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View Full Version : RadialRoadWalk help!



shadows-collide
06-26-2007, 06:47 PM
Hi, I wrote this script to test RadialRoadWalk, and it wont work, If i take out the road and put in the color myself it works fine, but I want it to road walk :( It compiles just dosnt do anything!

Many thanks...


program New;
{.include SRL/SRL.scar}

procedure walkbank;
begin
RadialRoadWalk(RoadColor, 294, 346, 71, 10, 10);
end;

begin
activateclient;
setupsrl;
walkbank;
end.

Jason2gs
06-26-2007, 06:53 PM
I believe some of the Autocoloring functions are a tad broken. (A couple, if not all, fail to work for me. I presume it had to do with the engine update.)

shadows-collide
06-26-2007, 06:55 PM
aw man :(

Jason2gs
06-26-2007, 06:56 PM
I'm sure it's going to be fixed soon enough. Just like the rest of what's broken :)

shadows-collide
06-26-2007, 07:04 PM
How do I get my char to walk from varrock east to the yews above the castle :(

Sorry Iv only been scripting about a week hehe :)

Thanks for the help by the way :)

Jason2gs
06-26-2007, 07:33 PM
I would suggest RadialRoadWalk, but you're going to have to wait until the Autocolor is fixed.

Edit:

Never mind. It seems I was wrong :)

Apparently, there's a new AutoColor just for Varrock's new road. It's called, FindVarrockRoadColor

Very sorry for what I said before. I was mistaken :)

Smartzkid
06-26-2007, 09:06 PM
Actually, it should work

Just do 'FindRoadColor' before the radialwalk

shadows-collide
06-26-2007, 09:30 PM
Yeah I was convinced it was a bug... it compiles properly and everything, I'll try the "FindVarrockRoadColor" That sounds promising :)

Cheers guys!

Jason2gs
06-26-2007, 11:04 PM
Actually, it should work

Just do 'FindRoadColor' before the radialwalk

The FindRoadColor searching for a different color, which is different than your basic road color. (Came after the Varrock update, I suppose.)

shadows-collide
06-30-2007, 01:05 PM
Yup it works, cheers dudes!

sheetomg
07-01-2007, 07:30 AM
findvarrockroadcolour is for srl v3.81........