Log in

View Full Version : 24 bit VS. Monochrome - AntiRandoms



rotflmfwao
06-30-2007, 05:34 PM
Ok, here's the basis for this thread;
I am building a firemaking bot (1st script, so it's gotta be something useless like that lol) and I need some help with bitmaps and anti-randoms.

1st, I have a 24 bit BMP and a Monochrome BMP; The 24 bit will be more effective but the Monochrome will take up less RAM, which should I use?

2nd, I included the SRL/SRL.scar file, but I have no clue how to put it in my script. ( I know that's like one of the last steps, but I want to just get the info now for future reference :) )

Thanks,
Rotflmfwao

JAD
06-30-2007, 05:39 PM
For the second question, {.include SRL/SRL.scar} just put that under your program NameHere;

And then, in your main loop, (before calling for any SRL command) have SetupSRL; in there and then you have included SRL :) Then just look through the manual and use away!

rotflmfwao
06-30-2007, 07:39 PM
Thanks JAD :) (If I do that, then where would I put the anti-random function? I'm guessing thats where you referred me to the manual, right?

Also, I think I was unclear in my first question, Is the extra speed (unused Ram) of the Monochrome bitmap worth the inaccuracy of it? (or is it even inaccurate at all?)

Markus
06-30-2007, 09:01 PM
In scar monochrome and normal bitmaps take the same ammount of ram so just use the coloured one.
And we always prefer accuracy above speed.

rotflmfwao
06-30-2007, 09:31 PM
K, thanks, just wondering ( I thought that the monochrome would take less because it is what's in the LoadFireMakingBitmaps function in the Firemaking.scar include...) Oh well.