View Full Version : [SRL] AK Smelter
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kevinconklin
04-22-2010, 10:45 PM
are you using the SRL-Opendev?
whats that, i click on my scar folder and select svn update
i luffs yeww
04-22-2010, 11:05 PM
Is the URL you used for subversion http://www.villavu.com/repositories/srl-opendev? If so, then you're using the correct version of SRL, which means something isn't working. If not, then urdoinitrong.
kevinconklin
04-22-2010, 11:09 PM
how do i change it to that link?
i luffs yeww
04-23-2010, 02:54 AM
If you followed Cohen's guide, then the link is right. If not, follow Cohen's guide.
kevinconklin
04-23-2010, 11:29 AM
If you followed Cohen's guide, then the link is right. If not, follow Cohen's guide.
i think its getting the update from fredy/scarprerelease
Press Play
04-24-2010, 04:47 AM
Big problem: when it goes to smelt the mith (after it clicks on the furnace), it right clicks the mith icon, and then it moves the mouse left, making the menu disappear.
This "Choose Option" bug has been happening to a few people. It seems to happen mostly to those who smelt steel or above. This means that the mouse should click on the "Smelt 10" option. But for some reason or another it fails. I fixed this by changing line 666:
end else ChooseOption('elt 10');
to the following:
end else ChooseOption('10');
This fix works for me and the majority of other people. Please try :)
kevinconklin
04-24-2010, 07:28 PM
good script got a random
[================================================== ========================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Cannonballs ]
[================================================== ========================]
[ socc | True | 01:21:35 | 28 | 241 | 10364 | 7677 | 964 ]
[================================================== ========================]
fireninga
04-25-2010, 03:28 AM
[=================================]
[ Narcle's AK Smelter 1.1.6 ]
[ by Narcle ]
[=================================]
[ Run Time : 1 Hr 24 Min 2 Sec ]
[ Total Bars : 868 ]
[ Total XP : 11892 ]
[ CannonBalls : 0 ]
[=================================]
Fantastic script ran out of ore.
[==================================]
[ Narcle's AK Smelter 1.1.6 ]
[ by Narcle ]
[==================================]
[ Run Time : 5 Hr 36 Min 12 Sec ]
[ Total Bars : 972 ]
[ Total XP : 17011 ]
[ CannonBalls : 0 ]
[==================================]
kevinconklin
04-25-2010, 02:04 PM
ran out of ore after 10 and a half hours, awsome script!!!
[================================================== =========================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Cannonballs ]
[================================================== =========================]
[ | True | 10:29:44 | 280 | 2503 | 107644 | 10268 | 10012 ]
[================================================== =========================]
Cozmoz
04-30-2010, 05:24 PM
[==================================]
[ Narcle's AK Smelter 1.1.6 ]
[ by Narcle ]
[==================================]
[ Run Time : 2 Hr 45 Min 29 Sec ]
[ Total Bars : 1058 ]
[ Total XP : 11419 ]
[ CannonBalls : 0 ]
[==================================]
[ Narcle's AK Smelter 1.1.6 ]
[==================================]
Just an awesome script.
Narcle
04-30-2010, 10:55 PM
Updated, 1.1.7 out. Simba version released as well.
I fixed the ChooseOption problems as well as fixed the banking. It should click the bank on first click every time now.
I noticed Jagex made a "trap" of sorts on the road near where the Cactus use to be. While going back to the bank walking it could get "trapped" there. I fixed this so when walking back to bank it should now walk around it.
This is the last update for SCAR version, from now on all updates (if there are more) will be for Simba.
fireninga
05-02-2010, 01:02 AM
Still works great this is an Amazing script.
FLAWLESS
[==================================]
[ Narcle's AK Smelter 1.1.7 ]
[ by Narcle ]
[==================================]
[ Run Time : 2 Hr 42 Min 22 Sec ]
[ Total Bars : 1384 ]
[ Total XP : 17299 ]
[ CannonBalls : 0 ]
[==================================]
Press Play
05-02-2010, 04:50 AM
Still works great this is an Amazing script.
FLAWLESS
I agree it is an amazing script. Very good, very fast. I had one small problem though:
When it opened the bank, it closed it instantly and logged out resulting in a fasle player.
Ran out of primary, *** is now inactive.
NextPlayer
I ran the script again but looked closely this time. I saw that the bank opened BUT the items appeared a fraction later causing your script to miss the ores in the bank. So i added in a little:
wait(300+Random(50))
on line 790 and all was well :)
Testing it now, will post proggy soon. Btw, I'm using it on SCAR.
0lumpy
05-03-2010, 12:04 AM
it is to fast for the bank to open and can't check if it is there i added the wait but it still doens't do it and just logs it out right away.
Narcle
05-03-2010, 12:44 AM
it is to fast for the bank to open and can't check if it is there i added the wait but it still doens't do it and just logs it out right away.
Bah too fast? lol I used on my fast computer so must load it fast enough I guess. I'll take a look at it later see what tweak is needed.
0lumpy
05-03-2010, 02:07 AM
My computer is just to slow in loading smart, just use the code daazndagger provide with like a 600 wait time if needed which it was for me. Great script just possible improvements would be the banking, it sometimes takes quite awhile to find the bank and other times it will bank multiple times by just going to the furnace and returning to the bank no actual bars are made and does this for quite awhile
Press Play
05-03-2010, 07:33 AM
Bah too fast? lol I used on my fast computer so must load it fast enough I guess. I'll take a look at it later see what tweak is needed.
You could put in a small wait after opening the bank like me BUT that would mean that for people with slower computers the script would fail. Maybe you could make your own little 'BankScreen' function specifically modified for the script? eg.
function BankScreen_Narcle: boolean;
begin
if FindDTM(OreInBank, x, y, bankslot1x, bankslot1y, bankslot2x, bankslot2y) then Result:= true
end;
(i don't know the banks first slot co-ords?)
and use it like:
line791: if BankScreen then
line792: begin
added : OreInBank := DTMFromString('78DA63AC6561601065624006660A120CFF8 13' +
added : '42310FF0702C63CA01A115435205966A81A30AF1CA8869780 9A66' +
added : 'A01A2E026AAA816A5408A86904AA91C6AF0600A22B090E');
added : repeat
added : wait(50);
added : until(BankScreen_Narcle)
added : FreeDTM(OreInBank)
line793: if Not Recorded then
it would probably be best to declare and free the dtm at the start and finish of the script. i'm a noob :P just a suggestion
and the proggy i promised:
[==================================]
[ Narcle's AK Smelter 1.1.7 ]
[ by Narcle ]
[==================================]
[ Run Time : 13 Hr 7 Min 10 Sec ]
[ Total Bars : 4545 ]
[ Total XP : 79538 ]
[ CannonBalls : 0 ]
[==================================]
[ Narcle's AK Smelter 1.1.7 ]
[==================================]
But it is not entirely accurate because...
[================================================== ========================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Cannonballs ]
[================================================== ========================]
[ *** | True | 11:03:01 | 507 | 4545 | 79538 | 7222 | 0 ]
[================================================== ========================]
then I found...
***** STR: FOUND RANDOM: 'Freaky Forester' *****
Forester: We should talk to the freaky forester.
Forester: Kill The 2 Tailed Pheasant.
Forester: Killed Pheasant.
Did not find Freaky Forester!
Did not find Freaky Forester!
Did not find Freaky Forester!
Forester: Leaving Forester.
Forester: Forester random solved.
***** STR: 'Freaky Forester' RANDOM SOLVED SUCCESSFULLY! *****
and afterwards...
[================================================== ========================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Cannonballs ]
[================================================== ========================]
[ *** | True | 13:07:10 | 507 | 4545 | 79538 | 6428 | 0 ]
[================================================== ========================]
Note the increase in time but not in bars made.
It was SRL's fault. The random was not solved properly. My character was clicking in a random location for 2 hours :( not good. But oh well; I hope I don't get banned. Extremely good script. I love it.
ps: sorry for long post - it's a habit of mine.
edited
Heavenzeyez1
05-03-2010, 09:42 AM
[================================================== ========================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Cannonballs ]
[================================================== ========================]
[ *** | True | 03:14:03 | 121 | 1062 | 18585 | 5748 | 0 ]
[================================================== ========================]
Works neat, thanks.
~Eerik.
lollage22
05-05-2010, 10:15 AM
Really wonderful! This script has inspired me to get back on my superheater.
In the meantime, I run this one :)
[==================================]
[ Narcle's AK Smelter 1.1.6 ]
[ by Narcle ]
[==================================]
[ Run Time : 7 Hr 44 Min 23 Sec ]
[ Total Bars : 1800 ]
[ Total XP : 31502 ]
[ CannonBalls : 0 ]
[==================================]
[ Narcle's AK Smelter 1.1.6 ]
[==================================]
0lumpy
05-07-2010, 12:33 AM
i can never get cballs to work or steeltobar, no matter what i have, i put steel bars first spot and cball mould in my invent and it takes out a full invent of steel bars, then loggs off and says
ItemArr[12] := InvItem(62, 27, 21, 3552825);
Counting is off something must of changed...
Counted wrong,
and when i try to make cballs from the ores to the bars, i use "cballs" "but it says ran out of primary"
i'm having the same error how did you fix this? Also is there a setting to set it to login to members world i can't seem to get it to login to members.
TomTuff
05-07-2010, 11:57 AM
got this error on SIMBA version:
Line 497: [Error] (23451:8): Unknown identifier 'BitmapFromClient' in script C:\Users\Admin\Desktop\scarprerelease\Scripts\Narc le's AK Smelter SIMBA.scar
attempting scar version now
E:
[=============================]
[ Narcle's AK Smelter 1.1.7 ]
[ by Narcle ]
[=============================]
[ Run Time : 51 Min 47 Sec ]
[ Total Bars : 378 ]
[ Total XP : 2344 ]
[ CannonBalls : 0 ]
[=============================]
[ Narcle's AK Smelter 1.1.7 ]
[=============================]
got me to 15 :)
Cazabacca
05-07-2010, 03:23 PM
Both simba and scar version keep logging in, opening bank, closing immediately and giving this:
Loaded Font UpChars
Loaded Font UpChars_s
Compiled succesfully in 780 ms.
SMART & SRL Loading...
OpenFile - Exception. Could not open file: C:\Users\Peve\Desktop\Simba\Includes\SRL\Logs\SRL Log 07-05-10 2.txt
SRL Compiled in 31 msec
SMART Initialized.
Loaded: Server 1, Members: False, Signed: True, Super Detail: False.
AK Smelter v1.1.7
By Narcle
Runescape Loading...
Logging in...
Welcome to Runescape.
XXXPLAYERNAMEXXX
Player setup...
Disguising as: AKS Running
Opening Bank...
Withdrawing...
Ran out of primary, XXXPLAYERNAMEXXX is now inactive.
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active...
All players not active!
Player setup...
Disguising as: AKS Running
Successfully executed.
The following bitmaps were not freed: [2, 3]
Looks like it can't find the ores, I'm trying to smelt bronze. With both copper and tin in the first slots, just like in the picture in the first post.
Xanith
05-07-2010, 08:09 PM
[============================]
[ Narcle's AK Smelter 1.1.7 ]
[ by Narcle ]
[============================]
[ Run Time : 17 Hr 21 Sec ]
[ Total Bars : 3604 ]
[ Total XP : 135150 ]
[ CannonBalls : 0 ]
[============================]
[ Narcle's AK Smelter 1.1.7 ]
[============================]
Awesome Script!!!
Narcle
05-07-2010, 09:20 PM
Both simba and scar version keep logging in, opening bank, closing immediately and giving this:
...
Looks like it can't find the ores, I'm trying to smelt bronze. With both copper and tin in the first slots, just like in the picture in the first post.
It actually doesn't search for the ore in the bank because it already assumes its in the first 2 slots (or the slots you specified with advance options).
It all depends on GetAmount on this line in Bank:
T := BankIndexToMSPoint(BankSlot1);
for i := 0 to 3 do
A := Max(A, GetAmount(T.x+8, T.y+8));
So a couple things could be happening.
1. the amount isn't showing up fast enough
2. the coords of the bank slot are off
3. GetAmount isn't working 100%
Only thing I can think of is to add a slight wait in that GetAmount loop.
for i := 0 to 3 do
begin
wait(50+random(50));
A := Max(A, GetAmount(T.x+8, T.y+8));
end;
I just checked, the coords should be right, I've had only one odd result with GetAmount. I think its just not showing up fast enough.
