PDA

View Full Version : Help! With OGL set up



aliensexist
08-20-2015, 09:37 PM
urgh... I keep having problems with setting this up. First off, I've already extracted the obLib master, placed it in includes (i now have 2 copies of the folder in the includes) and have the openGL32.dll and GLX.dll in my plugins (extracted folder and copy pasted files both inside the folder). The script isn't starting. I've looked up how to fix this on the How to set up OGL link provided in the original post, and checked to make sure everything was right countless times and it is. I keep getting these errors: Error: Access violation at line 110
Execution failed.

Line: procedure TGraphics.Clear;
begin
if (Self.__Bmp.GetTransparentColor <> -1) then
Self.__Bmp.drawClear(Self.__Bmp.GetTransparentColo r)
else
Self.__Bmp.DrawClear(0);
end;

lines 107-114. This might not be the right place to post for help, but I have limited knowledge on scripting/simba and also limited experience on this website. Any help would be appreciated. thanks ***using lucidity's AIO divination script**

Adieux
08-20-2015, 11:54 PM
Did you actually download the two plugins and extract/replace them in the plugins folder?
(important to replace with the new updated plugins found here)
https://villavu.com/forum/showthread.php?t=112599

Your includes folder should look like this
http://puu.sh/jIIG3/dbe555242d.png

You need to actually go and change the name to ogLib.

Make sure you do that, and if you have let me know I'll try to help further.