View Full Version : TReflectionTiles.TileToMS
MariusK
11-07-2016, 04:06 PM
Hi,
it seems to be broken? It always return (-1, -1). Used to work fine, before update.
Could someone look at it?
Thank you.
You most likely didn't update your hooks.
xltb12
11-08-2016, 02:19 AM
I noticed this yesterday and thought I would have a look at some opensource updaters today. I managed to find the problem within the actor (ap.class). Kyles updater parsed the values for X,Y incorrectly
please update your hooks.simba accordingly.
Actor_WorldX: THook = ['al', 1658128947];
Actor_WorldY: THook = ['av', 776925187];
Bulbasaur
11-08-2016, 05:09 PM
please update your hooks.simba accordingly.
Bless you
Bulbasaur
11-11-2016, 07:47 PM
opensource updaters today.
Where do you find these updaters?
Where do you find these updaters?
I'm pretty sure he just read some updater logs from rsh or similar. He didn't actually run one.
xltb12
11-12-2016, 11:55 AM
I'm pretty sure he just read some updater logs from rsh or similar. He didn't actually run one.
I was running the source of Marneus901 from rsh, http://rs-hacking.com/forum/index.php?/topic/1140-src-my-oldschool-updater-source/#entry11774 I found it and downloaded it because I wanted to look at the uses of bytecodes, I have a project at the moment for a company where I think I will be moving into that field.
I noticed this yesterday and thought I would have a look at some opensource updaters today. I managed to find the problem within the actor (ap.class). Kyles updater parsed the values for X,Y incorrectly
please update your hooks.simba accordingly.
Thanks so much for finding out what the problem was. I was having a similar issue the other day https://villavu.com/forum/showthread.php?t=116817.
I think there is more problems with Kyles definition files because I printed out the names of objects around my character and was getting lots of empty name game objects.
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