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Obscurity
01-21-2015, 02:09 AM
Introduction:
Apart from my obscurityLibraryUpload, this is my first public release. Because I usually just send scripts to friends and, therefore, don't usually worry about them being too user-friendly, this one follows suit.

It is a basic Livid Farm bot. A friend asked me to write her one last night and, had it not been for a few bug caused by a RuneScape update, I'd have had it released then.

This bot does nothing too spectacular. I've not yet added in the randoms, such as Murky Pat, the troll, etc. Don't worry, I will.



Instructions:
Set your player up with a mud staff, some astral runes, and some nature runes. Believe me, you're going to need a lot.

Set your layout up however you'd like. I'd highly recommend something like this:
http://puu.sh/eO0ZN/4f4e218053.png

Big interfaces on the bottom, small ones on the top. Once you've done this and are logged in, put yourself anywhere inside Livid Farm (preferable near the Diseased Livid) and press play.

I've not had time to extensively test it, but ran it last night for 6 hours and seemed to work well (ran out of runes).

Proggies and random events will come in the future.



Required:
This script requires that obscurityLibraryUpload (https://villavu.com/forum/showthread.php?t=110653) be in your includes.



Enjoy!

24906

Clarity
01-21-2015, 02:12 AM
Also need to download the modified OGL plugins, and extract them to your Simba\Plugins\ folder.

Plugins: https://github.com/Brandon-T/GLX/releases/tag/3.7

Additionally, you need the GLX includes: https://github.com/Brandon-T/SRL-GLX

uhit
01-21-2015, 03:15 AM
I'm experiencing slight fps drops. Is that normal o.O?

sidneyok
01-21-2015, 04:27 PM
thanks, I'll test it later

sidneyok
01-21-2015, 05:10 PM
hey, where can I find this Demise/DemiseGLZ.Simba ?

sidneyok
01-21-2015, 06:20 PM
some errors on a fresh install:

Unknown declaration "mouseSpeed" at line 89
Unknown declaration "smart" at lines 450,454-458

I find changing to tsmart solves the smart part of the issue, but then I get an access violation :X

Clarity
01-21-2015, 07:03 PM
We can actually phase out DemiseGLZ, I don't think any function inside it is used anymore except for debugging Obscurity.

(VDebug)

Try removing {$include_once Demise/DemiseGLZ.simba} from the top of obscurityLibraryUpload.simba, and see if obsLividFarm runs.

sidneyok
01-21-2015, 08:53 PM
commenting out the demise solved the error, but on smart, if I change this code:

{Setup SMART}
smart.create(800,600,'',['OpenGL32.dll']);
glxMapHooks(smart.ID);

{Create credits}
smart.__graphics.clear;
smart.__graphics.DrawText('obsLividFarm','bigChars ',point(11,11),1);
smart.__graphics.DrawText('obsLividFarm','bigChars ',point(10,10),clRed);
smart.__graphics.DrawText('Developed by Obscurity','smallChars',point(11,41),1);
smart.__graphics.DrawText('Developed by Obscurity','smallChars',point(10,40),clYellow);
with this:

{Setup SMART}
tsmart.create(800,600,'',['OpenGL32.dll']);
glxMapHooks(tsmart.ID);

{Create credits}
tgraphics.clear;
tgraphics.DrawText('obsLividFarm','bigChars',point (11,11),1);
tgraphics.DrawText('obsLividFarm','bigChars',point (10,10),clRed);
tgraphics.DrawText('Developed by Obscurity','smallChars',point(11,41),1);
tgraphics.DrawText('Developed by Obscurity','smallChars',point(10,40),clYellow);
I get an access violation error at GLX\Misc\Smart.Simba @ Line 30 : Self.__Width := Width;

Obscurity
01-22-2015, 01:36 AM
I'll slowly be adding things as I get time. Unfortunately today, I didn't have much so only made it randomize the curing the diseased livids and fertilize patch.

