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View Full Version : [OUTDATED][SRL 4] Gobbiez! 0.60 Autofighter.



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Jack
01-06-2008, 05:55 PM
Line 63: [Error] (16366:7): Duplicate identifier '' in script C:\Users\User1\Documents\goblins.scar

How do I get rid of this?

also having the same problem =/

FEAR
01-06-2008, 07:25 PM
Line 63: [Error] (16366:7): Duplicate identifier '' in script C:\Users\User1\Documents\goblins.scar

How do I get rid of this?

I think you need to redownload Subversion 1.4.5 if you have downloaded and installed already or if you haven't here is the link with instructions.

http://www.villavu.com/forum/showthread.php?t=17929?t=19625&highlight=install

The script works for me ... well sort of, it just logs me in and does nothing else.


HELP ! :(

edit: Now it works after I realised it takes a long time to compile. I will post proggies later:)

albinoblack
01-06-2008, 09:57 PM
seems very nice will be sure to post my progress report

EDIT: Ugh. i need some help. Every time i run it logs me in and just sits in lumbie and does nothing. What am i doing wrong?

corre
01-07-2008, 01:45 PM
nice script man, i might use on main or somthing and never die XD

Mikool
01-08-2008, 12:04 AM
I might use this later =] on my lvl 57 so i don't need to spend GP on food =]

thematpan
01-11-2008, 05:18 AM
is this script working with rev #9??

vissie
01-11-2008, 07:39 AM
this one is great!!

WT-Fakawi
01-11-2008, 10:54 AM
is this script working with rev #9??

yes.

thematpan
01-11-2008, 09:03 PM
Failed when compiling
Line 63: [Error] (16367:7): Duplicate identifier '' in script
what do i do

FEAR
01-14-2008, 07:36 PM
Here is a proggy. I found my character logged out:confused:

/

Successfully compiled
SRL Compiled in 5938 msec
******
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
-- Gobbiez! 0.62 -- Progress Report -- by WT-Fakawi -- HGA=0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Worked for 10 Minutes and 36 Seconds
Attacked 0 Goblins.
Buried 2 Bones.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Name : ********
Number : 0
Active : True
Location :
Time Left : 30 min[s].
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
0 : ******** = T. - Lvl : 0 0 0 0 0. W : 0 min. K : 0 Goblins. L:
1 : ******** = T. - Lvl : 0 0 0 0 0. W : 0 min. K : 0 Goblins. L:
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

Found Compass

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
-- Gobbiez! 0.62 -- Progress Report -- by WT-Fakawi -- HGA=0
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Worked for 11 Minutes and 19 Seconds
Attacked 0 Goblins.
Buried 2 Bones.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Name : ********
Number : 1
Active : True
Location :
Time Left : 30 min[s].
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
0 : ******** = F. - Lvl : 0 0 0 0 0. W : 26 min. K : 0 Goblins. L:
1 : ******** = T. - Lvl : 5 5 3 5 11. W : 0 min. K : 0 Goblins. L:
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
-- Gobbiez! 0.62 -- Progress Report -- by WT-Fakawi -- HGA=4
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Worked for 14 Minutes and 54 Seconds
Attacked 3 Goblins.
Buried 3 Bones.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Name : ********
Number : 1
Active : True
Location :
Time Left : 28 min[s].
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
0 : ******** = F. - Lvl : 0 0 0 0 0. W : 26 min. K : 0 Goblins. L:
1 : ******** = T. - Lvl : 5 5 3 5 11. W : 0 min. K : 3 Goblins. L:
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
NextPlayer
********

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
-- Gobbiez! 0.62 -- Progress Report -- by WT-Fakawi -- HGA=4
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Worked for 20 Minutes and 1 Seconds
Attacked 4 Goblins.
Buried 3 Bones.
Died 154 Times.
Opened 1 Doors.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Name : ********
Number : 1
Active : True
Worked : 7
Location : Goblin
Time Left : 25 min[s].
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
0 : ******** = F. - Lvl : 0 0 0 0 0. W : 26 min. K : 0 Goblins. L:
1 : ******** = T. - Lvl : 5 5 3 5 11. W : 7 min. K : 4 Goblins. L: Goblin
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>


/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
-- Gobbiez! 0.62 -- Progress Report -- by WT-Fakawi -- HGA=4
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Worked for 23 Minutes and 36 Seconds
Attacked 5 Goblins.
Buried 6 Bones.
Died 154 Times.
Opened 1 Doors.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Name : ********
Number : 1
Active : True
Worked : 7
Location : Goblin
Time Left : 27 min[s].
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
0 : ******** = F. - Lvl : 0 0 0 0 0. W : 26 min. K : 0 Goblins. L:
1 : ******** = T. - Lvl : 5 5 4 5 11. W : 7 min. K : 5 Goblins. L: Goblin
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
-- Gobbiez! 0.62 -- Progress Report -- by WT-Fakawi -- HGA=4
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Worked for 27 Minutes and 5 Seconds
Attacked 5 Goblins.
Buried 8 Bones.
Died 154 Times.
Opened 1 Doors.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Name : ********
Number : 1
Active : True
Worked : 7
Location : Goblin
Time Left : 24 min[s].
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
0 : ******** = F. - Lvl : 0 0 0 0 0. W : 26 min. K : 0 Goblins. L:
1 : ******** = T. - Lvl : 5 5 4 5 11. W : 7 min. K : 5 Goblins. L: Goblin
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>


/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
-- Gobbiez! 0.62 -- Progress Report -- by WT-Fakawi -- HGA=4
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Worked for 31 Minutes and 1 Seconds
Attacked 7 Goblins.
Buried 10 Bones.
Died 154 Times.
Opened 1 Doors.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Name : ********
Number : 1
Active : True
Worked : 7
Location : Goblin
Time Left : 20 min[s].
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
0 : ******** = F. - Lvl : 0 0 0 0 0. W : 26 min. K : 0 Goblins. L:
1 : ******** = T. - Lvl : 5 5 5 5 11. W : 7 min. K : 7 Goblins. L: Goblin
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
-- Gobbiez! 0.62 -- Progress Report -- by WT-Fakawi -- HGA=4
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Worked for 34 Minutes and 57 Seconds
Attacked 8 Goblins.
Buried 11 Bones.
Died 154 Times.
Opened 1 Doors.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Name : ********
Number : 1
Active : True
Worked : 7
Location : Goblin
Time Left : 17 min[s].
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
0 : ******** = F. - Lvl : 0 0 0 0 0. W : 26 min. K : 0 Goblins. L:
1 : ******** = T. - Lvl : 6 5 5 5 11. W : 7 min. K : 8 Goblins. L: Goblin
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>


/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
-- Gobbiez! 0.62 -- Progress Report -- by WT-Fakawi -- HGA=4
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Worked for 38 Minutes and 31 Seconds
Attacked 15 Goblins.
Buried 12 Bones.
Died 154 Times.
Opened 1 Doors.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Name : ********
Number : 1
Active : True
Worked : 7
Location : Goblin
Time Left : 13 min[s].
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
0 : ******** = F. - Lvl : 0 0 0 0 0. W : 26 min. K : 0 Goblins. L:
1 : ******** = T. - Lvl : 6 6 5 5 12. W : 7 min. K : 15 Goblins. L: Goblin
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Current player is not Active...
Successfully executed

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 4 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 2 |
| Death[s] : 154 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/


Works great but Why did my character stay logged out? Also the compiling takes a long time (5938 msec) thats 6 mins:eek:

Overall its quite good:D


seems very nice will be sure to post my progress report

EDIT: Ugh. i need some help. Every time i run it logs me in and just sits in lumbie and does nothing. What am i doing wrong?

Like I said up, it takes around 6 mins to compile so you gotta move your mouse around for 6 mins so that you dont get logged out. I go to the gobby house and start fighting, after 6 mins it takes over.:)

Hope I helped.

~~ FEAR ~~

asdf101
01-16-2008, 11:24 PM
I got this error when I ran the code.
Line 63: [Error] (16367:7): Duplicate identifier '' in script C:\Documents and Settings\hongjin\My Documents\My Music\SCAR 3.13\Scripts\[SRL4] Gobbiez 0.62 PUB.scar

Autiep03
01-19-2008, 06:20 PM
You should update this script with runescapes new screen. It would be much quicker, and scar wont have to constantly switch between inventory and skills.

lilpiggy
01-19-2008, 11:50 PM
I got the same error, I'll check if downloading the subversion works.

Goku(z)
01-20-2008, 12:09 AM
I get an error when i use Rev 10 scra 3.12

Line 701: [Error] (14945:39): Unknown identifier 'ClickAllItemsBmpTolWait' in script

lilpiggy
01-20-2008, 12:30 AM
Yo, nothing changed. I have used Fakawi's old gobbiez script, and it was perfect, not one wrong part. Does anyone have his most stable version? it would help many people here.

