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footballplayar34
10-17-2006, 02:31 AM
well iamdecidng to try and attempt to learn to script, but i first i really wan tto learn how to change includes:stirthepot: in a script because i really love some old scripts that work fine except for the randoms if anyone can explain or teach me it would really help:spot:

YoHoJo
10-17-2006, 02:50 AM
First you have to find the ".include line" and change it to

{.include SRL\SRL.Scar}

Then comes the hard part
Press play and find the frrst error
Then find a procedure in srl that parales( is the same as) that procedure
Hers an eample

Unknown identifier 'MoveMouse' in script
To make it srl you would find something that does that
for example
MMouse(x,y,rx,ry)

and replace it with that.
Its kinda trenuous depending on how mnay of the rpocdures are dirived into srl.
If you could maybey post the script i bet many happy SRL members would convert it for you

Enjoy:spot:

footballplayar34
10-17-2006, 08:15 PM
here is the script i would like to change i still use it but if i get a new random i prety muich dont get anything done i just tried changing it to SRL and i got he error the following error

Line 174: [Error] (9646:11): Duplicate identifier 'RUNWHERE' in script C:\Program Files\SCAR 2.03\includes\srl\srl\core\MapWalk.scar
i still need help so please try and help i really want the include to be change and t his will be perefect for me, but i am still having trouble trying to figure out how to
{+++++++++++++++++++++++++++++++++++++++++]
AutoFighter
v1.6311
by: odie5533
[+++++++++++++++++++++++++++++++++++++++++]
Instructions:
1.Setup lines 54-69
2.Vbright, 32 bit color
3.Highest angle of view
4.Scar 1.13
5.Requires OSi v3.4
6.To use Eat function, have a piece of
the kind of food you want to eat in 1st
invin slot
7.To use the Bone Burier, have a bones in
the 2nd invin slot
[+++++++++++++++++++++++++++++++++++++++++]
Special Thanks To:
x piv x, Stupid3ooo, Joolz, and Nick
Super Special Thanks to: Pups!!!
[+++++++++++++++++++++++++++++++++++++++++}

{ChangeLog:
v1.0 - Initial release
v1.01 - Updated wait timing
v1.1 - Added Login Procedure, fixed Progress Report, and MapFlag waiting
v1.2 - Added Bone Collector, fixed wait times, Progress Report more accurate
v1.21 - Login faster, fixed fightmode changing, bone burying faster
v1.22 - Fixed login procedure
v1.5 - Added anti-randoms, and added eating fucntion
v1.6 - Fixed anti-randoms, updated various things
v1.61 - poop
v1.62 - I dno anymore
v1.63 - Fixed the anti-randoms
v1.631 - Fixed talk procedure and added SetFightMode after login
v1.6311 - Works with current OSi}

program AutoFighter;
var ax,ay,report,report2,FightMode:Integer;
BonesCollected,BonesBuried,Killed,Timeout,Ate,Last Buried,Runs,RandomCount,Lamps:Integer; {Counters}
BoneColor,BoneInvColor,color1,color2,mcolor,tol,Fo odInvColor:Integer; {Colors}
TakeBones,TakeBonesY,AttackIt,AttackIt2,TalkW,Talk Y,iLamp:integer; {Bitmaps}
RWX,RWY,CriticalHP:integer; //Misc
BoneCollecting,Att,Run,CHP,EatFood,Attacking:boole an;
STT,LastFight,LFTimeout,TT:LongInt;
username,password,RunWhere:string;
{.include OSi.txt}
{.include BoxBreaker.txt}

Procedure Setup;
begin
//+++++++++++++++Setup+++++++++++++++
Username:=''; //Set Username
Password:=''; //Set Password
color1:=9275528; //Monster Color 1
color2:=8550520; //Monster Color 2
tol:=0; //Tolerance to find the monster color. 0 is default
FightMode:=4; //Set fight mode 1-4 top to bottom
EatFood:=true; //True to eat food, false to not
FoodInvColor:=1932007; //Set the color of the food in your invin
CriticalHP:=65; //Percent of HP left when you should run
RunWhere:='S'; //Set Which way to run if fight random occurs
Timeout:=30; //The maximum time (in seconds) a fight should last (will run if lasts longer)
LFTimeout:=8; //The maximum time (in min) between fights
BoneCollecting:=false; //Set True to collect bones, Fasle to not
BoneColor:=13487571; //Set BoneColor on Screen
Report:=10; //Set how often to print progress report (in minutes)