Also, because runes temporarily disappear (flash) when the number of them you carry changes, if it scanned at that moment it'd see no runes and end the script. Since I only had limited time tonight, I just commented that check out.

That said, for now, make sure you're carrying enough runes for the length of the trip you're expecting!

uhit
01-22-2015, 02:16 AM
http://i.gyazo.com/766219d7e56ba3d369126ce7b6a01e71.png

That is what happens whenever the script is attempted to be run.

Clarity
01-22-2015, 02:24 AM
http://i.gyazo.com/766219d7e56ba3d369126ce7b6a01e71.png

That is what happens whenever the script is attempted to be run.
Change TDsIndex to TIDsIndex.

sidneyok
01-22-2015, 09:12 PM
the glx installation is giving me a lot of access violation, can you make a video or something explaining how it is done ?

Trollcrank
01-25-2015, 12:36 AM
Grats on the release!

I got really excited to see another farming script so I'm a little disappointed to see this tbh. Does Ashamans livid farm no longer work or is this for fun?

Clarity
01-25-2015, 12:41 AM
Grats on the release!

I got really excited to see another farming script so I'm a little disappointed to see this tbh. Does Ashamans livid farm no longer work or is this for fun?
Ashaman's only does the plants for farming XP and minimal points per hour. Use Ashaman's if you want 99 farming and that's it. This does every activity for optimal points per hour, agility, crafting, and construction XP. Useful for those looking to complete Livid Farm requirements.

Obscurity
01-25-2015, 09:07 PM
As Clarity said, only doing the patches and plants will grant a maximum of 120 produce per rotation.

This one will do patches (60 produce), plants (60 produce), fences (40 produce), bunches (240 produce), and encourage (100 produce) - totaling 346 produce one rotation, and 260 the next rotation (bunches and encouraging are every-other rotation).

Obscurity
01-26-2015, 01:45 AM
The errors above can be solved by downloading the newer Mouse.simba and Demise library. I'm in the process of removing the need for these entirely, however.

ignorant
01-26-2015, 10:35 PM
Hi, just want to say that if anyone has an issue where the mouse clicks on random spots around the screen when it's supposed to be doing eg. fertilizing patches you should go into 3D World Editing and make sure the mainscreen is stretched all the way to the edges.

Thanks to Obscurity for helping me set everything up!

everve
02-12-2015, 09:15 PM
Where can I find the new Mouse.simba and Demise library? I am having the same issues as @sidneyok and am unable to get the script to run.

jareddlee
03-05-2015, 07:42 PM
some errors on a fresh install:

Unknown declaration "mouseSpeed" at line 89
Unknown declaration "smart" at lines 450,454-458

I find changing to tsmart solves the smart part of the issue, but then I get an access violation :X

I am having this exact problem, and I can't figure out what the new Mouse.simba and Demise libraries are. Anyone?

Junji
03-15-2015, 06:06 AM
Is there going to be an update to obsLividFarm soon because I'm not too good with trying to fix the code currently.
What I did so far was what Brandon did and replaced smart with var Smart: TSmart;
What I'm having trouble with rn is the ObsCompassAngle.

Pompus
03-27-2015, 04:58 PM
I am sorry for my noobiness... but for the life of me I can't get anything off the ground. I've downloaded your files and added them to the includes folder and plugins folder

Clarity
03-27-2015, 08:56 PM
I am sorry for my noobiness... but for the life of me I can't get anything off the ground. I've downloaded your files and added them to the includes folder and plugins folder

Post screenshots/errors of what's going on? I'd be happy to help :)

bg5
03-27-2015, 09:15 PM
To compile it you need to add somewhere:
var mouseSpeed : integer;
var smart:Tsmart;

and change java.exe path in GLX/Misc/Smart.simba at line 46 to spawn smart.