WT-Fakawi
01-20-2008, 12:48 AM
I get an error when i use Rev 10 scra 3.12

Line 701: [Error] (14945:39): Unknown identifier 'ClickAllItemsBmpTolWait' in script

Yes that function has been replaced by ClickItems.

jser
01-25-2008, 10:03 PM
hey every time i try to run this script i get this error; Line 63: [Error] (16367:7): Duplicate identifier '' in script
any help?

Havanacus
01-25-2008, 11:39 PM
Yes that function has been replaced by ClickItems.

I tried that with the following results:

Line 701: [Error] (14945:39): Unknown identifier 'ClickItems' in script

I've also searched these forums and the wiki for "ClickItems" with no results... Maybe you mistyped?...

On a side note, I've noticed people solving problems by pointing out a replaced command but I would think that with your own scripts you would have updated... I wouldn't know, I'm new to this and maybe replaced functions are so common you just don't bother...

P1nky
01-26-2008, 02:04 AM
@havan add it to the VAR and check idk though =D if im wrong please delete this post thanks

P3rs0nal1ty
01-26-2008, 06:21 PM
im sure its a good script if i could get it to work. thanks anyway

jogebean
01-27-2008, 04:54 AM
good srpict i just wished it didnt keep clicking on the golbin alot of times

0v3r74k3r
01-27-2008, 11:15 AM
I got this error when I ran the code.
Line 63: [Error] (16367:7): Duplicate identifier '' in script C:\Documents and Settings\hongjin\My Documents\My Music\SCAR 3.13\Scripts\[SRL4] Gobbiez 0.62 PUB.scar

Change the name of the constant at line 63.. for example I have:
const GreenStatusColor = 65280;
changed to
const GreenColor = 65280;

then search(CTRL+F) for more "GreenStatusColor" in the script and change that into GreenColor or whatever. I'm not 100% if the names can be changed to whatever or if they need to be something specific but it worked for me.

edit: That's probably wrong since even though it now compiles the script it doesn't function properly. Maybe someone else can help.

nofkoff
01-27-2008, 01:18 PM
I tried this script, but the acc just stood there and did nothing?

1337mining
01-27-2008, 05:39 PM
Line 701: [Error] (14945:39): Unknown identifier 'ClickAllItemsBmpTolWait' in script. I get this error

Havanacus
01-27-2008, 09:15 PM
Line 701: [Error] (14945:39): Unknown identifier 'ClickAllItemsBmpTolWait' in script. I get this error

There are a few post about this error a page back... I still haven't gotten it to work but maybe if you read through you'll understand better then me...

***

I forgot to mention this, I'm using 3.13 with all my includes up-to-date...

nrylee
01-27-2008, 10:57 PM
There are a few post about this error a page back... I still haven't gotten it to work but maybe if you read through you'll understand better then me...

I read through whole thread and couldn't find an answer that worked. So if anyone can help, here is what I get as an error report:

Line 701: [Error] (14945:39): Unknown identifier 'ClickItemsBmpTolWait' in script

here is the lines it is talking about in the script


//----------------------------------------------------------------------------//

Procedure CleanUpInventory;
var
x, y:Integer;
begin
if PickupBones then Bones := Bones + ClickAllItemsBmpTolWait(Bone, 'ury', 50, 250); // Buries Bones
ClickAllItemsBmpTolWait(Bone, 'ury', 50, 250);
if FindBitmapMaskTolerance(BeerMask, x, y, MIx1, MIy1, MIx2, MIy2, 50, 10) then
Beers := Beers + ClickAllItemsBmpMaskTolWait(BeerMask, 'rink', 50, 10, 250); // Drink Beers

if FindBitmapMaskTolerance(EmptyBeerMask, x, y, MIx1, MIy1, MIx2, MIy2, 50, 10) then
ClickAllItemsBmpMaskTolWait(EmptyBeerMask, 'rop', 50, 10, 250); // Drop EmptyBeers

if FindBitmapMaskTolerance(DaggerMask, x, y, MIx1, MIy1, MIx2, MIy2, 50, 10) then
Daggers := Daggers + ClickAllItemsBmpMaskTolWait(DaggerMask, 'rop', 50, 10, 250); // Drop Daggers

if FindBitmapMaskTolerance(ShieldMask, x, y, MIx1, MIy1, MIx2, MIy2, 50, 10) then
Shields := Shields + ClickAllItemsBmpMaskTolWait( ShieldMask, 'rop', 50, 10, 250); // Drops Shields

if FindBitmapMaskTolerance(HideMask, x, y, MIx1, MIy1, MIx2, MIy2, 50, 10) then
begin
Hides := Hides + ClickAllItemsBmpMaskTolWait(HideMask, 'rop', 50, 10, 250); // Drops hides
Callibrate('Fast');
end;


end;

//----------------------------------------------------------------------------//

kid0
01-28-2008, 01:30 AM
I also get this error

Line 701: [Error] (14945:39): Unknown identifier 'ClickAllItemsBmpTolWait' in script

=S

Kyo777
01-28-2008, 02:28 AM
Line 701: [Error] (14945:39): Unknown identifier 'ClickAllItemsBmpTolWait' in script

using scar 3.12 SRL rev 10

supraFFS
01-28-2008, 05:06 PM
how can i fix this, ive never got any scripts in scar 2 work but pls tell me how 2 fix this prob

Line 701: [Error] (14945:39): Unknown identifier 'ClickAllItemsBmpTolWait' in script C:\Program\SCAR 3.12\Scripts\hemtat\[SRL4] Gobbiez 0.62 PUB.scar

HairyDonkey123
01-29-2008, 03:06 AM
nice script...but i dont feel like training any low levels atm...but if i do i know where to look...and i think a 100+ would be suspisious XD

lilpiggy
01-30-2008, 03:47 AM
I get this error
Line 432: [Hint] (10401:1): Variable 'OLDMS' never used in script C:\Program Files\SCAR 3.14\includes\SRL/SRL/Core/AntiRandoms/AntiRandoms.scar

Line 156: [Error] (13841:8): Unknown identifier 'FindMime' in script C:\DOCUME~1\Admin\LOCALS~1\Temp\[SRL4] Gobbiez 0.62 PUB-2.scar

plz i have searched the thread for both but found nothing. Whats the problem... stoopid mimes

0v3r74k3r
01-30-2008, 07:44 AM
Last edited by WT-Fakawi : 01-04-2008 at 04:20 PM.
I don't think this autofighter is up to date at the moment, if you can't get it to work you should try Narcle's FastFighter (http://www.villavu.com/forum/showthread.php?t=20110) which has been updated to the latest scar & srl, and it can be set to kill any mobs. Even goblins.

fatpoopy
02-01-2008, 06:50 AM
I get this error
Line 432: [Hint] (10401:1): Variable 'OLDMS' never used in script C:\Program Files\SCAR 3.14\includes\SRL/SRL/Core/AntiRandoms/AntiRandoms.scar

Line 156: [Error] (13841:8): Unknown identifier 'FindMime' in script C:\DOCUME~1\Admin\LOCALS~1\Temp\[SRL4] Gobbiez 0.62 PUB-2.scar

plz i have searched the thread for both but found nothing. Whats the problem... stoopid mimes

I'm getting this as well. Anyone know what's going on here, or how to fix it?

FagetHax0r
02-01-2008, 06:15 PM
Its not Updated too the Newest Scar and SRL Now stop spamming And


Search for OLDSM With search



FagetHax0r.

skyblazer
02-04-2008, 12:04 AM
looks like an awesome script, i'll be trying this tonight and i'll post a progress report tomorrow.

bak2lumbyplz
03-07-2008, 05:10 AM
Line 156: [Error] (13848:8): Unknown identifier 'FindMime'

anyone ?

bobINaShOe
03-08-2008, 01:36 PM
please help? Line 73: [Error] (13758:12): Assignment expected in script C:\DOCUME~1\TJF174~1.TJ-\LOCALS~1\Temp\[SRL4] Gobbiez 0.62 PUB.scar

minimo11
03-15-2008, 12:54 AM
how do u colour prick the colour

coo too
03-15-2008, 09:12 PM
how do u colour prick the colour

on the SCAR toolbar look for a little dropper tool click on it. Then click on the colour you want to pick and then in the debug box you will see some numbers. Pick the longest number (not the to coordinates) and paste that in the correct place in the script.

hamish909
03-18-2008, 10:19 PM
Im pretty sure this is old and no longer updated stop posting.

