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View Full Version : Finding the tightrope on Draynor rooftop agility course.



Davi
05-13-2015, 12:55 PM
So I've debugged this object over and over

http://i.imgur.com/E9f79Dw.png

Its type is objFloorDecoration
Id : 5686

however its action and name are null and '' respectively- when it's actually not in game. Since 5686 extends the entire tightrope and not just the usable part it's not good enough for me to search by ID alone. Is there another way for me to find the usable section of tightrope?

Flight
05-13-2015, 01:20 PM
I'd always go with color / DTMs when it comes to accurately finding Agility obstacles.

Davi
05-13-2015, 01:28 PM
I'd always go with color / DTMs when it comes to accurately finding Agility obstacles.

Why is that? for the Draynor rooftop I started out making a colour script, but when you have to click on a specific part of a big wall that is the same colour as the other walls it made sense to me to use IDs.

Hoodz
05-13-2015, 02:44 PM
click on tile / or get object at tile.

cosmasjdz
05-13-2015, 02:51 PM
How about getglobalpos (or something similar spelling)? Get/count the position while standing near or on the desired tile and then just use treflectiontiles.tiletoms. Atleast thats what i do in runecrafting scripts to find portals. Should be acurate enough even taking in mind minimap shifts errors as it is very close to your char.