Also if you've downloaded new GLX, then in GLX/Mouse.simba you need to replace:

Procedure Mouse(P: TPoint; RX, RY: Integer = 0; ClickType: Integer = Mouse_Move); overload;
Begin
Mouse(P.X, P.Y, RX, RY, ClickType);
End;

To:

Procedure Mouse(P: TPoint; RX, RY: Integer; ClickType: Integer = Mouse_Move); overload;
Begin
Mouse(P.X, P.Y, RX, RY, ClickType);
End;

Procedure Mouse(P: TPoint; ClickType: Integer = Mouse_Move); overload;
Begin
Mouse(P.X, P.Y, 0, 0, ClickType);
End;

,because with the new version every call to function Mouse() in script, which looked like
Mouse(Point,clickType);
was interpreted as:
Mouse(Point,rx = clickType);

took me about a hour to figure out, why script doesn't click on anything :P

Clarity
03-27-2015, 09:19 PM
I assume Obscurity will upgrade this to the new ogLib when it is finished! We're phasing out obscurityLibrary for a more SRL-6 like set of includes :)

bg5
03-27-2015, 09:32 PM
I assume Obscurity will upgrade this to the new ogLib when it is finished! We're phasing out obscurityLibrary for a more SRL-6 like set of includes :)

Why don't you make it compatible with SRL-6 so you could use all neat mouse, math, login and other functions from this library ? Brandon's already introduced {$IFNDEF SRLCompatibility} to his GLX include. I'm new to ogl stuff and after discovering it's abilities I'm thinking about writing my own include.

Clarity
03-27-2015, 09:37 PM
Why don't you make it compatible with SRL-6 so you could use all neat mouse, math, login and other functions from this library ? Brandon's already introduced {$IFNDEF SRLCompatibility} to his GLX include. I'm new to ogl stuff and after discovering it's abilities I'm thinking about writing my own include.
Feel free to contribute if you want :)

https://github.com/ObscuritySRL/ogl

Haven't found a need for anything in SRL-6 yet, but it can't hurt/would only take a few moments to put in SRLCompatibility.

Hitac
03-27-2015, 10:20 PM
Is the script updated to run in this exact moment?

Obscurity
03-28-2015, 01:48 AM
When the hell did I post this? Lol.

I don't plan on needing SRL-6 for anything. So far, we haven't needed it. We don't use the GLX include either. The only reason we don't have login functions yet is because we haven't gotten to it yet. :P.

Yes, it'll run as it is now.

Pompus
03-28-2015, 07:17 AM
Post screenshots/errors of what's going on? I'd be happy to help :)

Thank you Clarity, you're a champ.

Look this is where I am up to now. I think I got a lot worked out but still not there fully
If you can shine any light, that would be much appriciated :)
25403

Threshold
04-02-2015, 11:12 PM
Hey everyone, I'm getting this issue when I try to start the script.

Any ideas?

Thanks!
http://puu.sh/gZpHU/3d99c4d159.png

Clarity
04-02-2015, 11:50 PM
Hey everyone, I'm getting this issue when I try to start the script.

Any ideas?

Thanks!
http://puu.sh/gZpHU/3d99c4d159.png
Declare smart: TSmart; at the top of the script under your variables :)

Threshold
04-03-2015, 12:39 AM
Declare smart: TSmart; at the top of the script under your variables :)

Thanks, that worked! Now it said that "vDebug" on Line 529 is an unknown declaration, so I changed the v to gl and it compiled. But then it said "Smart cannot spawn clients"

I directed the path, and the client loaded. After I was logged in though, the camera moved around constantly and then gave me this:

http://puu.sh/gZuVi/b6192c5465.png

ignorant
04-04-2015, 06:12 PM
I've finally unlocked Borrowed Power thanks to this :D

The script runs great. I was amazed at how human like the clicks were, particularly how it would impatiently click on the produce until they were bunched.

