View Full Version : LineRider
Harry
03-02-2008, 12:14 AM
This is fun to play, it is clean :) http://www.hy71194.mgatesphoto.com/other/LineRider.exe
There is the LineRider.com online play, but the game is a lot funner on this simpler, older version. I personally think they messed up the game when they changed it around and made it more high-tech. And this one you can play offline ^^.
Have fun, post up pics of your best track :)
~ Harry
EvilChicken!
03-02-2008, 09:10 AM
By the way, a straight line can be made if you click (and hold) down the left mouse button, then click the RIGHT mouse button, release left button - and drag your mouse to the final position of the line, then leftclick.
Straight line, tadaa.
Rikje
03-02-2008, 09:56 AM
a pretty old but great game! making a loop with that thing and stuff :)
edit the game changed a bit since the last time i played. :o
Negaal
03-02-2008, 01:24 PM
This one is really fun. All of us in our class are playing it in computer lessons.
Imo the new version is better.
King of the Nites
03-02-2008, 04:34 PM
AHH i used to love this game!! I'm gonna search for my old track, it was pretty beastly.
malotthouse
03-02-2008, 09:23 PM
someone should make a program that makes a perfect loop. that would be sweet for this game.
mixster
03-02-2008, 09:36 PM
someone should make a program that makes a perfect loop. that would be sweet for this game.
procedure Circle(MidX,MidY,rad,sAngle,eAngle: Integer; accuracy,xOffset,yOffset: Extended);
var
x,y,dloop,eloop: Integer;
angle: Extended;
begin
angle := sAngle;
X := MidX + Round(xOffset * (rad * Cos(Radians(angle - 90))));
Y := MidY + Round(yOffset * (rad * Sin(Radians(angle - 90))));
HoldMouse(x,y,True);
Sleep(500);
if(sAngle > eAngle) then
eloop := Round((sAngle - eAngle) * (1/accuracy))
else
eloop := Round((eAngle - sAngle) * (1/accuracy));
repeat
if(sAngle < eAngle) then
angle := angle + accuracy
else
angle := angle - accuracy;
Inc(dloop);
X := MidX + Round(xOffset * (rad * Cos(Radians(angle - 90))));
Y := MidY + Round(yOffset * (rad * Sin(Radians(angle - 90))));
movemouse(x,y);
Wait(5);
until (dloop >= eloop);
ReleaseMouse(x,y,True);
end;
MidX and MidY are the starting points, rad is the radius of the circle, sAngle is the start angle and eAngle is the end angle, accuracy is how accurate you want the circle points to be (0.5 recomended though 1 works well too) and xOffset and yOffset change the shape of it into an eclipse with the widest point being rad * xOffset and the highest point being rad * yOffset ;)
Also, if you want it to draw the arc the other way, just put 360 as sAngle and eAngle as 0 (or whatever you want it to be).
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