Press Play
05-08-2010, 10:13 AM
A small proggy just to use up the rest of my ores:
[=================================]
[ Narcle's AK Smelter 1.1.7 ]
[ by Narcle ]
[=================================]
[ Run Time : 1 Hr 9 Min 40 Sec ]
[ Total Bars : 432 ]
[ Total XP : 7560 ]
[ CannonBalls : 0 ]
[=================================]
Ran out of primary, ***** is now inactive.
Heavenzeyez1
05-08-2010, 12:00 PM
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Cannonballs ]
[================================================== ========================]
[ *** | True | 03:23:23 | 119 | 981 | 17167 | 5074 | 0 ]
[================================================== ========================]
Thanks,
~Eerik.
TomTuff
05-09-2010, 04:43 AM
It actually doesn't search for the ore in the bank because it already assumes its in the first 2 slots (or the slots you specified with advance options).
It all depends on GetAmount on this line in Bank:
T := BankIndexToMSPoint(BankSlot1);
for i := 0 to 3 do
A := Max(A, GetAmount(T.x+8, T.y+8)); So a couple things could be happening.
1. the amount isn't showing up fast enough
2. the coords of the bank slot are off
3. GetAmount isn't working 100%
Only thing I can think of is to add a slight wait in that GetAmount loop.
for i := 0 to 3 do
begin
wait(50+random(50));
A := Max(A, GetAmount(T.x+8, T.y+8));
end;I just checked, the coords should be right, I've had only one odd result with GetAmount. I think its just not showing up fast enough.
I did this, didn't work.
I tried to replace
wait(50+random(50));
with
wait(200+random(50));
and it still didn't work
Narcle
05-09-2010, 05:58 AM
I did this, didn't work.
I tried to replace
wait(50+random(50));
with
wait(200+random(50));
and it still didn't work
I think its the text reading with GetAmount messing up, nothing I can do about because I haven't had the problem come up so I don't know the solution. It seems to only happen for some people so its on a per person occurrence - nothing I can do unless I was there.
Heavenzeyez1
05-09-2010, 02:23 PM
[================================================== ========================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Cannonballs ]
[================================================== ========================]
[ *** | False | 02:11:25 | 77 | 675 | 11811 | 5410 | 0 ]
[================================================== ========================]
Ran out of ores, thanks.
~Eerik.
Cazabacca
05-09-2010, 07:15 PM
Umm after SRL update I started getting this:
[Error] C:\Users\xxx\Desktop\Simba\Includes\SRL/SRL/Core/Inventory.scar(276:5): Unknown identifier 'FilterPointsDist' at line 276
I have my simba plugins moved.
E: Another update came and works now.
[=================================]
[ Narcle'S AK Smelter 1.1.7 ]
[ by Narcle ]
[=================================]
[ Run Time : 2 Hr 39 Min 8 Sec ]
[ Total Bars : 1624 ]
[ Total XP : 10070 ]
[ CannonBalls : 0 ]
[=================================]
[ Narcle'S AK Smelter 1.1.7 ]
[=================================]
[================================================== ========================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Cannonballs ]
[================================================== ========================]
[ XXX | False | 02:36:56 | 116 | 1624 | 10070 | 3873 | 0 ]
[================================================== ========================]
kevinconklin
05-27-2010, 09:06 PM
my favorite and most reliable script!! thanks 19 hours run!
[================================================== =========================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Cannonballs ]
[================================================== =========================]
[ socc | True | 19:06:37 | 452 | 4002 | 172090 | 9010 | 16008 ]
[================================================== =========================]
Narcle
05-27-2010, 11:07 PM
my favorite and most reliable script!! thanks 19 hours run!
[================================================== =========================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Cannonballs ]
[================================================== =========================]
[ socc | True | 19:06:37 | 452 | 4002 | 172090 | 9010 | 16008 ]
[================================================== =========================]
Woot nice! I actually have a new version sitting in my folder that fixes the bank withdrawing. Was testing it today.
And dang you beat my best proggie xp/hour and C-Balls/hour wise >.<
Vitaminpee
06-01-2010, 07:47 PM
Ran out of primary
i dont know why but every bar i try to smelt it logs on opens bank closes it and logs out (without checking) is there a way to fix it? thanks
Narcle
06-01-2010, 07:58 PM
Ran out of primary, droseonline is now inactive.
NextPlayer
i dont know why but every bar i try to smelt it logs on opens bank closes it and logs out (without checking) is there a way to fix it? thanks
I meant to upload a bit ago. Try v1.1.8 just uploaded. Its for Simba only (no more SCAR sorry).
Vitaminpee
06-01-2010, 08:20 PM
I meant to upload a bit ago. Try v1.1.8 just uploaded. Its for Simba only (no more SCAR sorry).
awww alright imma go find a tut. for simba ^_^
Narcle
06-03-2010, 08:39 PM
Big update!
For those of you that have switched to Simba the newest version allows you to craft Silver or Gold bars!
I haven't fully tested it as it would require a lot of gold bars/gems to test them all, but from what I have everything should work. But I'm still going to say that some problems can arise.
I'll be keeping the old smelter for .simba and .scar up while this is in testing to make sure its working correctly.
The list of how to set it up and what it can make is on first page.
mastaraymond
06-05-2010, 12:50 PM
If you gain a level during crafting, a clickcontinue would just do fine (you don't have to reselect the whole thing).. Oh and resting+running is faster than walking, so I made these minor changes:
procedure DoChecks;
var
cs: string;
begin
FindNormalRandoms;
if ( GetSystemTime >= LogTime ) then
LogoutSeq('');
if TakeSleeps then
TakeASleep(SleepAt);
if TakeBreaks then
TakeABreak;
if GetMMLevels('run',cs) < 20 then
RestUntil(50);
SetRun(true);
if not LoggedIn then
LogoutSeq('');
case Random(60) of
0: wait(1000+random(10000));
1: begin
RandomMovement;
SetAngle(true);
end;
2: HoverSkill('smithing' ,false);
3: PickUpMouse;
4: BoredHuman;
end;
FindNormalRandoms;
end;
And
repeat
If not LoggedIn then
Exit;
If RWait(4) then
Break;
If ClickContinue(true,true) and not (CraftGold or CraftSilver) then
Break;
until( iCount(BaseItem) < 1 ) or (GetSystemTime > Timer);
Narcle
06-05-2010, 04:50 PM
If you gain a level during crafting, a clickcontinue would just do fine (you don't have to reselect the whole thing).. Oh and resting+running is faster than walking, so I made these minor changes:
procedure DoChecks;
var
cs: string;
begin
FindNormalRandoms;
if ( GetSystemTime >= LogTime ) then
LogoutSeq('');
if TakeSleeps then
TakeASleep(SleepAt);
if TakeBreaks then
TakeABreak;
if GetMMLevels('run',cs) < 20 then
RestUntil(50);
SetRun(true);
if not LoggedIn then
LogoutSeq('');
case Random(60) of
0: wait(1000+random(10000));
1: begin
RandomMovement;
SetAngle(true);
end;
2: HoverSkill('smithing' ,false);
3: PickUpMouse;
4: BoredHuman;
end;
FindNormalRandoms;
end;
And
repeat
If not LoggedIn then
Exit;
If RWait(4) then
Break;
If ClickContinue(true,true) and not (CraftGold or CraftSilver) then
Break;
until( iCount(BaseItem) < 1 ) or (GetSystemTime > Timer);
Yeah I thought I fixed the ClickContinue thing... In any case back up is there. Before the ClickContinue would stop leveling completely.
And ahh, I'll add the resting, good to know. I'll wait on next release until some more tests are done. ;)
kevinconklin
06-09-2010, 11:49 AM
it compiles and then says "smart and srl loading" and smart will never open
Successfully compiled (4000 ms)
SRL Compiled in 31 msec
SMART Initialized.
Loaded: Server 1, Members: True, Signed: True, Super Detail: False.
mastaraymond
06-16-2010, 09:27 PM
RWait seems to do a ClickContinue, which makes it break out of the wait loop if you gained a level.. (So my fix a few posts above won't be enough). Other than that, running flawless so far!
E: Also you made a lil mistake with calculating the "XPper" -> it must be this
XPper := Gem[Coords.x]+Kind[Coords.y]; (You had the x/y switched around)
mastaraymond
06-17-2010, 11:25 AM
[================================]
[ Narcle'S AK Smelter 1.2.0 ]
[ by Narcle ]
[================================]
[ Run Time : 1 Hr 5 Min 15 Sec ]
[ Total Bars : 0 ]
[ Total XP : 40040 ]
[ C-Balls : 0 ]
[================================]
[ Narcle'S AK Smelter 1.2.0 ]
[================================]
[================================================== ============================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | C-balls/Crafted ]
[================================================== ============================]
[ | True | 01:03:59 | 57 | 0 | 40040 | 38133 | 728 ]
[================================================== ============================]
Narcle
06-17-2010, 01:59 PM
Updated to 1.2.1
Added Ray's suggestions and did some fixes.
Edit:
Make sure you have r536+ Ray added a function to correct the .Worked time.
[Error] (258:47): Unknown identifier 'PlayerWorked' at line 257
Compiling failed.
Line 257:
Integers[13] := round( (Integers[12]*60)/(PlayerWorked(CurrentPlayer)/60000));//XP Per hour
Edit: Forgot to say that I tried to compile with Simba.
Narcle
06-17-2010, 07:56 PM
Line 257:
Edit: Forgot to say that I tried to compile with Simba.
Updated to 1.2.1
Edit:
Make sure you have r536+ Ray added a function to correct the .Worked time.
^^^
JPHamlett
06-20-2010, 10:56 PM
hey when im gold crafting and i gain a crafting lv the script just sits there
just fyi but i love your script and have for a long time
Narcle
06-21-2010, 12:50 AM
hey when im gold crafting and i gain a crafting lv the script just sits there
just fyi but i love your script and have for a long time
They must of re-implemented to stop what your doing while leveling... (so dumb)
Around line 644 change this:
if (not CraftSilver) and (not CraftGold) then
if ClickContinue(true, true) then
Break;
to this:
if ClickContinue(true, true) then
Break;
Should work then.
marpis
06-27-2010, 12:16 PM
Players get lost after a few loads from the kebab shop :( Sometimes with bars in inventory.
Probably because I'm having bad lag, but just wanted to let you know incase you want to make a failsafe for this.
i'm tryinf to use the 'cballs' it'll grab the ores right but after smelting it will just retun to the bank most times. just had it try cannonballs once. but it hadn't even smelted the ore's yet. It also will rest during the smelting process and stops smelting before it's done(it seems to do this alot around bar 6). then it just returns to the bank. I turned the debug on and it is calling for the making cballs before smelting so it'll smelt one ore then stop and click the furnace to smelt the others.
hope this helps. tried to be as detailed as possible.
[============================]
[ NarcleS AK Smelter 1.2.1 ]
[============================]
[================================================== =========================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | C-balls/Crafted ]
[================================================== =========================]
[ | True | 00:20:30 | 18 | 0 | 0 | 0 | 0 ]
[================================================== =========================]
To Cactus...
To Furnace...
AutoColor = 15921141
Making Cannonballs...
Making Cannonballs...
Making Cannonballs...
Making Cannonballs...
Making Cannonballs...
Making Cannonballs...
Smelting Ore...
Smelting Done.
To Cactus...
To Bank...
Opening Bank...
Record Count: 0
Banking...
Withdrawing...
Done Banking...
[============================]
[ NarcleS AK Smelter 1.2.1 ]
[ by Narcle ]
[============================]
[ Run Time : 22 Min 15 Sec ]
[ Total Bars : 0 ]
[ Total XP : 0 ]
[ C-Balls : 0 ]
[============================]
[ NarcleS AK Smelter 1.2.1 ]
[============================]
[================================================== =========================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | C-balls/Crafted ]
[================================================== =========================]
[ | True | 00:22:02 | 19 | 0 | 0 | 0 | 0 ]
[================================================== =========================]
After reading the code and watching it for a bit. the GetMMLevels('run', cs) is broke. it's not detecting the levels and also will turn off run when it's at 100%. i think that when it check for randoms it automatically set the character to rest also do to it not being able to detect run lvl.
