.cu -> Lgb;
^ Prev...............gb.cz -> Lgb;
Identified 2 / 2 Fields

|>Renderable = cb -> Extends Cacheable
^ ModelHeight........cb.ct * -1707560315 -> I
Identified 1 / 1 Fields

|>Animable = u -> Extends Renderable

|>Model = cg -> Extends Renderable

|>AnimationSequence = an -> Extends Cacheable

|>NpcDefinition = az -> Extends Cacheable
^ Actions............az.p -> [Ljava/lang/String;
^ Name...............az.g -> Ljava/lang/String;
^ ID.................az.e * 384781917 -> I
^ CombatLevel........az.b * -1907270843 -> I
Identified 4 / 4 Fields

|>LinkedList = gw -> Extends java/lang/Object
^ Head...............gw.n -> Lga;
^ Current............gw.d -> Lga;
Identified 2 / 2 Fields

|>Actor = ao -> Extends Renderable
^ Animation..........ao.bs * 1529361367 -> I
^ QueueX.............ao.be -> [I
^ QueueY.............ao.bb -> [I
^ WorldX.............ao.p * -2103184911 -> I
^ WorldY.............ao.o * 2088773389 -> I
^ SpokenText.........ao.ab -> Ljava/lang/String;
^ CombatCycle........ao.aq * 30350573 -> I
^ Health.............ao.ay * -366076885 -> I
^ MaxHealth..........ao.am * 1250314839 -> I
^ Interactingindex...ao.aj * -313868667 -> I
^ QueueSize..........ao.bc * 1937318741 -> I
Identified 11 / 11 Fields

|>Npc = ar -> Extends Actor
^ Definition.........ar.n -> Laz;
Identified 1 / 1 Fields

|>ObjectDefinition = at -> Extends Cacheable
^ Actions............at.ae -> [Ljava/lang/String;
^ Name...............at.u -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Buffer = dl -> Extends Node

|>Widget = fy -> Extends Node
^ Children...........fy.em -> [Lfy;
^ InvIDs.............fy.dp -> [I
^ StackSizes.........fy.dv -> [I
^ ItemAmount.........fy.ek * 1425564359 -> I
^ ItemID.............fy.eu * 1464571113 -> I
^ WidgetID...........fy.q * -560181405 -> I
^ Name...............fy.cq -> Ljava/lang/String;
^ Text...............fy.bf -> Ljava/lang/String;
^ IsHidden...........fy.as -> Z
^ AbsoluteX..........fy.i * -948813497 -> I
^ AbsoluteY..........fy.ad * -1698637507 -> I
^ Width..............fy.ak * 1367496319 -> I
^ Height.............fy.ae * -1643237919 -> I
^ ParentID...........fy.ar * -1405313417 -> I
^ ScrollX............fy.ab * 440856551 -> I
^ ScrollY............fy.ao * -854204745 -> I
^ BoundsIndex........fy.eh * 1477697569 -> I
Identified 17 / 17 Fields

|>WidgetNode = y -> Extends Node
^ ID.................y.n * 44103667 -> I
Identified 1 / 1 Fields

|>HashTable = gj -> Extends java/lang/Object
^ Buckets............gj.d -> [Lga;
^ Size...............gj.n -> I
Identified 2 / 2 Fields

|>GameShell = ej -> Extends java/applet/Applet

|>Player = z -> Extends Actor
^ Definition.........z.d -> Lfe;
^ Name...............z.n -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Client = client -> Extends GameShell
^ LoopCycle..........client.p * 303796053 -> I
^ Region.............ae.dr -> Lct;
^ Plane..............ed.hc * 250114511 -> I
^ MenuCount..........client.ih * -224642011 -> I
^ MenuWidth..........eh.hp * -1031757099 -> I
^ MenuHeight.........ev.hr * -13989543 -> I
^ MenuOptions........client.iq -> [Ljava/lang/String;
^ MenuActions........client.ip -> [Ljava/lang/String;
^ IsMenuOpen.........client.hz -> Z
^ MenuX..............fm.he * -1281966953 -> I
^ MenuY..............dw.hi * 770559729 -> I
^ BaseX..............q.ck * 1693061403 -> I
^ BaseY..............gf.cl * -1593604783 -> I
^ Widgets............fy.n -> [[Lfy;
^ LocalPlayer........ci.hk -> Lz;
^ LocalPlayers.......client.ge -> [Lz;
^ TileSettings.......g.d -> [[[B
^ TileHeights........g.n -> [[[I
^ LocalNpcs..........client.cj -> [Lar;
^ NpcIndices.........client.ct -> [I
^ Sine...............co.al -> [I
^ Cosine.............co.ar -> [I
^ CameraPitch........t.fx * 633664789 -> I
^ CameraYaw..........aa.fk * -467172345 -> I
^ CameraX............y.ev * 548221253 -> I
^ CameraY............as.fs * 1900802031 -> I
^ CameraZ............d.fl * 424565779 -> I
^ GroundItems........client.hy -> [[[Lgw;
^ GameSettings.......fv.z -> [I
^ MapScale...........client.fq * -2037472027 -> I
^ MapAngle...........client.eu * 1814938795 -> I
^ MapOffset..........client.eq * -1606807399 -> I
^ CurrentLevels......client.hu -> [I
^ RealLevels.........client.hj -> [I
^ Experiences........client.hn -> [I
^ Energy.............client.e * 1536832127 -> I
^ Weight.............client.jh * 158338671 -> I
^ Rights.............client.p * 303796053 -> I
^ CurrentWorld.......client.ax * 1027594079 -> I
^ LoginState.........client.v * 824045845 -> I
^ PlayerIndex........client.hl * -901432633 -> I
^ WidgetPositionX....client.lw -> [I
^ WidgetPositionY....client.lq -> [I
^ WidgetWidths.......client.lc -> [I
^ WidgetHeights......client.le -> [I
^ WidgetNodeCache....client.jx -> Lgj;
^ CrosshairColor.....client.gv * -521735249 -> I
^ DestinationX.......client.mk * 851978955 -> I
^ DestinationY.......client.mn * 1672942591 -> I
Identified 49 / 49 Fields

|>Region = ct -> Extends java/lang/Object
^ SceneTiles.........ct.g -> [[[Lcm;
Identified 1 / 1 Fields

|>BoundaryObject = cz -> Extends java/lang/Object
^ ID.................cz.m * -832076175 -> I
^ Flags..............cz.a * 483703779 -> I
^ Plane..............cz.n * -1679516177 -> I
^ Height.............cz.e * 827633255 -> I
^ Render.............cz.g -> Lcb;
^ Render2............cz.f -> Lcb;
^ Orientation........cz.z * 179303341 -> I
^ LocalX.............cz.d * 1353547363 -> I
^ LocalY.............cz.y * -1775972329 -> I
Identified 9 / 9 Fields

|>GameObject = ch -> Extends java/lang/Object
^ ID.................ch.q * -1513499455 -> I
^ Flags..............ch.k * 177863451 -> I
^ Plane..............ch.n * -484859939 -> I
^ WorldX.............ch.y * 938652139 -> I
^ WorldY.............ch.e * -946021949 -> I
^ Height.............ch.d * -309726669 -> I
^ Render.............ch.z -> Lcb;
^ Orientation........ch.g * 2004448203 -> I
^ LocalX.............ch.f * 491968161 -> I
^ LocalY.............ch.a * -295550521 -> I
^ OffsetX............ch.m * 600735749 -> I
^ OffsetY............ch.h * 1143994841 -> I
Identified 12 / 12 Fields

|>FloorDecoration = cf -> Extends java/lang/Object
^ Render.............cf.z -> Lcb;
^ LocalX.............cf.d * 1545636305 -> I
^ LocalY.............cf.y * 1320506829 -> I
^ Plane..............cf.n * 855141589 -> I
^ ID.................cf.e * 840235263 -> I
^ Flags..............cf.g * 330872815 -> I
Identified 6 / 6 Fields

|>WallDecoration = ce -> Extends java/lang/Object
^ ID.................ce.h * -298307543 -> I
^ Flags..............ce.l * -1334167161 -> I
^ LocalX.............ce.d * 808231771 -> I
^ LocalY.............ce.y * 519260461 -> I
^ Plane..............ce.n * 174208601 -> I
^ Renderable.........ce.m -> Lcb;
^ Renderable2........ce.a -> Lcb;
^ Orientation........ce.z * -764224719 -> I
^ Height.............ce.e * 1687761105 -> I
^ RelativeX..........ce.g * 1384804177 -> I
^ RelativeY..........ce.f * -1774608873 -> I
Identified 11 / 11 Fields

|>SceneTile = cm -> Extends Node
^ GameObject.........cm.u -> [Lch;
^ GroundDecoration...cm.a -> Lcf;
^ WallDecoration.....cm.m -> Lce;
^ BoundaryObject.....cm.f -> Lcz;
Identified 4 / 4 Fields

|>Item = ad -> Extends Renderable
^ ID.................ad.n * 1499483327 -> I
^ StackSizes.........ad.d * 899943275 -> I
Identified 2 / 2 Fields

Identified 25 / 25 Classes..
Identified 142 / 142 Fields..


Process finished with exit code 0

Pascal:


{Node = ga}
Node_UID = 'ea';
Node_Next = 'ey';
Node_Prev = 'eb';

{Cacheable = gb}
Cacheable_Next = 'cu';
Cacheable_Prev = 'cz';

{Renderable = cb}
Renderable_ModelHeight = 'ct';
Renderable_ModelHeight_Multiplier = -1707560315;

{Animable = u}

{Model = cg}

{AnimationSequence = an}

{NpcDefinition = az}
NpcDefinition_Actions = 'p';
NpcDefinition_Name = 'g';
NpcDefinition_ID = 'e';
NpcDefinition_ID_Multiplier = 384781917;
NpcDefinition_CombatLevel = 'b';
NpcDefinition_CombatLevel_Multiplier = -1907270843;

{LinkedList = gw}
LinkedList_Head = 'n';
LinkedList_Current = 'd';

{Actor = ao}
Actor_Animation = 'bs';
Actor_Animation_Multiplier = 1529361367;
Actor_QueueX = 'be';
Actor_QueueY = 'bb';
Actor_QueueSize = 'null';
Actor_WorldX = 'p';
Actor_WorldX_Multiplier = -2103184911;
Actor_WorldY = 'o';
Actor_WorldY_Multiplier = 2088773389;
Actor_SpokenText = 'ab';
Actor_CombatCycle = 'aq';
Actor_CombatCycle_Multiplier = 30350573;
Actor_Health = 'ay';
Actor_Health_Multiplier = -366076885;
Actor_MaxHealth = 'am';
Actor_MaxHealth_Multiplier = 1250314839;
Actor_Interactingindex = 'aj';
Actor_Interactingindex_Multiplier = -313868667;

{Npc = ar}
Npc_Definition = 'n';

{ObjectDefinition = at}
ObjectDefinition_Actions = 'ae';
ObjectDefinition_Name = 'u';

{Buffer = dl}

{Widget = fy}
Widget_Children = 'em';
Widget_InvIDs = 'dp';
Widget_StackSizes = 'dv';
Widget_ItemAmount = 'ek';
Widget_ItemAmount_Multiplier = 1425564359;
Widget_ItemID = 'eu';
Widget_ItemID_Multiplier = 1464571113;
Widget_WidgetID = 'q';
Widget_WidgetID_Multiplier = -560181405;
Widget_Name = 'cq';
Widget_Text = 'bf';
Widget_IsHidden = 'as';
Widget_AbsoluteX = 'i';
Widget_AbsoluteX_Multiplier = -948813497;
Widget_AbsoluteY = 'ad';
Widget_AbsoluteY_Multiplier = -1698637507;
Widget_RelativeX = 'null';
Widget_RelativeY = 'null';
Widget_Width = 'ak';
Widget_Width_Multiplier = 1367496319;
Widget_Height = 'ae';
Widget_Height_Multiplier = -1643237919;
Widget_ParentID = 'ar';
Widget_ParentID_Multiplier = -1405313417;
Widget_ScrollX = 'ab';
Widget_ScrollX_Multiplier = 440856551;
Widget_ScrollY = 'ao';
Widget_ScrollY_Multiplier = -854204745;
Widget_BoundsIndex = 'eh';
Widget_BoundsIndex_Multiplier = 1477697569;

{WidgetNode = y}
WidgetNode_ID = 'n';
WidgetNode_ID_Multiplier = 44103667;

{HashTable = gj}
HashTable_Buckets = 'd';
HashTable_Size = 'n';

{GameShell = ej}

{Player = z}
Player_Definition = 'd';
Player_Name = 'n';

{Client = client}
Client_LoopCycle = 'client.p';
Client_LoopCycle_Multiplier = 303796053;
Client_Region = 'ae.dr';
Client_Plane = 'ed.hc';
Client_Plane_Multiplier = 250114511;
Client_MenuCount = 'client.ih';
Client_MenuCount_Multiplier = -224642011;
Client_MenuWidth = 'eh.hp';
Client_MenuWidth_Multiplier = -1031757099;
Client_MenuHeight = 'ev.hr';
Client_MenuHeight_Multiplier = -13989543;
Client_MenuOptions = 'client.iq';
Client_MenuActions = 'client.ip';
Client_IsMenuOpen = 'client.hz';
Client_MenuX = 'fm.he';
Client_MenuX_Multiplier = -1281966953;
Client_MenuY = 'dw.hi';
Client_MenuY_Multiplier = 770559729;
Client_BaseX = 'q.ck';
Client_BaseX_Multiplier = 1693061403;
Client_BaseY = 'gf.cl';
Client_BaseY_Multiplier = -1593604783;
Client_Widgets = 'fy.n';
Client_LocalPlayer = 'ci.hk';
Client_LocalPlayers = 'client.ge';
Client_TileSettings = 'g.d';
Client_TileHeights = 'g.n';
Client_LocalNpcs = 'client.cj';
Client_NpcIndices = 'client.ct';
Client_Sine = 'co.al';
Client_Cosine = 'co.ar';
Client_CameraPitch = 't.fx';
Client_CameraPitch_Multiplier = 633664789;
Client_CameraYaw = 'aa.fk';
Client_CameraYaw_Multiplier = -467172345;
Client_CameraX = 'y.ev';
Client_CameraX_Multiplier = 548221253;
Client_CameraY = 'as.fs';
Client_CameraY_Multiplier = 1900802031;
Client_CameraZ = 'd.fl';
Client_CameraZ_Multiplier = 424565779;
Client_GroundItems = 'client.hy';
Client_GameSettings = 'fv.z';
Client_MapScale = 'client.eu';
Client_MapScale_Multiplier = 1814938795;
Client_MapAngle = 'client.fq';
Client_MapAngle_Multiplier = -2037472027;
Client_MapOffset = 'client.eq';
Client_MapOffset_Multiplier = -1606807399;
Client_CurrentLevels = 'client.hu';
Client_RealLevels = 'client.hj';
Client_Experiences = 'client.hn';
Client_Energy = 'client.e';
Client_Energy_Multiplier = 1536832127;
Client_Weight = 'client.jh';
Client_Weight_Multiplier = 158338671;
Client_Rights = 'client.p';
Client_Rights_Multiplier = 303796053;
Client_CurrentWorld = 'client.ax';
Client_CurrentWorld_Multiplier = 1027594079;
Client_LoginState = 'client.v';
Client_LoginState_Multiplier = 824045845;
Client_PlayerIndex = 'client.hl';
Client_PlayerIndex_Multiplier = -901432633;
Client_WidgetPositionX = 'client.lw';
Client_WidgetPositionY = 'client.lq';
Client_WidgetWidths = 'client.lc';
Client_WidgetHeights = 'client.le';
Client_WidgetNodeCache = 'client.jx';
Client_CrosshairColor = 'client.gv';
Client_CrosshairColor_Multiplier = -521735249;
Client_DestinationX = 'client.mk';
Client_DestinationX_Multiplier = 851978955;
Client_DestinationY = 'client.mn';
Client_DestinationY_Multiplier = 1672942591;

{Region = ct}
Region_SceneTiles = 'g';

{BoundaryObject = cz}
BoundaryObject_ID = 'm';
BoundaryObject_ID_Multiplier = -832076175;
BoundaryObject_Flags = 'a';
BoundaryObject_Flags_Multiplier = 483703779;
BoundaryObject_Plane = 'n';
BoundaryObject_Plane_Multiplier = -1679516177;
BoundaryObject_Height = 'e';
BoundaryObject_Height_Multiplier = 827633255;
BoundaryObject_Render = 'g';
BoundaryObject_Render2 = 'f';
BoundaryObject_Orientation = 'z';
BoundaryObject_Orientation_Multiplier = 179303341;
BoundaryObject_LocalX = 'd';
BoundaryObject_LocalX_Multiplier = 1353547363;
BoundaryObject_LocalY = 'y';
BoundaryObject_LocalY_Multiplier = -1775972329;

{GameObject = ch}
GameObject_ID = 'q';
GameObject_ID_Multiplier = -1513499455;
GameObject_Flags = 'k';
GameObject_Flags_Multiplier = 177863451;
GameObject_Plane = 'n';
GameObject_Plane_Multiplier = -484859939;
GameObject_WorldX = 'y';
GameObject_WorldX_Multiplier = 938652139;
GameObject_WorldY = 'e';
GameObject_WorldY_Multiplier = -946021949;
GameObject_Height = 'd';
GameObject_Height_Multiplier = -309726669;
GameObject_Render = 'z';
GameObject_Orientation = 'g';
GameObject_Orientation_Multiplier = 2004448203;
GameObject_LocalX = 'f';
GameObject_LocalX_Multiplier = 491968161;
GameObject_LocalY = 'a';
GameObject_LocalY_Multiplier = -295550521;
GameObject_OffsetX = 'm';
GameObject_OffsetX_Multiplier = 600735749;
GameObject_OffsetY = 'h';
GameObject_OffsetY_Multiplier = 1143994841;

{GroundDecoration = cf}
GroundDecoration_Render = 'z';
GroundDecoration_LocalX = 'd';
GroundDecoration_LocalX_Multiplier = 1545636305;
GroundDecoration_LocalY = 'y';
GroundDecoration_LocalY_Multiplier = 1320506829;
GroundDecoration_Plane = 'n';
GroundDecoration_Plane_Multiplier = 855141589;
GroundDecoration_ID = 'e';
GroundDecoration_ID_Multiplier = 840235263;
GroundDecoration_Flags = 'g';
GroundDecoration_Flags_Multiplier = 330872815;

{WallDecoration = ce}
WallDecoration_ID = 'h';
WallDecoration_ID_Multiplier = -298307543;
WallDecoration_Flags = 'l';
WallDecoration_Flags_Multiplier = -1334167161;
WallDecoration_LocalX = 'd';
WallDecoration_LocalX_Multiplier = 808231771;
WallDecoration_LocalY = 'y';
WallDecoration_LocalY_Multiplier = 519260461;
WallDecoration_Plane = 'n';
WallDecoration_Plane_Multiplier = 174208601;
WallDecoration_Renderable = 'm';
WallDecoration_Renderable2 = 'a';
WallDecoration_Orientation = 'z';
WallDecoration_Orientation_Multiplier = -764224719;
WallDecoration_Height = 'e';
WallDecoration_Height_Multiplier = 1687761105;
WallDecoration_RelativeX = 'g';
WallDecoration_RelativeX_Multiplier = 1384804177;
WallDecoration_RelativeY = 'f';
WallDecoration_RelativeY_Multiplier = -1774608873;

{SceneTile = cm}
SceneTile_GameObject = 'u';
SceneTile_GroundDecoration = 'a';
SceneTile_WallDecoration = 'm';
SceneTile_BoundaryObject = 'f';

{Item = ad}
Item_ID = 'n';
Item_ID_Multiplier = 1499483327;
Item_StackSizes = 'd';
Item_StackSizes_Multiplier = 899943275;

Kyle
07-16-2015, 11:59 AM
Revision 84:


Beginning Deob..
Removed 2633 Dummy Methods (1588.67 ms)
Reordered 2880 Multiplier Instructions (151.97 ms)
Reordered 2481 Arithmetic Statements (1001.52 ms)
Removed 4505 Exceptions (1214.49 ms)
Removed 1092 Opaque Predicates (287.37 ms)
Removed 609 Dummy Parameters (844.55 ms)
Total Deob took 5088.57 ms
Deob Finished..

Starting Analysers..


Analysers Finished..

|>Node = gl -> Extends java/lang/Object
^ UID................gl.ek -> J
^ Next...............gl.ey -> Lgl;
^ Prev...............gl.eb -> Lgl;
Identified 3 / 3 Fields

|>Cacheable = gk -> Extends Node
^ Next...............gk.ca -> Lgk;
^ Prev...............gk.cl -> Lgk;
Identified 2 / 2 Fields

|>Renderable = cu -> Extends Cacheable
^ ModelHeight........cu.co * 238918235 -> I
Identified 1 / 1 Fields

|>Animable = h -> Extends Renderable

|>Model = cm -> Extends Renderable

|>AnimationSequence = aw -> Extends Cacheable

|>NpcDefinition = af -> Extends Cacheable
^ Actions............af.l -> [Ljava/lang/String;
^ Name...............af.t -> Ljava/lang/String;
^ ID.................af.w * -1788739619 -> I
^ CombatLevel........af.j * -1446283523 -> I
Identified 4 / 4 Fields

|>LinkedList = go -> Extends java/lang/Object
^ Head...............go.p -> Lgl;
^ Current............go.k -> Lgl;
Identified 2 / 2 Fields

|>Actor = au -> Extends Renderable
^ Animation..........au.bg * -599012127 -> I
^ QueueX.............au.bk -> [I
^ QueueY.............au.bm -> [I
^ WorldX.............au.l * 148776995 -> I
^ WorldY.............au.u * -1930740859 -> I
^ SpokenText.........au.al -> Ljava/lang/String;
^ CombatCycle........au.ay * 2059589647 -> I
^ Health.............au.ap * 641720197 -> I
^ MaxHealth..........au.av * 1378943677 -> I
^ Interactingindex...au.ah * 564736431 -> I
^ QueueSize..........au.bf * -2073250303 -> I
Identified 11 / 11 Fields

|>Npc = ak -> Extends Actor
^ Definition.........ak.p -> Laf;
Identified 1 / 1 Fields

|>ObjectDefinition = ai -> Extends Cacheable
^ Actions............ai.aa -> [Ljava/lang/String;
^ Name...............ai.h -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Buffer = de -> Extends Node

|>Widget = fh -> Extends Node
^ Children...........fh.ep -> [Lfh;
^ InvIDs.............fh.di -> [I
^ StackSizes.........fh.dc -> [I
^ ItemAmount.........fh.ef * -298203685 -> I
^ ItemID.............fh.eg * 1348100583 -> I
^ WidgetID...........fh.n * -2017568367 -> I
^ Name...............fh.ci -> Ljava/lang/String;
^ Text...............fh.bz -> Ljava/lang/String;
^ IsHidden...........fh.ar -> Z
^ AbsoluteX..........fh.a * -377867757 -> I
^ AbsoluteY..........fh.ag * 236229017 -> I
^ Width..............fh.am * -747004261 -> I
^ Height.............fh.aa * 1839315351 -> I
^ ParentID...........fh.ak * 630146077 -> I
^ ScrollX............fh.al * 1252762781 -> I
^ ScrollY............fh.au * 1923908921 -> I
^ BoundsIndex........fh.en * 193792219 -> I
Identified 17 / 17 Fields

|>WidgetNode = f -> Extends Node
^ ID.................f.p * 110616053 -> I
Identified 1 / 1 Fields

|>HashTable = gf -> Extends java/lang/Object
^ Buckets............gf.k -> [Lgl;
^ Size...............gf.p -> I
Identified 2 / 2 Fields

|>GameShell = es -> Extends java/applet/Applet

|>Player = e -> Extends Actor
^ Definition.........e.k -> Lfg;
^ Name...............e.p -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Client = client -> Extends GameShell
^ LoopCycle..........client.u * -1351548087 -> I
^ Region.............n.dq -> Lcl;
^ Plane..............ct.hd * 240643995 -> I
^ MenuCount..........client.ie * 487194201 -> I
^ MenuWidth..........av.hb * 1981901611 -> I
^ MenuHeight.........dc.il * -1174107395 -> I
^ MenuOptions........client.iu -> [Ljava/lang/String;
^ MenuActions........client.ik -> [Ljava/lang/String;
^ IsMenuOpen.........client.hg -> Z
^ MenuX..............g.hf * -916694737 -> I
^ MenuY..............fv.hw * 1621831721 -> I
^ BaseX..............n.cj * -542591977 -> I
^ BaseY..............aw.cp * 1101457077 -> I
^ Widgets............fh.p -> [[Lfh;
^ LocalPlayer........ak.hu -> Le;
^ LocalPlayers.......client.ge -> [Le;
^ TileSettings.......t.k -> [[[B
^ TileHeights........t.p -> [[[I
^ LocalNpcs..........client.cu -> [Lak;
^ NpcIndices.........client.co -> [I
^ Sine...............cc.aq -> [I
^ Cosine.............cc.ak -> [I
^ CameraPitch........eu.fv * 630660925 -> I
^ CameraYaw..........cg.fj * 796669921 -> I
^ CameraX............h.fn * 1453571133 -> I
^ CameraY............aw.ft * 510208651 -> I
^ CameraZ............dn.ff * -456040519 -> I
^ GroundItems........client.hv -> [[[Lgo;
^ GameSettings.......fw.e -> [I
^ MapScale...........client.ef * -1871955113 -> I
^ MapAngle...........client.fr * 1253716671 -> I
^ MapOffset..........client.ee * -944966379 -> I
^ CurrentLevels......client.hn -> [I
^ RealLevels.........client.hm -> [I
^ Experiences........client.hr -> [I
^ Energy.............client.f * -1869642437 -> I
^ Weight.............client.jt * -1370218545 -> I
^ Rights.............client.u * -1351548087 -> I
^ CurrentWorld.......client.az * -1860653915 -> I
^ LoginState.........client.g * -1631847203 -> I
^ PlayerIndex........client.hc * -346968783 -> I
^ WidgetPositionX....client.lr -> [I
^ WidgetPositionY....client.ly -> [I
^ WidgetWidths.......client.lu -> [I
^ WidgetHeights......client.lm -> [I
^ WidgetNodeCache....client.ja -> Lgf;
^ CrosshairColor.....client.go * 108457831 -> I
^ DestinationX.......client.my * -1840285051 -> I
^ DestinationY.......client.me * -1652223447 -> I
Identified 49 / 49 Fields

|>Region = cl -> Extends java/lang/Object
^ SceneTiles.........cl.t -> [[[Lch;
Identified 1 / 1 Fields

|>BoundaryObject = co -> Extends java/lang/Object
^ ID.................co.c * -626601437 -> I
^ Flags..............co.d * -519529645 -> I
^ Plane..............co.p * -947826119 -> I
^ Height.............co.w * -142757649 -> I
^ Render.............co.t -> Lcu;
^ Render2............co.s -> Lcu;
^ Orientation........co.f * -1112110701 -> I
^ LocalX.............co.k * 1186623797 -> I
^ LocalY.............co.e * 1899800983 -> I
Identified 9 / 9 Fields

|>GameObject = cq -> Extends java/lang/Object
^ ID.................cq.n * 2094765363 -> I
^ Flags..............cq.x * -1281547271 -> I
^ Plane..............cq.p * 1223954217 -> I
^ WorldX.............cq.e * 1056664303 -> I
^ WorldY.............cq.f * 783869035 -> I
^ Height.............cq.k * 921513519 -> I
^ Render.............cq.w -> Lcu;
^ Orientation........cq.t * 571591789 -> I
^ LocalX.............cq.s * -585935189 -> I
^ LocalY.............cq.d * 72022969 -> I
^ OffsetX............cq.c * -994319881 -> I
^ OffsetY............cq.v * -359726059 -> I
Identified 12 / 12 Fields

|>FloorDecoration = cd -> Extends java/lang/Object
^ Render.............cd.f -> Lcu;
^ LocalX.............cd.k * -1312966569 -> I
^ LocalY.............cd.e * 1784425281 -> I
^ Plane..............cd.p * 136297537 -> I
^ ID.................cd.w * 618315493 -> I
^ Flags..............cd.t * 2098774899 -> I
Identified 6 / 6 Fields

|>WallDecoration = cf -> Extends java/lang/Object
^ ID.................cf.v * 1805965583 -> I
^ Flags..............cf.m * -676156401 -> I
^ LocalX.............cf.k * 1096164073 -> I
^ LocalY.............cf.e * -1247387867 -> I
^ Plane..............cf.p * 903545693 -> I
^ Renderable.........cf.c -> Lcu;
^ Renderable2........cf.d -> Lcu;
^ Orientation........cf.f * 1305017573 -> I
^ Height.............cf.w * -378103917 -> I
^ RelativeX..........cf.t * -1509163525 -> I
^ RelativeY..........cf.s * -486851677 -> I
Identified 11 / 11 Fields

|>SceneTile = ch -> Extends Node
^ GameObject.........ch.h -> [Lcq;
^ GroundDecoration...ch.d -> Lcd;
^ WallDecoration.....ch.c -> Lcf;
^ BoundaryObject.....ch.s -> Lco;
Identified 4 / 4 Fields

|>Item = ag -> Extends Renderable
^ ID.................ag.p * -1283212629 -> I
^ StackSizes.........ag.k * -479968809 -> I
Identified 2 / 2 Fields

Identified 25 / 25 Classes..
Identified 142 / 142 Fields..

PascalScript:


{Node = gl}
Node_UID = 'ek';
Node_Next = 'ey';
Node_Prev = 'eb';

{Cacheable = gk}
Cacheable_Next = 'ca';
Cacheable_Prev = 'cl';

{Renderable = cu}
Renderable_ModelHeight = 'co';
Renderable_ModelHeight_Multiplier = 238918235;

{Animable = h}

{Model = cm}

{AnimationSequence = aw}

{NpcDefinition = af}
NpcDefinition_Actions = 'l';
NpcDefinition_Name = 't';
NpcDefinition_ID = 'w';
NpcDefinition_ID_Multiplier = -1788739619;
NpcDefinition_CombatLevel = 'j';
NpcDefinition_CombatLevel_Multiplier = -1446283523;

{LinkedList = go}
LinkedList_Head = 'p';
LinkedList_Current = 'k';

{Actor = au}
Actor_Animation = 'bg';
Actor_Animation_Multiplier = -599012127;
Actor_QueueX = 'bk';
Actor_QueueY = 'bm';
Actor_QueueSize = 'null';
Actor_WorldX = 'l';
Actor_WorldX_Multiplier = 148776995;
Actor_WorldY = 'u';
Actor_WorldY_Multiplier = -1930740859;
Actor_SpokenText = 'al';
Actor_CombatCycle = 'ay';
Actor_CombatCycle_Multiplier = 2059589647;
Actor_Health = 'ap';
Actor_Health_Multiplier = 641720197;
Actor_MaxHealth = 'av';
Actor_MaxHealth_Multiplier = 1378943677;
Actor_Interactingindex = 'ah';
Actor_Interactingindex_Multiplier = 564736431;

{Npc = ak}
Npc_Definition = 'p';

{ObjectDefinition = ai}
ObjectDefinition_Actions = 'aa';
ObjectDefinition_Name = 'h';

{Buffer = de}

{Widget = fh}
Widget_Children = 'ep';
Widget_InvIDs = 'di';
Widget_StackSizes = 'dc';
Widget_ItemAmount = 'ef';
Widget_ItemAmount_Multiplier = -298203685;
Widget_ItemID = 'eg';
Widget_ItemID_Multiplier = 1348100583;
Widget_WidgetID = 'n';
Widget_WidgetID_Multiplier = -2017568367;
Widget_Name = 'ci';
Widget_Text = 'bz';
Widget_IsHidden = 'ar';
Widget_AbsoluteX = 'a';
Widget_AbsoluteX_Multiplier = -377867757;
Widget_AbsoluteY = 'ag';
Widget_AbsoluteY_Multiplier = 236229017;
Widget_RelativeX = 'null';
Widget_RelativeY = 'null';
Widget_Width = 'am';
Widget_Width_Multiplier = -747004261;
Widget_Height = 'aa';
Widget_Height_Multiplier = 1839315351;
Widget_ParentID = 'ak';
Widget_ParentID_Multiplier = 630146077;
Widget_ScrollX = 'al';
Widget_ScrollX_Multiplier = 1252762781;
Widget_ScrollY = 'au';
Widget_ScrollY_Multiplier = 1923908921;
Widget_BoundsIndex = 'en';
Widget_BoundsIndex_Multiplier = 193792219;

{WidgetNode = f}
WidgetNode_ID = 'p';
WidgetNode_ID_Multiplier = 110616053;

{HashTable = gf}
HashTable_Buckets = 'k';
HashTable_Size = 'p';

{GameShell = es}

{Player = e}
Player_Definition = 'k';
Player_Name = 'p';

{Client = client}
Client_LoopCycle = 'client.u';
Client_LoopCycle_Multiplier = -1351548087;
Client_Region = 'n.dq';
Client_Plane = 'ct.hd';
Client_Plane_Multiplier = 240643995;
Client_MenuCount = 'client.ie';
Client_MenuCount_Multiplier = 487194201;
Client_MenuWidth = 'av.hb';
Client_MenuWidth_Multiplier = 1981901611;
Client_MenuHeight = 'dc.il';
Client_MenuHeight_Multiplier = -1174107395;
Client_MenuOptions = 'client.iu';
Client_MenuActions = 'client.ik';
Client_IsMenuOpen = 'client.hg';
Client_MenuX = 'g.hf';
Client_MenuX_Multiplier = -916694737;
Client_MenuY = 'fv.hw';
Client_MenuY_Multiplier = 1621831721;
Client_BaseX = 'n.cj';
Client_BaseX_Multiplier = -542591977;
Client_BaseY = 'aw.cp';
Client_BaseY_Multiplier = 1101457077;
Client_Widgets = 'fh.p';
Client_LocalPlayer = 'ak.hu';
Client_LocalPlayers = 'client.ge';
Client_TileSettings = 't.k';
Client_TileHeights = 't.p';
Client_LocalNpcs = 'client.cu';
Client_NpcIndices = 'client.co';
Client_Sine = 'cc.aq';
Client_Cosine = 'cc.ak';
Client_CameraPitch = 'eu.fv';
Client_CameraPitch_Multiplier = 630660925;
Client_CameraYaw = 'cg.fj';
Client_CameraYaw_Multiplier = 796669921;
Client_CameraX = 'h.fn';
Client_CameraX_Multiplier = 1453571133;
Client_CameraY = 'aw.ft';
Client_CameraY_Multiplier = 510208651;
Client_CameraZ = 'dn.ff';
Client_CameraZ_Multiplier = -456040519;
Client_GroundItems = 'client.hv';
Client_GameSettings = 'fw.e';
Client_MapScale = 'client.ef';
Client_MapScale_Multiplier = -1871955113;
Client_MapAngle = 'client.fr';
Client_MapAngle_Multiplier = 1253716671;
Client_MapOffset = 'client.ee';
Client_MapOffset_Multiplier = -944966379;
Client_CurrentLevels = 'client.hn';
Client_RealLevels = 'client.hm';
Client_Experiences = 'client.hr';
Client_Energy = 'client.f';
Client_Energy_Multiplier = -1869642437;
Client_Weight = 'client.jt';
Client_Weight_Multiplier = -1370218545;
Client_Rights = 'client.u';
Client_Rights_Multiplier = -1351548087;
Client_CurrentWorld = 'client.az';
Client_CurrentWorld_Multiplier = -1860653915;
Client_LoginState = 'client.g';
Client_LoginState_Multiplier = -1631847203;
Client_PlayerIndex = 'client.hc';
Client_PlayerIndex_Multiplier = -346968783;
Client_WidgetPositionX = 'client.lr';
Client_WidgetPositionY = 'client.ly';
Client_WidgetWidths = 'client.lu';
Client_WidgetHeights = 'client.lm';
Client_WidgetNodeCache = 'client.ja';
Client_CrosshairColor = 'client.go';
Client_CrosshairColor_Multiplier = 108457831;
Client_DestinationX = 'client.my';
Client_DestinationX_Multiplier = -1840285051;
Client_DestinationY = 'client.me';
Client_DestinationY_Multiplier = -1652223447;

{Region = cl}
Region_SceneTiles = 't';

{BoundaryObject = co}
BoundaryObject_ID = 'c';
BoundaryObject_ID_Multiplier = -626601437;
BoundaryObject_Flags = 'd';
BoundaryObject_Flags_Multiplier = -519529645;
BoundaryObject_Plane = 'p';
BoundaryObject_Plane_Multiplier = -947826119;
BoundaryObject_Height = 'w';
BoundaryObject_Height_Multiplier = -142757649;
BoundaryObject_Render = 't';
BoundaryObject_Render2 = 's';
BoundaryObject_Orientation = 'f';
BoundaryObject_Orientation_Multiplier = -1112110701;
BoundaryObject_LocalX = 'k';
BoundaryObject_LocalX_Multiplier = 1186623797;
BoundaryObject_LocalY = 'e';
BoundaryObject_LocalY_Multiplier = 1899800983;

{GameObject = cq}
GameObject_ID = 'n';
GameObject_ID_Multiplier = 2094765363;
GameObject_Flags = 'x';
GameObject_Flags_Multiplier = -1281547271;
GameObject_Plane = 'p';
GameObject_Plane_Multiplier = 1223954217;
GameObject_WorldX = 'e';
GameObject_WorldX_Multiplier = 1056664303;
GameObject_WorldY = 'f';
GameObject_WorldY_Multiplier = 783869035;
GameObject_Height = 'k';
GameObject_Height_Multiplier = 921513519;
GameObject_Render = 'w';
GameObject_Orientation = 't';
GameObject_Orientation_Multiplier = 571591789;
GameObject_LocalX = 's';
GameObject_LocalX_Multiplier = -585935189;
GameObject_LocalY = 'd';
GameObject_LocalY_Multiplier = 72022969;
GameObject_OffsetX = 'c';
GameObject_OffsetX_Multiplier = -994319881;
GameObject_OffsetY = 'v';
GameObject_OffsetY_Multiplier = -359726059;

{GroundDecoration = cd}
GroundDecoration_Render = 'f';
GroundDecoration_LocalX = 'k';
GroundDecoration_LocalX_Multiplier = -1312966569;
GroundDecoration_LocalY = 'e';
GroundDecoration_LocalY_Multiplier = 1784425281;
GroundDecoration_Plane = 'p';
GroundDecoration_Plane_Multiplier = 136297537;
GroundDecoration_ID = 'w';
GroundDecoration_ID_Multiplier = 618315493;
GroundDecoration_Flags = 't';
GroundDecoration_Flags_Multiplier = 2098774899;

{WallDecoration = cf}
WallDecoration_ID = 'v';
WallDecoration_ID_Multiplier = 1805965583;
WallDecoration_Flags = 'm';
WallDecoration_Flags_Multiplier = -676156401;
WallDecoration_LocalX = 'k';
WallDecoration_LocalX_Multiplier = 1096164073;
WallDecoration_LocalY = 'e';
WallDecoration_LocalY_Multiplier = -1247387867;
WallDecoration_Plane = 'p';
WallDecoration_Plane_Multiplier = 903545693;
WallDecoration_Renderable = 'c';
WallDecoration_Renderable2 = 'd';
WallDecoration_Orientation = 'f';
WallDecoration_Orientation_Multiplier = 1305017573;
WallDecoration_Height = 'w';
WallDecoration_Height_Multiplier = -378103917;
WallDecoration_RelativeX = 't';
WallDecoration_RelativeX_Multiplier = -1509163525;
WallDecoration_RelativeY = 's';
WallDecoration_RelativeY_Multiplier = -486851677;

{SceneTile = ch}
SceneTile_GameObject = 'h';
SceneTile_GroundDecoration = 'd';
SceneTile_WallDecoration = 'c';
SceneTile_BoundaryObject = 's';

{Item = ag}
Item_ID = 'p';
Item_ID_Multiplier = -1283212629;
Item_StackSizes = 'k';
Item_StackSizes_Multiplier = -479968809;

Kyle
07-23-2015, 11:53 AM
Revision 85:


|>Node = gb -> Extends java/lang/Object
^ UID................gb.ee -> J
^ Next...............gb.el -> Lgb;
^ Prev...............gb.er -> Lgb;
Identified 3 / 3 Fields

|>Cacheable = gp -> Extends Node
^ Next...............gp.cg -> Lgp;
^ Prev...............gp.cd -> Lgp;
Identified 2 / 2 Fields

|>Renderable = cr -> Extends Cacheable
^ ModelHeight........cr.ck * 401451299 -> I
Identified 1 / 1 Fields

|>Animable = i -> Extends Renderable

|>Model = ch -> Extends Renderable

|>AnimationSequence = ay -> Extends Cacheable

|>NpcDefinition = as -> Extends Cacheable
^ Actions............as.a -> [Ljava/lang/String;
^ Name...............as.e -> Ljava/lang/String;
^ ID.................as.t * 1812464109 -> I
^ CombatLevel........as.c * -321603485 -> I
Identified 4 / 4 Fields

|>LinkedList = gr -> Extends java/lang/Object
^ Head...............gr.y -> Lgb;
^ Current............gr.k -> Lgb;
Identified 2 / 2 Fields

|>Actor = at -> Extends Renderable
^ Animation..........at.bt * -1550363309 -> I
^ QueueX.............at.bz -> [I
^ QueueY.............at.bm -> [I
^ WorldX.............at.a * 628512081 -> I
^ WorldY.............at.p * -2033257465 -> I
^ SpokenText.........at.az -> Ljava/lang/String;
^ CombatCycle........at.ap * -1263700573 -> I
^ Health.............at.ac * -1191172143 -> I
^ MaxHealth..........at.av * -2023671059 -> I
^ Interactingindex...at.ai * -1679053315 -> I
Identified 10 / 11 Fields

|>Npc = ar -> Extends Actor
^ Definition.........ar.y -> Las;
Identified 1 / 1 Fields

|>ObjectDefinition = ao -> Extends Cacheable
^ Actions............ao.ah -> [Ljava/lang/String;
^ Name...............ao.i -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Buffer = dw -> Extends Node

|>Widget = fb -> Extends Node
^ Children...........fb.eo -> [Lfb;
^ InvIDs.............fb.do -> [I
^ StackSizes.........fb.dn -> [I
^ ItemAmount.........fb.ez * -844247339 -> I
^ ItemID.............fb.ey * 1458135189 -> I
^ WidgetID...........fb.w * -419871173 -> I
^ Name...............fb.cu -> Ljava/lang/String;
^ Text...............fb.bl -> Ljava/lang/String;
^ IsHidden...........fb.an -> Z
^ AbsoluteX..........fb.o * 1890416169 -> I
^ AbsoluteY..........fb.aj * 1325383177 -> I
^ Width..............fb.au * 1595446195 -> I
^ Height.............fb.ah * 1931988183 -> I
^ ParentID...........fb.ar * 1494932677 -> I
^ ScrollX............fb.az * 1370320009 -> I
^ ScrollY............fb.at * -86668573 -> I
^ BoundsIndex........fb.ec * 288990365 -> I
Identified 17 / 19 Fields

|>WidgetNode = n -> Extends Node
^ ID.................n.y * 1697251133 -> I
Identified 1 / 1 Fields

|>HashTable = gd -> Extends java/lang/Object
^ Buckets............gd.k -> [Lgb;
^ Size...............gd.y -> I
Identified 2 / 2 Fields

|>GameShell = ef -> Extends java/applet/Applet

|>Player = g -> Extends Actor
^ Definition.........g.k -> Lfo;
^ Name...............g.y -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Client = client -> Extends GameShell
^ LoopCycle..........client.p * -2145997965 -> I
^ Region.............dy.dx -> Lck;
^ Plane..............aw.hx * 973255781 -> I
^ MenuCount..........client.ip * -681997987 -> I
^ MenuWidth..........do.hl * 105344335 -> I
^ MenuHeight.........j.ij * 1534642973 -> I
^ MenuOptions........client.ia -> [Ljava/lang/String;
^ MenuActions........client.ig -> [Ljava/lang/String;
^ IsMenuOpen.........client.hz -> Z
^ MenuX..............ct.hm * 253757697 -> I
^ MenuY..............az.hf * -516691365 -> I
^ BaseX..............dn.cv * -608202625 -> I
^ BaseY..............u.cp * 1784785345 -> I
^ Widgets............fb.y -> [[Lfb;
^ LocalPlayer........ei.hw -> Lg;
^ LocalPlayers.......client.gv -> [Lg;
^ TileSettings.......e.k -> [[[B
^ TileHeights........e.y -> [[[I
^ LocalNpcs..........client.cr -> [Lar;
^ NpcIndices.........client.cd -> [I
^ Sine...............cy.am -> [I
^ Cosine.............cy.ar -> [I
^ CameraPitch........y.ff * 1484455637 -> I
^ CameraYaw..........dq.fz * 1695335215 -> I
^ CameraX............ct.fe * 699431281 -> I
^ CameraY............bn.fl * -557466707 -> I
^ CameraZ............el.fd * 1478091095 -> I
^ GroundItems........client.hk -> [[[Lgr;
^ GameSettings.......fh.g -> [I
^ MapScale...........client.ez * 623596029 -> I
^ MapAngle...........client.fk * 329566901 -> I
^ MapOffset..........client.ei * 1227565707 -> I
^ CurrentLevels......client.hq -> [I
^ RealLevels.........client.hi -> [I
^ Experiences........client.hh -> [I
^ Energy.............client.t * -528393781 -> I
^ Weight.............client.jb * -1146283845 -> I
^ Rights.............client.p * -2145997965 -> I
^ CurrentWorld.......client.ab * 1960955635 -> I
^ LoginState.........client.m * -514517835 -> I
^ PlayerIndex........client.hp * 1371144613 -> I
^ WidgetPositionX....client.lz -> [I
^ WidgetPositionY....client.li -> [I
^ WidgetWidths.......client.ld -> [I
^ WidgetHeights......client.lt -> [I
^ WidgetNodeCache....client.jj -> Lgd;
^ CrosshairColor.....client.gr -> I
^ DestinationX.......client.mk * 1838949721 -> I
^ DestinationY.......client.mx * -1183385540 -> I
Identified 47 / 49 Fields

|>Region = ck -> Extends java/lang/Object
^ SceneTiles.........ck.e -> [[[Lcq;
Identified 1 / 1 Fields

|>BoundaryObject = cd -> Extends java/lang/Object
^ ID.................cd.z * -488992987 -> I
^ Flags..............cd.v * 388914149 -> I
^ Plane..............cd.y * 1275669361 -> I
^ Height.............cd.t * 271352313 -> I
^ Render.............cd.e -> Lcr;
^ Render2............cd.q -> Lcr;
^ Orientation........cd.n * 1295564389 -> I
^ LocalX.............cd.k * -480713179 -> I
^ LocalY.............cd.g * -1126485127 -> I
Identified 9 / 9 Fields

|>GameObject = cw -> Extends java/lang/Object
^ ID.................cw.w * -1533805259 -> I
^ Flags..............cw.l * 393575013 -> I
^ Plane..............cw.y * 109589631 -> I
^ WorldX.............cw.g * -1789225411 -> I
^ WorldY.............cw.n * 838494375 -> I
^ Height.............cw.k * -2115268095 -> I
^ Render.............cw.t -> Lcr;
^ Orientation........cw.e * -861028539 -> I
^ LocalX.............cw.q * 528799115 -> I
^ LocalY.............cw.v * 2013740303 -> I
^ OffsetX............cw.z * 443380453 -> I
^ OffsetY............cw.b * 1730887417 -> I
Identified 12 / 12 Fields

|>FloorDecoration = cm -> Extends java/lang/Object
^ Render.............cm.n -> Lcr;
^ LocalX.............cm.k * -1839457497 -> I
^ LocalY.............cm.g * -755274423 -> I
^ Plane..............cm.y * -1423692661 -> I
^ ID.................cm.t * 25672915 -> I
^ Flags..............cm.e * 753339389 -> I
Identified 6 / 6 Fields

|>WallDecoration = ce -> Extends java/lang/Object
^ ID.................ce.b * -334729267 -> I
^ Flags..............ce.f * 833732325 -> I
^ LocalX.............ce.k * -1175278623 -> I
^ LocalY.............ce.g * -1999834913 -> I
^ Plane..............ce.y * 786926947 -> I
^ Renderable.........ce.z -> Lcr;
^ Renderable2........ce.v -> Lcr;
^ Orientation........ce.n * -291976289 -> I
^ Height.............ce.t * -1243100899 -> I
^ RelativeX..........ce.e * 341298153 -> I
^ RelativeY..........ce.q * -1879680649 -> I
Identified 11 / 11 Fields

|>SceneTile = cq -> Extends Node
^ GameObject.........cq.i -> [Lcw;
^ GroundDecoration...cq.v -> Lcm;
^ WallDecoration.....cq.z -> Lce;
^ BoundaryObject.....cq.q -> Lcd;
Identified 4 / 4 Fields

|>Item = aj -> Extends Renderable
^ ID.................aj.y * -1444475579 -> I
^ StackSizes.........aj.k * 744054503 -> I
Identified 2 / 2 Fields

Identified 25 / 25 Classes..
Identified 141 / 141 Fields..