Runite
03-19-2008, 08:43 AM
Very nice job! I'll test it ASAP if I get the chance. Looks good. :p

wowUsuck
03-24-2008, 03:01 PM
i like it! except i suggest using it in a very low populated world, one not being overrun by other bots XD i would post my prog but I'm going to get a better one, last one got ksed hundreds of times. bot moved really smooth tho thanks!

EDIT:for Hy71194
No i used this a while back but never got around to commenting on it.. and just about to post...
these are the errors after outdating

Line 432: [Hint] (10401:1): Variable 'OLDMS' never used in script C:\Program Files\SCAR 3.12\includes\SRL/SRL/Core/AntiRandoms/AntiRandoms.scar
Line 73: [Error] (13758:10): Assignment expected in script C:\Documents and Settings\Paul Ritchie\Desktop\[SRL4] Gobbiez 0.62 PUB.scar

Harry
03-24-2008, 03:06 PM
Very nice job! I'll test it ASAP if I get the chance. Looks good. :p

i like it! except i suggest using it in a very low populated world, one not being overrun by other bots XD i would post my prog but I'm going to get a better one, last one got ksed hundreds of times. bot moved really smooth tho thanks!

Stop spamming ... This script is outdated, I doubt you could have gotten it to run.

zealkctro
03-29-2008, 04:36 PM
thx for your sharing =)

vnb
04-03-2008, 07:47 AM
Line 156: [Error] (13848:8): Unknown identifier 'FindMime' in script C:\Documents and Settings\Autoer\[SRL4] Gobbiez 0.62 PUB.scar

This kinda problem now.

Mickskillet
04-06-2008, 06:59 AM
NICE Script works great

aragorn0021
04-22-2008, 10:50 PM
Thankyou very much for the superb job, runs smoothly

Rencuz
04-23-2008, 02:15 PM
Thankyou very much for the superb job, runs smoothly

How can this script run smoothly?? This is outdated... and a lot of SRL Procedures/functions are outdated...

pumaz100
04-24-2008, 10:12 PM
Line 152: [Error] (13793:8): Unknown identifier 'FindMime' in script C:\Program Files\SCAR 3.15\Scripts\[SRL4] Gobbiez 0.62 PUB.scar


any1 know how to fix this?

bakec00kies
04-26-2008, 03:39 AM
umm can someone explain how to pick rock colors on a minimap?

Line 77: [Error] (13803:12): Assignment expected in script C:\Documents and Settings\Christopher Dee\Desktop\[SRL4] Gobbiez 0.62 PUB.scar

-btw does this work with smart ?

emerica27
04-26-2008, 11:38 AM
i please re-worked the coloring. it's not working for some odd reason. I have done about 5 tests with it on my pure.

emerica27
04-26-2008, 11:41 AM
oh forget it i got it too work. i changed the brightness and it worked.

yoshi123123
04-29-2008, 01:28 PM
nice :D I used it very much , but sometimes its kinda crowded :P

Jimmmy
04-30-2008, 12:39 AM
Line 73: [Error] (13714:14): Syntax error in script C:\Documents and Settings\XXXXXXXXX\Desktop\[SRL4] Gobbiez 0.62 PUB.scar

Baked0420
04-30-2008, 03:03 AM
did you guys not see what Rencuz said, the script and some SRL functions and procedures are OUTDATED quit spamming and trying to get post counts up. Someone should close this thread, at least until it gets updated, if it gets updated.

gandulfin
05-06-2008, 01:30 AM
i cant usee what revision need this thing??

gandulfin
05-06-2008, 01:36 AM
put the revision plzz!!

gandulfin
05-06-2008, 01:37 AM
any have a tut for this file???

Steffwiz
05-12-2008, 02:37 AM
nice. been running for 5 mins and it works perfectly with no bugs (yet)

WT-Fakawi
05-19-2008, 09:07 PM
This script is outdated. Download it for evaluation purposes. If anyone (SRL Members and above) feels like updating it and posting it here, please do so.

y0m0mma0123
05-22-2008, 09:15 PM
it helped out a lot
good job no bugs
got def up fast
from lvl 1 to 34 in 10 hours

jakeytheninja
05-24-2008, 10:25 PM
whoever invented this is prety awesome.

jakeytheninja
05-24-2008, 10:26 PM
after downloading this..... its an alright script needs some work still. its also a bit slow.

alexdude13
05-25-2008, 03:43 AM
once i had downloaded it, it worked well but it was a bit slow and needs some editing

kylepesce
05-25-2008, 03:49 AM
yea a lil slow but good nice job dude

t4q
05-25-2008, 07:00 PM
i left it overnight and it still ran in the morning
very nice script ;)

m5n
05-27-2008, 10:48 AM
Lawl, seems kool enough.

How long has this script lasted before gets eaten by a random event?

~ M5N!

xbowman6
05-28-2008, 07:08 PM
thanx for this the nice script
i lved from 6 to lv 34 cb

n3ss3s
05-28-2008, 07:14 PM
This script is outdated. Download it for evaluation purposes. If anyone (SRL Members and above) feels like updating it and posting it here, please do so.


You heard him, shoo!

Unlucky for you xbowman, but you got busted lying.

Harry
05-28-2008, 07:28 PM
Use your Banhammer n3ss3s!! x)


Dearest Fakawi- I updated a while ago... dunno if it will still work, but hey, it compiles fine :) Enjoy, someone test for me please. I can't be asked to do tut island again...

{.Script Info:
# ScriptName = Goblin Schredduler
# Author = WT-Fakawi, plus love from Hy71194 :)
# Description = Kills Goblins at GoblinHouse NE of LumCastle
# Version = 0.63
# Date = Fri. May 11, 2007.
# Updated = Wed. March 26, 2008.
# Comments = SRL 4 - Revision 16. Pick ROCKCOLOR and WATERCOLOR at lines 74/75!
/Script Info}
//----------------------------------------------------------------------------//
// *
// * NAME : Gobbiez 0.63
// * WRITER : WT-Fakawi
// * CATEGORY : Fighting
// * DESCRIPTION : Kills Goblins at Goblinhouse NE of Lumby Castle
// * USAGE : Start @ Lumbridge Castle Square or @ Goblin House
// * AUTOCOLOR : NO! Pick ROCKCOLOR and WATERCOLOR at lines 74/75!
// * NOTES : SRL 4 - Revision 14.
//----------------------------------------------------------------------------//
// 1. USE the DEFAULT Runescape Client with Low Detail, Very Bright.
// 2. Set your Screen to 32 bit TRUE color.
// 3. Find yourself a quiet World.
// 4. Position your char at Lumbridge Castle, with ONLY three wieldable
// pieces of armour.
//----------------------------------------------------------------------------//

program Gobbiez;
{.include SRL/SRL.scar}
{.include SRL/SRL/Skill/Magic.scar}
{.include SRL/SRL/Skill/Fighting.scar}
{.include SRL/SRL/Skill/Runecrafting.scar}

var
x, y,
CastleFloor, NewDoor, Doors, RockColor, TheBone, NewBones, OldBones, Bone1,
Bone2, Bone3, Bone4, Bone5, Tellies, BeerMask, DaggerMask, BoneMask, HideMask,
ShieldMask, EmptyBeerMask, Bones, Goblins, Hides, Shields, Daggers, Beers,
GoblinAttempts, GoblinTimeOut, HGA, LeftCorner, RightCorner, BitMap,
BonesText, BeerText, CoinsText, GoodClick, BadClick, Bone: integer;
var
GoblinColors: array[1..5] of integer;
B: array[0..3] of integer;
G: array[1..16] of integer;
var
GCIndex, RockDTM: integer;
var
StartTime, RunningTime, CallibrateTime, SST1, SST2, FindNorMalRandomsTime,
FindFastRandomsTime: LongInt;

//----------------------------------------------------------------------------//
// -- Adjust these constants if needed

const RemoteMaster = ''; //<- fill in the Nickname of the RC master
const MySRLID = ''; //<- Your SRLID. Leave blank if you dont have one.
const MySRLPassword = ''; //<- Your SRL Password here if you want to have yout stats logged
const PlayerTime = 30; //<- Time for Each Player In MINUTES!!!(or until death...)
const GobMouseSpeed = 20; //<- Set Mouse Speed.
const GAutoLevels = True; //<- Set True to even Skills. This overrides .Skill settings.
const PickupBones = True; //<- Enable Bone Collecting.
const BonesBoost = False; //<- Collect bones during fight.
Const VersionNumber = '0.63';
const MouseHit = 255;
const MouseMis = 65535;
const GreenStatusColor = 65280;
const RedStatusColor = 255;
//----------------------------------------------------------------------------//

//---- COLORPICK THESE MINIMAP COLORS!!!!!!!----------//
//---- COLORPICK THESE MINIMAP COLORS!!!!!!!----------//
//---- COLORPICK THESE MINIMAP COLORS!!!!!!!----------//

