PDA

View Full Version : [Runique] Put your requests here!



Spotify
05-04-2016, 06:53 PM
Runique seems to be pretty popular at the moment, so I decided I'll do a couple of scripts for it :)

Use this format!


What script would you like?

Level Requirements?

Location?

winmace
05-04-2016, 08:42 PM
What script would you like: chicken killer

Level Requirements: N/A

Location: lumbridge chicken pen

Addition information: this script should be easy to make and will allow people to farm pvm points

Spotify
05-04-2016, 08:45 PM
What script would you like: chicken killer

Level Requirements: N/A

Location: lumbridge chicken pen

Addition information: this script should be easy to make and will allow people to farm pvm points

Is that a crowded place?

goodgamescript
05-05-2016, 02:14 AM
Is that a crowded place?
i dont think it is lol, if you need any help with this server let me know =p

Spotify
05-05-2016, 06:08 AM
i dont think it is lol, if you need any help with this server let me know =p

Thanks, It seems pretty much like any other server, I'm just gunna have to make a new include and change the params for most of the text finding functions.

shaunique
05-05-2016, 11:28 PM
i decided i would dig up some things and look for a good money making method because your asking for a script idea... i found... mahogany planks - 100k ea
What script would you like?
Sawmill.
Level Requirements?
0
Location?
Sawmill

Spotify
05-06-2016, 05:09 AM
i decided i would dig up some things and look for a good money making method because your asking for a script idea... i found... mahogany planks - 100k ea
What script would you like?
Sawmill.
Level Requirements?
0
Location?
Sawmill

I'll take a look at this tomorrow, thanks for the suggestion.


What script would you like: chicken killer

Level Requirements: N/A

Location: lumbridge chicken pen

Addition information: this script should be easy to make and will allow people to farm pvm points
I made a quick script for this and it's pretty terrible pvm points per hour so I discontinued the development of it. If you'd like though I can send you the script privately.

goodgamescript
05-06-2016, 08:52 PM
I'll take a look at this tomorrow, thanks for the suggestion.


I made a quick script for this and it's pretty terrible pvm points per hour so I discontinued the development of it. If you'd like though I can send you the script privately.
may i ask how you detected end of combat? because on this server you can turn status bar on npc(under graphics settings) and it wll show when the npc is at 0 health. so you could find that bitmap or dtm of that status bar to see if the npc is dead.

Spotify
05-06-2016, 09:48 PM
may i ask how you detected end of combat? because on this server you can turn status bar on npc(under graphics settings) and it wll show when the npc is at 0 health. so you could find that bitmap or dtm of that status bar to see if the npc is dead.

Without the status I waited till the player is done running then detected the red color of the hp bar in a box, and counted the red in the health bar till it was a certain number. In my case 50 red pixels meant the entire bar was red, meaning the npc was dead. Another technique I've used before is you can make a dtm of the block and damage hit splats on the npc and yourself. And have a loop function where it waits until it hasn't seen said dtm for 5 or so seconds.

goodgamescript
05-06-2016, 10:46 PM
Without the status I waited till the player is done running then detected the red color of the hp bar in a box, and counted the red in the health bar till it was a certain number. In my case 50 red pixels meant the entire bar was red, meaning the npc was dead. Another technique I've used before is you can make a dtm of the block and damage hit splats on the npc and yourself. And have a loop function where it waits until it hasn't seen said dtm for 5 or so seconds.
ahh so what made it slow points lol, im just wondering if the script was slow or what lol

Spotify
05-06-2016, 11:21 PM
ahh so what made it slow points lol, im just wondering if the script was slow or what lol

The script wasn't slow at all, it was actually pretty fast with the red color counting, it was pretty buggy though. But I asked around and it's not a good way to get points, so I stopped trying to fix the bugs. I'm currently working on another AIO thiever, but for Runique to make some good money.

goodgamescript
05-06-2016, 11:37 PM
The script wasn't slow at all, it was actually pretty fast with the red color counting, it was pretty buggy though. But I asked around and it's not a good way to get points, so I stopped trying to fix the bugs. I'm currently working on another AIO thiever, but for Runique to make some good money.

ahh thats simple in srl-6 i made a video on it (https://www.youtube.com/watch?v=aBMCwn5tk4o&list=PLnHD8Bhe1x8W1fFm-AARkHxMEEvFLOnJW&index=9)at least for the stalls lol, i have one but never released it. not sure how to do it in srl-5 though

Spotify
05-07-2016, 12:05 AM
ahh thats simple in srl-6 i made a video on it (https://www.youtube.com/watch?v=aBMCwn5tk4o&list=PLnHD8Bhe1x8W1fFm-AARkHxMEEvFLOnJW&index=9)at least for the stalls lol, i have one but never released it. not sure how to do it in srl-5 though

I'm just taking the simple route and instead of using TPA and ATPA I'm just using FindObj xD
It's not as pretty or precise but I changed the params in the textfinding functions in my Runique include so It never missclicks :)

Spotify
05-07-2016, 08:37 AM
ahh thats simple in srl-6 i made a video on it (https://www.youtube.com/watch?v=aBMCwn5tk4o&list=PLnHD8Bhe1x8W1fFm-AARkHxMEEvFLOnJW&index=9)at least for the stalls lol, i have one but never released it. not sure how to do it in srl-5 though

I gave your method of clicking the stalls a try but I'm running into one problem. When you split the TPA's into the individual stalls, sometimes on relogging it flips the numbers assigned. Say the ATPA function set the Scimitar stall to [4], if you relog it may be flipped and now is [0]. Any thoughts?

goodgamescript
05-08-2016, 01:23 AM
I gave your method of clicking the stalls a try but I'm running into one problem. When you split the TPA's into the individual stalls, sometimes on relogging it flips the numbers assigned. Say the ATPA function set the Scimitar stall to [4], if you relog it may be flipped and now is [0]. Any thoughts?