Process finished with exit code 0

Pascalscript:

{Node = gb}
Node_UID = 'ee';
Node_Next = 'el';
Node_Prev = 'er';

{Cacheable = gp}
Cacheable_Next = 'cg';
Cacheable_Prev = 'cd';

{Renderable = cr}
Renderable_ModelHeight = 'ck';
Renderable_ModelHeight_Multiplier = 401451299;

{Animable = i}

{Model = ch}

{AnimationSequence = ay}

{NpcDefinition = as}
NpcDefinition_Actions = 'a';
NpcDefinition_Name = 'e';
NpcDefinition_ID = 't';
NpcDefinition_ID_Multiplier = 1812464109;
NpcDefinition_CombatLevel = 'c';
NpcDefinition_CombatLevel_Multiplier = -321603485;

{LinkedList = gr}
LinkedList_Head = 'y';
LinkedList_Current = 'k';

{Actor = at}
Actor_Animation = 'bt';
Actor_Animation_Multiplier = -1550363309;
Actor_QueueX = 'bz';
Actor_QueueY = 'bm';
Actor_QueueSize = 'null';
Actor_WorldX = 'a';
Actor_WorldX_Multiplier = 628512081;
Actor_WorldY = 'p';
Actor_WorldY_Multiplier = -2033257465;
Actor_SpokenText = 'az';
Actor_CombatCycle = 'ap';
Actor_CombatCycle_Multiplier = -1263700573;
Actor_Health = 'ac';
Actor_Health_Multiplier = -1191172143;
Actor_MaxHealth = 'av';
Actor_MaxHealth_Multiplier = -2023671059;
Actor_Interactingindex = 'ai';
Actor_Interactingindex_Multiplier = -1679053315;

{Npc = ar}
Npc_Definition = 'y';

{ObjectDefinition = ao}
ObjectDefinition_Actions = 'ah';
ObjectDefinition_Name = 'i';

{Buffer = dw}

{Widget = fb}
Widget_Children = 'eo';
Widget_InvIDs = 'do';
Widget_StackSizes = 'dn';
Widget_ItemAmount = 'ez';
Widget_ItemAmount_Multiplier = -844247339;
Widget_ItemID = 'ey';
Widget_ItemID_Multiplier = 1458135189;
Widget_WidgetID = 'w';
Widget_WidgetID_Multiplier = -419871173;
Widget_Name = 'cu';
Widget_Text = 'bl';
Widget_IsHidden = 'an';
Widget_AbsoluteX = 'o';
Widget_AbsoluteX_Multiplier = 1890416169;
Widget_AbsoluteY = 'aj';
Widget_AbsoluteY_Multiplier = 1325383177;
Widget_RelativeX = 'null';
Widget_RelativeY = 'null';
Widget_Width = 'au';
Widget_Width_Multiplier = 1595446195;
Widget_Height = 'ah';
Widget_Height_Multiplier = 1931988183;
Widget_ParentID = 'ar';
Widget_ParentID_Multiplier = 1494932677;
Widget_ScrollX = 'az';
Widget_ScrollX_Multiplier = 1370320009;
Widget_ScrollY = 'at';
Widget_ScrollY_Multiplier = -86668573;
Widget_BoundsIndex = 'ec';
Widget_BoundsIndex_Multiplier = 288990365;

{WidgetNode = n}
WidgetNode_ID = 'y';
WidgetNode_ID_Multiplier = 1697251133;

{HashTable = gd}
HashTable_Buckets = 'k';
HashTable_Size = 'y';

{GameShell = ef}

{Player = g}
Player_Definition = 'k';
Player_Name = 'y';

{Client = client}
Client_LoopCycle = 'client.p';
Client_LoopCycle_Multiplier = -2145997965;
Client_Region = 'dy.dx';
Client_Plane = 'aw.hx';
Client_Plane_Multiplier = 973255781;
Client_MenuCount = 'client.ip';
Client_MenuCount_Multiplier = -681997987;
Client_MenuWidth = 'do.hl';
Client_MenuWidth_Multiplier = 105344335;
Client_MenuHeight = 'j.ij';
Client_MenuHeight_Multiplier = 1534642973;
Client_MenuOptions = 'client.ia';
Client_MenuActions = 'client.ig';
Client_IsMenuOpen = 'client.hz';
Client_MenuX = 'ct.hm';
Client_MenuX_Multiplier = 253757697;
Client_MenuY = 'az.hf';
Client_MenuY_Multiplier = -516691365;
Client_BaseX = 'dn.cv';
Client_BaseX_Multiplier = -608202625;
Client_BaseY = 'u.cp';
Client_BaseY_Multiplier = 1784785345;
Client_Widgets = 'fb.y';
Client_LocalPlayer = 'ei.hw';
Client_LocalPlayers = 'client.gv';
Client_TileSettings = 'e.k';
Client_TileHeights = 'e.y';
Client_LocalNpcs = 'client.cr';
Client_NpcIndices = 'client.cd';
Client_Sine = 'cy.am';
Client_Cosine = 'cy.ar';
Client_CameraPitch = 'y.ff';
Client_CameraPitch_Multiplier = 1484455637;
Client_CameraYaw = 'dq.fz';
Client_CameraYaw_Multiplier = 1695335215;
Client_CameraX = 'ct.fe';
Client_CameraX_Multiplier = 699431281;
Client_CameraY = 'bn.fl';
Client_CameraY_Multiplier = -557466707;
Client_CameraZ = 'el.fd';
Client_CameraZ_Multiplier = 1478091095;
Client_GroundItems = 'client.hk';
Client_GameSettings = 'fh.g';
Client_MapScale = 'client.ez';
Client_MapScale_Multiplier = 623596029;
Client_MapAngle = 'client.fk';
Client_MapAngle_Multiplier = 329566901;
Client_MapOffset = 'client.ei';
Client_MapOffset_Multiplier = 1227565707;
Client_CurrentLevels = 'client.hq';
Client_RealLevels = 'client.hi';
Client_Experiences = 'client.hh';
Client_Energy = 'client.t';
Client_Energy_Multiplier = -528393781;
Client_Weight = 'client.jb';
Client_Weight_Multiplier = -1146283845;
Client_Rights = 'client.p';
Client_Rights_Multiplier = -2145997965;
Client_CurrentWorld = 'client.ab';
Client_CurrentWorld_Multiplier = 1960955635;
Client_LoginState = 'client.m';
Client_LoginState_Multiplier = -514517835;
Client_PlayerIndex = 'client.hp';
Client_PlayerIndex_Multiplier = 1371144613;
Client_WidgetPositionX = 'client.lz';
Client_WidgetPositionY = 'client.li';
Client_WidgetWidths = 'client.ld';
Client_WidgetHeights = 'client.lt';
Client_WidgetNodeCache = 'client.jj';
Client_CrosshairColor = 'client.gr';
Client_DestinationX = 'client.mk';
Client_DestinationX_Multiplier = 1838949721;
Client_DestinationY = 'client.mx';
Client_DestinationY_Multiplier = -1183385540;

{Region = ck}
Region_SceneTiles = 'e';

{BoundaryObject = cd}
BoundaryObject_ID = 'z';
BoundaryObject_ID_Multiplier = -488992987;
BoundaryObject_Flags = 'v';
BoundaryObject_Flags_Multiplier = 388914149;
BoundaryObject_Plane = 'y';
BoundaryObject_Plane_Multiplier = 1275669361;
BoundaryObject_Height = 't';
BoundaryObject_Height_Multiplier = 271352313;
BoundaryObject_Render = 'e';
BoundaryObject_Render2 = 'q';
BoundaryObject_Orientation = 'n';
BoundaryObject_Orientation_Multiplier = 1295564389;
BoundaryObject_LocalX = 'k';
BoundaryObject_LocalX_Multiplier = -480713179;
BoundaryObject_LocalY = 'g';
BoundaryObject_LocalY_Multiplier = -1126485127;

{GameObject = cw}
GameObject_ID = 'w';
GameObject_ID_Multiplier = -1533805259;
GameObject_Flags = 'l';
GameObject_Flags_Multiplier = 393575013;
GameObject_Plane = 'y';
GameObject_Plane_Multiplier = 109589631;
GameObject_WorldX = 'g';
GameObject_WorldX_Multiplier = -1789225411;
GameObject_WorldY = 'n';
GameObject_WorldY_Multiplier = 838494375;
GameObject_Height = 'k';
GameObject_Height_Multiplier = -2115268095;
GameObject_Render = 't';
GameObject_Orientation = 'e';
GameObject_Orientation_Multiplier = -861028539;
GameObject_LocalX = 'q';
GameObject_LocalX_Multiplier = 528799115;
GameObject_LocalY = 'v';
GameObject_LocalY_Multiplier = 2013740303;
GameObject_OffsetX = 'z';
GameObject_OffsetX_Multiplier = 443380453;
GameObject_OffsetY = 'b';
GameObject_OffsetY_Multiplier = 1730887417;

{GroundDecoration = cm}
GroundDecoration_Render = 'n';
GroundDecoration_LocalX = 'k';
GroundDecoration_LocalX_Multiplier = -1839457497;
GroundDecoration_LocalY = 'g';
GroundDecoration_LocalY_Multiplier = -755274423;
GroundDecoration_Plane = 'y';
GroundDecoration_Plane_Multiplier = -1423692661;
GroundDecoration_ID = 't';
GroundDecoration_ID_Multiplier = 25672915;
GroundDecoration_Flags = 'e';
GroundDecoration_Flags_Multiplier = 753339389;

{WallDecoration = ce}
WallDecoration_ID = 'b';
WallDecoration_ID_Multiplier = -334729267;
WallDecoration_Flags = 'f';
WallDecoration_Flags_Multiplier = 833732325;
WallDecoration_LocalX = 'k';
WallDecoration_LocalX_Multiplier = -1175278623;
WallDecoration_LocalY = 'g';
WallDecoration_LocalY_Multiplier = -1999834913;
WallDecoration_Plane = 'y';
WallDecoration_Plane_Multiplier = 786926947;
WallDecoration_Renderable = 'z';
WallDecoration_Renderable2 = 'v';
WallDecoration_Orientation = 'n';
WallDecoration_Orientation_Multiplier = -291976289;
WallDecoration_Height = 't';
WallDecoration_Height_Multiplier = -1243100899;
WallDecoration_RelativeX = 'e';
WallDecoration_RelativeX_Multiplier = 341298153;
WallDecoration_RelativeY = 'q';
WallDecoration_RelativeY_Multiplier = -1879680649;

{SceneTile = cq}
SceneTile_GameObject = 'i';
SceneTile_GroundDecoration = 'v';
SceneTile_WallDecoration = 'z';
SceneTile_BoundaryObject = 'q';

{Item = aj}
Item_ID = 'y';
Item_ID_Multiplier = -1444475579;
Item_StackSizes = 'k';
Item_StackSizes_Multiplier = 744054503;

Kyle
08-01-2015, 02:16 AM
Revision 86:


|>Node = ga -> Extends java/lang/Object
^ UID................ga.el -> J
^ Next...............ga.eg -> Lga;
^ Prev...............ga.er -> Lga;
Identified 3 / 3 Fields

|>Cacheable = go -> Extends Node
^ Next...............go.cv -> Lgo;
^ Prev...............go.cg -> Lgo;
Identified 2 / 2 Fields

|>Renderable = cn -> Extends Cacheable
^ ModelHeight........cn.cs * -695779227 -> I
Identified 1 / 1 Fields

|>Animable = z -> Extends Renderable

|>Model = cp -> Extends Renderable

|>AnimationSequence = ae -> Extends Cacheable

|>NpcDefinition = ap -> Extends Cacheable
^ Actions............ap.d -> [Ljava/lang/String;
^ Name...............ap.h -> Ljava/lang/String;
^ ID.................ap.m * 1380254665 -> I
^ CombatLevel........ap.k * 1699568893 -> I
Identified 4 / 4 Fields

|>LinkedList = gc -> Extends java/lang/Object
^ Head...............gc.n -> Lga;
^ Current............gc.o -> Lga;
Identified 2 / 2 Fields

|>Actor = al -> Extends Renderable
^ Animation..........al.bj * 1287875615 -> I
^ QueueX.............al.bc -> [I
^ QueueY.............al.bz -> [I
^ WorldX.............al.d * -1051150961 -> I
^ WorldY.............al.j * -844883935 -> I
^ SpokenText.........al.ac -> Ljava/lang/String;
^ CombatCycle........al.as * -243623201 -> I
^ Health.............al.af * -1406670123 -> I
^ MaxHealth..........al.aa * 1012550093 -> I
^ Interactingindex...al.ad * 1253370921 -> I
Identified 10 / 11 Fields

|>Npc = aj -> Extends Actor
^ Definition.........aj.n -> Lap;
Identified 1 / 1 Fields

|>ObjectDefinition = ar -> Extends Cacheable
^ Actions............ar.aq -> [Ljava/lang/String;
^ Name...............ar.z -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Buffer = dl -> Extends Node

|>Widget = fq -> Extends Node
^ Children...........fq.ek -> [Lfq;
^ InvIDs.............fq.dq -> [I
^ StackSizes.........fq.dw -> [I
^ ItemAmount.........fq.ea * 1867752365 -> I
^ ItemID.............fq.ey * -181409537 -> I
^ WidgetID...........fq.v * 1582464481 -> I
^ Name...............fq.ci -> Ljava/lang/String;
^ Text...............fq.br -> Ljava/lang/String;
^ IsHidden...........fq.ax -> Z
^ AbsoluteX..........fq.g * -18591297 -> I
^ AbsoluteY..........fq.av * -591061715 -> I
^ Width..............fq.ag * 2096072399 -> I
^ Height.............fq.aq * 539675235 -> I
^ ParentID...........fq.aj * -1588791493 -> I
^ ScrollX............fq.ac * 706996303 -> I
^ ScrollY............fq.al * -650026719 -> I
^ BoundsIndex........fq.ed * -1567323639 -> I
Identified 17 / 17 Fields

|>WidgetNode = w -> Extends Node
^ ID.................w.n * -1385416029 -> I
Identified 1 / 1 Fields

|>HashTable = gt -> Extends java/lang/Object
^ Buckets............gt.o -> [Lga;
^ Size...............gt.n -> I
Identified 2 / 2 Fields

|>GameShell = en -> Extends java/applet/Applet

|>Player = a -> Extends Actor
^ Definition.........a.o -> Lfz;
^ Name...............a.n -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Client = client -> Extends GameShell
^ LoopCycle..........client.d * 1026470457 -> I
^ Region.............b.dr -> Lcs;
^ Plane..............av.hh * -1093536619 -> I
^ MenuCount..........client.is * 1324290403 -> I
^ MenuWidth..........an.hr * 1712819025 -> I
^ MenuHeight.........al.ih * -2090618933 -> I
^ MenuOptions........client.iu -> [Ljava/lang/String;
^ MenuActions........client.iw -> [Ljava/lang/String;
^ IsMenuOpen.........client.ht -> Z
^ MenuX..............b.hi * 681506315 -> I
^ MenuY..............z.hs * 1953108583 -> I
^ BaseX..............l.cf * -1719983039 -> I
^ BaseY..............w.cm * 803568843 -> I
^ Widgets............fq.n -> [[Lfq;
^ LocalPlayer........a.hv -> La;
^ LocalPlayers.......client.gk -> [La;
^ TileSettings.......h.o -> [[[B
^ TileHeights........h.n -> [[[I
^ LocalNpcs..........client.cn -> [Laj;
^ NpcIndices.........client.cg -> [I
^ Sine...............cq.ao -> [I
^ Cosine.............cq.aj -> [I
^ CameraPitch........fd.fy * -1557542191 -> I
^ CameraYaw..........ca.fo * 167182419 -> I
^ CameraX............ap.fc * -1967123133 -> I
^ CameraY............aa.fk * 681386919 -> I
^ CameraZ............ea.fd * 113597655 -> I
^ GroundItems........client.hj -> [[[Lgc;
^ GameSettings.......fv.a -> [I
^ MapOffset..........client.eh * 461573195 -> I
^ CurrentLevels......client.hg -> [I
^ RealLevels.........client.hn -> [I
^ Experiences........client.hf -> [I
^ Energy.............client.m * 1425499025 -> I
^ Weight.............client.jy * 1278004015 -> I
^ Rights.............client.d * 1026470457 -> I
^ CurrentWorld.......client.an * 1777370383 -> I
^ LoginState.........client.s * -684224463 -> I
^ PlayerIndex........client.hk * -1731449945 -> I
^ WidgetPositionX....client.ls -> [I
^ WidgetPositionY....client.ld -> [I
^ WidgetWidths.......client.lv -> [I
^ WidgetHeights......client.lr -> [I
^ WidgetNodeCache....client.jd -> Lgt;
^ CrosshairColor.....client.gc * 27331731 -> I
^ DestinationX.......client.mt * -1846442735 -> I
^ DestinationY.......client.mx * -1524315751 -> I
Identified 47 / 47 Fields

|>Region = cs -> Extends java/lang/Object
^ SceneTiles.........cs.h -> [[[Lcu;
Identified 1 / 1 Fields

|>BoundaryObject = cg -> Extends java/lang/Object
^ ID.................cg.r * -1209998417 -> I
^ Flags..............cg.l * -1544408955 -> I
^ Plane..............cg.n * 1177296985 -> I
^ Height.............cg.m * 194198931 -> I
^ Render.............cg.h -> Lcn;
^ Render2............cg.i -> Lcn;
^ Orientation........cg.w * 1148148815 -> I
^ LocalX.............cg.o * -955073361 -> I
^ LocalY.............cg.a * -1387002201 -> I
Identified 9 / 9 Fields

|>GameObject = ck -> Extends java/lang/Object
^ ID.................ck.v * 2064355509 -> I
^ Flags..............ck.x * -924305457 -> I
^ Plane..............ck.n * 1696005059 -> I
^ WorldX.............ck.a * 1753592201 -> I
^ WorldY.............ck.w * 1772978721 -> I
^ Height.............ck.o * 1547252955 -> I
^ Render.............ck.h -> Lcn;
^ Orientation........ck.m * -1282494253 -> I
^ LocalX.............ck.i * 974211349 -> I
^ LocalY.............ck.l * 26398035 -> I
^ OffsetX............ck.r * 910560601 -> I
^ OffsetY............ck.f * 1865668025 -> I
Identified 12 / 12 Fields

|>FloorDecoration = cr -> Extends java/lang/Object
^ Render.............cr.w -> Lcn;
^ LocalX.............cr.o * 740386361 -> I
^ LocalY.............cr.a * -16439423 -> I
^ Plane..............cr.n * -1384832669 -> I
^ ID.................cr.m * 714830667 -> I
^ Flags..............cr.h * -42000167 -> I
Identified 6 / 6 Fields

|>WallDecoration = cd -> Extends java/lang/Object
^ ID.................cd.f * -133424889 -> I
^ Flags..............cd.e * -1152974417 -> I
^ LocalX.............cd.o * -444392959 -> I
^ LocalY.............cd.a * -1033450429 -> I
^ Plane..............cd.n * -952000337 -> I
^ Renderable.........cd.r -> Lcn;
^ Renderable2........cd.l -> Lcn;
^ Orientation........cd.w * -2051925765 -> I
^ Height.............cd.m * -1967817559 -> I
^ RelativeX..........cd.h * 551951957 -> I
^ RelativeY..........cd.i * -1013919253 -> I
Identified 11 / 11 Fields

|>SceneTile = cu -> Extends Node
^ GameObject.........cu.z -> [Lck;
^ GroundDecoration...cu.l -> Lcr;
^ WallDecoration.....cu.r -> Lcd;
^ BoundaryObject.....cu.i -> Lcg;
Identified 4 / 4 Fields

|>Item = av -> Extends Renderable
^ ID.................av.n * 1500342151 -> I
^ StackSizes.........av.o * 640802101 -> I
Identified 2 / 2 Fields

Identified 25 / 25 Classes..
Identified 142 / 142 Fields..

Process finished with exit code 0

Pascal:

{Node = ga}
Node_UID = 'el';
Node_Next = 'eg';
Node_Prev = 'er';

{Cacheable = go}
Cacheable_Next = 'cv';
Cacheable_Prev = 'cg';

{Renderable = cn}
Renderable_ModelHeight = 'cs';
Renderable_ModelHeight_Multiplier = -695779227;

{Animable = z}

{Model = cp}

{AnimationSequence = ae}

{NpcDefinition = ap}
NpcDefinition_Actions = 'd';
NpcDefinition_Name = 'h';
NpcDefinition_ID = 'm';
NpcDefinition_ID_Multiplier = 1380254665;
NpcDefinition_CombatLevel = 'k';
NpcDefinition_CombatLevel_Multiplier = 1699568893;

{LinkedList = gc}
LinkedList_Head = 'n';
LinkedList_Current = 'o';

{Actor = al}
Actor_Animation = 'bj';
Actor_Animation_Multiplier = 1287875615;
Actor_QueueX = 'bc';
Actor_QueueY = 'bz';
Actor_QueueSize = 'bw';
Actor_WorldX = 'd';
Actor_WorldX_Multiplier = -1051150961;
Actor_WorldY = 'j';
Actor_WorldY_Multiplier = -844883935;
Actor_SpokenText = 'ac';
Actor_CombatCycle = 'as';
Actor_CombatCycle_Multiplier = -243623201;
Actor_Health = 'af';
Actor_Health_Multiplier = -1406670123;
Actor_MaxHealth = 'aa';
Actor_MaxHealth_Multiplier = 1012550093;
Actor_Interactingindex = 'ad';
Actor_Interactingindex_Multiplier = 1253370921;

{Npc = aj}
Npc_Definition = 'n';

{ObjectDefinition = ar}
ObjectDefinition_Actions = 'aq';
ObjectDefinition_Name = 'z';

{Buffer = dl}

{Widget = fq}
Widget_Children = 'ek';
Widget_InvIDs = 'dq';
Widget_StackSizes = 'dw';
Widget_ItemAmount = 'ea';
Widget_ItemAmount_Multiplier = 1867752365;
Widget_ItemID = 'ey';
Widget_ItemID_Multiplier = -181409537;
Widget_WidgetID = 'v';
Widget_WidgetID_Multiplier = 1582464481;
Widget_Name = 'ci';
Widget_Text = 'br';
Widget_IsHidden = 'ax';
Widget_AbsoluteX = 'g';
Widget_AbsoluteX_Multiplier = -18591297;
Widget_AbsoluteY = 'av';
Widget_AbsoluteY_Multiplier = -591061715;
Widget_RelativeX = 'null';
Widget_RelativeY = 'null';
Widget_Width = 'ag';
Widget_Width_Multiplier = 2096072399;
Widget_Height = 'aq';
Widget_Height_Multiplier = 539675235;
Widget_ParentID = 'aj';
Widget_ParentID_Multiplier = -1588791493;
Widget_ScrollX = 'ac';
Widget_ScrollX_Multiplier = 706996303;
Widget_ScrollY = 'al';
Widget_ScrollY_Multiplier = -650026719;
Widget_BoundsIndex = 'ed';
Widget_BoundsIndex_Multiplier = -1567323639;

{WidgetNode = w}
WidgetNode_ID = 'n';
WidgetNode_ID_Multiplier = -1385416029;

{HashTable = gt}
HashTable_Buckets = 'o';
HashTable_Size = 'n';

{GameShell = en}

{Player = a}
Player_Definition = 'o';
Player_Name = 'n';

{Client = client}
Client_LoopCycle = 'client.d';
Client_LoopCycle_Multiplier = 1026470457;
Client_Region = 'b.dr';
Client_Plane = 'av.hh';
Client_Plane_Multiplier = -1093536619;
Client_MenuCount = 'client.is';
Client_MenuCount_Multiplier = 1324290403;
Client_MenuWidth = 'an.hr';
Client_MenuWidth_Multiplier = 1712819025;
Client_MenuHeight = 'al.ih';
Client_MenuHeight_Multiplier = -2090618933;
Client_MenuOptions = 'client.iu';
Client_MenuActions = 'client.iw';
Client_IsMenuOpen = 'client.ht';
Client_MenuX = 'b.hi';
Client_MenuX_Multiplier = 681506315;
Client_MenuY = 'z.hs';
Client_MenuY_Multiplier = 1953108583;
Client_BaseX = 'l.cf';
Client_BaseX_Multiplier = -1719983039;
Client_BaseY = 'w.cm';
Client_BaseY_Multiplier = 803568843;
Client_Widgets = 'fq.n';
Client_LocalPlayer = 'a.hv';
Client_LocalPlayers = 'client.gk';
Client_TileSettings = 'h.o';
Client_TileHeights = 'h.n';
Client_LocalNpcs = 'client.cn';
Client_NpcIndices = 'client.cg';
Client_Sine = 'cq.ao';
Client_Cosine = 'cq.aj';
Client_CameraPitch = 'fd.fy';
Client_CameraPitch_Multiplier = -1557542191;
Client_CameraYaw = 'ca.fo';
Client_CameraYaw_Multiplier = 167182419;
Client_CameraX = 'ap.fc';
Client_CameraX_Multiplier = -1967123133;
Client_CameraY = 'aa.fk';
Client_CameraY_Multiplier = 681386919;
Client_CameraZ = 'ea.fd';
Client_CameraZ_Multiplier = 113597655;
Client_GroundItems = 'client.hj';
Client_GameSettings = 'fv.a';
Client_MapScale = 'client.ea';
Client_MapAngle = 'client.fe';
Client_MapScale_Multiplier = 1847328669;
Client_MapAngle_Multiplier = --1072839225;
Client_MapOffset = 'client.eh';
Client_MapOffset_Multiplier = 461573195;
Client_CurrentLevels = 'client.hg';
Client_RealLevels = 'client.hn';
Client_Experiences = 'client.hf';
Client_Energy = 'client.m';
Client_Energy_Multiplier = 1425499025;
Client_Weight = 'client.jy';
Client_Weight_Multiplier = 1278004015;
Client_Rights = 'client.d';
Client_Rights_Multiplier = 1026470457;
Client_CurrentWorld = 'client.an';
Client_CurrentWorld_Multiplier = 1777370383;
Client_LoginState = 'client.s';
Client_LoginState_Multiplier = -684224463;
Client_PlayerIndex = 'client.hk';
Client_PlayerIndex_Multiplier = -1731449945;
Client_WidgetPositionX = 'client.ls';
Client_WidgetPositionY = 'client.ld';
Client_WidgetWidths = 'client.lv';
Client_WidgetHeights = 'client.lr';
Client_WidgetNodeCache = 'client.jd';
Client_CrosshairColor = 'client.gc';
Client_CrosshairColor_Multiplier = 27331731;
Client_DestinationX = 'client.mt';
Client_DestinationX_Multiplier = -1846442735;
Client_DestinationY = 'client.mx';
Client_DestinationY_Multiplier = -1524315751;

{Region = cs}
Region_SceneTiles = 'h';

{BoundaryObject = cg}
BoundaryObject_ID = 'r';
BoundaryObject_ID_Multiplier = -1209998417;
BoundaryObject_Flags = 'l';
BoundaryObject_Flags_Multiplier = -1544408955;
BoundaryObject_Plane = 'n';
BoundaryObject_Plane_Multiplier = 1177296985;
BoundaryObject_Height = 'm';
BoundaryObject_Height_Multiplier = 194198931;
BoundaryObject_Render = 'h';
BoundaryObject_Render2 = 'i';
BoundaryObject_Orientation = 'w';
BoundaryObject_Orientation_Multiplier = 1148148815;
BoundaryObject_LocalX = 'o';
BoundaryObject_LocalX_Multiplier = -955073361;
BoundaryObject_LocalY = 'a';
BoundaryObject_LocalY_Multiplier = -1387002201;

{GameObject = ck}
GameObject_ID = 'v';
GameObject_ID_Multiplier = 2064355509;
GameObject_Flags = 'x';
GameObject_Flags_Multiplier = -924305457;
GameObject_Plane = 'n';
GameObject_Plane_Multiplier = 1696005059;
GameObject_WorldX = 'a';
GameObject_WorldX_Multiplier = 1753592201;
GameObject_WorldY = 'w';
GameObject_WorldY_Multiplier = 1772978721;
GameObject_Height = 'o';
GameObject_Height_Multiplier = 1547252955;
GameObject_Render = 'h';
GameObject_Orientation = 'm';
GameObject_Orientation_Multiplier = -1282494253;
GameObject_LocalX = 'i';
GameObject_LocalX_Multiplier = 974211349;
GameObject_LocalY = 'l';
GameObject_LocalY_Multiplier = 26398035;
GameObject_OffsetX = 'r';
GameObject_OffsetX_Multiplier = 910560601;
GameObject_OffsetY = 'f';
GameObject_OffsetY_Multiplier = 1865668025;

{GroundDecoration = cr}
GroundDecoration_Render = 'w';
GroundDecoration_LocalX = 'o';
GroundDecoration_LocalX_Multiplier = 740386361;
GroundDecoration_LocalY = 'a';
GroundDecoration_LocalY_Multiplier = -16439423;
GroundDecoration_Plane = 'n';
GroundDecoration_Plane_Multiplier = -1384832669;
GroundDecoration_ID = 'm';
GroundDecoration_ID_Multiplier = 714830667;
GroundDecoration_Flags = 'h';
GroundDecoration_Flags_Multiplier = -42000167;

{WallDecoration = cd}
WallDecoration_ID = 'f';
WallDecoration_ID_Multiplier = -133424889;
WallDecoration_Flags = 'e';
WallDecoration_Flags_Multiplier = -1152974417;
WallDecoration_LocalX = 'o';
WallDecoration_LocalX_Multiplier = -444392959;
WallDecoration_LocalY = 'a';
WallDecoration_LocalY_Multiplier = -1033450429;
WallDecoration_Plane = 'n';
WallDecoration_Plane_Multiplier = -952000337;
WallDecoration_Renderable = 'r';
WallDecoration_Renderable2 = 'l';
WallDecoration_Orientation = 'w';
WallDecoration_Orientation_Multiplier = -2051925765;
WallDecoration_Height = 'm';
WallDecoration_Height_Multiplier = -1967817559;
WallDecoration_RelativeX = 'h';
WallDecoration_RelativeX_Multiplier = 551951957;
WallDecoration_RelativeY = 'i';
WallDecoration_RelativeY_Multiplier = -1013919253;

{SceneTile = cu}
SceneTile_GameObject = 'z';
SceneTile_GroundDecoration = 'l';
SceneTile_WallDecoration = 'r';
SceneTile_BoundaryObject = 'i';

{Item = av}
Item_ID = 'n';
Item_ID_Multiplier = 1500342151;
Item_StackSizes = 'o';
Item_StackSizes_Multiplier = 640802101;

Brandon
08-01-2015, 02:39 AM
Seems every update I deob less..


Downloading RS JarFile.
Downloading Complete.

Deobfuscation Started..
Removed Methods: 2709 of 4439
Removed Fields: 610 of 2718
Re-Ordered Multipliers: 2853 of 24385
Re-Ordered Arithmetics: 1943 of 31008
Removed Exceptions: 4587 of 4888
Removed Returns: 1032 of 8824
Removed TryCatchBlocks: 29 of 2384
Removed Parameters: 773 of 773
Deobfuscation Finished..

Node: ga
---------------------------------
UID -> el
Next -> eg
Prev -> er


CacheableNode: go
---------------------------------
Next -> cg
Prev -> cv


LinkedList: gc
---------------------------------
Head -> n
Current -> o


HashTable: gt
---------------------------------
Head -> a
Tail -> w
Cache -> o
Index -> m
Capacity -> n


Queue: gj
---------------------------------
Head -> n
*InsertHead -> o
*InsertTail -> n


Cache: gx
---------------------------------
HashTable -> w
Queue -> m
Remaining -> a
Capacity -> o


ClassData: gd
---------------------------------
Bytes -> m
Methods -> r
Fields -> h


Rasteriser: bw
---------------------------------
Pixels -> v
Width -> x
Height -> q
*CreateRasteriser -> cs
*SetCoordinates -> cv


Rasteriser3D: cq
---------------------------------
ShadowDecay -> aq
SineTable -> ao
CosineTable -> aj


Typeface: hv
---------------------------------
CharacterPixels -> n
*StringWidth -> w
*DrawStringWaveY -> v
*DrawStringWave -> x
*DrawStrWaveAmt -> q
*DrawCharacter -> y
*DrawCharAlpha -> g
*DrawCharPixels -> c
*DrawCharPixelsA -> av


IndexedRGB: bc
---------------------------------
Pixels -> o
Palette -> n


ImageRGB: bd
---------------------------------
Pixels -> n
Width -> o
Height -> a
MaxWidth -> h
MaxHeight -> i
*CopyPixels -> e
*CopyPixelsA -> s
*ShapeImage -> v


GraphicsBuffer: br
---------------------------------
ColourModel -> n
ImageConsumer -> o
*CreateBuffer -> h


Keyboard: dq
---------------------------------
*KeyPressed -> keyPressed
*KeyReleased -> keyReleased
*KeyTyped -> keyTyped
*FocusGaiend -> focusGained
*FocusLost -> focusLost


GameShell: en
---------------------------------
*Error -> qj
*Start -> start
*Stop -> stop
*Destroy -> destroy
*Paint -> paint
*Update -> update


Stream: dl
---------------------------------
Payload -> n
CRC -> a
*ApplyRSA -> ar
*GetUnsignedByte -> t


BufferedConnection: ek
---------------------------------
InputStream -> n
OutputStream -> a
Socket -> o
Payload -> i
IsClosed -> w
*Available -> h
*Read -> i
*Write -> r


CollisionMap: hz
---------------------------------
Width -> ag * -654084033
Height -> aq * -1511065507
Adjacency -> an
*Reset -> n


Animable: cn
---------------------------------
ModelHeight -> cs * -695779227


Region: cs
---------------------------------
Tiles -> h
InteractableObjects -> l


AnimableNode: z
---------------------------------
ID -> n
Animation -> i
Flags -> o
Orientation -> a
Plane -> w
X -> m
Y -> h


Boundary: cg
---------------------------------
ID -> r * -1209998417
Flags -> l * -1544408955
Plane -> n * 1177296985
X -> o * -955073361
Y -> a * -1387002201
Orientation -> w * 1148148815
Renderable -> h
OldRenderable -> i


WallDecoration: cd
---------------------------------
ID -> f * -133424889
Flags -> e * -1152974417
Plane -> n * -952000337
Height -> m * -1967817559
X -> o * -444392959
Y -> a * -1033450429
RelativeX -> h * 551951957
RelativeY -> i * -1013919253
Orientation -> w * -2051925765
Renderable -> r
OldRenderable -> l


GroundDecoration: cr
---------------------------------
ID -> m * 714830667
Flags -> h * -42000167
X -> o * 740386361
Y -> a * -16439423
Plane -> n * -1384832669
Renderable -> w


Interactable: ck
---------------------------------
ID -> v * 2064355509
Flags -> x * -924305457
Orientation -> m * -1282494253
Plane -> n * 1696005059
X -> a * 1753592201
Y -> w * 1772978721
RelativeX -> i * 974211349
RelativeY -> l * 26398035
SizeX -> r * 910560601
SizeY -> f * 1865668025
Renderable -> h


Wall: cg
---------------------------------


ComplexTile: cc
---------------------------------
Flat -> e


GenericTile: ci
---------------------------------
Texture -> m
Colour -> i
Flat -> h


SceneTile: cu
---------------------------------
Boundary -> i
ComplexTile -> h
GenericTile -> m
SceneTile -> k
Interactables -> z
WallDecoration -> r
GroundDecoration -> l
X -> o * 1554380415
Y -> a * 159715287
Plane -> w * 1627601863


ObjectDefinition: ar
---------------------------------
Name -> z
Actions -> aq
Width -> u * 1832905927
Height -> t * 1221908201
AnimationID -> c * 181561261
Reachable -> p
Icon -> an * -845701083
Rotated -> aj
Shadow -> ax
ModelSizeX -> ac * 758124819
ModelSizeY -> al * 1922730501
ModelSizeZ -> au * 1721186261
MapScene -> ao * -1134068183
TranslateX -> ap * -2112947399
TranslateY -> ar * -85542385
TranslateZ -> ah * -689475055
BitMaskID -> as * 95621955


Projectile: i
---------------------------------
X -> v
Y -> x
Moving -> z
StartX -> a * 903659333
StartY -> w * -1408090797
SpeedX -> b
SpeedY -> u
SpeedZ -> s
SpeedScalar -> t
StartSlope -> l
Height -> m
HeightOffset -> p
ModelRotationX -> j
ModelRotationY -> d
AnimationSequences -> k
AnimationFrame -> y * 1167047727
AnimationDuration -> c * 630133039


TradingPost: hh
---------------------------------
Status -> n
ItemID -> o * -1544986787
Price -> a * 1903220993
Quantity -> w * 122603887
QueryIDs -> m.pt


Model: cp
---------------------------------
IndicesX -> f
IndicesY -> e
IndicesZ -> z
IndicesLength -> l
VerticesX -> h
VerticesY -> i
VerticesZ -> r
VerticesLength -> m
TexIndicesX -> v
TexIndicesY -> x
TexIndicesZ -> q
TexVerticesX -> j
TexVerticesY -> k
TexVerticesZ -> y
TexVerticesLength -> d
ShadowIntensity -> an
FitsSingleTile -> av
*Translate -> u
*RenderAtPoint -> c


AnimatedModel: cz
---------------------------------
IndicesX -> h
IndicesY -> i
IndicesZ -> r
IndicesLength -> m
VerticesX -> o
VerticesY -> a
VerticesZ -> w
VerticesLength -> n


AnimationSequence: ae
---------------------------------
ControlFlow -> e


Entity: al
---------------------------------
AnimationID -> bj * 1287875615
SpokenText -> ac
HitDamages -> ay
HitTypes -> ab
HitCycle -> at
QueueX -> bc
QueueY -> bz
QueueTraversed -> bn
QueueLength -> bw * -1429276161
LocalX -> d * -1051150961
LocalY -> j * -844883935
IsAnimating -> au
CombatCycle -> as * -243623201
InteractingIndex -> ad * 1253370921
Health -> af * -1406670123
MaxHealth -> aa * 1012550093
Height -> br * -1416784945
Orientation -> bx * -1099823629


NPCDefinition: ap
---------------------------------
ID -> m * 1380254665
Name -> h
Visible -> ac
Actions -> d
ModelIDs -> r
CombatLevel -> k * 1699568893


NPC: aj
---------------------------------
Composite -> n


PlayerDefinition: fz
---------------------------------
ID -> w * 942739005
IsFemale -> a
AnimatedModelID -> m * -3008304834187156363
ModelID -> h * 3821891208152933781
Equipment -> n


Player: a
---------------------------------
Name -> n
Model -> v
Visible -> t
Definition -> o
CombatLevel -> m * 2145271731


WidgetNode: w
---------------------------------
ID -> n * -1385416029


Widget: fq
---------------------------------
ID -> v * 1582464481
ParentID -> aj * -1588791493
Text -> br
Index -> x * -1395083971
ItemName -> ci
ItemID -> ey * -181409537
Items -> dq
ItemStackSizes -> dw
ItemAmount -> ea * 1867752365
Actions -> cg
ActionType -> b * -1021998289
Type -> q * -1878336627
X -> N/A
Y -> N/A
RelativeX -> N/A
RelativeY -> N/A
ScrollX -> ac * 706996303
ScrollY -> al * -650026719
Width -> ag * 2096072399
Height -> aq * 539675235
Hidden -> ax
BoundsIndex -> ed * -1567323639
Parent -> cq
Children -> ek
*SwapItems -> f


ItemDefinition: ad
---------------------------------
ID -> z * 1539412267
ModelIndex -> v * -1065714201
Name -> x
IsMembers -> av
Actions -> ag
GroundActions -> aq
StackIDs -> ab
StackSizes -> at
ModelZoom -> s * 2131785043
ModelOffset -> k * 889627073
ModelSine -> y * -798173031
DiagonalRotation -> j * -1263339933
UnNotedID -> as * -1776131735
NotedID -> af * -993125921


Item: av
---------------------------------
ID -> n * 1500342151
Quantity -> o * 640802101


Client: client
---------------------------------
Revision -> 86
Client -> client.o
MenuVisible -> client.ht
MenuActions -> client.iw
MenuOptions -> client.iu
MenuOptionsSize -> client.cs * 1974577941
MenuX -> b.hi * 681506315
MenuY -> z.hs * 1953108583
MenuWidth -> an.hr * 1712819025
MenuHeight -> al.ih * -2090618933
LocalNPCs -> client.cn
NPCIndices -> client.cg
LocalPlayers -> client.gk
PlayerIndices -> client.gw
LocalPlayer -> a.hv
PlayerIndex -> client.hk * -1731449945
GameCycle -> client.d * 1026470457
LoginState -> an.al * -1261736495
GameState -> client.s * -684224463
CrosshairColour -> client.gc * 27331731
GroundItems -> client.hj
CollisionMap -> client.w
CameraX -> ap.fc * -1967123133
CameraY -> aa.fk * 681386919
CameraZ -> ea.fd * 113597655
CameraPitch -> fd.fy * -1557542191
CameraYaw -> ca.fo * 167182419
Region -> b.dr
Plane -> av.hh * -1093536619
BaseX -> l.cf * -1719983039
BaseY -> w.cm * 803568843
DestX -> client.mt * -2075522063
DestY -> client.mx * -700155223
TileHeights -> h.n
TileSettings -> h.r
Widgets -> fq.n
WidgetSettings -> N/A

Kyle
08-06-2015, 01:48 PM
Revision 87:

|>Node = gt -> Extends java/lang/Object
^ UID................gt.es -> J
^ Next...............gt.ew -> Lgt;
^ Prev...............gt.ec -> Lgt;
Identified 3 / 3 Fields

|>Cacheable = gl -> Extends Node
^ Next...............gl.cb -> Lgl;
^ Prev...............gl.cj -> Lgl;
Identified 2 / 2 Fields

|>Renderable = cq -> Extends Cacheable
^ ModelHeight........cq.cp * -46642725 -> I
Identified 1 / 1 Fields

|>Animable = a -> Extends Renderable

|>Model = cs -> Extends Renderable

|>AnimationSequence = aj -> Extends Cacheable

|>NpcDefinition = ao -> Extends Cacheable
^ Actions............ao.g -> [Ljava/lang/String;
^ Name...............ao.o -> Ljava/lang/String;
^ ID.................ao.i * -1641715483 -> I
^ CombatLevel........ao.m * -930316317 -> I
Identified 4 / 4 Fields

|>LinkedList = gq -> Extends java/lang/Object
^ Head...............gq.t -> Lgt;
^ Current............gq.b -> Lgt;
Identified 2 / 2 Fields

|>Actor = aw -> Extends Renderable
^ Animation..........aw.bt * 1236056917 -> I
^ QueueX.............aw.bd -> [I
^ QueueY.............aw.bv -> [I
^ WorldX.............aw.g * 33906103 -> I
^ WorldY.............aw.z * -1681373563 -> I
^ SpokenText.........aw.at -> Ljava/lang/String;
^ CombatCycle........aw.ax * 1018238799 -> I
^ Health.............aw.az * 960931439 -> I
^ MaxHealth..........aw.aq * -1652678805 -> I
^ Interactingindex...aw.ad * 1351497441 -> I
Identified 11 / 11 Fields

|>Npc = ag -> Extends Actor
^ Definition.........ag.t -> Lao;
Identified 1 / 1 Fields

|>ObjectDefinition = al -> Extends Cacheable
^ Actions............al.ap -> [Ljava/lang/String;
^ Name...............al.a -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Buffer = dc -> Extends Node

|>Widget = fi -> Extends Node
^ Children...........fi.er -> [Lfi;
^ InvIDs.............fi.dt -> [I
^ StackSizes.........fi.dw -> [I
^ ItemAmount.........fi.em * -964728131 -> I
^ ItemID.............fi.eh * -427927021 -> I
^ WidgetID...........fi.l * 226947781 -> I
^ Name...............fi.ck -> Ljava/lang/String;
^ Text...............fi.bj -> Ljava/lang/String;
^ IsHidden...........fi.as -> Z
^ AbsoluteX..........fi.s * 615737575 -> I
^ AbsoluteY..........fi.ac * 1912380457 -> I
^ Width..............fi.au * 1110466511 -> I
^ Height.............fi.ap * -1170989099 -> I
^ ParentID...........fi.ag * -30801699 -> I
^ ScrollX............fi.at * 1700065265 -> I
^ ScrollY............fi.aw * -1329646283 -> I
^ BoundsIndex........fi.ep * -621516825 -> I
Identified 17 / 17 Fields

|>WidgetNode = e -> Extends Node
^ ID.................e.t * 81304385 -> I
Identified 1 / 1 Fields

|>HashTable = gb -> Extends java/lang/Object
^ Buckets............gb.b -> [Lgt;
^ Size...............gb.t -> I
Identified 2 / 2 Fields

|>GameShell = ez -> Extends java/applet/Applet

|>Player = p -> Extends Actor
^ Definition.........p.b -> Lfx;
^ Name...............p.t -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Client = client -> Extends GameShell
^ LoopCycle..........client.g * -363417459 -> I
^ Region.............x.dq -> Lcp;
^ Plane..............aq.ht * -1568067771 -> I
^ MenuCount..........client.ib * 1141470263 -> I
^ MenuWidth..........z.hj * -263481441 -> I
^ MenuHeight.........ay.ih * -1442165425 -> I
^ MenuOptions........client.iq -> [Ljava/lang/String;
^ MenuActions........client.ia -> [Ljava/lang/String;
^ IsMenuOpen.........client.hh -> Z
^ MenuX..............ah.hu * -1914506645 -> I
^ MenuY..............cx.he * 1869090473 -> I
^ BaseX..............g.co * -1379156811 -> I
^ BaseY..............aj.cr * -555703979 -> I
^ Widgets............fi.t -> [[Lfi;
^ LocalPlayer........cx.hv -> Lp;
^ LocalPlayers.......client.gn -> [Lp;
^ TileSettings.......o.b -> [[[B
^ TileHeights........o.t -> [[[I
^ LocalNpcs..........client.cq -> [Lag;
^ NpcIndices.........client.cj -> [I
^ Sine...............ch.ae -> [I
^ Cosine.............ch.ag -> [I
^ CameraPitch........am.ft * 748267479 -> I
^ CameraYaw..........ar.fl * -629113041 -> I
^ CameraX............m.fh * 620064627 -> I
^ CameraY............ci.fv * 818139587 -> I
^ CameraZ............er.fj * 1418734655 -> I
^ GroundItems........client.hx -> [[[Lgq;
^ GameSettings.......fo.p -> [I
^ MapScale...........client.fs * -1284954893 -> I
^ MapAngle...........client.em * 939281981 -> I
^ MapOffset..........client.ea * -945115059 -> I
^ CurrentLevels......client.hs -> [I
^ RealLevels.........client.hi -> [I
^ Experiences........client.hc -> [I
^ Energy.............client.e * 2115722097 -> I
^ Weight.............client.ju * 772296259 -> I
^ Rights.............client.g * -363417459 -> I
^ CurrentWorld.......client.ah * -2043503583 -> I
^ LoginState.........client.k * 180938319 -> I
^ PlayerIndex........client.hm * -1119435745 -> I
^ WidgetPositionX....client.lc -> [I
^ WidgetPositionY....client.le -> [I
^ WidgetWidths.......client.ls -> [I
^ WidgetHeights......client.lb -> [I
^ WidgetNodeCache....client.jf -> Lgb;
^ CrosshairColor.....client.gq * 581497841 -> I
^ DestinationX.......client.mz * 985775409 -> I
^ DestinationY.......client.mo * 1642405427 -> I
Identified 49 / 49 Fields

|>Region = cp -> Extends java/lang/Object
^ SceneTiles.........cp.o -> [[[Lca;
Identified 1 / 1 Fields

|>BoundaryObject = cj -> Extends java/lang/Object
^ ID.................cj.d * 1410890291 -> I
^ Flags..............cj.j * -15232669 -> I
^ Plane..............cj.t * 1107398609 -> I
^ Height.............cj.i * -1628317359 -> I
^ Render.............cj.o -> Lcq;
^ Render2............cj.f -> Lcq;
^ Orientation........cj.e * -146723163 -> I
^ LocalX.............cj.b * -1655644885 -> I
^ LocalY.............cj.p * -54626203 -> I
Identified 9 / 9 Fields

|>GameObject = ci -> Extends java/lang/Object
^ ID.................ci.l * 665635409 -> I
^ Flags..............ci.h * 1451793641 -> I
^ Plane..............ci.t * -843658789 -> I
^ WorldX.............ci.p * -1224911221 -> I
^ WorldY.............ci.e * 1787644887 -> I
^ Height.............ci.b * -646231921 -> I
^ Render.............ci.i -> Lcq;
^ Orientation........ci.o * -1347309031 -> I
^ LocalX.............ci.f * 546978047 -> I
^ LocalY.............ci.j * 1191654189 -> I
^ OffsetX............ci.d * -469572109 -> I
^ OffsetY............ci.x * -1019485243 -> I
Identified 12 / 12 Fields

|>FloorDecoration = cl -> Extends java/lang/Object
^ Render.............cl.e -> Lcq;
^ LocalX.............cl.b * -352835083 -> I
^ LocalY.............cl.p * -311263259 -> I
^ Plane..............cl.t * -444441583 -> I
^ ID.................cl.i * 533872503 -> I
^ Flags..............cl.o * -61603007 -> I
Identified 6 / 6 Fields

|>WallDecoration = cf -> Extends java/lang/Object
^ ID.................cf.x * 1050700117 -> I
^ Flags..............cf.v * 498942761 -> I
^ LocalX.............cf.b * -725000401 -> I
^ LocalY.............cf.p * 932411431 -> I
^ Plane..............cf.t * 438646835 -> I
^ Renderable.........cf.d -> Lcq;
^ Renderable2........cf.j -> Lcq;
^ Orientation........cf.e * 123301029 -> I
^ Height.............cf.i * -1887087773 -> I
^ RelativeX..........cf.o * 1678633165 -> I
^ RelativeY..........cf.f * -1062540755 -> I
Identified 11 / 11 Fields

|>SceneTile = ca -> Extends Node
^ GameObject.........ca.a -> [Lci;
^ GroundDecoration...ca.j -> Lcl;
^ WallDecoration.....ca.d -> Lcf;
^ BoundaryObject.....ca.f -> Lcj;
Identified 4 / 4 Fields

|>Item = ac -> Extends Renderable
^ ID.................ac.t * -170013145 -> I
^ StackSizes.........ac.b * 923581919 -> I
Identified 2 / 2 Fields

Identified 25 / 25 Classes..
Identified 141 / 141 Fields..

Pascal

{Node = gt}
Node_UID = 'es';
Node_Next = 'ew';
Node_Prev = 'ec';

{Cacheable = gl}
Cacheable_Next = 'cb';
Cacheable_Prev = 'cj';

{Renderable = cq}
Renderable_ModelHeight = 'cp';
Renderable_ModelHeight_Multiplier = -46642725;

{Animable = a}

{Model = cs}

{AnimationSequence = aj}

{NpcDefinition = ao}
NpcDefinition_Actions = 'g';
NpcDefinition_Name = 'o';
NpcDefinition_ID = 'i';
NpcDefinition_ID_Multiplier = -1641715483;
NpcDefinition_CombatLevel = 'm';
NpcDefinition_CombatLevel_Multiplier = -930316317;

{LinkedList = gq}
LinkedList_Head = 't';
LinkedList_Current = 'b';

{Actor = aw}
Actor_Animation = 'bt';
Actor_Animation_Multiplier = 1236056917;
Actor_QueueX = 'bd';
Actor_QueueY = 'bv';
Actor_QueueSize = 'null';
Actor_WorldX = 'g';
Actor_WorldX_Multiplier = 33906103;
Actor_WorldY = 'z';
Actor_WorldY_Multiplier = -1681373563;
Actor_SpokenText = 'at';
Actor_CombatCycle = 'ax';
Actor_CombatCycle_Multiplier = 1018238799;
Actor_Health = 'az';
Actor_Health_Multiplier = 960931439;
Actor_MaxHealth = 'aq';
Actor_MaxHealth_Multiplier = -1652678805;
Actor_Interactingindex = 'ad';
Actor_Interactingindex_Multiplier = 1351497441;

{Npc = ag}
Npc_Definition = 't';

{ObjectDefinition = al}
ObjectDefinition_Actions = 'ap';
ObjectDefinition_Name = 'a';

{Buffer = dc}

{Widget = fi}
Widget_Children = 'er';
Widget_InvIDs = 'dt';
Widget_StackSizes = 'dw';
Widget_ItemAmount = 'em';
Widget_ItemAmount_Multiplier = -964728131;
Widget_ItemID = 'eh';
Widget_ItemID_Multiplier = -427927021;
Widget_WidgetID = 'l';
Widget_WidgetID_Multiplier = 226947781;
Widget_Name = 'ck';
Widget_Text = 'bj';
Widget_IsHidden = 'as';
Widget_AbsoluteX = 's';
Widget_AbsoluteX_Multiplier = 615737575;
Widget_AbsoluteY = 'ac';
Widget_AbsoluteY_Multiplier = 1912380457;
Widget_RelativeX = 'null';
Widget_RelativeY = 'null';
Widget_Width = 'au';
Widget_Width_Multiplier = 1110466511;
Widget_Height = 'ap';
Widget_Height_Multiplier = -1170989099;
Widget_ParentID = 'ag';
Widget_ParentID_Multiplier = -30801699;
Widget_ScrollX = 'at';
Widget_ScrollX_Multiplier = 1700065265;
Widget_ScrollY = 'aw';
Widget_ScrollY_Multiplier = -1329646283;
Widget_BoundsIndex = 'ep';
Widget_BoundsIndex_Multiplier = -621516825;

{WidgetNode = e}
WidgetNode_ID = 't';
WidgetNode_ID_Multiplier = 81304385;

{HashTable = gb}
HashTable_Buckets = 'b';
HashTable_Size = 't';

{GameShell = ez}

{Player = p}
Player_Definition = 'b';
Player_Name = 't';

{Client = client}
Client_LoopCycle = 'client.g';
Client_LoopCycle_Multiplier = -363417459;
Client_Region = 'x.dq';
Client_Plane = 'aq.ht';
Client_Plane_Multiplier = -1568067771;
Client_MenuCount = 'client.ib';
Client_MenuCount_Multiplier = 1141470263;
Client_MenuWidth = 'z.hj';
Client_MenuWidth_Multiplier = -263481441;
Client_MenuHeight = 'ay.ih';
Client_MenuHeight_Multiplier = -1442165425;
Client_MenuOptions = 'client.iq';
Client_MenuActions = 'client.ia';
Client_IsMenuOpen = 'client.hh';
Client_MenuX = 'ah.hu';
Client_MenuX_Multiplier = -1914506645;
Client_MenuY = 'cx.he';
Client_MenuY_Multiplier = 1869090473;
Client_BaseX = 'g.co';
Client_BaseX_Multiplier = -1379156811;
Client_BaseY = 'aj.cr';
Client_BaseY_Multiplier = -555703979;
Client_Widgets = 'fi.t';
Client_LocalPlayer = 'cx.hv';
Client_LocalPlayers = 'client.gn';
Client_TileSettings = 'o.b';
Client_TileHeights = 'o.t';
Client_LocalNpcs = 'client.cq';
Client_NpcIndices = 'client.cj';
Client_Sine = 'ch.ae';
Client_Cosine = 'ch.ag';
Client_CameraPitch = 'am.ft';
Client_CameraPitch_Multiplier = 748267479;
Client_CameraYaw = 'ar.fl';
Client_CameraYaw_Multiplier = -629113041;
Client_CameraX = 'm.fh';
Client_CameraX_Multiplier = 620064627;
Client_CameraY = 'ci.fv';
Client_CameraY_Multiplier = 818139587;
Client_CameraZ = 'er.fj';
Client_CameraZ_Multiplier = 1418734655;
Client_GroundItems = 'client.hx';
Client_GameSettings = 'fo.p';
Client_MapScale = 'client.fs';
Client_MapScale_Multiplier = -1284954893;
Client_MapAngle = 'client.em';
Client_MapAngle_Multiplier = 939281981;
Client_MapOffset = 'client.ea';
Client_MapOffset_Multiplier = -945115059;
Client_CurrentLevels = 'client.hs';
Client_RealLevels = 'client.hi';
Client_Experiences = 'client.hc';
Client_Energy = 'client.e';
Client_Energy_Multiplier = 2115722097;
Client_Weight = 'client.ju';
Client_Weight_Multiplier = 772296259;
Client_Rights = 'client.g';
Client_Rights_Multiplier = -363417459;
Client_CurrentWorld = 'client.ah';
Client_CurrentWorld_Multiplier = -2043503583;
Client_LoginState = 'client.k';
Client_LoginState_Multiplier = 180938319;
Client_PlayerIndex = 'client.hm';
Client_PlayerIndex_Multiplier = -1119435745;
Client_WidgetPositionX = 'client.lc';
Client_WidgetPositionY = 'client.le';
Client_WidgetWidths = 'client.ls';
Client_WidgetHeights = 'client.lb';
Client_WidgetNodeCache = 'client.jf';
Client_CrosshairColor = 'client.gq';
Client_CrosshairColor_Multiplier = 581497841;
Client_DestinationX = 'client.mz';
Client_DestinationX_Multiplier = 985775409;
Client_DestinationY = 'client.mo';
Client_DestinationY_Multiplier = 1642405427;

{Region = cp}
Region_SceneTiles = 'o';

{BoundaryObject = cj}
BoundaryObject_ID = 'd';
BoundaryObject_ID_Multiplier = 1410890291;
BoundaryObject_Flags = 'j';
BoundaryObject_Flags_Multiplier = -15232669;
BoundaryObject_Plane = 't';
BoundaryObject_Plane_Multiplier = 1107398609;
BoundaryObject_Height = 'i';
BoundaryObject_Height_Multiplier = -1628317359;
BoundaryObject_Render = 'o';
BoundaryObject_Render2 = 'f';
BoundaryObject_Orientation = 'e';
BoundaryObject_Orientation_Multiplier = -146723163;
BoundaryObject_LocalX = 'b';
BoundaryObject_LocalX_Multiplier = -1655644885;
BoundaryObject_LocalY = 'p';
BoundaryObject_LocalY_Multiplier = -54626203;

{GameObject = ci}
GameObject_ID = 'l';
GameObject_ID_Multiplier = 665635409;
GameObject_Flags = 'h';
GameObject_Flags_Multiplier = 1451793641;
GameObject_Plane = 't';
GameObject_Plane_Multiplier = -843658789;
GameObject_WorldX = 'p';
GameObject_WorldX_Multiplier = -1224911221;
GameObject_WorldY = 'e';
GameObject_WorldY_Multiplier = 1787644887;
GameObject_Height = 'b';
GameObject_Height_Multiplier = -646231921;
GameObject_Render = 'i';
GameObject_Orientation = 'o';
GameObject_Orientation_Multiplier = -1347309031;
GameObject_LocalX = 'f';
GameObject_LocalX_Multiplier = 546978047;
GameObject_LocalY = 'j';
GameObject_LocalY_Multiplier = 1191654189;
GameObject_OffsetX = 'd';
GameObject_OffsetX_Multiplier = -469572109;
GameObject_OffsetY = 'x';
GameObject_OffsetY_Multiplier = -1019485243;

{GroundDecoration = cl}
GroundDecoration_Render = 'e';
GroundDecoration_LocalX = 'b';
GroundDecoration_LocalX_Multiplier = -352835083;
GroundDecoration_LocalY = 'p';
GroundDecoration_LocalY_Multiplier = -311263259;
GroundDecoration_Plane = 't';
GroundDecoration_Plane_Multiplier = -444441583;
GroundDecoration_ID = 'i';
GroundDecoration_ID_Multiplier = 533872503;
GroundDecoration_Flags = 'o';
GroundDecoration_Flags_Multiplier = -61603007;

{WallDecoration = cf}
WallDecoration_ID = 'x';
WallDecoration_ID_Multiplier = 1050700117;
WallDecoration_Flags = 'v';
WallDecoration_Flags_Multiplier = 498942761;
WallDecoration_LocalX = 'b';
WallDecoration_LocalX_Multiplier = -725000401;
WallDecoration_LocalY = 'p';
WallDecoration_LocalY_Multiplier = 932411431;
WallDecoration_Plane = 't';
WallDecoration_Plane_Multiplier = 438646835;
WallDecoration_Renderable = 'd';
WallDecoration_Renderable2 = 'j';
WallDecoration_Orientation = 'e';
WallDecoration_Orientation_Multiplier = 123301029;
WallDecoration_Height = 'i';
WallDecoration_Height_Multiplier = -1887087773;
WallDecoration_RelativeX = 'o';
WallDecoration_RelativeX_Multiplier = 1678633165;
WallDecoration_RelativeY = 'f';
WallDecoration_RelativeY_Multiplier = -1062540755;

{SceneTile = ca}
SceneTile_GameObject = 'a';
SceneTile_GroundDecoration = 'j';
SceneTile_WallDecoration = 'd';
SceneTile_BoundaryObject = 'f';

{Item = ac}
Item_ID = 't';
Item_ID_Multiplier = -170013145;
Item_StackSizes = 'b';
Item_StackSizes_Multiplier = 923581919;

and Firecaper, you do realize that I update the hooks when I wake up right? So Pm'ing me and posting here makes me update it exactly 0 seconds faster. Today it actually made me work on some other stuff first and get some breakfast before posting..