end; //End of Setup

//+++++++++++++++Anti-Randoms+++++++++++++++
procedure LoginIfNeeded;//A stupid3ooo procedure based of many others
var counter:integer;
begin
if(length(username) > 0)and(length(password) > 0)then
begin
if(IsTextAt2(293,251,'Username',0))and(NotLogedIn) then
Mouse(460,322,10,2,true);
if(IsTextAt2(309,241,'Welcome to RuneScape',0))and(NotLogedIn)then
begin
Mouse(400,280,125,20,true);
if(IsTextAt2(271,214,'Enter your username',50))then
begin
Mouse(400,256,20,5,true);
SendKeysSilentsmooth(username,50);
Mouse(400,270,20,5,true);
SendKeysSilentsmooth(password,50);
Mouse(300,322,20,5,true);
repeat
counter:=counter+1;
wait(100);
until(FindColor(x,y,8421504,0,0,515,338))or(counte r=60)
end;
end;
if(FindColor(x,y,8421504,400,0,515,338))then
begin
Mouse(x+5,y+1,15,5,true);
sendarrowsilentwait(0,900+random(200))
wait(200+random(100));
SetFightMode(FightMode);
end;
end;
end;

Procedure Eat;
var c:integer;
begin
Writeln('You have low hp, now running...')
SetRun(true);
Mouse(648+RWX,83+RWY,2,2,true);
wait(2000);
MapFlag;
wait(1000+random(500));
OpenBag;
if(EatFood)and(FindColorSpiral(x,y,FoodInvColor,56 0,210,730,460))then
repeat
OpenBag;
if(FindColorSpiral(x,y,FoodInvColor,560,210,730,46 0))then
begin
Mouse(x,y,3,3,true);
wait(3000+random(500));
Ate:=Ate+1;
end;
c:=c+1;
until(GetHp>80)or(c>5)
OpenBag;
if(not(FindColorSpiral(x,y,FoodInvColor,560,210,73 0,460)))and(GetHp<80)then
LogOut('Low HP and unable to eat');
Status('Walking back to NPCs');
Mouse(648-RWX,83-RWY,2,2,true);
wait(2000);
MapFlag;
CHP:=false;
end;

Procedure RunAway;
begin
Status('Running Away...')
runs:=runs+1;
GetScreenshot('Ran',runs);
SetRun(true);
Mouse(648+RWX,83+RWY,2,2,true);
wait(2000);
MapFlag;
wait(10000+random(3000));
Status('Running Back...')
Mouse(648-RWX,83-RWY,2,2,true);
wait(2000);
MapFlag;
Run:=false;
end;

procedure FindText;
var counter,c:integer; Talked2Rand:boolean;
begin
if(FindColor(x,y,65535,5,5,514,337))then wait(200)
if(FindColor(x,y,65535,5,5,514,337))and(LogedIn)th en
begin
RandomCount:=RandomCount+1;
GetScreenShot('YellowtextFound',RandomCount);
repeat
counter:=counter+2+random(1);
if((x+counter) < 515)and((y+18) < 338)then
MoveMouseSmoothEx(x+counter,y+15+random(3),1,6,15, 20,20);
wait(5);
if(IsTextAt2(9,9,'Ta',100))then
begin
GetMousePos(x,y);
Mouse(x,y,0,0,false);
Wait(200+random(100));
if(FindBitmap(TalkW,x,y))or(FindBitmap(TalkY,x,y)) then
begin
Mouse(x,y,40,5,true);
MapFlag;
wait(1000+random(1000));
while((FindColor(x,y,16711680,5,345,510,465))or //Replaces TalkToRand
(FindColor(x,y,16777215,5,345,510,465)))and
(not(GetColor(20,434)=0))and(c<=10)do
begin
GetScreenShot('Talked',RandomCount);
Mouse(x,y,50,2,true);
wait(2000+random(1000));
c:=c+1;
end;
Talked2Rand:=true;
end;
end;
until(counter>=250)or(Talked2Rand);
end;
end;

