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View Full Version : Free working rs northlocking procedure (maybe some nice ppl can put it into SRL?)



solarwind
10-20-2006, 10:16 PM
Update: I am now working on a better northlocking procedure that is more "humanlike". I promise it will be less detectable!

Forget the version below, that was version 0.1



procedure northlock;
var
nlock:integer;
x,y:integer;
begin
MoveMouseSmooth(653+random(10),186+random(10));
getmousepos(x,y);
clickmouse(x,y,true);

nlock := BitmapFromString(10, 15, 'z78DAA5923B0EC4200C44AF0' +
'4C6FC4A6CC8FD8FB42843E1C81B69A56D5E2CFBCD28058532 73A6' +
'4583F82F12C5B87E22FC4061CF8639B1263D94FD57A9709E2 CE0C' +
'3BCAFDE39D4FD8D608AD4E3FCE2181EE7F66B2A2357107BCC B6D3' +
'F75BD367DF68B3C7974AF9B273A3DA0AFBD93BBEA7498B655 ADA2' +
'C52D8DB2C36BDB659AB9FDF1CBB1F695F22AE6F8E76D191AD 030E' +
'E9576B68F03DA72D851144D77E244978B41EC09375C4157EB F828' +
'685869955A4FB06BB410ABECF5AC204ED1EFE7EAA81E9D1A0 9395' +
'E17C00BD86C769');
repeat
SendArrowSilentWait(1,random(50))
until(FindBitmapTolerancein(nlock,x,y,550,0,582,20 ,10));
end;

bibi26
10-20-2006, 10:44 PM
Nice try but this script already exist in SRL, also, use movemousesmooth is not recommended because it detectable ;)

I Pick Axes
10-20-2006, 10:59 PM
You should us Mouse for clicks and MMouse for hovers.

solarwind
10-21-2006, 06:27 AM
Hmm... thanks anyway guys. I have a question though, to have a less chance of being detected, should I:

Logout?

Click the close button whithout logging out?

Why is it better to ______ ?

I Pick Axes
10-21-2006, 08:33 PM
It used to be that people believed X-ing was good since mouse reports were sent at logout time. But now they seem to believe that logging out is more natural and human-like. I'm not too sure it matters either way.

Pyro
10-22-2006, 12:59 AM
Yip suspicion reins supreme in the cheating world. Depending on what you are quiting for. If you are closign game to do somethign else or switch worlds i never logout i either X or just hit world select or main page links at top. If im siwthing players then yes i log.

solarwind
10-24-2006, 01:03 AM
Thanks guys! Ok. I've noticed one thing about the northlocking procedure included with SRL. It is too detectable! It clearly looks like one is autoing. I'll fix that to make it more humanlike. For example, when you call the northlocking procedure already included in SRL, it just locks north, plain and simple... Soo obvious that one is autoing.

I'll make a procedure to make it more humanlike. For example, my future northlocking procedure will either move it too much or too little and a little random movements and then lock north. (It'll be more complicated than that).

So... what do you think guys? Whould anyone like me to create a better northlocking procedure? It looks like a small thing but I believe it makes a big improvement to any scipt that requires northlocking.

I Pick Axes
10-24-2006, 01:42 AM
I don't think they record keystrokes, though.

solarwind
10-24-2006, 02:26 AM
That's not the point. The point is, to make moving the map more human like. You don't wanna go straight to north. That's soooo obvious. What I'm saying is, move it around a little firsrt randomly.

Jagex_Fagex
10-24-2006, 07:34 AM
also, procs like this that you want in srl is supposed to go into the new funtons section or whatever its called

WT-Fakawi
10-24-2006, 07:58 AM
Jagex can record keystrokes, mouseclicks and mousemovements. Normally Jagex doesnt record your mousemovements, just your clicks and your strokes, only once you are flagged all movements, clkicks and strokes are tracked. Whenever you push the "LogOut" button a report of the Players activities is send. When you let the Player Logout by idling 2 minutes, no report is send. I am not sure about the close window.

There is a thread somewhere on this forum elaborating on the banning mechanisms.

solarwind
10-24-2006, 08:46 PM
Ok.... so the question is... should I spend some time trying to make a "human" northlocking procedure or forget about it and make some other script improvements?

WT-Fakawi
10-24-2006, 10:46 PM
Basically it all boils down to this: Prevent from getting flagged by Jagex. I think flagging normally only occurs when:

you fail or miss a random. The runescape engine is allergic to that. I have lost many good Players on account of miserably failing randoms. Thats why SRL focusses mainly on random handling. (Findtalk is a goldmine!)
a human reports you. Allthough I dont believe 1 report will cause flagging, I do know however that your Player has something like 10 flags or so. Maybe a report addds up to this.
you stay too long at the same time, doing the same thing over and over, repeatedly clicking on more or less the same colors. Chatting, responding, tried it all, wont help. Nowadays, I never stay with my Players more than three days on the same spot. Seems to work...

So abide to these three rules:

Play legit with a Player that has failed a random.
Make sure noone reports you (Don't stay on for too long and build enoughrandomness in your scripts)
Regularly move all your Players from one script to another.


I still have over 40 Players.

Boreas
10-27-2006, 04:14 AM
Being low level is flashing neon sign for player reporting. Just go to south of draynor bank and look at the level 3s WCing. There's no excuse with all the auto fighters. Rant over.

Btw Jagex_Fagex thats members only.