Kyle
08-13-2015, 09:55 PM
Revision 88:


|>Node = gz -> Extends java/lang/Object
^ UID................gz.eh -> J
^ Next...............gz.ec -> Lgz;
^ Prev...............gz.ex -> Lgz;
Identified 3 / 3 Fields

|>Cacheable = gt -> Extends Node
^ Next...............gt.cz -> Lgt;
^ Prev...............gt.ca -> Lgt;
Identified 2 / 2 Fields

|>Renderable = cz -> Extends Cacheable
^ ModelHeight........cz.cs * -1407808577 -> I
Identified 1 / 1 Fields

|>Animable = m -> Extends Renderable

|>Model = cw -> Extends Renderable

|>AnimationSequence = ax -> Extends Cacheable

|>NpcDefinition = ab -> Extends Cacheable
^ Actions............ab.p -> [Ljava/lang/String;
^ Name...............ab.d -> Ljava/lang/String;
^ ID.................ab.w * -1499497567 -> I
^ CombatLevel........ab.x * 471889951 -> I
Identified 4 / 4 Fields

|>LinkedList = gg -> Extends java/lang/Object
^ Head...............gg.j -> Lgz;
^ Current............gg.y -> Lgz;
Identified 2 / 2 Fields

|>Actor = av -> Extends Renderable
^ Animation..........av.bz * 1769983125 -> I
^ QueueX.............av.be -> [I
^ QueueY.............av.bh -> [I
^ WorldX.............av.p * 1693960715 -> I
^ WorldY.............av.c * 1044659677 -> I
^ SpokenText.........av.ag -> Ljava/lang/String;
^ CombatCycle........av.al * -577255241 -> I
^ Health.............av.az * -523114695 -> I
^ MaxHealth..........av.as * 1377614815 -> I
^ Interactingindex...av.am * -157956025 -> I
^ QueueSize..........av.bc * 1728856437 -> I
Identified 11 / 11 Fields

|>Npc = ap -> Extends Actor
^ Definition.........ap.j -> Lab;
Identified 1 / 1 Fields

|>ObjectDefinition = ai -> Extends Cacheable
^ Actions............ai.aa -> [Ljava/lang/String;
^ Name...............ai.m -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Buffer = de -> Extends Node

|>Widget = fo -> Extends Node
^ Children...........fo.ep -> [Lfo;
^ InvIDs.............fo.dw -> [I
^ StackSizes.........fo.dk -> [I
^ ItemAmount.........fo.es * 1178394019 -> I
^ ItemID.............fo.eq * -861785275 -> I
^ WidgetID...........fo.e * 1026570341 -> I
^ Name...............fo.cc -> Ljava/lang/String;
^ Text...............fo.bt -> Ljava/lang/String;
^ AbsoluteX..........fo.k * 1797409919 -> I
^ AbsoluteY..........fo.at * -1165095827 -> I
^ Width..............fo.au * 556778431 -> I
^ Height.............fo.aa * 956400437 -> I
^ ParentID...........fo.ad * 1286648539 -> I
^ ScrollX............fo.ag * 343411693 -> I
^ ScrollY............fo.aj * 675079611 -> I
^ BoundsIndex........fo.ed * 1746608627 -> I
Identified 16 / 19 Fields

|>WidgetNode = l -> Extends Node
^ ID.................l.j * -1175745855 -> I
Identified 1 / 1 Fields

|>HashTable = gb -> Extends java/lang/Object
^ Buckets............gb.y -> [Lgz;
^ Size...............gb.j -> I
Identified 2 / 2 Fields

|>GameShell = eb -> Extends java/applet/Applet

|>Player = z -> Extends Actor
^ Definition.........z.y -> Lfp;
^ Name...............z.j -> Ljava/lang/String;
Identified 2 / 2 Fields

|>Client = client -> Extends GameShell
^ LoopCycle..........client.p * 1182689595 -> I
^ Region.............cn.dl -> Lcc;
^ Plane..............hr.hk * -986927653 -> I
^ MenuCount..........client.in * 507942953 -> I
^ MenuWidth..........t.hx * -2144268183 -> I
^ MenuHeight.........a.ip * 898281353 -> I
^ MenuOptions........client.id -> [Ljava/lang/String;
^ MenuActions........client.ia -> [Ljava/lang/String;
^ IsMenuOpen.........client.hu -> Z
^ MenuX..............go.hw * 2010379219 -> I
^ MenuY..............dk.he * -88447815 -> I
^ BaseX..............be.cw * -1980137779 -> I
^ BaseY..............fi.cp * -873578551 -> I
^ Widgets............aq.j -> [[Lfo;
^ LocalPlayer........a.ha -> Lz;
^ LocalPlayers.......client.gl -> [Lz;
^ TileSettings.......d.y -> [[[B
^ TileHeights........d.j -> [[[I
^ LocalNpcs..........client.cl -> [Lap;
^ NpcIndices.........client.ca -> [I
^ Sine...............cu.an -> [I
^ Cosine.............cu.ad -> [I
^ CameraPitch........j.fz * -442352437 -> I
^ CameraYaw..........d.fh * 7110957 -> I
^ CameraX............s.fk * -110852139 -> I
^ CameraY............v.fb * -1825399047 -> I
^ CameraZ............aj.fi * 1263939153 -> I
^ GroundItems........client.hi -> [[[Lgg;
^ GameSettings.......fd.z -> [I
^ MapScale...........client.fu * 1582751331 -> I
^ MapAngle...........client.es * 557386593 -> I
^ MapOffset..........client.ea * 905023683 -> I
^ CurrentLevels......client.hn -> [I
^ RealLevels.........client.hv -> [I
^ Experiences........client.hm -> [I
^ Energy.............client.d * 1043118693 -> I
^ Weight.............client.jf * 21821339 -> I
^ Rights.............client.p * 1182689595 -> I
^ CurrentWorld.......client.ak * 2128855995 -> I
^ LoginState.........client.n * -1744565711 -> I
^ PlayerIndex........client.hf * 1291963621 -> I
^ WidgetPositionX....client.lv -> [I
^ WidgetPositionY....client.lr -> [I
^ WidgetWidths.......client.lw -> [I
^ WidgetHeights......client.la -> [I
^ WidgetNodeCache....client.jz -> Lgb;
^ CrosshairColor.....client.gb * -633297965 -> I
^ DestinationX.......client.mz * -2062421525 -> I
^ DestinationY.......client.ml * 910264771 -> I
Identified 49 / 49 Fields

|>Region = cc -> Extends java/lang/Object
^ SceneTiles.........cc.d -> [[[Lcg;
Identified 1 / 1 Fields

|>BoundaryObject = ci -> Extends java/lang/Object
^ ID.................ci.i * -1663788723 -> I
^ Flags..............ci.a * -1795044357 -> I
^ Plane..............ci.j * -1494825299 -> I
^ Height.............ci.w * -2147032323 -> I
^ Render.............ci.d -> Lcz;
^ Render2............ci.f -> Lcz;
^ Orientation........ci.z * -1157023855 -> I
^ LocalX.............ci.y * 822890099 -> I
^ LocalY.............ci.l * 609681181 -> I
Identified 9 / 9 Fields

|>GameObject = cx -> Extends java/lang/Object
^ ID.................cx.e * -908259377 -> I
^ Flags..............cx.v * -1863393775 -> I
^ Plane..............cx.j * 1761142493 -> I
^ WorldX.............cx.l * -889942045 -> I
^ WorldY.............cx.w * 115244293 -> I
^ Height.............cx.y * 1674249433 -> I
^ Render.............cx.z -> Lcz;
^ Orientation........cx.d * 299464195 -> I
^ LocalX.............cx.f * 922770219 -> I
^ LocalY.............cx.a * 1691744249 -> I
^ OffsetX............cx.i * -363414165 -> I
^ OffsetY............cx.o * -282986691 -> I
Identified 12 / 12 Fields

|>FloorDecoration = ct -> Extends java/lang/Object
^ Render.............ct.z -> Lcz;
^ LocalX.............ct.y * -8660249 -> I
^ LocalY.............ct.l * -1392778077 -> I
^ Plane..............ct.j * -1604888649 -> I
^ ID.................ct.w * -2141322049 -> I
^ Flags..............ct.d * -1005153313 -> I
Identified 6 / 6 Fields

|>WallDecoration = cn -> Extends java/lang/Object
^ ID.................cn.o * -445905109 -> I
^ Flags..............cn.u * -1670666175 -> I
^ LocalX.............cn.y * -1990887755 -> I
^ LocalY.............cn.l * -1818808199 -> I
^ Plane..............cn.j * -925075459 -> I
^ Renderable.........cn.i -> Lcz;
^ Renderable2........cn.a -> Lcz;
^ Orientation........cn.z * 336993159 -> I
^ Height.............cn.w * 1493743273 -> I
^ RelativeX..........cn.d * -386648627 -> I
^ RelativeY..........cn.f * -943538547 -> I
Identified 11 / 11 Fields

|>SceneTile = cg -> Extends Node
^ GameObject.........cg.m -> [Lcx;
^ GroundDecoration...cg.a -> Lct;
^ WallDecoration.....cg.i -> Lcn;
^ BoundaryObject.....cg.f -> Lci;
Identified 4 / 4 Fields

|>Item = au -> Extends Renderable
^ ID.................au.j * -2143019183 -> I
^ StackSizes.........au.y * -1136482351 -> I
Identified 2 / 2 Fields

Identified 25 / 25 Classes..
Identified 142 / 142 Fields..

Pascal:
{Node = gz}
Node_UID = 'eh';
Node_Next = 'ec';
Node_Prev = 'ex';

{Cacheable = gt}
Cacheable_Next = 'cz';
Cacheable_Prev = 'ca';

{Renderable = cz}
Renderable_ModelHeight = 'cs';
Renderable_ModelHeight_Multiplier = -1407808577;

{Animable = m}

{Model = cw}

{AnimationSequence = ax}

{NpcDefinition = ab}
NpcDefinition_Actions = 'p';
NpcDefinition_Name = 'd';
NpcDefinition_ID = 'w';
NpcDefinition_ID_Multiplier = -1499497567;
NpcDefinition_CombatLevel = 'x';
NpcDefinition_CombatLevel_Multiplier = 471889951;

{LinkedList = gg}
LinkedList_Head = 'j';
LinkedList_Current = 'y';

{Actor = av}
Actor_Animation = 'bz';
Actor_Animation_Multiplier = 1769983125;
Actor_QueueX = 'be';
Actor_QueueY = 'bh';
Actor_QueueSize = 'null';
Actor_WorldX = 'p';
Actor_WorldX_Multiplier = 1693960715;
Actor_WorldY = 'c';
Actor_WorldY_Multiplier = 1044659677;
Actor_SpokenText = 'ag';
Actor_CombatCycle = 'al';
Actor_CombatCycle_Multiplier = -577255241;
Actor_Health = 'az';
Actor_Health_Multiplier = -523114695;
Actor_MaxHealth = 'as';
Actor_MaxHealth_Multiplier = 1377614815;
Actor_Interactingindex = 'am';
Actor_Interactingindex_Multiplier = -157956025;

{Npc = ap}
Npc_Definition = 'j';

{ObjectDefinition = ai}
ObjectDefinition_Actions = 'aa';
ObjectDefinition_Name = 'm';

{Buffer = de}

{Widget = fo}
Widget_Children = 'ep';
Widget_InvIDs = 'dw';
Widget_StackSizes = 'dk';
Widget_ItemAmount = 'es';
Widget_ItemAmount_Multiplier = 1178394019;
Widget_ItemID = 'eq';
Widget_ItemID_Multiplier = -861785275;
Widget_WidgetID = 'e';
Widget_WidgetID_Multiplier = 1026570341;
Widget_Name = 'cc';
Widget_Text = 'bt';
Widget_IsHidden = 'null';
Widget_AbsoluteX = 'k';
Widget_AbsoluteX_Multiplier = 1797409919;
Widget_AbsoluteY = 'at';
Widget_AbsoluteY_Multiplier = -1165095827;
Widget_RelativeX = 'null';
Widget_RelativeY = 'null';
Widget_Width = 'au';
Widget_Width_Multiplier = 556778431;
Widget_Height = 'aa';
Widget_Height_Multiplier = 956400437;
Widget_ParentID = 'ad';
Widget_ParentID_Multiplier = 1286648539;
Widget_ScrollX = 'ag';
Widget_ScrollX_Multiplier = 343411693;
Widget_ScrollY = 'aj';
Widget_ScrollY_Multiplier = 675079611;
Widget_BoundsIndex = 'ed';
Widget_BoundsIndex_Multiplier = 1746608627;

{WidgetNode = l}
WidgetNode_ID = 'j';
WidgetNode_ID_Multiplier = -1175745855;

{HashTable = gb}
HashTable_Buckets = 'y';
HashTable_Size = 'j';

{GameShell = eb}

{Player = z}
Player_Definition = 'y';
Player_Name = 'j';

{Client = client}
Client_LoopCycle = 'client.p';
Client_LoopCycle_Multiplier = 1182689595;
Client_Region = 'cn.dl';
Client_Plane = 'hr.hk';
Client_Plane_Multiplier = -986927653;
Client_MenuCount = 'client.in';
Client_MenuCount_Multiplier = 507942953;
Client_MenuWidth = 't.hx';
Client_MenuWidth_Multiplier = -2144268183;
Client_MenuHeight = 'a.ip';
Client_MenuHeight_Multiplier = 898281353;
Client_MenuOptions = 'client.id';
Client_MenuActions = 'client.ia';
Client_IsMenuOpen = 'client.hu';
Client_MenuX = 'go.hw';
Client_MenuX_Multiplier = 2010379219;
Client_MenuY = 'dk.he';
Client_MenuY_Multiplier = -88447815;
Client_BaseX = 'be.cw';
Client_BaseX_Multiplier = -1980137779;
Client_BaseY = 'fi.cp';
Client_BaseY_Multiplier = -873578551;
Client_Widgets = 'aq.j';
Client_LocalPlayer = 'a.ha';
Client_LocalPlayers = 'client.gl';
Client_TileSettings = 'd.y';
Client_TileHeights = 'd.j';
Client_LocalNpcs = 'client.cl';
Client_NpcIndices = 'client.ca';
Client_Sine = 'cu.an';
Client_Cosine = 'cu.ad';
Client_CameraPitch = 'j.fz';
Client_CameraPitch_Multiplier = -442352437;
Client_CameraYaw = 'd.fh';
Client_CameraYaw_Multiplier = 7110957;
Client_CameraX = 's.fk';
Client_CameraX_Multiplier = -110852139;
Client_CameraY = 'v.fb';
Client_CameraY_Multiplier = -1825399047;
Client_CameraZ = 'aj.fi';
Client_CameraZ_Multiplier = 1263939153;
Client_GroundItems = 'client.hi';
Client_GameSettings = 'fd.z';
Client_MapScale = 'client.es';
Client_MapScale_Multiplier = 557386593;
Client_MapAngle = 'client.fu';
Client_MapAngle_Multiplier = 1582751331;
Client_MapOffset = 'client.ea';
Client_MapOffset_Multiplier = 905023683;
Client_CurrentLevels = 'client.hn';
Client_RealLevels = 'client.hv';
Client_Experiences = 'client.hm';
Client_Energy = 'client.d';
Client_Energy_Multiplier = 1043118693;
Client_Weight = 'client.jf';
Client_Weight_Multiplier = 21821339;
Client_Rights = 'client.p';
Client_Rights_Multiplier = 1182689595;
Client_CurrentWorld = 'client.ak';
Client_CurrentWorld_Multiplier = 2128855995;
Client_LoginState = 'client.n';
Client_LoginState_Multiplier = -1744565711;
Client_PlayerIndex = 'client.hf';
Client_PlayerIndex_Multiplier = 1291963621;
Client_WidgetPositionX = 'client.lv';
Client_WidgetPositionY = 'client.lr';
Client_WidgetWidths = 'client.lw';
Client_WidgetHeights = 'client.la';
Client_WidgetNodeCache = 'client.jz';
Client_CrosshairColor = 'client.gb';
Client_CrosshairColor_Multiplier = -633297965;
Client_DestinationX = 'client.mz';
Client_DestinationX_Multiplier = -2062421525;
Client_DestinationY = 'client.ml';
Client_DestinationY_Multiplier = 910264771;

{Region = cc}
Region_SceneTiles = 'd';

{BoundaryObject = ci}
BoundaryObject_ID = 'i';
BoundaryObject_ID_Multiplier = -1663788723;
BoundaryObject_Flags = 'a';
BoundaryObject_Flags_Multiplier = -1795044357;
BoundaryObject_Plane = 'j';
BoundaryObject_Plane_Multiplier = -1494825299;
BoundaryObject_Height = 'w';
BoundaryObject_Height_Multiplier = -2147032323;
BoundaryObject_Render = 'd';
BoundaryObject_Render2 = 'f';
BoundaryObject_Orientation = 'z';
BoundaryObject_Orientation_Multiplier = -1157023855;
BoundaryObject_LocalX = 'y';
BoundaryObject_LocalX_Multiplier = 822890099;
BoundaryObject_LocalY = 'l';
BoundaryObject_LocalY_Multiplier = 609681181;

{GameObject = cx}
GameObject_ID = 'e';
GameObject_ID_Multiplier = -908259377;
GameObject_Flags = 'v';
GameObject_Flags_Multiplier = -1863393775;
GameObject_Plane = 'j';
GameObject_Plane_Multiplier = 1761142493;
GameObject_WorldX = 'l';
GameObject_WorldX_Multiplier = -889942045;
GameObject_WorldY = 'w';
GameObject_WorldY_Multiplier = 115244293;
GameObject_Height = 'y';
GameObject_Height_Multiplier = 1674249433;
GameObject_Render = 'z';
GameObject_Orientation = 'd';
GameObject_Orientation_Multiplier = 299464195;
GameObject_LocalX = 'f';
GameObject_LocalX_Multiplier = 922770219;
GameObject_LocalY = 'a';
GameObject_LocalY_Multiplier = 1691744249;
GameObject_OffsetX = 'i';
GameObject_OffsetX_Multiplier = -363414165;
GameObject_OffsetY = 'o';
GameObject_OffsetY_Multiplier = -282986691;

{GroundDecoration = ct}
GroundDecoration_Render = 'z';
GroundDecoration_LocalX = 'y';
GroundDecoration_LocalX_Multiplier = -8660249;
GroundDecoration_LocalY = 'l';
GroundDecoration_LocalY_Multiplier = -1392778077;
GroundDecoration_Plane = 'j';
GroundDecoration_Plane_Multiplier = -1604888649;
GroundDecoration_ID = 'w';
GroundDecoration_ID_Multiplier = -2141322049;
GroundDecoration_Flags = 'd';
GroundDecoration_Flags_Multiplier = -1005153313;

{WallDecoration = cn}
WallDecoration_ID = 'o';
WallDecoration_ID_Multiplier = -445905109;
WallDecoration_Flags = 'u';
WallDecoration_Flags_Multiplier = -1670666175;
WallDecoration_LocalX = 'y';
WallDecoration_LocalX_Multiplier = -1990887755;
WallDecoration_LocalY = 'l';
WallDecoration_LocalY_Multiplier = -1818808199;
WallDecoration_Plane = 'j';
WallDecoration_Plane_Multiplier = -925075459;
WallDecoration_Renderable = 'i';
WallDecoration_Renderable2 = 'a';
WallDecoration_Orientation = 'z';
WallDecoration_Orientation_Multiplier = 336993159;
WallDecoration_Height = 'w';
WallDecoration_Height_Multiplier = 1493743273;
WallDecoration_RelativeX = 'd';
WallDecoration_RelativeX_Multiplier = -386648627;
WallDecoration_RelativeY = 'f';
WallDecoration_RelativeY_Multiplier = -943538547;

{SceneTile = cg}
SceneTile_GameObject = 'm';
SceneTile_GroundDecoration = 'a';
SceneTile_WallDecoration = 'i';
SceneTile_BoundaryObject = 'f';

{Item = au}
Item_ID = 'j';
Item_ID_Multiplier = -2143019183;
Item_StackSizes = 'y';
Item_StackSizes_Multiplier = -1136482351;

Kyle
08-20-2015, 02:15 PM
Hey guys, so rev 89 is out. There has been a ton of osrs updates lately as you can tell and I really need to finish rewriting my updater since it's to the point as of this update where rs is just too much different than it was before. I have a few breaks in this revision and will manually get them in a couple hours and edit this post when I do.

As for an ETA on when I can rewrite the updater.. I'm not sure. I have all classes found on my new one, but that is the easiest/least time consuming part. School starts back next week and I'm moving back to my apartment Friday, so I'm going to be quite busy for the near future. If I had to make a guess, I would say the end of September I can do it and we will be back to updates within the hour. Until then,you will have to bear with me as it will take some hours, assuming Jagex keeps aggressively updating the client..

EDIT:
So they double updated today, and completely removed a method from the Actor class and moved it throughout the client.. SO that wasn't fun.

Anyway, LAPE hooks updated to rev 90 on github. I didn't feel like doing the Java log or finishing the pascal version, so if you want to do it manually, here's the majority of them:

{Node = gs}
Node_UID = 'ex';
Node_Next = 'eo';
Node_Prev = 'es';

{Cacheable = gb}
Cacheable_Next = 'cb';
Cacheable_Prev = 'ch';

{Renderable = cv}
Renderable_ModelHeight = 'cv';
Renderable_ModelHeight_Multiplier = 945435721;

{Animable = v}

{Model = db}

{AnimationSequence = af}

{NpcDefinition = at}
NpcDefinition_Actions = 'd';
NpcDefinition_Name = 'j';
NpcDefinition_ID = 'k';
NpcDefinition_ID_Multiplier = -1573233647;
NpcDefinition_CombatLevel = 'o';
NpcDefinition_CombatLevel_Multiplier = 2136493337;

{LinkedList = gw}
LinkedList_Head = 'm';
LinkedList_Current = 'l';

{Actor = aj}
Actor_Animation = 'null';
Actor_QueueX = 'null';
Actor_QueueY = 'null';
Actor_QueueSize = 'null';
Actor_WorldX = 'null';
Actor_WorldY = 'null';
Actor_SpokenText = 'aj';
Actor_CombatCycle = 'ak';
Actor_CombatCycle_Multiplier = 110778375;
Actor_Health = 'ad';
Actor_Health_Multiplier = 1224458757;
Actor_MaxHealth = 'ae';
Actor_MaxHealth_Multiplier = -409729261;
Actor_Interactingindex = 'as';
Actor_Interactingindex_Multiplier = 1139397451;

{Npc = ao}
Npc_Definition = 'm';

{ObjectDefinition = az}
ObjectDefinition_Actions = 'av';
ObjectDefinition_Name = 'a';

{Buffer = dx}

{Widget = fd}
Widget_Children = 'ej';
Widget_InvIDs = 'dv';
Widget_StackSizes = 'di';
Widget_ItemAmount = 'ef';
Widget_ItemAmount_Multiplier = -1039052793;
Widget_ItemID = 'en';
Widget_ItemID_Multiplier = -50756127;
Widget_WidgetID = 'v';
Widget_WidgetID_Multiplier = 2132125203;
Widget_Name = 'cg';
Widget_Text = 'bp';
Widget_IsHidden = 'ab';
Widget_AbsoluteX = 't';
Widget_AbsoluteX_Multiplier = -1190787403;
Widget_AbsoluteY = 'aq';
Widget_AbsoluteY_Multiplier = -1510542595;
Widget_RelativeX = 'null';
Widget_RelativeY = 'null';
Widget_Width = 'an';
Widget_Width_Multiplier = 859841349;
Widget_Height = 'av';
Widget_Height_Multiplier = 714239803;
Widget_ParentID = 'ah';
Widget_ParentID_Multiplier = -1060575625;
Widget_ScrollX = 'au';
Widget_ScrollX_Multiplier = 1235868295;
Widget_ScrollY = 'ao';
Widget_ScrollY_Multiplier = 354553179;
Widget_BoundsIndex = 'ed';
Widget_BoundsIndex_Multiplier = -1965638263;

{WidgetNode = u}
WidgetNode_ID = 'm';
WidgetNode_ID_Multiplier = -1551760261;

{HashTable = gh}
HashTable_Buckets = 'l';
HashTable_Size = 'm';

{GameShell = ea}

{Player = y}
Player_Definition = 'l';
Player_Name = 'm';

{Client = client}
Client_LoopCycle = 'client.d';
Client_LoopCycle_Multiplier = -1478839513;
Client_Region = 'aj.dx';
Client_Plane = 'l.gv';
Client_Plane_Multiplier = 74824683;
Client_MenuCount = 'client.hr';
Client_MenuCount_Multiplier = -1947700571;
Client_MenuWidth = 'ak.hs';
Client_MenuWidth_Multiplier = -1892508071;
Client_MenuHeight = 'ck.hw';
Client_MenuHeight_Multiplier = 1753192937;
Client_MenuOptions = 'client.if';
Client_MenuActions = 'client.iu';
Client_IsMenuOpen = 'client.hz';
Client_MenuX = 'dn.hj';
Client_MenuX_Multiplier = -1882579991;
Client_MenuY = 'dd.he';
Client_MenuY_Multiplier = -988310389;
Client_BaseX = 'et.cn';
Client_BaseX_Multiplier = 1496857927;
Client_BaseY = 'fm.db';
Client_BaseY_Multiplier = 1408874923;
Client_Widgets = 'fd.m';
Client_LocalPlayer = 'aw.ho';
Client_LocalPlayers = 'null.null';
Client_TileSettings = 'j.l';
Client_TileHeights = 'j.m';
Client_LocalNpcs = 'client.cs';
Client_NpcIndices = 'client.cc';
Client_Sine = 'cu.ar';
Client_Cosine = 'cu.ah';
Client_CameraPitch = 'b.fe';
Client_CameraPitch_Multiplier = 1325196023;
Client_CameraYaw = 'aa.fi';
Client_CameraYaw_Multiplier = 933604455;
Client_CameraX = 'bi.fj';
Client_CameraX_Multiplier = 1461751397;
Client_CameraY = 'c.fh';
Client_CameraY_Multiplier = -397146993;
Client_CameraZ = 'b.fa';
Client_CameraZ_Multiplier = -1192173245;
Client_GroundItems = 'client.hx';
Client_GameSettings = 'fk.y';
Client_MapScale = 'null.null';
Client_MapAngle = 'null.null';
Client_MapOffset = 'client.ee';
Client_MapOffset_Multiplier = 917475793;
Client_CurrentLevels = 'client.hn';
Client_RealLevels = 'client.hg';
Client_Experiences = 'client.ht';
Client_Energy = 'client.k';
Client_Energy_Multiplier = -1039652569;
Client_Weight = 'client.jm';
Client_Weight_Multiplier = -695651155;
Client_Rights = 'client.d';
Client_Rights_Multiplier = -1478839513;
Client_CurrentWorld = 'client.ac';
Client_CurrentWorld_Multiplier = -478093819;
Client_LoginState = 'client.b';
Client_LoginState_Multiplier = 210805703;
Client_PlayerIndex = 'null.null';
Client_WidgetPositionX = 'client.la';
Client_WidgetPositionY = 'client.lp';
Client_WidgetWidths = 'client.lh';
Client_WidgetHeights = 'client.lx';
Client_WidgetNodeCache = 'client.iy';
Client_CrosshairColor = 'client.go';
Client_CrosshairColor_Multiplier = 1022421161;
Client_DestinationX = 'client.mp';
Client_DestinationX_Multiplier = -2102420059;
Client_DestinationY = 'client.my';
Client_DestinationY_Multiplier = -2097939573;

{Region = ch}
Region_SceneTiles = 'j';

{BoundaryObject = cb}
BoundaryObject_ID = 'x';
BoundaryObject_ID_Multiplier = -1044910901;
BoundaryObject_Flags = 'g';
BoundaryObject_Flags_Multiplier = 1801193895;
BoundaryObject_Plane = 'm';
BoundaryObject_Plane_Multiplier = 136180775;
BoundaryObject_Height = 'k';
BoundaryObject_Height_Multiplier = -240751499;
BoundaryObject_Render = 'j';
BoundaryObject_Render2 = 'i';
BoundaryObject_Orientation = 'u';
BoundaryObject_Orientation_Multiplier = 1596828005;
BoundaryObject_LocalX = 'l';
BoundaryObject_LocalX_Multiplier = 621307423;
BoundaryObject_LocalY = 'y';
BoundaryObject_LocalY_Multiplier = 1924926335;

{GameObject = cw}
GameObject_ID = 'v';
GameObject_ID_Multiplier = 280769561;
GameObject_Flags = 'c';
GameObject_Flags_Multiplier = 1523772829;
GameObject_Plane = 'l';
GameObject_Plane_Multiplier = 400810669;
GameObject_WorldX = 'u';
GameObject_WorldX_Multiplier = 1819767965;
GameObject_WorldY = 'k';
GameObject_WorldY_Multiplier = -2039354835;
GameObject_Height = 'y';
GameObject_Height_Multiplier = 1625824627;
GameObject_Render = 'j';
GameObject_Orientation = 'm';
GameObject_Orientation_Multiplier = -1973370479;
GameObject_LocalX = 'i';
GameObject_LocalX_Multiplier = 532161631;
GameObject_LocalY = 'g';
GameObject_LocalY_Multiplier = -1686751265;
GameObject_OffsetX = 'x';
GameObject_OffsetX_Multiplier = 1717201043;
GameObject_OffsetY = 'e';
GameObject_OffsetY_Multiplier = 690647861;

{FloorDecoration = cj}
FloorDecoration_Render = 'k';
FloorDecoration_LocalX = 'y';
FloorDecoration_LocalX_Multiplier = 1433200939;
FloorDecoration_LocalY = 'u';
FloorDecoration_LocalY_Multiplier = 1241602833;
FloorDecoration_Plane = 'l';
FloorDecoration_Plane_Multiplier = 233370267;
FloorDecoration_ID = 'm';
FloorDecoration_ID_Multiplier = -1137400487;
FloorDecoration_Flags = 'j';
FloorDecoration_Flags_Multiplier = -473212881;

{WallDecoration = cl}
WallDecoration_ID = 'e';
WallDecoration_ID_Multiplier = 1812587909;
WallDecoration_Flags = 'p';
WallDecoration_Flags_Multiplier = 1904517931;
WallDecoration_LocalX = 'l';
WallDecoration_LocalX_Multiplier = -346535353;
WallDecoration_LocalY = 'y';
WallDecoration_LocalY_Multiplier = 1381195545;
WallDecoration_Plane = 'm';
WallDecoration_Plane_Multiplier = -549063361;
WallDecoration_Renderable = 'x';
WallDecoration_Renderable2 = 'g';
WallDecoration_Orientation = 'u';
WallDecoration_Orientation_Multiplier = -1957116917;
WallDecoration_Height = 'k';
WallDecoration_Height_Multiplier = 981590659;
WallDecoration_RelativeX = 'j';
WallDecoration_RelativeX_Multiplier = 266575977;
WallDecoration_RelativeY = 'i';
WallDecoration_RelativeY_Multiplier = 1545923805;

{SceneTile = ca}
SceneTile_GameObject = 'a';
SceneTile_GroundDecoration = 'g';
SceneTile_WallDecoration = 'x';
SceneTile_BoundaryObject = 'i';

{Item = av}
Item_ID = 'm';
Item_ID_Multiplier = -180136355;
Item_StackSizes = 'l';
Item_StackSizes_Multiplier = -2032906383;

Just add the few missing, and change all FloorDecorations to GroundDecorations :)

mocrosoft
08-20-2015, 08:22 PM
BoundaryObject -> cb
Entity entity... cb.j
int hash..... cb.x * -1044910901
int plane.... cb.m * 136180775
int x........ cb.l * 621307423
int y........ cb.y * 1924926335

Cache -> gt

Character -> aj (extends Entity)
int animation.......... aj.bi * -928284741
int currentHealth...... aj.ad * 1224458757
int[] hitsplatCycles..... aj.ag
int[] hitsplatDamages.... aj.ax
int[] hitsplatTypes...... aj.al
int interactingIndex... aj.as * 1139397451
int maxHealth.......... aj.ae * -409729261
String overheadText....... aj.aj
byte[] queueTransversed... aj.ci
int[] queueX............. aj.cz
int[] queueY............. aj.cc
int x.................. aj.z * 1745863359
int y.................. aj.t * -105078905

DualNode -> gb (extends Node)
DualNode next....... gb.cb
DualNode previous... gb.ch

DynamicObject -> v (extends Entity)

Entity -> cv (extends DualNode)
int modelHeight... cv.cv * 945435721

Friend -> n
String name........... n.m
String previousName... n.l
int world.......... n.y * 142668619

GroundDecoration -> cj
int id... cj.m * -1137400487

GroundItem -> av (extends Entity)
int id......... av.m * -180136355
int quantity... av.l * -2032906383

HashTable -> gh
Node[] buckets... gh.l
int index..... gh.k
int size...... gh.m
Node tail...... gh.u

InteractableObject -> cw

ItemContainer -> r (extends Node)
int[] ids.......... r.l
int[] quantities... r.y

ItemDefinition -> ay (extends DualNode)
short[] colors........... ay.r
boolean members.......... ay.aq
short[] modifiedColors... ay.h
String name............. ay.c
int noteIndex........ ay.aw * 1872587613

ItemLayer -> cd
Entity bottom... cd.k
int height... cd.x * 1313259429
int plane.... cd.l * -2073091305
int x........ cd.y * -2061200245
int y........ cd.u * -490569687

Landscape -> ch
Tile[][][] tiles... ch.j

LinkedList -> gw
Node head... gw.l
Node tail... gw.m

Message -> am (extends DualNode)
int cycle..... am.l * -1560488775
int index..... am.m * -387581793
String message... am.j
String prefix.... am.k
String sender.... am.u
int type...... am.y * -550985663

MessageContainer -> an
int messageCount... an.y * 2003436435
Message[] messages....... an.l

NPC -> ao (extends Character)
NPCDefinition npcDefinition... ao.m

NPCDefinition -> at (extends DualNode)
String[] actions... at.d
int id........ at.k * -1573233647
String name...... at.j

Node -> gs
long UID........ gs.ex
Node next....... gs.eo
Node previous... gs.es

Player -> y (extends Character)
int playerCombat... y.k * 206020097
String playerName..... y.m

Tile -> ca (extends Node)
BoundaryObject boundaryObjects....... ca.i
GroundDecoration groundDecoration...... ca.g
InteractableObject[] interactableObjects... ca.a
ItemLayer itemLayer............. ca.e
WallObject wallObjects........... ca.x

WallObject -> cl
Entity entity........ cl.x
int orientation... cl.u * -1957116917

Widget -> fd (extends Node)
Object[] configListenerArgs... fd.dl
int id................... fd.bt * 1501831713
int itemId............... fd.en * -50756127
int[] itemIds.............. fd.dv
String name................. fd.cg
int quantity............. fd.bo * -779953325
String text................. fd.bp

Static ->
int cameraPitch.......................... b.fe * 1325196023
int cameraX.............................. bi.fj * 1461751397
int cameraY.............................. c.fh * -397146993
int cameraYaw............................ aa.fi * 933604455
int cameraZ.............................. b.fa * -1192173245
Canvas canvas............................... cl.qp
int clientPlane.......................... l.gv * 74824683
int[] currentLevels........................ client.hn
int[] expLevels............................ client.hg
int[] experiences.......................... client.ht
int fps.................................. ea.qn * 1568951945
Friend[] friends.............................. client.ob
int friendsSize.......................... client.on * -210926295
int[] gameSettings......................... fk.y
int gameState............................ client.b * 210805703
LinkedList[][][] groundItems.......................... client.hx
HashTable itemContainers....................... r.m
Landscape landscape............................ aj.dx
int landscapeOffsetX..................... ch.w
int landscapeOffsetY..................... ch.z
int landscapeOffsetZ..................... ch.t
Player localPlayer.......................... aw.ho
int mapAngle............................. client.fv * -80857327
int mapOffset............................ client.ee * 917475793
int mapScale............................. client.ef * -845706389
Map messageContainers.................... a.m
NPC[] npcs................................. client.cs
int playerIndex.......................... client.gq * 518354565
Player[] players.............................. client.ge
int[] settings............................. fk.l
int shouldRepaintChatboxOnNextTick....... client.kq * -791513257
int shouldRepaintChatboxOnNextTickFlag... client.kt * -942838533
int[][][] tileHeights.......................... j.m
byte[][][] tileSettings......................... j.l
String username............................. ah.ap
int viewPortScale........................ client.ok * -1241531275
Widget[][] widgets.............................. fd.m

Brandon
08-21-2015, 12:53 AM
Downloading RS JarFile.
Downloading Complete.

Deobfuscation Started..
Removed Methods: 2840 of 4655
Removed Fields: 633 of 2761
Re-Ordered Multipliers: 2960 of 23316
Re-Ordered Arithmetics: 1976 of 29230
Removed Exceptions: 4804 of 5103
Removed Returns: 1064 of 8921
Removed TryCatchBlocks: 30 of 2402
Removed Parameters: 804 of 804
Deobfuscation Finished..

Node: gs
---------------------------------
UID -> ex
Next -> eo
Prev -> es


CacheableNode: gb
---------------------------------
Next -> ch
Prev -> cb


LinkedList: gw
---------------------------------
Head -> m
Current -> l


HashTable: gh
---------------------------------
Head -> y
Tail -> u
Cache -> l
Index -> k
Capacity -> m


Queue: gx
---------------------------------
Head -> m
*InsertHead -> l
*InsertTail -> m


Cache: gt
---------------------------------
HashTable -> u
Queue -> k
Remaining -> y
Capacity -> l


ClassData: hq
---------------------------------
Bytes -> m
Methods -> x
Fields -> j


Rasteriser: cz
---------------------------------
Pixels -> v
Width -> c
Height -> s
*CreateRasteriser -> cf
*SetCoordinates -> cl


Rasteriser3D: cu
---------------------------------
ShadowDecay -> av
SineTable -> ar
CosineTable -> ah


Typeface: hg
---------------------------------
CharacterPixels -> m
*StringWidth -> u
*DrawStringWaveY -> c
*DrawStringWave -> c
*DrawStrWaveAmt -> s
*DrawCharacter -> w
*DrawCharAlpha -> t
*DrawCharPixels -> z
*DrawCharPixelsA -> aq


IndexedRGB: cc
---------------------------------
Pixels -> l
Palette -> m


ImageRGB: cs
---------------------------------
Pixels -> m
Width -> l
Height -> y
MaxWidth -> j
MaxHeight -> i
*CopyPixels -> a
*CopyPixelsA -> f
*ShapeImage -> c


GraphicsBuffer: bn
---------------------------------
ColourModel -> m
ImageConsumer -> l
*CreateBuffer -> m


Keyboard: ew
---------------------------------
*KeyPressed -> keyPressed
*KeyReleased -> keyReleased
*KeyTyped -> keyTyped
*FocusGaiend -> focusGained
*FocusLost -> focusLost


GameShell: ea
---------------------------------
*Error -> rw
*Start -> start
*Stop -> stop
*Destroy -> destroy
*Paint -> paint
*Update -> update


Stream: dx
---------------------------------
Payload -> m
CRC -> y
*ApplyRSA -> aj
*GetUnsignedByte -> bk


BufferedConnection: eq
---------------------------------
InputStream -> m
OutputStream -> l
Socket -> y
Payload -> i
IsClosed -> u
*Available -> i
*Read -> x
*Write -> g


CollisionMap: dl
---------------------------------
Width -> am * -166864147
Height -> aa * 212674285
Adjacency -> aj
*Reset -> m


Animable: cv
---------------------------------
ModelHeight -> cv * 945435721


Region: ch
---------------------------------
Tiles -> j
InteractableObjects -> g


AnimableNode: v
---------------------------------
ID -> m
Animation -> i
Flags -> l
Orientation -> y
Plane -> u
X -> k
Y -> j


Boundary: cb
---------------------------------
ID -> x * -1044910901
Flags -> g * 1801193895
Plane -> m * 136180775
X -> l * 621307423
Y -> y * 1924926335
Orientation -> u * 1596828005
Renderable -> j
OldRenderable -> i


WallDecoration: cl
---------------------------------
ID -> e * 1812587909
Flags -> p * 1904517931
Plane -> m * -549063361
Height -> k * 981590659
X -> l * -346535353
Y -> y * 1381195545
RelativeX -> j * 266575977
RelativeY -> i * 1545923805
Orientation -> u * -1957116917
Renderable -> x
OldRenderable -> g


GroundDecoration: cj
---------------------------------
ID -> m * -1137400487
Flags -> j * -473212881
X -> y * 1433200939
Y -> u * 1241602833
Plane -> l * 233370267
Renderable -> k


Interactable: cw
---------------------------------
ID -> v * 280769561
Flags -> c * 1523772829
Orientation -> m * -1973370479
Plane -> l * 400810669
X -> u * 1819767965
Y -> k * -2039354835
RelativeX -> i * 532161631
RelativeY -> g * -1686751265
SizeX -> x * 1717201043
SizeY -> e * 690647861
Renderable -> j


Wall: cb
---------------------------------


ComplexTile: ce
---------------------------------
Flat -> p


GenericTile: cp
---------------------------------
Texture -> k
Colour -> i
Flat -> j


SceneTile: ca
---------------------------------
Boundary -> i
ComplexTile -> j
GenericTile -> k
SceneTile -> o
Interactables -> a
WallDecoration -> x
GroundDecoration -> g
X -> l * 1072594549
Y -> y * 1178214615
Plane -> u * 40609017


ObjectDefinition: az
---------------------------------
Name -> a
Actions -> av
Width -> h * -1449472501
Height -> n * 220194627
AnimationID -> z * 1618053347
Reachable -> f
Icon -> ac * -1491954967
Rotated -> ah
Shadow -> ab
ModelSizeX -> au * 417367089
ModelSizeY -> ao * 1415282701
ModelSizeZ -> am * 313758641
MapScene -> ar * 630901433
TranslateX -> aa * -2064841509
TranslateY -> aj * -755728393
TranslateZ -> ap * 1109181023
BitMaskID -> aw * -1107788975


Projectile: i
---------------------------------
X -> v
Y -> c
Moving -> a
StartX -> y * 368528925
StartY -> u * 1292869615
SpeedX -> r
SpeedY -> h
SpeedZ -> b
SpeedScalar -> n
StartSlope -> g
Height -> k
HeightOffset -> f
ModelRotationX -> q
ModelRotationY -> d
AnimationSequences -> o
AnimationFrame -> w * -2025954553
AnimationDuration -> z * 1861261397


TradingPost: hm
---------------------------------
Status -> m
ItemID -> l * -1937080809
Price -> y * -2125258155
Quantity -> u * -823477885
QueryIDs -> dc.pb


Model: db
---------------------------------
IndicesX -> e
IndicesY -> p
IndicesZ -> a
IndicesLength -> g
VerticesX -> j
VerticesY -> i
VerticesZ -> x
VerticesLength -> k
TexIndicesX -> v
TexIndicesY -> c
TexIndicesZ -> s
TexVerticesX -> q
TexVerticesY -> o
TexVerticesZ -> w
TexVerticesLength -> d
ShadowIntensity -> ac
FitsSingleTile -> aq
*Translate -> f
*RenderAtPoint -> au


AnimatedModel: cy
---------------------------------
IndicesX -> j
IndicesY -> i
IndicesZ -> x
IndicesLength -> k
VerticesX -> l
VerticesY -> y
VerticesZ -> u
VerticesLength -> m


AnimationSequence: af
---------------------------------
ControlFlow -> p


Entity: aj
---------------------------------
AnimationID -> N/A
IsAnimating -> ap
SpokenText -> aj
HitDamages -> al
HitTypes -> ax
HitCycle -> ag
QueueX -> cz
QueueY -> cc
QueueTraversed -> N/A
QueueLength -> cs * -306084879
LocalX -> z * 1745863359
LocalY -> t * -105078905
CombatCycle -> ak * 110778375
InteractingIndex -> N/A
Health -> ad * 1224458757
MaxHealth -> ae * -409729261
Height -> bl * -1673313709
Orientation -> bn * 1713437969


NPCDefinition: at
---------------------------------
ID -> k * -1573233647
Name -> j
Visible -> au
Actions -> d
ModelIDs -> x
CombatLevel -> o * 2136493337


NPC: ao
---------------------------------
Composite -> m


PlayerDefinition: fs
---------------------------------
ID -> u * -1470248055
IsFemale -> y
AnimatedModelID -> k * -172520156312697323
ModelID -> j * -6509482714590143739
Equipment -> m


Player: y
---------------------------------
Name -> m
Model -> v
Visible -> n
Definition -> l
CombatLevel -> k * 206020097


WidgetNode: u
---------------------------------
ID -> m * -1551760261


Widget: fd
---------------------------------
ID -> v * 2132125203
ParentID -> ah * -1060575625
Text -> bp
Index -> c * 961276857
ItemName -> cg
ItemID -> en * -50756127
Items -> dv
ItemStackSizes -> di
ItemAmount -> ef * -1039052793
Actions -> ci
ActionType -> r * 1962813337
Type -> s * -1589538255
X -> N/A
Y -> N/A
RelativeX -> N/A
RelativeY -> N/A
ScrollX -> au * 1235868295
ScrollY -> ao * 354553179
Width -> an * 859841349
Height -> av * 714239803
Hidden -> ab
BoundsIndex -> ed * -1965638263
Parent -> ch
Children -> ej
*SwapItems -> e


ItemDefinition: ay
---------------------------------
ID -> a * 1775230547
ModelIndex -> v * 1166648621
Name -> c
IsMembers -> aq
Actions -> an
GroundActions -> av
StackIDs -> ai
StackSizes -> af
ModelZoom -> b * 460824555
ModelOffset -> o * -1775013151
ModelSine -> w * 406871379
DiagonalRotation -> q * 1218701357
UnNotedID -> aw * 1872587613
NotedID -> al * 882250273


Item: av
---------------------------------
ID -> m * -180136355
Quantity -> l * -2032906383


Client: client
---------------------------------
Revision -> 90
Client -> client.l
MenuVisible -> client.hz
MenuActions -> client.iu
MenuOptions -> client.if
MenuOptionsSize -> client.cz * 1555365507
MenuX -> dn.hj * -1882579991
MenuY -> dd.he * -988310389
MenuWidth -> ak.hs * -1892508071
MenuHeight -> ck.hw * 1753192937
LocalNPCs -> client.cs
NPCIndices -> client.cc
LocalPlayers -> client.ge
PlayerIndices -> N/A
LocalPlayer -> aw.ho
PlayerIndex -> client.gq * 518354565
GameCycle -> client.d * -1478839513
LoginState -> ah.ao * -1760482277
GameState -> client.b * 210805703
CrosshairColour -> client.go * 1022421161
GroundItems -> client.hx
CollisionMap -> client.w
CameraX -> bi.fj * 1461751397
CameraY -> c.fh * -397146993
CameraZ -> b.fa * -1192173245
CameraPitch -> b.fe * 1325196023
CameraYaw -> aa.fi * 933604455
Region -> aj.dx
Plane -> l.gv * 74824683
BaseX -> et.cn * 1496857927
BaseY -> fm.db * 1408874923
DestX -> client.mp * 1332609581
DestY -> client.my * 1035031587
TileHeights -> j.m
TileSettings -> j.l
Widgets -> fd.m
WidgetSettings -> N/A



Process finished with exit code 0

Brandon
08-24-2015, 08:43 PM
Deobfuscation Started..
Removed Methods: 2754 of 4549
Removed Fields: 633 of 2763
Re-Ordered Multipliers: 3544 of 24325
Re-Ordered Arithmetics: 2192 of 29995
Removed Exceptions: 4775 of 5081
Removed Returns: 1081 of 8737
Removed TryCatchBlocks: 29 of 2132
Removed Parameters: 797 of 797
Deobfuscation Finished..