Procedure SetupGlobalColors;
begin
RockColor := 0; // Hit Ctrl + Alt + X and click on the RockColor on RS, then paste into the blank spot.
WaterColor := 0; // Hit Ctrl + Alt + X and click on the WaterColor on RS, then paste into the blank spot.
end;

//----------------------------------------------------------------------------//

Function Callibrate(How: string): Boolean; Forward;

Procedure DeclarePlayers;
begin
NumberOfPlayers(1);
CurrentPlayer := 0;

Players[0].Name :='';
Players[0].Pass :='';
Players[0].Nick :='';
Players[0].Active :=True;
Players[0].Skill := 'auto';

{ Players[1].Name :='';
Players[1].Pass :='';
Players[1].Nick :='';
Players[1].Active :=True;
Players[1].Skill := 'auto'; }

end;

//----------------------------------------------------------------------------//
//-- Initialises a Dynamic DTM --//
//----------------------------------------------------------------------------//

procedure SetRockDTM;
var DTMSubPoints: array[0..2] of TDTMPointDef;
var CGMainPoint: TDTMPointDef;
var RockTDTM: TDTM;
begin

CGMainPoint.x:=625; // Centre Of Rock Formation
CGMainPoint.y:=34;
CGMainPoint.areasize:=1;
CGMainPoint.areashape:=0;
CGMainPoint.color:=0;
CGMainPoint.tolerance:=255; // Any Color

DTMSubPoints[0].x:=630;
DTMSubPoints[0].y:=31;
DTMSubPoints[0].areasize:=1;
DTMSubPoints[0].areashape:=0;
DTMSubPoints[0].color:=RockColor;
DTMSubPoints[0].tolerance:=1;

DTMSubPoints[1].x:=623;
DTMSubPoints[1].y:=30;
DTMSubPoints[1].areasize:=1;
DTMSubPoints[1].areashape:=0;
DTMSubPoints[1].color:=RockColor;
DTMSubPoints[1].tolerance:=1;

DTMSubPoints[2].x:=628;
DTMSubPoints[2].y:=37;
DTMSubPoints[2].areasize:=1;
DTMSubPoints[2].areashape:=0;
DTMSubPoints[2].color:=RockColor;
DTMSubPoints[2].tolerance:=1;

RockTDTM.MainPoint := CGMainPoint;
RockTDTM.SubPoints := DTMSubPoints;
RockDTM := AddDTM(RockTDTM);
end;

//----------------------------------------------------------------------------//

Function FindFastRandoms: Boolean;
var
i: Integer;
begin
for i:=1 to 7 do
begin
case I of
1: If FindDead then
Result := True;
2: If FindMod then
Result := True;
{3: If FindMime then
Result := True;}
{4: If FindMaze then
Result := True; }
3: If FindQuiz then
Result := True;
{6: If FindDemon then
Result := True;}
4: begin
if NoGameTab then
begin
Result := True;
Players[CurrentPlayer].loc := 'No GameTab';
Logout;
Exit;
end;
end;
5: begin
if InBlack then
begin
Result := True;
Players[CurrentPlayer].loc := 'InBlack';
Logout;
Exit;
end;
end;
6: RC;
7: Respond;
end;
wait(1);
end;
end;

//----------------------------------------------------------------------------//
//---> Waits while Checking for Randoms;
//----------------------------------------------------------------------------//

procedure FTWaitD ( Time : Integer );
var T, I : integer;
begin
try

T := (Time div 1000)+1;
for I := 1 to T do
begin
Wait ( 250 );
FindTalk;
end;

except

begin
Wait ( Time );
FindTalk;
end;

end;
FindFastRandoms;
MarkTime(FindNorMalRandomsTime);
if FindNorMalRandomsTime-SST1 >(10000+Random(5000)) then
begin
Status('FindNorMalRandoms.');
FindNorMalRandoms;
MarkTime(SST1);
Status('FindNorMalRandoms took:'+IntToStr(SST1-FindNorMalRandomsTime)+' msec');
end;

MarkTime(FindFastRandomsTime);
if FindFastRandomsTime-SST2 >(1500+Random(1500)) then
begin
Status('FindFastRandoms.');
FindFastRandoms;
MarkTime(SST2);
Status('FindFastRandoms took:'+IntToStr(SST2-FindFastRandomsTime)+' msec');
end;
end;

//----------------------------------------------------------------------------//
// -- Performs FlagWait and FindTalk....
//----------------------------------------------------------------------------//

function FlagFTWait:Boolean;
var FlagMark: Integer;
begin
MarkTime(FlagMark);
Wait(10);
if not FlagPresent then
begin
Result:=False;
Status('NO FLAG');
Exit;
end
else
begin
repeat
FTWaitD(200);
if not(Loggedin) then break;
until ( (not FlagPresent) or (TimeFromMark(FlagMark) > 9000) ); // waits until flag is gone or 9 seconds.
Result:=True;
end;
end;

//----------------------------------------------------------------------------//

Procedure LoadBitmaps;
begin

Bone := BitmapFromString(4, 4, 'beNqLj2dgYISgG5cu7d2y+cz' +
'Ro7euXt24dMmWFSuO7d17+sjhurLShvLyioL8BVOnpAMAHzMZ Kg==' +
'');
CastleFloor := BitmapFromString(8, 8, 'z78DA333334753475341B2507' +
'880400B5B154C1');
NewDoor := BitmapFromString(32, 1, 'z78DA33733535337436A30' +
'FE9646A4415D2CCC4CDD0124202003E5A2AD9');
Bone1 := BitmapFromString(4, 1, 'B6ACABD3CDCDD3CDCDD3CDC' +
'D');
Bone2 := BitmapFromString(1, 5, 'E8E5E5B2A6A6B6ACABBBB0B' +
'0BEB5B5');
Bone3 := BitmapFromString(1, 7, 'D3CDCDBBB2B247381847381' +
'8473818B0A4A4B8ADAC');
Bone4 := BitmapFromString(5, 1, 'CDC6C6D3CDCD493E20DFDAD' +
'ADFDADA');
Bone5 := BitmapFromString(4, 4, '000001000001000001D2CCCC9B9' + // centre of bonebmp
'090A19595CEC7C79B909089807FDED9D9CAC3C29A8E8E0000 01C7' +
'BFBFA99D9D000001');
BeerMask := BitmapFromString(11, 14, 'z78DA3330C00EDCC0C080' +
'02402D13908101C58016A6D1DA04FCE1404F1368170E94984 35E9' +
'CD2531779BE03008015BB2D');
DaggerMask := BitmapFromString(11, 6, 'z78DA73730301033070C3000' +
'638801B862EFC6AF08BE3B78B3C338931871297901A1AC498 0000' +
'A1115305');
BoneMask := BitmapFromString(8, 7, 'z78DA33304000371C0097A' +
'C010E804B16531CBF39F8ED25462FE5007F9860AA0100B7C0 4951' +
'');
Shieldmask := BitmapFromString(16, 7, 'z78DA7373231618D0188' +
'CDA3514EDA2B5F900F89A86C5');
HideMask := BitmapFromString(18, 8, 'z78DA7373C3070CE808068' +
'FED23CDD723C1C681B2170095BFAB49');
EmptyBeerMask := BitmapFromString(23, 2, 'z78DA73730301031A' +
'0337245BDC306C744302F471092E1B212200F5053865');

LeftCorner := BitmapFromString(4, 4, 'z78DA33753135313137C5' +
'411A600064715CEA914500CACE13F0');
RightCorner := BitmapFromString(4, 4, 'z78DA33753135313137' +
'C5200D30002E35F8C501C9C013F0');
BonesText := BitmapFromString(24, 1, 'z78DA7373B33430317003' +
'931060EA626A6262EE4603714C121940D40300C5511EC7');
BeerText := BitmapFromString(29, 1, 'z78DA7373B334303170039' +
'3C8C00D49DCD4C5D4C4C41C42BAD1513DA62E00B6FA2506') ;
CoinsText := BitmapFromString(35, 1, 'z78DA7373B33430317003' +
'931060EA626A62628E8B74C3A19ED6E2C8A4011240560F910 5008' +
'F812CC8');
end;

//----------------------------------------------------------------------------//

procedure SetupGoblinColors;
begin
GoblinColors[1] := 3710359;
GoblinColors[2] := 6921089;
GoblinColors[3] := 8371368;
GoblinColors[4] := 6591612;
GoblinColors[5] := 6723453; // 1-5 new colors.
end;