Narcle
06-27-2010, 08:58 PM
i'm tryinf to use the 'cballs' it'll grab the ores right but after smelting it will just retun to the bank most times. just had it try cannonballs once. but it hadn't even smelted the ore's yet. It also will rest during the smelting process and stops smelting before it's done(it seems to do this alot around bar 6). then it just returns to the bank. I turned the debug on and it is calling for the making cballs before smelting so it'll smelt one ore then stop and click the furnace to smelt the others.
hope this helps. tried to be as detailed as possible.
[============================]
[ NarcleS AK Smelter 1.2.1 ]
[============================]
[================================================== =========================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | C-balls/Crafted ]
[================================================== =========================]
[ | True | 00:20:30 | 18 | 0 | 0 | 0 | 0 ]
[================================================== =========================]
To Cactus...
To Furnace...
AutoColor = 15921141
Making Cannonballs...
Making Cannonballs...
Making Cannonballs...
Making Cannonballs...
Making Cannonballs...
Making Cannonballs...
Smelting Ore...
Smelting Done.
To Cactus...
To Bank...
Opening Bank...
Record Count: 0
Banking...
Withdrawing...
Done Banking...
[============================]
[ NarcleS AK Smelter 1.2.1 ]
[ by Narcle ]
[============================]
[ Run Time : 22 Min 15 Sec ]
[ Total Bars : 0 ]
[ Total XP : 0 ]
[ C-Balls : 0 ]
[============================]
[ NarcleS AK Smelter 1.2.1 ]
[============================]
[================================================== =========================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | C-balls/Crafted ]
[================================================== =========================]
[ | True | 00:22:02 | 19 | 0 | 0 | 0 | 0 ]
[================================================== =========================]
After reading the code and watching it for a bit. the GetMMLevels('run', cs) is broke. it's not detecting the levels and also will turn off run when it's at 100%. i think that when it check for randoms it automatically set the character to rest also do to it not being able to detect run lvl.
What SRL revision you using? I thought I fixed GetMMLevels =/
What SRL revision you using? I thought I fixed GetMMLevels =/
Using open-dev rev #556
E: Error: Exception: Out of memory at line 414
here's the proggy to go with it.
[============================]
[ NarcleS AK Smelter 1.2.1 ]
[ by Narcle ]
[============================]
[ Run Time : 41 Min 35 Sec ]
[ Total Bars : 340 ]
[ Total XP : 5968 ]
[ C-Balls : 0 ]
[============================]
[ NarcleS AK Smelter 1.2.1 ]
[============================]
[================================================== ===========================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | C-balls/Crafted ]
[================================================== ===========================]
[ | True | 00:41:12 | 39 | 340 | 5968 | 8733 | 0 ]
[================================================== ===========================]
To Cactus...
To Furnace...
Error: Exception: Out of memory at line 414
The following DTMs were not freed: [SRL - Lamp bitmap]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, 2, 3]
File[C:\Users\Public\Simba\Includes\SRL\Logs\SRL Log 27-06-10 21.txt] has not been freed in the script, freeing it now.
i also switched to just steel bars. It seems that when cballs are involved it messes up the report.
Narcle
06-28-2010, 12:45 AM
Using open-dev rev #556
E: Error: Exception: Out of memory at line 414
here's the proggy to go with it.
[============================]
[ NarcleS AK Smelter 1.2.1 ]
[ by Narcle ]
[============================]
[ Run Time : 41 Min 35 Sec ]
[ Total Bars : 340 ]
[ Total XP : 5968 ]
[ C-Balls : 0 ]
[============================]
[ NarcleS AK Smelter 1.2.1 ]
[============================]
[================================================== ===========================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | C-balls/Crafted ]
[================================================== ===========================]
[ | True | 00:41:12 | 39 | 340 | 5968 | 8733 | 0 ]
[================================================== ===========================]
To Cactus...
To Furnace...
Error: Exception: Out of memory at line 414
The following DTMs were not freed: [SRL - Lamp bitmap]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, 2, 3]
File[C:\Users\Public\Simba\Includes\SRL\Logs\SRL Log 27-06-10 21.txt] has not been freed in the script, freeing it now.
i also switched to just steel bars. It seems that when cballs are involved it messes up the report.
Mmm I noticed while I was making them that CBall counting was off, meaning the bitmap is outdated. I fixed it in my version (will be for next version) I'll check to see where the memory thing is before I upload
Edit:
Ah figured it out, actually found a faster/better way to autocolor so I updated that as well.
Found out why it was counting CBalls wrong and removed the bitmap of CBalls (no longer needed)
Uploaded 1.2.2, should work, let me know how it works for you.
Mmm I noticed while I was making them that CBall counting was off, meaning the bitmap is outdated. I fixed it in my version (will be for next version) I'll check to see where the memory thing is before I upload
Edit:
Ah figured it out, actually found a faster/better way to autocolor so I updated that as well.
Found out why it was counting CBalls wrong and removed the bitmap of CBalls (no longer needed)
Uploaded 1.2.2, should work, let me know how it works for you.
Great I have to go to work now but I'll test again when I get back.
E: I compiled right quick before I left and found an Error for you.
Error: divide by Zero at line 257
marpis
06-28-2010, 07:21 AM
Great I have to go to work now but I'll test again when I get back.
E: I compiled right quick before I left and found an Error for you.
Error: divide by Zero at line 257
put a ".0" in the end of the numbers, like
60000 -> 60000.0
Narcle
06-28-2010, 07:55 AM
put a ".0" in the end of the numbers, like
60000 -> 60000.0
That's not why. Its because it didn't record the .Worked time correctly so it returned 0. Or it wasn't ran long enough to record it. Normally the failsafe at the beginning of the function stops it, but apparently the script ran longer then 60 seconds and the player in question didn't get .Worked over 0.
If ran like it should the error shouldn't occur.
Alright guess that was one of the 1 in a hundred errors cause I ran it when I came back for lunch and it works fine. The cannonballs part is fixed as well. It seems to be working in the proper order now. I can test the gold function a little bit to later.
[============================]
[ NarcleS AK Smelter 1.2.2 ]
[ by Narcle ]
[============================]
[ Run Time : 12 Min 17 Sec ]
[ Total Bars : 53 ]
[ Total XP : 2284 ]
[ Crafted : 212 ]
[============================]
[ NarcleS AK Smelter 1.2.2 ]
[============================]
[================================================== ===================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Crafted ]
[================================================== ===================]
[ | True | 00:12:16 | 7 | 53 | 2284 | 11420 | 212 ]
[================================================== ===================]
Here's my newest run it would have continued but runscape updated.
[=================================]
[ NarcleS AK Smelter 1.2.2 ]
[ by Narcle ]
[=================================]
[ Run Time : 1 Hr 47 Min 42 Sec ]
[ Total Bars : 395 ]
[ Total XP : 17028 ]
[ Crafted : 1580 ]
[=================================]
[ NarcleS AK Smelter 1.2.2 ]
[=================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Crafted ]
[================================================== ====================]
[ | True | 01:47:23 | 46 | 395 | 17028 | 9548 | 1580 ]
[================================================== ====================]
popsmight
06-29-2010, 01:51 PM
Whenever I start the bot to smelt steel bars it looks in the bank and says out of primary ore and closes. I have iron as the first ore and coal as the second. Does anyone know why this is happening? I am using this Narcles AK Smelter v1.1.7.scar. I'm not using simba because I can never figure out how to get it to work :P.
Everything you need to know. I'm pretty sure Narcle is not going to be updating the Scar version anymore. SRL is pushing more towards Simba.
Here is the simba how to Thread.
http://wizzup.org/simba/
Here is thread on how to setup SRL.
http://villavu.com/wiki/Installing_and_Setting_up_SRL
Here is the thread on how to associate file types.
http://villavu.com/forum/showthread.php?t=56853 Sorry but member's only til simba's public release.
here is how your folder's should look.
http://i47.tinypic.com/2wqbx2a.jpg
E: WOOT not a chicken anymore ;)
E2: Didn't realize that I put some content up there people couldn't get to.
popsmight
06-29-2010, 05:19 PM
I am unable to view these 2 threads you posted.
http://villavu.com/forum/showthread.php?t=56224
http://villavu.com/forum/showthread.php?t=56853
They may be for members only.
Alright I changed one but the other one. There isn't a way around that til the public release of simba. Sorry. you should also goto extensions as shown below and enable all extensions you currently have.
http://i50.tinypic.com/25fhhtw.jpg
E: forgot to say you should have at least one SRL.sex that will update your srl folder in the includes.
popsmight
06-29-2010, 07:31 PM
I got simba working but am having are error right after it withdraws all of the ore. This comes up.
The following DTMs were not freed: [SRL - Lamp bitmap]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, 2]
File[C:\Users\Owner\Documents\Simba\Includes\SRL\Logs\S RL Log 29-06-10 0.txt] has not been freed in the script, freeing it now.
Then it stops. Any ideas?
I got simba working but am having are error right after it withdraws all of the ore. This comes up.
The following DTMs were not freed: [SRL - Lamp bitmap]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, 2]
File[C:\Users\Owner\Documents\Simba\Includes\SRL\Logs\S RL Log 29-06-10 0.txt] has not been freed in the script, freeing it now.
Then it stops. Any ideas?
those aren't the errors that just happens after the script is prematurely ended sometimes. I need the Error to help you.
popsmight
06-29-2010, 07:47 PM
Sorry didn't see this part :P.
Item := TPAItem(172, 30, 28, 1317678);
Item := TPAItem(172, 30, 28, 1515038);
Error: divide by Zero at line 257
Here we go
Make sure you move the plugins first from the "place inside plugins folder" folder.
then do the same for the Simba folder inside that one. if it says to overwrite then do so because it's the simba compatable plugins.
here is a pic of what you need
http://i46.tinypic.com/2lve91i.jpg
popsmight
06-29-2010, 09:50 PM
Now I am getting this error :P...
[Error] C:\Users\Owner\Documents\Simba\Includes\SRL/SRL/Core/Text.scar(564:38): Unknown identifier 'UpChars' at line 563
Compiling failed.
PeaZzT
06-29-2010, 10:05 PM
Great work on your script here narcle, i only got one problem with it.
im smelting mithril, your script log ins, set up game, open bank withdraw 5 mith and 23 coal
it runs for smelting the ores and smelt 5 perfect bars.
- but when im going back to the bank, it opens bank - deposit 5 mithril bars - and then it withdraws 5 mithril ores, then depositing it again and doing it over and over again.
but when you deposit the last 3 coal ores and enable smart again it can take 5 more mithril bars. - maybe you wanna look at this?
PeaZzT
Now I am getting this error :P...
[Error] C:\Users\Owner\Documents\Simba\Includes\SRL/SRL/Core/Text.scar(564:38): Unknown identifier 'UpChars' at line 563
Compiling failed.
What SRL revision are you using? make sure your using the open-dev version aswell. i forgot something earlier to you need to run a blank script in simba too. once its setup such as this
Program new;
begin
end.
Narcle
06-30-2010, 09:46 AM
Great work on your script here narcle, i only got one problem with it.
im smelting mithril, your script log ins, set up game, open bank withdraw 5 mith and 23 coal
it runs for smelting the ores and smelt 5 perfect bars.
- but when im going back to the bank, it opens bank - deposit 5 mithril bars - and then it withdraws 5 mithril ores, then depositing it again and doing it over and over again.
but when you deposit the last 3 coal ores and enable smart again it can take 5 more mithril bars. - maybe you wanna look at this?
PeaZzT
I've been going through the code for banking and I can't find the problem yet. But this did point me to a possible infinite loop if this occurs so I've added a failsafe ready for next update. I'll upload soon as I figured out the problem you stated.
btw what version are you using?
Edit:
Nvm I found it go to this line: Line ~814
if InRange(InvCount, WithDrawMain, WithDrawMain+1) then//+1 for Moulds
Change it to:
if (InvCount >= WithDrawMain) then
Tell me if it works.
popsmight
06-30-2010, 02:59 PM
It's working for me :). Here is a proggy report. It stopped because I had a jail random :(.
