View Full Version : Problem making a script.
passiondrive
07-14-2007, 04:03 PM
Hi, I'm currently in the making of an unstrung bow maker. As the inventory is always full (either with the logs or bows) I need a way to detect when the char has finished making its bows so it can bank them. Any ideas?
PassionDrive (h)
make it repeat until it does not find a DTM of the logs you are fletching or something =)
passiondrive
07-14-2007, 04:08 PM
Ok thanks JAD, by the way, you get my proggy?
Ok thanks JAD, by the way, you get my proggy?
Yeah :) It was uber leet, thanks!
passiondrive
07-14-2007, 05:06 PM
Haha, lol, i'll try to get you a longer one sometime soon.
Hmm, I made a dtm of the logs... but now i'm struggling a bit with the code, anyone have any ideas it would search the inventory until there were no more logs, then bank.
Haha, lol, i'll try to get you a longer one sometime soon.
Hmm, I made a dtm of the logs... but now i'm struggling a bit with the code, anyone have any ideas it would search the inventory until there were no more logs, then bank.
Have your fletch logs procedure, then have:
repeat
FletchLogs;
until(not(FindDTM(LogDTM,x,y,MIX1,MIY1,MIX2,MIY2)) );
Or something like that.. And it should work :p
Or, have in your FletchLogs procedure
if(not(FindDTM(LogDTM,x,y,MIX1,MIY1,MIX2,MIY2)))th en Exit;
Hope that helps some :)
passiondrive
07-14-2007, 08:05 PM
Testing now...
EDIT: Works Great!!! Thanks a lot JAD! Added to your rep!
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