//----------------------------------------------------------------------------//

procedure PlayerStats;

var Active: string;
var i: Integer;
begin
if Players[CurrentPlayer].Active=True then
Active:='True'
else
Active:='False';
WriteLn ('<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>');
Writeln (' Name : '+ Players[CurrentPlayer].Name);
Writeln (' Number : '+inttostr(CurrentPlayer));
Writeln (' Active : '+ Active);
if ( Players[CurrentPlayer].Worked > 0 ) then
Writeln (' Worked : '+ inttostr(Players[CurrentPlayer].Worked));
Writeln (' Location : '+ Players[CurrentPlayer].loc);
Writeln (' Time Left : '+ IntToStr ( PlayerTime - ((RunningTime - StartTime) / 60000 ) ) + ' min[s].');
WriteLn ('<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>');

for I := 0 to HowManyPlayers - 1 do
begin
if Players[i].Active=True then Active:='T' else Active:='F';
WriteLn ( ' ' + Inttostr ( I) + ' : ' + Players[i].Name + ' = ' + Active
+'. - Lvl : '
+' '+inttostr(Players[i].level[1])
+' '+inttostr(Players[i].level[2])
+' '+inttostr(Players[i].level[3])+
+' '+inttostr(Players[i].level[5])+
+' '+inttostr(Players[i].level[8])+'. '
+'W : '+IntToStr(Players[i].Worked)+' min. '
+'K : '+ IntToStr(Players[i].integers[0])+' Goblins. '
+'L: '+Players[i].loc);
end;
if MySRLID = '' then
WriteLn(' Please get an SRL Stats ID! :)');
WriteLn ('<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>');
end;

//----------------------------------------------------------------------------//

Procedure ProgressReport;

begin
writeln(' ');
WriteLn ('/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~\');
WriteLn (' -- Gobbiez! '+VersionNumber+' -- Progress Report -- by WT-Fakawi -- '+ 'HGA=' +IntToStr(HGA));
Writeln ('<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~>');
Writeln(' Worked for '+ TimeRunning);
Writeln(' Attacked '+inttostr(Goblins)+' Goblins.');
if Bones > 0 then Writeln(' Buried '+inttostr(Bones)+' Bones.');
if Deaths > 0 then Writeln(' Died '+inttostr(Deaths)+' Times.');
if Tellies > 0 then Writeln(' Tellied '+inttostr(Tellies)+' Times.');
if Doors > 0 then Writeln(' Opened '+inttostr(Doors)+' Doors.');
if Beers > 0 then Writeln(' Drank '+inttostr(Beers)+' Beers.');
if Hides > 0 then Writeln(' Dropped '+inttostr(Hides)+' Hides.');
if Daggers > 0 then Writeln(' Dropped '+inttostr(Daggers)+' Daggers.');
if Shields > 0 then Writeln(' Dropped '+inttostr(Shields)+' Shields.');
PlayerStats;
NewBones:= Bones;
Reportvars[1] := NewBones - OldBones;
SRLRandomsReport;
OldBones:= Bones;
end;

//----------------------------------------------------------------------------//

function WeAreInLumbridge: Boolean;
begin
if FindSymbol(x, y, 'water') then
begin
Players[CurrentPlayer].Loc := 'Lumbridge';
Result := True;
end;
end;

//----------------------------------------------------------------------------//

function WeAreInGoblinHouse: Boolean;
begin
if FindSymbol(x, y, 'fish') then
begin
Players[CurrentPlayer].Loc := 'Goblin';
Result := True;
end;
end;

//----------------------------------------------------------------------------//

function FindGobDoorDeformed(var ObjX, ObjY: Integer; UpText1, UpText2: string;
BMP, a, b, c, d: Integer): Boolean;
var
acc, ref: Extended;
XT, YT, times, tol: Integer;
begin
ref := 0.9;
tol := 0;
for times := 1 to 5 do
begin
FindDeformedBitmapToleranceIn(BMP, XT, YT, a, b, c, d, tol, 2, True, acc);
if (acc >= ref) then
begin
MMouse(XT, YT, 0, 0);
Wait(40);
if (IsUpText(UpText1) or IsUpText(UpText2)) then
begin
ObjX := XT;
ObjY := YT;
Result := True;
Exit;
end;
end;
ref := ref - 0.1;
tol := tol + 5;
Wait(5);
end;
end;

//----------------------------------------------------------------------------//

Function OpenDoor:Boolean;
var Gx,Gy: Integer;
begin
Gx := MSCx;
Gy := MSCy + 100;
if FindGobDoorDeformed(Gx, Gy, 'Ope','pen', NewDoor, MSx1 + 100, MSCY - 30, MSx2 - 100, MSCY + 30) then
begin
MMouse(GX + 10, Gy, 0, 0);
GetMousePos(Gx, Gy);
Mouse(Gx, Gy, 0, 0, True);
Result := True;
Doors := Doors + 1;
ReportVars[11] := ReportVars[11] + 1;
FFlag(0);
Mouse(280, 90, 10, 10, True);
Exit;
end;
end;

//----------------------------------------------------------------------------//

procedure FindRandoms;
begin

if ( not ( LoggedIn )) then Exit;
RC;
if InBlack then
begin
Players[CurrentPlayer].loc := 'InBlack';
Logout;
Exit;
end;
Wait(1);
if NoGameTab then
begin
Players[CurrentPlayer].loc := 'GameTab';
Logout;
Exit;
end;
FindNormalRandoms;
OpenDoor;
Wait(1);
end;

//----------------------------------------------------------------------------//

procedure WieldAll;
var
i,x,y:integer;
Begin
if ( not ( LoggedIn )) then Exit;
GameTab(4);
Wait(1000 + Random(1000));
for i := 1 to 10 do //3 do
begin
if ExistsItem(i) then
begin
MMouseItem(i);//True);
Wait(50+random(300));
if (isuptext('e')) then // "Wield"
begin
GetMousePos(x,y);
Mouse(x,y,2,2,True);
Wait(50+Random(200));
end else
WriteLn('Junk Item?');
end;
end;
End;

//----------------------------------------------------------------------------//
procedure DeclareRuneBitMaps; // Hy71194 --- Loads the bitmaps of the runes that Goblins drop.
begin
LoadRune('air');
LoadRune('body');
LoadRune('earth');
LoadRune('fire');
LoadRune('mind');
LoadRune('water');
end;


Procedure SetUpScript;
var I : Integer;
begin
LoadBitmaps;
SetupGoblinColors;
SetupGlobalColors;
if (RockColor <= 0) then // Hope you don't mind, Fawk ;)
begin
ClearDebug;
WriteLn('@@@ Please set the RockColor at Line 74.');
TerminateScript;
end;
if (WaterColor <= 0) then
begin
ClearDebug;
WriteLn('@@@ Please set the WaterColor at Line 75.');
TerminateScript;
end;
HGA := 0;
GCIndex := 1;
SetupSRL;
DeclareRuneBitMaps;
DeclarePlayers;
if MySRLID <> '' then
begin
SRLID := MySRLID;
SRLPassword := MySRLPassword;
end;
if MySRLID = '' then // Hope you also don't mind :eek:
begin
ClearDebug;
WriteLn('Please get an SRL Stats ID + Pass at Stats.SRL-Forums.com.');
WriteLn('Then paste it into Lines 54 + 55.');
WriteLn('This 10 second delay will be removed once you do that :)');
Wait(9999 + 1);
end;
for I := 0 to 19 do
ReportVars[I] := 0;

ReportVars[12] := 1;
ScriptID := '3';
MarkTime(SST1);
MarkTime(SST2);

Reincarnate := True; // <- RETAIN PLAYERS.ACTIVE TO TRUE AFTER DEATH
SymbolAccuracy := 0.8;
MouseSpeed := GobMouseSpeed;
wait(2000);
SetRockDTM;
LoginPlayer;
RCMaster:=RemoteMaster;
GetAllLevels;
end;

//----------------------------------------------------------------------------//

Function FindLumbridgeRoadColor: Integer;
var FX, FY, d: Integer;
var Found: Boolean;
begin
if ( not ( LoggedIn )) then Exit;
while (D < 85) do
begin
D := D + 5;
if ( CastleFloor = 0 ) then
LoadBitmaps;
If FindBitMapToleranceIn(CastleFloor, FX, FY, 580, 50, 600, 80, D) then
begin
RoadColor:=GetColor(FX, FY);
Found := True;
Result := RoadColor;
break;
end
end
end;

//----------------------------------------------------------------------------//

procedure SetGoblinTimeOut;
var HP:Integer;
begin
HP := Players[CurrentPlayer].level[8] ;
if ( (HP > 0 ) and (HP < 21) ) then GoblinTimeOut := 25;
if ( (HP > 20) and (HP < 31) ) then GoblinTimeOut := 12;
if ( (HP > 30) and (HP < 41) ) then GoblinTimeOut := 8;
if HP > 40 then GoblinTimeOut := 5;
end;