Only 2 issues I've found:

- when 2 diseased livids are in the same right click option it will repeatedly try to cure a livid and always end up identifying the wrong strain o.o

- sometimes it fails to right click Pauline

otherwise it was perfect. Thanks to Obscurity for this release!

Threshold
04-05-2015, 10:26 PM
I've finally unlocked Borrowed Power thanks to this :D

The script runs great. I was amazed at how human like the clicks were, particularly how it would impatiently click on the produce until they were bunched.

Only 2 issues I've found:

- when 2 diseased livids are in the same right click option it will repeatedly try to cure a livid and always end up identifying the wrong strain o.o

- sometimes it fails to right click Pauline

otherwise it was perfect. Thanks to Obscurity for this release!

How did you get it to work? Mine keeps spinning the camera in circles :(

ignorant
04-06-2015, 02:29 AM
How did you get it to work? Mine keeps spinning the camera in circles :(

I got the same error for some time too. It went away when I updated my GLX.dll and OpenGL32.dll. I have no idea how this works either :/

Threshold
04-06-2015, 02:50 AM
I got the same error for some time too. It went away when I updated my GLX.dll and OpenGL32.dll. I have no idea how this works either :/

Where did you get the updates from? Mine are from this: https://github.com/Brandon-T/GLX/releases/tag/3.7

ignorant
04-06-2015, 03:08 AM
Where did you get the updates from? Mine are from this: https://github.com/Brandon-T/GLX/releases/tag/3.7

Got mine from the OpenGL scripting tutorial https://villavu.com/forum/showthread.php?t=112599

although they seem to be the same link as yours :o

Threshold
04-06-2015, 03:34 AM
Got mine from the OpenGL scripting tutorial https://villavu.com/forum/showthread.php?t=112599

although they seem to be the same link as yours :o

I sent you a private message to stop bulking up this thread. Thanks for your help!

Threshold
04-10-2015, 12:59 PM
Still can't fix this screen rotation on start :/ It just constantly rotates while trying to find a livid to cure then stops.

Threshold
04-12-2015, 02:16 AM
Obscurity So the script is running great, I love it. I have some things that might be helpful though, and I'm not knowledgeable enough to implement them.

1) Sometimes the script will right click the fertilise and examine the ground.

2) It seems less bot-like and easier to have your character, after the last action, to run right in front of the middle line of patches and face the camera north/angle to see the whole garden so when it comes time to cure/fertilise, there is no chance to get caught up between two livid plants side by side (uncommon error, constantly thinks one is the other vice-versa and can't cure until it failsafes after a while).

3) maybe 15% of the time the script will not energize Pauline, due to either right clicking and scrolling down and away, or not even noticing she is drained.

4) sometimes the script will run far into the livid plant area trying to cure/fertilise, (see point 2 for stance to correct)

Any tips will be helpful :)

jamslam13
04-13-2015, 07:53 PM
Thanks, that worked! Now it said that "vDebug" on Line 529 is an unknown declaration, so I changed the v to gl and it compiled. But then it said "Smart cannot spawn clients"

I directed the path, and the client loaded. After I was logged in though, the camera moved around constantly and then gave me this:



How did you get the glxMatrices access violation to clear?

nero_dante
04-16-2015, 10:34 PM
Hey all, I have read through all the comments, but none seem to help me out lol. I have downloaded and placed all of the files in the correct places (I hope). Here are some screenshots of what Is going wrong


okay so this first one is what happens if i try to run the script.
http://gyazo.com/0f677f2ac2eca84eec3508a8ecde6078


This is my includes folder
http://gyazo.com/6b427688500efde96afd32626a26d762

and finally my plugins folder (which I haven't added anything to
http://gyazo.com/7f963de1a8321b7d306d21dc1ab03af3