Node: gr
---------------------------------
UID -> eo
Next -> eu
Prev -> ej


CacheableNode: gh
---------------------------------
Next -> ci
Prev -> ck


LinkedList: gu
---------------------------------
Head -> h
Current -> m


HashTable: gz
---------------------------------
Head -> i
Tail -> q
Cache -> m
Index -> p
Capacity -> h


Queue: gg
---------------------------------
Head -> h
*InsertHead -> m
*InsertTail -> h


Cache: gf
---------------------------------
HashTable -> q
Queue -> p
Remaining -> i
Capacity -> m


ClassData: hx
---------------------------------
Bytes -> m
Methods -> y
Fields -> c


Rasteriser: cm
---------------------------------
Pixels -> o
Width -> u
Height -> s
*CreateRasteriser -> cs
*SetCoordinates -> cu


Rasteriser3D: cw
---------------------------------
ShadowDecay -> af
SineTable -> ax
CosineTable -> ap


Typeface: hw
---------------------------------
CharacterPixels -> h
*StringWidth -> q
*DrawStringWaveY -> u
*DrawStringWave -> u
*DrawStrWaveAmt -> s
*DrawCharacter -> j
*DrawCharAlpha -> e
*DrawCharPixels -> b
*DrawCharPixelsA -> ai


IndexedRGB: cn
---------------------------------
Pixels -> m
Palette -> h


ImageRGB: cg
---------------------------------
Pixels -> h
Width -> m
Height -> i
MaxWidth -> c
MaxHeight -> f
*CopyPixels -> k
*CopyPixelsA -> z
*ShapeImage -> u


GraphicsBuffer: bh
---------------------------------
ColourModel -> h
ImageConsumer -> m
*CreateBuffer -> h


Keyboard: ex
---------------------------------
*KeyPressed -> keyPressed
*KeyReleased -> keyReleased
*KeyTyped -> keyTyped
*FocusGaiend -> focusGained
*FocusLost -> focusLost


GameShell: ec
---------------------------------
*Error -> pe
*Start -> start
*Stop -> stop
*Destroy -> destroy
*Paint -> paint
*Update -> update


Stream: dp
---------------------------------
Payload -> h
CRC -> i
*ApplyRSA -> ar
*GetUnsignedByte -> bu


BufferedConnection: ek
---------------------------------
InputStream -> h
OutputStream -> m
Socket -> i
Payload -> f
IsClosed -> q
*Available -> p
*Read -> c
*Write -> f


CollisionMap: dl
---------------------------------
Width -> aa * -779338213
Height -> aq * -1859314507
Adjacency -> ad
*Reset -> h


Animable: cz
---------------------------------
ModelHeight -> cz * -1406996401


Region: ci
---------------------------------
Tiles -> c
InteractableObjects -> w


AnimableNode: o
---------------------------------
ID -> h
Animation -> f
Flags -> m
Orientation -> i
Plane -> q
X -> p
Y -> c


Boundary: ck
---------------------------------
ID -> y * 1855488465
Flags -> w * 281041145
Plane -> h * -203379871
X -> m * 1336822809
Y -> i * 1977586631
Orientation -> q * -667203273
Renderable -> c
OldRenderable -> f


WallDecoration: cr
---------------------------------
ID -> l * 1611136379
Flags -> v * 1667756919
Plane -> h * 695726315
Height -> p * -614880923
X -> m * 545364701
Y -> i * -981170103
RelativeX -> c * -2019164975
RelativeY -> f * -800103121
Orientation -> q * 1281492611
Renderable -> y
OldRenderable -> w


GroundDecoration: cv
---------------------------------
ID -> m * -398663251
Flags -> c * 1616044739
X -> i * 783303247
Y -> q * -468115439
Plane -> h * 1634229561
Renderable -> p


Interactable: cj
---------------------------------
ID -> o * 175361197
Flags -> u * 1492218549
Orientation -> m * -1682750763
Plane -> h * 949151487
X -> q * -2033585445
Y -> p * -1439278087
RelativeX -> f * -756214143
RelativeY -> w * 1470643571
SizeX -> y * -2083794699
SizeY -> l * 817052895
Renderable -> c


Wall: ck
---------------------------------


ComplexTile: cf
---------------------------------
Flat -> v


GenericTile: cd
---------------------------------
Texture -> p
Colour -> f
Flat -> c


SceneTile: ch
---------------------------------
Boundary -> f
ComplexTile -> c
GenericTile -> p
SceneTile -> n
Interactables -> k
WallDecoration -> y
GroundDecoration -> w
X -> m * 1136126145
Y -> i * 820673867
Plane -> q * -1247971821


ObjectDefinition: ae
---------------------------------
Name -> k
Actions -> af
Width -> x * 1423572629
Height -> a * 744271629
AnimationID -> b * 1513983331
Reachable -> z
Icon -> ab * -2131320329
Rotated -> ap
Shadow -> as
ModelSizeX -> av * -377655031
ModelSizeY -> am * -2135675221
ModelSizeZ -> aa * 1981599851
MapScene -> ax * 2119690625
TranslateX -> aq * 540203729
TranslateY -> ad * 1422403913
TranslateZ -> ar * 998796977
BitMaskID -> ac * -2062525553


Projectile: f
---------------------------------
X -> o
Y -> u
Moving -> k
StartX -> i * -1188352097
StartY -> q * 1889397681
SpeedX -> g
SpeedY -> x
SpeedZ -> t
SpeedScalar -> a
StartSlope -> w
Height -> p
HeightOffset -> z
ModelRotationX -> d
ModelRotationY -> r
AnimationSequences -> n
AnimationFrame -> j * 1150640843
AnimationDuration -> b * 1381205431


TradingPost: hg
---------------------------------
Status -> h
ItemID -> m * -1785905217
Price -> i * -981738409
Quantity -> q * 639141567
QueryIDs -> client.pp


Model: db
---------------------------------
IndicesX -> l
IndicesY -> v
IndicesZ -> k
IndicesLength -> w
VerticesX -> c
VerticesY -> f
VerticesZ -> y
VerticesLength -> p
TexIndicesX -> o
TexIndicesY -> u
TexIndicesZ -> s
TexVerticesX -> d
TexVerticesY -> n
TexVerticesZ -> j
TexVerticesLength -> r
ShadowIntensity -> ab
FitsSingleTile -> ai
*Translate -> g
*RenderAtPoint -> ap


AnimatedModel: cl
---------------------------------
IndicesX -> c
IndicesY -> f
IndicesZ -> y
IndicesLength -> p
VerticesX -> m
VerticesY -> i
VerticesZ -> q
VerticesLength -> h


AnimationSequence: az
---------------------------------
ControlFlow -> v


Entity: ad
---------------------------------
AnimationID -> N/A
IsAnimating -> ag
SpokenText -> ad
HitDamages -> ay
HitTypes -> al
HitCycle -> at
QueueX -> cm
QueueY -> cn
QueueTraversed -> N/A
QueueLength -> cg * -1375440117
LocalX -> b * -1150731035
LocalY -> e * -1321248857
CombatCycle -> aj * 1801310599
InteractingIndex -> N/A
Health -> aw * 124640555
MaxHealth -> au * -1828148081
Height -> bk * 1474849373
Orientation -> bh * 1232281699


NPCDefinition: ag
---------------------------------
ID -> p * -302522913
Name -> c
Visible -> av
Actions -> r
ModelIDs -> y
CombatLevel -> n * 868894517


NPC: am
---------------------------------
Composite -> h


PlayerDefinition: fn
---------------------------------
ID -> q * -711676007
IsFemale -> i
AnimatedModelID -> p * -3336062110039649491
ModelID -> c * -6114654483310268869
Equipment -> h


Player: i
---------------------------------
Name -> h
Model -> o
Visible -> a
Definition -> m
CombatLevel -> p * -227632593


WidgetNode: q
---------------------------------
ID -> h * 1988251449


Widget: fu
---------------------------------
ID -> o * -1900000549
ParentID -> ap * -1334062705
Text -> bt
Index -> u * -791893959
ItemName -> co
ItemID -> eh * -1479520781
Items -> da
ItemStackSizes -> dc
ItemAmount -> et * -1509943635
Actions -> cb
ActionType -> g * 1039988897
Type -> s * 1655330897
X -> N/A
Y -> N/A
RelativeX -> N/A
RelativeY -> N/A
ScrollX -> av * 935390879
ScrollY -> am * 1465673719
Width -> ao * 1870862569
Height -> af * 956405173
Hidden -> as
BoundsIndex -> em * -1078813057
Parent -> ci
Children -> ew
*SwapItems -> y


ItemDefinition: an
---------------------------------
ID -> k * -1534991351
ModelIndex -> o * -352986909
Name -> u
IsMembers -> ai
Actions -> ao
GroundActions -> af
StackIDs -> ak
StackSizes -> az
ModelZoom -> t * -1394211001
ModelOffset -> n * -1844117887
ModelSine -> j * 1079721411
DiagonalRotation -> d * 1475349645
UnNotedID -> ac * -384065781
NotedID -> ay * 791069915


Item: af
---------------------------------
ID -> h * -1333566679
Quantity -> m * -205607777


Client: client
---------------------------------
Revision -> 91
Client -> client.m
MenuVisible -> client.hp
MenuActions -> client.il
MenuOptions -> client.ii
MenuOptionsSize -> N/A
MenuX -> da.hb * 1462884221
MenuY -> l.hl * -96057557
MenuWidth -> av.hk * -248635925
MenuHeight -> y.hf * -660746215
LocalNPCs -> client.cg
NPCIndices -> client.cn
LocalPlayers -> client.gl
PlayerIndices -> N/A
LocalPlayer -> fb.hj
PlayerIndex -> client.gj * -1186747655
GameCycle -> client.d * 394756821
LoginState -> ap.am * -1449680561
GameState -> ap.am * -1449680561
CrosshairColour -> client.gs * -1790108419
GroundItems -> client.hz
CollisionMap -> client.w
CameraX -> cx.fh * -1999724003
CameraY -> ab.fg * 940304987
CameraZ -> b.fl * -1041195605
CameraPitch -> e.fm * 1765631903
CameraYaw -> az.fj * -502667939
Region -> o.dp
Plane -> ar.gq * -779301131
BaseX -> p.cq * 1849831601
BaseY -> z.db * -1586126287
DestX -> client.mf * -1051539575
DestY -> client.mp * 2140588697
TileHeights -> c.h
TileSettings -> c.m
Widgets -> fu.h
WidgetSettings -> N/A



Process finished with exit code 0

Kyle
08-24-2015, 08:43 PM
Was in class and wasn't expecting a Monday update :/

Revision 91:

Pascal

{Node = gr}
Node_UID = 'eo';
Node_Next = 'eu';
Node_Prev = 'ej';

{Cacheable = gh}
Cacheable_Next = 'ck';
Cacheable_Prev = 'ci';

{Renderable = cz}
Renderable_ModelHeight = 'cz';
Renderable_ModelHeight_Multiplier = -1406996401;

{Animable = o}

{Model = db}

{AnimationSequence = az}

{NpcDefinition = ag}
NpcDefinition_Actions = 'r';
NpcDefinition_Name = 'c';
NpcDefinition_ID = 'p';
NpcDefinition_ID_Multiplier = -302522913;
NpcDefinition_CombatLevel = 'n';
NpcDefinition_CombatLevel_Multiplier = 868894517;

{LinkedList = gu}
LinkedList_Head = 'h';
LinkedList_Current = 'm';

{Actor = ad}
Actor_Animation = 'bj';
Actor_Animation_Multiplier = -1751327621;
Actor_QueueX = 'cm';
Actor_QueueY = 'cn';
Actor_QueueSize = 'cg';
Actor_QueueSize_Multiplier = -1375440117;
Actor_WorldX = 'b';
Actor_WorldX_Multiplier = -1150731035;
Actor_WorldY = 'e';
Actor_WorldY_Multiplier = -1321248857;
Actor_SpokenText = 'ad';
Actor_CombatCycle = 'aj';
Actor_CombatCycle_Multiplier = 1801310599;
Actor_Health = 'aw';
Actor_Health_Multiplier = 124640555;
Actor_MaxHealth = 'au';
Actor_MaxHealth_Multiplier = -1828148081;
Actor_Interactingindex = 'ah';
Actor_Interactingindex_Multiplier = -1232101399;

{Npc = am}
Npc_Definition = 'h';

{ObjectDefinition = ae}
ObjectDefinition_Actions = 'af';
ObjectDefinition_Name = 'k';

{Buffer = dp}

{Widget = fu}
Widget_Children = 'ew';
Widget_InvIDs = 'da';
Widget_StackSizes = 'dc';
Widget_ItemAmount = 'et';
Widget_ItemAmount_Multiplier = -1509943635;
Widget_ItemID = 'eh';
Widget_ItemID_Multiplier = -1479520781;
Widget_WidgetID = 'o';
Widget_WidgetID_Multiplier = -1900000549;
Widget_Name = 'co';
Widget_Text = 'bt';
Widget_IsHidden = 'as';
Widget_AbsoluteX = 'e';
Widget_AbsoluteX_Multiplier = 928511325;
Widget_AbsoluteY = 'ai';
Widget_AbsoluteY_Multiplier = 1393738379;
Widget_RelativeX = 'null';
Widget_RelativeY = 'null';
Widget_Width = 'ao';
Widget_Width_Multiplier = 1870862569;
Widget_Height = 'af';
Widget_Height_Multiplier = 956405173;
Widget_ParentID = 'ap';
Widget_ParentID_Multiplier = -1334062705;
Widget_ScrollX = 'av';
Widget_ScrollX_Multiplier = 935390879;
Widget_ScrollY = 'am';
Widget_ScrollY_Multiplier = 1465673719;
Widget_BoundsIndex = 'em';
Widget_BoundsIndex_Multiplier = -1078813057;

{WidgetNode = q}
WidgetNode_ID = 'h';
WidgetNode_ID_Multiplier = 1988251449;

{HashTable = gz}
HashTable_Buckets = 'm';
HashTable_Size = 'h';

{GameShell = ec}

{Player = i}
Player_Definition = 'm';
Player_Name = 'h';

{Client = client}
Client_LoopCycle = 'client.d';
Client_LoopCycle_Multiplier = 394756821;
Client_Region = 'o.dp';
Client_Plane = 'ar.gq';
Client_Plane_Multiplier = -779301131;
Client_MenuCount = 'client.hv';
Client_MenuCount_Multiplier = -1117369109;
Client_MenuWidth = 'av.hk';
Client_MenuWidth_Multiplier = -248635925;
Client_MenuHeight = 'y.hf';
Client_MenuHeight_Multiplier = -660746215;
Client_MenuOptions = 'client.ii';
Client_MenuActions = 'client.il';
Client_IsMenuOpen = 'client.hp';
Client_MenuX = 'da.hb';
Client_MenuX_Multiplier = 1462884221;
Client_MenuY = 'l.hl';
Client_MenuY_Multiplier = -96057557;
Client_BaseX = 'p.cq';
Client_BaseX_Multiplier = 1849831601;
Client_BaseY = 'z.db';
Client_BaseY_Multiplier = -1586126287;
Client_Widgets = 'fu.h';
Client_LocalPlayer = 'fb.hj';
Client_LocalPlayers = 'client.gl';
Client_TileSettings = 'c.m';
Client_TileHeights = 'c.h';
Client_LocalNpcs = 'client.cg';
Client_NpcIndices = 'client.cn';
Client_Sine = 'cw.ax';
Client_Cosine = 'cw.ap';
Client_CameraPitch = 'e.fm';
Client_CameraPitch_Multiplier = 1765631903;
Client_CameraYaw = 'az.fj';
Client_CameraYaw_Multiplier = -502667939;
Client_CameraX = 'cx.fh';
Client_CameraX_Multiplier = -1999724003;
Client_CameraY = 'ab.fg';
Client_CameraY_Multiplier = 940304987;
Client_CameraZ = 'b.fl';
Client_CameraZ_Multiplier = -1041195605;
Client_GroundItems = 'client.hz';
Client_GameSettings = 'fa.i';
Client_MapScale = 'client.et';
Client_MapScale_Multiplier = 383185443;
Client_MapAngle = 'client.fw';
Client_MapAngle_Multiplier = -1774164185;
Client_MapOffset = 'client.el';
Client_MapOffset_Multiplier = 1539423931;
Client_CurrentLevels = 'client.hq';
Client_RealLevels = 'client.hw';
Client_Experiences = 'client.hd';
Client_Energy = 'client.jw';
Client_Energy_Multiplier = 2090280833;
Client_Weight = client.ju';
Client_Weight_Multiplier = 1133995763;
Client_Rights = 'client.d';
Client_Rights_Multiplier = 394756821;
Client_CurrentWorld = 'client.ab';
Client_CurrentWorld_Multiplier = -2143356467;
Client_LoginState = 'ap.am';
Client_LoginState_Multiplier = -1449680561;
Client_PlayerIndex = 'client.gj';
Client_PlayerIndex_Multiplier = -1186747655;
Client_WidgetPositionX = 'client.la';
Client_WidgetPositionY = 'client.ln';
Client_WidgetWidths = 'client.lq';
Client_WidgetHeights = 'client.lz';
Client_WidgetNodeCache = 'client.if';
Client_CrosshairColor = 'client.gs';
Client_CrosshairColor_Multiplier = -1790108419;
Client_DestinationX = 'client.mf';
Client_DestinationX_Multiplier = 582868665;
Client_DestinationY = 'client.mp';
Client_DestinationY_Multiplier = 1067427492;

{Region = ci}
Region_SceneTiles = 'c';

{BoundaryObject = ck}
BoundaryObject_ID = 'y';
BoundaryObject_ID_Multiplier = 1855488465;
BoundaryObject_Flags = 'w';
BoundaryObject_Flags_Multiplier = 281041145;
BoundaryObject_Plane = 'h';
BoundaryObject_Plane_Multiplier = -203379871;
BoundaryObject_Height = 'p';
BoundaryObject_Height_Multiplier = 1592638063;
BoundaryObject_Render = 'c';
BoundaryObject_Render2 = 'f';
BoundaryObject_Orientation = 'q';
BoundaryObject_Orientation_Multiplier = -667203273;
BoundaryObject_LocalX = 'm';
BoundaryObject_LocalX_Multiplier = 1336822809;
BoundaryObject_LocalY = 'i';
BoundaryObject_LocalY_Multiplier = 1977586631;

{GameObject = cj}
GameObject_ID = 'o';
GameObject_ID_Multiplier = 175361197;
GameObject_Flags = 'u';
GameObject_Flags_Multiplier = 1492218549;
GameObject_Plane = 'h';
GameObject_Plane_Multiplier = 949151487;
GameObject_WorldX = 'q';
GameObject_WorldX_Multiplier = -2033585445;
GameObject_WorldY = 'p';
GameObject_WorldY_Multiplier = -1439278087;
GameObject_Height = 'i';
GameObject_Height_Multiplier = 1511668397;
GameObject_Render = 'c';
GameObject_Orientation = 'm';
GameObject_Orientation_Multiplier = -1682750763;
GameObject_LocalX = 'f';
GameObject_LocalX_Multiplier = -756214143;
GameObject_LocalY = 'w';
GameObject_LocalY_Multiplier = 1470643571;
GameObject_OffsetX = 'y';
GameObject_OffsetX_Multiplier = -2083794699;
GameObject_OffsetY = 'l';
GameObject_OffsetY_Multiplier = 817052895;

{GroundDecoration = cv}
GroundDecoration_Render = 'p';
GroundDecoration_LocalX = 'i';
GroundDecoration_LocalX_Multiplier = 783303247;
GroundDecoration_LocalY = 'q';
GroundDecoration_LocalY_Multiplier = -468115439;
GroundDecoration_Plane = 'h';
GroundDecoration_Plane_Multiplier = 1634229561;
GroundDecoration_ID = 'm';
GroundDecoration_ID_Multiplier = -398663251;
GroundDecoration_Flags = 'c';
GroundDecoration_Flags_Multiplier = 1616044739;

{WallDecoration = cr}
WallDecoration_ID = 'l';
WallDecoration_ID_Multiplier = 1611136379;
WallDecoration_Flags = 'v';
WallDecoration_Flags_Multiplier = 1667756919;
WallDecoration_LocalX = 'm';
WallDecoration_LocalX_Multiplier = 545364701;
WallDecoration_LocalY = 'i';
WallDecoration_LocalY_Multiplier = -981170103;
WallDecoration_Plane = 'h';
WallDecoration_Plane_Multiplier = 695726315;
WallDecoration_Renderable = 'y';
WallDecoration_Renderable2 = 'w';
WallDecoration_Orientation = 'q';
WallDecoration_Orientation_Multiplier = 1281492611;
WallDecoration_Height = 'p';
WallDecoration_Height_Multiplier = -614880923;
WallDecoration_RelativeX = 'c';
WallDecoration_RelativeX_Multiplier = -2019164975;
WallDecoration_RelativeY = 'f';
WallDecoration_RelativeY_Multiplier = -800103121;

{SceneTile = ch}
SceneTile_GameObject = 'k';
SceneTile_GroundDecoration = 'w';
SceneTile_WallDecoration = 'y';
SceneTile_BoundaryObject = 'f';

{Item = af}
Item_ID = 'h';
Item_ID_Multiplier = -1333566679;
Item_StackSizes = 'm';
Item_StackSizes_Multiplier = -205607777;

Not sure how many more updates I will be continuing to do pascal, as people really should be using lape by now..

Kyle
08-27-2015, 02:25 PM
Revision 92:

Pascal:

{Node = ge}
Node_UID = 'ei';
Node_Next = 'eu';
Node_Prev = 'ej';

{Cacheable = gt}
Cacheable_Next = 'cm';
Cacheable_Prev = 'cg';

{Renderable = cd}
Renderable_ModelHeight = 'cd';
Renderable_ModelHeight_Multiplier = -1606982225;

{Animable = b}

{Model = db}

{AnimationSequence = at}

{NpcDefinition = af}
NpcDefinition_Actions = 'v';
NpcDefinition_Name = 'k';
NpcDefinition_ID = 'j';
NpcDefinition_ID_Multiplier = 997805229;
NpcDefinition_CombatLevel = 'c';
NpcDefinition_CombatLevel_Multiplier = -584591685;

{LinkedList = go}
LinkedList_Head = 'n';
LinkedList_Current = 'd';

{Actor = ax}
Actor_Animation = 'bn';
Actor_Animation_Multiplier = 1080302449;
Actor_QueueX = 'ce';
Actor_QueueY = 'cu';
Actor_QueueSize = 'cy';
Actor_QueueSize_Multiplier = 82363487;
Actor_WorldX = 'x';
Actor_WorldX_Multiplier = -1825862221;
Actor_WorldY = 'w';
Actor_WorldY_Multiplier = -1398498827;
Actor_SpokenText = 'ax';
Actor_CombatCycle = 'ao';
Actor_CombatCycle_Multiplier = -615704825;
Actor_Health = 'as';
Actor_Health_Multiplier = -776073291;
Actor_MaxHealth = 'aa';
Actor_MaxHealth_Multiplier = -1550261513;
Actor_Interactingindex = 'ae';
Actor_Interactingindex_Multiplier = -1636654983;

{Npc = aj}
Npc_Definition = 'n';

{ObjectDefinition = ag}
ObjectDefinition_Actions = 'ab';
ObjectDefinition_Name = 'g';

{Buffer = dq}

{Widget = fp}
Widget_Children = 'er';
Widget_InvIDs = 'do';
Widget_StackSizes = 'dn';
Widget_ItemAmount = 'eq';
Widget_ItemAmount_Multiplier = 310970875;
Widget_ItemID = 'eb';
Widget_ItemID_Multiplier = -1131023317;
Widget_WidgetID = 'b';
Widget_WidgetID_Multiplier = -877003457;
Widget_Name = 'ci';
Widget_Text = 'bx';
Widget_IsHidden = 'ar';
Widget_AbsoluteX = 'w';
Widget_AbsoluteX_Multiplier = -2086615811;
Widget_AbsoluteY = 'aq';
Widget_AbsoluteY_Multiplier = -960381033;
Widget_RelativeX = 'null';
Widget_RelativeY = 'null';
Widget_Width = 'az';
Widget_Width_Multiplier = 1387432299;
Widget_Height = 'ab';
Widget_Height_Multiplier = 1558238801;
Widget_ParentID = 'av';
Widget_ParentID_Multiplier = 2031173123;
Widget_ScrollX = 'al';
Widget_ScrollX_Multiplier = 1131277353;
Widget_ScrollY = 'aj';
Widget_ScrollY_Multiplier = -424019599;
Widget_BoundsIndex = 'ep';
Widget_BoundsIndex_Multiplier = 1264218695;

{WidgetNode = q}
WidgetNode_ID = 'n';
WidgetNode_ID_Multiplier = 685135379;

{HashTable = gw}
HashTable_Buckets = 'd';
HashTable_Size = 'n';

{GameShell = ek}

{Player = s}
Player_Definition = 'd';
Player_Name = 'n';

{Client = client}
Client_LoopCycle = 'client.u';
Client_LoopCycle_Multiplier = 1385448357;
Client_Region = 'gy.dq';
Client_Plane = 'e.gg';
Client_Plane_Multiplier = 187597259;
Client_MenuCount = 'client.ht';
Client_MenuCount_Multiplier = 1299728947;
Client_MenuWidth = 'bl.ho';
Client_MenuWidth_Multiplier = -324115521;
Client_MenuHeight = 'es.hq';
Client_MenuHeight_Multiplier = 2102388877;
Client_MenuOptions = 'client.ik';
Client_MenuActions = 'client.id';
Client_IsMenuOpen = 'client.hj';
Client_MenuX = 'fy.hz';
Client_MenuX_Multiplier = -18918535;
Client_MenuY = 'dq.hm';
Client_MenuY_Multiplier = -109379189;
Client_BaseX = 'g.cr';
Client_BaseX_Multiplier = 123236359;
Client_BaseY = 'aj.db';
Client_BaseY_Multiplier = 2033920593;
Client_Widgets = 'fp.n';
Client_LocalPlayer = 'i.hu';
Client_LocalPlayers = 'client.gh';
Client_TileSettings = 'k.d';
Client_TileHeights = 'k.n';
Client_LocalNpcs = 'client.cy';
Client_NpcIndices = 'client.cu';
Client_Sine = 'cn.ad';
Client_Cosine = 'cn.av';
Client_CameraPitch = 'en.fi';
Client_CameraPitch_Multiplier = -1914124913;
Client_CameraYaw = 'bc.fu';
Client_CameraYaw_Multiplier = 2074563301;
Client_CameraX = 'e.fc';
Client_CameraX_Multiplier = -2036778449;
Client_CameraY = 'j.fv';
Client_CameraY_Multiplier = -284401981;
Client_CameraZ = 'p.fl';
Client_CameraZ_Multiplier = 1246858783;
Client_GroundItems = 'client.hl';
Client_GameSettings = 'fn.s';
Client_MapScale = 'client.eq';
Client_MapScale_Multiplier = 799460353;
Client_MapAngle = 'client.fw';
Client_MapAngle_Multiplier = -1032455509;
Client_MapOffset = 'client.eh';
Client_MapOffset_Multiplier = -246616003;
Client_CurrentLevels = 'client.hv';
Client_RealLevels = 'client.he';
Client_Experiences = 'client.hr';
Client_Energy = 'client.q';
Client_Energy_Multiplier = -1412541677;
Client_Weight = 'client.jc';
Client_Weight_Multiplier = 291328027;
Client_Rights = 'client.u';
Client_Rights_Multiplier = 1385448357;
Client_CurrentWorld = 'client.ac';
Client_CurrentWorld_Multiplier = -2137235969;
Client_LoginState = 'client.o';
Client_LoginState_Multiplier = -1989513321;
Client_PlayerIndex = 'client.gz';
Client_PlayerIndex_Multiplier = 730658255;
Client_WidgetPositionX = 'client.lg';
Client_WidgetPositionY = 'client.lt';
Client_WidgetWidths = 'client.lu';
Client_WidgetHeights = 'client.ld';
Client_WidgetNodeCache = 'client.iu';
Client_CrosshairColor = 'client.gn';
Client_CrosshairColor_Multiplier = -1026886009;
Client_DestinationX = 'client.me';
Client_DestinationX_Multiplier = 345002453;
Client_DestinationY = 'client.mx';
Client_DestinationY_Multiplier = 1949501492;

{Region = cg}
Region_SceneTiles = 'k';

{BoundaryObject = cm}
BoundaryObject_ID = 'm';
BoundaryObject_ID_Multiplier = -221501075;
BoundaryObject_Flags = 'p';
BoundaryObject_Flags_Multiplier = -1589474197;
BoundaryObject_Plane = 'n';
BoundaryObject_Plane_Multiplier = 2142985469;
BoundaryObject_Height = 'j';
BoundaryObject_Height_Multiplier = 220028951;
BoundaryObject_Render = 'k';
BoundaryObject_Render2 = 'i';
BoundaryObject_Orientation = 'q';
BoundaryObject_Orientation_Multiplier = 544991709;
BoundaryObject_LocalX = 'd';
BoundaryObject_LocalX_Multiplier = -904498183;
BoundaryObject_LocalY = 's';
BoundaryObject_LocalY_Multiplier = 1805752311;

{GameObject = ck}
GameObject_ID = 'b';
GameObject_ID_Multiplier = 1113809235;
GameObject_Flags = 'f';
GameObject_Flags_Multiplier = -44725217;
GameObject_Plane = 'n';
GameObject_Plane_Multiplier = -1415547187;
GameObject_WorldX = 's';
GameObject_WorldX_Multiplier = -392658745;
GameObject_WorldY = 'q';
GameObject_WorldY_Multiplier = -1900827223;
GameObject_Height = 'd';
GameObject_Height_Multiplier = 1037158397;
GameObject_Render = 'j';
GameObject_Orientation = 'k';
GameObject_Orientation_Multiplier = -778713139;
GameObject_LocalX = 'i';
GameObject_LocalX_Multiplier = -1070455741;
GameObject_LocalY = 'p';
GameObject_LocalY_Multiplier = -1996815317;
GameObject_OffsetX = 'm';
GameObject_OffsetX_Multiplier = 1460988953;
GameObject_OffsetY = 'h';
GameObject_OffsetY_Multiplier = -731745591;

{GroundDecoration = ct}
GroundDecoration_Render = 'q';
GroundDecoration_LocalX = 'd';
GroundDecoration_LocalX_Multiplier = 2000165311;
GroundDecoration_LocalY = 's';
GroundDecoration_LocalY_Multiplier = -981563571;
GroundDecoration_Plane = 'n';
GroundDecoration_Plane_Multiplier = -1310271117;
GroundDecoration_ID = 'j';
GroundDecoration_ID_Multiplier = 1627133763;
GroundDecoration_Flags = 'k';
GroundDecoration_Flags_Multiplier = 1793236087;

{WallDecoration = cz}
WallDecoration_ID = 'h';
WallDecoration_ID_Multiplier = 1644836527;
WallDecoration_Flags = 'e';
WallDecoration_Flags_Multiplier = 673976169;
WallDecoration_LocalX = 'd';
WallDecoration_LocalX_Multiplier = -1639323963;
WallDecoration_LocalY = 's';
WallDecoration_LocalY_Multiplier = 1034179857;
WallDecoration_Plane = 'n';
WallDecoration_Plane_Multiplier = -965859811;
WallDecoration_Renderable = 'm';
WallDecoration_Renderable2 = 'p';
WallDecoration_Orientation = 'q';
WallDecoration_Orientation_Multiplier = -1933024469;
WallDecoration_Height = 'j';
WallDecoration_Height_Multiplier = -1766617489;
WallDecoration_RelativeX = 'k';
WallDecoration_RelativeX_Multiplier = -1266781017;
WallDecoration_RelativeY = 'i';
WallDecoration_RelativeY_Multiplier = 1530031903;

{SceneTile = cq}
SceneTile_GameObject = 'g';
SceneTile_GroundDecoration = 'p';
SceneTile_WallDecoration = 'm';
SceneTile_BoundaryObject = 'i';

{Item = ab}
Item_ID = 'n';
Item_ID_Multiplier = -873934071;
Item_StackSizes = 'd';
Item_StackSizes_Multiplier = 1639305871;

Kyle
09-10-2015, 02:27 PM
Hooks updated to rev 93

Pascal:

{Node = gm}
Node_UID = 'ec';
Node_Next = 'eb';
Node_Prev = 'es';

{Cacheable = go}
Cacheable_Next = 'cy';
Cacheable_Prev = 'cn';

{Renderable = co}
Renderable_ModelHeight = 'cu';
Renderable_ModelHeight_Multiplier = 1871917943;

{Animable = p}

{Model = dg}

{AnimationSequence = az}

{NpcDefinition = ak}
NpcDefinition_Actions = 'm';
NpcDefinition_Name = 'g';
NpcDefinition_ID = 'f';
NpcDefinition_ID_Multiplier = -446840273;
NpcDefinition_CombatLevel = 'z';
NpcDefinition_CombatLevel_Multiplier = -1316966379;

{LinkedList = gq}
LinkedList_Head = 'h';
LinkedList_Current = 'q';

{Actor = ab}
Actor_Animation = 'bc';
Actor_Animation_Multiplier = -919017135;
Actor_QueueX = 'cj';
Actor_QueueY = 'cp';
Actor_WorldX = 'a';
Actor_WorldY = 'at';
Actor_WorldX_Multiplier = '1961555871';
Actor_WorldY_Multiplier = '-184603173';
Actor_SpokenText = 'an';
Actor_CombatCycle = 'ae';
Actor_CombatCycle_Multiplier = 110394635;
Actor_Health = 'aj';
Actor_Health_Multiplier = 912776123;
Actor_MaxHealth = 'ah';
Actor_MaxHealth_Multiplier = 1451192863;
Actor_Interactingindex = 'ao';
Actor_Interactingindex_Multiplier = -771439697;

{Npc = ar}
Npc_Definition = 'h';

{ObjectDefinition = ay}
ObjectDefinition_Actions = 'ad';
ObjectDefinition_Name = 'l';

{Buffer = dm}

{Widget = fy}
Widget_Children = 'em';
Widget_InvIDs = 'di';
Widget_StackSizes = 'dy';
Widget_ItemAmount = 'ea';
Widget_ItemAmount_Multiplier = 1669652681;
Widget_ItemID = 'en';
Widget_ItemID_Multiplier = -828631679;
Widget_WidgetID = 'p';
Widget_WidgetID_Multiplier = -1955776525;
Widget_Name = 'ci';
Widget_Text = 'bx';
Widget_IsHidden = 'al';
Widget_AbsoluteX = 'a';
Widget_AbsoluteX_Multiplier = -165844047;
Widget_AbsoluteY = 'at';
Widget_AbsoluteY_Multiplier = 1372514967;
Widget_RelativeX = 'null';
Widget_RelativeY = 'null';
Widget_Width = 'aa';
Widget_Width_Multiplier = 1854643179;
Widget_Height = 'ad';
Widget_Height_Multiplier = 2747837;
Widget_ParentID = 'as';
Widget_ParentID_Multiplier = 1264631563;
Widget_ScrollX = 'am';
Widget_ScrollX_Multiplier = 17552373;
Widget_ScrollY = 'ar';
Widget_ScrollY_Multiplier = -400020749;
Widget_BoundsIndex = 'eq';
Widget_BoundsIndex_Multiplier = 1082212775;

{WidgetNode = n}
WidgetNode_ID = 'h';
WidgetNode_ID_Multiplier = -2090327687;

{HashTable = gy}
HashTable_Buckets = 'q';
HashTable_Size = 'h';

{GameShell = ey}

{Player = v}
Player_Definition = 'q';
Player_Name = 'h';

{Client = client}
Client_LoopCycle = 'client.m';
Client_LoopCycle_Multiplier = -488599663;
Client_Region = 'y.dm';
Client_Plane = 'af.gu';
Client_Plane_Multiplier = -1003847421;
Client_MenuCount = 'client.hy';
Client_MenuCount_Multiplier = 1223430109;
Client_MenuWidth = 'de.hk';
Client_MenuWidth_Multiplier = -2038284061;
Client_MenuHeight = 'cw.hj';
Client_MenuHeight_Multiplier = -915640919;
Client_MenuOptions = 'client.ih';
Client_MenuActions = 'client.io';
Client_IsMenuOpen = 'client.hi';
Client_MenuX = 'd.ha';
Client_MenuX_Multiplier = -185062675;
Client_MenuY = 'an.hx';
Client_MenuY_Multiplier = 1102988949;
Client_BaseX = 'fb.cw';
Client_BaseX_Multiplier = 544615727;
Client_BaseY = 'z.dg';
Client_BaseY_Multiplier = -771797447;
Client_Widgets = 'fy.h';
Client_LocalPlayer = 'g.hb';
Client_LocalPlayers = 'client.ga';
Client_TileSettings = 'g.q';
Client_TileHeights = 'g.h';
Client_LocalNpcs = 'client.cl';
Client_NpcIndices = 'client.cj';
Client_Sine = 'ce.ag';
Client_Cosine = 'ce.as';
Client_CameraPitch = 'cg.fw';
Client_CameraPitch_Multiplier = -1894076819;
Client_CameraYaw = 'es.fn';
Client_CameraYaw_Multiplier = -1774046803;
Client_CameraX = 'eg.fz';
Client_CameraX_Multiplier = 1355759835;
Client_CameraY = 'w.fg';
Client_CameraY_Multiplier = 1784829965;
Client_CameraZ = 'ae.fh';
Client_CameraZ_Multiplier = 716978923;
Client_GroundItems = 'client.hl';
Client_GameSettings = 'fj.v';
Client_MapScale = 'client.ea';
Client_MapScale_Multiplier = -1810209603;
Client_MapAngle = 'client.ft';
Client_MapAngle_Multiplier = -1204229987;
Client_MapOffset = 'client.ev';
Client_MapOffset_Multiplier = 138652733;
Client_CurrentLevels = 'client.hz';
Client_RealLevels = 'client.hd';
Client_Experiences = 'client.hu';
Client_Energy = 'client.n';
Client_Energy_Multiplier = 622074983;
Client_Weight = 'client.jh';
Client_Weight_Multiplier = 2064875789;
Client_Rights = 'client.m';
Client_Rights_Multiplier = -488599663;
Client_CurrentWorld = 'client.af';
Client_CurrentWorld_Multiplier = -1302201703;
Client_LoginState = 'client.r';
Client_LoginState_Multiplier = 935215971;
Client_PlayerIndex = 'client.gh';
Client_PlayerIndex_Multiplier = 610133147;
Client_WidgetPositionX = 'client.ls';
Client_WidgetPositionY = 'client.li';
Client_WidgetWidths = 'client.lc';
Client_WidgetHeights = 'client.lo';
Client_WidgetNodeCache = 'client.ij';
Client_CrosshairColor = 'client.gs';
Client_CrosshairColor_Multiplier = -814638571;
Client_DestinationX = 'client.mn';
Client_DestinationX_Multiplier = -140834255;
Client_DestinationY = 'client.mr';
Client_DestinationY_Multiplier = 183343252;

{Region = cu}
Region_SceneTiles = 'g';

{BoundaryObject = cn}
BoundaryObject_ID = 's';
BoundaryObject_ID_Multiplier = -1198250067;
BoundaryObject_Flags = 'k';
BoundaryObject_Flags_Multiplier = -606039153;
BoundaryObject_Plane = 'h';
BoundaryObject_Plane_Multiplier = -1424855133;
BoundaryObject_Height = 'f';
BoundaryObject_Height_Multiplier = 65201;
BoundaryObject_Render = 'g';
BoundaryObject_Render2 = 'o';
BoundaryObject_Orientation = 'n';
BoundaryObject_Orientation_Multiplier = 564398361;
BoundaryObject_LocalX = 'q';
BoundaryObject_LocalX_Multiplier = 1814042151;
BoundaryObject_LocalY = 'v';
BoundaryObject_LocalY_Multiplier = -32128141;

{GameObject = cb}
GameObject_ID = 'p';
GameObject_ID_Multiplier = -1026555351;
GameObject_Flags = 'd';
GameObject_Flags_Multiplier = 1358183693;
GameObject_Plane = 'h';
GameObject_Plane_Multiplier = 1499388893;
GameObject_WorldX = 'v';
GameObject_WorldX_Multiplier = -349793161;
GameObject_WorldY = 'n';
GameObject_WorldY_Multiplier = -1396892499;
GameObject_Height = 'q';
GameObject_Height_Multiplier = 2029205937;
GameObject_Render = 'f';
GameObject_Orientation = 'g';
GameObject_Orientation_Multiplier = -503142687;
GameObject_LocalX = 'o';
GameObject_LocalX_Multiplier = -289575239;
GameObject_LocalY = 'k';
GameObject_LocalY_Multiplier = -1901202587;
GameObject_OffsetX = 's';
GameObject_OffsetX_Multiplier = -591332549;
GameObject_OffsetY = 'b';
GameObject_OffsetY_Multiplier = -1581867923;

{FloorDecoration = cf}
FloorDecoration_Render = 'n';
FloorDecoration_LocalX = 'q';
FloorDecoration_LocalX_Multiplier = 386044161;
FloorDecoration_LocalY = 'v';
FloorDecoration_LocalY_Multiplier = -1698464605;
FloorDecoration_Plane = 'h';
FloorDecoration_Plane_Multiplier = -589077343;
FloorDecoration_ID = 'f';
FloorDecoration_ID_Multiplier = 1337438803;
FloorDecoration_Flags = 'g';
FloorDecoration_Flags_Multiplier = 1299350065;

{WallDecoration = ct}
WallDecoration_ID = 'b';
WallDecoration_ID_Multiplier = -53022023;
WallDecoration_Flags = 'c';
WallDecoration_Flags_Multiplier = -1171048915;
WallDecoration_LocalX = 'q';
WallDecoration_LocalX_Multiplier = 1133734183;
WallDecoration_LocalY = 'v';
WallDecoration_LocalY_Multiplier = 1305821455;
WallDecoration_Plane = 'h';
WallDecoration_Plane_Multiplier = -1410218845;
WallDecoration_Renderable = 's';
WallDecoration_Renderable2 = 'k';
WallDecoration_Orientation = 'n';
WallDecoration_Orientation_Multiplier = 782616575;
WallDecoration_Height = 'f';
WallDecoration_Height_Multiplier = 1792721241;
WallDecoration_RelativeX = 'g';
WallDecoration_RelativeX_Multiplier = 855354017;
WallDecoration_RelativeY = 'o';
WallDecoration_RelativeY_Multiplier = 1294723617;

{SceneTile = cg}
SceneTile_GameObject = 'l';
SceneTile_GroundDecoration = 'k';
SceneTile_WallDecoration = 's';
SceneTile_BoundaryObject = 'o';

{Item = ad}
Item_ID = 'h';
Item_ID_Multiplier = -604636939;
Item_StackSizes = 'q';
Item_StackSizes_Multiplier = -493046193;

Kyle
09-15-2015, 12:49 PM
OK this got a bit out of hand.. Gonna close this until the next hook update

All off-topic posts have been removed. This thread will now only contain the hooks.

Kyle
10-12-2015, 09:44 PM
Hooks updated to Rev 94.

The Actor Queue Hooks are not added so some functions with walking, mainly IsMoving checks won't work, dunno what else is affected..

Please view:
https://villavu.com/forum/showthread.php?t=114741

Kyle
10-23-2015, 12:26 PM
Hooks updated to Revision 95. Sorry it took longer than normal, I just finished a 18 page lab report with 400 lines of matlab code :/

Also, apparently some people are saying i'm planning on stopping updating hooks, i'm actually not, nor will I be in any time in the foreseeable future for that matter.. I'm nearing the end of my rewrite of the updater and then we will be back to super quick updates, i'm just busy with school is all. So please keep writing scripts and releasing them!

If you have any problem with a hook being broken after any update, please make a thread here (https://villavu.com/forum/forumdisplay.php?f=665)..

Kyle
10-29-2015, 01:10 PM
Hooks updated to Rev 96. Actor.QueueLength is broken again, so .IsMoving will not work for the time being..

Edit by tls: QueueLength should be fixed.

Kyle
11-05-2015, 03:51 PM
Hooks updated to Rev 97. I should have a bunch of free time coming up next week and hopefully will finally finish the rewrite of my updater :)

Kyle
11-05-2015, 08:56 PM
Looks like they double updated today.. Hooks updated to Rev 98

Kyle
11-12-2015, 01:31 PM
Hooks updated to rev 99.
Here is the current log of my new updater:


Gamepack already downloaded..

230 Classes Found

Identifying classes..

Class identifying finished..

Identifying fields..

Field identifying finished..

# Node: gj, 0 duplicates
~> Prev : eq
~> Next : em
# Cacheable: gz, 0 duplicates
# Renderable: cd, 0 duplicates
~> ModelHeight : cs * -1330581471
# Animable: z, 0 duplicates
# Model: dt, 0 duplicates
# AnimationSequence: as, 0 duplicates
# NpcDefinition: ab, 0 duplicates
~> Actions : a
~> Name : m
~> ID : g * -50463659
~> CombatLevel : y * 1977977813
# linkedList: gu, 0 duplicates
~> Head : l
~> Current : e
# Actor: ay, 0 duplicates
~> WorldX : aq * -911238801
~> WorldY : ak * -244058321
~> QueueX : cx
~> QueueY : ce
~> QueueLength : cy * 1970637301
~> Animation : bk * -1668318125
~> SpokenText : ac
~> CombatCycle : aw * -561586067
~> Health : af * -828277941
~> MaxHealth : bz * 1727593757
~> InteractingIndex : bb * 1495396491
# Npc: ar, 0 duplicates
~> NpcDefinition : l
# ObjectDefinition: ac, 0 duplicates
~> Actions : ak
~> Name : k
# Buffer: dl, 0 duplicates
# Widget: fd, 0 duplicates
~> Children : ef
~> ItemID : ey * 1649931481
~> ItemAmount : ep * -1364113531
~> WidgetID : z * -212172219
~> Name : ce
~> Text : bm
~> IsHidden : ah
~> AbsoluteY : ad * 12967151
~> AbsoluteX : i * 1710228391
~> RelativeY : ar * 917415905
~> RelativeY : aj * -1570252511
~> Width : aq * 1391960687
~> Height : ak * -1737256665
~> ParentID : am * 1686882331
~> ScrollY : ar * 917415905
~> ScrollX : aj * -1570252511
~> InvIDs : dg
~> BoundsIndex : et * -1440653169
# WidgetNode: o, 0 duplicates
~> Id : l * 193952963
# HashTable: ga, 0 duplicates
~> Buckets : e
~> Size : l
~> Index : g
# GameShell: eb, 0 duplicates
# Player: q, 0 duplicates
~> Name : l
~> Definition : e
# Client: client, 0 duplicates
~> IsMenuOpen : client.hg
~> MenuX : ap.hu
~> MenuY : fx.hp
~> MenuHeight : dd.hm
~> MenuCount : client.hw
~> MenuWidth : bo.hr
~> MenuActions : fa.ed
~> MenuOptions : client.hw
~> LoopCycle : client.a
~> Region : p.df
~> Plane : b.gv
~> LocalPlayers : client.gn
~> LocalPlayer : t.he
~> BaseX : c.dt
~> BaseY : i.db
~> Widgets : fd.l
~> GameSettings : fq.q
~> MapAngle : client.fg
~> CurrentLevels : client.hb
~> RealLevels : client.hd
~> Experiences : client.hc
~> Energy : client.o
~> Weight : client.jm
~> Rights : client.a
~> CurrentWorld : client.au
~> WidgetNodeCache : client.ig
# Region: cp, 0 duplicates
# BoundaryObject: cn, 0 duplicates
# GameObject: cl, 0 duplicates
# FloorDecoration: cg, 0 duplicates
# WallDecoration: ch, 0 duplicates
# SceneTile: cw, 0 duplicates
# Item: ak, 0 duplicates

Runtime was 1773ms

Process finished with exit code 0


I'm getting close to being finished, but already it has filled in the gaps of the old one, so expect quick updates like this from here out :) Also, again if you notice any broken hooks or any problems please post here (https://villavu.com/forum/forumdisplay.php?f=665) :)

Kyle
11-19-2015, 02:39 PM
A fitting time to test my new updater, hooks updated to rev 100. Crazy that OSR has already been out that long! I tried to test as many hooks as I could, but please let me know if any hooks are broken, since this is the first time I have used this updater in it entirety, many fields are using new patterns.. Bugs Section (https://villavu.com/forum/forumdisplay.php?f=665)



Gamepack already downloaded..

230 Classes Found

%% Identifying Classes..
(Identified 25 out of 25 Classes) ~ Took 28 ms

%% Identifying Fields..
(Identified 144 out of 143 Fields) ~ Took 154 ms

%% Populating Multipliers..
(Populated 144 Multipliers) ~ Took 3465 ms


# Node: gt, 0 duplicates
~> Prev : gt.ee
~> UID : gt.eg
~> Next : gt.es
**Identified (3 / 3) Fields**

# Cacheable: gx, 0 duplicates

# Renderable: cm, 0 duplicates
~> ModelHeight : cm.co * 1450079013
**Identified (1 / 1) Fields**

# Animable: e, 0 duplicates

# Model: da, 0 duplicates

# AnimationSequence: ak, 0 duplicates

# NpcDefinition: ac, 0 duplicates
~> Actions : ac.q
~> Name : ac.a
~> ID : ac.u * 209287787
~> CombatLevel : ac.d * 638513191
**Identified (4 / 4) Fields**

# linkedList: gu, 0 duplicates
~> Head : gu.j
~> Current : gu.m
**Identified (2 / 2) Fields**

# Actor: at, 0 duplicates
~> WorldX : at.ao * 524459231
~> WorldY : at.as * -2042807017
~> QueueX : at.ca
~> QueueY : at.cz
~> QueueLength : at.cw * -588131705
~> Animation : at.bi * 965521915
~> SpokenText : at.ar
~> CombatCycle : at.ab * 23796935
~> Health : at.an * 2076125665
~> MaxHealth : at.bj * 778956329
~> InteractingIndex : at.bn * -154519275
**Identified (11 / 11) Fields**

# Npc: az, 0 duplicates
~> NpcDefinition : az.j
**Identified (1 / 1) Fields**

# ObjectDefinition: ar, 0 duplicates
~> Actions : ar.as
~> Name : ar.w
**Identified (2 / 2) Fields**

# Buffer: dc, 0 duplicates

# Widget: fv, 0 duplicates
~> Children : fv.ea
~> ItemID : fv.em * 330795751
~> ItemAmount : fv.ec * 16313341
~> WidgetID : fv.e * 242253509
~> Name : fv.cz
~> Text : fv.bw
~> IsHidden : fv.ax
~> AbsoluteY : fv.aa * 1426033919
~> AbsoluteX : fv.b * 369792335
~> RelativeY : fv.az * -790030913
~> RelativeX : fv.ay * -14221453
~> Width : fv.ao * 22288699
~> Height : fv.as * 1562285645
~> ParentID : fv.am * -1142692655
~> ScrollY : fv.az * -790030913
~> ScrollX : fv.ay * -14221453
~> InvIDs : fv.dx
~> BoundsIndex : fv.ey * 378529589
~> StackSizes : fv.am * -1142692655
**Identified (19 / 19) Fields**

# WidgetNode: l, 0 duplicates
~> Id : l.j * 16913577
**Identified (1 / 1) Fields**

# HashTable: gs, 0 duplicates
~> Buckets : gs.m
~> Size : gs.j
~> Size : gs.j
~> Index : gs.u
**Identified (3 / 3) Fields**

# GameShell: eb, 0 duplicates

# Player: f, 0 duplicates
~> Name : f.j
~> Definition : f.m
~> CombatLevel : f.h * -249902191
**Identified (3 / 3) Fields**

# Client: client, 0 duplicates
~> LoopCycle : client.q * -61212269
~> IsMenuOpen : client.hm
~> MenuX : client.he * 257549687
~> MenuY : client.hb * -2028770867
~> MenuHeight : client.hw * 769342757
~> MenuCount : client.hy * -1603666945
~> MenuWidth : client.hi * 1544358207
~> MenuActions : client.if
~> MenuOptions : client.ig
~> Region : client.dk
~> Plane : client.gw * -1222407947
~> LocalPlayers : client.gp
~> DestinationY : client.mn * 2011429615
~> DestinationX : client.mz * 1434000773
~> LocalPlayer : client.hl
~> BaseX : client.da * -1084232987
~> BaseY : client.dt * -1440649607
~> Widgets : client.j
~> GameSettings : client.f
~> CurrentLevels : client.hk
~> RealLevels : client.hj
~> Experiences : client.ho
~> Weight : client.jn * -779763173
~> Energy : client.ji * -1870477629
~> CurrentWorld : client.ae * -1268654541
~> WidgetNodeCache : client.ic
~> TileSettings : client.m
~> TileHeights : client.j
~> LocalNpcs : client.cb
~> NpcIndices : client.cw
~> CrossHairColor : client.ge * -223353809
~> MapAngle : client.fr * 1361712145
~> MapOffset : client.ex * 1671874609
~> MapScale : client.ea * 2122694301
~> CameraPitch : client.ft * 1926067081
~> SinTable : client.ai
~> CosineTable : client.am
~> CameraYaw : client.fn * 258739071
~> CameraX : client.fb * 1636528285
~> CameraZ : client.fj * 2135240255
~> CameraY : client.fq * -177783653
~> GroundItems : client.hf
~> LoginState : client.n * 800135253
~> PlayerIndex : client.gt * 661905227
~> WidgetPositionX : client.lx
~> WidgetPositionY : client.ll
~> WidgetWidths : client.lb
~> WidgetHeights : client.lk
**Identified (48 / 48) Fields**

# Region: ch, 0 duplicates
~> SceneTile : ch.a
**Identified (1 / 1) Fields**

# BoundaryObject: cx, 0 duplicates
~> ID : cx.i * 2013349905
~> Flags : cx.t * -1089403757
~> LocalX : cx.m * 1680202377
~> LocalY : cx.f * 742105871
~> Plane : cx.j * 543843765
~> Render : cx.a
~> Render2 : cx.h
~> Orientation : cx.l * -7910203
~> Height : cx.u * 1580436473
**Identified (9 / 9) Fields**

# GameObject: ck, 0 duplicates
~> ID : ck.e * -819960345
~> Flags : ck.z * -1691294757
~> Plane : ck.j * 1460744763
~> WorldX : ck.l * 635743121
~> WorldY : ck.u * -1046625625
~> Height : ck.f * 919293527
~> Render : ck.a
~> Orientation : ck.m * -1655844155
~> LocalX : ck.h * -1852021673
~> LocalY : ck.t * 895022087
~> OffsetX : ck.i * 1481383257
~> OffsetY : ck.k * 981018825
**Identified (12 / 12) Fields**

# FloorDecoration: cd, 0 duplicates
~> Render : cd.u
~> LocalX : cd.f * 1059022341
~> LocalY : cd.l * 340868069
~> Plane : cd.j * -464761327
~> ID : cd.m * -1635610643
~> Flags : cd.a * 586573423
**Identified (6 / 6) Fields**

# WallDecoration: cl, 0 duplicates
~> ID : cl.k * 292353991
~> Flags : cl.s * -45410173
~> LocalX : cl.m * -782089011
~> LocalY : cl.f * 586141899
~> Plane : cl.j * 432936943
~> Renderable : cl.i
~> Renderable2 : cl.t
~> Orientation : cl.l * 944788183
~> Height : cl.u * 1698275417
~> RelativeX : cl.a * -1901578287
~> RelativeY : cl.h * -1873238745
**Identified (11 / 11) Fields**

# SceneTile: cu, 0 duplicates
~> GameObject : cu.w
~> BoundaryObject : cu.h
~> WallDecoration : cu.i
~> FloorDecoration : cu.t
**Identified (4 / 4) Fields**

# Item: as, 0 duplicates
~> ID : as.j * -1494914441
~> StackSizes : as.m * -748024123
**Identified (2 / 2) Fields**


Total Runtime was 3809ms

Process finished with exit code 0

Kyle
11-26-2015, 03:01 PM
Hooks updated to Rev 101. Didn't have any time to look at any of them, hopefully they're all good but I dunno if I will be able to do anything else today being Thanksgiving and all.

Kyle
12-03-2015, 03:03 PM
Hooks updated to Rev 102



GamePack downloading..
Beginning Deob..
Removed 2771 Dummy Methods (1365.37 ms)
Reordered 2671 Multiplier Instructions (104.32 ms)
Reordered 2477 Arithmetic Statements (1719.93 ms)
Removed 4735 Exceptions (643.9 ms)
Removed 1116 Opaque Predicates (149.37 ms)
Removed 647 Dummy Parameters (285.74 ms)
Total Deob took 4268.64 ms
Deob Finished..

