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View Full Version : [Smithing] [RS3, SRL] HyperSmith



GetHyper
07-25-2015, 03:14 PM
Smithing and smelting at Lumbridge.

Use preset 1 for ores and preset 2 for a ring of forging if using Iron.

I had tried to make it withdraw a RoF after 5 inventories of Iron ore but then I realised I could just put a RoF in my preset #1 (https://villavu.com/forum/usertag.php?do=list&action=hash&hash=1) to make it easier, will change the code later on.

To do

Progress Paint


Version History

V1.00 - Initial release



HyperSmith
Time running: 1 Hour, 7 Minutes and 30 Seconds
Bars smelted: 910p/h: 809
Bars used: 0p/h: 0

HyperSmith //Didn't need to smith so gave it a small try
Time running: 3 Minutes and 34 Seconds
Bars smelted: 0 p/h: 0
Bars used: 56 p/h: 938

Ian
07-25-2015, 04:19 PM
Congrats on the release! :)

Fisher
07-25-2015, 05:50 PM
Is there an SPS map to go with this?

GetHyper
07-25-2015, 06:19 PM
Congrats on the release! :)

Thanks :)


Is there an SPS map to go with this?

Erm... I knew there was something :') Thanks.

Fisher
07-25-2015, 06:37 PM
Erm... I knew there was something :') Thanks.

No Problem ;). Does this script support crafting too?

Garden of Sinners
07-25-2015, 06:44 PM
Congratulations on the script release. I'll have to give it a try later after I'm done buying ores :).

GetHyper
07-25-2015, 06:56 PM
No Problem ;). Does this script support crafting too?

I hadn't thought about it but I'm guessing it would as it just retrieves the ore/bar, goes to furnace and uses.


Congratulations on the script release. I'll have to give it a try later after I'm done buying ores :).

Thanks, can't see you getting 99 with this like my fletcher - would take way to long :0

srlMW
07-26-2015, 03:32 AM
A tally of 4 scripts now, eh? Good work! :thumbsup:

GetHyper
07-26-2015, 07:31 AM
A tally of 4 scripts now, eh? Good work! :thumbsup:

Trying to decide on my next one :)

Grimxxdeath223
07-26-2015, 10:22 AM
Congratulations on your release GetHyper! I had some minor comments which may or may not be useful but I thought I would say them. First off, I made a tweak on line 127 where it goes "until (not progressScreen.isOpen) or (makeB.getTime > 120000);" I raised that value to 250000 because if you were doing say cannonballs, the timer would hit even though there would be bars still not made into cannonballs. Also, and maybe this is just me, but your pathToFurnance and pathToChest seem rather static. Maybe add a little randomization in there so it isn't always the same clicks? Just my two cents. Overall it is a very nice release and a cheers to you on the release :garfield: GetHyper;

GetHyper
07-26-2015, 04:26 PM
Congratulations on your release GetHyper! I had some minor comments which may or may not be useful but I thought I would say them. First off, I made a tweak on line 127 where it goes "until (not progressScreen.isOpen) or (makeB.getTime > 120000);" I raised that value to 250000 because if you were doing say cannonballs, the timer would hit even though there would be bars still not made into cannonballs. Also, and maybe this is just me, but your pathToFurnance and pathToChest seem rather static. Maybe add a little randomization in there so it isn't always the same clicks? Just my two cents. Overall it is a very nice release and a cheers to you on the release :garfield: GetHyper;

Yep, I was meant to add random points to the path's but haven't got round to it.

As for the timer, it is enough at 120 seconds as I took that from my cannon ball smelter but if you feel its better then it doesn't matter :).

wingerfinger
07-26-2015, 08:50 PM
im a day late but congrats on release

Lstew51
08-07-2015, 07:03 PM
Its only smelting one bar then banking?

Lstew51
08-07-2015, 07:05 PM
Tried editing. Don't know what to change. No matter what only one bar then right to bank.

GetHyper
08-07-2015, 07:44 PM
Tried editing. Don't know what to change. No matter what only one bar then right to bank.

Sorry not been scaping for a few days / weeks..
I'm at work this weekend but will try looking tomorrow if I get a minute.

flakazoid
08-07-2015, 08:57 PM
Tried editing. Don't know what to change. No matter what only one bar then right to bank.

Do you have the progress screen enabled? If not, you would likely only do one bar before the script thinks you are done.

Lstew51
08-07-2015, 09:12 PM
Do you have the progress screen enabled? If not, you would likely only do one bar before the script thinks you are done.

Like the make progress windows on graphics or a paint?

Lstew51
08-07-2015, 09:15 PM
I got it working but sometimes it doesn't withdraw at bank. I think my lag is causing. Anyway I can slow down timer?

flakazoid
08-07-2015, 09:20 PM
Like the make progress windows on graphics or a paint?

The progress window that pops up while smelting/smithing, looking something like:

26577

The script decides when to go back to bank based on whether this window is open. It can be enabled/disabled by checking/unchecking "make x progress window" in your interface settings.

Lstew51
08-07-2015, 09:23 PM
Ive got that going now and itll work for a run and then miss the bank and go back to the smelter with an inventory full of bars