Procedure FindLamp;
begin
while(FindBitmapSpiralTolerance(iLamp,x,y,550,200, 745,470,100)) do
begin
Lamps:=Lamps+1;
GetScreenshot('Lamp',Lamps);
Mouse(x,y,10,10,true);
wait(3000+random(1000));
Mouse(157,220,12,12,true)
wait(3000+random(1000));
Mouse(248,255,10,2,true);
wait(3000+random(1000));
Mouse(226,442,10,3,true);
wait(3000+random(1000));
end;
end;

procedure FindMiscRandoms;
var ax,ay:integer;
begin
if(FindColor(ax,ay,786423,10,350,150,433))then
begin
GetScreenshot('Mod',1);
LogOut('UHOH, A MOD!!!');
end;
if(GetColor(30,418)=0)and(GetColor(72,429)=0)then
begin
GetScreenshot('Dead',1);
LogOut('You are dead!');
end;
if(FindColor(ax,ay,11503238,10,350,479,433))then
begin
GetScreenshot('Mime',1);
LogOut('Mime Found');
end;
end;

Procedure FindRandoms;
begin
LoginIfNeeded;
FindText;
FindBox;
FindMiscRandoms;
end;

Procedure ProgressReport;
var
RHours,Minutes,Seconds,RMinutes,RSeconds:LongInt;
Time:String;
begin
if(GetSystemTime-report2 > report*60000)then
begin
Seconds:=(GetSystemTime-ST) div 1000;
Minutes:=Seconds div 60;
RHours:=Minutes div 60;
Time:=inttostr(Seconds)+' Seconds';
if Minutes<>0 then
begin
RSeconds:=Seconds Mod (Minutes*60);
Time:=inttostr(Minutes)+' Minutes and '+inttostr(RSeconds)+' Seconds';
end;
if RHours<>0 then
begin
RMinutes:=Minutes Mod (RHours*60);
RSeconds:=Seconds Mod (Minutes*60);
Time:=inttostr(RHours)+' Hours, '+inttostr(RMinutes)+' Minutes and '+inttostr(RSeconds)+' Seconds';
end;
begin
writeln(' ');
writeln('<=================Progress Report================>');
writeln('Worked for '+Time);
writeln('Fought '+inttostr(Killed)+' time[s]');
if(EatFood)then
writeln('Ate '+inttostr(ate)+' pieces of food')
if(bonecollecting)then
writeln('Collected '+inttostr(BonesCollected)+', and buried '+inttostr(BonesBuried)+' bones');
writeln('Handled: '+inttostr(RandomCount)+' Randoms, and ran from '+inttostr(runs)+' random events');
writeln('<================================================>');
Report2:=GetSystemTime;
end;
end;
end;

Procedure GetBoneInvColor;
begin
Status('Getting boneinvcolor...');
OpenBag;
MMouse(620,220,10,10);
Wait(500+random(200));
If(IsTextAt2(9,9,'Bury',100))then
begin
BoneInvColor := GetColor(625,230);
Status('BoneInvinColor is '+inttostr(BoneInvColor));
end else
begin
BoneCollecting := false;
Writeln('');
Writeln('No bone in second inv slot!');
Writeln('');
end;
end;

Procedure BoneBurier;
begin
OpenBag;
Wait(200+random(100));
Status('Burying bones...');
If(FindColorSpiral(x,y,(BoneInvColor),555,216,740, 465))then
repeat
LastBuried:=0;
Mouse(x,y,10,10,true);
Wait(1500+random(300));
BonesBuried:=BonesBuried+1;
until(not(FindColorSpiral(x,y,(BoneInvColor),555,2 16,740,465)));
end;

Procedure BoneCollector;
begin
Wait(200+random(100));
Status('Collecting bones...');
x:=262;
y:=174;
If(FindColorSpiral(x,y,(BoneColor),5,5,515,337))th en
begin
Mouse(x,y,5,5,false);
wait(50+random(25));
If(FindBitmapIn(TakeBones,x,y,5,5,515,337))then
begin
Mouse(x,y,0,0,true);
Wait(15+random(5));
BonesCollected:=BonesCollected+1;
LastBuried:=LastBuried+1;
MapFlag;
wait(500+random(100));
end;
If(FindBitmapIn(TakeBonesY,x,y,5,5,515,337))then
begin
Mouse(x,y,0,0,true);
Wait(15+random(5));
BonesCollected:=BonesCollected+1;
LastBuried:=LastBuried+1;
MapFlag;
wait(500+random(100));
end;
end;
end;