230 Classes Found

%% Identifying Classes..
(Identified 25 out of 25 Classes) ~ Took 12 ms

%% Identifying Fields..
(Identified 143 out of 143 Fields) ~ Took 137 ms

%% Populating Multipliers..
(Populated 85 Multipliers) ~ Took 2047 ms


# Node: gr, 0 duplicates
~> Prev : gr.ew
~> UID : gr.eh
~> Next : gr.eo
**Identified (3 / 3) Fields**

# Cacheable: gm, 0 duplicates

# Renderable: ch, 0 duplicates
~> ModelHeight : ch.cs * -135658493
**Identified (1 / 1) Fields**

# Animable: n, 0 duplicates

# Model: dd, 0 duplicates

# AnimationSequence: aj, 0 duplicates

# NpcDefinition: ae, 0 duplicates
~> Actions : ae.a
~> Name : ae.l
~> ID : ae.z * 29198901
~> CombatLevel : ae.e * -995680139
**Identified (4 / 4) Fields**

# linkedList: ga, 0 duplicates
~> Head : ga.g
~> Current : ga.b
**Identified (2 / 2) Fields**

# Actor: ax, 0 duplicates
~> WorldX : ax.ak * 881516273
~> WorldY : ax.ai * -219196227
~> QueueX : ax.cp
~> QueueY : ax.cn
~> QueueSize : ax.cl * -1428532045
~> Animation : ax.bm * 1170094549
~> SpokenText : ax.au
~> CombatCycle : ax.as * -2038975615
~> Health : ax.at * -942840351
~> MaxHealth : ax.bt * -729624535
~> InteractingIndex : ax.bl * -308883209
**Identified (11 / 11) Fields**

# Npc: ad, 0 duplicates
~> Definition : ad.g
**Identified (1 / 1) Fields**

# ObjectDefinition: au, 0 duplicates
~> Actions : au.ai
~> Name : au.o
**Identified (2 / 2) Fields**

# Buffer: dm, 0 duplicates

# Widget: fp, 0 duplicates
~> Children : fp.ez
~> ItemID : fp.ex * -1256629181
~> ItemAmount : fp.eu * 926215831
~> WidgetID : fp.n * 1543454885
~> Name : fp.cn
~> Text : fp.bg
~> IsHidden : fp.af
~> AbsoluteY : fp.ay * -1181448599
~> AbsoluteX : fp.h * -937071527
~> RelativeY : fp.ad * -2003088263
~> RelativeX : fp.al * 403362995
~> Width : fp.ak * -753927121
~> Height : fp.ai * 93007013
~> ParentID : fp.aa * -522625629
~> ScrollY : fp.ad * -2003088263
~> ScrollX : fp.al * 403362995
~> InvIDs : fp.dy
~> BoundsIndex : fp.ee * -1725205691
~> StackSizes : fp.du
**Identified (19 / 19) Fields**

# WidgetNode: d, 0 duplicates
~> Id : d.g * 512318335
**Identified (1 / 1) Fields**

# HashTable: gf, 0 duplicates
~> Buckets : gf.b
~> Size : gf.g
~> Index : gf.z
**Identified (3 / 3) Fields**

# GameShell: em, 0 duplicates

# Player: w, 0 duplicates
~> Name : w.g
~> Definition : w.b
~> CombatLevel : w.m * 849135905
**Identified (3 / 3) Fields**

# Client: client, 0 duplicates
~> LoopCycle : client.s * -367194057
~> MenuOptions : client.iq
~> MenuActions : client.ih
~> IsMenuOpen : client.hd
~> MenuX : gk.hi * -748308613
~> MenuY : f.hz * -1642143593
~> MenuWidth : ed.hr * -587954037
~> MenuHeight : bi.hu * -163469871
~> MenuCount : client.hm * -1457722813
~> Region : b.dc
~> Plane : cg.gx * 242812725
~> LocalPlayers : client.gj
~> DestinationY : client.mz * -1921461027
~> DestinationX : client.mo * 1847590061
~> LocalPlayer : o.hb
~> BaseX : he.dd * -488398577
~> BaseY : h.dq * 64645463
~> Widgets : fp.g
~> GameSettings : fd.w
~> CurrentLevels : client.hp
~> RealLevels : client.hq
~> Experiences : client.hk
~> Weight : client.jn * -1839415411
~> Energy : client.js * -1572897581
~> CurrentWorld : client.ag * -1565054341
~> WidgetNodeCache : client.if
~> TileSettings : l.b
~> TileHeights : l.g
~> LocalNpcs : client.cx
~> NpcIndices : client.cl
~> CrossHairColor : client.gv * -1049154959
~> MapOffset : client.er * -2047742659
~> MapAngle : client.fo * 315425877
~> MapScale : client.ez * -696302147
~> Cosine : ct.aa
~> CameraYaw : ey.fx * -1271235973
~> CameraPitch : g.fi * 505068601
~> Sine : ct.ab
~> CameraX : al.fg * -1614678167
~> CameraZ : dt.fj * -1277714273
~> CameraY : dl.fq * -409617213
~> GroundItems : client.hg
~> LoginState : client.t * -1584310303
~> PlayerIndex : client.gr * -1932942827
~> WidgetPositionX : client.lv
~> WidgetPositionY : client.lh
~> WidgetWidths : client.lz
~> WidgetHeights : client.ll
**Identified (48 / 48) Fields**

# Region: cz, 0 duplicates
~> SceneTiles : cz.l
**Identified (1 / 1) Fields**

# BoundaryObject: cw, 0 duplicates
~> ID : cw.p * 1565921531
~> Flags : cw.u * -526939451
~> LocalX : cw.b * 1522679045
~> LocalY : cw.w * -1485822765
~> Plane : cw.g * 1366898847
~> Render : cw.l
~> Render2 : cw.m
~> Orientation : cw.d * 1356995783
~> Height : cw.z * -1262945617
**Identified (9 / 9) Fields**

# GameObject: cf, 0 duplicates
~> ID : cf.n * -77317933
~> Flags : cf.k * 1905061833
~> Plane : cf.g * 948729111
~> WorldX : cf.w * 188150399
~> WorldY : cf.d * 913104295
~> Height : cf.b * -40808209
~> Render : cf.z
~> Orientation : cf.l * -1222257887
~> LocalX : cf.m * 1628140605
~> LocalY : cf.u * 986596019
~> OffsetX : cf.p * -1614876411
~> OffsetY : cf.c * -192274171
**Identified (12 / 12) Fields**

# FloorDecoration: cv, 0 duplicates
~> Render : cv.d
~> LocalX : cv.b * -1983670353
~> LocalY : cv.w * 1588083093
~> Plane : cv.g * -639244739
~> ID : cv.z * 1398372385
~> Flags : cv.l * -861724895
**Identified (6 / 6) Fields**

# WallDecoration: cb, 0 duplicates
~> ID : cb.c * 638304701
~> Flags : cb.v * -833055757
~> LocalX : cb.b * -1771327549
~> LocalY : cb.w * 1452290547
~> Plane : cb.g * -1001069065
~> Renderable : cb.p
~> Renderable2 : cb.u
~> Orientation : cb.d * 1927149655
~> Height : cb.z * -1472226507
~> RelativeX : cb.l * 759928073
~> RelativeY : cb.m * -2070614033
**Identified (11 / 11) Fields**

# SceneTile: cc, 0 duplicates
~> GameObject : cc.o
~> BoundaryObject : cc.m
~> WallDecoration : cc.p
~> GroundDecoration : cc.u
**Identified (4 / 4) Fields**

# Item: ai, 0 duplicates
~> ID : ai.g * -985029739
~> StackSizes : ai.b * -362001615
**Identified (2 / 2) Fields**


Total Runtime was 31013ms

Process finished with exit code 0

Kyle
12-10-2015, 02:33 PM
Hooks updated to revision 103:



Gamepack already downloaded..

230 Classes Found

%% Identifying Classes..
(Identified 25 out of 25 Classes) ~ Took 21 ms

%% Identifying Fields..
(Identified 143 out of 143 Fields) ~ Took 195 ms

%% Populating Multipliers..
(Populated 85 Multipliers) ~ Took 1618 ms


# Node: gj, 0 duplicates
~> Prev : gj.eo
~> UID : gj.ec
~> Next : gj.ee
**Identified (3 / 3) Fields**

# Cacheable: gt, 0 duplicates

# Renderable: ch, 0 duplicates
~> ModelHeight : ch.cf * 1812947537
**Identified (1 / 1) Fields**

# Animable: x, 0 duplicates

# Model: dn, 0 duplicates

# AnimationSequence: af, 0 duplicates

# NpcDefinition: ar, 0 duplicates
~> Actions : ar.q
~> Name : ar.w
~> ID : ar.y * -2095462435
~> CombatLevel : ar.s * 802957015
**Identified (4 / 4) Fields**

# linkedList: gl, 0 duplicates
~> Head : gl.d
~> Current : gl.p
**Identified (2 / 2) Fields**

# Actor: aj, 0 duplicates
~> WorldX : aj.ao * 1272643751
~> WorldY : aj.ak * -1801433343
~> QueueX : aj.ck
~> QueueY : aj.cl
~> QueueSize : aj.cg * 632093179
~> Animation : aj.bm * -922607859
~> SpokenText : aj.ac
~> CombatCycle : aj.am * -1144844257
~> Health : aj.at * -1476598189
~> MaxHealth : aj.bi * -1324479051
~> InteractingIndex : aj.bl * 734924805
**Identified (11 / 11) Fields**

# Npc: aw, 0 duplicates
~> Definition : aw.d
**Identified (1 / 1) Fields**

# ObjectDefinition: ac, 0 duplicates
~> Actions : ac.ak
~> Name : ac.m
**Identified (2 / 2) Fields**

# Buffer: df, 0 duplicates

# Widget: fg, 0 duplicates
~> Children : fg.ez
~> ItemID : fg.ey * 813479615
~> ItemAmount : fg.eg * 1393082105
~> WidgetID : fg.x * -1536575275
~> Name : fg.cl
~> Text : fg.bv
~> IsHidden : fg.az
~> AbsoluteY : fg.ae * 1492425953
~> AbsoluteX : fg.c * 332168295
~> RelativeY : fg.aw * -1602694527
~> RelativeX : fg.ad * -352661099
~> Width : fg.ao * 1645211541
~> Height : fg.ak * 1227800423
~> ParentID : fg.ax * -1652479707
~> ScrollY : fg.aw * -1602694527
~> ScrollX : fg.ad * -352661099
~> InvIDs : fg.da
~> BoundsIndex : fg.ek * 1983233805
~> StackSizes : fg.dr
**Identified (19 / 19) Fields**

# WidgetNode: l, 0 duplicates
~> Id : l.d * 226793949
**Identified (1 / 1) Fields**

# HashTable: gy, 0 duplicates
~> Buckets : gy.p
~> Size : gy.d
~> Index : gy.y
**Identified (3 / 3) Fields**

# GameShell: ea, 0 duplicates

# Player: v, 0 duplicates
~> Name : v.d
~> Definition : v.p
~> CombatLevel : v.u * 1614853309
**Identified (3 / 3) Fields**

# Client: client, 0 duplicates
~> LoopCycle : client.r * -1040073859
~> MenuOptions : client.is
~> MenuActions : client.ik
~> IsMenuOpen : client.hv
~> MenuX : bc.ho * -1905311417
~> MenuY : am.hl * 1745388413
~> MenuWidth : al.hg * 1899383153
~> MenuHeight : al.ha * 1426002097
~> MenuCount : client.hq * 1768430155
~> LocalPlayers : client.gi
~> Region : l.dj
~> Plane : l.gb * -747958745
~> DestinationY : client.mn * 1530391476
~> DestinationX : client.mp * -1712731251
~> LocalPlayer : el.hw
~> BaseX : fj.dn * 1426698711
~> BaseY : i.dy * 714823515
~> Widgets : fg.d
~> GameSettings : fy.v
~> CurrentLevels : client.hz
~> RealLevels : client.hb
~> Experiences : client.he
~> Weight : client.jd * -1944031695
~> Energy : client.jy * -1005815685
~> CurrentWorld : client.ah * 210138957
~> WidgetNodeCache : client.io
~> TileSettings : w.p
~> TileHeights : w.n
~> LocalNpcs : client.cv
~> NpcIndices : client.cg
~> CrossHairColor : client.gg * 2051359659
~> MapOffset : client.ei * -1718342721
~> MapAngle : client.fi * -1916997753
~> MapScale : client.ez * -806982331
~> CameraYaw : eh.fs * -210812059
~> Cosine : cm.ax
~> CameraPitch : ek.fo * 1162853107
~> Sine : cm.al
~> CameraX : u.fv * 282154897
~> CameraZ : z.fu * 1447873857
~> CameraY : eq.fj * -324676025
~> GroundItems : client.hd
~> LoginState : client.i * 846055547
~> PlayerIndex : client.gj * 1467227105
~> WidgetPositionX : client.lt
~> WidgetPositionY : client.lo
~> WidgetWidths : client.lz
~> WidgetHeights : client.lf
**Identified (48 / 48) Fields**

# Region: cc, 0 duplicates
~> SceneTiles : cc.w
**Identified (1 / 1) Fields**

# BoundaryObject: cq, 0 duplicates
~> ID : cq.a * 785572969
~> Flags : cq.e * 1069568405
~> LocalX : cq.p * 702405159
~> LocalY : cq.v * -1481754083
~> Plane : cq.d * -506049845
~> Render : cq.w
~> Render2 : cq.u
~> Orientation : cq.l * 1194493223
~> Height : cq.y * -287128155
**Identified (9 / 9) Fields**

# GameObject: ct, 0 duplicates
~> ID : ct.x * 714123667
~> Flags : ct.k * 1464542121
~> Plane : ct.d * -599017285
~> WorldX : ct.v * -501472545
~> WorldY : ct.l * 20674077
~> Height : ct.p * -712455821
~> Render : ct.y
~> Orientation : ct.w * -1981858225
~> LocalX : ct.u * 1249542337
~> LocalY : ct.e * -1236081819
~> OffsetX : ct.a * 525183875
~> OffsetY : ct.b * 1111111519
**Identified (12 / 12) Fields**

# FloorDecoration: cb, 0 duplicates
~> Render : cb.l
~> LocalX : cb.p * -1707403193
~> LocalY : cb.v * -1882816009
~> Plane : cb.d * -687892525
~> ID : cb.y * 827739875
~> Flags : cb.w * 1479784023
**Identified (6 / 6) Fields**

# WallDecoration: cj, 0 duplicates
~> ID : cj.b * 1286385391
~> Flags : cj.o * -1177605143
~> LocalX : cj.p * -1321412609
~> LocalY : cj.v * -2070854849
~> Plane : cj.d * 2084034085
~> Renderable : cj.a
~> Renderable2 : cj.e
~> Orientation : cj.l * 1046166005
~> Height : cj.y * 313471493
~> RelativeX : cj.w * 882495229
~> RelativeY : cj.u * -1641872977
**Identified (11 / 11) Fields**

# SceneTile: cy, 0 duplicates
~> GameObject : cy.m
~> BoundaryObject : cy.u
~> WallDecoration : cy.a
~> GroundDecoration : cy.e
**Identified (4 / 4) Fields**

# Item: ak, 0 duplicates
~> ID : ak.d * -848428919
~> StackSizes : ak.p * 1308808435
**Identified (2 / 2) Fields**


Total Runtime was 2281ms

Process finished with exit code 0

Kyle
01-07-2016, 06:28 PM
Hooks updated to revision 104:


Gamepack already downloaded..

230 Classes Found

%% Identifying Classes..
(Identified 25 out of 25 Classes) ~ Took 26 ms

%% Identifying Fields..

(Identified 143 out of 143 Fields) ~ Took 172 ms

%% Populating Multipliers..
(Populated 83 Multipliers) ~ Took 1470 ms


# Node: gn, 0 duplicates
~> Prev : gn.ew
~> UID : gn.eq
~> Next : gn.el
**Identified (3 / 3) Fields**

# Cacheable: ge, 0 duplicates

# Renderable: cp, 0 duplicates
~> ModelHeight : cp.co * -1845228105
**Identified (1 / 1) Fields**

# Animable: n, 0 duplicates

# Model: dk, 0 duplicates

# AnimationSequence: ac, 0 duplicates

# NpcDefinition: ab, 0 duplicates
~> Actions : ab.j
~> Name : ab.s
~> ID : ab.p * 1507562181
~> CombatLevel : ab.m * -719559021
**Identified (4 / 4) Fields**

# linkedList: gi, 0 duplicates
~> Head : gi.o
~> Current : gi.e
**Identified (2 / 2) Fields**

# Actor: ax, 0 duplicates
~> WorldX : ax.aa * -202038217
~> WorldY : ax.ci
~> QueueX : ax.ci
~> QueueY : ax.cs
~> QueueSize : ax.cj * -295036963
~> Animation : ax.bc * -1111711779
~> SpokenText : ax.av
~> CombatCycle : ax.ai * -274514965
~> Health : ax.at * 627160579
~> MaxHealth : ax.bp * 935163979
~> InteractingIndex : ax.bg * -2022406249
**Identified (10 / 11) Fields**

# Npc: as, 0 duplicates
~> Definition : as.o
**Identified (1 / 1) Fields**

# ObjectDefinition: av, 0 duplicates
~> Actions : av.aa
~> Name : av.l
**Identified (2 / 2) Fields**

# Buffer: di, 0 duplicates

# Widget: fa, 0 duplicates
~> Children : fa.eh
~> ItemID : fa.ey * 845717343
~> ItemAmount : fa.en * -759215341
~> WidgetID : fa.n * -1918405409
~> Name : fa.cs
~> Text : fa.bt
~> IsHidden : fa.af
~> AbsoluteY : fa.ah * -108460963
~> AbsoluteX : fa.x * 69608729
~> RelativeY : fa.as * -1078947245
~> RelativeX : fa.ao * 797041721
~> Width : fa.ap * 1337298357
~> Height : fa.aa * -1278069735
~> ParentID : fa.an * -472881907
~> ScrollY : fa.as * -1078947245
~> ScrollX : fa.ao * 797041721
~> InvIDs : fa.dq
~> BoundsIndex : fa.ee * 75344651
~> StackSizes : fa.du
**Identified (19 / 19) Fields**

# WidgetNode: b, 0 duplicates
~> Id : b.o * 914305257
**Identified (1 / 1) Fields**

# HashTable: gv, 0 duplicates
~> Buckets : gv.e
~> Size : gv.o
~> Index : gv.p
**Identified (3 / 3) Fields**

# GameShell: eo, 0 duplicates

# Player: u, 0 duplicates
~> Name : u.o
~> Definition : u.e
~> CombatLevel : u.y * -2113917167
**Identified (3 / 3) Fields**

# Client: client, 0 duplicates
~> LoopCycle : client.j * 1071085467
~> MenuOptions : client.ir
~> MenuActions : client.in
~> IsMenuOpen : client.hb
~> MenuX : x.hx * -930532643
~> MenuY : ca.hg * 521600241
~> MenuWidth : de.hd * -1605272387
~> MenuHeight : di.hr * -1647835533
~> MenuCount : client.hm * 1019102919
~> LocalPlayers : client.gx
~> Region : gd.dp
~> Plane : z.gf * 1859357379
~> DestinationY : client.mn * 1126011724
~> DestinationX : client.mo * 652060585
~> LocalPlayer : d.hl
~> BaseX : r.dk * 1902552533
~> BaseY : ff.dc * -1886675741
~> Widgets : fa.o
~> GameSettings : fm.u
~> CurrentLevels : client.hy
~> RealLevels : client.hp
~> Experiences : client.hw
~> Weight : client.ji * -25233169
~> Energy : client.jp * 796169077
~> CurrentWorld : client.b * 903754981
~> WidgetNodeCache : client.iw
~> TileSettings : s.e
~> TileHeights : s.o
~> LocalNpcs : client.cc
~> NpcIndices : client.cj
~> CrossHairColor : client.gp * 194047463
~> MapOffset : client.eu * 457875643
~> MapAngle : client.fh * -263173641
~> MapScale : client.eh * -876632121
~> CameraPitch : z.fi * 713328539
~> Sine : ct.ak
~> Cosine : ct.an
~> CameraYaw : u.fk * 964920833
~> CameraZ : o.fw * 1786161069
~> CameraY : w.fu * -143428927
~> CameraX : av.fc * 1856868847
~> GroundItems : client.hc
~> LoginState : client.r * 1038038247
~> PlayerIndex : client.gn * -1034127385
~> WidgetPositionX : client.lz
~> WidgetPositionY : client.lc
~> WidgetWidths : client.lk
~> WidgetHeights : client.lu
**Identified (48 / 48) Fields**

# Region: ck, 0 duplicates
~> SceneTiles : ck.s
**Identified (1 / 1) Fields**

# BoundaryObject: ch, 0 duplicates
~> ID : ch.t * -1718437583
~> Flags : ch.w * 561093107
~> LocalX : ch.e * 2049202073
~> LocalY : ch.u * -567875335
~> Plane : ch.o * 433123833
~> Render : ch.s
~> Render2 : ch.y
~> Orientation : ch.b * 1392428733
~> Height : ch.p * 43203941
**Identified (9 / 9) Fields**

# GameObject: cd, 0 duplicates
~> ID : cd.n * -1768265969
~> Flags : cd.q * 1074688247
~> Plane : cd.o * 415408925
~> WorldX : cd.u * 53876895
~> WorldY : cd.b * 2117479
~> Height : cd.e * -1828832709
~> Render : cd.p
~> Orientation : cd.s * 945516203
~> LocalX : cd.y * -1538105055
~> LocalY : cd.w * -106598981
~> OffsetX : cd.t * 1435754257
~> OffsetY : cd.h * 1617688119
**Identified (12 / 12) Fields**

# FloorDecoration: cb, 0 duplicates
~> Render : cb.b
~> LocalX : cb.e * -1900335149
~> LocalY : cb.u * -2006006753
~> Plane : cb.o * -1696911593
~> ID : cb.p * -2120317083
~> Flags : cb.s * 2027527391
**Identified (6 / 6) Fields**

# WallDecoration: cz, 0 duplicates
~> ID : cz.h * 994522353
~> Flags : cz.d * 323108615
~> LocalX : cz.e * 1292634017
~> LocalY : cz.u * -115333869
~> Plane : cz.o * -602252133
~> Renderable : cz.t
~> Renderable2 : cz.w
~> Orientation : cz.b * -1998659813
~> Height : cz.p * -1582063757
~> RelativeX : cz.s * 950458575
~> RelativeY : cz.y * -625767497
**Identified (11 / 11) Fields**

# SceneTile: cy, 0 duplicates
~> GameObject : cy.l
~> BoundaryObject : cy.y
~> WallDecoration : cy.t
~> GroundDecoration : cy.w
**Identified (4 / 4) Fields**

# Item: aa, 0 duplicates
~> ID : aa.o * 1797480833
~> StackSizes : aa.e * -2136515403
**Identified (2 / 2) Fields**

Total Runtime was 1842ms

Process finished with exit code 0

Kyle
01-14-2016, 01:20 PM
Hooks Updated to Rev 105:


Gamepack already downloaded..

230 Classes Found

%% Identifying Classes..
(Identified 25 out of 25 Classes) ~ Took 22 ms

%% Identifying Fields..
(Identified 143 out of 143 Fields) ~ Took 167 ms

%% Populating Multipliers..
(Populated 85 Multipliers) ~ Took 1580 ms


# Node: ga, 0 duplicates
~> Prev : ga.eq
~> UID : ga.eo
~> Next : ga.ek
**Identified (3 / 3) Fields**

# Cacheable: gg, 0 duplicates

# Renderable: ck, 0 duplicates
~> ModelHeight : ck.ch * 1512141725
**Identified (1 / 1) Fields**

# Animable: v, 0 duplicates

# Model: dt, 0 duplicates

# AnimationSequence: af, 0 duplicates

# NpcDefinition: ao, 0 duplicates
~> Actions : ao.a
~> Name : ao.u
~> ID : ao.r * -743023977
~> CombatLevel : ao.k * -1968047409
**Identified (4 / 4) Fields**

# linkedList: gp, 0 duplicates
~> Head : gp.n
~> Current : gp.q
**Identified (2 / 2) Fields**

# Actor: ai, 0 duplicates
~> WorldX : ai.ag * 119944237
~> WorldY : ai.ac * 1854259739
~> QueueX : ai.cb
~> QueueY : ai.cw
~> QueueSize : ai.cx * -1033557985
~> Animation : ai.bg * 618827727
~> SpokenText : ai.av
~> CombatCycle : ai.aq * -1887411771
~> Health : ai.as * -737519371
~> MaxHealth : ai.bn * -571587567
~> InteractingIndex : ai.bd * 965409731
**Identified (11 / 11) Fields**

# Npc: ak, 0 duplicates
~> Definition : ak.n
**Identified (1 / 1) Fields**

# ObjectDefinition: av, 0 duplicates
~> Actions : av.ac
~> Name : av.e
**Identified (2 / 2) Fields**

# Buffer: dc, 0 duplicates

# Widget: fo, 0 duplicates
~> Children : fo.ew
~> ItemID : fo.eb * -1080010531
~> ItemAmount : fo.ez * -186759945
~> WidgetID : fo.v * -1369712843
~> Name : fo.cb
~> Text : fo.bv
~> IsHidden : fo.ap
~> AbsoluteY : fo.ah * 1032377433
~> AbsoluteX : fo.i * 699273949
~> RelativeY : fo.ak * -652332961
~> RelativeX : fo.aa * 98432667
~> Width : fo.ag * 932378919
~> Height : fo.ac * -133140033
~> ParentID : fo.at * 1476027877
~> ScrollY : fo.ak * -652332961
~> ScrollX : fo.aa * 98432667
~> InvIDs : fo.de
~> BoundsIndex : fo.ex * -63163513
~> StackSizes : fo.dq
**Identified (19 / 19) Fields**

# WidgetNode: l, 0 duplicates
~> Id : l.n * -212400009
**Identified (1 / 1) Fields**

# HashTable: gb, 0 duplicates
~> Buckets : gb.q
~> Size : gb.n
~> Index : gb.r
**Identified (3 / 3) Fields**

# GameShell: ev, 0 duplicates

# Player: c, 0 duplicates
~> Name : c.n
~> Definition : c.q
~> CombatLevel : c.j * 1047595473
**Identified (3 / 3) Fields**

# Client: client, 0 duplicates
~> LoopCycle : client.t * -1579586449
~> MenuOptions : client.ik
~> MenuActions : client.in
~> IsMenuOpen : client.hw
~> MenuX : y.hl * 1735786655
~> MenuY : av.ha * -1232777719
~> MenuWidth : en.hx * 1772536261
~> MenuHeight : hd.hb * 1969442803
~> MenuCount : client.hk * -1490111003
~> LocalPlayers : client.gx
~> Region : gu.dx
~> Plane : as.ge * -1610175821
~> DestinationY : client.mr * 1521981900
~> DestinationX : client.mv * 736242189
~> LocalPlayer : h.hi
~> BaseX : do.dt * 651155735
~> BaseY : cq.dp * -1090430063
~> Widgets : fo.n
~> GameSettings : fs.c
~> CurrentLevels : client.hp
~> RealLevels : client.hz
~> Experiences : client.hv
~> Weight : client.jr * 1274745345
~> Energy : client.jw * 1315667423
~> CurrentWorld : client.l * -1229775325
~> WidgetNodeCache : client.iu
~> TileSettings : u.q
~> TileHeights : u.n
~> LocalNpcs : client.cy
~> NpcIndices : client.cx
~> CrossHairColor : client.gr * 571880991
~> MapOffset : client.fu * 2120835585
~> MapAngle : client.eh * 1212862627
~> MapScale : client.ew * 520262323
~> Cosine : cp.at
~> CameraPitch : da.fy * -798152343
~> Sine : cp.aj
~> CameraYaw : c.fg * -1387331103
~> CameraZ : p.fh * -1219648563
~> CameraY : cs.fj * -750258093
~> CameraX : aw.fx * 507771441
~> GroundItems : client.ht
~> LoginState : client.d * -201507047
~> PlayerIndex : client.ga * 1484885343
~> WidgetPositionX : client.ls
~> WidgetPositionY : client.le
~> WidgetWidths : client.lo
~> WidgetHeights : client.lc
**Identified (48 / 48) Fields**

# Region: cl, 0 duplicates
~> SceneTiles : cl.u
**Identified (1 / 1) Fields**

# BoundaryObject: ct, 0 duplicates
~> ID : ct.w * -351475557
~> Flags : ct.y * 1145824467
~> LocalX : ct.q * -391465297
~> LocalY : ct.c * -1953313217
~> Plane : ct.n * 380331039
~> Render : ct.u
~> Render2 : ct.j
~> Orientation : ct.l * 1004124967
~> Height : ct.r * 1384828295
**Identified (9 / 9) Fields**

# GameObject: cc, 0 duplicates
~> ID : cc.v * -1288816593
~> Flags : cc.p * -644735495
~> Plane : cc.n * -1518987059
~> WorldX : cc.c * 1017453713
~> WorldY : cc.l * -361086641
~> Height : cc.q * 1395779709
~> Render : cc.r
~> Orientation : cc.u * 2118186941
~> LocalX : cc.j * -234782471
~> LocalY : cc.y * -1848297595
~> OffsetX : cc.w * 1886988461
~> OffsetY : cc.o * 66938833
**Identified (12 / 12) Fields**

# FloorDecoration: cq, 0 duplicates
~> Render : cq.l
~> LocalX : cq.q * -1582473729
~> LocalY : cq.c * -9695679
~> Plane : cq.n * -909781737
~> ID : cq.r * 100609119
~> Flags : cq.u * -1372698185
**Identified (6 / 6) Fields**

# WallDecoration: ci, 0 duplicates
~> ID : ci.o * 302114677
~> Flags : ci.h * -387164723
~> LocalX : ci.q * 585154031
~> LocalY : ci.c * 1713099583
~> Plane : ci.n * -123770767
~> Renderable : ci.w
~> Renderable2 : ci.y
~> Orientation : ci.l * 1088065419
~> Height : ci.r * -1505443433
~> RelativeX : ci.u * -2073192849
~> RelativeY : ci.j * -1977398505
**Identified (11 / 11) Fields**

# SceneTile: cd, 0 duplicates
~> GameObject : cd.e
~> BoundaryObject : cd.j
~> WallDecoration : cd.w
~> GroundDecoration : cd.y
**Identified (4 / 4) Fields**

# Item: ac, 0 duplicates
~> ID : ac.q * 1564821965
~> StackSizes : ac.n * -733090905
**Identified (2 / 2) Fields**


Total Runtime was 1928ms

Kyle
01-21-2016, 02:04 PM
Hooks updated to rev 106.

Unfortunately, my home internet is out for today until tomorrow, so I had to use the version of my updater that was on my laptop, so i'm not sure how accurate the hooks that got pushed are. So if you find one that is broken, I can't do anything about it until tomorrow unless you do a pull request with the correct hook.. I can accept that from my phone!

Kyle
02-04-2016, 01:22 PM
Hooks updated to Rev 107:



GamePack downloading..
Beginning Deob..
Removed 2705 Dummy Methods (1227.86 ms)
Reordered 2557 Multiplier Instructions (132.51 ms)
Reordered 2473 Arithmetic Statements (1480.58 ms)
Removed 4825 Exceptions (587.63 ms)
Removed 1062 Opaque Predicates (129.4 ms)
Removed 659 Dummy Parameters (291.51 ms)
Total Deob took 3849.48 ms
Deob Finished..

230 Classes Found

%% Identifying Classes..
(Identified 25 out of 25 Classes) ~ Took 14 ms

%% Identifying Fields..
(Identified 143 out of 143 Fields) ~ Took 130 ms

%% Populating Multipliers..
(Populated 85 Multipliers) ~ Took 1932 ms


# Node: gq, 0 duplicates
~> Prev : gq.ep
~> UID : gq.ee
~> Next : gq.ex
**Identified (3 / 3) Fields**

# Cacheable: gk, 0 duplicates

# Renderable: ck, 0 duplicates
~> ModelHeight : ck.cr * 643748231
**Identified (1 / 1) Fields**

# Animable: w, 0 duplicates

# Model: dq, 0 duplicates

# AnimationSequence: av, 0 duplicates

# NpcDefinition: ac, 0 duplicates
~> Actions : ac.e
~> Name : ac.c
~> ID : ac.o * 2061229421
~> CombatLevel : ac.r * 1546186585
**Identified (4 / 4) Fields**

# linkedList: gs, 0 duplicates
~> Head : gs.v
~> Current : gs.f
**Identified (2 / 2) Fields**

# Actor: ay, 0 duplicates
~> WorldX : ay.ad * 850935525
~> WorldY : ay.ak * -763748175
~> QueueX : ay.cy
~> QueueY : ay.cj
~> QueueSize : ay.ch * 961309197
~> Animation : ay.bm * -328192667
~> SpokenText : ay.aa
~> CombatCycle : ay.ah * -214514729
~> Health : ay.aq * -1320827749
~> MaxHealth : ay.bw * -1815854925
~> InteractingIndex : ay.bt * -1873213265
**Identified (11 / 11) Fields**

# Npc: al, 0 duplicates
~> Definition : al.v
**Identified (1 / 1) Fields**

# ObjectDefinition: aa, 0 duplicates
~> Actions : aa.ak
~> Name : aa.z
**Identified (2 / 2) Fields**

# Buffer: dx, 0 duplicates

# Widget: fy, 0 duplicates
~> Children : fy.ec
~> ItemID : fy.ej * -2065786127
~> ItemAmount : fy.et * 1835778085
~> WidgetID : fy.w * 1176964233
~> Name : fy.cy
~> Text : fy.bj
~> IsHidden : fy.aw
~> AbsoluteY : fy.af * -1945821643
~> AbsoluteX : fy.g * -945097897
~> RelativeY : fy.al * 969028545
~> RelativeX : fy.at * -656606397
~> Width : fy.ad * -1570148805
~> Height : fy.ak * 1458286821
~> ParentID : fy.ar * 1729142883
~> ScrollY : fy.al * 969028545
~> ScrollX : fy.at * -656606397
~> InvIDs : fy.dt
~> BoundsIndex : fy.ew * 1113570083
~> StackSizes : fy.dl
**Identified (19 / 19) Fields**

# WidgetNode: d, 0 duplicates
~> Id : d.v * -711450013
**Identified (1 / 1) Fields**

# HashTable: gv, 0 duplicates
~> Buckets : gv.f
~> Size : gv.v
~> Index : gv.o
**Identified (3 / 3) Fields**

# GameShell: ei, 0 duplicates

# Player: i, 0 duplicates
~> Name : i.v
~> Definition : i.f
~> CombatLevel : i.p * -44605131
**Identified (3 / 3) Fields**

# Client: client, 0 duplicates
~> LoopCycle : client.k * 172510427
~> MenuOptions : client.ij
~> MenuActions : client.iy
~> IsMenuOpen : client.hs
~> MenuX : cw.ht * 1431836259
~> MenuY : aw.hl * -2035627519
~> MenuWidth : bc.hx * 1755352163
~> MenuHeight : t.hb * 591650091
~> MenuCount : client.hh * -2093403587
~> LocalPlayers : client.gz
~> Region : n.dy
~> Plane : f.ga * 1014567787
~> DestinationY : client.mc * -2034848081
~> DestinationX : client.mw * 348486015
~> LocalPlayer : s.hg
~> BaseX : t.dq * -1327002641
~> BaseY : a.da * 2062356389
~> Widgets : fy.v
~> GameSettings : fp.i
~> CurrentLevels : client.hz
~> RealLevels : client.hi
~> Experiences : client.hc
~> Weight : client.jn * -533895295
~> Energy : client.jw * 1389497913
~> CurrentWorld : client.d * 763470159
~> WidgetNodeCache : client.im
~> TileSettings : c.f
~> TileHeights : c.v
~> LocalNpcs : client.cf
~> NpcIndices : client.ch
~> CrossHairColor : client.gm * -461919661
~> MapOffset : client.ff * 1492575139
~> MapAngle : client.ef * 1494142579
~> MapScale : client.ec * 1325896879
~> CameraPitch : dr.fw * -1236188669
~> Sine : co.au
~> Cosine : co.ar
~> CameraYaw : f.fc * 1970239877
~> CameraX : dj.fn * -1945829689
~> CameraZ : g.fu * -392278511
~> CameraY : a.fj * 941812487
~> GroundItems : client.hq
~> LoginState : client.m * 936508589
~> PlayerIndex : client.gq * 1323126647
~> WidgetPositionX : client.li
~> WidgetPositionY : client.lq
~> WidgetWidths : client.lx
~> WidgetHeights : client.lk
**Identified (48 / 48) Fields**

# Region: cm, 0 duplicates
~> SceneTiles : cm.c
**Identified (1 / 1) Fields**

# BoundaryObject: cg, 0 duplicates
~> ID : cg.j * -1812935073
~> Flags : cg.a * -1517505161
~> LocalX : cg.f * -2045484377
~> LocalY : cg.i * 2137582751
~> Plane : cg.v * 1222684837
~> Render : cg.c
~> Render2 : cg.p
~> Orientation : cg.d * -284458363
~> Height : cg.o * -769255619
**Identified (9 / 9) Fields**

# GameObject: cz, 0 duplicates
~> ID : cz.w * -5492195
~> Flags : cz.l * -1451143503
~> Plane : cz.v * -595713923
~> WorldX : cz.i * -140235499
~> WorldY : cz.d * 63361753
~> Height : cz.f * 1808461783
~> Render : cz.o
~> Orientation : cz.c * 1748108673
~> LocalX : cz.p * 2082310487
~> LocalY : cz.a * -1004197203
~> OffsetX : cz.j * -1056124447
~> OffsetY : cz.y * 104624439
**Identified (12 / 12) Fields**

# FloorDecoration: ce, 0 duplicates
~> Render : ce.d
~> LocalX : ce.f * 1051453727
~> LocalY : ce.i * -1859907745
~> Plane : ce.v * -245659529
~> ID : ce.o * 763865297
~> Flags : ce.c * 849535077
**Identified (6 / 6) Fields**

# WallDecoration: cv, 0 duplicates
~> ID : cv.y * -573035545
~> Flags : cv.h * 343583867
~> LocalX : cv.f * -205745469
~> LocalY : cv.i * 902883011
~> Plane : cv.v * -1660394267
~> Renderable : cv.j
~> Renderable2 : cv.a
~> Orientation : cv.d * -824481397
~> Height : cv.o * -1711180177
~> RelativeX : cv.c * -643586073
~> RelativeY : cv.p * -1250896823
**Identified (11 / 11) Fields**

# SceneTile: ci, 0 duplicates
~> GameObject : ci.z
~> BoundaryObject : ci.p
~> WallDecoration : ci.j
~> GroundDecoration : ci.a
**Identified (4 / 4) Fields**

# Item: ak, 0 duplicates
~> ID : ak.f * -379243413
~> StackSizes : ak.v * -328489329
**Identified (2 / 2) Fields**


Total Runtime was 28648ms

Process finished with exit code 0

Kyle
02-19-2016, 12:31 AM
Hooks updated to Rev 108:



Gamepack already downloaded..

230 Classes Found

%% Identifying Classes..
(Identified 25 out of 25 Classes) ~ Took 22 ms

%% Identifying Fields..
(Identified 143 out of 143 Fields) ~ Took 192 ms

%% Populating Multipliers..
(Populated 84 Multipliers) ~ Took 1572 ms


# Node: gu, 0 duplicates
~> Prev : gu.ew
~> UID : gu.ez
~> Next : gu.eo
**Identified (3 / 3) Fields**

# Cacheable: gj, 0 duplicates

# Renderable: ce, 0 duplicates
~> ModelHeight : ce.cp * 1911097579
**Identified (1 / 1) Fields**

# Animable: q, 0 duplicates

# Model: dd, 0 duplicates

# AnimationSequence: al, 0 duplicates

# NpcDefinition: ao, 0 duplicates
~> Actions : ao.w
~> Name : ao.m
~> ID : ao.f * -843801049
~> CombatLevel : ao.c * 2120085835
**Identified (4 / 4) Fields**

# linkedList: gr, 0 duplicates
~> Head : gr.j
~> Current : gr.l
**Identified (2 / 2) Fields**

# Actor: ag, 0 duplicates
~> WorldX : ag.ak * 173574639
~> WorldY : ag.am * -341573925
~> QueueX : ag.cm
~> QueueY : ag.cn
~> QueueSize : ag.cg * -1457711141
~> Animation : ag.bk * -637206083
~> SpokenText : ag.an
~> CombatCycle : ag.ah * -337203589
~> Health : ag.aj * 890636133
~> MaxHealth : ag.bs * -254455673
~> InteractingIndex : ag.bv * 224919161
**Identified (11 / 11) Fields**

# Npc: ar, 0 duplicates
~> Definition : ar.j
**Identified (1 / 1) Fields**

# ObjectDefinition: an, 0 duplicates
~> Actions : an.am
~> Name : an.b
**Identified (2 / 2) Fields**

# Buffer: dc, 0 duplicates

# Widget: fv, 0 duplicates
~> Children : fv.en
~> ItemID : fv.ee * 452421613
~> ItemAmount : fv.et * 638795209
~> WidgetID : fv.q * -327674437
~> Name : fv.cn
~> Text : fv.bt
~> IsHidden : fv.ax
~> AbsoluteY : fv.ab * 1233782341
~> AbsoluteX : fv.v * 601602425
~> RelativeY : fv.ar * -1728218901
~> RelativeX : fv.ai * -1079716829
~> Width : fv.ak * -1143241963
~> Height : fv.am * -659847977
~> ParentID : fv.ac * 919377675
~> ScrollY : fv.ar * -1728218901
~> ScrollX : fv.ai * -1079716829
~> InvIDs : fv.ds
~> BoundsIndex : fv.ey * 1206843229
~> StackSizes : fv.dx
**Identified (19 / 19) Fields**

# WidgetNode: i, 0 duplicates
~> Id : i.j * 615686255
**Identified (1 / 1) Fields**

# HashTable: gd, 0 duplicates
~> Buckets : gd.l
~> Size : gd.j
~> Index : gd.f
**Identified (3 / 3) Fields**

# GameShell: er, 0 duplicates

# Player: a, 0 duplicates
~> Name : a.j
~> Definition : a.l
~> CombatLevel : a.o * 1059759119
**Identified (3 / 3) Fields**

# Client: client, 0 duplicates
~> LoopCycle : client.p * 1183949399
~> MenuOptions : client.io
~> MenuActions : client.il
~> IsMenuOpen : client.hk
~> MenuX : eu.ha * -886181513
~> MenuY : bp.hn * 572824159
~> MenuWidth : bh.hl * -1187496983
~> MenuHeight : client.hx * -141138207
~> MenuCount : client.hb * 1597447929
~> Region : dt.dq
~> Plane : bp.gs * 1591567857
~> LocalPlayers : client.gb
~> DestinationY : client.mp * 1007985004
~> DestinationX : client.mh * 1815794433
~> LocalPlayer : ek.hi
~> BaseX : cf.dd * -1831938679
~> BaseY : ct.dn * -1241787625
~> Widgets : fv.j
~> GameSettings : fo.a
~> CurrentLevels : client.hv
~> RealLevels : client.hg
~> Experiences : client.hy
~> Weight : client.jx * -1874130963
~> Energy : client.jh * -1215768761
~> CurrentWorld : client.i * -1340762123
~> WidgetNodeCache : client.id
~> TileSettings : m.l
~> TileHeights : m.j
~> LocalNpcs : client.cx
~> NpcIndices : client.cg
~> CrossHairColor : client.gw
~> MapOffset : client.fi * -1793160455
~> MapAngle : client.ed * 269522371
~> MapScale : client.en * 1082972379
~> CameraPitch : client.fp * 1734781257
~> Sine : cu.az
~> Cosine : cu.ac
~> CameraYaw : bh.fx * -1538835479
~> CameraX : em.fj * -2012461321
~> CameraZ : as.fh * 2024395599
~> CameraY : ew.fu * 1006578465
~> GroundItems : client.hd
~> LoginState : client.d * 1285263801
~> PlayerIndex : client.gu * 164889619
~> WidgetPositionX : client.lf
~> WidgetPositionY : client.la
~> WidgetWidths : client.lh
~> WidgetHeights : client.ld
**Identified (48 / 48) Fields**

# Region: cq, 0 duplicates
~> SceneTiles : cq.m
**Identified (1 / 1) Fields**

# BoundaryObject: cv, 0 duplicates
~> ID : cv.h * -761083041
~> Flags : cv.n * -959220627
~> LocalX : cv.l * 2115671315
~> LocalY : cv.a * -1563287113
~> Plane : cv.j * 837353951
~> Render : cv.m
~> Render2 : cv.o
~> Orientation : cv.i * -270660157
~> Height : cv.f * 1536424703
**Identified (9 / 9) Fields**

# GameObject: cz, 0 duplicates
~> ID : cz.q * -1171940171
~> Flags : cz.u * 1386293683
~> Plane : cz.j * -1937641387
~> WorldX : cz.a * -439838937
~> WorldY : cz.i * 249963455
~> Height : cz.l * -1496951985
~> Render : cz.f
~> Orientation : cz.m * -1178349931
~> LocalX : cz.o * 1324128483
~> LocalY : cz.n * 1900169327
~> OffsetX : cz.h * -1678710799
~> OffsetY : cz.k * 590979045
**Identified (12 / 12) Fields**

# FloorDecoration: ct, 0 duplicates
~> Render : ct.i
~> LocalX : ct.l * -1496878825
~> LocalY : ct.a * -1577445453
~> Plane : ct.j * -1063024523
~> ID : ct.f * 1860217749
~> Flags : ct.m * 1304520221
**Identified (6 / 6) Fields**

# WallDecoration: cj, 0 duplicates
~> ID : cj.k * -329058449
~> Flags : cj.r * 389092317
~> LocalX : cj.l * -954826965
~> LocalY : cj.a * -729243043
~> Plane : cj.j * 1253091099
~> Renderable : cj.h
~> Renderable2 : cj.n
~> Orientation : cj.i * 1086133027
~> Height : cj.f * 1076148873
~> RelativeX : cj.m * 416393405
~> RelativeY : cj.o * 1366947501
**Identified (11 / 11) Fields**

# SceneTile: ck, 0 duplicates
~> GameObject : ck.b
~> BoundaryObject : ck.o
~> WallDecoration : ck.h
~> GroundDecoration : ck.n
**Identified (4 / 4) Fields**

# Item: am, 0 duplicates
~> ID : am.j * -1553248223
~> StackSizes : am.l * 1680491553
**Identified (2 / 2) Fields**


Total Runtime was 1974ms

Process finished with exit code 0

Kyle
03-17-2016, 04:58 PM
Hooks updated to rev 109.

Note: Something changed within actor and maybe health/maxhealth is broken? Didn't get a chance to test. If so, if someone wants to submit a pull request for the proper one i'll merge it :)



Gamepack already downloaded..

230 Classes Found

%% Identifying Classes..
(Identified 25 out of 25 Classes) ~ Took 38 ms

%% Identifying Fields..
(Identified 142 out of 143 Fields) ~ Took 175 ms

%% Populating Multipliers..
(Populated 84 Multipliers) ~ Took 1558 ms


# Node: gs, 0 duplicates
~> Prev : gs.ez
~> UID : gs.eq
~> Next : gs.ep
**Identified (3 / 3) Fields**

# Cacheable: gq, 0 duplicates

# Renderable: cr, 0 duplicates
~> ModelHeight : cr.cv * -564644063
**Identified (1 / 1) Fields**

# Animable: i, 0 duplicates

# Model: dn, 0 duplicates

# AnimationSequence: an, 0 duplicates

# NpcDefinition: ar, 0 duplicates
~> Actions : ar.d
~> Name : ar.e
~> ID : ar.y * 136033589
~> CombatLevel : ar.q * -1595765817
**Identified (4 / 4) Fields**

# linkedList: gd, 0 duplicates
~> Head : gd.a
~> Current : gd.r
**Identified (2 / 2) Fields**

# Actor: ab, 0 duplicates
~> WorldX : ab.at * -236632999
~> WorldY : ab.aw * 1879086531
~> QueueX : ab.ct
~> QueueY : ab.ci
~> QueueSize : ab.cc * 715594795
~> Animation : ab.bu * -1443845
~> SpokenText : ab.aa
~> CombatCycle : ab.az * 778636455
~> Health : Broken
~> MaxHealth : ab.ae * -1769667477
~> InteractingIndex : ab.br * -1143801517
**Identified (10 / 11) Fields**

# Npc: ao, 0 duplicates
~> Definition : ao.a
**Identified (1 / 1) Fields**

# ObjectDefinition: aa, 0 duplicates
~> Actions : aa.aw
~> Name : aa.h
**Identified (2 / 2) Fields**

# Buffer: ds, 0 duplicates

# Widget: fa, 0 duplicates
~> Children : fa.ey
~> ItemID : fa.ek * 1766315823
~> ItemAmount : fa.et * 1720816295
~> WidgetID : fa.i * -448619199
~> Name : fa.ct
~> Text : fa.bf
~> IsHidden : fa.ac
~> AbsoluteY : fa.ad * 59348735
~> AbsoluteX : fa.o * 437714097
~> RelativeY : fa.ao * 1842948647
~> RelativeX : fa.as * -159771149
~> Width : fa.at * 1206291921
~> Height : fa.aw * -492756809
~> ParentID : fa.ah * -956586605
~> ScrollY : fa.ao * 1842948647
~> ScrollX : fa.as * -159771149
~> InvIDs : fa.dm
~> BoundsIndex : fa.ex * -214895611
~> StackSizes : fa.dj
**Identified (19 / 19) Fields**

# WidgetNode: s, 0 duplicates
~> Id : s.a * 163613459
**Identified (1 / 1) Fields**

# HashTable: go, 0 duplicates
~> Buckets : go.r
~> Size : go.a
~> Index : go.y
**Identified (3 / 3) Fields**

# GameShell: el, 0 duplicates

# Player: f, 0 duplicates
~> Name : f.a
~> Definition : f.r
~> CombatLevel : f.g * 10726615
**Identified (3 / 3) Fields**

# Client: client, 0 duplicates
~> LoopCycle : client.d * 1966177037
~> MenuOptions : client.ia
~> MenuActions : client.if
~> IsMenuOpen : client.hn
~> MenuX : v.hz * 136299961
~> MenuY : ak.hu * -1824498913
~> MenuWidth : fs.hw * 1136014611
~> MenuHeight : ds.hv * 1435262831
~> MenuCount : client.hi * -1552435313
~> LocalPlayers : client.gx
~> Region : bh.dt
~> Plane : ay.gl * 184537967
~> DestinationY : client.ms * 525649692
~> DestinationX : client.mj * 2105639123
~> LocalPlayer : eo.hj
~> BaseX : ez.dn * -521676429
~> BaseY : b.di * 1420280507
~> Widgets : fa.a
~> GameSettings : fx.f
~> CurrentLevels : client.hs
~> RealLevels : client.ht
~> Experiences : client.hk
~> Weight : client.jn * 2050958043
~> Energy : client.jg * 60076685
~> CurrentWorld : client.s * -1363207799
~> WidgetNodeCache : client.iu
~> TileSettings : e.r
~> TileHeights : e.a
~> LocalNpcs : client.cs
~> NpcIndices : client.cc
~> CrossHairColor : client.gt * -1476101085
~> MapOffset : client.fb * 1597874683
~> MapAngle : client.ea * 2033178713
~> MapScale : client.ey * 758508433
~> CameraPitch : u.ff * 838886437
~> Sine : cq.ak
~> Cosine : cq.ah
~> CameraYaw : v.fr * -1396045617
~> CameraX : aj.fp * -1707774671
~> CameraZ : ak.fc * -125723295
~> CameraY : b.fw * 2018633355
~> GroundItems : client.ha
~> LoginState : client.b * -959777641
~> PlayerIndex : client.gs * -1100220297
~> WidgetPositionX : client.lv
~> WidgetPositionY : client.lg
~> WidgetWidths : client.lx
~> WidgetHeights : client.lu
**Identified (48 / 48) Fields**

# Region: cz, 0 duplicates
~> SceneTiles : cz.e
**Identified (1 / 1) Fields**

# BoundaryObject: cl, 0 duplicates
~> ID : cl.m * -1631169153
~> Flags : cl.j * -1071725039
~> LocalX : cl.r * -1507720617
~> LocalY : cl.f * -283611497
~> Plane : cl.a * -81560817
~> Render : cl.e
~> Render2 : cl.g
~> Orientation : cl.s * 382788943
~> Height : cl.y * -1156565751
**Identified (9 / 9) Fields**

# GameObject: co, 0 duplicates
~> ID : co.i * 1282112201
~> Flags : co.v * -1454343935
~> Plane : co.a * -1330274781
~> WorldX : co.f * -1618181379
~> WorldY : co.s * -1902285057
~> Height : co.r * -1333066751
~> Render : co.y
~> Orientation : co.e * -193714387
~> LocalX : co.g * -475625613
~> LocalY : co.j * 398697699
~> OffsetX : co.m * 470862905
~> OffsetY : co.n * -1990596615
**Identified (12 / 12) Fields**

# FloorDecoration: ck, 0 duplicates
~> Render : ck.s
~> LocalX : ck.r * -1519621921
~> LocalY : ck.f * -1719752105
~> Plane : ck.a * -1335548949
~> ID : ck.y * -943911581
~> Flags : ck.e * -1499608827
**Identified (6 / 6) Fields**

# WallDecoration: cp, 0 duplicates
~> ID : cp.n * -316885593
~> Flags : cp.l * 1430743955
~> LocalX : cp.r * -1898743395
~> LocalY : cp.f * 1403017975
~> Plane : cp.a * -2137982489
~> Renderable : cp.m
~> Renderable2 : cp.j
~> Orientation : cp.s * 1895479415
~> Height : cp.y * 304511389
~> RelativeX : cp.e * 406322495
~> RelativeY : cp.g * -1612193253
**Identified (11 / 11) Fields**

# SceneTile: cd, 0 duplicates
~> GameObject : cd.h
~> BoundaryObject : cd.g
~> WallDecoration : cd.m
~> GroundDecoration : cd.j
**Identified (4 / 4) Fields**

# Item: aw, 0 duplicates
~> ID : aw.a * -1746317977
~> StackSizes : aw.r * -1652614887
**Identified (2 / 2) Fields**

Broken Fields:
~> Health

Total Runtime was 2112ms

Process finished with exit code 0

Kyle
03-25-2016, 12:56 PM
Sorry about the big delay, had a crazy couple days at school with tests and stuff..

Rev 110:


Gamepack already downloaded..