[=================================]
[ Narcle'S AK Smelter 1.2.2 ]
[ by Narcle ]
[=================================]
[ Run Time : 1 Hr 51 Min 37 Sec ]
[ Total Bars : 774 ]
[ Total XP : 13588 ]
[ Crafted : 0 ]
[=================================]
[ Narcle'S AK Smelter 1.2.2 ]
[=================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Crafted ]
[================================================== ====================]
[ | False | 02:11:28 | 87 | 774 | 13588 | 6223 | 0 ]
[================================================== ====================]
PeaZzT
06-30-2010, 03:03 PM
I've been going through the code for banking and I can't find the problem yet. But this did point me to a possible infinite loop if this occurs so I've added a failsafe ready for next update. I'll upload soon as I figured out the problem you stated.
btw what version are you using?
Edit:
Nvm I found it go to this line: Line ~814
if InRange(InvCount, WithDrawMain, WithDrawMain+1) then//+1 for Moulds
Change it to:
if (InvCount >= WithDrawMain) then
Tell me if it works.
im using the last simba version - scar is not working for me :s - so im using simba - but i'll try this in a few hours, i'll let u know - thanks for the quick response (:
PeaZzT
06-30-2010, 03:16 PM
im using the last simba version - scar is not working for me :s - so im using simba - but i'll try this in a few hours, i'll let u know - thanks for the quick response (:
it worked gr8 narcle, but now theres a new problem. it take about 2-3 runs and then i cant run ingame anymore. - it proberbly goes from bank to "cactus" sits there to rest so it can run again, but it dosen't continue running to the furnance it just continue sitting og the ground - it dosen't detect that i has 100% run and returning to the furnance.
hope u can fix this problem to narcle (:
Edit: it does continue just very slowly - maybe a fix where it detecs 100% run faster?
EDIT2: it does not continue, it sits until it logs out, then log back in and then it continues.
PeaZzT (:
It's working for me :). Here is a proggy report. It stopped because I had a jail random :(.
[=================================]
[ Narcle'S AK Smelter 1.2.2 ]
[ by Narcle ]
[=================================]
[ Run Time : 1 Hr 51 Min 37 Sec ]
[ Total Bars : 774 ]
[ Total XP : 13588 ]
[ Crafted : 0 ]
[=================================]
[ Narcle'S AK Smelter 1.2.2 ]
[=================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Crafted ]
[================================================== ====================]
[ | False | 02:11:28 | 87 | 774 | 13588 | 6223 | 0 ]
[================================================== ====================]
That's good to hear glad I was able to help. nice proggy.
popsmight
06-30-2010, 03:46 PM
I'm still having one more small problem :P. Whenever I tell it to make cannonballs it tries to withdraw 9 of the steel bars (first slot in bank) and all of whatever is in my second slot. I have the cball mold in the 1 slot of my inventory. What am I doing wrong?
I'm still having one more small problem :P. Whenever I tell it to make cannonballs it tries to withdraw 9 of the steel bars (first slot in bank) and all of whatever is in my second slot. I have the cball mold in the 1 slot of my inventory. What am I doing wrong?
'cballs' makes them from iron and coal.
'steel' makes steel bars from iron and coal.
'steeltoball' makes cballs from steel bars.
Narcle
06-30-2010, 09:40 PM
it worked gr8 narcle, but now theres a new problem. it take about 2-3 runs and then i cant run ingame anymore. - it proberbly goes from bank to "cactus" sits there to rest so it can run again, but it dosen't continue running to the furnance it just continue sitting og the ground - it dosen't detect that i has 100% run and returning to the furnance.
hope u can fix this problem to narcle (:
Edit: it does continue just very slowly - maybe a fix where it detecs 100% run faster?
EDIT2: it does not continue, it sits until it logs out, then log back in and then it continues.
PeaZzT (:
The problem was in SRL not my script. I went and did extensive testing on the problem and fixed it. Update to latest SRL rev, should be 560 or higher rev.
PeaZzT
06-30-2010, 09:50 PM
The problem was in SRL not my script. I went and did extensive testing on the problem and fixed it. Update to latest SRL rev, should be 560 or higher rev.
i installed simba yesterday and updated to the latest srl rev :s - i used srl.sex to update SRL - have i done anything wrong?
peazzt
Press Play
06-30-2010, 10:09 PM
i installed simba yesterday and updated to the latest srl rev :s - i used srl.sex to update SRL - have i done anything wrong?
peazzt
I think he means that there was a bug in SRL when you tested it and that SRL has been updated since then. You haven't done anything wrong :)
PeaZzT
06-30-2010, 10:13 PM
I think he means that there was a bug in SRL when you tested it and that SRL has been updated since then. You haven't done anything wrong :)
so there have been an update from yesterday to today? :S im confused :S
i'll try to update srl again then :s
PeaZzT
06-30-2010, 10:21 PM
i updated SRL - it found an update :s
now it takes 1 run to smelt and back to bank and makes this error:
Error: divide by Zero at line 257
The following DTMs were not freed: [SRL - Lamp bitmap]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, 2]
File[C:\Simba\Includes\SRL\Logs\SRL Log 01-07-10 1.txt] has not been freed in the script, freeing it now.
EDIT: got it working again but i still have the problem that it sits to rest and dosent continue before it has logged out and in again :s
popsmight
06-30-2010, 10:43 PM
Another proggy :).
[================================]
[ Narcle'S AK Smelter 1.2.2 ]
[ by Narcle ]
[================================]
[ Run Time : 2 Hr 52 Min 0 Sec ]
[ Total Bars : 0 ]
[ Total XP : 28215 ]
[ Crafted : 4429 ]
[================================]
[ Narcle'S AK Smelter 1.2.2 ]
[================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Crafted ]
[================================================== ====================]
[ | False | 03:07:52 | 41 | 0 | 28215 | 9052 | 4429 ]
[================================================== ====================]
PeaZzT
06-30-2010, 11:23 PM
dont know what happend, but everything works now :s
thx for the help guys, i'll post a proggy when i have a good one :D
- PeaZzT!
PeaZzT
07-01-2010, 07:19 PM
[=================================]
[ Narcle'S AK Smelter 1.2.2 ]
[ by Narcle ]
[=================================]
[ Run Time : 2 Hr 20 Min 42 Sec ]
[ Total Bars : 595 ]
[ Total XP : 17850 ]
[ Crafted : 0 ]
[=================================]
[ Narcle'S AK Smelter 1.2.2 ]
[=================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Crafted ]
[================================================== ====================]
[ | False | 03:26:50 | 121 | 595 | 17850 | 5199 | 0 ]
[================================================== ====================]
Got a Super Proggy for you. Hope you like it :spot:
[================================]
[ NarcleS AK Smelter 1.2.2 ]
[ by Narcle ]
[================================]
[ Run Time : 8 Hr 8 Min 25 Sec ]
[ Total Bars : 1667 ]
[ Total XP : 71886 ]
[ Crafted : 6672 ]
[================================]
[ NarcleS AK Smelter 1.2.2 ]
[================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Crafted ]
[================================================== ====================]
[ | True | 08:06:31 | 193 | 1667 | 71886 | 8874 | 6672 ]
[================================================== ====================]
Could you maybe add in random proggy to this also. I like to know how many randoms I get and how often.
Just to let you know, multiplayer gives me a divide by zero error in the Exp/hr calculation because the player will not have any time worked. Its line 257.
PeaZzT
07-02-2010, 08:46 PM
proggy for 1000 mithril bars - had to stop it cause i needed restart - h8 windows updates :D - love your script narcle <3
[================================]
[ Narcle'S AK Smelter 1.2.2 ]
[ by Narcle ]
[================================]
[ Run Time : 3 Hr 1 Min 45 Sec ]
[ Total Bars : 820 ]
[ Total XP : 24600 ]
[ Crafted : 0 ]
[================================]
[ Narcle'S AK Smelter 1.2.2 ]
[================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Crafted ]
[================================================== ====================]
[ | True | 03:01:27 | 165 | 820 | 24600 | 8154 | 0 ]
[================================================== ====================]
Narcle
07-02-2010, 09:43 PM
Just to let you know, multiplayer gives me a divide by zero error in the Exp/hr calculation because the player will not have any time worked. Its line 257.
I thought about that, but that doesn't make any sense because it only does one person.
With Players[CurrentPlayer] do
begin
Integers[12] := integers[12] + MyVars[0];//XP
IncEx(TotalXP, MyVars[0]);
Integers[13] := round( (Integers[12]*60)/(PlayerWorked(CurrentPlayer)/60000));//XP Per hour
end;
Only one person... not all of them.
PeaZzT
07-02-2010, 10:11 PM
I thought about that, but that doesn't make any sense because it only does one person.
With Players[CurrentPlayer] do
begin
Integers[12] := integers[12] + MyVars[0];//XP
IncEx(TotalXP, MyVars[0]);
Integers[13] := round( (Integers[12]*60)/(PlayerWorked(CurrentPlayer)/60000));//XP Per hour
end;
Only one person... not all of them.
i also have it sometimes - but i just play script again and then it works :s
I thought about that, but that doesn't make any sense because it only does one person.
With Players[CurrentPlayer] do
begin
Integers[12] := integers[12] + MyVars[0];//XP
IncEx(TotalXP, MyVars[0]);
Integers[13] := round( (Integers[12]*60)/(PlayerWorked(CurrentPlayer)/60000));//XP Per hour
end;
Only one person... not all of them.
Well somehow I get that about 13-20 minutes in everytime I run the script.
PeaZzT
07-05-2010, 12:07 AM
[=================================]
[ Narcle'S AK Smelter 1.2.2 ]
[ by Narcle ]
[=================================]
[ Run Time : 4 Hr 40 Min 45 Sec ]
[ Total Bars : 1899 ]
[ Total XP : 33338 ]
[ Crafted : 0 ]
[=================================]
[ Narcle'S AK Smelter 1.2.2 ]
[=================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Crafted ]
[================================================== ====================]
[ | False | 06:22:54 | 212 | 1899 | 33338 | 5236 | 0 ]
[================================================== ====================]
Narcle
07-05-2010, 12:12 AM
Well somehow I get that about 13-20 minutes in everytime I run the script.
Hmm, well just add a Try/Except there
try
Integers[13] := round( (Integers[12]*60)/(PlayerWorked(CurrentPlayer)/60000));
Except
Integers[13] := 404;//so you know its a error
end;
Nice PeaZzT :thumbsup:
I just commented it out.
[=================================]
[ Narcle'S AK Smelter 1.2.2 ]
[ by Narcle ]
[=================================]
[ Run Time : 12 Hr 27 Min 2 Sec ]
[ Total Bars : 3906 ]
[ Total XP : 24273 ]
[ Crafted : 0 ]
[=================================]
[ Narcle'S AK Smelter 1.2.2 ]
[=================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Crafted ]
[================================================== ====================]
[ | False | 03:51:15 | 141 | 1974 | 12267 | 0 | 0 ]
[ | True | 08:30:40 | 139 | 1932 | 12006 | 0 | 0 ]
[================================================== ====================]
Edit: new proggy stopped manually
[==================================]
[ Narcle'S AK Smelter 1.2.2 ]
[ by Narcle ]
[==================================]
[ Run Time : 15 Hr 35 Min 52 Sec ]
[ Total Bars : 7038 ]
[ Total XP : 123556 ]
[ Crafted : 0 ]
[==================================]
[ Narcle'S AK Smelter 1.2.2 ]
[==================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Crafted ]
[================================================== ====================]
[ | True | 07:51:27 | 402 | 3609 | 63358 | 0 | 0 ]
[ | True | 07:38:08 | 382 | 3429 | 60198 | 0 | 0 ]
[================================================== ====================]
Cigue
07-07-2010, 02:40 AM
I just run it as the first script I'd ran in 6 months. How dissapointed was I that it failed so quick :(
[============================]
[ Narcle'S AK Smelter 1.2.2 ]
[ by Narcle ]
[============================]
[ Run Time : 12 Min 40 Sec ]
[ Total Bars : 0 ]
[ Total XP : 3000 ]
[ Crafted : 0 ]
[============================]
[ Narcle'S AK Smelter 1.2.2 ]
[============================]
[================================================== ===================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Crafted ]
[================================================== ===================]
[ | True | 00:12:19 | 9 | 0 | 3000 | 15000 | 150 ]
[================================================== ===================]
It failed when it was at bank. It didn't give any debug box indications, but the simba console was chock full with "Warning in native method: JNI call made with exception pending" statements.
post some of the errors, they might be simple things to fix, but we can't really help you if you don't tell us what it says. As far as failing so quick I run this every morning for a few hours. Had it go for 11 hours last week on the same revision your using.