//----------------------------------------------------------------------------//

Procedure SetLowest;
var Ci, HL1, HL2, HL:Integer;
Begin
if ( not ( LoggedIn )) then Exit;
if TabExists(2) then
begin
GetAllLevels;
HL := 100;
for Ci := 1 to 2 do
begin
HL1 := Players[CurrentPlayer].level[Ci];
HL2 := Players[CurrentPlayer].level[Ci+1];
if HL2 > HL1 then
begin
if HL > HL1 then HL := HL1;
end
else
begin
if HL > HL2 then HL := HL2;
end;
end;
SetGoblinTimeOut;
end;

for CI := 1 to 3 do
begin
if Players[CurrentPlayer].level[Ci] = HL then
begin
if CI = 3 then CI := CI + 1;
SetFightMode(CI);
Case CI of
1 : LampSkill := 'attack';
2 : LampSkill := 'strength';
4 : LampSkill := 'defence';
end;
Exit;
end;
End;
End;

//----------------------------------------------------------------------------//

procedure SetPlayerParams;
begin
if ( not ( LoggedIn )) then Exit;
if Players[CurrentPlayer].skill = 'prayer' then Exit;
WieldAll;
GameTab(1);
If GAutoLevels then
SetLowest
else
begin
if Players[CurrentPlayer].Skill = 'attack' then SetFightMode(1);
if Players[CurrentPlayer].Skill = 'strength' then SetFightMode(2);
if Players[CurrentPlayer].Skill = 'defence' then SetFightMode(4);
LampSkill := LowerCase ( Players[CurrentPlayer].Skill );
if Players[CurrentPlayer].Skill = 'auto' then SetLowest;
end;
if Players[CurrentPlayer].Booleans[1] = False then
begin
Retaliate(True); // Set Retaliate off only the first time. :)
Players[CurrentPlayer].Booleans[1]:=True;
end;

FTWaitD(1000 + Random(500));
SetChat('on', 1);
SetChat('friends', 2);
SetChat('off', 3);
SetChat('on', 1);
FindTalk;
end;

//----------------------------------------------------------------------------//

Function InFightAt(x, y: Integer):Boolean;
var
dx, dy: Integer;
begin
if ( FindColor(dx, dy, GreenStatusColor, x - 20, y - 15, x + 20, y + 10) or
FindColor(dx, dy, RedStatusColor, x - 20, y - 15, x + 20, y + 10) or
FindColor(dx, dy, 16728128, x - 20, y - 15, x + 20, y + 10) or
FindColor(dx, dy, 192, x - 20, y - 15, x + 20, y + 10) ) then
Result:=True;

end;

//----------------------------------------------------------------------------//

Procedure WalkToGoblinField;
var Xc, Yc :integer;
var Mark6: LongInt;
begin
if ( not ( LoggedIn )) then Exit;
MakeCompass('N');
RadialRoadWalk(RoadColor, 70, 40, 70, -1, 0);
RadialRoadWalk(RoadColor, 140, 0, 70, -1, 0);
if FindSymbol(Xc, Yc, 'arrow') then
begin
Wait(1500);
MFF(Xc , Yc + 10, 1, 1);//MouseFindFlag(Xc , Yc + 10, 1, 1);
FFlag(0);
end
else
begin
RadialRoadWalk(RoadColor, 320, 400, 60, -1, 0);
MarkTime(Mark6);
repeat
LinearRoadWalk(RoadColor, 320, 30, 1, 1);
if (not Loggedin) then break;
if(TimeFromMark(Mark6) > 60000) then begin Logout; Exit; end;
until FindSymbol(Xc, Yc, 'fish') or FindSymbol ( Xc, Yc, 'arrow');
end;

if (FindSymbol (Xc, Yc, 'fish')) then
MFF(Xc + 2, YC + 10, 1, 1)//MouseFindFlag(Xc + 2, YC + 10, 1, 1)
else
if ( FindSymbol (Xc, Yc, 'arrow')) then
MFF(Xc + (10 + random(10)),Yc - (30-random(10)), 1, 1);//MouseFindFlag(Xc + (10 + random(10)),Yc - (30-random(10)), 1, 1);
FFlag(0);
ReportVars[10] := ReportVars[10] + 1;
Players[CurrentPlayer].Loc := 'Goblin';
end;


//----------------------------------------------------------------------------//

Procedure CleanUpInventory;
var
x, y:Integer;
begin
if PickupBones then Bones := Bones + ClickAllItems(Bone,'bitmap','ury',50+Random(250),[250]);//ClickAllItemsBmpTolWait(Bone, 'ury', 50, 250); // Buries Bones
ClickAllItems(Bone,'bitmap','ury',50+Random(250),[250]);//ClickAllItemsBmpTolWait(Bone, 'ury', 50, 250);
if FindBitmapMaskTolerance(BeerMask, x, y, MIx1, MIy1, MIx2, MIy2, 50, 10) then
Beers := Beers + ClickAllItems(BeerMask,'bitmap','rink',50+Random(2 50),[250]);//ClickAllItemsBmpMaskTolWait(BeerMask, 'rink', 50, 10, 250); // Drink Beers

if FindBitmapMaskTolerance(EmptyBeerMask, x, y, MIx1, MIy1, MIx2, MIy2, 50, 10) then
ClickAllItems(EmptyBeerMask,'bitmap','rop',50+Rand om(250),[250]);//ClickAllItemsBmpMaskTolWait(EmptyBeerMask, 'rop', 50, 10, 250); // Drop EmptyBeers

if FindBitmapMaskTolerance(DaggerMask, x, y, MIx1, MIy1, MIx2, MIy2, 50, 10) then
Daggers := Daggers + ClickAllItems(DaggerMask,'bitmap','rop',50+Random( 250),[250]);//ClickAllItemsBmpMaskTolWait(DaggerMask, 'rop', 50, 10, 250); // Drop Daggers

if FindBitmapMaskTolerance(ShieldMask, x, y, MIx1, MIy1, MIx2, MIy2, 50, 10) then
Shields := Shields + ClickAllItems(ShieldMask,'bitmap','rop',50+Random( 250),[250]);//ClickAllItemsBmpMaskTolWait( ShieldMask, 'rop', 50, 10, 250); // Drops Shields

if FindBitmapMaskTolerance(HideMask, x, y, MIx1, MIy1, MIx2, MIy2, 50, 10) then
begin
Hides := Hides + ClickAllItems(HideMask,'bitmap','rop',50+Random(25 0),[250]);//ClickAllItemsBmpMaskTolWait(HideMask, 'rop', 50, 10, 250); // Drops hides
Callibrate('Fast');
end;


end;

//----------------------------------------------------------------------------//

Function Callibrate(how:string): Boolean;
var Cx, Cy, Tx, Ty, RDTMx, RDTMy:integer;
var WhichAngle: Extended;
begin
if How = 'Full' then
begin
if TabExists(11) then SetRun(True);
If GAutoLevels then
SetLowest;
SetAngle(True);//HighestAngle;
CleanUpInventory;
FindTalk;
MakeCompass('N');
SetGoblinTimeOut;
ProgressReport;
FindRandoms;
end;

if FindDtmRotated(RockDTM, RDTMx, RDTMy, MMX1, MMY1, MMX2, MMY2, - Pi/4, Pi/4, 0.1,
WhichAngle) then
begin
if rs_OnMinimap(RDTMx + 15, RDTMy + 53) then
begin
if How = 'Full' then MFF(RDTMx + 15, RDTMy + 53, 1, -1)//MouseFindFlag(RDTMx + 15, RDTMy + 53, 1, -1)
else
if How = 'Fast' then
MFF(RDTMx + 15, RDTMy + 62, 1, -1);//MouseFindFlag(RDTMx + 15, RDTMy + 62, 1, -1);
FFLag(0);
OpenDoor;
end
else
Begin
MFF(RDTMx, RDTMy, 1, -1);//MouseFindFlag(RDTMx, RDTMy, 1, -1)
FFlag(0);
if FindDtmRotated(RockDTM, RDTMx, RDTMy, MMX1, MMY1, MMX2, MMY2, - Pi/4, Pi/4, 0.1,
WhichAngle) then
begin
MFF(RDTMx + 15, RDTMy + 53, 1, -1);//MouseFindFlag(RDTMx + 15, RDTMy + 53, 1, -1)
FFlag(0);
GoblinAttempts := 0;
end;
end;
Result := True;
end
else if FindSymbol(Cx, Cy, 'arrow') then
begin
Tx := Cx + 10 + random(10);
Ty := Cy - 35 - random(10);
if rs_OnMinimap(Tx, Ty) then
MFF(Tx, Ty, 1, 1)//MouseFindFlag(Tx, Ty, 1, 1)
else
MFF(Cx, Cy, 1, 1);//MouseFindFlag(Cx, Cy, 1, 1)
FFlag(0);
GoblinAttempts := 0;
Result := True;
end
else if FindSymbol(Cx, Cy, 'fish') then
begin
Tx := Cx + 20 + random(10);
Ty := Cy + 30 + random(10);
if rs_OnMinimap(Tx, Ty) then
MFF(Tx, Ty, 1, 1)//MouseFindFlag(Tx, Ty, 1, 1)
else
MFF(Cx, Cy, 1, 1);//MouseFindFlag(Cx, Cy, 1, 1)
FFlag(0);
GoblinAttempts := 0;
Result := True;
end;

if Not Result then
begin
if not FindColor(x, y, WaterColor, MMx1, MMy1, MMx2, MMy2) then
begin
MFF(MMCx - 50, MMCy, -1, 1);//MouseFindFlag(MMCx - 50, MMCy, -1, 1);
FFlag(0);
if FindColor(x, y, WaterColor, MMx1, MMy1, MMx2, MMy2) then
Result := True
else
Result := False;
end;
end;
end;

