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View Full Version : [OpenGL] Translating glModel coords to the top of the model?



JJordan
09-20-2015, 10:58 PM
Is there any easy way to accomplish this, I just finished my Superheat Form curly root chopper and realized it can't interact because of the coord placement.

Citrus
09-20-2015, 11:05 PM
Like this? (https://villavu.com/forum/showthread.php?t=113854)

JJordan
09-20-2015, 11:31 PM
yup :)