If someone could give me a bit of help that would be brilliant. I want that comp cape one day and livid farm is a bore xD

blinkblink
04-17-2015, 02:59 PM
Hey all, I have read through all the comments, but none seem to help me out lol. I have downloaded and placed all of the files in the correct places (I hope). Here are some screenshots of what Is going wrong


okay so this first one is what happens if i try to run the script.
http://gyazo.com/0f677f2ac2eca84eec3508a8ecde6078


This is my includes folder
http://gyazo.com/6b427688500efde96afd32626a26d762

and finally my plugins folder (which I haven't added anything to
http://gyazo.com/7f963de1a8321b7d306d21dc1ab03af3

If someone could give me a bit of help that would be brilliant. I want that comp cape one day and livid farm is a bore xD

I have never used this script but since I see the error stating: Obscurity/obscurityLibraryUpload.Simba
Then I assume you need to create a folder named: Obscurity
Which then it would be: Simba/Includes/Obscurity/
Then add the file inside there, but that's just my assumption though.. give it a try

The plugins "GLX.dll" and "OpenGL32.dll" from here: https://villavu.com/forum/showthread.php?t=112599
I assume is the ones you have inside your Includes folder(according to the screenshot of your includes folder) you need to move them into the Plugins folder

nero_dante
04-17-2015, 09:46 PM
I have never used this script but since I see the error stating: Obscurity/obscurityLibraryUpload.Simba
Then I assume you need to create a folder named: Obscurity
Which then it would be: Simba/Includes/Obscurity/
Then add the file inside there, but that's just my assumption though.. give it a try

The plugins "GLX.dll" and "OpenGL32.dll" from here: https://villavu.com/forum/showthread.php?t=112599
I assume is the ones you have inside your Includes folder(according to the screenshot of your includes folder) you need to move them into the Plugins folder



Thanks for that, that must have fixed that problem :) ... but now more have arised xD


When I start the script this comes up now, not sure why. I also moved the plugins from my includes folder into the plugins folder.
http://gyazo.com/4455d9d9fd78953885fcd5918c336049

blinkblink
04-18-2015, 04:40 PM
Thanks for that, that must have fixed that problem :) ... but now more have arised xD


When I start the script this comes up now, not sure why. I also moved the plugins from my includes folder into the plugins folder.
http://gyazo.com/4455d9d9fd78953885fcd5918c336049
Now looking at your previous includes and plugins screenshots, you made a mess of throwing in the GLX folder files :P
If you can erase all the ones that aren't in my screenshot inside my plugins folder: http://imgur.com/PXvXP17

Now in your Simba/Includes/ folder erase the folder named: GLX-3.7

Then download the zip on the right side: https://github.com/Brandon-T/SRL-GLX
Place the SRL-GLX-master folder inside Simba/Includes/
then rename that folder SRL-GLX-master to GLX
Your Includes and GLX folders should now look similar to mines: http://imgur.com/X7cNfdx

Now the last Demise error line, we have to exclude it since it isn't needed
inside, open it with Notepad or Simba: obscurityLibraryUpload.Simba
find {$include_once Demise/DemiseGLZ.simba}
add // before it, like this //{$include_once Demise/DemiseGLZ.Simba}
save it

More errors will appear so then do all the changes mentioned here: https://villavu.com/forum/showthread.php?t=111675&p=1336319#post1336319

Now I also got an error here: vDebug('M');
change it to glDebug('M');

But anyways I can't test the script(now it Compiled successfully) since Smart doesn't want to start for me lol I'm getting the stupid thing ** Failed To Grab Smart Parameters **
** Please check your internet connection/firewall **

So you test it out to see if it loads up for you

-----edit----
Hold on, my smart is working fine(testing another script)... I probably instructed something wrong and I have no idea how to fix it

nero_dante
04-18-2015, 09:52 PM
I'm just re-installing the whole of simbe, cause I think its a fualt with my simba because I can't get on any script right now lol

Obscurity
04-19-2015, 05:49 PM
Hi guys.

Firstly, sorry - I forgot to set notifications for this thread and, as a result, wasn't aware of any posts. I've changed that. :P.