Cigue
07-07-2010, 02:56 AM
I just posted everything I had, sorry chap if it wasn't enough to help :)
Narcle
07-07-2010, 03:09 AM
I just posted everything I had, sorry chap if it wasn't enough to help :)
Its something in SRL, I've had it happen in almost every script I've ran randomly. I believe its in LoginPlayer but still haven't found/confirmed it.
Cigue
07-07-2010, 04:02 AM
Well I've got it to work anyway. Thanks Narcle, your script truly is great ^^
[=================================]
[ Narcle'S AK Smelter 1.2.2 ]
[=================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Crafted ]
[================================================== ====================]
[ | True | 01:18:39 | 54 | 0 | 20140 | 15492 | 1007 ]
[================================================== ====================]
EDIT : Failed again. I found my char in the kebab place, with log as following :
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Couldn't find the bank. Exiting
Banking failed, is now inactive.
NextPlayer
PeaZzT
07-07-2010, 10:57 PM
Well I've got it to work anyway. Thanks Narcle, your script truly is great ^^
[=================================]
[ Narcle'S AK Smelter 1.2.2 ]
[=================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Crafted ]
[================================================== ====================]
[ | True | 01:18:39 | 54 | 0 | 20140 | 15492 | 1007 ]
[================================================== ====================]
EDIT : Failed again. I found my char in the kebab place, with log as following :
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Couldn't find the bank. Exiting
Banking failed, is now inactive.
NextPlayer
looks like a random fail - i have runned this script alot and i havent got that error :s
Nose Smasher
07-08-2010, 07:50 PM
Glad to see you added crafting to this script! (even though I'm still only going to use it for cannon balls.. :p) Please tell me making cannon balls still works! ;)
Just realized JaGeX is doing free membs for a week! Need to make some money on my F2P PKers lol...
Will have many proggies for you soon..
Cigue
07-08-2010, 09:19 PM
You should change line 215 to
if ((GetTimeRunning/1000) < 120) then
Narcle
07-09-2010, 01:49 AM
You should change line 215 to
if ((GetTimeRunning/1000) < 120) then
Won't be needed in next update. Been using it myself and tweaking the script.
Nose Smasher
07-10-2010, 07:09 PM
Won't be needed in next update. Been using it myself and tweaking the script.
Yay updates! :p
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Crafted ]
[================================================== ====================]
[ | True | 01:01:03 | 39 | 0 | 25400 | 24983 | 1016 ]
[================================================== ====================]
Still flawless! :)
fanboy
07-10-2010, 11:42 PM
i can't get SMART to work it shows this
bugger0001
07-12-2010, 10:37 PM
First of all you need to enable your smart and secondly try updating your java ;)
oberhofedavi
07-13-2010, 03:33 AM
it doesn't log me in, and when i manually log in it doesn't do anything, in simba it tries looking for the bank, but it fails, it hovers over the bank a bit then it moves without clicking
Cigue
07-13-2010, 07:30 PM
[================================]
[ Narcle'S AK Smelter 1.2.2 ]
[ by Narcle ]
[================================]
[ Run Time : 7 Hr 8 Min 54 Sec ]
[ Total Bars : 0 ]
[ Total XP : 172125 ]
[ Crafted : 0 ]
[================================]
[ Narcle'S AK Smelter 1.2.2 ]
[================================]
[================================================== =====================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Crafted ]
[================================================== =====================]
[ | False | 07:24:31 | 256 | 0 | 172125 | 23260 | 6885 ]
[================================================== =====================]
Lovely. :)
Narcle
07-13-2010, 11:16 PM
[================================]
[ Narcle'S AK Smelter 1.2.2 ]
[ by Narcle ]
[================================]
[ Run Time : 7 Hr 8 Min 54 Sec ]
[ Total Bars : 0 ]
[ Total XP : 172125 ]
[ Crafted : 0 ]
[================================]
[ Narcle'S AK Smelter 1.2.2 ]
[================================]
[================================================== =====================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Crafted ]
[================================================== =====================]
[ | False | 07:24:31 | 256 | 0 | 172125 | 23260 | 6885 ]
[================================================== =====================]
Lovely. :)
Oh nice, what were u crafting?
Cigue
07-14-2010, 05:36 PM
[=================================]
[ Narcle'S AK Smelter 1.2.2 ]
[=================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Crafted ]
[================================================== ====================]
[ | False | 03:32:06 | 122 | 0 | 81675 | 23115 | 3267 ]
[================================================== ====================]
I had another proggy for about 6k yesterday :) your script is very stable !
Script failed in between bank and furnace.
Other reasons it's failed in the last week include random events, and getting stuck in the building just north of the furnace.
alright I found something that I think is broke. When the script logs back in from a break. It will do nothing but antibans.
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Crafted ]
[================================================== ====================]
[ | True | 04:28:18 | 124 | 1103 | 47552 | 10645 | 4412 ]
[================================================== ====================]
Here where I manually ended the script.
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Crafted ]
[================================================== ====================]
[ | True | 14:14:22 | 124 | 1103 | 47552 | 3340 | 4412 ]
[================================================== ====================]
Something might have broke in one of the Recent SRL updates. You might want to make a function so that if XP doesn't change in like 30 min it'll break. Possible Ifinite loop here somewhere. I'll look into where it went wrong.
Narcle
07-15-2010, 05:35 PM
Only thing i can think of is its not finding the color on minimap, but this is a first for me. I'm running it now, so far it hasn't stopped. Not sure what it is yet. Still need more information.
Only thing i can think of is its not finding the color on minimap, but this is a first for me. I'm running it now, so far it hasn't stopped. Not sure what it is yet. Still need more information.
I'll try it again tomorrow and see what it does. It might just be on of those 1/1,000,000 Errors. Because normally it'll run just fine for the entire duration.
Universe
07-16-2010, 09:22 PM
I tried this out.. Wanted to smelt bronze bars. Did not work. Set up correctly, logs in properly, but when it logs in it just goes to the bank for a second, closes it, logs out, saying it ran out of primary. I made sure that for a fact there was primary and secondary ores sitting in the bank. It is in the first tab, properly placed.
sharpy172
07-17-2010, 06:30 AM
hey i wanted to make cannon balls but was wondering is it that the script melts 9 steel bars then makes cannon balls or pulls out 27 bars and smelts cannon balls. The second method would make alot more and bring in alot more money just wondering. Someone post back about which method is used.
Daniel
07-17-2010, 08:10 AM
I tried this out.. Wanted to smelt bronze bars. Did not work. Set up correctly, logs in properly, but when it logs in it just goes to the bank for a second, closes it, logs out, saying it ran out of primary. I made sure that for a fact there was primary and secondary ores sitting in the bank. It is in the first tab, properly placed.
+1.
Press Play
07-17-2010, 09:33 AM
I tried this out.. Wanted to smelt bronze bars. Did not work. Set up correctly, logs in properly, but when it logs in it just goes to the bank for a second, closes it, logs out, saying it ran out of primary. I made sure that for a fact there was primary and secondary ores sitting in the bank. It is in the first tab, properly placed.
Wasn't this due to the fact that the bankscreen loaded up, but the ores didn't load fast enough? So, therefore, the script thought there was nothing there.
I suggest adding a 'wait(250+random(50))' somewhere between opening the bank and withdrawing the ores. I haven't recently had a look at the script so I'm not sure.
ps: running it now; working fine so far.
hey i wanted to make cannon balls but was wondering is it that the script melts 9 steel bars then makes cannon balls or pulls out 27 bars and smelts cannon balls. The second method would make alot more and bring in alot more money just wondering. Someone post back about which method is used.
Meh I go straight from ore it gives the greater percent of profit.
sharpy172
07-17-2010, 02:29 PM
Meh I go straight from ore it gives the greater percent of profit.
i disagree you are smelting 9 bars. then making 36 cannon balls. Steel Bars to cannon balls is 108.. which over 1 hour is more time spent making a canonn ball more exp (not sure exp of cannon ball) and greater profit (1025-282-250-250= 242) (242x9)+(9x391) = 5697 and alot more time spent banking (could be smelting time) or ((354x4)-1025=391) 391x27=10591gp/1 trip - Profit... or so Ive noticed.
Cigue
07-17-2010, 06:24 PM
Yeah the first kind of trip is wayyy quicker :)
Press Play
07-17-2010, 10:23 PM
[================================]
[ Narcle'S AK Smelter 1.2.2 ]
[ by Narcle ]
[================================]
[ Run Time : 5 Hr 13 Min 2 Sec ]
[ Total Bars : 2007 ]
[ Total XP : 35234 ]
[ Crafted : 0 ]
[================================]
[ Narcle'S AK Smelter 1.2.2 ]
[================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Crafted ]
[================================================== ====================]
[ | True | 05:11:55 | 226 | 2007 | 35234 | 6797 | 0 ]
[================================================== ====================]
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Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Pinball. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
Possible Random: Mime. Identifying by music.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Pinball. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
***** STR: FOUND RANDOM: 'Mime' *****
Screenshot of: Found Mime random 5 Hours, 14 Minutes and 24 Seconds
***** STR: 'Mime' RANDOM SOLVING FAILED! *****
NextPlayer
It ran very smoothly until the random. You might have an infinite loop somewhere because the script is still running. That is the last lines from the debug. But other than that, you've kept this script running very nicely. Well done!
:)
E: I ran it again to finish off my ores.
Ran out of secondary, ********* is now inactive.
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active...
All players not active!
[=================================]
[ Narcle'S AK Smelter 1.2.2 ]
[ by Narcle ]
[=================================]
[ Run Time : 1 Hr 12 Min 49 Sec ]
[ Total Bars : 477 ]
[ Total XP : 8374 ]
[ Crafted : 0 ]
[=================================]
[ Narcle'S AK Smelter 1.2.2 ]
[=================================]
[================================================== ===================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Crafted ]
[================================================== ===================]
[ | False | 02:24:35 | 53 | 477 | 8374 | 3489 | 0 ]
[================================================== ===================]
NextPlayer
The script still didn't successfully execute. It stayed at 'Next Player'.
Universe
07-18-2010, 02:33 PM
Still won't work for me.. I've tried about 20 times, just making sure. I think that the delay that was recommended between opening the bank and looking for ores needs to be increased.
Narcle
07-18-2010, 03:33 PM
Still won't work for me.. I've tried about 20 times, just making sure. I think that the delay that was recommended between opening the bank and looking for ores needs to be increased.
It should not. The way I have it setup is it won't look for it until it finds the color. Check your placement in the bank. Also make sure your brightness is set to highest, and RS is set to fixed screen.
sharpy172
07-19-2010, 12:20 PM
is there any way to tweak this script to pull out bars and make cannon balls??
sharpy172
07-19-2010, 08:37 PM
ItemArr[12] := InvItem(64, 28, 21, 8158338);
Counting is off something must of changed...
Counted wrong, ****** is now inactive.
NextPlayer
doesnt work with "steeltobars"
elmotheskaat
07-20-2010, 06:37 PM
Absolutely awesome script (!).
Proggie:
[=================================]
[ Narcle'S AK Smelter 1.2.2 ]
[ by Narcle ]
[=================================]
[ Run Time : 4 Hr 27 Min 37 Sec ]
[ Total Bars : 1095 ]
[ Total XP : 47204 ]
[ Crafted : 4380 ]
[=================================]
[ Narcle'S AK Smelter 1.2.2 ]
[=================================]
[================================================== =========]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Crafted ]
[================================================== =========]
[ | True | 04:27:17 | 123 | 1095 | 47204 | 10607 | 4380 ]
[================================================== =========]
Stopped with a frog-kissing-random
And another pretty nice proggie:
[==================================]
[ Narcle'S AK Smelter 1.2.2 ]
[ by Narcle ]
[==================================]
[ Run Time : 15 Hr 12 Min 30 Sec ]
[ Total Bars : 3734 ]
[ Total XP : 160976 ]
[ Crafted : 14937 ]
[==================================]
[ Narcle'S AK Smelter 1.2.2 ]
[==================================]
[================================================== ==========]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Crafted ]
[================================================== ==========]
[ | True | 15:11:30 | 418 | 3734 | 160976 | 10602 | 14937 ]
[================================================== ==========]
This one stopped, saying:
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Heavenzeyez1
07-21-2010, 09:29 PM
Counting of BaseItem is wrong...
