PDA

View Full Version : DTMS = Useless?!



YoHoJo
05-28-2006, 03:26 AM
I, yohojo, the master of DTMs have tried mutipel methods of making DTMs for a hacet all og which faliled.
I even added an area of 10 to each point and still no luck.
Are Item DTMs working for anyone else?

YoHoJo
05-28-2006, 03:45 AM
I like to make things myself rather than use inludes.
I like to do as much as i can on my own

tarajunky
05-28-2006, 03:59 AM
First of all, do you mean a hatchet on the ground or a hatchet in your inventory?

I haven't made any item DTMs lately, but I have made quite a few for the minimap.

I have to use an extreme amount of tolerance, like 50 for each color, so that it will still be detected anytime the screen changes colors. I also use a lot more points than usual, and have been using large values for the areas as well.

In order to offset the huge amount of time such DTM searches take, I always try to make the first point a pretty unique color. Like if I make a DTM of Lumbridge, I make the primary point a red door. There are only like 30 red pixels on the whole screen, so it cuts down the number of possible positions it has to check. It can do this type of search in 100-200 ms. If you pick a very generic color and boost the tolerance, and then use a lot of points with large areas, it could take 6 or 7 seconds or more to search the whole screen.

WhiteShadow
05-28-2006, 05:40 AM
My Net DTM is working fine. ;/

YoHoJo
05-28-2006, 05:50 AM
damit tarajunky im nto a dumbass..
I use the color of the outline of the items which the color is ALWYAS 65536 and my DTMs still arent working

WhiteShadow
Hmm.. Lucky? lol

Avaphi
05-28-2006, 06:15 AM
Sorry yohojo, But driger is the master of dtm's ;)

Wizzup?
05-28-2006, 07:54 AM
Want me to learn you how to make a bitmap/ bitmap mask?

Otherwhise, try to use some colors instead of the black color, and use tolerance.

leader
05-28-2006, 08:35 AM
Want me to learn you how to make a bitmap/ bitmap mask?

Otherwhise, try to use some colors instead of the black color, and use tolerance.

You mean teach you? If you mean that, then I would like to learn. Please

Thanks,
Leader

Avaphi
05-28-2006, 08:44 AM
I want to learn also. Please :o

Starblaster100
05-28-2006, 10:18 AM
DTM's still work fine

ub3r |<1||3r*1337*
05-28-2006, 11:46 AM
you are freaking out yohojo...

Freddy1990
05-28-2006, 01:26 PM
Thread = Useless?!

:rolleyes:

Bitmapmasks are easy :o

XxKanexX
05-28-2006, 01:44 PM
Freddy basically said it all.

You're obviously not a master if you can't get them working ;)

YoHoJo
05-28-2006, 05:20 PM
:eek:

program New;
var x,y,axe:integer;
begin
axe := DTMFromString('78DA6374606260F8C8800618914820ED0E5 47' +
'39D809A20A09A3B04D43802D53CC5AF0600968804B8');
IF findDTM(axe,x,y,531, 170,759, 314) then
writeln('yay')
end.

Successfully compiled
yay
Successfully executed

WhiteShadow
05-28-2006, 05:24 PM
Hurray Yohojo! :)

YoHoJo
05-28-2006, 05:59 PM
Sorry guys=(

IM STILL THE MASTER THOUGH!


:eek: :cool:

Renax
05-28-2006, 06:52 PM
use bitmaps they are much simpler and effcient in my opinion.

YoHoJo
05-28-2006, 07:10 PM
heh.
DTMs are easier for me.
CLick DTM editor
Click about 5 points
and ur done
yay

(in my opinion):p ;)

Renax
05-28-2006, 08:14 PM
bitmaps are much more accurate and versatile.

Avaphi
05-28-2006, 08:42 PM
Renax or wizzup? Please teach me how to use bitmaps and bitmap masks. Or write an in depth tutorial. Please !

cause
05-28-2006, 09:55 PM
A deep bitmap tut would be super!

The Prince of Randomness?
05-29-2006, 12:00 AM
Bmps are easy ;)

Bam Bam
05-29-2006, 01:35 AM
Bmps are easy ;)
Gosh i really have to agree...Mostly the only thing the scar help file cant teach are that you need to know bitmaps are integers and scar wont search black.

KyleGut3
05-29-2006, 04:15 AM
all you need to do is take a screeny, upload to paint and crop to your item, then blackout anything that you dont want...

you could figure it out if you tried :).

Roberty Bob
05-29-2006, 09:40 AM
It seems to me, anything fixed (ie. not rotating or warping) BMP's are awesome... although I'm still playing with more advanced functions such as
FindDeformedBitmapToleranceRotationIn() to do rotating stuff, since MM BMP's are still quite 'rigid' although rotated.

DTM's. have been working great for me. Tolerances around 40-50 seem to be working well. I'm using area sizes of 1-2 for inventory, 4 for MM and up to 5-7 for MS.

Shout to Driger for getting me onto them with his tut.

c0de
05-29-2006, 01:41 PM
my dtms works, in my private ectofunctus bone smasher i used dtms to smash bones :o works flawless i must say ;o