//----------------------------------------------------------------------------//
// -- function ChooseOption3: Boolean; -- //
// -- by Stupid3ooo modded by WT-Fakawi -- //
// -- Description: -- //
// -- Finds Popup menu, then clicks on Coins/Beers/Bones IN THAT ORDER! -- //
//----------------------------------------------------------------------------//

Function ChooseOption3:Boolean;
var
i, x1, y1, x2, y2, Fx, Fy: Integer;
begin
if (FindBitmap(LeftCorner, x1, y1)) and (FindBitmap(RightCorner, x2, y2)) then
begin
for i := 1 to 3 do // ALWAYS COINS FIRST!!! :)
begin
case i of
1: BitMap := CoinsText; // Sliced Bitmaps of MenuItemText
2: BitMap := BeerText; // Sliced Bitmaps of MenuItemText
3: BitMap := BonesText; // Works like a charm
end;
If FindBitMap(BitMap, Fx, Fy) then
begin
Mouse(Fx, Fy, 20, 4, True);
FTWait(1);
if not FlagFTWait then
begin
Callibrate('Fast');
Result := False;
Break;
end;
Result := True;
FlagFTWait;
Exit;
end;
end;
if (FindText(Fx, Fy, 'Cancel', upchars, x1, y1, x2, 502)) then
Mouse(Fx + 9, Fy + 3, 2, 2, True);
end;
end;

//----------------------------------------------------------------------------//

Function FindBones:Boolean;
var Dx, Dy, i, j, x1, x2, y1, y2:integer;
var acc:Extended;
begin
if InvFull then CleanUpInventory;
for j := 1 to 6 do
begin
case j of
1: begin x1:= MSx1; y1 := MSy1 + 20; x2 := MSCx; y2:= MSCy; end;
2: begin x1:= MSCx; y1 := MSy1 + 20; x2 := MSx2; y2:= MSCy; end;
3: begin x1:= MSx1; y1 := MSCy; x2 := MSCx; y2:= MSy2; end;
4: begin x1:= MSCx; y1 := MSCy; x2 := MSx2; y2:= MSy2; end;
5: begin x1:= MSCx - 50; y1 := MSCy - 50; x2 := MSCx + 50; y2:= MSCy + 50; end;
6: begin x1:= MSx1; y1 := MSy1 + 20; x2 := MSx2; y2:= MSy2; end;
end
if WeAreInLumbridge or FindDead or (not Loggedin) then Exit;
for i := 0 to 3 do
begin
case i of
0: TheBone := Bone1;
1: TheBone := Bone2;
2: TheBone := Bone3;
3: TheBone := Bone4;
end;
Status('Searching for bones in Quadrant ' + IntToStr(j) + ' for Bone '+IntToStr(i));
if InvFull then Exit;
if (not Loggedin) then Exit;
FindDeformedBitmapToleranceIn(TheBone, Dx, Dy, x1, y1, x2 , y2 , 10, 1, True, acc);
// writeln('acc =' + FloatToStr(acc));
begin
if (acc > 0.4) then
begin
MMouse(Dx, Dy, 0, 6);
GetMousePos(Dx, Dy);
FindTalk;
if FindColorTolerance(Dx, Dy, 3703002, 42, 8, 120, 21, 70) then // Orange Color indicating Uptext!
begin
GetMousePos(Dx, Dy);
Mouse(Dx, Dy, 0, 0, False);
if ChooseOption3 then
begin
Result := True;
b[i] := b[i] + 1;
Exit;
end
else Break;
end
end
end;
Wait(1);
end;
end
end;

//----------------------------------------------------------------------------//

Procedure WaitGoblin;
var Mark5:Integer;
begin
FFlag(0);
Wait(2000 + Random(1000));
MarkTime(Mark5);
repeat
if((WeAreInLumbridge) or (not (Loggedin)) or (FindDead)) then Exit;
FTWaitD(250 + Random(100));
if PickupBones then
if BonesBoost then
if TimeFromMark(Mark5) mod 500 < 150 then Findbones;
if (TimeFromMark(Mark5) > (GoblinTimeOut * 1000) ) then Exit;
until not InFight;
Goblins := Goblins + 1;
ReportVars[0] := ReportVars[0] + 1;
Players[CurrentPlayer].integers[0] := Players[CurrentPlayer].integers[0]+1;
end;

//----------------------------------------------------------------------------//

Function ClickGoblin: Boolean;
var i, CBx,CBy,Dmx, Dmy: Integer;
begin
if Players[CurrentPlayer].skill = Lowercase('prayer') then
begin
Result := False;
Exit;
end;
for GCIndex := 1 to 5 do
begin
CBx := MSCx;
CBy := MSCy;
If FindObjTPA(CBx, CBy, GoblinColors[GCIndex], 20, 1, 10, 10, 20, ['b']) Then//If FindObjTPA(CBx, CBy, GoblinColors[GCIndex], 20, 1, 10, 10, 20, 'b') Then
begin
GoblinAttempts := GoblinAttempts + 1;
Status('GA = '+IntToStr(GoblinAttempts));
Wait(50);
if not InFightAt(CBx, CBy) then
begin
Wait(50);
Mouse(CBx, CBy, 0, 0, True);
G[GCIndex] := G[GCIndex] + 1;
for i := 0 to 20 do
begin
if FindColor(Dmx, Dmy, MouseHit, CBx - 8, CBy - 8, CBx + 8, CBy + 8) then
begin
GoodClick:=GoodClick + 1;
Break;
end;
if FindColor(Dmx, Dmy, MouseMis, CBx - 8, CBy - 8, CBx + 8, CBy + 8) then
begin
BadClick := BadClick + 1;
Exit;
end;
Wait(10);
end;
FTWait(1);
FFlag(1);
if FindBlackChatMessage('already') then
begin
Result:=False;
WaitGoblin;
Exit;
end
// if FindBlackChatMessage('omeone') then
// begin
// Result:=False;
// Exit;
// end
else
begin
Result := True;
GoblinAttempts := 0;
end;
Exit;
end;
end;
end;
end;

//----------------------------------------------------------------------------//

Function TellyHo:Boolean;
var
Mark:Integer;
begin
if TabExists(7) then GameTab(7) else Exit;
FTWait(8);
MarkTime(Mark);
SetChat('off', 1);
Cast('Home Teleport');
FTWait(12);
if FindBlackChatMessage('to wait') then
begin
Players[CurrentPlayer].Active := False;
Players[CurrentPlayer].Booleans[0] := True;
LogOut;
end
else
begin
Repeat
Wait(250);
FindTalk;
until (TimeFromMark(Mark) > 30000); // wait 30 secs for lumby telly
SymbolAccuracy := 0.4;
if ( FindSymbol(x, y, 'guide') or FindSymbol(x, y, 'water')) then
begin
Players[CurrentPlayer].Active := True;
Result:= True;
Tellies := Tellies + 1;
ProgressReport;
LogOut;
end
else
begin
Players[CurrentPlayer].Active := False;
Result:= False;
Players[CurrentPlayer].Booleans[0] := True;
LogOut;
end;
end;
GoblinAttempts := 0;
SymbolAccuracy := 0.8;
end;