Counted BaseItem wrong, *** is now inactive.
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: False);
[=================================]
[ NarcleS AK Smelter 1.2.2 ]
[ by Narcle ]
[=================================]
[ Run Time : 10 Hr 9 Min 12 Sec ]
[ Total Bars : 3843 ]
[ Total XP : 67466 ]
[ Crafted : 0 ]
[=================================]
[ NarcleS AK Smelter 1.2.2 ]
[=================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Crafted ]
[================================================== ====================]
[ | False | 10:08:01 | 430 | 3843 | 67466 | 0 | 0 ]
[================================================== ====================]
Break for: 9m:49s
NextPlayer
Thanks for using my AK Smelter!
Please post proggies on forums!
-Narcle
Successfully executed.
It did set the player false, but even though it logged in several times after it, I didn't copy the debug though. Idk what went wrong.
Anyhow, wonderful script, rep++.
Thanks,
~Eerik.
Ooh, and with the exp/h, it gave me somekinda error, so I disabled it. :)
fanboy
07-23-2010, 03:12 PM
Great script i ran out of iron but heres a proggy
[===========================]
[ Narcle'S AK Smelter 1.2.2 ]
[ by Narcle ]
[===========================]
[ Run Time : 56 Min 8 Sec ]
[ Total Bars : 450 ]
[ Total XP : 7900 ]
[ Crafted : 0 ]
[===========================]
[ Narcle'S AK Smelter 1.2.2 ]
[===========================]
[================================================== ===================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Crafted ]
[================================================== ===================]
works great :D
[ pie | False | 01:51:30 | 50 | 450 | 7900 | 4270 | 0 ]
[================================================== ===================]
[==================================]
[ Narcle'S AK Smelter 1.2.2 ]
[ by Narcle ]
[==================================]
[ Run Time : 10 Hr 50 Min 48 Sec ]
[ Total Bars : 4925 ]
[ Total XP : 86461 ]
[ Crafted : 0 ]
[==================================]
[ Narcle'S AK Smelter 1.2.2 ]
[==================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Crafted ]
[================================================== ====================]
[ | False | 04:56:26 | 251 | 2250 | 39500 | 0 | 0 ]
[ | True | 05:50:05 | 298 | 2675 | 46961 | 0 | 0 ]
[================================================== ====================]
Most recent use.
fanboy
07-23-2010, 07:09 PM
Banking failed
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active...
All players not active!
[=================================]
[ Narcle'S AK Smelter 1.2.2 ]
[ by Narcle ]
[=================================]
[ Run Time : 3 Hr 37 Min 16 Sec ]
[ Total Bars : 1665 ]
[ Total XP : 29230 ]
[ Crafted : 0 ]
[=================================]
[ Narcle'S AK Smelter 1.2.2 ]
[=================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | XP | XP/Hour | Crafted ]
[================================================== ====================]
[ pie | False | 05:44:11 | 186 | 1665 | 29230 | 5098 | 0 ]
[================================================== ====================]
Narcle
07-25-2010, 12:23 AM
Update to 1.2.3
-Fixed divide by zero error
-Added more fail-safes in bank (to detect amount of ore/bars left)
-Minor tweaks
If you notice SetRun being weird its because it needs to be updated in SRL. I haven't figured out a good fix for it yet (For SetRun() ).
GREEN GIANT
07-27-2010, 02:12 PM
Beutiful script, had it running last night for about 4 hours without any trouble. (steeltoball)
Heres a short proggy for today (cball) :
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[ by Narcle ]
[=================================]
[ Run Time : 1 Hr 13 Min 48 Sec ]
[ Total Bars : 315 ]
[ Crafted : 1262 ]
[ Total XP : 13592 ]
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[=================================]
Found that sometimes on (cball), when switching or having a break it will fill the inv with the ore then run to the furnace before logging out, therefore when it logs back in it will sit there trying to find the bank for a few mins before logging out again. Other than that its been perfect.
GREEN GIANT
07-28-2010, 01:14 AM
EDIT: Also i found it doing an 11 hour sleep wtf? lol
elmotheskaat
07-28-2010, 08:14 AM
tested V 1.2.3
I think it's fair to say it runs as perfect as can get:
[============================]
[ Narcle'S AK Smelter 1.2.3 ]
[ by Narcle ]
[==================================]
[ Run Time : 19 Hr 25 Min 18 Sec ]
[ Total Bars : 4647 ]
[ Crafted : 18588 ]
[ Total XP : 200330 ]
[==================================]
[ Narcle'S AK Smelter 1.2.3 ]
[==================================]
[================================================== ========]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ========]
[ blah | True | 19:23:10 | 519 | 4647 | 18588 | 200330 | 10334 ]
[================================================== ========
Only 20 more minutes and there would have been a new longest run. But after taking a break, it put in the wrong pin nr. Argh.
EDIT: I had the same "failed to put in bank pin" again today. I've seen it go wrong this time though. I believe it clicks the first number too fast. But I could be horribly wrong...
fanboy
07-29-2010, 01:10 AM
i'm loving this script and thanks for updating it for SIMBA :p it was starting to pull out full inv of iron and logging when i saw the update :p Thank you very much works like a charm :D will post proggy soon
:/ bro messed with comp... lost the proggy... but i do know i got about 3.3 k steel bars um not sure how many hours but if it hadn't been stopped it probably would still be running now. runs great ill start it again tomorrow
[==================================]
[ Narcle'S AK Smelter 1.2.3 ]
[ by Narcle ]
[==================================]
[ Run Time : 17 Hr 12 Min 58 Sec ]
[ Total Bars : 7803 ]
[ Crafted : 0 ]
[ Total XP : 136986 ]
[==================================]
[ Narcle'S AK Smelter 1.2.3 ]
[==================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ====================]
[ *| True | 06:30:31 | 333 | 2979 | 0 | 52298 | 8035 ]
[ *| False | 04:04:30 | 207 | 1854 | 0 | 32548 | 8068 ]
[ *| True | 06:30:54 | 331 | 2970 | 0 | 52140 | 8016 ]
[================================================== ====================]
Manually stopped to reset false player
fanboy
07-30-2010, 06:32 PM
well i never got a full running proggy because i always had to manually stop it but it made 20k cannonballs it only go lost once oh forgot to mention it also made all teh steel bars to
thefa
07-30-2010, 07:11 PM
im really new to scar, how do i fill it in, and work it?
[==================================]
[ Narcle'S AK Smelter 1.2.3 ]
[ by Narcle ]
[==================================]
[ Run Time : 14 Hr 38 Min 45 Sec ]
[ Total Bars : 6660 ]
[ Crafted : 0 ]
[ Total XP : 116920 ]
[==================================]
[ Narcle'S AK Smelter 1.2.3 ]
[==================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ====================]
[ *| True | 05:14:18 | 268 | 2394 | 0 | 42028 | 8023 ]
[ * | False | 03:36:34 | 184 | 1647 | 0 | 28914 | 8080 ]
[ *| True | 05:42:05 | 292 | 2619 | 0 | 45978 | 8066 ]
[================================================== ====================]
[==================================]
[ Narcle'S AK Smelter 1.2.3 ]
[ by Narcle ]
[==================================]
[ Run Time : 25 Hr 48 Min 18 Sec ]
[ Total Bars : 11655 ]
[ Crafted : 0 ]
[ Total XP : 204610 ]
[==================================]
[ Narcle'S AK Smelter 1.2.3 ]
[==================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ====================]
[ *| True | 09:16:29 | 472 | 4239 | 0 | 74418 | 8025 ]
[ *| True | 09:05:20 | 462 | 4149 | 0 | 72838 | 8014 ]
[ *| False | 07:15:56 | 364 | 3267 | 0 | 57354 | 8002 ]
[================================================== ====================]
Press Play
08-02-2010, 09:51 AM
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Couldn't find the bank. Exiting
Banking failed, ********* is now inactive.
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active...
All players not active!
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[ by Narcle ]
[=================================]
[ Run Time : 2 Hr 20 Min 49 Sec ]
[ Total Bars : 927 ]
[ Crafted : 0 ]
[ Total XP : 16274 ]
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[=================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ====================]
[ **** | False | 03:26:23 | 104 | 927 | 0 | 16274 | 4731 ]
[================================================== ====================]
NextPlayer
It is still not successfully executing? It just stays on "NextPlayer". I'm not sure why the player went false. My character was not in a random or anything; it was standing on the tile to the right of the "Fremennik Warrior".
Other than that, the script is working perfectly :) I love it!
Narcle
08-02-2010, 04:25 PM
Banking failed, *** is now inactive.
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active...
All players not active!
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[ by Narcle ]
[=================================]
[ Run Time : 2 Hr 20 Min 49 Sec ]
[ Total Bars : 927 ]
[ Crafted : 0 ]
[ Total XP : 16274 ]
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[=================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ====================]
[ **** | False | 03:26:23 | 104 | 927 | 0 | 16274 | 4731 ]
[================================================== ====================]
NextPlayer
It is still not successfully executing? It just stays on "NextPlayer". I'm not sure why the player went false. My character was not in a random or anything; it was standing on the tile to the right of the "Fremennik Warrior".
Other than that, the script is working perfectly :) I love it!
Edit your post u left the username in there.
Also it failed because it didn't make it to bank I'm guessing. It says Banking Failed.
The script doesn't terminate, when all players are false/inactive it goes into an endless repeat loop. This is right in NextPlayer.
Killer2OOO
08-03-2010, 03:57 AM
So basically I want ot say, most amazing script ever. Here is my first proggy with it. I will keep on posting more as time goes on. I tihnk this is a record too!!
[==================================]
[ Narcle'S AK Smelter 1.2.3 ]
[ by Narcle ]
[==================================]
[ Run Time : 21 Hr 57 Min 18 Sec ]
[ Total Bars : 8874 ]
[ Crafted : 0 ]
[ Total XP : 155788 ]
[==================================]
[ Narcle'S AK Smelter 1.2.3 ]
[==================================]
[================================================== =====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== =====================]
[ **** | False | 22:04:16 | 988 | 8874 | 0 | 155788 | 7058 ]
[================================================== =====================]
Here is the error that seems to have broken it....
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Couldn't find the bank. Exiting
Banking failed, ************ is now inactive.
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active...
All players not active!
I tihnk after solving the sandwich random, it went straight to searching for the bank when it was still at the furnace, which seems to have broken it.
Great script again. I love it!!!
Press Play
08-03-2010, 10:34 AM
Thanks for the above :)
Counted BaseItem wrong, ***** is now inactive.
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active...
All players not active!
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[ by Narcle ]
[=================================]
[ Run Time : 2 Hr 38 Min 29 Sec ]
[ Total Bars : 1080 ]
[ Crafted : 0 ]
[ Total XP : 18960 ]
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[=================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ====================]
[ **** | False | 02:56:46 | 120 | 1080 | 0 | 18960 | 6436 ]
[================================================== ====================]
NextPlayer
Thanks for using my AK Smelter!
Please post proggies on forums!
-Narcle
Successfully executed.
It had no more ores left :) This is one of my favourite scripts btw :D
Killer2OOO
08-03-2010, 10:28 PM
It stopped after I ran out f ore, still a pretty good run. I got through 15k steel bars in 2 runs, that is AMAZING IMO. Love this script, gunna go sell em and start over again!! Thanks so much!
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[ by Narcle ]
[=================================]
[ Run Time : 10 Hr 41 Min 4 Sec ]
[ Total Bars : 4419 ]
[ Crafted : 0 ]
[ Total XP : 77578 ]
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[=================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ====================]
[ **** | False | 11:24:42 | 491 | 4419 | 0 | 77578 | 6798 ]
[================================================== ====================]
mysterious123
08-06-2010, 05:25 AM
Keeps telling me I ran out of primary. My SRL is fully updated and I tried re-opening the scar and adding another player..
tico2
08-06-2010, 08:09 AM
Keeps telling me I ran out of primary. My SRL is fully updated and I tried re-opening the scar and adding another player..
Did you place the ores correctly? The primary ore needs to be in the first solt, coal in second.
