PDA

View Full Version : Dungeoneering/Slayer Scripts



aliensexist
02-14-2015, 04:37 PM
Just a quick question... Why under RS3 public scripts does it say never under dungeoneering/slayer? Are these scripts impossible or too extensive to create? Just curious as to why.

Harrier
02-14-2015, 04:41 PM
Well, slayer scripts have been made before and a dungeoneering script is been made atm.

Torol
02-14-2015, 05:05 PM
Well, slayer scripts have been made before and a dungeoneering script is been made atm.

Really? Who makes it? A dungeoneering color script would be crazy

aliensexist
02-14-2015, 05:07 PM
Well, slayer scripts have been made before and a dungeoneering script is been made atm.

so then it says never under those skills simply because there are no supportable scripts at the present moment... and thats it?

SlipperyPickle
02-14-2015, 05:09 PM
so then it says never under those skills simply because there are no supportable scripts at the present moment... and thats it?

It says "never" because there simply has never been a last post in that section ;)

aliensexist
02-14-2015, 05:19 PM
It says "never" because there simply has never been a last post in that section ;)

ahhh ok thanks! reply to my quoted post (why do you bot runescape?) friend =P

KeepBotting
02-14-2015, 07:46 PM
Really? Who makes it? A dungeoneering color script would be crazy
OpenGL. But yeah, it's gonna be crazily awesome.

@OP: Slayer has been done before (several times) but you're right, the development required to create a functional script for those skills is very extensive.

The Mayor
02-14-2015, 07:58 PM
It's not so much the script itself, but the maintenance of a script written in colour that is the killer. A slayer script would have well over 50 different colours that would all need to work for the script to run smoothly. This is compared to 2-3 colours for your normal miner/banker type scripts (1 colour for rock, 1 for bank, etc.).

Kevin; wrote kuradal slayer script in 100% colour in ~2013 just before RS3 was released (RS3 release broke it). He also wrote a slayer tower script. Ross; wrote a Mazchna slayer script in 100% colour (in junior mems) but it's a mission to maintain. DemiseScythe; wrote a fully working Kuradal slayer in 2013 but it was 100% OpenGL. It got a few members to 99 slay iirc.

uhit
02-14-2015, 08:14 PM
Closest thing to a slayer script is bonsais wonderful fighter

It's truely a bliss <3

grats
02-14-2015, 08:24 PM
Such scripts are almost always private if color, and minimal afkable (dungeering that is, I've seen good slaying ones)
will see more with openGL getting easier to use and having docs soon