Procedure Attack;
var c:integer;
begin
mcolor:=random(2);
case mcolor of
0:mcolor:=color1;
1:mcolor:=color2;
end;
x:=25+random(200);
y:=25+random(200);
if(FindColorSpiralTolerance(x,y,mcolor,5,5,514,337 ,tol))then
begin
status('Attacking...');
MoveMouseSmooth(x,y);
GetMousePos(ax,ay);
if(not FindColor(ax,ay,65280,ax-15,ay-30,ax+10,ay+15))and
(not(FindColor(ax,ay,65280,240,125,270,180)))then
begin
Mouse(ax,ay,1,1,false);
wait(150+random(50));
if(FindBitmapIn(AttackIt,x,y,10,12,516,342))or
(FindBitmapIn(AttackIt2,x,y,10,12,516,342))then
begin
Attacking:=true;
wait(50+random(25));
Mouse(x,y,5,3,true);
for c:=0 to 3 do
if(not (FindColorSpiral(ax,ay,65280,240,125,270,180)))the n
begin
MapFlag;
wait(300+random(100));
FindRandoms;
end;
end else
MMouse(5,5,60,60);
end;
end;
end;

Procedure WaitWhileAttacking;
var c:integer;
begin
if(FindColorSpiral(ax,ay,65280,240,125,270,180))th en
begin
if(Attacking)then
begin
Killed:=Killed+1;
Attacking:=false;
end;
STT:=GetSystemTime;
repeat
TT:=(GetSystemTime-STT)/1000;
status('Fighting monster for '+inttostr(TT)+' second(s)')
wait(300);
if(TT>Timeout)then
Run:=true;
if(c>3)then
begin
FindRandoms;
if(GetHp<CriticalHP)then
CHP:=true;
c:=0;
end;
c:=c+1;
until(not (FindColorSpiral(ax,ay,65280,240,125,270,180)))or( Run)or(CHP)
if(Run)then
begin
Status('Fight lasted too long')
RunAway;
end;
if(CHP)then
Eat;
LastFight:=GetSystemTime;
If(BoneCollecting)then
BoneCollector;
end;
end;