Since I can't get your echo fighter to work again and this works really great me and my m8 will consider 99 smithing :) Great job again, it rarely gets lost in the craft shop.
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[ by Narcle ]
[=================================]
[ Run Time : 8 Hr 43 Min 41 Sec ]
[ Total Bars : 3553 ]
[ Crafted : 0 ]
[ Total XP : 62374 ]
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[=================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ====================]
[ T... | False | 10:07:24 | 398 | 3553 | 0 | 62374 | 6161 ]
[================================================== ====================]
mysterious123
08-06-2010, 09:05 AM
Did you place the ores correctly? The primary ore needs to be in the first solt, coal in second.
Since I can't get your echo fighter to work again and this works really great me and my m8 will consider 99 smithing :) Great job again, it rarely gets lost in the craft shop.
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[ by Narcle ]
[=================================]
[ Run Time : 8 Hr 43 Min 41 Sec ]
[ Total Bars : 3553 ]
[ Crafted : 0 ]
[ Total XP : 62374 ]
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[=================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ====================]
[ T... | False | 10:07:24 | 398 | 3553 | 0 | 62374 | 6161 ]
[================================================== ====================]
Yup, iron first, coal second. I can even take a screenshot of it.
Killer2OOO
08-09-2010, 04:30 AM
[===========================]
[ Narcle'S AK Smelter 1.2.3 ]
[ by Narcle ]
[===========================]
[ Run Time : 23 Hr 24 Sec ]
[ Total Bars : 9063 ]
[ Crafted : 0 ]
[ Total XP : 159106 ]
[===========================]
[ Narcle'S AK Smelter 1.2.3 ]
[===========================]
[================================================== =====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== =====================]
[ Dark | False | 23:15:34 | 1012 | 9063 | 0 | 159106 | 6840 ]
[================================================== =====================]
Here is another progress report. I am almost through another 18k steel.
darkanddown
08-09-2010, 05:03 AM
doesn't exist
Exception in Script: Unable to find file 'srl/srl/misc/Smart.scar' used from ''
help?
Cigue
08-09-2010, 05:36 AM
Did you install Simba?
darkanddown
08-09-2010, 06:36 AM
Did you install Simba?
yes with the installer on the site
Cigue
08-09-2010, 06:41 AM
Did you activate SRL.sex? if not, you can do it from the Extensions menu. If yes, I'm not sure what the problem could be.
darkanddown
08-09-2010, 06:51 AM
Did you activate SRL.sex? if not, you can do it from the Extensions menu. If yes, I'm not sure what the problem could be.
kk ty i enabled srl.sex and works now...
1 problem
how to get the SCRIPT working
it loads but does nothing
and i can't login either
Cigue
08-09-2010, 08:15 AM
you have to fill in DeclarePlayers with rs username and password
[==================================]
[ Narcle'S AK Smelter 1.2.3 ]
[ by Narcle ]
[==================================]
[ Run Time : 10 Hr 37 Min 31 Sec ]
[ Total Bars : 4824 ]
[ Crafted : 0 ]
[ Total XP : 84688 ]
[==================================]
[ Narcle'S AK Smelter 1.2.3 ]
[==================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ====================]
[ ***| True | 10:37:26 | 538 | 4824 | 0 | 84688 | 7971 ]
[================================================== ====================]
Universe
08-10-2010, 03:09 PM
Narcle: Amazing script. Proggie:
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[=================================]
[================================================== =====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== =====================]
[****] | False | 12:27:49 | 148 | 0 | 31990 | 203863 | 16356 ]
[================================================== =====================]
EDIT: Another one.. this is amazing! I went from 42 smithing to 60!
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== =====================]
[ ** * | False | 13:17:39 | 175 | 0 | 18501 | 117859 | 8865 ]
[================================================== =====================]
Press Play
08-18-2010, 01:40 AM
[================================]
[ Narcle'S AK Smelter 1.2.3 ]
[ by Narcle ]
[================================]
[ Run Time : 6 Hr 7 Min 30 Sec ]
[ Total Bars : 2421 ]
[ Crafted : 0 ]
[ Total XP : 42502 ]
[================================]
[ Narcle'S AK Smelter 1.2.3 ]
[================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ====================]
[ **** | True | 06:07:05 | 270 | 2421 | 0 | 42502 | 6947 ]
[================================================== ====================]
Nice work; still working mightyy fine :)
Ran out of primary, ************* is now inactive.
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active...
All players not active!
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[ by Narcle ]
[=================================]
[ Run Time : 3 Hr 22 Min 23 Sec ]
[ Total Bars : 1332 ]
[ Crafted : 0 ]
[ Total XP : 23384 ]
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[=================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ====================]
[ **** | False | 04:12:19 | 148 | 1332 | 0 | 23384 | 5560 ]
[================================================== ====================]
Another :)
yvw master
08-20-2010, 01:37 PM
[=================================]
[ Run Time : 9 Hr 11 Min 28 Sec ]
[ Total Bars : 2087 ]
[ Crafted : 8349 ]
[ Total XP : 89976 ]
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[=================================]
nice script, thanks bud
Tsusho
08-20-2010, 03:19 PM
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[ by Narcle ]
[=================================]
[ Run Time : 3 Hr 34 Min 56 Sec ]
[ Total Bars : 0 ]
[ Crafted : 3078 ]
[ Total XP : 92340 ]
[=================================]
Very nice script. Thanks for sharing! Works like a charm.
All right! After a long RS break I need to make some cash!
steel bars here I come, progress report tonight hopefully.
Alright, got my bars done sweet script!
[================================]
[ Narcle'S AK Smelter 1.2.3 ]
[ by Narcle ]
[================================]
[ Run Time : 2 Hr 8 Min 41 Sec ]
[ Total Bars : 972 ]
[ Crafted : 0 ]
[ Total XP : 17064 ]
[================================]
[ Narcle'S AK Smelter 1.2.3 ]
[================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ====================]
[ Rock | False | 03:13:51 | 108 | 972 | 0 | 17064 | 5282 ]
[================================================== ====================]
NextPlayer
JiveTonto@Gmail.com
08-31-2010, 05:00 PM
[================================]
[ Narcle'S AK Smelter 1.2.3 ]
[================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ====================]
[ | False | 04:03:17 | 145 | 1296 | 0 | 22752 | 5611 ]
[================================================== ====================]
Aristos
08-31-2010, 08:07 PM
Im gonna try this in half hour xD wish me luck :]
Aristos
08-31-2010, 09:47 PM
Its doesnt login in a member world :S I dunno why!!
Aristos
08-31-2010, 10:14 PM
Working great now xD
[===========================]
[ Narcle'S AK Smelter 1.2.3 ]
[ by Narcle ]
[===========================]
[ Run Time : 8 Min 50 Sec ]
[ Total Bars : 0 ]
[ Crafted : 176 ]
[ Total XP : 1122 ]
[===========================]
[ Narcle'S AK Smelter 1.2.3 ]
[===========================]
[================================================== ===================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ===================]
[ Ka0S | False | 00:15:21 | 2 | 0 | 176 | 1122 | 4382 ]
[================================================== ===================]
TomTuff
09-01-2010, 12:03 AM
[============================]
[ Narcle'S AK Smelter 1.2.3 ]
[ by Narcle ]
[============================]
[ Run Time : 12 Min 16 Sec ]
[ Total Bars : 112 ]
[ Crafted : 0 ]
[ Total XP : 696 ]
[============================]
[ Narcle'S AK Smelter 1.2.3 ]
[============================]
[================================================== ==================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ==================]
[ Doom | False | 00:23:22 | 8 | 112 | 0 | 696 | 1787 ]
[================================================== ==================]
[============================]
[ Narcle'S AK Smelter 1.2.3 ]
[ by Narcle ]
[============================]
[ Run Time : 39 Min 42 Sec ]
[ Total Bars : 252 ]
[ Crafted : 0 ]
[ Total XP : 4424 ]
[============================]
[ Narcle'S AK Smelter 1.2.3 ]
[============================]
[================================================== ===================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ===================]
[ Doom | False | 01:16:56 | 28 | 252 | 0 | 4424 | 3450 ]
[================================================== ===================]
when i first ran it for that 2nd prog, when it walked back to the bank from the first load it was standing in the bank because the flag was still on the mm, i just disable smart and clicked on the floor in the bank and it was fine. just a heads up
fanboy
09-05-2010, 07:44 AM
sweet script best proggy ive got so far broke manually so it wouldnt run all night only 343 steel bars left :spot: amazing script
[==================================]
[ Narcle'S AK Smelter 1.2.3 ]
[ by Narcle ]
[==================================]
[ Run Time : 13 Hr 12 Min 15 Sec ]
[ Total Bars : 0 ]
[ Crafted : 18548 ]
[ Total XP : 118161 ]
[==================================]
[ Narcle'S AK Smelter 1.2.3 ]
[==================================]
[================================================== =====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== =====================]
[ Pie | True | 13:04:52 | 175 | 0 | 18548 | 118161 | 9033 ]
[================================================== =====================]
JiveTonto@Gmail.com
09-07-2010, 12:15 PM
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[ by Narcle ]
[=================================]
[ Run Time : 11 Hr 29 Min 9 Sec ]
[ Total Bars : 4257 ]
[ Crafted : 0 ]
[ Total XP : 74734 ]
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[=================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ====================]
[ | True | 11:28:02 | 474 | 4257 | 0 | 74734 | 6517 ]
[================================================== ====================]
Inferknow
09-07-2010, 02:23 PM
Amazing script! Worked flawlessly. I got caught by the maze random.
Thanks for this script.
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[ by Narcle ]
[=================================]
[ Run Time : 23 Hr 5 Min 14 Sec ]
[ Total Bars : 2908 ]
[ Crafted : 11633 ]
[ Total XP : 125366 ]
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[=================================]
[================================================== =====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== =====================]
[ Fatc | True | 23:04:07 | 326 | 2908 | 11633 | 125366 | 5434 ]
[================================================== =====================]
HyperSecret
09-07-2010, 02:32 PM
Man! Nice script you got going here Narcle. Though I have to say, the xp/hour sucks ass.
Narcle
09-07-2010, 04:58 PM
Man! Nice script you got going here Narcle. Though I have to say, the xp/hour sucks ass.
Yeah that's because smelting is crappy xp/hour. Crafting tho is good xp/hour.
Cozmoz
09-07-2010, 05:29 PM
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[ by Narcle ]
[=================================]
[ Run Time : 2 Hr 25 Min 38 Sec ]
[ Total Bars : 0 ]
[ Crafted : 2295 ]
[ Total XP : 68850 ]
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[=================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ====================]
[ xxxx | True | 02:24:46 | 86 | 0 | 2295 | 68850 | 28534 ]
[================================================== ====================]
Working very good. Stopped manually.
Bonfield
09-08-2010, 11:38 AM
great script all i would change is this
TypeSend(inttostr((randomrange(28,99))));
[============================]
[ Narcle'S AK Smelter 1.2.3 ]
[ by Narcle ]
[============================]
[ Run Time : 48 Min 48 Sec ]
[ Total Bars : 476 ]
[ Crafted : 0 ]
[ Total XP : 2958 ]
[============================]
[ Narcle'S AK Smelter 1.2.3 ]
[============================]
[================================================== ===================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ===================]
[ Aser | True | 00:48:47 | 35 | 476 | 0 | 2958 | 3637 ]
[================================================== ===================]
Narcle
09-08-2010, 04:24 PM
great script all i would change is this
TypeSend(inttostr((randomrange(28,99))));
Well you do know where the 33 comes from right? Its from the num pad, 33 - enter. For a human this is the fastest way.
Could you add Edgeville to this?
Illidus
09-09-2010, 03:17 AM
Great script ive probably done around 100k cballs by now, id be a poor bum without you xD. my friend is using the bot to smith addy and has gone from 35 smithing to 89! just wanna say thanks and keep up the amazing work!
Bonfield
09-09-2010, 09:43 AM
Well you do know where the 33 comes from right? Its from the num pad, 33 - enter. For a human this is the fastest way.