231 Classes Found

%% Identifying Classes..
(Identified 25 out of 25 Classes) ~ Took 26 ms

%% Identifying Fields..
(Identified 143 out of 143 Fields) ~ Took 185 ms

%% Populating Multipliers..
(Populated 85 Multipliers) ~ Took 1630 ms


# Node: hl, 0 duplicates
~> Prev : hl.ev
~> UID : hl.eb
~> Next : hl.ew
**Identified (3 / 3) Fields**

# Cacheable: gs, 0 duplicates

# Renderable: cw, 0 duplicates
~> ModelHeight : cw.cm * -1118017801
**Identified (1 / 1) Fields**

# Animable: j, 0 duplicates

# Model: dp, 0 duplicates

# AnimationSequence: ao, 0 duplicates

# NpcDefinition: ag, 0 duplicates
~> Actions : ag.k
~> Name : ag.y
~> ID : ag.e * 1107108535
~> CombatLevel : ag.r * -756672049
**Identified (4 / 4) Fields**

# linkedList: ga, 0 duplicates
~> Head : ga.w
~> Current : ga.x
**Identified (2 / 2) Fields**

# Actor: az, 0 duplicates
~> WorldX : az.am * 862051127
~> WorldY : az.ar * -1016969475
~> QueueX : az.cz
~> QueueY : az.cl
~> QueueSize : az.ci * -1975992535
~> Animation : az.bi * 1530117141
~> SpokenText : az.ad
~> CombatCycle : az.aa * -1302720403
~> Health : az.ap * 1774445885
~> MaxHealth : az.bd * 1191251743
~> InteractingIndex : az.bb * 1519368061
**Identified (11 / 11) Fields**

# Npc: ah, 0 duplicates
~> Definition : ah.w
**Identified (1 / 1) Fields**

# ObjectDefinition: ad, 0 duplicates
~> Actions : ad.ar
~> Name : ad.s
**Identified (2 / 2) Fields**

# Buffer: de, 0 duplicates

# Widget: fw, 0 duplicates
~> Children : fw.es
~> ItemID : fw.ey * -2051270013
~> ItemAmount : fw.eq * 216840815
~> WidgetID : fw.j * 347613637
~> Name : fw.cw
~> Text : fw.bv
~> IsHidden : fw.av
~> AbsoluteY : fw.af * 313329201
~> AbsoluteX : fw.b * -1176803671
~> RelativeY : fw.ah * 1901357415
~> RelativeX : fw.ac * -1132595433
~> Width : fw.am * 8447249
~> Height : fw.ar * -1927898859
~> ParentID : fw.ab * -1847290683
~> ScrollY : fw.ah * 1901357415
~> ScrollX : fw.ac * -1132595433
~> InvIDs : fw.eh
~> BoundsIndex : fw.ez * 1576903571
~> StackSizes : fw.ei
**Identified (19 / 19) Fields**

# WidgetNode: p, 0 duplicates
~> Id : p.w * -2025756115
**Identified (1 / 1) Fields**

# HashTable: gt, 0 duplicates
~> Buckets : gt.x
~> Size : gt.w
~> Index : gt.e
**Identified (3 / 3) Fields**

# GameShell: ek, 0 duplicates

# Player: t, 0 duplicates
~> Name : t.w
~> Definition : t.x
~> CombatLevel : t.m * 990629507
**Identified (3 / 3) Fields**

# Client: client, 0 duplicates
~> LoopCycle : client.f * 1141184381
~> MenuOptions : client.iq
~> MenuActions : client.if
~> IsMenuOpen : client.ht
~> MenuX : client.hy * 1277890765
~> MenuY : o.hq * -1292833925
~> MenuWidth : a.hf * 1855983109
~> MenuHeight : w.hi * 335736755
~> MenuCount : client.hx * 646868637
~> LocalPlayers : client.gb
~> Region : p.de
~> Plane : cz.gu * 1998610425
~> DestinationY : client.mi * 75555665
~> DestinationX : client.mp * -2025585781
~> LocalPlayer : fx.hs
~> BaseX : au.dy * -134749931
~> BaseY : t.dp * -1927194101
~> Widgets : fw.w
~> GameSettings : ft.t
~> CurrentLevels : client.hu
~> RealLevels : client.hc
~> Experiences : client.hg
~> Weight : client.ju * 1515749435
~> Energy : client.jr * 1186131127
~> CurrentWorld : client.m * -248904617
~> WidgetNodeCache : client.ii
~> TileSettings : y.x
~> TileHeights : y.w
~> LocalNpcs : client.cs
~> NpcIndices : client.ci
~> CrossHairColor : client.gn * -670794151
~> MapOffset : client.ey * -1052709331
~> MapAngle : client.ff * -322851319
~> MapScale : client.el * 1584082181
~> Cosine : ck.ab
~> CameraYaw : u.fi * 1103704357
~> CameraPitch : ay.fc * 83676845
~> Sine : ck.ai
~> CameraY : fw.fo * 762187329
~> CameraX : ew.fa * -547717653
~> CameraZ : fp.fe * 39048027
~> GroundItems : client.hh
~> LoginState : client.h * -2087962919
~> PlayerIndex : client.gv * -1674291007
~> WidgetPositionX : client.lk
~> WidgetPositionY : client.lt
~> WidgetWidths : client.lw
~> WidgetHeights : client.ls
**Identified (48 / 48) Fields**

# Region: cy, 0 duplicates
~> SceneTiles : cy.y
**Identified (1 / 1) Fields**

# BoundaryObject: cm, 0 duplicates
~> ID : cm.c * 2100277823
~> Flags : cm.v * -474801805
~> LocalX : cm.t * -732525999
~> LocalY : cm.x * -28706739
~> Plane : cm.w * 1436835183
~> Render : cm.y
~> Render2 : cm.m
~> Orientation : cm.p * 874562583
~> Height : cm.e * 1018479613
**Identified (9 / 9) Fields**

# GameObject: cg, 0 duplicates
~> ID : cg.j * -340592427
~> Flags : cg.q * -1013090005
~> Plane : cg.w * 968985653
~> WorldX : cg.p * -465950357
~> WorldY : cg.x * 919652661
~> Height : cg.t * -1048519731
~> Render : cg.e
~> Orientation : cg.y * -610602791
~> LocalX : cg.m * -505849877
~> LocalY : cg.v * -758674561
~> OffsetX : cg.c * -1100241117
~> OffsetY : cg.l * 105324149
**Identified (12 / 12) Fields**

# FloorDecoration: cx, 0 duplicates
~> Render : cx.p
~> LocalX : cx.t * -1580000801
~> LocalY : cx.x * -724666071
~> Plane : cx.w * -1554255059
~> ID : cx.e * -593151139
~> Flags : cx.y * -2131204619
**Identified (6 / 6) Fields**

# WallDecoration: cr, 0 duplicates
~> ID : cr.l * 1446530583
~> Flags : cr.z * 2046544633
~> LocalX : cr.t * -1679134321
~> LocalY : cr.x * -316812029
~> Plane : cr.w * 176638653
~> Renderable : cr.c
~> Renderable2 : cr.v
~> Orientation : cr.p * 1831048251
~> Height : cr.e * -975995483
~> RelativeX : cr.y * 1179496735
~> RelativeY : cr.m * -735984257
**Identified (11 / 11) Fields**

# SceneTile: ch, 0 duplicates
~> GameObject : ch.s
~> BoundaryObject : ch.m
~> WallDecoration : ch.c
~> GroundDecoration : ch.v
**Identified (4 / 4) Fields**

# Item: ar, 0 duplicates
~> ID : ar.w * 1916313575
~> StackSizes : ar.x * 725772137
**Identified (2 / 2) Fields**


Total Runtime was 1998ms

Process finished with exit code 0

Kyle
04-02-2016, 06:01 PM
Hooks updated to rev 111. Do please remind me if there's a hook update if anyone is scripting much these days, as i'm super busy and rarely on my desktop these days..


Gamepack already downloaded..

231 Classes Found

%% Identifying Classes..
(Identified 25 out of 25 Classes) ~ Took 25 ms

%% Identifying Fields..
(Identified 144 out of 143 Fields) ~ Took 127 ms

%% Populating Multipliers..
(Populated 86 Multipliers) ~ Took 1991 ms


# Node: hd, 0 duplicates
~> Prev : hd.em
~> UID : hd.ej
~> Next : hd.ed
**Identified (3 / 3) Fields**

# Cacheable: gh, 0 duplicates

# Renderable: ch, 0 duplicates
~> ModelHeight : ch.cm * 754566913
**Identified (1 / 1) Fields**

# Animable: y, 0 duplicates

# Model: dy, 0 duplicates

# AnimationSequence: aa, 0 duplicates

# NpcDefinition: am, 0 duplicates
~> Actions : am.q
~> Name : am.h
~> ID : am.p * 1358460461
~> CombatLevel : am.t * 594969139
**Identified (4 / 4) Fields**

# linkedList: gu, 0 duplicates
~> Head : gu.e
~> Current : gu.w
**Identified (2 / 2) Fields**

# Actor: av, 0 duplicates
~> WorldX : av.ap * -1651178919
~> WorldY : av.ai * -642161361
~> QueueX : av.cq
~> QueueY : av.cf
~> QueueSize : av.ce * 542663523
~> Animation : av.bw * 1421896535
~> SpokenText : av.aw
~> CombatCycle : av.ak * 1559656017
~> Health : av.as * -1974257379
~> MaxHealth : av.bj * 1371401369
~> InteractingIndex : av.bq * 225309953
**Identified (11 / 11) Fields**

# Npc: aj, 0 duplicates
~> Definition : aj.e
**Identified (1 / 1) Fields**

# ObjectDefinition: aw, 0 duplicates
~> Actions : aw.ai
~> Name : aw.n
**Identified (2 / 2) Fields**

# Buffer: dq, 0 duplicates

# Widget: fg, 0 duplicates
~> Children : fg.es
~> ItemID : fg.ek * 684039355
~> ItemAmount : fg.er * -388438851
~> WidgetID : fg.y * 1298148183
~> Name : fg.ch
~> Text : fg.bk
~> IsHidden : fg.ar
~> AbsoluteY : fg.aq * -1679861143
~> AbsoluteX : fg.v * -617062341
~> RelativeY : fg.aj * -50396451
~> RelativeX : fg.ab * -640922255
~> Width : fg.ap * -506575451
~> Height : fg.ai * 860369051
~> ParentID : fg.ah * -1792918277
~> ScrollY : fg.aj * -50396451
~> ScrollX : fg.ab * -640922255
~> InvIDs : fg.eu
~> BoundsIndex : fg.eg * -1951758143
~> StackSizes : fg.eh
**Identified (19 / 19) Fields**

# WidgetNode: s, 0 duplicates
~> Id : s.e * 864085775
**Identified (1 / 1) Fields**

# HashTable: gi, 0 duplicates
~> Buckets : gi.w
~> Size : gi.e
~> Index : gi.p
**Identified (3 / 3) Fields**

# GameShell: ec, 0 duplicates

# Player: f, 0 duplicates
~> Name : f.e
~> Definition : f.w
~> CombatLevel : f.g * -1839855925
**Identified (3 / 3) Fields**

# Client: client, 0 duplicates
~> LoopCycle : client.u * 701790207
~> MenuOptions : client.ib
~> MenuActions : client.ir
~> IsMenuOpen : client.hm
~> MenuX : df.hy * 693503027
~> MenuY : dv.ht * 639255911
~> MenuWidth : fy.hp * 1854078925
~> MenuHeight : client.he * -1705754977
~> MenuCount : client.hw * 942271797
~> Region : ei.dq
~> Plane : ao.gk * 2146074393
~> LocalPlayers : client.gf
~> DestinationY : client.mh * -1498769452
~> DestinationX : client.me * -420085551
~> LocalPlayer : q.hv
~> BaseX : ch.dk * 473997581
~> BaseY : g.dy * -1441882377
~> Widgets : fg.e
~> GameSettings : fe.f
~> CurrentLevels : client.ha
~> RealLevels : client.hh
~> Experiences : client.hu
~> Weight : client.jb * 2005803557
~> Energy : client.jf * 199950107
~> CurrentWorld : client.p * 1555627675
~> WidgetNodeCache : client.iz
~> TileSettings : h.w
~> TileHeights : h.e
~> LocalNpcs : client.ca
~> NpcIndices : client.ce
~> CrossHairColor : client.gg * 1145663329
~> MapOffset : client.fk * -686685239
~> MapAngle : client.ek * 1299504623
~> MapScale : client.eq * -778838685
~> CameraPitch : hs.fj * 52010125
~> Sine : cg.az
~> CameraYaw : m.fy * -159265817
~> Cosine : cg.ah
~> CameraX : b.ff * -323117685
~> CameraZ : e.fh * 267390873
~> CameraY : h.fz * -1235611013
~> GroundItems : client.hj
~> LoginState : client.b * 14597701
~> PlayerIndex : client.gx * -1804719031
~> PlayerIndex : ar.y * 1282635179
~> WidgetPositionX : client.lj
~> WidgetPositionY : client.lt
~> WidgetWidths : client.lz
~> WidgetHeights : client.lp
**Identified (48 / 48) Fields**

# Region: cr, 0 duplicates
~> SceneTiles : cr.h
**Identified (1 / 1) Fields**

# BoundaryObject: cm, 0 duplicates
~> ID : cm.a * 532232861
~> Flags : cm.r * -573236111
~> LocalX : cm.w * -202373353
~> LocalY : cm.f * -1871617303
~> Plane : cm.e * 1828116309
~> Render : cm.h
~> Render2 : cm.g
~> Orientation : cm.s * -1462692681
~> Height : cm.p * 1530772031
**Identified (9 / 9) Fields**

# GameObject: co, 0 duplicates
~> ID : co.y * -494180877
~> Flags : co.i * -2084398495
~> Plane : co.e * 1098883741
~> WorldX : co.f * 725357343
~> WorldY : co.s * 956537745
~> Height : co.w * 1204053613
~> Render : co.p
~> Orientation : co.h * 1401278977
~> LocalX : co.g * -1394600415
~> LocalY : co.r * -275687597
~> OffsetX : co.a * 534015205
~> OffsetY : co.k * -273267811
**Identified (12 / 12) Fields**

# FloorDecoration: cu, 0 duplicates
~> Render : cu.s
~> LocalX : cu.w * 1479662219
~> LocalY : cu.f * -160143943
~> Plane : cu.e * -357869113
~> ID : cu.p * 1281056627
~> Flags : cu.h * 1243010279
**Identified (6 / 6) Fields**

# WallDecoration: cs, 0 duplicates
~> ID : cs.k * 1659822789
~> Flags : cs.m * 1780364447
~> LocalX : cs.w * -2061448231
~> LocalY : cs.f * -1059310921
~> Plane : cs.e * -1552929369
~> Renderable : cs.a
~> Renderable2 : cs.r
~> Orientation : cs.s * 1311016345
~> Height : cs.p * -82127753
~> RelativeX : cs.h * 509417485
~> RelativeY : cs.g * -256125103
**Identified (11 / 11) Fields**

# SceneTile: ct, 0 duplicates
~> GameObject : ct.n
~> BoundaryObject : ct.g
~> WallDecoration : ct.a
~> GroundDecoration : ct.r
**Identified (4 / 4) Fields**

# Item: ai, 0 duplicates
~> ID : ai.e * -758528635
~> StackSizes : ai.w * 410872193
**Identified (2 / 2) Fields**


Total Runtime was 2303ms

Process finished with exit code 0

Kyle
04-14-2016, 12:19 PM
Hooks updated to rev 112:


Gamepack already downloaded..

231 Classes Found

%% Identifying Classes..
(Identified 25 out of 25 Classes) ~ Took 31 ms

%% Identifying Fields..
(Identified 143 out of 143 Fields) ~ Took 163 ms

%% Populating Multipliers..
(Populated 85 Multipliers) ~ Took 1849 ms


# Node: ha, 0 duplicates
~> Prev : ha.es
~> UID : ha.em
~> Next : ha.ef
**Identified (3 / 3) Fields**

# Cacheable: gi, 0 duplicates

# Renderable: cz, 0 duplicates
~> ModelHeight : cz.cs * -1359015165
**Identified (1 / 1) Fields**

# Animable: z, 0 duplicates

# Model: dr, 0 duplicates

# AnimationSequence: am, 0 duplicates

# NpcDefinition: ab, 0 duplicates
~> Actions : ab.s
~> Name : ab.k
~> ID : ab.y * 1094645615
~> CombatLevel : ab.b * -807127883
**Identified (4 / 4) Fields**

# linkedList: gl, 0 duplicates
~> Head : gl.a
~> Current : gl.w
**Identified (2 / 2) Fields**

# Actor: ax, 0 duplicates
~> WorldX : ax.ar * -353851013
~> WorldY : ax.ah * 913048445
~> QueueX : ax.ce
~> QueueY : ax.cr
~> QueueSize : ax.cv * -666277651
~> Animation : ax.by * 9827261
~> SpokenText : ax.ae
~> CombatCycle : ax.av * 1958550449
~> Health : ax.aw * 1403123629
~> MaxHealth : ax.bb * 723032377
~> InteractingIndex : ax.bh * 428811443
**Identified (11 / 11) Fields**

# Npc: az, 0 duplicates
~> Definition : az.a
**Identified (1 / 1) Fields**

# ObjectDefinition: ae, 0 duplicates
~> Actions : ae.ah
~> Name : ae.x
**Identified (2 / 2) Fields**

# Buffer: dx, 0 duplicates

# Widget: fa, 0 duplicates
~> Children : fa.ek
~> ItemID : fa.ep * -5853013
~> ItemAmount : fa.ei * 598917667
~> WidgetID : fa.z * 2003393859
~> Name : fa.cz
~> Text : fa.bf
~> IsHidden : fa.ai
~> AbsoluteY : fa.ad * -2098403835
~> AbsoluteX : fa.v * 384265741
~> RelativeY : fa.az * -874754409
~> RelativeX : fa.an * 1447283559
~> Width : fa.ar * -1525149609
~> Height : fa.ah * 251277717
~> ParentID : fa.al * -117382683
~> ScrollY : fa.az * -874754409
~> ScrollX : fa.an * 1447283559
~> InvIDs : fa.eh
~> BoundsIndex : fa.ey * 974510319
~> StackSizes : fa.ee
**Identified (19 / 19) Fields**

# WidgetNode: c, 0 duplicates
~> Id : c.a * 1547999453
**Identified (1 / 1) Fields**

# HashTable: gs, 0 duplicates
~> Buckets : gs.w
~> Size : gs.a
~> Index : gs.y
**Identified (3 / 3) Fields**

# GameShell: et, 0 duplicates

# Player: d, 0 duplicates
~> Name : d.a
~> Definition : d.w
~> CombatLevel : d.r * -49462509
**Identified (3 / 3) Fields**

# Client: client, 0 duplicates
~> LoopCycle : client.f * 1987527235
~> MenuOptions : client.im
~> MenuActions : client.ij
~> IsMenuOpen : client.ht
~> MenuX : d.hs * -72693421
~> MenuY : bf.hn * -293329619
~> MenuWidth : am.hf * -670763319
~> MenuHeight : c.hq * -1520383361
~> MenuCount : client.hb * -1783625489
~> LocalPlayers : client.gb
~> Region : af.dx
~> Plane : am.gp * 3404341
~> DestinationY : client.md * -1375302925
~> DestinationX : client.mk * -1301272533
~> LocalPlayer : k.hw
~> BaseX : et.di * 555662919
~> BaseY : c.dr * 893204161
~> Widgets : fa.a
~> GameSettings : fh.d
~> CurrentLevels : client.hl
~> RealLevels : client.hy
~> Experiences : client.hr
~> Weight : client.jp * 1607530781
~> Energy : client.jx * 706319243
~> CurrentWorld : client.k * -1999749583
~> WidgetNodeCache : client.iz
~> TileSettings : k.w
~> TileHeights : k.a
~> LocalNpcs : client.cu
~> NpcIndices : client.cv
~> CrossHairColor : client.gu * 1040442409
~> MapOffset : client.ep * -2030265669
~> MapAngle : client.fs * 322791587
~> MapScale : client.ec * -506011925
~> Cosine : cm.al
~> CameraYaw : dh.fx * -1315948357
~> CameraPitch : by.fk * -1790571999
~> Sine : cm.af
~> CameraZ : ap.fi * 1014741545
~> CameraX : ad.fd * 1675624939
~> CameraY : er.ff * 729527121
~> GroundItems : client.hm
~> LoginState : client.h * 1750450115
~> PlayerIndex : client.gh * 1992142983
~> WidgetPositionX : client.lc
~> WidgetPositionY : client.lx
~> WidgetWidths : client.lf
~> WidgetHeights : client.la
**Identified (48 / 48) Fields**

# Region: cp, 0 duplicates
~> SceneTiles : cp.k
**Identified (1 / 1) Fields**

# BoundaryObject: cs, 0 duplicates
~> ID : cs.p * 1606567189
~> Flags : cs.q * -292790141
~> LocalX : cs.w * -749221417
~> LocalY : cs.d * 586872453
~> Plane : cs.a * -1160799877
~> Render : cs.k
~> Render2 : cs.r
~> Orientation : cs.c * -898079111
~> Height : cs.y * 708886149
**Identified (9 / 9) Fields**

# GameObject: ck, 0 duplicates
~> ID : ck.z * -903846043
~> Flags : ck.i * 1194486915
~> Plane : ck.a * -557836453
~> WorldX : ck.d * 598252231
~> WorldY : ck.c * -464699425
~> Height : ck.w * 676605175
~> Render : ck.y
~> Orientation : ck.k * 1002185445
~> LocalX : ck.r * 1069453069
~> LocalY : ck.q * -690198353
~> OffsetX : ck.p * 1193924659
~> OffsetY : ck.m * 922777225
**Identified (12 / 12) Fields**

# FloorDecoration: ci, 0 duplicates
~> Render : ci.c
~> LocalX : ci.w * 2008135083
~> LocalY : ci.d * 1351873191
~> Plane : ci.a * -1380639735
~> ID : ci.y * 1150040805
~> Flags : ci.k * 1843927249
**Identified (6 / 6) Fields**

# WallDecoration: ch, 0 duplicates
~> ID : ch.m * -219783557
~> Flags : ch.e * 1398711799
~> LocalX : ch.w * 94475781
~> LocalY : ch.d * -249200927
~> Plane : ch.a * -1590642729
~> Renderable : ch.p
~> Renderable2 : ch.q
~> Orientation : ch.c * -1304411477
~> Height : ch.y * -1430746887
~> RelativeX : ch.k * -2036816635
~> RelativeY : ch.r * -354423833
**Identified (11 / 11) Fields**

# SceneTile: cw, 0 duplicates
~> GameObject : cw.x
~> BoundaryObject : cw.r
~> WallDecoration : cw.p
~> GroundDecoration : cw.q
**Identified (4 / 4) Fields**

# Item: ah, 0 duplicates
~> ID : ah.w * 2076836937
~> StackSizes : ah.a * -750453073
**Identified (2 / 2) Fields**


Total Runtime was 2201ms

Process finished with exit code 0

Kyle
04-21-2016, 01:00 PM
Hooks updated to rev 113:


GamePack downloading..
Beginning Deob..
Removed 2714 Dummy Methods (1159.17 ms)
Reordered 3258 Multiplier Instructions (151.06 ms)
Reordered 2853 Arithmetic Statements (1159.69 ms)
Removed 4730 Exceptions (750.77 ms)
Removed 1148 Opaque Predicates (167.09 ms)
Removed 616 Dummy Parameters (254.59 ms)
Total Deob took 3642.37 ms
Deob Finished..

231 Classes Found

%% Identifying Classes..
(Identified 25 out of 25 Classes) ~ Took 14 ms

%% Identifying Fields..
(Identified 143 out of 143 Fields) ~ Took 203 ms

%% Populating Multipliers..
(Populated 85 Multipliers) ~ Took 1542 ms


# Node: hc, 0 duplicates
~> Prev : hc.ez
~> UID : hc.eq
~> Next : hc.eh
**Identified (3 / 3) Fields**

# Cacheable: gt, 0 duplicates

# Renderable: cs, 0 duplicates
~> ModelHeight : cs.cv * -2045931643
**Identified (1 / 1) Fields**

# Animable: a, 0 duplicates

# Model: df, 0 duplicates

# AnimationSequence: ae, 0 duplicates

# NpcDefinition: aa, 0 duplicates
~> Actions : aa.g
~> Name : aa.e
~> ID : aa.x * -499572507
~> CombatLevel : aa.k * 742156799
**Identified (4 / 4) Fields**

# linkedList: gk, 0 duplicates
~> Head : gk.j
~> Current : gk.h
**Identified (2 / 2) Fields**

# Actor: av, 0 duplicates
~> WorldX : av.aq * -1072872579
~> WorldY : av.ab * 2127698605
~> QueueX : av.cu
~> QueueY : av.cf
~> QueueSize : av.ca * 911456087
~> Animation : av.bm * 1708649185
~> SpokenText : av.ah
~> CombatCycle : av.ad * 1679474929
~> Health : av.ak * -777566291
~> MaxHealth : av.bb * 2096067997
~> InteractingIndex : av.bt * -482228765
**Identified (11 / 11) Fields**

# Npc: ag, 0 duplicates
~> Definition : ag.j
**Identified (1 / 1) Fields**

# ObjectDefinition: ah, 0 duplicates
~> Actions : ah.ab
~> Name : ah.r
**Identified (2 / 2) Fields**

# Buffer: dx, 0 duplicates

# Widget: fb, 0 duplicates
~> Children : fb.ei
~> ItemID : fb.ev * -706773533
~> ItemAmount : fb.em * -1207037627
~> WidgetID : fb.a * 819376633
~> Name : fb.cs
~> Text : fb.bg
~> IsHidden : fb.ay
~> AbsoluteY : fb.au * 1940954347
~> AbsoluteX : fb.f * 745272217
~> RelativeY : fb.ag * -1371845845
~> RelativeX : fb.ao * -1252237855
~> Width : fb.aq * 846664379
~> Height : fb.ab * 1687562061
~> ParentID : fb.aj * 1530212581
~> ScrollY : fb.ag * -1371845845
~> ScrollX : fb.ao * -1252237855
~> InvIDs : fb.eg
~> BoundsIndex : fb.ea * 1180655861
~> StackSizes : fb.ef
**Identified (19 / 19) Fields**

# WidgetNode: z, 0 duplicates
~> Id : z.j * -1493008989
**Identified (1 / 1) Fields**

# HashTable: gc, 0 duplicates
~> Buckets : gc.h
~> Size : gc.j
~> Index : gc.x
**Identified (3 / 3) Fields**

# GameShell: ed, 0 duplicates

# Player: m, 0 duplicates
~> Name : m.j
~> Definition : m.h
~> CombatLevel : m.i * -1591891547
**Identified (3 / 3) Fields**

# Client: client, 0 duplicates
~> LoopCycle : client.s * -269204053
~> MenuOptions : client.is
~> MenuActions : client.im
~> IsMenuOpen : client.hi
~> MenuX : fy.hz * -51115
~> MenuY : ab.hd * -1700560271
~> MenuWidth : y.hr * 1501345421
~> MenuHeight : cy.he * 1140425619
~> MenuCount : client.hh * 52479933
~> Region : as.dx
~> Plane : ab.gj * 555985589
~> LocalPlayers : client.gm
~> DestinationY : client.mg * -458952579
~> DestinationX : client.mt * 1203620255
~> LocalPlayer : ap.hy
~> BaseX : go.dn * 1568772507
~> BaseY : j.df * 165183685
~> Widgets : fb.j
~> GameSettings : fc.m
~> CurrentLevels : client.hq
~> RealLevels : client.hb
~> Experiences : client.hf
~> Weight : client.jj * 1621822337
~> Energy : client.jm * 1304622951
~> CurrentWorld : client.z * -431129383
~> WidgetNodeCache : client.ii
~> TileSettings : e.h
~> TileHeights : e.j
~> LocalNpcs : client.cn
~> NpcIndices : client.ca
~> CrossHairColor : client.gr * -176366735
~> MapOffset : client.fj * -1998323893
~> MapAngle : client.ev * -1253107697
~> MapScale : client.et * 1725589507
~> CameraYaw : t.fw * 2061911231
~> CameraPitch : eu.fh * 544897283
~> Sine : co.an
~> Cosine : co.aj
~> CameraX : dc.fz * -1208822403
~> CameraZ : da.fi * -773603593
~> CameraY : v.fp * -1250288793
~> GroundItems : client.hs
~> LoginState : client.t * -386729525
~> PlayerIndex : client.gf * -2046181907
~> WidgetPositionX : client.lp
~> WidgetPositionY : client.lh
~> WidgetWidths : client.lm
~> WidgetHeights : client.ln
**Identified (48 / 48) Fields**

# Region: cj, 0 duplicates
~> SceneTiles : cj.e
**Identified (1 / 1) Fields**

# BoundaryObject: cl, 0 duplicates
~> ID : cl.c * -101464999
~> Flags : cl.n * 1714536535
~> LocalX : cl.h * -1234739397
~> LocalY : cl.m * 416888625
~> Plane : cl.j * -1738058283
~> Render : cl.e
~> Render2 : cl.i
~> Orientation : cl.z * 257567907
~> Height : cl.x * 1134641983
**Identified (9 / 9) Fields**

# GameObject: ci, 0 duplicates
~> ID : ci.a * 441424893
~> Flags : ci.d * 1600363513
~> Plane : ci.j * -784414093
~> WorldX : ci.e * 655089249
~> WorldY : ci.x * -1110913803
~> Height : ci.h * 983551319
~> Render : ci.z
~> Orientation : ci.m * -487545543
~> LocalX : ci.i * 1920415701
~> LocalY : ci.n * -1130959767
~> OffsetX : ci.c * 1193533221
~> OffsetY : ci.l * -1641327105
**Identified (12 / 12) Fields**

# FloorDecoration: cy, 0 duplicates
~> Render : cy.z
~> LocalX : cy.h * -1656635235
~> LocalY : cy.x * 459392329
~> Plane : cy.j * -1153464059
~> ID : cy.m * -1102973689
~> Flags : cy.e * -2008159597
**Identified (6 / 6) Fields**

# WallDecoration: cc, 0 duplicates
~> ID : cc.l * -1091911809
~> Flags : cc.u * 150417057
~> LocalX : cc.h * 1520871297
~> LocalY : cc.m * -1225001005
~> Plane : cc.j * 1787976929
~> Renderable : cc.c
~> Renderable2 : cc.n
~> Orientation : cc.z * 2025815441
~> Height : cc.x * -1499340045
~> RelativeX : cc.e * -1482473541
~> RelativeY : cc.i * -2050929451
**Identified (11 / 11) Fields**

# SceneTile: cz, 0 duplicates
~> GameObject : cz.r
~> BoundaryObject : cz.i
~> WallDecoration : cz.c
~> GroundDecoration : cz.n
**Identified (4 / 4) Fields**

# Item: ab, 0 duplicates
~> ID : ab.j * -632248251
~> StackSizes : ab.h * -1881209669
**Identified (2 / 2) Fields**


Total Runtime was 30701ms

Process finished with exit code 0

Kyle
05-06-2016, 09:56 PM
Hooks updated to rev 114:

Gamepack already downloaded..

231 Classes Found

%% Identifying Classes..
(Identified 25 out of 25 Classes) ~ Took 2368 ms

%% Identifying Fields..
(Identified 143 out of 143 Fields) ~ Took 159 ms

%% Populating Multipliers..
(Populated 85 Multipliers) ~ Took 1824 ms


# Node: hd, 0 duplicates
~> Prev : hd.eu
~> UID : hd.ed
~> Next : hd.ea
**Identified (3 / 3) Fields**

# Cacheable: gv, 0 duplicates

# Renderable: ca, 0 duplicates
~> ModelHeight : ca.cg * 1476455023
**Identified (1 / 1) Fields**

# Animable: i, 0 duplicates

# Model: dh, 0 duplicates

# AnimationSequence: ar, 0 duplicates

# NpcDefinition: aq, 0 duplicates
~> Actions : aq.g
~> Name : aq.u
~> ID : aq.d * -1080763305
~> CombatLevel : aq.f * -1498006567
**Identified (4 / 4) Fields**

# linkedList: gs, 0 duplicates
~> Head : gs.s
~> Current : gs.j
**Identified (2 / 2) Fields**

# Actor: ax, 0 duplicates
~> WorldX : ax.ad * -1754606521
~> WorldY : ax.au * -1869931211
~> QueueX : ax.co
~> QueueY : ax.cb
~> QueueSize : ax.ci * -398869091
~> Animation : ax.bh * -446636357
~> SpokenText : ax.ay
~> CombatCycle : ax.av * 1414760681
~> Health : ax.az * 133764769
~> MaxHealth : ax.bd * 1824609993
~> InteractingIndex : ax.bt * -1817461771
**Identified (11 / 11) Fields**

# Npc: as, 0 duplicates
~> Definition : as.s
**Identified (1 / 1) Fields**

# ObjectDefinition: ay, 0 duplicates
~> Actions : ay.an
~> Name : ay.t
**Identified (2 / 2) Fields**

# Buffer: ds, 0 duplicates

# Widget: fu, 0 duplicates
~> Children : fu.ey
~> ItemID : fu.ef * -423471487
~> ItemAmount : fu.eb * -1693737355
~> WidgetID : fu.i * 1244987933
~> Name : fu.ca
~> Text : fu.bk
~> IsHidden : fu.ae
~> AbsoluteY : fu.ab * 1302184729
~> AbsoluteX : fu.v * -1516443441
~> RelativeY : fu.as * 1165001101
~> RelativeX : fu.ao * 2061951231
~> Width : fu.ad * 683268589
~> Height : fu.an * -1395645567
~> ParentID : fu.am * 1578417081
~> ScrollY : fu.as * 1165001101
~> ScrollX : fu.ao * 2061951231
~> InvIDs : fu.ei
~> BoundsIndex : fu.ew * 139702165
~> StackSizes : fu.ez
**Identified (19 / 19) Fields**

# WidgetNode: x, 0 duplicates
~> Id : x.s * -343924459
**Identified (1 / 1) Fields**

# HashTable: gr, 0 duplicates
~> Buckets : gr.j
~> Size : gr.s
~> Index : gr.d
**Identified (3 / 3) Fields**

# GameShell: er, 0 duplicates

# Player: p, 0 duplicates
~> Name : p.s
~> Definition : p.j
~> CombatLevel : p.o * 2008501299
**Identified (3 / 3) Fields**

# Client: client, 0 duplicates
~> LoopCycle : client.g * 1849539171
~> MenuOptions : client.io
~> MenuActions : client.ir
~> IsMenuOpen : client.hm
~> MenuX : aq.ha * 1240433461
~> MenuY : b.hw * 1532048865
~> MenuWidth : fj.hj * -1593339429
~> MenuHeight : s.hp * -71399369
~> MenuCount : client.hu * -16429781
~> LocalPlayers : client.gf
~> Region : client.ds
~> Plane : y.gp * 1921402259
~> DestinationY : client.mw * -609527607
~> DestinationX : client.mb * 1931724213
~> LocalPlayer : dz.hl
~> BaseX : f.dm * -175252437
~> BaseY : db.dh * -1191397665
~> Widgets : hk.s
~> GameSettings : fw.p
~> CurrentLevels : client.hf
~> RealLevels : client.hz
~> Experiences : client.hs
~> Weight : client.jv * 565701751
~> Energy : client.ji * 1999409945
~> CurrentWorld : client.d * 1690777257
~> WidgetNodeCache : client.iu
~> TileSettings : u.j
~> TileHeights : u.s
~> LocalNpcs : client.cm
~> NpcIndices : client.ci
~> CrossHairColor : client.gu * -98283413
~> MapOffset : client.ef * -133483329
~> MapAngle : client.fm * -2049256127
~> MapScale : client.ev * -644944783
~> CameraPitch : bh.fl * 416073991
~> Sine : cf.ap
~> Cosine : cf.am
~> CameraYaw : ae.fv * 402337165
~> CameraX : bo.fn * 713904681
~> CameraZ : b.fd * -844026359
~> CameraY : bk.fp * 81945593
~> GroundItems : client.hr
~> LoginState : client.z * -778161829
~> PlayerIndex : client.gt * -189796081
~> WidgetPositionX : client.lm
~> WidgetPositionY : client.lb
~> WidgetWidths : client.ls
~> WidgetHeights : client.ln
**Identified (48 / 48) Fields**

# Region: ck, 0 duplicates
~> SceneTiles : ck.u
**Identified (1 / 1) Fields**

# BoundaryObject: cg, 0 duplicates
~> ID : cg.b * 787026995
~> Flags : cg.k * 1804355887
~> LocalX : cg.j * -1897064509
~> LocalY : cg.p * -1082393053
~> Plane : cg.s * 182973933
~> Render : cg.u
~> Render2 : cg.o
~> Orientation : cg.x * 1840842935
~> Height : cg.d * 189065895
**Identified (9 / 9) Fields**

# GameObject: ch, 0 duplicates
~> ID : ch.i * 489966885
~> Flags : ch.r * 512822133
~> Plane : ch.s * 947115613
~> WorldX : ch.p * -389358117
~> WorldY : ch.x * -67063189
~> Height : ch.j * -27250967
~> Render : ch.d
~> Orientation : ch.u * 517112331
~> LocalX : ch.o * 1157615937
~> LocalY : ch.k * 1853777573
~> OffsetX : ch.b * -1226711073
~> OffsetY : ch.c * 468232911
**Identified (12 / 12) Fields**

# FloorDecoration: cp, 0 duplicates
~> Render : cp.x
~> LocalX : cp.j * -1860884401
~> LocalY : cp.p * -1554027597
~> Plane : cp.s * 1857645583
~> ID : cp.d * -170661593
~> Flags : cp.u * -1020282395
**Identified (6 / 6) Fields**

# WallDecoration: cz, 0 duplicates
~> ID : cz.c * -723096351
~> Flags : cz.l * 2136198699
~> LocalX : cz.j * 1742848005
~> LocalY : cz.p * -994627517
~> Plane : cz.s * 189281381
~> Renderable : cz.b
~> Renderable2 : cz.k
~> Orientation : cz.x * 1845292713
~> Height : cz.d * -369791811
~> RelativeX : cz.u * -1875260573
~> RelativeY : cz.o * 75319361
**Identified (11 / 11) Fields**

# SceneTile: cd, 0 duplicates
~> GameObject : cd.t
~> BoundaryObject : cd.o
~> WallDecoration : cd.b
~> GroundDecoration : cd.k
**Identified (4 / 4) Fields**

# Item: an, 0 duplicates
~> ID : an.s * -1021235221
~> StackSizes : an.j * -1670011515
**Identified (2 / 2) Fields**


Total Runtime was 4553ms

Process finished with exit code 0

Kyle
06-04-2016, 12:48 PM
Hooks updated to Rev 115

Kyle
06-17-2016, 12:43 PM
Hooks Updated to Rev 116:



Gamepack already downloaded..

231 Classes Found

%% Identifying Classes..
(Identified 25 out of 25 Classes) ~ Took 29 ms

%% Identifying Fields..
(Identified 143 out of 143 Fields) ~ Took 177 ms

%% Populating Multipliers..
(Populated 85 Multipliers) ~ Took 1645 ms


# Node: hk, 0 duplicates
~> Prev : hk.er
~> UID : hk.ez
~> Next : hk.eg
**Identified (3 / 3) Fields**

# Cacheable: gl, 0 duplicates

# Renderable: ci, 0 duplicates
~> ModelHeight : ci.cu * -417538431
**Identified (1 / 1) Fields**

# Animable: w, 0 duplicates

# Model: dd, 0 duplicates

# AnimationSequence: au, 0 duplicates

# NpcDefinition: ay, 0 duplicates
~> Actions : ay.f
~> Name : ay.y
~> ID : ay.x * 1296518797
~> CombatLevel : ay.m * -69484305
**Identified (4 / 4) Fields**

# linkedList: gt, 0 duplicates
~> Head : gt.b
~> Current : gt.g
**Identified (2 / 2) Fields**

# Actor: aq, 0 duplicates
~> WorldX : aq.ag * 2008437321
~> WorldY : aq.ae * -164902523
~> QueueX : aq.cc
~> QueueY : aq.cl
~> QueueSize : aq.cs * 350200957
~> Animation : aq.bz * 1731459025
~> SpokenText : aq.as
~> CombatCycle : aq.al * 1595629173
~> Health : aq.ap * 1459993517
~> MaxHealth : aq.bc * -1016066789
~> InteractingIndex : aq.bj * -1248893505
**Identified (11 / 11) Fields**

# Npc: ax, 0 duplicates
~> Definition : ax.b
**Identified (1 / 1) Fields**

# ObjectDefinition: as, 0 duplicates
~> Actions : as.ag
~> Name : as.n
**Identified (2 / 2) Fields**

# Buffer: ds, 0 duplicates

# Widget: fb, 0 duplicates
~> Children : fb.ed
~> ItemID : fb.ej * -1430972305
~> ItemAmount : fb.eo * 1840738419
~> WidgetID : fb.w * -681335581
~> Name : fb.ci
~> Text : fb.br
~> IsHidden : fb.af
~> AbsoluteY : fb.aw * 1415578393
~> AbsoluteX : fb.e * 2045951739
~> RelativeY : fb.ax * -1919437867
~> RelativeX : fb.az * 530476731
~> Width : fb.an * 1351722597
~> Height : fb.ag * -1183357759
~> ParentID : fb.ah * 1485070809
~> ScrollY : fb.ax * -1919437867
~> ScrollX : fb.az * 530476731
~> InvIDs : fb.eh
~> BoundsIndex : fb.eb * -1338327795
~> StackSizes : fb.ei
**Identified (19 / 19) Fields**

# WidgetNode: d, 0 duplicates
~> Id : d.b * -66676423
**Identified (1 / 1) Fields**

# HashTable: gs, 0 duplicates
~> Buckets : gs.g
~> Size : gs.b
~> Index : gs.x
**Identified (3 / 3) Fields**

# GameShell: eq, 0 duplicates

# Player: j, 0 duplicates
~> Name : j.b
~> Definition : j.g
~> CombatLevel : j.r * -1561114499
**Identified (3 / 3) Fields**

# Client: client, 0 duplicates
~> LoopCycle : client.q * 1867429777
~> MenuOptions : client.is
~> MenuActions : client.im
~> IsMenuOpen : client.hi
~> MenuX : t.hy * 1229406327
~> MenuY : w.hh * -1655983313
~> MenuWidth : fm.ha * -1280894771
~> MenuHeight : f.ht * 1049834371
~> MenuCount : client.hm * 936274193
~> LocalPlayers : client.gf
~> Region : ew.ds
~> Plane : eq.gm * 1115293753
~> DestinationY : client.mr * -1170579396
~> DestinationX : client.mw * -840825333
~> LocalPlayer : et.he
~> BaseX : x.dt * 1010602197
~> BaseY : ci.dd * -1743758001
~> Widgets : fb.b
~> GameSettings : ff.j
~> CurrentLevels : client.hw
~> RealLevels : client.hv
~> Experiences : client.hx
~> Weight : client.jx * -294246749
~> Energy : client.jy * -2046666847
~> CurrentWorld : client.d * -1415689327
~> WidgetNodeCache : client.ip
~> TileSettings : y.g
~> TileHeights : y.b
~> LocalNpcs : client.cp
~> NpcIndices : client.cs
~> CrossHairColor : client.gy * 5981653
~> MapOffset : client.ej * -940071183
~> MapAngle : client.fc * 1968280261
~> MapScale : client.el * -1836544595
~> CameraYaw : er.fo * 815024589
~> Cosine : cf.ah
~> CameraPitch : fm.fg * 1148430825
~> Sine : cf.aj
~> CameraZ : bz.fa * 99665473
~> CameraY : client.fe * -946011665
~> CameraX : ag.fq * -715262325
~> GroundItems : client.hj
~> LoginState : client.a * -2067339215
~> PlayerIndex : client.gx * 1833143559
~> WidgetPositionX : client.lt
~> WidgetPositionY : client.lr
~> WidgetWidths : client.lb
~> WidgetHeights : client.ld
**Identified (48 / 48) Fields**

# Region: cb, 0 duplicates
~> SceneTiles : cb.y
**Identified (1 / 1) Fields**

# BoundaryObject: cu, 0 duplicates
~> ID : cu.c * 1571124373
~> Flags : cu.l * -844492783
~> LocalX : cu.g * 596594171
~> LocalY : cu.j * 1174295825
~> Plane : cu.b * -1609182025
~> Render : cu.y
~> Render2 : cu.r
~> Orientation : cu.d * 1832698359
~> Height : cu.x * 497689677
**Identified (9 / 9) Fields**

# GameObject: cd, 0 duplicates
~> ID : cd.w * 1183398191
~> Flags : cd.z * -2082390521
~> Plane : cd.b * 1278298759
~> WorldX : cd.j * 627038807
~> WorldY : cd.d * -1821821647
~> Height : cd.g * 1590899505
~> Render : cd.x
~> Orientation : cd.y * -161842359
~> LocalX : cd.r * -601582089
~> LocalY : cd.l * 1987653739
~> OffsetX : cd.c * 1778125649
~> OffsetY : cd.u * -923433525
**Identified (12 / 12) Fields**

# FloorDecoration: cn, 0 duplicates
~> Render : cn.d
~> LocalX : cn.g * 26227491
~> LocalY : cn.j * -201429215
~> Plane : cn.b * 908208307
~> ID : cn.x * -140604811
~> Flags : cn.y * 1321912311
**Identified (6 / 6) Fields**

# WallDecoration: ct, 0 duplicates
~> ID : ct.u * -1999045951
~> Flags : ct.p * -173765407
~> LocalX : ct.g * -1041135011
~> LocalY : ct.j * 63240791
~> Plane : ct.b * 1442348565
~> Renderable : ct.c
~> Renderable2 : ct.l
~> Orientation : ct.d * -841303921
~> Height : ct.x * -1522978385
~> RelativeX : ct.y * 1454491793
~> RelativeY : ct.r * 113938791
**Identified (11 / 11) Fields**

# SceneTile: cw, 0 duplicates
~> GameObject : cw.n
~> BoundaryObject : cw.r
~> WallDecoration : cw.c
~> GroundDecoration : cw.l
**Identified (4 / 4) Fields**

# Item: ag, 0 duplicates
~> ID : ag.b * 1539423151
~> StackSizes : ag.g * 677624143
**Identified (2 / 2) Fields**


Total Runtime was 2011ms

Process finished with exit code 0


Sorry about the delay, I ran my updater yesterday and saw I had like 5 broken hooks. Look like jagex added a new try catch exception as obsfucation. Added it to my deob and we are good to go :)

Kyle
06-24-2016, 11:51 AM
Hooks updated to rev 117:



Gamepack already downloaded..

231 Classes Found

%% Identifying Classes..
(Identified 25 out of 25 Classes) ~ Took 36 ms

%% Identifying Fields..
(Identified 143 out of 143 Fields) ~ Took 218 ms

%% Populating Multipliers..
(Populated 85 Multipliers) ~ Took 1908 ms


# Node: hf, 0 duplicates
~> Prev : hf.ec
~> UID : hf.ex
~> Next : hf.en
**Identified (3 / 3) Fields**

# Cacheable: gi, 0 duplicates

# Renderable: cm, 0 duplicates
~> ModelHeight : cm.cg * -374201515
**Identified (1 / 1) Fields**

# Animable: o, 0 duplicates

# Model: dr, 0 duplicates

# AnimationSequence: aa, 0 duplicates

# NpcDefinition: ah, 0 duplicates
~> Actions : ah.y
~> Name : ah.d
~> ID : ah.l * 306019021
~> CombatLevel : ah.i * -447223817
**Identified (4 / 4) Fields**

# linkedList: gh, 0 duplicates
~> Head : gh.f
~> Current : gh.u
**Identified (2 / 2) Fields**

# Actor: ai, 0 duplicates
~> WorldX : ai.ax * -1071095075
~> WorldY : ai.ao * 1042197395
~> QueueX : ai.ch
~> QueueY : ai.cj
~> QueueSize : ai.cz * -131441475
~> Animation : ai.by * 2010283559
~> SpokenText : ai.ap
~> CombatCycle : ai.at * 1154743219
~> Health : ai.ab * -359808331
~> MaxHealth : ai.bp * -392847589
~> InteractingIndex : ai.bo * 1867380135
**Identified (11 / 11) Fields**

# Npc: av, 0 duplicates
~> Definition : av.f
**Identified (1 / 1) Fields**

# ObjectDefinition: ap, 0 duplicates
~> Actions : ap.ao
~> Name : ap.k
**Identified (2 / 2) Fields**

# Buffer: dj, 0 duplicates

# Widget: fw, 0 duplicates
~> Children : fw.ei
~> ItemID : fw.eg * 895624951
~> ItemAmount : fw.ej * -2003600795
~> WidgetID : fw.o * 595676643
~> Name : fw.cm
~> Text : fw.bh
~> IsHidden : fw.al
~> AbsoluteY : fw.ag * 160098883
~> AbsoluteX : fw.j * 1249975091
~> RelativeY : fw.av * -798796847
~> RelativeX : fw.as * -1055667179
~> Width : fw.ax * -480480801
~> Height : fw.ao * -2046242323
~> ParentID : fw.an * 71087909
~> ScrollY : fw.av * -798796847
~> ScrollX : fw.as * -1055667179
~> InvIDs : fw.es
~> BoundsIndex : fw.eu * -111592163
~> StackSizes : fw.ea
**Identified (19 / 19) Fields**

# WidgetNode: b, 0 duplicates
~> Id : b.f * -64772739
**Identified (1 / 1) Fields**

# HashTable: gg, 0 duplicates
~> Buckets : gg.u
~> Size : gg.f
~> Index : gg.l
**Identified (3 / 3) Fields**

# GameShell: eq, 0 duplicates

# Player: x, 0 duplicates
~> Name : x.f
~> Definition : x.u
~> CombatLevel : x.n * 880308307
**Identified (3 / 3) Fields**

# Client: client, 0 duplicates
~> LoopCycle : client.c * 92517887
~> MenuOptions : client.im
~> MenuActions : client.ie
~> IsMenuOpen : client.hi
~> MenuX : ai.hz * -979216343
~> MenuY : v.ht * -578271165
~> MenuWidth : ah.hg * -2081164253
~> MenuHeight : as.hb * 1640747829
~> MenuCount : client.hq * 10157827
~> LocalPlayers : client.gc
~> Region : dt.dj
~> Plane : p.gq * 1207919055
~> DestinationY : client.mq * 1038522409
~> DestinationX : client.mh * -994446941
~> LocalPlayer : h.hc
~> BaseX : fb.dh * 241426479
~> BaseY : y.dr * -1969721939
~> Widgets : fw.f
~> GameSettings : fh.x
~> CurrentLevels : client.hm
~> RealLevels : client.hs
~> Experiences : client.hv
~> Weight : client.jt * -1262931187
~> Energy : client.jy * -698083425
~> CurrentWorld : client.l * -2122846565
~> WidgetNodeCache : client.it
~> TileSettings : d.u
~> TileHeights : d.f
~> LocalNpcs : client.cl
~> NpcIndices : client.cz
~> CrossHairColor : client.gs * -1147352655
~> MapOffset : client.eg * 1679730889
~> MapAngle : client.fd * -1494353725
~> MapScale : client.ef * 67048233
~> Cosine : cc.an
~> CameraPitch : ef.fy * 1261027703
~> Sine : cc.aj
~> CameraYaw : aa.fr * 1133733241
~> CameraY : ag.fi * -888153895
~> CameraX : hr.fp * -726855291
~> CameraZ : u.fk * 2127445275
~> GroundItems : client.hh
~> LoginState : client.t * 737163399
~> PlayerIndex : client.gv * -1374700221
~> WidgetPositionX : client.lh
~> WidgetPositionY : client.ll
~> WidgetWidths : client.lo
~> WidgetHeights : client.ln
**Identified (48 / 48) Fields**

# Region: co, 0 duplicates
~> SceneTiles : co.d
**Identified (1 / 1) Fields**

# BoundaryObject: cg, 0 duplicates
~> ID : cg.m * 1564049411
~> Flags : cg.g * -2032151161
~> LocalX : cg.u * 895161609
~> LocalY : cg.x * -1719090315
~> Plane : cg.f * 1188699187
~> Render : cg.d
~> Render2 : cg.n
~> Orientation : cg.b * 165494509
~> Height : cg.l * -1091945181
**Identified (9 / 9) Fields**

# GameObject: cy, 0 duplicates
~> ID : cy.o * 677833877
~> Flags : cy.q * -2117256779
~> Plane : cy.f * -1689788817
~> WorldX : cy.b * 1317721889
~> WorldY : cy.x * -1301833403
~> Height : cy.u * 254917313
~> Render : cy.l
~> Orientation : cy.d * 713931617
~> LocalX : cy.n * 805770711
~> LocalY : cy.g * -31726923
~> OffsetX : cy.m * 303187707
~> OffsetY : cy.s * -815899025
**Identified (12 / 12) Fields**

# FloorDecoration: cb, 0 duplicates
~> Render : cb.b
~> LocalX : cb.u * -1145864475
~> LocalY : cb.x * 80431229
~> Plane : cb.f * -2018659675
~> ID : cb.l * -952495603
~> Flags : cb.d * -1657107943
**Identified (6 / 6) Fields**

# WallDecoration: cs, 0 duplicates
~> ID : cs.s * 1581167555
~> Flags : cs.r * 1734888431
~> LocalX : cs.u * -159784563
~> LocalY : cs.x * -1218542585
~> Plane : cs.f * 326829865
~> Renderable : cs.m
~> Renderable2 : cs.g
~> Orientation : cs.b * 926884437
~> Height : cs.l * -1468284629
~> RelativeX : cs.d * -1261874207
~> RelativeY : cs.n * 1813777375
**Identified (11 / 11) Fields**

# SceneTile: cu, 0 duplicates
~> GameObject : cu.k
~> BoundaryObject : cu.n
~> WallDecoration : cu.m
~> GroundDecoration : cu.g
**Identified (4 / 4) Fields**

# Item: ao, 0 duplicates
~> ID : ao.f * 2117377441
~> StackSizes : ao.u * -608800141
**Identified (2 / 2) Fields**


Total Runtime was 2318ms

Process finished with exit code 0

Kyle
07-15-2016, 12:13 PM
Hooks updated to rev 118:


GamePack downloading..
Beginning Deob..
Removed 2828 Dummy Methods (1360.73 ms)
Reordered 2742 Multiplier Instructions (88.95 ms)
Reordered 2531 Arithmetic Statements (1501.72 ms)
Removed 4932 Exceptions (632.24 ms)
Removed 1106 Opaque Predicates (147.62 ms)
Removed 656 Dummy Parameters (316.98 ms)
Total Deob took 4048.23 ms
Deob Finished..