Procedure LoadBmps;
begin
TakeBones := BitmapFromString(70, 1,
'FFFFFFFFFFFF0000005D54475D54475D5447FFFFFFFFFFFFF FFFFF' +
'FFFFFF5D54475D54475D5447FFFFFFFFFFFF000000FFFFFFF FFFFF' +
'5D54475D54475D5447FFFFFFFFFFFFFFFFFFFFFFFF5D54475 D5447' +
'5D54475D54475D54475D54475D5447FF9040FF9040FF9040F F9040' +
'FF90400000000000005D54475D5447FF9040FF9040FF9040F F9040' +
'5D54475D54475D5447FF9040FF9040FF9040FF9040FF90405 D5447' +
'5D54475D54475D5447FF9040FF9040FF9040FF90405D54475 D5447' +
'5D54475D5447FF9040FF9040FF9040FF9040FF9040');
TakeBonesY := BitmapFromString(70, 1,
'FFFF00FFFF000000005D54475D54475D5447FFFF00FFFF00F FFF00' +
'FFFF005D54475D54475D5447FFFF00FFFF00000000FFFF00F FFF00' +
'5D54475D54475D5447FFFF00FFFF00FFFF00FFFF005D54475 D5447' +
'5D54475D54475D54475D54475D5447FF9040FF9040FF9040F F9040' +
'FF90400000000000005D54475D5447FF9040FF9040FF9040F F9040' +
'5D54475D54475D5447FF9040FF9040FF9040FF9040FF90405 D5447' +
'5D54475D54475D5447FF9040FF9040FF9040FF90405D54475 D5447' +
'5D54475D5447FF9040FF9040FF9040FF9040FF9040');
AttackIt := BitmapFromString(10, 6,
'FFFFFF5D54475D54475D5447FFFFFFFFFFFF5D54475D54475 D5447' +
'5D5447FFFFFFFFFFFF5D54475D5447FFFFFFFFFFFF0000005 D5447' +
'5D54475D5447FFFFFFFFFFFF0000005D5447FFFFFFFFFFFF0 00000' +
'5D54475D54475D5447FFFFFFFFFFFF0000005D5447FFFFFFF FFFFF' +
'FFFFFFFFFFFF5D54475D5447FFFFFFFFFFFF0000005D5447F FFFFF' +
'FFFFFF0000000000000000005D5447FFFFFFFFFFFF0000005 D5447' +
'FFFFFFFFFFFF0000005D54475D54475D5447');
AttackIt2 := BitmapFromString(21, 7,
'5D5447FFFF00FFFF000000005D54475D54475D54475D54475 D5447' +
'5D54475D54475D54475D54475D54475D54475D54475D54475 D5447' +
'5D54475D54475D54475D5447FFFF00FFFF00FFFF00FFFF005 D5447' +
'5D54475D5447FFFF00FFFF00FFFF00FFFF005D54475D54475 D5447' +
'5D5447FFFF00FFFF00FFFF00FFFF005D54475D5447FFFF00F FFF00' +
'0000000000000000005D5447FFFF00FFFF00000000000000F FFF00' +
'FFFF005D54475D5447FFFF00FFFF000000000000000000000 00000' +
'5D5447FFFF00FFFF000000005D54475D54475D54475D5447F FFF00' +
'FFFF00FFFF00FFFF00FFFF000000005D5447FFFF00FFFF000 00000' +
'5D54475D54475D54475D5447FFFF00FFFF000000005D54475 D5447' +
'5D5447FFFF00FFFF00000000000000FFFF00FFFF000000005 D5447' +
'FFFF00FFFF000000005D54475D54475D54475D5447FFFF00F FFF00' +
'0000005D54475D54475D5447FFFF00FFFF000000005D5447F FFF00' +
'FFFF000000005D5447FFFF00FFFF000000005D54475D54475 D5447' +
'5D54475D5447FFFF00FFFF00FFFF005D54475D54475D5447F FFF00' +
'FFFF00FFFF00FFFF00FFFF000000005D54475D5447FFFF00F FFF00' +
'FFFF00FFFF005D5447');
TalkW := BitmapFromString(17, 10,
'FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000000 00000' +
'000000000000000000000000000000000000FFFFFFFFFFFF0 00000' +
'000000FFFFFFFFFFFF0000000000000000000000000000000 00000' +
'000000000000000000000000000000FFFFFFFFFFFF0000000 00000' +
'FFFFFFFFFFFF0000000000000000000000000000000000000 00000' +
'000000000000000000000000FFFFFFFFFFFF000000000000F FFFFF' +
'FFFFFF0000000000000000000000000000000000000000000 00000' +
'000000000000000000FFFFFFFFFFFF000000000000FFFFFFF FFFFF' +
'000000000000000000000000FFFFFFFFFFFFFFFFFFFFFFFF0 00000' +
'000000000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF0 00000' +
'000000000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF0 00000' +
'000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF0000000 00000' +
'000000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000 00000' +
'FFFFFFFFFFFF000000000000FFFFFFFFFFFF0000000000000 00000' +
'FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000000000F FFFFF' +
'FFFFFF000000000000FFFFFFFFFFFF000000000000000000F FFFFF' +
'FFFFFF000000000000FFFFFFFFFFFF000000000000FFFFFFF FFFFF' +
'000000000000FFFFFFFFFFFF000000000000000000000000F FFFFF' +
'FFFFFFFFFFFFFFFFFFFFFFFF000000000000FFFFFFFFFFFF' );
TalkY := BitmapFromString(17, 10,
'FFFF00FFFF00FFFF00FFFF00FFFF00FFFF000000000000000 00000' +
'000000000000000000000000000000000000FFFF00FFFF000 00000' +
'000000FFFF00FFFF000000000000000000000000000000000 00000' +
'000000000000000000000000000000FFFF00FFFF000000000 00000' +
'FFFF00FFFF000000000000000000000000000000000000000 00000' +
'000000000000000000000000FFFF00FFFF00000000000000F FFF00' +
'FFFF000000000000000000000000000000000000000000000 00000' +
'000000000000000000FFFF00FFFF00000000000000FFFF00F FFF00' +
'000000000000000000000000FFFF00FFFF00FFFF00FFFF000 00000' +
'000000000000FFFF00FFFF00000000000000FFFF00FFFF000 00000' +
'000000000000FFFF00FFFF00000000000000FFFF00FFFF000 00000' +
'000000FFFF00FFFF00000000000000FFFF00FFFF000000000 00000' +
'000000000000FFFF00FFFF00FFFF00FFFF00FFFF000000000 00000' +
'FFFF00FFFF00000000000000FFFF00FFFF000000000000000 00000' +
'FFFF00FFFF00000000000000FFFF00FFFF00000000000000F FFF00' +
'FFFF00000000000000FFFF00FFFF00000000000000000000F FFF00' +
'FFFF00000000000000FFFF00FFFF00000000000000FFFF00F FFF00' +
'000000000000FFFF00FFFF00000000000000000000000000F FFF00' +
'FFFF00FFFF00FFFF00FFFF00000000000000FFFF00FFFF00' );
//Lamp pic by Chriz
iLamp := BitmapFromString(17, 6,
'000001000001000001000001BAB815B2B015AEAD15ABAA159 C9A12' +
'9291128C8A1275740E000001000001000001000001000001D 0CE18' +
'CBC918C8C618C5C418C5C418C0BE18BAB815B5B315ABAA15A 3A112' +
'99971292911284820E79780E6968095C5A09A6A415CECC18C 5C418' +
'C2C118C0BE18BDBB18BAB815B8B615B5B315B2B015A8A715A 3A112' +
'9C9A129594128E8D1281800E999712AEAD15CECC18CBC918C 0BE18' +
'BDBB18BAB815B5B315B2B015AEAD15A8A715A3A1129F9E129 99712' +
'88860E84820E8C8A129291129C9A12000001CBC918CBC918B AB815' +
'B8B615B5B315B2B015AEAD15A8A715A3A1129C9A129594128 1800E' +
'79780E84820E000001000001000001CBC918CBC918C0BE18B 8B615' +
'B2B015AEAD15ABAA15A6A4159F9E129997128C8A1279780E7 5740E' +
'000001000001C2C118');
end;