Secondly, this script does in-fact use obscurityLibrary. This was a quickly written library that I haven't updated in months, nor do I intend to.

Thirdly, I have been getting a lot of requests through Skype to rewrite it for our new ogLib (https://villavu.com/forum/showthread.php?t=112599). This is something that I'm more inclined to do, seeing as how ogLib could likely handle this quite easily and efficiently.

Unfortunately I'm out of town until Tuesday night, and can only currently TeamViewer my PC with my phone and when I can (occasionally) use a relative's laptop.

blinkblink
04-22-2015, 03:45 AM
sounds good dude ;)

whitevalen
05-27-2015, 12:03 PM
I can get the script to finally boot up RS but I can't get it to do anything? It just hovers over logs and stays there?

Sawyer
06-01-2015, 02:33 PM
I can get the script to finally boot up RS but I can't get it to do anything? It just hovers over logs and stays there?

Try running the game in OGL and not DirectX

StickToTheScript
06-01-2015, 02:35 PM
I can get the script to finally boot up RS but I can't get it to do anything? It just hovers over logs and stays there?

The script is also outdated. Obs. needs to update it soon, and said that he will a few comments above yours.

whitevalen
06-02-2015, 07:30 AM
Try running the game in OGL and not DirectX

if that was it then I feel absolutely retarded... will test when I can

SOM
06-18-2015, 02:35 AM
if that was it then I feel absolutely retarded... will test when I can

Please let me know.

Just coming back to these forums and I would love to use this one.

falloutboy12
06-30-2015, 02:32 PM
I just wanted to add my vote for this script getting updated. I've spent about 4 hours trying to trim down the obscurity methods and convert over to OGLib calls where it makes sense but I'm now at the point where I'm just making guesses and still don't have anything that compiles. I'm trying and I really want to get some farming xp but I think this is beyond my abilities...

Clarity
06-30-2015, 02:38 PM
StickToTheScript could you post the updated version I made with you over TeamView? Assuming it still works.

StickToTheScript
07-05-2015, 04:11 PM
StickToTheScript could you post the updated version I made with you over TeamView? Assuming it still works.

Yea. I can post it. Will upload it sometime today.

StickToTheScript
07-06-2015, 06:04 PM
Here you guys go. Just paste the folders in the zip file into your simba folder. Then run the livid farm script in the 'scripts' folder.

sidneyok
07-07-2015, 03:34 PM
Here you guys go. Just paste the folders in the zip file into your simba folder. Then run the livid farm script in the 'scripts' folder.
oh thank you! will be testing it as soon as I get membz back.

jamesaz1994
07-07-2015, 10:16 PM
Here you guys go. Just paste the folders in the zip file into your simba folder. Then run the livid farm script in the 'scripts' folder.

Error: Plugin(GLX32) has not been found

I downloaded all the plugins for OpenGL and whatnot and tried renaming the OpenGL plugins but still can't seem to get it to work.

I think I've had this issue in the past but forgot how to fix it and can't seem to find any solution on the forums.

photomac54
07-08-2015, 03:22 AM
Here you guys go. Just paste the folders in the zip file into your simba folder. Then run the livid farm script in the 'scripts' folder.

Error: File "obscurityLibraryUpload.Simba" not found at line 3
Compiling failed.

This is the error I am getting when I hit run. I changed line 3 to: {$i obscurityLibraryUpload.Simba} which changed the error to Error: File "GLXCore.Simba" not found at line 1
Compiling failed. Its just having problems finding the right folders. How do i need to set everything up? I copied the overall file to simba, thats it.

The Livid Farmer
07-12-2015, 07:58 PM
We can actually phase out DemiseGLZ, I don't think any function inside it is used anymore except for debugging Obscurity.

(VDebug)

Try removing {$include_once Demise/DemiseGLZ.simba} from the top of obscurityLibraryUpload.simba, and see if obsLividFarm runs.