Hmm i didnt have that problem, but are your sorting the atpa by any chance? or see if the colors on top of the stalls have changed.

Spotify
05-08-2016, 03:55 AM
Hmm i didnt have that problem, but are your sorting the atpa by any chance? or see if the colors on top of the stalls have changed.

I'm not sorting it, I'm just clicking on the stall by the number it is. Now that I think about it, the number after splitting it is actually based on the distance from the player so MiddleTPAEx(StallATPA[3], x, y); would click the found TPA that is 4th closest to the player... Derp derp I feel dumb...

I'll just have to have whoever starts the script start it standing in front of their desired stall.

goodgamescript
05-08-2016, 11:59 PM
I'm not sorting it, I'm just clicking on the stall by the number it is. Now that I think about it, the number after splitting it is actually based on the distance from the player so MiddleTPAEx(StallATPA[3], x, y); would click the found TPA that is 4th closest to the player... Derp derp I feel dumb...

I'll just have to have whoever starts the script start it standing in front of their desired stall.
ahh i see you still using reg srl lol, the problem with that it is what about the chicken random, are you going to have the script fight it or run?

Spotify
05-09-2016, 01:17 AM
ahh i see you still using reg srl lol, the problem with that it is what about the chicken random, are you going to have the script fight it or run?

My plan is going to be to turn on the status thing for the player and when it comes up I'll most likely make it tele away and come back.

Deafwave
05-10-2016, 02:06 PM
I'll also be around to help. More than likely I'll start trying to make some HCI scripts.

Owinger
05-11-2016, 07:23 PM
What script would you like? Chicken Slayer

Level Requirements? None.

Location? Farm across from cow field, north-east of Lumbridge.

crisplyr9
05-13-2016, 07:55 PM
What script would you like? Rocktail Fishing

Level Requirements? 90 fishing

Location? Fremmenik fishing teleport

Script would verify that fishing rod and living minerals were located inside inventory, locate rocktail shoal and interact with it, starting the fishing process. There are two located side by side and periodically one disappears. Should this happen script would interact with another rocktail shoal. Once inventory is full script with go to the bank located near the dock and bank all, and withdraw the fishing rod and living minerals located inside their own tab along with raw rocktails. Once living minerals = 0 script will halt and log out.

Spotify
05-13-2016, 08:59 PM
What script would you like? Rocktail Fishing

Level Requirements? 90 fishing

Location? Fremmenik fishing teleport

Script would verify that fishing rod and living minerals were located inside inventory, locate rocktail shoal and interact with it, starting the fishing process. There are two located side by side and periodically one disappears. Should this happen script would interact with another rocktail shoal. Once inventory is full script with go to the bank located near the dock and bank all, and withdraw the fishing rod and living minerals located inside their own tab along with raw rocktails. Once living minerals = 0 script will halt and log out.

You list out the steps like it's an easy script to make ;)

I'll get 90 fishing and see if it's doable with the resources I have, thanks for the request.

crisplyr9
05-14-2016, 01:37 AM
I some what know how scripts work just by looking at the code but I don't know how to actually code :P
If you'd like an account to use I can let you use one of mine that has 90 fishing already

Spotify
05-14-2016, 03:17 AM
I some what know how scripts work just by looking at the code but I don't know how to actually code :P
If you'd like an account to use I can let you use one of mine that has 90 fishing already

I got 99 fishing pretty quick, I'm actually working on this script now and hopefully it'll be released within the next couple of days, it's definitely a tricky one though.

mbuzz13
05-30-2016, 12:17 PM
If you could make a simple rock crab killer, that would be amazing! No need to loot or anything, just kill.

Bpv
06-30-2016, 01:59 PM
What script would you like? Dzone Runecrafter.
runcrafting is the most tedius skill. something that could craft nats, deaths, bloods and souls.
it could be easy with noted ess in inventory and use it on bank booth

Level Requirements? 44 rc

Location? dzone skill area

hawkzz
07-01-2016, 02:45 PM
What script would you like? A script that would use prayer potions and str with attack potions at bandits. Also banking would be great but that's not necessary. This script would be great for people playing in immo or gm modes.

Level Requirements? 43 prayer

Location? Desert Bandits

wowfreak0123
07-15-2016, 07:46 PM
Still making scripts?

DrWeed
07-30-2016, 04:13 PM
What script would you like: Fishing

Level Requirements: all

Location: Fishing Guild

johnso
09-28-2016, 10:45 PM
What script would you like: ground mud rune maker

Level Requirements:1 herb

Location any bank

kijkfilms
04-04-2017, 08:09 PM
What script would you like? Mining rune essence
Level Requirements? 30 mining
Location? Skilling => Mining => Essence Mine

it mine rune/pure essence and when full inventory then you do ::empty and mine again.

i hope you can make this one :p

aesthetic realm
12-01-2018, 07:28 AM
yes why not this is great