//----------------------------------------------------------------------------//
//-- Checks False Player and Tellies Home if possible ---//
//----------------------------------------------------------------------------//

procedure LastChance;
var i, Mark: Integer;
begin
for i:= 0 to (HowManyPlayers - 1) do
begin
If Players[i].Booleans[0] = False then // last change flag, assume not set.
begin
CurrentPlayer := i;
LoginPlayer;
Wait(4000);
if NoGameTab then
begin
Players[i].Active := False;
Players[i].Booleans[0] := True;
LogOut;
end
else
begin
GameTab(7);
FTWait(8);
MarkTime(Mark);
SetChat('off', 1);
Cast('Home Teleport');
FTWait(8);
if FindBlackChatMessage('to wait') then
begin
Players[i].Active := False;
Players[i].Booleans[0] := True;
LogOut;
end
else
begin
Repeat
Wait(250);
FindTalk;
until (TimeFromMark(Mark) > 30000); // wait 30 secs for lumby telly
SymbolAccuracy := 0.4;
if ( FindSymbol(x, y, 'guide') or FindSymbol(x, y, 'water')) then
begin
Players[i].Active := True;
Tellies := Tellies + 1;
ProgressReport;
LogOut;
end
else
begin
Players[i].Active := False;
Players[i].Booleans[0] := True;
LogOut;
end;
end;
end;
end else
begin
Writeln(Players[i].name + ' is hopelessly lost');
TerminateScript;
end;
end;
SymbolAccuracy := 0.6;
end;

//----------------------------------------------------------------------------//
//-- As NextPlayer with LastChance ---//
//----------------------------------------------------------------------------//

procedure NextGPlayer(Active: Boolean);
begin
if RandomPlayer then
RandomNextPlayer(Active)
else
begin
if not Active then
Players[CurrentPlayer].Active := False;
Logout;
PlayerCurTime := (GetSystemTime div 1000);
Players[CurrentPlayer].Worked := Players[CurrentPlayer].Worked +
((PlayerCurTime - PlayerStartTime) / 60);
CurrentPlayer := CurrentPlayer + 1;
if CurrentPlayer > HowManyPlayers - 1 then
CurrentPlayer := 0;
while Players[CurrentPlayer].Active = False do
begin
CurrentPlayer := CurrentPlayer + 1;
if CurrentPlayer > HowManyPlayers - 1 then
begin
CurrentPlayer := 0;
LastChance; // <- if allFalse then run lastChance.
end;
end;
SRL_Logs := SRL_Logs + 1;
LoginPlayer;
end;
end;

//----------------------------------------------------------------------------//
// Main EventLoop
//----------------------------------------------------------------------------//

begin
SetupScript;

Repeat
SetPlayerParams;
MakeCompass('N');
if WeAreInLumbridge then
begin
If (FindLumbridgeRoadColor = 0) then RoadColorChecker;
WalkToGoblinField;
end;

Callibrate('Full');

CallibrateTime := GetSystemTime;
StartTime := GetSystemTime;

Repeat // Fighting Loop
RunningTime := GetSystemTime;

if ClickGoblin then
WaitGoblin
else if PickupBones then
Findbones;
if Players[CurrentPlayer].skill = 'prayer' then FTWait(1);

if BonesBoost then FindBones;

if HGA < GoblinAttempts then HGA := GoblinAttempts; // Highest GoblinAttempts

If GoblinAttempts > 24 then Callibrate('Full');

If GoblinAttempts > 100 then TellyHo;

If TimeFromMark(CallibrateTime) > (180000 + Random(6000)) then
begin
Callibrate('Full');
MarkTime(CallibrateTime);
end;

if (not LoggedIn)
or FindDead
or WeAreInLumbridge
or (RunningTime - StartTime > ( PlayerTime * 60000 ) )
then Break;
Until FindDead or (not LoggedIn);

if LoggedIn then
begin
SetChat('off', 1);
if FindDead then Deaths := Deaths + 1;
repeat
FTWaitD(1000);
until(not(LoggedIn));

NextPlayer(True);

FTWaitD(4000 + Random(2000));
end;

if (not(Loggedin)) then NextGPlayer(False);

until(False);
end.

clayton da man
06-02-2008, 11:00 PM
Dear User,
Your post count has been reset on account of your mass of spam posts. Please take the time to read this thread before posting again.
http://www.srl-forums.com/forum/images/satellite/buttons/expand.gif http://www.srl-forums.com/forum/images/satellite/misc/sticky.gif http://www.srl-forums.com/forum/images/satellite/statusicon/lastupost.gif (http://www.srl-forums.com/forum/showthread.php?goto=lastupost&t=20056) Sticky: Attention Spammers and Leechers... (http://www.villavu.com/forum/showthread.php?t=18341)
http://www.srl-forums.com/forum/images/satellite/rating/rating_5.gif RAM

Cheers,
Hobbit.



does it have a good anti ban?

Port Sarim Willow Whacker is the best!

alright i just recently started autoing with the downloadable autos. but they sucked....only mined cut or fished....no banking....it was a piece of crap. untill i found SCAR it was realy interesting. but i got it and didnt no what to do with it. os now 4 months later i figure it out and get these freakin awesome scripts!:google:




jk ok now here are the names search them becuase i am not providing links. this is just a quick thread i will provide later. Port Sarim Willow Whacker ~willow raper~ and the awesome chicken slayer. they are all very good scripts with antibans that actualy work. imagin tht.:spot: (h) :stirthepot:

dude that sucks. u should have got it banend on a friends computer and then say that u were not onthe account at the time. then unlock it with an apeal. may take like a week or 2 but ull get it back :garfield:

i think u kinda have it going right

but then again what do i know?:D

china should play runescape....but there graphics are way better than ours so runescape would be like freakin pacman graphics.

which is better the SMART or regular?:confused:

?

hmmmm seems to work fine....its pretty good. :)

OMG!!!!!!! GOOOOOD!!!!!!!!!! good job dewd good job! yay P1nky! :D

A q p
w

hey it works great thanks for this tutroial =)

why does all my programs fail to comply!!!!!!!!!!??????????????

Mzkoo7
06-05-2008, 02:57 PM
hi can you help the problem is how to seleck the colour for me??

Shane1022
06-05-2008, 04:49 PM
sounds nice ill give it a try

destige
06-06-2008, 04:55 PM
kewl...

robman95
07-23-2008, 03:46 AM
Why does it automatically log me out and back on, out on, etc. etc. ??

zorander123
07-24-2008, 02:44 PM
This Is An Excellent Autofighter But For Higher Lvls Like Me I Recommend Narcles :]

rbk_nightmare77
08-22-2008, 01:07 AM
i died so many times against goblins know any other fighter scripts?

rbk_nightmare77
08-22-2008, 01:20 AM
hey man it really helped but i died a lot, thanks for the post

xgrimangel
08-22-2008, 02:25 PM
o.o ima use this to lvl up my noob xD atleast to lvl15+

Darkgamer
08-22-2008, 09:09 PM
Isn't there hp, like, really low, isn't that like not good training?

thunderflea
08-23-2008, 01:01 PM
whats 32 True Bit>?????????????????????????????????????????????????? ???????

Ashur2Good
08-23-2008, 01:12 PM
whats 32 True Bit>?????????????????????????????????????????????????? ???????



Your color settings.



-Ashur

thunderflea
08-23-2008, 01:14 PM
well howw i change it?

Ashur2Good
08-23-2008, 01:37 PM
Right click on your desktop, click properties. On the box that pops up go to settings, and under display change 16 - 32.

If it's on 32 already, then it should work.


-Ashur

niceman9
08-23-2008, 09:38 PM
This is Amizing lol i wish i could script like you

deflec
08-24-2008, 09:47 AM
ty

FusionAura
08-25-2008, 08:56 AM
Thanks for this mate!

pho3nixkill3r
08-27-2008, 02:53 AM
nice, i love it. it works great

WT-Fakawi
08-27-2008, 09:43 PM
Gobbiez is outdated. Closed.

WT-Fakawi
11-04-2008, 10:17 PM
Added [OUTDATED] tag and reopened.

r3dr4g0n
11-20-2008, 01:45 AM
Added [OUTDATED] tag and reopened.

Wait so... should it be working right now?

skatedevil62
01-22-2009, 05:40 AM
Will use this on my newbz accounts.I'll post proggy maybe tomorrow!

N0body
02-08-2009, 08:39 AM
Thanks! Trying

klyppi123
02-17-2009, 01:05 PM
This script works great!
Its a shame, that the fishing icon is over the rock.

EvilChicken!
02-17-2009, 01:37 PM
It was a bad idea to reopen this thread im my opinion, WT.

Sir R. M8gic1an
02-17-2009, 03:57 PM
I agree with EC... since you re-opened this there haven't been many posts. but the ones there have been were, in their essence, spam. It's outdated and therefore can no longer be used (unless updated...) and the [OUTDATED] tag does not seem to differ people from posting in it. If anyone wishes to look through the script they still can while the thread is closed. And i'm sure that if anyone (other than you) were to update it they could easily enought make a new thread.

I have re-closed it...
~RM

WT-Fakawi
02-17-2009, 04:00 PM
Makes sense.