PDA

View Full Version : yeah people need to test this:)



ShowerThoughts
09-18-2007, 04:31 PM
yeah people need to test this:)
its not a procedure but it still need some testing it worked for me make sure you set the const

thanks!
or say somthing like'on line 13 you got this and you cna better use this'

hermpie
program HideTannerAndCrafter;
{.include srl/srl.scar}

var
CactusColor, Thread, CowHide, HideText, Loads, Load, Coin, HardLeather, EndSkill, StartSkill, Cash, AlKharidDTM, x, y: Integer;
AlKharidMP: TDTMPointDef;
AlKharidSP: array[0..4] of TDTMPointDef;
AlKharidDTMSkel: TDTM;

const
//set this or it wont work
RockColor = 3359103; //the red/brown rock outside bank(north)(for accurety:))
RoadColor1 = 7848401; //road color the yellow one

procedure DeclarePlayers;
begin

HowManyPlayers := 1; // Set Number of Players here.
NumberOfPlayers(HowManyPlayers); // Sets the Players Array Length;
CurrentPlayer := 0; // CurrentPlayer - Player That Will Login First

Players[0].Name := 'username'; //Player Username.
Players[0].Pass := 'honden'; //Player Password.
Players[0].Nick := 'ser'; //3 or 4 Letters From The Username Of This Player.
Players[0].Active := True; //Will You Be Using This Player?
Players[0].Integers[0] := 5; //How Much Loads To Do?



writeln(inttostr(HowManyPlayers) + ' Players');

end;

{================================================= ====================================]
DONT TOUCH THIS BELOW IF YOU DONT KNOW WHAT YOUR DOING!
[================================================== ===================================}

{===============================================]
this function finds randoms by:wt-fawaki
[===============================================}

function FindFastRandoms: Boolean;
var
i: Integer;
begin
for i := 1 to 9 do
begin
case I of
1: if FindDead then
Result := True;
2: if FindMod then
Result := True;
3: if FindMime then
Result := True;
4: if FindMaze then
Result := True;
5: if FindQuiz then
Result := True;
6: if FindDemon then
Result := True;
7: begin
if NoGameTab then
begin
Result := True;
Players[CurrentPlayer].loc := 'No GameTab';
Logout;
Exit;

end;
end;
8: begin
if InBlack then
begin
Result := True;
Players[CurrentPlayer].loc := 'InBlack';
Logout;
Exit;
end;
end;
9: begin
if FindFight then
begin
RunTo('N', False);
end;
end;
end;

end;
end;


procedure LoadRoadDDtms;
var
Tol: integer;
begin
Tol := 30;


AlKharidMP.x := 675;
AlKharidMP.y := 123;
AlKharidMP.areasize := 1;
AlKharidMP.areashape := 0;
AlKharidMP.color := RoadColor1;
AlKharidMP.tolerance := 255;

AlKharidSP[0].x := 671;
AlKharidSP[0].y := 122;
AlKharidSP[0].areasize := 1;
AlKharidSP[0].areashape := 0;
AlKharidSP[0].color := RoadColor1;
AlKharidSP[0].tolerance := Tol;

AlKharidSP[1].x := 681;
AlKharidSP[1].y := 121;
AlKharidSP[1].areasize := 1;
AlKharidSP[1].areashape := 0;
AlKharidSP[1].color := RoadColor1;
AlKharidSP[1].tolerance := Tol;

AlKharidSP[2].x := 674;
AlKharidSP[2].y := 125;
AlKharidSP[2].areasize := 1;
AlKharidSP[2].areashape := 0;
AlKharidSP[2].color := RoadColor1;
AlKharidSP[2].tolerance := Tol;

AlKharidSP[3].x := 680;
AlKharidSP[3].y := 124;
AlKharidSP[3].areasize := 1;
AlKharidSP[3].areashape := 0;
AlKharidSP[3].color := RoadColor1;
AlKharidSP[3].tolerance := Tol;

AlKharidDTMSkel.MainPoint := AlKharidMP;
AlKharidDTMSkel.SubPoints := AlKharidSP;
AlKharidDTM := AddDTM(AlKharidDTMSkel);
end;

procedure LoadDTMs;
begin
{HideText := DTMFromString('78DA633CCFC8C0D00CC458004C94F10890D 54' +
'4849A3A026A761261CE7620AB910835AD04D4DC24C29C9744 B8E7' +
'19116A1E03590DA86A7EA0ABD90B64F51350738C08351731D 560B' +
'8E73A903599809A0340D624026AF6629A83E19EF544F87D13 9055' +
'4F40CD6622D2CF66C2691500FDE0200E'); }
Thread := DTMFromString('78DA63CC63666068656440061B972E65F80 FA' +
'441A2FF81803111A86622AA1A882C8C04D22073A610505309 5453' +
'4D404D2E504D250135A9986EC650530A54D349404D01504D1 F11E' +
'634E157030022330FD3');

HideText := DTMFromString('78DA63DCCBC0C0B08101159CF8C1C005A41 88' +
'1F83F103082D4AC63C00A1861F47E20B19E801A90395B8930 670B' +
'7E350056450CFC');