234 Classes Found

%% Identifying Classes..
(Identified 25 out of 25 Classes) ~ Took 15 ms

%% Identifying Fields..
(Identified 138 out of 143 Fields) ~ Took 172 ms

%% Populating Multipliers..
(Populated 82 Multipliers) ~ Took 1787 ms


# Node: hs, 0 duplicates
~> Prev : hs.eu
~> UID : hs.er
~> Next : hs.eg
**Identified (3 / 3) Fields**

# Cacheable: gf, 0 duplicates

# Renderable: cu, 0 duplicates
~> ModelHeight : cu.cu * -393075685
**Identified (1 / 1) Fields**

# Animable: g, 0 duplicates

# Model: ds, 0 duplicates

# AnimationSequence: ar, 0 duplicates

# NpcDefinition: af, 0 duplicates
~> Actions : af.m
~> Name : af.a
~> ID : af.r * 1894299433
~> CombatLevel : af.k * -371109569
**Identified (4 / 4) Fields**

# linkedList: gm, 1 duplicates: gl,
~> Head : gm.e
~> Current : gm.l
**Identified (2 / 2) Fields**

# Actor: ag, 0 duplicates
~> WorldX : ag.ak * 538062055
~> WorldY : ag.as * 1259511529
~> QueueX : ag.cc
~> QueueY : ag.cs
~> QueueSize : ag.ca * -1593552077
~> Animation : ag.bg * 916815011
~> InteractingIndex : ag.bl * -71069453
**Identified (7 / 11) Fields**

# Npc: ad, 0 duplicates
~> Definition : ad.e
**Identified (1 / 1) Fields**

# ObjectDefinition: ax, 0 duplicates
~> Actions : ax.as
~> Name : ax.q
**Identified (2 / 2) Fields**

# Buffer: dd, 0 duplicates

# Widget: fi, 0 duplicates
~> Children : fi.ed
~> ItemID : fi.el * 2105208413
~> ItemAmount : fi.ek * -1510340399
~> WidgetID : fi.g * 1717188463
~> Name : fi.cn
~> Text : fi.bi
~> IsHidden : fi.al
~> AbsoluteY : fi.ah * 2087450387
~> AbsoluteX : fi.s * 1072080273
~> RelativeY : fi.an * -2125828237
~> RelativeX : fi.ap * 283457523
~> Width : fi.ak * 972737993
~> Height : fi.as * -1983542049
~> ParentID : fi.av * 1767926351
~> ScrollY : fi.an * -2125828237
~> ScrollX : fi.ap * 283457523
~> InvIDs : fi.eh
~> BoundsIndex : fi.es * 194658951
~> StackSizes : fi.ep
**Identified (19 / 19) Fields**

# WidgetNode: h, 0 duplicates
~> Id : h.e * 721201609
**Identified (1 / 1) Fields**

# HashTable: ge, 0 duplicates
~> Buckets : ge.l
~> Size : ge.e
~> Index : ge.r
**Identified (3 / 3) Fields**

# GameShell: er, 0 duplicates

# Player: c, 0 duplicates
~> Name : c.e
~> Definition : c.l
~> CombatLevel : c.b * 376475723
**Identified (3 / 3) Fields**

# Client: client, 0 duplicates
~> LoopCycle : client.v * -225636609
~> MenuOptions : client.is
~> MenuActions : client.iw
~> IsMenuOpen : client.hf
~> MenuX : et.hl * 1729376427
~> MenuY : fw.hu * -1316718191
~> MenuWidth : j.hv * 1062085871
~> MenuHeight : de.hy * -1762175457
~> MenuCount : client.hg * -641854283
~> Region : cb.dt
~> Plane : ay.gl * -930579279
~> LocalPlayers : client.gr
~> DestinationY : client.mk * 1343121419
~> DestinationX : client.ms * -1877047287
~> LocalPlayer : dy.hj
~> BaseX : y.dw * 1441834465
~> BaseY : b.dv * 371572371
~> Widgets : fi.e
~> GameSettings : fg.c
~> CurrentLevels : client.hi
~> RealLevels : client.hk
~> Experiences : client.hr
~> Weight : client.je * -1930140653
~> Energy : client.jl * -1792135079
~> CurrentWorld : client.h * -1652359909
~> WidgetNodeCache : client.ip
~> TileSettings : a.l
~> TileHeights : a.e
~> LocalNpcs : client.cb
~> NpcIndices : client.cf
~> CrossHairColor : client.gi * -1922978225
~> MapOffset : client.el * 2077178331
~> MapAngle : client.fn * 164196777
~> MapScale : client.eq * -1364374247
~> CameraYaw : cx.ft * -1117580741
~> Cosine : cy.av
~> CameraPitch : ch.fo * 1621835521
~> Sine : cy.ao
~> CameraY : fd.fu * 210987965
~> CameraX : cn.fh * -1130103051
~> CameraZ : af.fd * 823982077
~> LoginState : client.z * 1491043689
~> PlayerIndex : client.gw * 168748615
~> WidgetPositionX : client.ll
~> WidgetPositionY : client.ls
~> WidgetWidths : client.lr
~> WidgetHeights : client.lg
**Identified (47 / 48) Fields**

# Region: cq, 0 duplicates
~> SceneTiles : cq.a
**Identified (1 / 1) Fields**

# BoundaryObject: cm, 0 duplicates
~> ID : cm.u * 1240583357
~> Flags : cm.o * 1808408733
~> LocalX : cm.l * 599704701
~> LocalY : cm.c * -708181047
~> Plane : cm.e * -1565600063
~> Render : cm.a
~> Render2 : cm.b
~> Orientation : cm.h * 458623163
~> Height : cm.r * 2028542425
**Identified (9 / 9) Fields**

# GameObject: cg, 0 duplicates
~> ID : cg.g * -1644114939
~> Flags : cg.j * -463504105
~> Plane : cg.e * -1439893337
~> WorldX : cg.c * 604617205
~> WorldY : cg.h * -1042722935
~> Height : cg.l * -571555419
~> Render : cg.r
~> Orientation : cg.a * -846595585
~> LocalX : cg.b * 1649953965
~> LocalY : cg.o * 1959022611
~> OffsetX : cg.u * -411631429
~> OffsetY : cg.p * -1964533543
**Identified (12 / 12) Fields**

# FloorDecoration: ce, 0 duplicates
~> Render : ce.h
~> LocalX : ce.l * 813545765
~> LocalY : ce.c * 2009493337
~> Plane : ce.e * -1995059607
~> ID : ce.r * 152061983
~> Flags : ce.a * -605462743
**Identified (6 / 6) Fields**

# WallDecoration: co, 0 duplicates
~> ID : co.p * 473455513
~> Flags : co.i * 1434174201
~> LocalX : co.l * -147816977
~> LocalY : co.c * -1593855433
~> Plane : co.e * 557614157
~> Renderable : co.u
~> Renderable2 : co.o
~> Orientation : co.h * 1153348231
~> Height : co.r * 806069171
~> RelativeX : co.a * -1700868317
~> RelativeY : co.b * 2080960447
**Identified (11 / 11) Fields**

# SceneTile: dw, 0 duplicates
~> GameObject : dw.q
~> BoundaryObject : dw.b
~> WallDecoration : dw.u
~> GroundDecoration : dw.o
**Identified (4 / 4) Fields**

# Item: ao, 0 duplicates
~> ID : ao.e * -754048363
~> StackSizes : ao.l * -82821079
**Identified (2 / 2) Fields**


Total Runtime was 27313ms

Process finished with exit code 0


They rewrote a lot of the actor class, and no longer use the same style for the health methods. I'll have to rewrite some stuff in the include and change the way it works, but until then, the health methods and maybe some others will be broken.

Kyle
07-23-2016, 01:24 PM
Hooks updated to Rev 119, still no actor health hooks:



Gamepack already downloaded..

234 Classes Found

%% Identifying Classes..
(Identified 25 out of 25 Classes) ~ Took 2290 ms

%% Identifying Fields..
(Identified 139 out of 143 Fields) ~ Took 160 ms

%% Populating Multipliers..
(Populated 82 Multipliers) ~ Took 1749 ms


# Node: hf, 0 duplicates
~> Prev : hf.em
~> UID : hf.ez
~> Next : hf.eu
**Identified (3 / 3) Fields**

# Cacheable: gs, 0 duplicates

# Renderable: ce, 0 duplicates
~> ModelHeight : ce.ce * 907002639
**Identified (1 / 1) Fields**

# Animable: u, 0 duplicates

# Model: dg, 0 duplicates

# AnimationSequence: ac, 0 duplicates

# NpcDefinition: ah, 0 duplicates
~> Actions : ah.c
~> Name : ah.l
~> ID : ah.g * -474511121
~> CombatLevel : ah.n * 93473621
**Identified (4 / 4) Fields**

# linkedList: gh, 0 duplicates
~> Head : gh.m
~> Current : gh.w
**Identified (2 / 2) Fields**

# Actor: aw, 0 duplicates
~> WorldX : aw.ap * 781832805
~> WorldY : aw.ar * -2057538877
~> QueueX : aw.cr
~> QueueY : aw.cf
~> QueueSize : aw.cg * 336500815
~> Animation : aw.bo * -1505251005
~> InteractingIndex : aw.bx * 545141459
**Identified (7 / 11) Fields**

# Npc: aq, 0 duplicates
~> Definition : aq.m
**Identified (1 / 1) Fields**

# ObjectDefinition: al, 0 duplicates
~> Actions : al.ap
~> Name : al.h
**Identified (2 / 2) Fields**

# Buffer: dj, 0 duplicates

# Widget: fn, 0 duplicates
~> Children : fn.eh
~> ItemID : fn.eb * -1469391687
~> ItemAmount : fn.ea * -562394075
~> WidgetID : fn.u * 1088656261
~> Name : fn.cb
~> Text : fn.bv
~> IsHidden : fn.aa
~> AbsoluteY : fn.aj * -26407397
~> AbsoluteX : fn.b * 262961371
~> RelativeY : fn.ad * -1836909403
~> RelativeX : fn.ax * -321339535
~> Width : fn.an * -1516054093
~> Height : fn.ap * -1680376079
~> ParentID : fn.ai * 835296273
~> ScrollY : fn.ad * -1836909403
~> ScrollX : fn.ax * -321339535
~> InvIDs : fn.ec
~> BoundsIndex : fn.ew * -1902593023
~> StackSizes : fn.ee
**Identified (19 / 19) Fields**

# WidgetNode: o, 0 duplicates
~> Id : o.m * 1615508449
**Identified (1 / 1) Fields**

# HashTable: gg, 0 duplicates
~> Buckets : gg.w
~> Size : gg.m
~> Index : gg.g
**Identified (3 / 3) Fields**

# GameShell: ez, 0 duplicates

# Player: e, 0 duplicates
~> Name : e.m
~> Definition : e.w
~> CombatLevel : e.j * 1244522263
**Identified (3 / 3) Fields**

# Client: client, 0 duplicates
~> LoopCycle : client.z * -300383021
~> MenuOptions : client.ig
~> MenuActions : client.is
~> IsMenuOpen : client.hb
~> MenuX : fo.hc * -1568586825
~> MenuY : ec.hm * 2009922483
~> MenuWidth : q.hr * -355720581
~> MenuHeight : ad.hw * 912548177
~> MenuCount : client.ho * 1553635037
~> LocalPlayers : client.gv
~> Region : l.da
~> Plane : ae.ga * -1023917391
~> DestinationY : client.mp * -1740047135
~> DestinationX : client.ma * 165872229
~> LocalPlayer : dw.hg
~> BaseX : aw.dm * -231636721
~> BaseY : y.di * 1745996799
~> Widgets : fn.m
~> GameSettings : fw.e
~> CurrentLevels : client.hh
~> RealLevels : client.hn
~> Experiences : client.hv
~> Weight : client.jn * -129372113
~> Energy : client.jg * 78614851
~> CurrentWorld : client.g * 869185865
~> WidgetNodeCache : client.ia
~> TileSettings : l.w
~> TileHeights : l.m
~> LocalNpcs : client.cx
~> NpcIndices : client.cz
~> CrossHairColor : client.go * -72223281
~> MapOffset : client.eb * 1413032325
~> MapAngle : client.fk * -485763403
~> MapScale : client.et * 1387517637
~> CameraPitch : ai.fd * -117456771
~> Sine : cy.ab
~> CameraYaw : v.fu * -1115260891
~> Cosine : cy.ai
~> CameraZ : a.ft * -1827202681
~> CameraY : bq.fj * -855220377
~> CameraX : k.fy * 1621370771
~> GroundItems : client.ht
~> LoginState : client.t * -572146141
~> PlayerIndex : client.gd * 576488953
~> WidgetPositionX : client.ly
~> WidgetPositionY : client.lb
~> WidgetWidths : client.ld
~> WidgetHeights : client.le
**Identified (48 / 48) Fields**

# Region: cu, 0 duplicates
~> SceneTiles : cu.l
**Identified (1 / 1) Fields**

# BoundaryObject: cd, 0 duplicates
~> ID : cd.r * 398841471
~> Flags : cd.x * -804685195
~> LocalX : cd.w * -1886146803
~> LocalY : cd.e * -866522957
~> Plane : cd.m * -1016002769
~> Render : cd.l
~> Render2 : cd.j
~> Orientation : cd.o * 1893481543
~> Height : cd.g * 1113690545
**Identified (9 / 9) Fields**

# GameObject: cp, 0 duplicates
~> ID : cp.u * 1233026863
~> Flags : cp.y * 1286703391
~> Plane : cp.w * -670629819
~> WorldX : cp.o * 108356319
~> WorldY : cp.g * -1730519133
~> Height : cp.e * 2041139321
~> Render : cp.l
~> Orientation : cp.m * -511899255
~> LocalX : cp.j * -825959625
~> LocalY : cp.x * 1041323303
~> OffsetX : cp.r * -628708561
~> OffsetY : cp.k * -1712556413
**Identified (12 / 12) Fields**

# FloorDecoration: ci, 0 duplicates
~> Render : ci.g
~> LocalX : ci.e * -796879915
~> LocalY : ci.o * -243717087
~> Plane : ci.w * 1415286119
~> ID : ci.m * -876444219
~> Flags : ci.l * 1993760365
**Identified (6 / 6) Fields**

# WallDecoration: cs, 0 duplicates
~> ID : cs.k * 1587375353
~> Flags : cs.v * 1918413973
~> LocalX : cs.w * -911385773
~> LocalY : cs.e * -303907287
~> Plane : cs.m * 1119774505
~> Renderable : cs.r
~> Renderable2 : cs.x
~> Orientation : cs.o * 1818320707
~> Height : cs.g * -967729661
~> RelativeX : cs.l * 1967600675
~> RelativeY : cs.j * 532021659
**Identified (11 / 11) Fields**

# SceneTile: dm, 0 duplicates
~> GameObject : dm.h
~> BoundaryObject : dm.j
~> WallDecoration : dm.r
~> GroundDecoration : dm.x
**Identified (4 / 4) Fields**

# Item: ab, 0 duplicates
~> ID : ab.m * 1061799141
~> StackSizes : ab.w * 501710023
**Identified (2 / 2) Fields**


Total Runtime was 4353ms

Process finished with exit code 0

Kyle
08-07-2016, 11:33 AM
Hey guys sorry about the delay with the hooks. I'm out of town and my updater is back on my desktop. I'll be home tonight and will post them up!

EDIT: Hooks updated to rev 120:



GamePack downloading..
Beginning Deob..
Removed 2847 Dummy Methods (1453.97 ms)
Reordered 2984 Multiplier Instructions (89.41 ms)
Reordered 2665 Arithmetic Statements (1557.28 ms)
Removed 4856 Exceptions (566.93 ms)
Removed 1106 Opaque Predicates (134.16 ms)
Removed 676 Dummy Parameters (350.4 ms)
Total Deob took 4152.16 ms
Deob Finished..

234 Classes Found

%% Identifying Classes..
linkedList broke :/
linkedList = gf
(Identified 25 out of 25 Classes) ~ Took 76308 ms

%% Identifying Fields..
(Identified 139 out of 143 Fields) ~ Took 93 ms

%% Populating Multipliers..
(Populated 82 Multipliers) ~ Took 1671 ms


# Node: hb, 0 duplicates
~> Prev : hb.ef
~> UID : hb.em
~> Next : hb.eq
**Identified (3 / 3) Fields**

# Cacheable: gm, 0 duplicates

# Renderable: cz, 0 duplicates
~> ModelHeight : cz.cz * -1994798555
**Identified (1 / 1) Fields**

# Animable: p, 0 duplicates

# Model: dv, 0 duplicates

# AnimationSequence: at, 0 duplicates

# NpcDefinition: aj, 0 duplicates
~> Actions : aj.j
~> Name : aj.s
~> ID : aj.h * -965663117
~> CombatLevel : aj.t * -1732609405
**Identified (4 / 4) Fields**

# linkedList: gf, 0 duplicates
~> Head : gf.l
~> Current : gf.g
**Identified (2 / 2) Fields**

# Actor: ay, 0 duplicates
~> WorldX : ay.as * -1376592207
~> WorldY : ay.ac * 1624622857
~> QueueX : ay.ch
~> QueueY : ay.cf
~> QueueSize : ay.cg * 99649005
~> Animation : ay.be * -1571771687
~> InteractingIndex : ay.bj * 1774280051
**Identified (7 / 11) Fields**

# Npc: ab, 0 duplicates
~> Definition : ab.l
**Identified (1 / 1) Fields**

# ObjectDefinition: ae, 0 duplicates
~> Actions : ae.ac
~> Name : ae.q
**Identified (2 / 2) Fields**

# Buffer: dc, 0 duplicates

# Widget: fx, 0 duplicates
~> Children : fx.eo
~> ItemID : fx.et * -658328965
~> ItemAmount : fx.eu * -1653365565
~> WidgetID : fx.p * -590878335
~> Name : fx.cm
~> Text : fx.bg
~> IsHidden : fx.az
~> AbsoluteY : fx.ad * -2044004331
~> AbsoluteX : fx.c * 782737877
~> RelativeY : fx.ag * 2090342673
~> RelativeX : fx.ak * -198977273
~> Width : fx.as * -668701229
~> Height : fx.ac * 113762233
~> ParentID : fx.aq * -1108739063
~> ScrollY : fx.ag * 2090342673
~> ScrollX : fx.ak * -198977273
~> InvIDs : fx.ek
~> BoundsIndex : fx.eh * -2090988225
~> StackSizes : fx.ea
**Identified (19 / 19) Fields**

# WidgetNode: e, 0 duplicates
~> Id : e.l * 424982309
**Identified (1 / 1) Fields**

# HashTable: gt, 0 duplicates
~> Buckets : gt.g
~> Size : gt.l
~> Index : gt.h
**Identified (3 / 3) Fields**

# GameShell: em, 0 duplicates

# Player: r, 0 duplicates
~> Name : r.l
~> Definition : r.g
~> CombatLevel : r.k * 141852359
**Identified (3 / 3) Fields**

# Client: client, 0 duplicates
~> LoopCycle : client.v * -651791851
~> MenuOptions : client.il
~> MenuActions : client.ih
~> IsMenuOpen : client.hf
~> MenuX : w.hm * 1635200715
~> MenuY : o.hc * 170834075
~> MenuWidth : am.hr * -759726289
~> MenuHeight : bl.hy * 1657076819
~> MenuCount : client.hg * -403216701
~> LocalPlayers : client.gi
~> Region : eo.dd
~> Plane : cu.gg * 203936363
~> DestinationY : client.me * -1911060748
~> DestinationX : client.mu * 1780135451
~> LocalPlayer : e.he
~> BaseX : l.di * -765471335
~> BaseY : x.dj * 192897651
~> Widgets : fx.l
~> GameSettings : fu.r
~> CurrentLevels : client.ho
~> RealLevels : client.hp
~> Experiences : client.hj
~> Weight : client.jd * -313000267
~> Energy : client.jr * -1309145985
~> CurrentWorld : client.e * 480956447
~> WidgetNodeCache : client.iy
~> TileSettings : s.g
~> TileHeights : s.l
~> LocalNpcs : client.ce
~> NpcIndices : client.cl
~> CrossHairColor : client.gr * -136983527
~> MapOffset : client.et * -571506033
~> MapAngle : client.fw * -791997341
~> MapScale : client.en * 1588152977
~> CameraYaw : bs.ft * 794988375
~> CameraPitch : cq.fr * -1139349345
~> Sine : ct.am
~> Cosine : ct.aq
~> CameraX : ee.fb * 864506953
~> CameraY : cx.ff * 1541264873
~> CameraZ : n.fc * -292844125
~> GroundItems : client.ha
~> LoginState : client.z * -128579603
~> PlayerIndex : client.gl * -58295201
~> WidgetPositionX : client.la
~> WidgetPositionY : client.lq
~> WidgetWidths : client.ln
~> WidgetHeights : client.lc
**Identified (48 / 48) Fields**

# Region: cs, 0 duplicates
~> SceneTiles : cs.s
**Identified (1 / 1) Fields**

# BoundaryObject: cb, 0 duplicates
~> ID : cb.u * -465064693
~> Flags : cb.n * 1919113747
~> LocalX : cb.g * -1881120133
~> LocalY : cb.r * -365703295
~> Plane : cb.l * -373816833
~> Render : cb.s
~> Render2 : cb.k
~> Orientation : cb.e * -910668779
~> Height : cb.h * -1782156323
**Identified (9 / 9) Fields**

# GameObject: cv, 0 duplicates
~> ID : cv.p * -2124637843
~> Flags : cv.w * -794664543
~> Plane : cv.l * 95261857
~> WorldX : cv.r * 635841177
~> WorldY : cv.e * -679546869
~> Height : cv.g * 46906273
~> Render : cv.h
~> Orientation : cv.s * -89704105
~> LocalX : cv.k * 1528506441
~> LocalY : cv.n * -733748801
~> OffsetX : cv.u * -482191997
~> OffsetY : cv.b * 1830302523
**Identified (12 / 12) Fields**

# FloorDecoration: cx, 0 duplicates
~> Render : cx.e
~> LocalX : cx.g * 314188497
~> LocalY : cx.r * 1041734195
~> Plane : cx.l * -265715
~> ID : cx.h * 569320307
~> Flags : cx.s * -835877039
**Identified (6 / 6) Fields**

# WallDecoration: cn, 0 duplicates
~> ID : cn.b * -178524487
~> Flags : cn.m * -1543314197
~> LocalX : cn.g * -210082945
~> LocalY : cn.r * -998956615
~> Plane : cn.l * -74869437
~> Renderable : cn.u
~> Renderable2 : cn.n
~> Orientation : cn.e * -721165147
~> Height : cn.h * -331467943
~> RelativeX : cn.s * 1846326309
~> RelativeY : cn.k * -957189935
**Identified (11 / 11) Fields**

# SceneTile: di, 0 duplicates
~> GameObject : di.q
~> BoundaryObject : di.k
~> WallDecoration : di.u
~> GroundDecoration : di.n
**Identified (4 / 4) Fields**

# Item: am, 0 duplicates
~> ID : am.l * 1835703253
~> StackSizes : am.g * -1117201753
**Identified (2 / 2) Fields**


Total Runtime was 103152ms

Process finished with exit code 0


Linked List finder broke somehow :/

Kyle
09-02-2016, 01:08 PM
Hooks updated to rev 121:


GamePack downloading..
Beginning Deob..
Removed 2746 Dummy Methods (1427.97 ms)
Reordered 3234 Multiplier Instructions (127.22 ms)
Reordered 2932 Arithmetic Statements (1183.06 ms)
Removed 4810 Exceptions (667.5 ms)
Removed 1184 Opaque Predicates (161.02 ms)
Removed 649 Dummy Parameters (364.08 ms)
Total Deob took 3930.84 ms
Deob Finished..

234 Classes Found

%% Identifying Classes..
linkedList broke :/
linkedList = ge
(Identified 25 out of 25 Classes) ~ Took 8809 ms

%% Identifying Fields..
(Identified 139 out of 143 Fields) ~ Took 116 ms

%% Populating Multipliers..
(Populated 82 Multipliers) ~ Took 1593 ms


# Node: hn, 0 duplicates
~> Prev : hn.ey
~> UID : hn.ep
~> Next : hn.em
**Identified (3 / 3) Fields**

# Cacheable: gi, 0 duplicates

# Renderable: cl, 0 duplicates
~> ModelHeight : cl.ci * -442208305
**Identified (1 / 1) Fields**

# Animable: q, 0 duplicates

# Model: dj, 0 duplicates

# AnimationSequence: ak, 0 duplicates

# NpcDefinition: am, 0 duplicates
~> Actions : am.c
~> Name : am.b
~> ID : am.i * -977212931
~> CombatLevel : am.y * 1633483881
**Identified (4 / 4) Fields**

# linkedList: ge, 0 duplicates
~> Head : ge.x
~> Current : ge.r
**Identified (2 / 2) Fields**

# Actor: ay, 0 duplicates
~> WorldX : ay.ag * -1315881079
~> WorldY : ay.as * -1745701657
~> QueueX : ay.cb
~> QueueY : ay.cj
~> QueueSize : ay.ck * -1712624177
~> Animation : ay.bz * 1001828909
~> InteractingIndex : ay.bh * 472270177
**Identified (7 / 11) Fields**

# Npc: au, 0 duplicates
~> Definition : au.x
**Identified (1 / 1) Fields**

# ObjectDefinition: ac, 0 duplicates
~> Actions : ac.ag
~> Name : ac.v
**Identified (2 / 2) Fields**

# Buffer: dp, 0 duplicates

# Widget: fj, 0 duplicates
~> Children : fj.ea
~> ItemID : fj.ef * 960052043
~> ItemAmount : fj.ez * -1476043679
~> WidgetID : fj.q * -1720960517
~> Name : fj.cq
~> Text : fj.bi
~> IsHidden : fj.az
~> AbsoluteY : fj.ah * 1858060591
~> AbsoluteX : fj.o * 1190320249
~> RelativeY : fj.ao * 1997411149
~> RelativeX : fj.ap * -1417581565
~> Width : fj.an * -1877458341
~> Height : fj.ag * -559212981
~> ParentID : fj.ax * 1140434399
~> ScrollY : fj.ao * 1997411149
~> ScrollX : fj.ap * -1417581565
~> InvIDs : fj.ed
~> BoundsIndex : fj.ee * 561966633
~> StackSizes : fj.eq
**Identified (19 / 19) Fields**

# WidgetNode: z, 0 duplicates
~> Id : z.x * 1155465443
**Identified (1 / 1) Fields**

# HashTable: gr, 0 duplicates
~> Buckets : gr.r
~> Size : gr.x
~> Index : gr.i
**Identified (3 / 3) Fields**

# GameShell: ep, 0 duplicates

# Player: j, 0 duplicates
~> Name : j.x
~> Definition : j.r
~> CombatLevel : j.l * -2032508111
**Identified (3 / 3) Fields**

# Client: client, 0 duplicates
~> LoopCycle : client.e * 385698419
~> MenuOptions : client.ik
~> MenuActions : client.iw
~> IsMenuOpen : client.hk
~> MenuX : cn.hd * -756332617
~> MenuY : cq.hy * 1774389561
~> MenuWidth : do.hf * -1927266639
~> MenuHeight : eg.hh * -1352532627
~> MenuCount : client.hi * 1637778817
~> LocalPlayers : client.gg
~> Region : l.dz
~> Plane : dr.gj * -78291835
~> DestinationY : client.mu * -1476291676
~> DestinationX : client.ml * 2137223145
~> LocalPlayer : aj.ht
~> BaseX : ag.da * -1439426025
~> BaseY : fe.dr * -1403725577
~> Widgets : fj.x
~> GameSettings : fa.j
~> CurrentLevels : client.hs
~> RealLevels : client.hl
~> Experiences : client.he
~> Weight : client.jh * -23618241
~> Energy : client.ja * -124783327
~> CurrentWorld : client.i * -1008530179
~> WidgetNodeCache : client.if
~> TileSettings : b.r
~> TileHeights : b.x
~> LocalNpcs : client.ca
~> NpcIndices : client.cd
~> CrossHairColor : client.gd * -477545077
~> MapOffset : client.fh * -1063517301
~> MapAngle : client.ef * 942655067
~> MapScale : client.er * 1449119755
~> Cosine : cp.ax
~> CameraYaw : client.fm * -171972261
~> CameraPitch : bx.fe * 909210597
~> Sine : cp.aq
~> CameraX : m.fq * 1250211579
~> CameraY : ct.ff * -77923323
~> CameraZ : dz.ft * -167259681
~> GroundItems : client.hu
~> LoginState : client.u * -722650323
~> PlayerIndex : client.gs * -901799503
~> WidgetPositionX : client.lt
~> WidgetPositionY : client.lq
~> WidgetWidths : client.lm
~> WidgetHeights : client.lf
**Identified (48 / 48) Fields**

# Region: ci, 0 duplicates
~> SceneTiles : ci.b
**Identified (1 / 1) Fields**

# BoundaryObject: ct, 0 duplicates
~> ID : ct.m * 2074012803
~> Flags : ct.p * 726605641
~> LocalX : ct.j * -1135857243
~> LocalY : ct.x * -581608087
~> Plane : ct.r * -622223365
~> Render : ct.b
~> Render2 : ct.l
~> Orientation : ct.z * 302451497
~> Height : ct.i * 997254449
**Identified (9 / 9) Fields**

# GameObject: co, 0 duplicates
~> ID : co.q * 2113744199
~> Flags : co.t * -60819167
~> Plane : co.r * 66149531
~> WorldX : co.i * -1526972223
~> WorldY : co.x * -282420327
~> Height : co.j * 1779699599
~> Render : co.z
~> Orientation : co.b * 210904615
~> LocalX : co.l * 1296830943
~> LocalY : co.p * -1933226197
~> OffsetX : co.m * 889080781
~> OffsetY : co.f * 1239478893
**Identified (12 / 12) Fields**

# FloorDecoration: cu, 0 duplicates
~> Render : cu.z
~> LocalX : cu.j * 750491121
~> LocalY : cu.x * -1099178583
~> Plane : cu.r * -499672593
~> ID : cu.i * 420405005
~> Flags : cu.b * 1903753005
**Identified (6 / 6) Fields**

# WallDecoration: cz, 0 duplicates
~> ID : cz.f * 6163527
~> Flags : cz.d * 210422347
~> LocalX : cz.j * -600112555
~> LocalY : cz.x * -1702253967
~> Plane : cz.r * 147925111
~> Renderable : cz.m
~> Renderable2 : cz.p
~> Orientation : cz.z * 332941917
~> Height : cz.i * 702729175
~> RelativeX : cz.b * -574862199
~> RelativeY : cz.l * 1648965213
**Identified (11 / 11) Fields**

# SceneTile: da, 0 duplicates
~> GameObject : da.v
~> BoundaryObject : da.l
~> WallDecoration : da.m
~> GroundDecoration : da.p
**Identified (4 / 4) Fields**

# Item: aq, 0 duplicates
~> ID : aq.x * 510465421
~> StackSizes : aq.r * -308591445
**Identified (2 / 2) Fields**


Total Runtime was 35922ms

Process finished with exit code 0

Kyle
09-22-2016, 09:14 PM
Hooks updated to Rev 122:



GamePack downloading..
Beginning Deob..
Removed 2795 Dummy Methods (1308.49 ms)
Reordered 2591 Multiplier Instructions (118.19 ms)
Reordered 2436 Arithmetic Statements (1486.62 ms)
Removed 4862 Exceptions (705.84 ms)
Removed 1211 Opaque Predicates (153.06 ms)
Removed 654 Dummy Parameters (286.08 ms)
Total Deob took 4058.27 ms
Deob Finished..

234 Classes Found

%% Identifying Classes..
(Identified 25 out of 25 Classes) ~ Took 15 ms

%% Identifying Fields..
(Identified 139 out of 143 Fields) ~ Took 104 ms

%% Populating Multipliers..
(Populated 82 Multipliers) ~ Took 2043 ms


# Node: hr, 0 duplicates
~> Prev : hr.ec
~> UID : hr.ev
~> Next : hr.ez
**Identified (3 / 3) Fields**

# Cacheable: gb, 0 duplicates

# Renderable: cj, 0 duplicates
~> ModelHeight : cj.cj * 16595453
**Identified (1 / 1) Fields**

# Animable: u, 0 duplicates

# Model: dp, 0 duplicates

# AnimationSequence: ai, 0 duplicates

# NpcDefinition: ad, 0 duplicates
~> Actions : ad.s
~> Name : ad.t
~> ID : ad.z * 1502367333
~> CombatLevel : ad.h * -1450979553
**Identified (4 / 4) Fields**

# linkedList: gh, 0 duplicates
~> Head : gh.a
~> Current : gh.d
**Identified (2 / 2) Fields**

# Actor: ab, 0 duplicates
~> WorldX : ab.as * 786088491
~> WorldY : ab.af * 1994789083
~> QueueX : ab.ce
~> QueueY : ab.cq
~> QueueSize : ab.ci * 76922069
~> Animation : ab.bo * 1806648945
~> InteractingIndex : ab.bl * -168107541
**Identified (7 / 11) Fields**

# Npc: ax, 0 duplicates
~> Definition : ax.a
**Identified (1 / 1) Fields**

# ObjectDefinition: ah, 0 duplicates
~> Actions : ah.af
~> Name : ah.x
**Identified (2 / 2) Fields**

# Buffer: db, 0 duplicates

# Widget: ft, 0 duplicates
~> Children : ft.ef
~> ItemID : ft.eu * -122643581
~> ItemAmount : ft.eg * 726178443
~> WidgetID : ft.u * -259533109
~> Name : ft.co
~> Text : ft.ba
~> IsHidden : ft.ar
~> AbsoluteY : ft.ac * 1325962889
~> AbsoluteX : ft.f * 494439979
~> RelativeY : ft.ao * -2098099957
~> RelativeX : ft.av * -2010655413
~> Width : ft.as * -743868103
~> Height : ft.af * 2052900649
~> ParentID : ft.aa * -1083076475
~> ScrollY : ft.ao * -2098099957
~> ScrollX : ft.av * -2010655413
~> InvIDs : ft.ey
~> BoundsIndex : ft.eq * -697966423
~> StackSizes : ft.ed
**Identified (19 / 19) Fields**

# WidgetNode: r, 0 duplicates
~> Id : r.a * -1530175081
**Identified (1 / 1) Fields**

# HashTable: go, 0 duplicates
~> Buckets : go.d
~> Size : go.a
~> Index : go.z
**Identified (3 / 3) Fields**

# GameShell: ev, 0 duplicates

# Player: v, 0 duplicates
~> Name : v.a
~> Definition : v.d
~> CombatLevel : v.n * 1240326173
**Identified (3 / 3) Fields**

# Client: client, 0 duplicates
~> LoopCycle : client.e * -125267049
~> MenuOptions : client.ij
~> MenuActions : client.iq
~> IsMenuOpen : client.hs
~> MenuX : cx.hx * -2143898817
~> MenuY : q.hy * -2006896331
~> MenuWidth : co.hd * 1970825013
~> MenuHeight : cj.hf * -1486058355
~> MenuCount : client.hc * -2021048979
~> LocalPlayers : client.gw
~> Region : b.da
~> Plane : ap.gg * 1611751211
~> DestinationY : client.mk * 378876797
~> DestinationX : client.mj * -520774365
~> LocalPlayer : r.hg
~> BaseX : m.di * -1522136415
~> BaseY : au.dt * 368866195
~> Widgets : ft.a
~> GameSettings : fb.v
~> CurrentLevels : client.hj
~> RealLevels : client.hw
~> Experiences : client.hu
~> Weight : client.ju * 1567288485
~> Energy : client.jh * 1574380397
~> CurrentWorld : client.r * -398931515
~> WidgetNodeCache : client.ia
~> TileSettings : t.d
~> TileHeights : t.a
~> LocalNpcs : client.ch
~> NpcIndices : client.cr
~> CrossHairColor : client.gc * -1468497829
~> MapOffset : client.eu * -1856869393
~> MapAngle : client.fs * -785362135
~> MapScale : client.em * 1764175437
~> CameraPitch : o.fn * 308537325
~> Sine : cl.ap
~> Cosine : cl.aa
~> CameraYaw : av.fv * 1800890507
~> CameraZ : dz.fa * -1290438763
~> CameraY : m.fk * 2131460659
~> CameraX : fy.fl * -1838974537
~> GroundItems : client.hb
~> LoginState : client.o * 1388499779
~> PlayerIndex : client.ga * -173366373
~> WidgetPositionX : client.lz
~> WidgetPositionY : client.ls
~> WidgetWidths : client.li
~> WidgetHeights : client.lg
**Identified (48 / 48) Fields**

# Region: ct, 0 duplicates
~> SceneTiles : ct.t
**Identified (1 / 1) Fields**

# BoundaryObject: cn, 0 duplicates
~> ID : cn.i * -2051919887
~> Flags : cn.g * -1482240209
~> LocalX : cn.d * -2125835859
~> LocalY : cn.v * -2097589959
~> Plane : cn.a * 329673587
~> Render : cn.t
~> Render2 : cn.n
~> Orientation : cn.r * -808726379
~> Height : cn.z * 891795181
**Identified (9 / 9) Fields**

# GameObject: cy, 0 duplicates
~> ID : cy.u * -324064097
~> Flags : cy.j * 1005712041
~> Plane : cy.a * 1587795339
~> WorldX : cy.v * -743780759
~> WorldY : cy.r * 882007089
~> Height : cy.d * 1003454913
~> Render : cy.z
~> Orientation : cy.t * 267022967
~> LocalX : cy.n * 942441481
~> LocalY : cy.g * -1793440127
~> OffsetX : cy.i * 938986241
~> OffsetY : cy.m * 1424716217
**Identified (12 / 12) Fields**

# FloorDecoration: cu, 0 duplicates
~> Render : cu.r
~> LocalX : cu.d * -568982829
~> LocalY : cu.v * 1961492443
~> Plane : cu.a * -578936955
~> ID : cu.z * -1392752369
~> Flags : cu.t * 2009954457
**Identified (6 / 6) Fields**

# WallDecoration: cg, 0 duplicates
~> ID : cg.m * -762597453
~> Flags : cg.k * -1704844587
~> LocalX : cg.d * 1381052407
~> LocalY : cg.v * 683392913
~> Plane : cg.a * -78445199
~> Renderable : cg.i
~> Renderable2 : cg.g
~> Orientation : cg.r * 921550243
~> Height : cg.z * -945699209
~> RelativeX : cg.t * -204213161
~> RelativeY : cg.n * 1918921391
**Identified (11 / 11) Fields**

# SceneTile: di, 0 duplicates
~> GameObject : di.x
~> BoundaryObject : di.n
~> WallDecoration : di.i
~> GroundDecoration : di.g
**Identified (4 / 4) Fields**

# Item: ap, 0 duplicates
~> ID : ap.a * -268952743
~> StackSizes : ap.d * 1125822805
**Identified (2 / 2) Fields**


Total Runtime was 28439ms

Process finished with exit code 0

Kyle
10-14-2016, 12:00 AM
Hooks updated to rev 123:


Gamepack already downloaded..

234 Classes Found

%% Identifying Classes..
(Identified 25 out of 25 Classes) ~ Took 30 ms

%% Identifying Fields..
(Identified 140 out of 143 Fields) ~ Took 178 ms

%% Populating Multipliers..
(Populated 83 Multipliers) ~ Took 1900 ms


# Node: hg, 0 duplicates
~> Prev : hg.ea
~> UID : hg.ek
~> Next : hg.ey
**Identified (3 / 3) Fields**

# Cacheable: gc, 0 duplicates

# Renderable: cl, 0 duplicates
~> ModelHeight : cl.ce * -1851662003
**Identified (1 / 1) Fields**

# Animable: u, 0 duplicates

# Model: de, 0 duplicates

# AnimationSequence: ay, 0 duplicates

# NpcDefinition: aj, 0 duplicates
~> Actions : aj.i
~> Name : aj.g
~> ID : aj.p * 104975659
~> CombatLevel : aj.v * 1997542651
**Identified (4 / 4) Fields**

# linkedList: gb, 0 duplicates
~> Head : gb.s
~> Current : gb.z
**Identified (2 / 2) Fields**

# Actor: au, 0 duplicates
~> WorldX : au.ah * 1476780691
~> WorldY : au.am * -281559585
~> QueueX : au.cx
~> QueueY : au.cb
~> QueueSize : au.ct * 1284937069
~> Animation : au.br * -2018704019
~> InteractingIndex : au.bo * -228343261
**Identified (7 / 11) Fields**

# Npc: ao, 0 duplicates
~> Definition : ao.s
**Identified (1 / 1) Fields**

# ObjectDefinition: ai, 0 duplicates
~> Actions : ai.am
~> Name : ai.w
**Identified (2 / 2) Fields**

# Buffer: dy, 0 duplicates

# Widget: fw, 0 duplicates
~> Children : fw.ew
~> ItemID : fw.er * 597132223
~> ItemAmount : fw.eb * -2041535065
~> WidgetID : fw.u * -379256303
~> Name : fw.ci
~> Text : fw.bu
~> IsHidden : fw.ar
~> AbsoluteY : fw.ae * -1176823751
~> AbsoluteX : fw.j * -1625432783
~> RelativeY : fw.ag * -1879388183
~> RelativeX : fw.an * 1686320463
~> Width : fw.ah * 1564777885
~> Height : fw.am * -1554599239
~> ParentID : fw.ac * -100798947
~> ScrollY : fw.ag * -1879388183
~> ScrollX : fw.an * 1686320463
~> InvIDs : fw.ev
~> BoundsIndex : fw.eg * 312756139
~> StackSizes : fw.ej
**Identified (19 / 19) Fields**

# WidgetNode: y, 0 duplicates
~> Id : y.s * 1060734991
**Identified (1 / 1) Fields**

# HashTable: gx, 0 duplicates
~> Buckets : gx.z
~> Size : gx.s
~> Index : gx.p
**Identified (3 / 3) Fields**

# GameShell: ek, 0 duplicates

# Player: t, 0 duplicates
~> Name : t.s
~> Definition : t.z
~> CombatLevel : t.m * -539165655
**Identified (3 / 3) Fields**

# Client: client, 0 duplicates
~> LoopCycle : client.i * 1297910143
~> MenuOptions : client.io
~> MenuActions : client.ia
~> IsMenuOpen : client.hv
~> MenuX : client.hn * 1383374845
~> MenuY : bo.hq * 1275925005
~> MenuWidth : df.hs * -1872272395
~> MenuHeight : gn.ht * 2038276437
~> MenuCount : client.ho * 1568320443
~> LocalPlayers : client.gy
~> Region : dv.dl
~> Plane : be.gz * 37019843
~> DestinationY : client.mn * 1793789763
~> DestinationX : client.mg * -1103651653
~> LocalPlayer : cn.hd
~> BaseX : l.dr * 959109437
~> BaseY : k.db * 781255923
~> Widgets : fw.s
~> GameSettings : fd.t
~> CurrentLevels : client.hw
~> RealLevels : client.hz
~> Experiences : client.hm
~> Weight : client.jf * -459897289
~> Energy : client.jm * -1000444261
~> CurrentWorld : client.p * -27650683
~> WidgetNodeCache : client.it
~> TileSettings : g.z
~> TileHeights : g.s
~> LocalNpcs : client.cg
~> NpcIndices : client.ca
~> CrossHairColor : client.gd * -1881878523
~> MapOffset : client.er * 2138605177
~> MapAngle : client.fe * -1768273647
~> MapScale : client.ei * 1235593125
~> CameraYaw : fz.ft * -530970853
~> Cosine : cf.ac
~> CameraPitch : dp.fg * -1257185177
~> Sine : cf.ax
~> CameraX : n.fr * 478773107
~> CameraZ : f.fj * 1698302853
~> CameraY : ez.fy * 297313415
~> GroundItems : client.hk
~> LoginState : client.o * -1610985325
~> PlayerIndex : client.go * 1086575053
~> PlayerIndex : ag.u * 1329428831
~> WidgetPositionX : client.lb
~> WidgetPositionY : client.lp
~> WidgetWidths : client.li
~> WidgetHeights : client.lw
**Identified (48 / 48) Fields**

# Region: ce, 0 duplicates
~> SceneTiles : ce.g
**Identified (1 / 1) Fields**

# BoundaryObject: cy, 0 duplicates
~> ID : cy.f * 1601799597
~> Flags : cy.k * 2135688295
~> LocalX : cy.t * -1062312009
~> LocalY : cy.y * -1031328835
~> Plane : cy.s * 1383415985
~> Render : cy.g
~> Render2 : cy.m
~> Orientation : cy.z * -558190651
~> Height : cy.p * 2057334241
**Identified (9 / 9) Fields**

# GameObject: cz, 0 duplicates
~> ID : cz.u * -1750959551
~> Flags : cz.n * 1559209305
~> Plane : cz.s * 1010014287
~> WorldX : cz.y * 1647944459
~> WorldY : cz.p * 288083649
~> Height : cz.t * -2133269533
~> Render : cz.z
~> Orientation : cz.g * 1982442285
~> LocalX : cz.m * 456667941
~> LocalY : cz.k * 715863145
~> OffsetX : cz.f * -462164429
~> OffsetY : cz.h * 275875435
**Identified (12 / 12) Fields**

# FloorDecoration: ck, 0 duplicates
~> Render : ck.z
~> LocalX : ck.t * -1444615495
~> LocalY : ck.y * -1753943927
~> Plane : ck.s * -958644251
~> ID : ck.p * 1697481399
~> Flags : ck.g * -1158294053
**Identified (6 / 6) Fields**

# WallDecoration: cd, 0 duplicates
~> ID : cd.h * -1723410037
~> Flags : cd.r * 1591642367
~> LocalX : cd.t * -834392427
~> LocalY : cd.y * -1132519255
~> Plane : cd.s * -175348055
~> Renderable : cd.f
~> Renderable2 : cd.k
~> Orientation : cd.z * 1461194567
~> Height : cd.p * -83397981
~> RelativeX : cd.g * 437904665
~> RelativeY : cd.m * 456975185
**Identified (11 / 11) Fields**

# SceneTile: dr, 0 duplicates
~> GameObject : dr.w
~> BoundaryObject : dr.m
~> WallDecoration : dr.f
~> GroundDecoration : dr.k
**Identified (4 / 4) Fields**

# Item: ax, 0 duplicates
~> ID : ax.s * -1999818495
~> StackSizes : ax.z * 1944132699
**Identified (2 / 2) Fields**


Total Runtime was 2266ms

Process finished with exit code 0

Kyle
10-22-2016, 12:49 AM
Hook updated to rev 124. Couple hooks may have broken, seems like they changed a bit on the pack..


Gamepack already downloaded..

234 Classes Found

%% Identifying Classes..
(Identified 25 out of 25 Classes) ~ Took 23 ms

%% Identifying Fields..
l.am
(Identified 140 out of 143 Fields) ~ Took 140 ms

%% Populating Multipliers..
(Populated 83 Multipliers) ~ Took 1781 ms


# Node: hs, 0 duplicates
~> Prev : hs.ey
~> UID : hs.ex
~> Next : hs.eo
**Identified (3 / 3) Fields**

# Cacheable: gi, 0 duplicates

# Renderable: cx, 0 duplicates
~> ModelHeight : cx.ct * 68899791
**Identified (1 / 1) Fields**

# Animable: i, 0 duplicates

# Model: dg, 0 duplicates

# AnimationSequence: az, 0 duplicates

# NpcDefinition: ap, 0 duplicates
~> Actions : ap.a
~> Name : ap.b
~> ID : ap.v * 1533403557
~> CombatLevel : ap.p * 1209250639
**Identified (4 / 4) Fields**

# linkedList: gd, 0 duplicates
~> Head : gd.f
~> Current : gd.e
**Identified (2 / 2) Fields**

# Actor: ao, 0 duplicates
~> WorldX : ao.cw * -1892808759
~> WorldY : ao.aw * -609470719
~> QueueX : ao.cp
~> QueueY : ao.cl
~> QueueSize : ao.ci * -1708218359
~> Animation : ao.bt * -745260389
~> InteractingIndex : ao.bs * -127975105
**Identified (7 / 11) Fields**

# Npc: at, 0 duplicates
~> Definition : at.f
**Identified (1 / 1) Fields**

# ObjectDefinition: ak, 0 duplicates
~> Actions : ak.ah
~> Name : ak.h
**Identified (2 / 2) Fields**

# Buffer: dx, 0 duplicates

# Widget: fe, 0 duplicates
~> Children : fe.ee
~> ItemID : fe.eu * -1638489171
~> ItemAmount : fe.ef * 943175053
~> WidgetID : fe.i * -790995363
~> Name : fe.cb
~> Text : fe.br
~> IsHidden : fe.ac
~> AbsoluteY : fe.aj * -516338815
~> AbsoluteX : fe.g * 1912667697
~> RelativeY : fe.am * -1780553277
~> RelativeX : fe.aw * 1194340191
~> Width : fe.ay * 113369193
~> Height : fe.ah * -585976341
~> ParentID : fe.ae * 720042553
~> ScrollY : fe.am * -1780553277
~> ScrollX : fe.aw * 1194340191
~> InvIDs : fe.eb
~> BoundsIndex : fe.el * -240721823
~> StackSizes : fe.ew
**Identified (19 / 19) Fields**

# WidgetNode: t, 0 duplicates
~> Id : t.f * 2109454873
**Identified (1 / 1) Fields**

# HashTable: ga, 0 duplicates
~> Buckets : ga.e
~> Size : ga.f
~> Index : ga.v
**Identified (3 / 3) Fields**

# GameShell: ex, 0 duplicates

# Player: n, 0 duplicates
~> Name : n.f
~> Definition : n.e
~> CombatLevel : n.m * -936967005
**Identified (3 / 3) Fields**

# Client: client, 0 duplicates
~> LoopCycle : client.a * -1989590907
~> MenuOptions : client.iu
~> MenuActions : client.id
~> IsMenuOpen : client.hi
~> MenuX : ef.hc * 660935073
~> MenuY : f.hq * 807629809
~> MenuWidth : di.hm * 1917776303
~> MenuHeight : cb.hz * 373629077
~> MenuCount : client.hp * 1443053701
~> LocalPlayers : client.gf
~> Region : w.dq
~> Plane : d.gm * -624243485
~> DestinationY : client.ma * -838753319
~> DestinationX : client.my * -2053060397
~> LocalPlayer : am.ho
~> BaseX : ac.du * -1919225761
~> BaseY : c.dv * 84272229
~> Widgets : fe.f
~> GameSettings : fa.n
~> CurrentLevels : client.hw
~> RealLevels : client.hj
~> Experiences : client.hk
~> Weight : client.jx * -1214828581
~> Energy : client.jk * 102763553
~> CurrentWorld : client.t * -911972583
~> WidgetNodeCache : client.ij
~> TileSettings : b.e
~> TileHeights : b.f
~> LocalNpcs : client.cz
~> NpcIndices : client.cw
~> CrossHairColor : client.gs * 349238785
~> MapOffset : client.eu * -189247151
~> MapAngle : client.fk * -1467868453
~> MapScale : client.eq * 509560599
~> CameraPitch : ea.fl * 1503128015
~> Sine : cs.ar
~> CameraYaw : dr.fo * 343387521
~> Cosine : cs.ae
~> CameraZ : fs.fi * 1464864001
~> CameraX : et.fc * 1364116625
~> CameraY : bj.fm * -1490883099
~> GroundItems : client.hn
~> LoginState : client.q * 635249463
~> PlayerIndex : client.gh * 1862724197
~> PlayerIndex : am.i * -437210595
~> WidgetPositionX : client.lq
~> WidgetPositionY : client.lb
~> WidgetWidths : client.li
~> WidgetHeights : client.lw
**Identified (48 / 48) Fields**

# Region: ct, 0 duplicates
~> SceneTiles : ct.b
**Identified (1 / 1) Fields**

# BoundaryObject: ch, 0 duplicates
~> ID : ch.k * -1614365283
~> Flags : ch.c * 911396279
~> LocalX : ch.e * -971612581
~> LocalY : ch.n * 1897918763
~> Plane : ch.f * 1012390593
~> Render : ch.b
~> Render2 : ch.m
~> Orientation : ch.t * -1788995757
~> Height : ch.v * -984858395
**Identified (9 / 9) Fields**

# GameObject: cv, 0 duplicates
~> ID : cv.i * 2083782637
~> Flags : cv.u * -1117630543
~> Plane : cv.f * 715579607
~> WorldX : cv.n * -2096861113
~> WorldY : cv.t * -173934575
~> Height : cv.e * 2007164275
~> Render : cv.v
~> Orientation : cv.b * 801139799
~> LocalX : cv.m * -1435456085
~> LocalY : cv.c * -468266811
~> OffsetX : cv.k * -465539687
~> OffsetY : cv.w * 78677275
**Identified (12 / 12) Fields**

# FloorDecoration: cm, 0 duplicates
~> Render : cm.t
~> LocalX : cm.e * 405133515
~> LocalY : cm.n * -670983781
~> Plane : cm.f * 1235486511
~> ID : cm.v * -183495639
~> Flags : cm.b * -738628633
**Identified (6 / 6) Fields**

# WallDecoration: cu, 0 duplicates
~> ID : cu.w * -810290483
~> Flags : cu.l * 831390747
~> LocalX : cu.e * -1873107217
~> LocalY : cu.n * 638445877
~> Plane : cu.f * -1676685211
~> Renderable : cu.k
~> Renderable2 : cu.c
~> Orientation : cu.t * 1786294855
~> Height : cu.v * 898190197
~> RelativeX : cu.b * 643139285
~> RelativeY : cu.m * 1072882195
**Identified (11 / 11) Fields**

# SceneTile: du, 0 duplicates
~> GameObject : du.h
~> BoundaryObject : du.m
~> WallDecoration : du.k
~> GroundDecoration : du.c
**Identified (4 / 4) Fields**

# Item: ar, 0 duplicates
~> ID : ar.f * 986946269
~> StackSizes : ar.e * -105260601
**Identified (2 / 2) Fields**


Total Runtime was 2093ms

Process finished with exit code 0

Kyle
11-06-2016, 06:42 PM
Hooks updated to rev 125. Sorry about the delay, was out of town and didn't have my updater on the computer I brought!

Kyle
11-13-2016, 02:34 PM
Hooks updated to rev 126


GamePack downloading..
Beginning Deob..
Removed 2766 Dummy Methods (1378.76 ms)
Reordered 3317 Multiplier Instructions (172.72 ms)
Reordered 2879 Arithmetic Statements (1143.91 ms)
Removed 4880 Exceptions (650.85 ms)
Removed 1162 Opaque Predicates (150.45 ms)
Removed 662 Dummy Parameters (283.92 ms)
Total Deob took 3780.6 ms
Deob Finished..