Heya Clarity,

Thanks for the advice on this error. Unfortunately, I tried this and when I run it, the same bar i deleted that line of code from, becomes highlighted in orange as an error im guessing.

Any suggestions? I am new to coding and have edited some other scripts to work but this is beyond my domain.

Please & Thank You.

sidneyok
07-13-2015, 03:29 PM
Heya Clarity,

Thanks for the advice on this error. Unfortunately, I tried this and when I run it, the same bar i deleted that line of code from, becomes highlighted in orange as an error im guessing.

Any suggestions? I am new to coding and have edited some other scripts to work but this is beyond my domain.

Please & Thank You.

uhhmm... maybe you forgot to save ?

EDIT: Script is bugging @convertLunarLumber, if there is some lumber in tha bag and it isn't in the first slots, the scripts clicks randomly around the screen.
EDIT2: It's fixed if you put runes on the last slots. Bug 2: If the player walks far to the livid side, the script don't do fences nor flowers.

Obscurity
07-13-2015, 04:12 PM
Because of the 1PX item glitch. It's fixed in the next ogLib update.

On top of that, there's another glitch that causes the last drawn texture (in your case, maybe that last inventory item) to be duplicated at the centre of the screen with a massive bounds.

The Livid Farmer
07-14-2015, 12:35 AM
uhhmm... maybe you forgot to save ?

EDIT: Script is bugging @convertLunarLumber, if there is some lumber in tha bag and it isn't in the first slots, the scripts clicks randomly around the screen.
EDIT2: It's fixed if you put runes on the last slots. Bug 2: If the player walks far to the livid side, the script don't do fences nor flowers.

That's what it was. I was up far too long reading and implementing things ive seen around the forums that simple save thwarted me.

Thanks

Obscurity
07-17-2015, 06:44 PM
I'd like to redo this for ogLib at some point this weekend. If anyone is willing to help (account/etc), I'd appreciate it. :).

Clutch
07-17-2015, 06:58 PM
I'd like to redo this for ogLib at some point this weekend. If anyone is willing to help (account/etc), I'd appreciate it. :).

Let me know I can assist.

Obscurity
07-18-2015, 06:08 PM
Cheers mate. Was lent an account for now - will let you know. :).

I fell asleep with what I had running last night and it ran pretty good soooo.

Lobster
07-19-2015, 05:45 AM
Let us know how it's going, manually farming is why too chore-like.

Emarian
07-24-2015, 03:48 PM
Cheers mate. Was lent an account for now - will let you know. :).

I fell asleep with what I had running last night and it ran pretty good soooo.

I also have an account I'd be more than happy to lend you. Just let us know. This script looks spectacular

Inenting
10-24-2015, 05:16 PM
Thank you very much for this script, I got 99 farming with it and also the 850k points for livid farm!

I only did the farming part thou by changing


vSteps:tStringArray=['cure','deposit','encourage','fertilise','fix'];

with


vSteps:tStringArray=['cure','fertilise'];

I tried it also with encourage for extra points but that just broke it.
Also sometimes it just runs out of livid farm but after restarting the script a few times and changing worlds it starts to work and keeps working untill stopped manually.
So far i also didn't get banned yet so it is a very good script.

Lickme04
11-01-2015, 08:08 AM
Is this still up and running?

Pelle123
12-24-2015, 09:41 PM
Error: File "obscurityLibraryUpload.Simba" not found at line 3
Compiling failed.

This is the error I am getting when I hit run. I changed line 3 to: {$i obscurityLibraryUpload.Simba} which changed the error to Error: File "GLXCore.Simba" not found at line 1
Compiling failed. Its just having problems finding the right folders. How do i need to set everything up? I copied the overall file to simba, thats it.

Im having same problem, did u find a solution?

Obscurity
12-25-2015, 02:43 AM
Pelle123;
Solution is to use ogLivid.