HardLeather := DTMFromString('78DA633CCCCCC07098910119EC5ABF8EE13 F9' +
'00689FE0702C61D4035BB51D540646124903E0954B393809A B340' +
'352708A8D909547396809A2D40354708A8390E547311BF1A0 01AC' +
'D11E9');

CowHide := DTMFromString('78DA63E4656060006124B06BE346062E20C D0' +
'8C4FF81809119C8606740038C48249006A91121A0860F4848 1150' +
'2301249809A891041202F8D50000C82E06DB');

end;

procedure GetCactusColor;
var
Cactus: Integer;
begin
if not LoggedIn then Exit;
Cactus := BitmapFromString2(False, 'aB199078DA1DCCC911C0200' +
'C43D1960C5E732404FA2F297C2E6F3492C722225F3F488D83 0E74' +
'5B18E4F0C208349A5EC6EA13F7EDEF034B2567C3879C2F973 91D0' +
'78DA85F97564C6D3F568');

CactusColor := AutoColorThis(Cactus, 200, MMX1, MMY1, MMX2, MMY2);
WriteLn('//CactusColor: ' + IntToStr(CactusColor));
FreeBitmap(Cactus);
end;


procedure CraftThatLeather;
begin

end;


function GetSkillStartEnd(Skill: string; Option: boolean): integer;
begin
if (Option = True) then
begin
GameTab(2);
StartSkill := GetSkillLevel(Skill);
end else
begin
GameTab(2);
EndSkill := GetSkillLevel(Skill);
end;
end;


procedure proggy;
begin
WriteLn('//////////////////////////////////////////////////////////////');
WriteLn('// Thanks for using my HideTanner and Leathercrafter. //');
WriteLn('// post Proggy,s and bugs. //');
WriteLn('//////////////////////////////////////////////////////////////');
WriteLn('// Ran for ' + (timerunning) + ' ');
WriteLn('// Did ' + inttostr(load) + ' load(s) out of ' + inttostr(Players[CurrentPlayer].Integers[0]) + ' loads set on this player ');
WriteLn('// You started with crafting level : ' + inttostr(startskill) + '');
WriteLn('// You ended with crafting level : ' + inttostr(startskill) + '');
WriteLn('//////////////////////////////////////////////////////////////');
end;


function ToTanRoom: boolean;
var x, y, tried, Room: integer;
var WhichAngle: extended;
begin
MakeCompass('N')
HighestAngle;
Room := DTMFromString('78DA632C606260D06440013D49EE0CFF813 42' +
'310FF0702C65AA01A155435137B131924A16A4000ACC68880 9A56' +
'A01A4B026AD602D5181350930D54938DAAA6C1D71C450D003 4651' +
'223');
repeat
tried := tried + 1
if (FindDTMRotated(Room, x, y, MMX1, MMY1, MMX2, MMY2, -pi * 2, pi * 2, 0.2, WhichAngle)) then
begin
wait(1000 + random(500));
Mouse(x, y, 3, 3, True);
flag;
break;
end;
until (tried = 5)
end;

procedure bankclick;
begin
GetCactusColor;
RadialRoadWalk(CactusColor, 150, 270, 65, -30, +10);
Flag;
end;

procedure ToBank;
begin
if not loggedin then exit;
setrun(true);
LoadRoadDDtms;
if (FindDTM(AlKharidDTM, x, y, MMX1, MMY1, MMX2, MMY2)) then
begin
MouseFlag(x - 14, y + 10, 1, 1);
Writeln('//Walking to bank 1.');
bankclick;
end;
end;

function FindHideText: Boolean;
var
LoopInteger: Integer;
LoopBrake: Boolean;
begin
if not LoggedIn then Exit;
LoopInteger := 0;
LoopBrake := False;
repeat
Wait(50 + Random(50));
LoopInteger := LoopInteger + 1
if (FindDTM(HideText, x, y, MSX1, MSY1, MSX2, MSY2)) then
begin
Mouse(x, y - 10, 0, 0, False);
Result := True;
LoopBrake := True;
end;
until ((LoopInteger >= 15) or (LoopBrake))
if (LoopInteger >= 15) then
begin
Logout;
Result := False;
nextplayer(false);
end;
end;


procedure GetHides;
var
LoopInteger: Integer;
LoopBrake: Boolean;
begin
if not LoggedIn then Exit;
MakeCompass('N')
HighestAngle;
GetSkillStartEnd('crafting', True);
Wait(1 + random(2));
OpenBankFast('akb');
Wait(10 + random(5));
FixBank;
Deposit(2, 28, 2);
LoopInteger := 0;
LoopBrake := False;
repeat
Wait(50 + Random(50));
LoopInteger := LoopInteger + 1;
if (FindDTM(CowHide, x, y, MSX1, MSY1, MSX2, MSY2)) then
begin
Mouse(x, y, 5, 5, false);
if (ChooseOption('ll')) then
begin
WriteLn('//Taking Hides from Bank.');
CloseBank;
findtalk;
Wait(500 + Random(100));
Load := load + 1
break;
end;
end;
until (LoopInteger >= 10)
if (LoopInteger >= 10) then
begin
Logout;
nextplayer(false);
end;
end;




