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View Full Version : After click movements



EmoCore
12-23-2015, 09:50 PM
Has anyone implemented movements to mouse after clicking on objects?
If yes has it e.g. reduced ban rate(hard to measure, I know)?

the bank
12-23-2015, 09:57 PM
Yes.

/thread

Citrus
12-23-2015, 09:59 PM
I think the general consensus is that mouse movements do not matter ban-wise. IMO you're better off just using moveMouse().
(at least for RS3, didn't see which sub-forum this was at first)

Twinki
12-24-2015, 03:56 AM
I think the general consensus is that mouse movements do not matter ban-wise. IMO you're better off just using moveMouse().
(at least for RS3, didn't see which sub-forum this was at first)

It's for OSRS.


You could always have a simple random case after clicking on an object, then provide smallRandomMouse which I believe SRL-OSR has, not sure.

Something like this;

if(clickedObject) then
case random(100) of
begin
1..75: writeLn('doing nothing');
76..100: smallRandomMouse();
end;

AFools
12-24-2015, 04:18 AM
This might be out of league; but agree i don't think mouse movements are NOT tracked, what about when a mouse hovers and get an uptext; so i try and move the mouse off screen where possible.

I don't believe in anti-ban either; i provide it on the public additions to for peace of mind for others. Three magic principles...

Fail-safe , Breaks and Dont Get Flagged

I try to bot for only 12 hours a day(with breaks); in case my sleep or routine gets stuffed up. I don't accidentally run hours back to back then wonder why i got banned. I have 4 Internets connections at my disposal which also gives me constantly changing ips.

guerr
03-18-2016, 12:44 PM
A little gravedig, however Ive added after click moves to my scripts and havent noticed any difference with bans.