begin
clearreport;
Setup;
SetupOSi;
Report2:=ST;
LoadBmps;
LoginIfNeeded;
SetFightMode(FightMode);
OpenBag;
ChatFixer;
if(BoneCollecting)then
GetBoneInvColor;
LFTimeout:=LFTimeout*60000;
LastFight:=GetSystemTime;
case RunWhere of
'N':begin RWX:=-1; RWY:=-48; end;
'S':begin RWX:=1; RWY:=48; end;
'E':begin RWX:=-58; RWY:=-1; end;
'W':begin RWX:=58; RWY:=1; end;
end;
repeat
FindRandoms;
wait(300+random(150));
Att:=False;
Attack;
WaitWhileAttacking;
If(BoneCollecting)and(LastBuried>4)then
BoneBurier;
ProgressReport;
until(GetSystemTime-LastFight>LFTimeout);
LogOut('Loop Ended');
end.

YoHoJo
10-17-2006, 08:38 PM
ugh looks like a very time consuing task.
why not look for antoehr autofighter or request one in the request section?

footballplayar34
10-17-2006, 09:01 PM
ive tried other auto fighters (newer ones) and i really didnt like them, so far this has been my favortire

Roberty Bob
10-18-2006, 01:07 AM
I updated this autofighter to SRL a fair while back, but I think I lost that file off my computer. Its certainly worthwhile to update, I've leveled multiple characters past lvl 50 with it unbanned. (haven't been playing for ages tho.)
one lvl 80 char was banned because I was reckless using it but it's a decent script for sure, mainly just random handling, bone burying and eating what it needed changing.

footballplayar34
10-18-2006, 02:27 AM
ya all i really want to learn is to change the the randmon handling my friends account which ill be lvling for is going to be fighting chickens we are making it a pure

footballplayar34
10-20-2006, 11:24 PM
do i remove the old includes or do i leav ethe,m there when i change it to srl

footballplayar34
11-21-2006, 01:02 AM
still need help lol

Wrycu
11-21-2006, 02:00 AM
Remove them. If you get unknown stuff, put them back.