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ryuko
11-17-2007, 01:50 PM
I got some questions:

1. What is the point of using more players with one script? why not use one player all the way?:bart: :bart: :cartman: :cartman: :fiery: :fiery: :sasmokin: :sasmokin: :spongebob: :spongebob:

2. Ive heard that you can use more than one script at once on two characters (fishing with example1112, miniing with helpme2221). Is that possible?:spongebob:

rogeruk
11-17-2007, 02:15 PM
Question 1:

Using more than one player means that each player is cycled through X amount of times (minutes depending on script). This helps in a few ways..


More time played = More randoms encountered
Rather than leveling up one character you are getting exp all over the chars
If you had one character that got lost, the script would end... But with several players, it just switches and gets on with it.


Question 2:

You can't really run two scripts at once, since SCAR takes control over the mouse. The only way you could possible do it is to run two Virtual Machines (or one and use your main pc). This would need quite some processor power to pull that off.

Metagen
11-17-2007, 02:29 PM
Question 1:
More time played = More randoms encountered


If that was unclear he means: The longer you stay on one account, the more likely he is to get a random event. By switching accounts every 10 minutes (arbitrary number) you greatly reduce the likelyhood that you become stuck in a random event.

rogeruk
11-17-2007, 02:46 PM
If that was unclear he means: The longer you stay on one account, the more likely he is to get a random event. By switching accounts every 10 minutes (arbitrary number) you greatly reduce the likelyhood that you become stuck in a random event.

It will not reduce the likelyhood that you become stuck in a random. It reduces the frequency of randoms you receive, wether you get stuck or not is wether the antirandoms are good enough.

Metagen
11-17-2007, 02:53 PM
Way to pick apart everything i say :p :p:f:

Also i don't appreciate your comments in the other threads i posted in. You are being overly aggressive.

(and by reducing the chance of getting randoms you reduce the change of being stuck in randoms; both are valid assessments)

rogeruk
11-17-2007, 04:06 PM
I don't appreciate your inaccurate help. I'm not the one sending aggressive pms.

Yes, if you break it down the less randoms you get, the less it has to solve, so the less chance it can fail. But its not a primary reason.

osmm
11-17-2007, 06:29 PM
1. If you have 8 acounts mining with Wizz up's then it has a liklyhood of staying on longer because if acount 1 gets a random it won't just stop it will log and go to acount 2. then if acount 2 gets random it goes to acount 3, and so on...

2. Yes its very possible. Microsoft Virtual Machien 2007.

username
03-24-2008, 08:11 PM
Do u guys know were i can find a working auto fighter script im new to this type of software
:confused:

KoKouKo
03-24-2008, 08:41 PM
Narcle's auto fighter is a great auto fighting script, there are different versions available depending on which forums you can access. Google pl0x?

ZephyrsFury
03-25-2008, 12:39 AM
Do u guys know were i can find a working auto fighter script im new to this type of software
:confused:

And please don't gravedig (ie post on old threads). Try looking in the Free-for-All scripts section. If they don't work you'll need to wait 7 days and have at least 10 sensible and non-spam posts to be able to access the more frequently updated Junior Members scripts section.