procedure GetCoinsAndHides;
var
LoopInteger: Integer;
LoopBrake: Boolean;
begin
if not LoggedIn then Exit;
MakeCompass('N')
HighestAngle;
Cash := ((Players[CurrentPlayer].Integers[1]) * 81);
Wait(1 + random(2));
OpenBankFast('akb');
Wait(10 + random(5));
FixBank;
LoopInteger := 0;
Coin := DTMFromString('78DA637CC5C0C0709001057C3B21CBF01F4 83' +
'302F17F2060BC0B64EC6140038C482490BE03244E1250F313 48EC' +
'2742CD19FC6A0078830F4B');
repeat
LoopInteger := LoopInteger + 1
if (FindDTM(Coin, x, y, MSX1, MSY1, MSX2, MSY2)) then
begin
Wait(100 + Random(50));
Mouse(x, y, 0, 0, False);
Wait(100 + Random(50));
end;
if (ChooseOption('X')) then
begin
Wait(1000 + random(100));
WriteLn('//taking money from bank');
TypeSend(inttostr(cash));
break;
end;
Wait(1000 + random(500));
until ((LoopInteger >= 10) or (LoopBrake))
if (LoopInteger >= 10) then
begin
Logout;
Exit;
nextplayer(false);
end;
LoopInteger := 0;
LoopBrake := False;
repeat
Wait(50 + Random(50));
LoopInteger := LoopInteger + 1;
if (FindDTM(CowHide, x, y, MSX1, MSY1, MSX2, MSY2)) then
begin
Mouse(x, y, 5, 5, false);
if (ChooseOption('ll')) then
begin
WriteLn('//Taking Hides from Bank.');
CloseBank;
findtalk;
break;
Wait(500 + Random(100))
end;
end;
until ((LoopInteger >= 10) or (LoopBrake))
if (LoopInteger >= 10) then
begin
Logout;
nextplayer(false);
end;
end;



function WalkingOne: boolean;
begin
if not LoggedIn then Exit;
WriteLn('//To Hide Tanner Walking 1');
SetRun(True);
GetCactusColor;
RadialRoadWalk(CactusColor, 50, 120, 60, 1, -35);
Flag;
ToTanRoom;
if ToTanRoom then
begin
WriteLn('//Clicked TanRoom');
result := true
end;
end;

function WalkingTwo: boolean;
begin
if not LoggedIn then Exit;
WriteLn('//To Hide Tanner Walking 2');
SetRun(True);
if FindColorTolerance(x, y, RockColor, MMX1, MMY1, MMX2, MMY2, 25) then
begin
Mouse(x + 20, y - 15, 0, 0, true);
flag;
wait(1000);
ToTanRoom;
end;
if ToTanRoom then
begin
WriteLn('//Clicked TanRoom');
result := true
end;
end;

function WalkingThree: boolean;
begin
if not LoggedIn then Exit;
WriteLn('//To Hide Tanner Walking 3');
SetRun(True);
GetCactusColor;
RadialRoadWalk(CactusColor, 50, 120, 60, 2, -30);
Flag;
ToTanRoom;
if ToTanRoom then
begin
WriteLn('//Clicked TanRoom');
result := true
end;
end;

procedure ToHideTanner;
begin
if not LoggedIn then Exit;
case Random(3) of
0: WalkingOne;
1: WalkingTwo;
2: WalkingThree;
end;
end;


procedure TalkToEllis;
var
LoopInteger: Integer;
begin
if not LoggedIn then Exit;
LoopInteger := 0;
repeat
FindTalk;
LoopInteger := LoopInteger + 1
Wait(50 + Random(50));
if (FindColorTolerance(x, y, 5208536, MSX1, MSY1, MSX2, MSY2, 10)) then
begin
Mouse(x, y, 6, 6, false);
Wait(100 + Random(300));
if ChooseOption('ade') then
WriteLn('//Trading To Ellis');
Wait(3000 + Random(1000));
end;
until ((FindHideText) or (LoopInteger >= 50))
if (LoopInteger >= 50) then
begin
Logout;
Nextplayer(False);
end else
if ChooseOption('ll') then
closebank;
end;


procedure SetupClient;
begin
LoadDTMs;
ActivateClient;
wait(1);
DeclarePlayers;
wait(1);
LoginPlayer;
end;
{====================]
Main-Loop
[====================}
begin
SetUpSRL;
SetUpClient;
repeat
GetCoinsAndHides;
repeat
ToHideTanner;
TalkToEllis;
ToBank;
Gethides;
proggy;
until ((Load >= Players[CurrentPlayer].Integers[0]) or (not (LoggedIn)))
Loads := 0;
if (Load >= Players[CurrentPlayer].Integers[0]) then
begin
CraftThatLeather;
logout;
NextPlayer(True);
end else
begin
logout;
NextPlayer(False);
end;
until (false);
end.

ShowerThoughts
09-18-2007, 06:04 PM
reserved for proggy,s

(pls post)