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klopfie
04-18-2015, 03:53 PM
Hello, and the next rpoblem... sorry for spamming the forum with my problems and failures.

I want to bank in burthope and use the 'BANK_TABLE_BURTHORPE' parameter and mostly the debug console say me :



-- TRSBankscreen.__openChest()
---- ERROR: Failed to find enough chest colors [1 1241, 2 0 ]
-- TRSBankscreen.__openChest(): result = false


What can I do ? and for what are the numbers stand for ?

Thanks !

theholyone
04-18-2015, 05:15 PM
problem #1 (https://villavu.com/forum/usertag.php?do=list&action=hash&hash=1) debug shows you looking for chest color, i think you might have used the wrong bank code ( cw,shanty or any other chest banks )

unless all bankcodes use that as a debug msg

klopfie
04-18-2015, 05:21 PM
problem #1 (https://villavu.com/forum/usertag.php?do=list&action=hash&hash=1) debug shows you looking for chest color, i think you might have used the wrong bank code ( cw,shanty or any other chest banks )

unless all bankcodes use that as a debug msg

i used this code :



mainScreen.setAngle(MS_ANGLE_HIGH);
wait(randomRange(899,1500));
bankScreen.open(BANK_TABLE_BURTHORPE);
if bankScreen.isOpen()=false then //wenn die Bank nicht geöffnet wurde
begin
wait(random(1000,1500));
pathToBank :=[Point(115, 85)];
if SPS.walkPath(pathToBank) then
minimap.waitPlayerMoving();

theholyone
04-18-2015, 07:36 PM
i used this code :



mainScreen.setAngle(MS_ANGLE_HIGH);
wait(randomRange(899,1500));
bankScreen.open(BANK_TABLE_BURTHORPE);
if bankScreen.isOpen()=false then //wenn die Bank nicht geöffnet wurde
begin
wait(random(1000,1500));
pathToBank :=[Point(115, 85)];
if SPS.walkPath(pathToBank) then
minimap.waitPlayerMoving();

just confirmed that the colors are still working

you must have rs set up incorrectly

make sure;

1) slim headers is on
2) brightness all the way down
3) direct-x mode