234 Classes Found

%% Identifying Classes..
(Identified 25 out of 25 Classes) ~ Took 12 ms

%% Identifying Fields..
(Identified 137 out of 143 Fields) ~ Took 251 ms

%% Populating Multipliers..
(Populated 82 Multipliers) ~ Took 1858 ms


# Node: hk, 0 duplicates
~> Prev : hk.ew
~> UID : hk.em
~> Next : hk.et
**Identified (3 / 3) Fields**

# Cacheable: gw, 0 duplicates

# Renderable: cp, 0 duplicates
~> ModelHeight : cp.cp * 747137507
**Identified (1 / 1) Fields**

# Animable: p, 0 duplicates

# Model: do, 0 duplicates

# AnimationSequence: aa, 0 duplicates

# NpcDefinition: ac, 0 duplicates
~> Actions : ac.q
~> Name : ac.u
~> ID : ac.n * 286422271
~> CombatLevel : ac.f * 1279279983
**Identified (4 / 4) Fields**

# linkedList: gz, 0 duplicates
~> Head : gz.i
~> Current : gz.h
**Identified (2 / 2) Fields**

# Actor: ao, 0 duplicates
~> WorldX : ao.bk * -1153596769
~> WorldY : ao.au * -1398086365
~> QueueX : ao.ch
~> QueueY : ao.cs
~> QueueSize : ao.cc * -1124014797
~> Animation : ao.bq * -1118550657
~> SpokenText : Broken
~> CombatCycle : Broken
~> Health : Broken
~> MaxHealth : Broken
~> InteractingIndex : ao.bi * -46636307
**Identified (7 / 11) Fields**

# Npc: ar, 0 duplicates
~> Definition : ar.i
**Identified (1 / 1) Fields**

# ObjectDefinition: ai, 0 duplicates
~> Actions : ai.ad
~> Name : ai.s
**Identified (2 / 2) Fields**

# Buffer: dn, 0 duplicates

# Widget: fe, 0 duplicates
~> Children : fe.el
~> ItemID : fe.ed * 65284263
~> ItemAmount : fe.eo * 1948463365
~> WidgetID : fe.p * -328387153
~> Name : fe.cu
~> Text : fe.bo
~> IsHidden : fe.an
~> AbsoluteY : fe.am * 337621267
~> AbsoluteX : fe.a * 2083793069
~> RelativeY : fe.al * -2120031175
~> RelativeX : fe.ag * -1094584579
~> Width : fe.as * 804335371
~> Height : fe.ad * -1132473551
~> ParentID : fe.aq * 1193752131
~> ScrollY : fe.al * -2120031175
~> ScrollX : fe.ag * -1094584579
~> InvIDs : fe.eq
~> BoundsIndex : fe.ey * -1285780345
~> StackSizes : fe.ez
**Identified (19 / 19) Fields**

# WidgetNode: g, 0 duplicates
~> Id : g.i * 1657962965
**Identified (1 / 1) Fields**

# HashTable: gg, 0 duplicates
~> Buckets : gg.h
~> Size : gg.i
~> Index : gg.n
**Identified (3 / 3) Fields**

# GameShell: em, 0 duplicates

# Player: e, 0 duplicates
~> Name : e.i
~> Definition : e.h
~> CombatLevel : e.d * 1996679059
**Identified (3 / 3) Fields**

# Client: client, 0 duplicates
~> LoopCycle : client.o * -1930923593
~> MenuOptions : client.ib
~> MenuActions : client.ih
~> IsMenuOpen : client.ht
~> MenuX : es.hz * -2088980825
~> MenuY : eq.he * -32327265
~> MenuWidth : af.hv * -698810277
~> MenuHeight : gt.hh * 837168405
~> MenuCount : client.hp * 2039098159
~> LocalPlayers : client.gf
~> Region : dl.dc
~> Plane : fx.gr * -702078775
~> DestinationY : client.mw * -622192023
~> DestinationX : client.mn * -1273716173
~> LocalPlayer : ek.hx
~> BaseX : gi.di * -2057817099
~> BaseY : cz.db * 983882093
~> Widgets : fe.i
~> GameSettings : fd.e
~> CurrentLevels : client.hj
~> RealLevels : client.hq
~> Experiences : client.ha
~> Weight : client.jk * 1488006721
~> Energy : client.jm * -82646827
~> CurrentWorld : client.g * -808946005
~> WidgetNodeCache : client.ij
~> TileSettings : u.h
~> TileHeights : u.i
~> LocalNpcs : client.cj
~> NpcIndices : client.cm
~> CrossHairColor : client.gx * 1245590151
~> MapOffset : client.ed * -2059263161
~> MapAngle : client.fj * 106750717
~> MapScale : client.en * 1459277127
~> CameraYaw : fc.fw * 1142539231
~> CameraPitch : f.fv * -551291999
~> Sine : cv.ak
~> Cosine : cv.aq
~> CameraX : af.fy * -1007100541
~> CameraZ : ad.fb * -613151895
~> CameraY : au.fa * -1719659819
~> GroundItems : client.hl
~> LoginState : client.z * -439683053
~> PlayerIndex : client.gm * -585087771
~> WidgetPositionX : client.lu
~> WidgetPositionY : client.le
~> WidgetWidths : client.lm
~> WidgetHeights : client.ld
**Identified (48 / 48) Fields**

# Region: cx, 0 duplicates
~> SceneTiles : cx.u
**Identified (1 / 1) Fields**

# BoundaryObject: cr, 0 duplicates
~> ID : cr.l * 2138696207
~> Flags : cr.m * -868258919
~> LocalX : cr.h * 879769795
~> LocalY : cr.e * 679745615
~> Plane : cr.i * -2009917373
~> Render : cr.u
~> Render2 : cr.d
~> Orientation : cr.g * 595234049
~> Height : cr.n * -1700911865
**Identified (9 / 9) Fields**

# GameObject: cy, 0 duplicates
~> ID : cy.p * 1242855477
~> Flags : cy.v * 1468611489
~> Plane : cy.i * -1125865599
~> WorldX : cy.e * -1268436161
~> WorldY : cy.g * 968404233
~> Height : cy.h * -2057954863
~> Render : cy.n
~> Orientation : cy.u * 1391435219
~> LocalX : cy.d * -793414107
~> LocalY : cy.m * 450121641
~> OffsetX : cy.l * -894773671
~> OffsetY : cy.j * -1194065509
**Identified (12 / 12) Fields**

# FloorDecoration: cg, 0 duplicates
~> Render : cg.g
~> LocalX : cg.h * 82695789
~> LocalY : cg.e * 68790567
~> Plane : cg.i * 510823575
~> ID : cg.n * 1459466075
~> Flags : cg.u * 354489651
**Identified (6 / 6) Fields**

# WallDecoration: cz, 0 duplicates
~> ID : cz.j * 330487315
~> Flags : cz.y * 479523099
~> LocalX : cz.h * -1347902773
~> LocalY : cz.e * -314747811
~> Plane : cz.i * -1648117661
~> Renderable : cz.l
~> Renderable2 : cz.m
~> Orientation : cz.g * -1652669325
~> Height : cz.n * 414527205
~> RelativeX : cz.u * -1753563609
~> RelativeY : cz.d * 599145939
**Identified (11 / 11) Fields**

# SceneTile: di, 0 duplicates
~> GameObject : di.s
~> BoundaryObject : di.d
~> WallDecoration : di.l
~> GroundDecoration : di.m
**Identified (4 / 4) Fields**

# Item: ak, 0 duplicates
~> ID : ak.h * -1368099579
~> StackSizes : ak.i * 395215635
**Identified (2 / 2) Fields**

Broken Fields:
~> SpokenText
~> CombatCycle
~> Health
~> MaxHealth

Duplicate Fields:
~> WorldX
~> WorldY

Total Runtime was 28329ms

Process finished with exit code 0

Kyle
11-17-2016, 06:38 PM
EDIT: So apparently there wasn't an update today. Weird because I received two Pm's saying there was

Kyle
12-13-2016, 07:52 PM
Hooks updated to rev 129:


GamePack downloading..
Beginning Deob..
Removed 2751 Dummy Methods (338.64 ms)
Reordered 2863 Multiplier Instructions (161.24 ms)
Reordered 2807 Arithmetic Statements (892.73 ms)
Removed 4972 Exceptions (777.41 ms)
Removed 1192 Opaque Predicates (196.51 ms)
Removed 648 Dummy Parameters (253.53 ms)
Total Deob took 2620.06 ms
Deob Finished..

234 Classes Found

%% Identifying Classes..
(Identified 25 out of 25 Classes) ~ Took 11 ms

%% Identifying Fields..
(Identified 142 out of 146 Fields) ~ Took 144 ms

%% Populating Multipliers..
(Populated 85 Multipliers) ~ Took 1620 ms


# Node: dg, 0 duplicates
~> Prev : dg.cb
~> UID : dg.ct
~> Next : dg.cq
**Identified (3 / 3) Fields**

# Cacheable: dk, 0 duplicates

# Renderable: ct, 0 duplicates
~> ModelHeight : ct.cw * -232120891
**Identified (1 / 1) Fields**

# Animable: ae, 0 duplicates

# Model: ch, 0 duplicates

# AnimationSequence: gd, 0 duplicates

# NpcDefinition: gw, 0 duplicates
~> Actions : gw.y
~> Name : gw.n
~> ID : gw.g * -2097080157
~> CombatLevel : gw.t * -1971857275
**Identified (4 / 4) Fields**

# linkedList: ds, 0 duplicates
~> Head : ds.i
~> Current : ds.e
**Identified (2 / 2) Fields**

# Actor: ai, 0 duplicates
~> QueueX : ai.cd
~> QueueY : ai.ci
~> QueueSize : ai.ch * 1356330761
~> WorldX : ai.ai * 426356463
~> WorldY : ai.aq * -1112423957
~> Animation : ai.bm * -1538979747
~> SpokenText : Broken
~> CombatCycle : Broken
~> Health : Broken
~> MaxHealth : Broken
~> InteractingIndex : ai.bw * -1021538271
**Identified (7 / 11) Fields**

# Npc: av, 0 duplicates
~> Definition : av.i
**Identified (1 / 1) Fields**

# ObjectDefinition: gy, 0 duplicates
~> Actions : gy.aq
~> Name : gy.p
**Identified (2 / 2) Fields**

# Buffer: et, 0 duplicates

# Widget: fq, 0 duplicates
~> Children : fq.eh
~> ItemID : fq.er * -1449442975
~> ItemAmount : fq.eo * 1236428021
~> WidgetID : fq.l * -267565191
~> Name : fq.ck
~> Text : fq.bc
~> IsHidden : fq.aj
~> AbsoluteY : fq.ak * -1133433499
~> AbsoluteX : fq.o * 1362408131
~> RelativeY : fq.am * -1072492127
~> RelativeX : fq.aw * -1807947395
~> Width : fq.ai * 1945071589
~> Height : fq.aq * 768046095
~> ParentID : fq.ap * -2040960025
~> ScrollY : fq.am * -1072492127
~> ScrollX : fq.aw * -1807947395
~> InvIDs : fq.el
~> BoundsIndex : fq.ek * 1325894905
~> StackSizes : fq.ea
**Identified (19 / 19) Fields**

# WidgetNode: j, 0 duplicates
~> Id : j.i * -177544571
**Identified (1 / 1) Fields**

# HashTable: dz, 0 duplicates
~> Buckets : dz.e
~> Size : dz.i
~> Index : dz.g
**Identified (3 / 3) Fields**

# GameShell: dc, 0 duplicates

# Player: z, 0 duplicates
~> Name : z.i
~> Definition : z.e
~> CombatLevel : z.a * -1970964097
**Identified (3 / 3) Fields**

# Client: client, 0 duplicates
~> LoopCycle : client.s * -323261049
~> MenuOptions : client.il
~> MenuActions : client.id
~> IsMenuOpen : client.ht
~> MenuX : bz.hd * -9292891
~> MenuY : g.hh * 1233658227
~> MenuWidth : y.hc * 640796557
~> MenuHeight : ce.hx * 371197977
~> MenuCount : client.hp * 954128659
~> LocalPlayers : client.gg
~> Region : client.dy
~> Plane : fu.gz * 1227404093
~> DestinationY : client.me * -1837852396
~> DestinationX : client.ml * 1756380447
~> LocalPlayer : ad.hw
~> BaseX : r.dd * 495743981
~> BaseY : y.dq * -2005543917
~> Widgets : fq.i
~> GameSettings : fl.f
~> CurrentLevels : client.hs
~> RealLevels : client.hr
~> Experiences : client.hg
~> Weight : client.jn * -1628672123
~> Energy : client.jl * -1081265259
~> CurrentWorld : client.k * 1133435769
~> WidgetNodeCache : client.iv
~> TileSettings : h.e
~> TileHeights : h.i
~> LocalNpcs : client.ca
~> NpcIndices : client.co
~> CrossHairColor : client.gj * -1386083493
~> MapOffset : client.eb * 2056801977
~> MapAngle : client.fw * 1795175003
~> MapScale : client.ea * -147017159
~> CameraPitch : et.fx * 1824764845
~> Sine : ci.z
~> Cosine : ci.b
~> CameraYaw : ad.fg * -1771758561
~> CameraX : j.ft * -1626777301
~> CameraZ : s.fa * 1575178341
~> CameraY : f.fk * -89621671
~> ViewportWidth : client.oj * 959870499
~> CameraScale : client.oy * -303699519
~> ViewportHeight : client.of * -1782720919
~> GroundItems : client.hb
~> LoginState : client.j * -210345695
~> PlayerIndex : client.gk * -1741527121
~> WidgetPositionX : client.lg
~> WidgetPositionY : client.lk
~> WidgetWidths : client.lv
~> WidgetHeights : client.lu
**Identified (51 / 51) Fields**

# Region: cr, 0 duplicates
~> SceneTiles : cr.n
**Identified (1 / 1) Fields**

# BoundaryObject: cq, 0 duplicates
~> ID : cq.q * -1125151613
~> Flags : cq.w * 716597143
~> LocalX : cq.e * -887309967
~> LocalY : cq.f * 491936293
~> Plane : cq.i * -107271671
~> Render : cq.n
~> Render2 : cq.a
~> Orientation : cq.k * 1817229001
~> Height : cq.g * -1610776803
**Identified (9 / 9) Fields**

# GameObject: cc, 0 duplicates
~> ID : cc.l * -682442109
~> Flags : cc.c * -937308341
~> Plane : cc.i * 1895360773
~> WorldX : cc.f * 395044863
~> WorldY : cc.k * 1025301365
~> Height : cc.e * -752551285
~> Render : cc.g
~> Orientation : cc.n * -492344197
~> LocalX : cc.a * 1146347875
~> LocalY : cc.w * 2038649809
~> OffsetX : cc.q * -385228995
~> OffsetY : cc.v * -1770954363
**Identified (12 / 12) Fields**

# FloorDecoration: cn, 0 duplicates
~> Render : cn.k
~> LocalX : cn.e * 692717797
~> LocalY : cn.f * -42873871
~> Plane : cn.i * -1401934921
~> ID : cn.g * 2050105713
~> Flags : cn.n * -199807221
**Identified (6 / 6) Fields**

# WallDecoration: cv, 0 duplicates
~> ID : cv.v * -1413534175
~> Flags : cv.h * -2127619427
~> LocalX : cv.e * -595215287
~> LocalY : cv.f * 1508956827
~> Plane : cv.i * -2043862103
~> Renderable : cv.q
~> Renderable2 : cv.w
~> Orientation : cv.k * 2032997785
~> Height : cv.g * 235862001
~> RelativeX : cv.n * 182481635
~> RelativeY : cv.a * -247251583
**Identified (11 / 11) Fields**

# SceneTile: co, 0 duplicates
~> GameObject : co.p
~> BoundaryObject : co.a
~> WallDecoration : co.q
~> GroundDecoration : co.w
**Identified (4 / 4) Fields**

# Item: ar, 0 duplicates
~> ID : ar.i * -111146433
~> StackSizes : ar.e * 1256245593
**Identified (2 / 2) Fields**

Broken Fields:
~> SpokenText
~> CombatCycle
~> Health
~> MaxHealth


Total Runtime was 24753ms

Process finished with exit code 0

Kyle
01-12-2017, 11:50 PM
Hooks updated to rev 130:


GamePack downloading..
Beginning Deob..
Removed 2812 Dummy Methods (350.9 ms)
Reordered 2555 Multiplier Instructions (119.44 ms)
Reordered 2514 Arithmetic Statements (1137.94 ms)
Removed 4893 Exceptions (594.73 ms)
Removed 1197 Opaque Predicates (128.2 ms)
Removed 671 Dummy Parameters (227.73 ms)
Total Deob took 2558.94 ms
Deob Finished..

234 Classes Found

%% Identifying Classes..
(Identified 25 out of 25 Classes) ~ Took 14 ms

%% Identifying Fields..
(Identified 139 out of 146 Fields) ~ Took 136 ms

%% Populating Multipliers..
(Populated 82 Multipliers) ~ Took 1882 ms


# Node: dv, 0 duplicates
~> Prev : dv.cu
~> UID : dv.cm
~> Next : dv.cq
**Identified (3 / 3) Fields**

# Cacheable: dm, 0 duplicates

# Renderable: cm, 0 duplicates
~> ModelHeight : cm.cv * 1655603193
**Identified (1 / 1) Fields**

# Animable: ae, 0 duplicates

# Model: cs, 0 duplicates

# AnimationSequence: gg, 0 duplicates

# NpcDefinition: gq, 0 duplicates
~> Actions : gq.h
~> Name : gq.c
~> ID : gq.f * 1473747213
~> CombatLevel : gq.w * -197832653
**Identified (4 / 4) Fields**

# linkedList: dz, 0 duplicates
~> Head : dz.u
~> Current : dz.x
**Identified (2 / 2) Fields**

# Actor: ag, 0 duplicates
~> QueueX : ag.cl
~> QueueY : ag.cy
~> QueueSize : ag.cs * 845495875
~> WorldX : ag.ag * -2042771907
~> WorldY : ag.al * -1645395183
~> Animation : ag.bn * -760185129
~> SpokenText : Broken
~> CombatCycle : Broken
~> Health : Broken
~> MaxHealth : Broken
~> InteractingIndex : ag.bz * 1582062313
**Identified (7 / 11) Fields**

# Npc: av, 0 duplicates
~> Definition : av.u
**Identified (1 / 1) Fields**

# ObjectDefinition: gf, 0 duplicates
~> Actions : gf.al
~> Name : gf.m
**Identified (2 / 2) Fields**

# Buffer: en, 0 duplicates

# Widget: fo, 0 duplicates
~> Children : fo.ed
~> ItemID : fo.ej * -320111863
~> ItemAmount : fo.er * 1453592939
~> WidgetID : fo.q * -1135877223
~> Name : fo.cp
~> Text : fo.bh
~> IsHidden : fo.ax
~> AbsoluteY : fo.aj * -1990053033
~> AbsoluteX : fo.b * 119912113
~> RelativeY : fo.ah * -5895851
~> RelativeX : fo.ai * -1926805025
~> Width : fo.ag * 1876922061
~> Height : fo.al * 1292184145
~> ParentID : fo.aa * 1523540807
~> ScrollY : fo.ah * -5895851
~> ScrollX : fo.ai * -1926805025
~> InvIDs : fo.el
~> BoundsIndex : fo.eq * -1914259215
~> StackSizes : fo.ei
**Identified (19 / 19) Fields**

# WidgetNode: k, 0 duplicates
~> Id : k.u * -1347774781
**Identified (1 / 1) Fields**

# HashTable: dy, 0 duplicates
~> Buckets : dy.x
~> Size : dy.u
~> Index : dy.f
**Identified (3 / 3) Fields**

# GameShell: dn, 0 duplicates

# Player: n, 0 duplicates
~> Name : n.u
~> Definition : n.x
~> CombatLevel : n.d * 650872321
**Identified (3 / 3) Fields**

# Client: client, 0 duplicates
~> LoopCycle : client.h * 1635420199
~> MenuOptions : client.ia
~> MenuActions : client.ir
~> IsMenuOpen : client.hw
~> MenuX : db.hi * 450718923
~> MenuY : en.hx * 1429981449
~> MenuWidth : h.hk * -1844226871
~> MenuHeight : ch.ht * 1804733095
~> MenuCount : client.hy * 321341557
~> LocalPlayers : client.gp
~> Region : d.dq
~> Plane : bn.gn * 1011292969
~> DestinationY : client.ma * -595449069
~> DestinationX : client.mq * -16441653
~> LocalPlayer : ep.hb
~> BaseX : cj.dd * 1453237237
~> BaseY : q.dk * -1037220651
~> Widgets : fo.u
~> GameSettings : fh.i
~> CurrentLevels : client.hg
~> RealLevels : client.hl
~> Experiences : client.hp
~> Weight : client.jf * 1662832671
~> Energy : client.jr * -1849640865
~> CurrentWorld : client.f * -863394603
~> WidgetNodeCache : client.ij
~> TileSettings : t.x
~> TileHeights : t.u
~> LocalNpcs : client.ci
~> NpcIndices : client.cr
~> CrossHairColor : client.gl * 1789054731
~> MapOffset : client.fv * 915090425
~> MapAngle : client.ek * -1966574171
~> MapScale : client.ei * -677502381
~> CameraPitch : fh.fg * -1995036269
~> Sine : cy.n
~> Cosine : cy.o
~> CameraYaw : o.fn * -1718034891
~> CameraZ : at.fx * 1342159257
~> CameraY : cd.fk * -2004403351
~> CameraX : at.fy * -259259833
~> GroundItems : client.he
~> LoginState : client.k * 490826049
~> PlayerIndex : client.gi * 1572225281
~> WidgetPositionX : client.lo
~> WidgetPositionY : client.lb
~> WidgetWidths : client.lp
~> WidgetHeights : client.lk
**Identified (48 / 51) Fields**

# Region: cb, 0 duplicates
~> SceneTiles : cb.c
**Identified (1 / 1) Fields**

# BoundaryObject: cq, 0 duplicates
~> ID : cq.l * 691467085
~> Flags : cq.g * 196548195
~> LocalX : cq.i * -1563992657
~> LocalY : cq.x * -139104819
~> Plane : cq.u * 2114337975
~> Render : cq.c
~> Render2 : cq.d
~> Orientation : cq.a * 1616796099
~> Height : cq.f * 1116881857
**Identified (9 / 9) Fields**

# GameObject: cz, 0 duplicates
~> ID : cz.q * 1792746953
~> Flags : cz.e * -588997769
~> Plane : cz.u * 209216397
~> WorldX : cz.a * 1498728505
~> WorldY : cz.x * 1157442211
~> Height : cz.i * 226488859
~> Render : cz.f
~> Orientation : cz.c * 11468501
~> LocalX : cz.d * -1609534405
~> LocalY : cz.g * 1714062357
~> OffsetX : cz.l * -1852537067
~> OffsetY : cz.z * -841170993
**Identified (12 / 12) Fields**

# FloorDecoration: cd, 0 duplicates
~> Render : cd.a
~> LocalX : cd.i * -776369925
~> LocalY : cd.x * 1027677523
~> Plane : cd.u * -1303062905
~> ID : cd.f * -2117820763
~> Flags : cd.c * 160198391
**Identified (6 / 6) Fields**

# WallDecoration: cn, 0 duplicates
~> ID : cn.z * -298103449
~> Flags : cn.t * 973628967
~> LocalX : cn.i * -1514190861
~> LocalY : cn.x * 1999387459
~> Plane : cn.u * 961776411
~> Renderable : cn.l
~> Renderable2 : cn.g
~> Orientation : cn.a * -83018305
~> Height : cn.f * -1641536165
~> RelativeX : cn.c * 654699371
~> RelativeY : cn.d * -1863693607
**Identified (11 / 11) Fields**

# SceneTile: cr, 0 duplicates
~> GameObject : cr.m
~> BoundaryObject : cr.d
~> WallDecoration : cr.l
~> GroundDecoration : cr.g
**Identified (4 / 4) Fields**

# Item: am, 0 duplicates
~> ID : am.x * -918229737
~> StackSizes : am.u * 272636753
**Identified (2 / 2) Fields**

Broken Fields:
~> SpokenText
~> CombatCycle
~> Health
~> MaxHealth


Total Runtime was 26210ms

Process finished with exit code 0

Kyle
01-20-2017, 01:33 PM
Hooks updated to rev 131:


GamePack downloading..
Beginning Deob..
Removed 2708 Dummy Methods (334.69 ms)
Reordered 2496 Multiplier Instructions (109.99 ms)
Reordered 2475 Arithmetic Statements (1017.59 ms)
Removed 4885 Exceptions (556.59 ms)
Removed 1109 Opaque Predicates (107.08 ms)
Removed 666 Dummy Parameters (225.9 ms)
Total Deob took 2351.83 ms
Deob Finished..

234 Classes Found

%% Identifying Classes..
(Identified 25 out of 25 Classes) ~ Took 17 ms

%% Identifying Fields..
(Identified 139 out of 146 Fields) ~ Took 165 ms

%% Populating Multipliers..
(Populated 82 Multipliers) ~ Took 1921 ms


# Node: dx, 0 duplicates
~> Prev : dx.cq
~> UID : dx.cm
~> Next : dx.cf
**Identified (3 / 3) Fields**

# Cacheable: dt, 0 duplicates

# Renderable: cm, 0 duplicates
~> ModelHeight : cm.cv * -416491117
**Identified (1 / 1) Fields**

# Animable: au, 0 duplicates

# Model: cz, 0 duplicates

# AnimationSequence: gx, 0 duplicates

# NpcDefinition: ga, 0 duplicates
~> Actions : ga.d
~> Name : ga.g
~> ID : ga.a * -1365269245
~> CombatLevel : ga.q * 924885369
**Identified (4 / 4) Fields**

# linkedList: dc, 0 duplicates
~> Head : dc.s
~> Current : dc.c
**Identified (2 / 2) Fields**

# Actor: ai, 0 duplicates
~> QueueX : ai.ca
~> QueueY : ai.ch
~> QueueSize : ai.cz * -2042499655
~> WorldX : ai.ai * -662079305
~> WorldY : ai.ad * -49214681
~> Animation : ai.bh * 1389342441
~> SpokenText : Broken
~> CombatCycle : Broken
~> Health : Broken
~> MaxHealth : Broken
~> InteractingIndex : ai.bd * -208614923
**Identified (7 / 11) Fields**

# Npc: aw, 0 duplicates
~> Definition : aw.s
**Identified (1 / 1) Fields**

# ObjectDefinition: gg, 0 duplicates
~> Actions : gg.ad
~> Name : gg.n
**Identified (2 / 2) Fields**

# Buffer: ea, 0 duplicates

# Widget: fx, 0 duplicates
~> Children : fx.eq
~> ItemID : fx.en * 927039307
~> ItemAmount : fx.ed * -314101911
~> WidgetID : fx.m * -1360050671
~> Name : fx.ct
~> Text : fx.be
~> IsHidden : fx.ae
~> AbsoluteY : fx.az * -1253744983
~> AbsoluteX : fx.v * 842159213
~> RelativeY : fx.an * -1835552999
~> RelativeX : fx.al * 695080145
~> Width : fx.ai * 1483165871
~> Height : fx.ad * 1352136359
~> ParentID : fx.ax * 1863689023
~> ScrollY : fx.an * -1835552999
~> ScrollX : fx.al * 695080145
~> InvIDs : fx.ew
~> BoundsIndex : fx.ej * 204494415
~> StackSizes : fx.ez
**Identified (19 / 19) Fields**

# WidgetNode: i, 0 duplicates
~> Id : i.s * -615390513
**Identified (1 / 1) Fields**

# HashTable: dd, 0 duplicates
~> Buckets : dd.c
~> Size : dd.s
~> Index : dd.a
**Identified (3 / 3) Fields**

# GameShell: de, 0 duplicates

# Player: y, 0 duplicates
~> Name : y.s
~> Definition : y.c
~> CombatLevel : y.k * -2057673081
**Identified (3 / 3) Fields**

# Client: client, 0 duplicates
~> LoopCycle : client.d * 152503375
~> MenuOptions : client.ik
~> MenuActions : client.iw
~> IsMenuOpen : client.hj
~> MenuX : client.ha * -79063623
~> MenuY : k.he * 549661149
~> MenuWidth : g.hq * 1870310761
~> MenuHeight : av.hs * -977171249
~> MenuCount : client.hy * 1449633335
~> LocalPlayers : client.ge
~> Region : s.dv
~> Plane : dy.gy * 433391421
~> DestinationY : client.mo * -827796652
~> DestinationX : client.mk * -1105861555
~> LocalPlayer : m.hi
~> BaseX : q.da * 616254237
~> BaseY : ci.db * 1701681825
~> Widgets : fx.s
~> GameSettings : fe.f
~> CurrentLevels : client.ht
~> RealLevels : client.hl
~> Experiences : client.hm
~> Weight : client.jf * 1370037249
~> Energy : client.jl * -1997176837
~> CurrentWorld : client.h * 379276667
~> WidgetNodeCache : client.ij
~> TileSettings : r.c
~> TileHeights : r.s
~> LocalNpcs : client.cg
~> NpcIndices : client.cb
~> CrossHairColor : client.gb * -972398365
~> MapOffset : client.fl * 1939523097
~> MapAngle : client.eh * -148953551
~> MapScale : client.ez * -553218663
~> CameraPitch : j.fr * 781436261
~> Sine : ch.y
~> Cosine : ch.l
~> CameraYaw : db.fk * -716490275
~> CameraX : m.fj * 1312631455
~> CameraZ : n.ff * -884240181
~> CameraY : d.fm * -1261916333
~> GroundItems : client.hh
~> LoginState : client.z * -573080075
~> PlayerIndex : client.gw * -1493272633
~> WidgetPositionX : client.lj
~> WidgetPositionY : client.lo
~> WidgetWidths : client.la
~> WidgetHeights : client.lz
**Identified (48 / 51) Fields**

# Region: cs, 0 duplicates
~> SceneTiles : cs.g
**Identified (1 / 1) Fields**

# BoundaryObject: cf, 0 duplicates
~> ID : cf.u * 1576682119
~> Flags : cf.b * 232456399
~> LocalX : cf.c * 1208084231
~> LocalY : cf.f * -1014775575
~> Plane : cf.s * 596485527
~> Render : cf.g
~> Render2 : cf.k
~> Orientation : cf.h * -1931537841
~> Height : cf.a * 558788587
**Identified (9 / 9) Fields**

# GameObject: cd, 0 duplicates
~> ID : cd.m * -1881645919
~> Flags : cd.j * -995260585
~> Plane : cd.s * 528574097
~> WorldX : cd.f * -164324467
~> WorldY : cd.h * -31644421
~> Height : cd.c * 217232823
~> Render : cd.a
~> Orientation : cd.g * 168314371
~> LocalX : cd.k * 488721921
~> LocalY : cd.b * -354733505
~> OffsetX : cd.u * -1239139043
~> OffsetY : cd.x * -1121850527
**Identified (12 / 12) Fields**

# FloorDecoration: cy, 0 duplicates
~> Render : cy.h
~> LocalX : cy.c * -616493863
~> LocalY : cy.f * -36391029
~> Plane : cy.s * -1079754001
~> ID : cy.a * -69232727
~> Flags : cy.g * 405206785
**Identified (6 / 6) Fields**

# WallDecoration: ce, 0 duplicates
~> ID : ce.x * 806407347
~> Flags : ce.r * -1352534591
~> LocalX : ce.c * -1774449663
~> LocalY : ce.f * -1072334739
~> Plane : ce.s * -1304777155
~> Renderable : ce.u
~> Renderable2 : ce.b
~> Orientation : ce.h * 24898527
~> Height : ce.a * 1669725043
~> RelativeX : ce.g * -376041533
~> RelativeY : ce.k * 306065331
**Identified (11 / 11) Fields**

# SceneTile: cb, 0 duplicates
~> GameObject : cb.n
~> BoundaryObject : cb.k
~> WallDecoration : cb.u
~> GroundDecoration : cb.b
**Identified (4 / 4) Fields**

# Item: ap, 0 duplicates
~> ID : ap.c * -70761149
~> StackSizes : ap.s * 1304478587
**Identified (2 / 2) Fields**

Broken Fields:
~> SpokenText
~> CombatCycle
~> Health
~> MaxHealth


Total Runtime was 25211ms

Process finished with exit code 0

Kyle
01-27-2017, 01:54 PM
Hooks updated to rev 132:


GamePack downloading..
Beginning Deob..
Removed 2807 Dummy Methods (339.81 ms)
Reordered 2760 Multiplier Instructions (144.56 ms)
Reordered 2543 Arithmetic Statements (913.35 ms)
Removed 4899 Exceptions (619.7 ms)
Removed 1146 Opaque Predicates (155.11 ms)
Removed 662 Dummy Parameters (230.4 ms)
Total Deob took 2402.93 ms
Deob Finished..

234 Classes Found

%% Identifying Classes..
(Identified 25 out of 25 Classes) ~ Took 17 ms

%% Identifying Fields..
(Identified 139 out of 146 Fields) ~ Took 149 ms

%% Populating Multipliers..
(Populated 82 Multipliers) ~ Took 1859 ms


# Node: db, 0 duplicates
~> Prev : db.cs
~> UID : db.ch
~> Next : db.cy
**Identified (3 / 3) Fields**

# Cacheable: dp, 0 duplicates

# Renderable: ch, 0 duplicates
~> ModelHeight : ch.cg * 253578329
**Identified (1 / 1) Fields**

# Animable: at, 0 duplicates

# Model: cw, 0 duplicates

# AnimationSequence: gu, 0 duplicates

# NpcDefinition: gs, 0 duplicates
~> Actions : gs.v
~> Name : gs.k
~> ID : gs.d * -1877498083
~> CombatLevel : gs.l * 1495532249
**Identified (4 / 4) Fields**

# linkedList: da, 0 duplicates
~> Head : da.p
~> Current : da.g
**Identified (2 / 2) Fields**

# Actor: am, 0 duplicates
~> QueueX : am.cm
~> QueueY : am.ci
~> QueueSize : am.cw * -1706506797
~> WorldX : am.ad * 1207254677
~> WorldY : am.am * -1931548361
~> Animation : am.bg * 80635031
~> SpokenText : Broken
~> CombatCycle : Broken
~> Health : Broken
~> MaxHealth : Broken
~> InteractingIndex : am.bo * -1591757467
**Identified (7 / 11) Fields**

# Npc: ay, 0 duplicates
~> Definition : ay.p
**Identified (1 / 1) Fields**

# ObjectDefinition: gk, 0 duplicates
~> Actions : gk.ad
~> Name : gk.m
**Identified (2 / 2) Fields**

# Buffer: ev, 0 duplicates

# Widget: fw, 0 duplicates
~> Children : fw.em
~> ItemID : fw.eg * 2145007683
~> ItemAmount : fw.ej * -489857115
~> WidgetID : fw.h * -1532776353
~> Name : fw.cc
~> Text : fw.bq
~> IsHidden : fw.ak
~> AbsoluteY : fw.ai * 1486213585
~> AbsoluteX : fw.e * -1682187597
~> RelativeY : fw.aw * -2060190567
~> RelativeX : fw.ar * 1532608119
~> Width : fw.am * 465156919
~> Height : fw.ad * -2090478989
~> ParentID : fw.ax * -1052127167
~> ScrollY : fw.aw * -2060190567
~> ScrollX : fw.ar * 1532608119
~> InvIDs : fw.eu
~> BoundsIndex : fw.ed * 1653988521
~> StackSizes : fw.ee
**Identified (19 / 19) Fields**

# WidgetNode: n, 0 duplicates
~> Id : n.p * 666074067
**Identified (1 / 1) Fields**

# HashTable: dn, 0 duplicates
~> Buckets : dn.g
~> Size : dn.p
~> Index : dn.d
**Identified (3 / 3) Fields**

# GameShell: dz, 0 duplicates

# Player: t, 0 duplicates
~> Name : t.p
~> Definition : t.g
~> CombatLevel : t.j * 2109794939
**Identified (3 / 3) Fields**

# Client: client, 0 duplicates
~> LoopCycle : client.f * 865765955
~> MenuOptions : client.ia
~> MenuActions : client.is
~> IsMenuOpen : client.hu
~> MenuX : ga.hx * -1017284957
~> MenuY : ct.hj * -726035113
~> MenuWidth : b.hv * -638939325
~> MenuHeight : fj.hg * -712215183
~> MenuCount : client.hm * -1834112871
~> Region : ch.ds
~> Plane : cy.gc * -97389269
~> LocalPlayers : client.gt
~> DestinationY : client.ml * -1176010908
~> DestinationX : client.mo * 317966067
~> LocalPlayer : z.ha
~> BaseX : an.dy * 1811150155
~> BaseY : q.dd * -424683121
~> Widgets : fw.p
~> GameSettings : fo.x
~> CurrentLevels : client.hb
~> RealLevels : client.hl
~> Experiences : client.ho
~> Weight : client.jc * -1811953459
~> Energy : client.ju * 1099724991
~> CurrentWorld : client.d * -1373940535
~> WidgetNodeCache : client.iz
~> TileSettings : c.g
~> TileHeights : c.p
~> LocalNpcs : client.cf
~> NpcIndices : client.cq
~> CrossHairColor : client.gw * -1033393913
~> MapOffset : client.fs * -709771947
~> MapAngle : client.ei * -318470747
~> MapScale : client.ee * 952063113
~> CameraYaw : ah.fa * -1636305433
~> CameraPitch : r.fg * 865844759
~> Sine : cm.t
~> Cosine : cm.b
~> CameraY : eo.fq * -1855521335
~> CameraX : dz.ff * -267340823
~> CameraZ : ao.fc * -404137453
~> GroundItems : client.hf
~> LoginState : client.n * -1588425451
~> PlayerIndex : client.gv * -978524401
~> WidgetPositionX : client.lb
~> WidgetPositionY : client.lc
~> WidgetWidths : client.lg
~> WidgetHeights : client.ld
**Identified (48 / 51) Fields**

# Region: cb, 0 duplicates
~> SceneTiles : cb.k
**Identified (1 / 1) Fields**

# BoundaryObject: cy, 0 duplicates
~> ID : cy.s * 1787362177
~> Flags : cy.o * -1344114115
~> LocalX : cy.g * 594085199
~> LocalY : cy.x * 1965937459
~> Plane : cy.p * -1204657031
~> Render : cy.k
~> Render2 : cy.j
~> Orientation : cy.q * 515707205
~> Height : cy.d * -118988153
**Identified (9 / 9) Fields**

# GameObject: cz, 0 duplicates
~> ID : cz.h * 501345255
~> Flags : cz.r * 813624143
~> Plane : cz.p * 952629845
~> WorldX : cz.q * -1500262413
~> WorldY : cz.x * -640105555
~> Height : cz.g * -347666479
~> Render : cz.d
~> Orientation : cz.k * -476245549
~> LocalX : cz.j * -1235532091
~> LocalY : cz.o * -1010420433
~> OffsetX : cz.s * -1893916709
~> OffsetY : cz.a * -765188891
**Identified (12 / 12) Fields**

# FloorDecoration: cl, 0 duplicates
~> Render : cl.q
~> LocalX : cl.g * -1114154059
~> LocalY : cl.x * 2039527463
~> Plane : cl.p * 1871223021
~> ID : cl.d * -1472581175
~> Flags : cl.k * -2111293497
**Identified (6 / 6) Fields**

# WallDecoration: cp, 0 duplicates
~> ID : cp.a * -205852319
~> Flags : cp.c * 1277473667
~> LocalX : cp.g * 705668615
~> LocalY : cp.x * 800423499
~> Plane : cp.p * -1577351627
~> Renderable : cp.s
~> Renderable2 : cp.o
~> Orientation : cp.q * -1718065305
~> Height : cp.d * -1139257251
~> RelativeX : cp.k * -1529701103
~> RelativeY : cp.j * -87904951
**Identified (11 / 11) Fields**

# SceneTile: cq, 0 duplicates
~> GameObject : cq.m
~> BoundaryObject : cq.j
~> WallDecoration : cq.s
~> GroundDecoration : cq.o
**Identified (4 / 4) Fields**

# Item: ac, 0 duplicates
~> ID : ac.p * -554055715
~> StackSizes : ac.g * 1240057355
**Identified (2 / 2) Fields**

Broken Fields:
~> SpokenText
~> CombatCycle
~> Health
~> MaxHealth


Total Runtime was 24977ms

Process finished with exit code 0

Kyle
02-09-2017, 09:16 PM
Hooks Updated to Rev 133:


Gamepack already downloaded..

234 Classes Found

%% Identifying Classes..
(Identified 25 out of 25 Classes) ~ Took 20 ms

%% Identifying Fields..
(Identified 139 out of 146 Fields) ~ Took 200 ms

%% Populating Multipliers..
(Populated 82 Multipliers) ~ Took 1894 ms


# Node: db, 0 duplicates
~> Prev : db.cv
~> UID : db.cg
~> Next : db.cz
**Identified (3 / 3) Fields**

# Cacheable: dh, 0 duplicates

# Renderable: cg, 0 duplicates
~> ModelHeight : cg.cw * -741542225
**Identified (1 / 1) Fields**

# Animable: av, 0 duplicates

# Model: cu, 0 duplicates

# AnimationSequence: gc, 0 duplicates

# NpcDefinition: gl, 0 duplicates
~> Actions : gl.u
~> Name : gl.j
~> ID : gl.w * -644397589
~> CombatLevel : gl.m * 492855685
**Identified (4 / 4) Fields**

# linkedList: dk, 0 duplicates
~> Head : dk.k
~> Current : dk.y
**Identified (2 / 2) Fields**

# Actor: aq, 0 duplicates
~> QueueX : aq.ck
~> QueueY : aq.cy
~> QueueSize : aq.cu * 50188383
~> WorldX : aq.aq * -1277733559
~> WorldY : aq.aw * 904629673
~> Animation : aq.bf * -914774871
~> SpokenText : Broken
~> CombatCycle : Broken
~> Health : Broken
~> MaxHealth : Broken
~> InteractingIndex : aq.bz * 988218421
**Identified (7 / 11) Fields**

# Npc: am, 0 duplicates
~> Definition : am.k
**Identified (1 / 1) Fields**

# ObjectDefinition: gb, 0 duplicates
~> Actions : gb.aw
~> Name : gb.g
**Identified (2 / 2) Fields**

# Buffer: fm, 0 duplicates

# Widget: ee, 0 duplicates
~> Children : ee.ex
~> ItemID : ee.ep * 2019303675
~> ItemAmount : ee.ew * -857758291
~> WidgetID : ee.i * -1084644105
~> Name : ee.cn
~> Text : ee.bt
~> IsHidden : ee.ai
~> AbsoluteY : ee.ap * 443329775
~> AbsoluteX : ee.x * -1357818025
~> RelativeY : ee.aj * 1042321287
~> RelativeX : ee.af * 922112325
~> Width : ee.aq * 1692967795
~> Height : ee.aw * 1871365705
~> ParentID : ee.aa * -119763401
~> ScrollY : ee.aj * 1042321287
~> ScrollX : ee.af * 922112325
~> InvIDs : ee.ei
~> BoundsIndex : ee.ea * -1167966953
~> StackSizes : ee.et
**Identified (19 / 19) Fields**

# WidgetNode: t, 0 duplicates
~> Id : t.k * -264141929
**Identified (1 / 1) Fields**

# HashTable: dw, 0 duplicates
~> Buckets : dw.y
~> Size : dw.k
~> Index : dw.w
**Identified (3 / 3) Fields**

# GameShell: dr, 0 duplicates

# Player: e, 0 duplicates
~> Name : e.k
~> Definition : e.y
~> CombatLevel : e.q * 780783815
**Identified (3 / 3) Fields**

# Client: client, 0 duplicates
~> LoopCycle : client.u * -1160915299
~> MenuOptions : client.iw
~> MenuActions : client.ik
~> IsMenuOpen : client.hi
~> MenuX : fq.hk * -1705421671
~> MenuY : hp.hw * 1166704265
~> MenuWidth : ce.hc * 352118349
~> MenuHeight : f.ht * 1699315237
~> MenuCount : client.hf * -676073067
~> Region : be.dl
~> Plane : az.gu * -202288423
~> LocalPlayers : client.gd
~> DestinationY : client.my * -1853127321
~> DestinationX : client.mz * -2089549517
~> LocalPlayer : ck.hm
~> BaseX : ds.dj * 148386865
~> BaseY : aw.dv * -2113345181
~> Widgets : ee.k
~> GameSettings : ea.o
~> CurrentLevels : client.hj
~> RealLevels : client.hg
~> Experiences : client.hd
~> Weight : client.jb * 896323235
~> Energy : client.jl * -1201387633
~> CurrentWorld : client.j * -991946675
~> WidgetNodeCache : client.it
~> TileSettings : g.y
~> TileHeights : g.k
~> LocalNpcs : client.ch
~> NpcIndices : client.ct
~> CrossHairColor : client.gx * 1273935027
~> MapOffset : client.ed * 1960296863
~> MapAngle : client.fb * -701834271
~> MapScale : client.et * 1198943407
~> CameraPitch : gv.fy * -1960299599
~> Sine : cy.e
~> Cosine : cy.l
~> CameraYaw : r.fm * -1354163607
~> CameraZ : ai.fe * -641523113
~> CameraX : gk.fc * 1755627167
~> CameraY : p.fo * -1666790629
~> GroundItems : client.hp
~> LoginState : client.f * -398258759
~> PlayerIndex : client.gn * 1012417049
~> WidgetPositionX : client.lz
~> WidgetPositionY : client.lx
~> WidgetWidths : client.lb
~> WidgetHeights : client.le
**Identified (48 / 51) Fields**

# Region: ca, 0 duplicates
~> SceneTiles : ca.j
**Identified (1 / 1) Fields**

# BoundaryObject: cz, 0 duplicates
~> ID : cz.d * 361638875
~> Flags : cz.n * 237331929
~> LocalX : cz.y * -1960985619
~> LocalY : cz.o * -151355893
~> Plane : cz.k * 881373909
~> Render : cz.j
~> Render2 : cz.q
~> Orientation : cz.r * -825712711
~> Height : cz.w * 390668661
**Identified (9 / 9) Fields**

# GameObject: cr, 0 duplicates
~> ID : cr.i * -1720341121
~> Flags : cr.v * -1821318125
~> Plane : cr.k * -1974480323
~> WorldX : cr.o * -86230869
~> WorldY : cr.r * 691719557
~> Height : cr.y * 40754033
~> Render : cr.w
~> Orientation : cr.j * -484814025
~> LocalX : cr.q * -471364253
~> LocalY : cr.n * -627130765
~> OffsetX : cr.d * 1028189815
~> OffsetY : cr.c * 2076095165
**Identified (12 / 12) Fields**

# FloorDecoration: ci, 0 duplicates
~> Render : ci.r
~> LocalX : ci.y * -1753048791
~> LocalY : ci.o * 775897375
~> Plane : ci.k * 1530199991
~> ID : ci.w * 1076621313
~> Flags : ci.j * 1465975205
**Identified (6 / 6) Fields**

# WallDecoration: cm, 0 duplicates
~> ID : cm.c * 1404301829
~> Flags : cm.s * -2031378505
~> LocalX : cm.y * 1989015177
~> LocalY : cm.o * 1606769689
~> Plane : cm.k * 1715294221
~> Renderable : cm.d
~> Renderable2 : cm.n
~> Orientation : cm.r * -428581447
~> Height : cm.w * 1520110451
~> RelativeX : cm.j * 1216538467
~> RelativeY : cm.q * 902214613
**Identified (11 / 11) Fields**

# SceneTile: ct, 0 duplicates
~> GameObject : ct.g
~> BoundaryObject : ct.q
~> WallDecoration : ct.d
~> GroundDecoration : ct.n
**Identified (4 / 4) Fields**

# Item: au, 0 duplicates
~> ID : au.k * -1628923779
~> StackSizes : au.y * 2022815601
**Identified (2 / 2) Fields**

Broken Fields:
~> SpokenText
~> CombatCycle
~> Health
~> MaxHealth


Total Runtime was 2230ms

Process finished with exit code 0

Kyle
02-24-2017, 04:02 PM
So unfortunately with this update jagex completely rewrote how widgets are handled, breaking virtually every pattern I used to get the hooks. For the time being I just commented them out, but be aware any methods that use widgets will not work. I will work on adding them back, but they are now going to have to be separate patterns for 15 hooks. That is very time consuming..

Hooks updated to rev 135:


Gamepack already downloaded..

234 Classes Found

%% Identifying Classes..
(Identified 25 out of 25 Classes) ~ Took 21 ms

%% Identifying Fields..
(Identified 141 out of 148 Fields) ~ Took 120 ms

%% Populating Multipliers..
(Populated 84 Multipliers) ~ Took 1746 ms


# Node: dg, 0 duplicates
~> Prev : dg.cp
~> UID : dg.cg
~> Next : dg.cb
**Identified (3 / 3) Fields**

# Cacheable: dr, 0 duplicates

# Renderable: cg, 0 duplicates
~> ModelHeight : cg.cs * -1989645953
**Identified (1 / 1) Fields**

# Animable: av, 0 duplicates

# Model: cf, 0 duplicates

# AnimationSequence: gf, 0 duplicates

# NpcDefinition: gk, 0 duplicates
~> Actions : gk.a
~> Name : gk.n
~> ID : gk.j * 66278181
~> CombatLevel : gk.l * 150859995
**Identified (4 / 4) Fields**

# linkedList: db, 0 duplicates
~> Head : db.q
~> Current : db.d
**Identified (2 / 2) Fields**

# Actor: aq, 0 duplicates
~> QueueX : aq.cw
~> QueueY : aq.cz
~> QueueSize : aq.cf * 121541257
~> WorldX : aq.aq * 1338864325
~> WorldY : aq.at * -379664271
~> Animation : aq.bc * 925404749
~> SpokenText : Broken
~> CombatCycle : Broken
~> Health : Broken
~> MaxHealth : Broken
~> InteractingIndex : aq.bt * 325299061
**Identified (7 / 11) Fields**

# Npc: as, 0 duplicates
~> Definition : as.q
**Identified (1 / 1) Fields**

# ObjectDefinition: gx, 0 duplicates
~> Actions : gx.at
~> Name : gx.s
**Identified (2 / 2) Fields**

# Buffer: el, 0 duplicates

# Widget: fu, 0 duplicates
~> Children : fu.eb
~> WidgetID : fu.u * -2039833749
~> AbsoluteX : fu.e * 1730748651
~> AbsoluteY : fu.ae * 1233152103
~> Width : fu.aq * -295869215
~> Height : fu.at * -1311339937
~> ParentID : fu.ad * -1406278427
~> IsHidden : fu.ai
~> RelativeX : fu.ac * -1216699517
~> RelativeY : fu.ao * 174936721
~> TextureID : fu.az * -1788185475
~> Text : fu.br
~> Name : fu.ch
~> Parent : fu.cn
~> ItemID : fu.eq * -968764153
~> ItemAmount : fu.ex * 1954318555
~> BoundsIndex : fu.em * -316161063
~> ScrollX : fu.ac * -1216699517
~> ScrollY : fu.ao * 174936721
~> InvIDs : fu.eu
~> StackSizes : fu.ef
**Identified (21 / 21) Fields**

# WidgetNode: t, 0 duplicates
~> Id : t.q * -1446149569
**Identified (1 / 1) Fields**

# HashTable: dk, 0 duplicates
~> Buckets : dk.d
~> Size : dk.q
~> Index : dk.j
**Identified (3 / 3) Fields**

# GameShell: de, 0 duplicates

# Player: x, 0 duplicates
~> Name : x.q
~> Definition : x.d
~> CombatLevel : x.r * -1742036433
**Identified (3 / 3) Fields**

# Client: client, 0 duplicates
~> LoopCycle : client.a * 1012430789
~> Widgets : fu.q
~> MenuOptions : client.ij
~> MenuActions : client.id
~> IsMenuOpen : client.ho
~> MenuX : r.hi * 1622416535
~> MenuY : m.hv * 1112256003
~> MenuWidth : dx.hh * 740660459
~> MenuHeight : x.hl * -441948781
~> MenuCount : client.hp * -1909286703
~> LocalPlayers : client.gb
~> Region : ay.do
~> Plane : cb.gr * 1495199563
~> DestinationY : client.mp * 1737255437
~> DestinationX : client.my * 268182521
~> LocalPlayer : aa.hk
~> BaseX : n.dp * 1184382683
~> BaseY : g.dh * 1846407625
~> GameSettings : ge.pl
~> CurrentLevels : ai.r
~> RealLevels : ai.r
~> Experiences : ai.r
~> Weight : cc.c * 208255649
~> Energy : cc.c * 208255649
~> CurrentWorld : cc.c * 208255649
~> WidgetNodeCache : cc.c * 208255649
~> TileSettings : m.d
~> TileHeights : m.q
~> LocalNpcs : client.cx
~> NpcIndices : client.ct
~> CrossHairColor : client.gy * 1135546945
~> MapOffset : client.fd * -1580812667
~> MapAngle : client.ej * -1776547597
~> MapScale : client.ef * 2109648011
~> CameraPitch : aq.ff * 265856953
~> Sine : cz.x
~> Cosine : cz.g
~> CameraYaw : ae.fj * 471845455
~> CameraZ : aa.fk * -1026329355
~> CameraY : ah.fn * -1078779363
~> CameraX : cw.fq * -1829483421
~> GroundItems : client.hq
~> LoginState : client.z * 575583347
~> PlayerIndex : client.gu * 1256876103
~> WidgetPositionX : client.lc
~> WidgetPositionY : client.ly
~> WidgetWidths : client.lo
~> WidgetHeights : client.lz
**Identified (48 / 51) Fields**

# Region: cn, 0 duplicates
~> SceneTiles : cn.n
**Identified (1 / 1) Fields**

# BoundaryObject: cb, 0 duplicates
~> ID : cb.c * 366384161
~> Flags : cb.i * -2103095997
~> LocalX : cb.d * -1826329799
~> LocalY : cb.h * 811674073
~> Plane : cb.q * -1550674665
~> Render : cb.n
~> Render2 : cb.r
~> Orientation : cb.p * 1942782481
~> Height : cb.j * -1966406059
**Identified (9 / 9) Fields**

# GameObject: ck, 0 duplicates
~> ID : ck.u * 193197027
~> Flags : ck.b * 2035961657
~> Plane : ck.q * 1966651911
~> WorldX : ck.h * -763654325
~> WorldY : ck.p * 1647496229
~> Height : ck.d * 608913587
~> Render : ck.j
~> Orientation : ck.n * -731917617
~> LocalX : ck.r * -1276934755
~> LocalY : ck.i * 714805795
~> OffsetX : ck.c * 533336611
~> OffsetY : ck.o * 2004806303
**Identified (12 / 12) Fields**

# FloorDecoration: cq, 0 duplicates
~> Render : cq.p
~> LocalX : cq.d * 98911671
~> LocalY : cq.h * 2088451299
~> Plane : cq.q * 752061583
~> ID : cq.j * 1996549935
~> Flags : cq.n * -1116080771
**Identified (6 / 6) Fields**

# WallDecoration: cr, 0 duplicates
~> ID : cr.o * -1791630381
~> Flags : cr.m * -983047051
~> LocalX : cr.d * 2018909997
~> LocalY : cr.h * 1433917057
~> Plane : cr.q * 1306369651
~> Renderable : cr.c
~> Renderable2 : cr.i
~> Orientation : cr.p * -1235439931
~> Height : cr.j * 1642298511
~> RelativeX : cr.n * -196038647
~> RelativeY : cr.r * 85667939
**Identified (11 / 11) Fields**

# SceneTile: ct, 0 duplicates
~> GameObject : ct.s
~> BoundaryObject : ct.r
~> WallDecoration : ct.c
~> GroundDecoration : ct.i
**Identified (4 / 4) Fields**

# Item: al, 0 duplicates
~> ID : al.d * 906787017
~> StackSizes : al.q * -1041544025
**Identified (2 / 2) Fields**

Broken Fields:
~> SpokenText
~> CombatCycle
~> Health
~> MaxHealth


Total Runtime was 2010ms

Process finished with exit code 0



EDIT: Widget hooks fixed