No i didn't that makes sense now :) I would have never thought of that
Illidus
09-10-2010, 01:47 PM
Great proggie ran out of supplies
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[ by Narcle ]
[=================================]
[ Run Time : 9 Hr 43 Min 32 Sec ]
[ Total Bars : 2124 ]
[ Crafted : 8497 ]
[ Total XP : 91568 ]
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[=================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ====================]
[**** | False | 10:47:35 | 238 | 2124 | 8497 | 91568 | 8484 ]
[================================================== ====================]
Narcle
09-10-2010, 07:36 PM
Could you add Edgeville to this?
If you'll notice its in my To Do/Suggestion list. I was really considering this but my attentions are else where atm.
It wouldn't really be that difficult to add, however I don't have a character that can access the furnace there. (and I'm busy with other things atm as stated)
@others
Thanks for the proggies, glad its still working well. :)
What are the req's for the edgeville furnace?
I may be able to lend an account
WhiteShadow
09-10-2010, 10:11 PM
What are the req's for the edgeville furnace?
I may be able to lend an account
You have to have varrock armour 1 I think.
if you'll notice its in my to do/suggestion list. I was really considering this but my attentions are else where atm.
It wouldn't really be that difficult to add, however i don't have a character that can access the furnace there. (and i'm busy with other things atm as stated)
@others
thanks for the proggies, glad its still working well. :)
dont work on i'm almost finished xd
Bonfield
09-10-2010, 11:46 PM
What's the benefit of using edgeville?
WhiteShadow
09-10-2010, 11:51 PM
What's the benefit of using edgeville?
Much closer to the bank, and I think you get 2 bars instead of 1 sometimes if you're wearing varrock armor 1.
Bonfield
09-11-2010, 12:57 AM
great script thankyou
[================================]
[ Narcle'S AK Smelter 1.2.3 ]
[ by Narcle ]
[================================]
[ Run Time : 1 Hr 28 Min 0 Sec ]
[ Total Bars : 621 ]
[ Crafted : 0 ]
[ Total XP : 10902 ]
[================================]
[ Narcle'S AK Smelter 1.2.3 ]
[================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ====================]
[ xxxx | True | 01:27:32 | 70 | 621 | 0 | 10902 | 7473 ]
[================================================== ====================]
bolshak25
09-11-2010, 07:30 PM
hey narc one thing ive noticed randomly happens, is if theres a bit of lag when you try to withdraw the ores itll type the number too fast and not withdraw. possibly add minor wait time? small error
Illidus
09-17-2010, 12:34 PM
ever since the update my character will log in fine but wont be able to find the bank. i have settings on safe mode, lowest and fixed.
Have you looked at this thread (http://villavu.com/forum/showthread.php?t=58964)? Have you updated your SRL? If not that's probably why it's not working. Remember to look around the forum when an update takes place. People are usually posting bugs and things that the update broke.
5n1perX
09-20-2010, 09:57 PM
[=================================]
[ Run Time : 1 Hr 22 Min 13 Sec ]
[ Total Bars : 522 ]
[ Crafted : 0 ]
[ Total XP : 9164 ]
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[=================================]
This works brilliantly.
yvw master
09-20-2010, 11:12 PM
something is wrong with cannonballs atm, but could very well be SRL related. after smithing iron and coal together (smelts bars perfectly fine), the script clicks steel bar > furnace, then runs to the bank without interacting with the menu. debug says Making cannonballs, Running to Bank...blah blah, but doesnt' actually make any cballs. Also for some reason when this happens, it gets stuck in the shop south of furnace.
This is only with the 'cballs' option tho, with 'steeltoball', the menu isn't recognized at first as above but then it tries again and recognizes it
Illidus
09-21-2010, 03:38 PM
im experiencing the same thing, i left it on over night on "cballs" came back next morning with 144 cballs and 900 steel bars
Narcle
09-21-2010, 09:20 PM
I see, sadly I can't fix it myself right now. I don't have members, but I'm pretty sure it has to do with the NPC chars changing. The color count is different now, if you can give me a full screenshot (hide ur name) when it tries to make steel bars that might be where the fix is needed. I can't guarantee that is where the bug is, but it sounds like the highest probability.
bolshak25
09-21-2010, 09:26 PM
narcle, how hard is it too add a small 1 second or so wait time before typing the number of ores to take out? because ive noticed it randomly is too fast when it lags, so if we added maybe a second of wait itd be more realistic, and not miss and wait about a minute before attempting again.
Narcle
09-21-2010, 09:42 PM
narcle, how hard is it too add a small 1 second or so wait time before typing the number of ores to take out? because ive noticed it randomly is too fast when it lags, so if we added maybe a second of wait itd be more realistic, and not miss and wait about a minute before attempting again.
That is actually in SRL not my script. ATM it waits for 1 to 2 seconds before typing. I'll try to add a fix to it, I believe what it needs is a color wait function for the wait time instead of a fixed time.
bolshak25
09-21-2010, 09:46 PM
That is actually in SRL not my script. ATM it waits for 1 to 2 seconds before typing. I'll try to add a fix to it, I believe what it needs is a color wait function for the wait time instead of a fixed time.
ok. because i remember it happened to me once 5 times in a row while i watched and i was like wtf this is dumb and i manually did it. it only happened with steel and i guess bronze for me, but bronze it would still smelt the 4 it took out.
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[ by Narcle ]
[=================================]
[ Run Time : 4 Hr 37 Min 17 Sec ]
[ Total Bars : 1150 ]
[ Crafted : 0 ]
[ Total XP : 34500 ]
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[=================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ====================]
[ *** | False | 05:24:24 | 237 | 1150 | 0 | 34500 | 6381 ]
[================================================== ====================]
yvw master
09-22-2010, 03:55 AM
I see, sadly I can't fix it myself right now. I don't have members, but I'm pretty sure it has to do with the NPC chars changing. The color count is different now, if you can give me a full screenshot (hide ur name) when it tries to make steel bars that might be where the fix is needed. I can't guarantee that is where the bug is, but it sounds like the highest probability.
I can let you borrow an account, not that i'm pushing you to work on it ha. What did you want a screenie of exactly? when it goes to create cannonballs, it clicks a steel bar, clicks furnace, then runs to cactus immediately, and for some reason clicks again on the minimap to get it stuck somewheres near the furnace, then it thinks its in the bank and exits failing to find the bank
also, the furnace clicking isn't as smooth as it used to be for what i assume is the same problem, it takes a minute to realize the menu below is open, and clicks the furnace 2/3 times before doing a rclick select, then it realizes the menu is open
Narcle
09-22-2010, 06:14 AM
I can let you borrow an account, not that i'm pushing you to work on it ha. What did you want a screenie of exactly? when it goes to create cannonballs, it clicks a steel bar, clicks furnace, then runs to cactus immediately, and for some reason clicks again on the minimap to get it stuck somewheres near the furnace, then it thinks its in the bank and exits failing to find the bank
also, the furnace clicking isn't as smooth as it used to be for what i assume is the same problem, it takes a minute to realize the menu below is open, and clicks the furnace 2/3 times before doing a rclick select, then it realizes the menu is open
Ah I see, yeah I'll have to use an account then. (someone actually explained it in detail!)
paul82587
09-22-2010, 07:12 PM
Hey Narcle,
I'm trying to craft Gold Amulet
But the script goes to the furnace, right click gold ore, and cant click on amulet icon. It tries to click gold bar instead for about 5 times and then goes back to bank
Is there something in script that I can change to craft gold amulet properly?
Thanks
I've notice over the recent rs updates that it likes to spam the furnace every so often; Even when the interface is up.
EDIT: Forgot to say I fixed this problem; just rewrote the clicking.
Also I really like to thank for making this script so I could recreate this...
{[==================================================]
[ Narcle'S Edited By Wyn10 Edgeville Smelter 1.0.0 ]
[ by Narcle edted by wyn10 ]
[==================================================]
[ Run Time : 3 Hr 50 Min 41 Sec ]
[ Total Bars : 4004 ]
[ Crafted : 0 ]
[ Total XP : 226226 ]
[==================================================]
[ Narcle'S Edited By Wyn10 Edgeville Smelter 1.0.0 ]
[==================================================]
[================================================== =====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== =====================]
[ Xxxx | True | 03:50:38 | 148 | 4004 | 0 | 226226 | 58852 ]
[================================================== =====================]}
If you want I can send it to you and scratch off a todo.
Also this version is alot different then the other one you've seen.
graybananas
09-30-2010, 08:51 PM
Script runs smooth other than a minor issue. Sometimes it randomly starts spamming the furnace with gold bars instead of clicking the menu to craft Gold necklaces. (not right clicking the bars to furnace to smelt)
This might be the problem wyn10 mentioned. Wyn10 could you send me your edited version to see if it works better?
paul82587
10-01-2010, 03:39 PM
Yes wyn10 can you send me your version too?
Narcle
10-01-2010, 11:20 PM
Post what you changed here wyn10 if you would please. :) Then I can add it to the other changes I've made so far in next release.
Here's the script...My best progress report is 14 hours and was stopped due to a random.
What I changed:
Selections to use Reflection or Color for solving randoms.
Added reflection.
Rewrote pathing.
Edited the finder.
Edited how you click the furnace; flawless.
Changed Main loop.
Added Compass checker into walking procedure; due to autolog after 6 hours.
Changed some waits cause the script ran to fast lmao.
Added Gold Gauntlets support ftw.
Added some more debug and comments throughout script for me =).
Added my edited bank finder; In it I removed the compass change has it wasn't needed and change the tiles away to move to 10 from 3.
{[==================================================]
[ Narcle'S Edited By Wyn10 Edgeville Smelter 1.0.0 ]
[ by Narcle edted by wyn10 ]
[==================================================]
[ Run Time : 14 Hr 22 Min 44 Sec ]
[ Total Bars : 14789 ]
[ Crafted : 0 ]
[ Total XP : 835578 ]
[==================================================]
[ Narcle'S Edited By Wyn10 Edgeville Smelter 1.0.0 ]
[==================================================]
[================================================== ======================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ======================]
[ Xxxx | True | 14:22:19 | 545 | 14789 | 0 | 835578 | 58139 ]
[================================================== ======================]}
{.include srl/srl/misc/Smart.scar}
{.include srl/srl.scar}
{.include SRL/SRL/Misc/Reports.scar}
{.Include Reflection\Reflection.Simba}
const
TakeBreaks = False;//Take 5-25 min breaks every 1-3 hours?
TakeSleeps = False;//Take couple hour sleeps?
SleepAt = '23:00';//military time - must be in 'hh:mm' format
AntiRandomz = 'c'; // 'R' or 'C' for reflection or colour antirandoms
BankSlot1 = 9;//Main Item 1st row: 1...10
BankSlot2 = 2;//2nd Item 2nd row: 11...20 etc.
GoldGunts = True; //Using gold gloves or not
procedure DeclarePlayers;
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
With Players[0] do
begin
Name := ''; //Character Name
Pass := ''; //Character Pass
Active := true; //Use player in script?
Pin := ''; //Pin for bank
Strings[0] := 'gold'; //What to smith/craft? [Create string]
//cballs, steeltoball, steel, mith, addy, runite, iron, bronze, silver, gold
end;
{
With Players[1] do
begin
Name := '';
Pass := '';
Active := true;
Pin := '';
Strings[0] := ''; //[Create string]
end;
}
end;
//Advance Constants
Const
DebugMode = False;
Type
TTPAItem = Record
OutLine, Width, Height, Color: Integer;
end;
Type
TPlayas = Record
WithDrawMain, WithDrawSeco: integer;//Setup
XPper: Extended;//Setup
CannonBall, SmeltBars, CraftGold, CraftSilver: boolean;//Setup
BaseItem, SecoItem, CraftedItem: TTPAItem;
Coords: TPoint;
end;
var
LogTime, BreakTime: integer;//Timers
TotalBars, TotalXP, TotalCrafted: integer;//Counters
MyVars: array[0..21] of integer;
Playas: array[0..99] of TPlayas;
const
version = '1.0.1';
ScriptName = 'Narcle''s edited by wyn10 Edgeville Smelter';
procedure Debug(S: string);
begin
if DebugMode then
Writeln(S)
else
Debugln(S);
end;
function TPAItem(cOutLine, cWidth, cHeight, cColor: Integer): TTPAItem;
begin
with Result do
begin
OutLine := cOutLine;
Width := cWidth;
Height := cHeight;
Color := cColor;
end;
end;
function FindTPAItem(Item: TTPAItem; B: TBox): Boolean;
var
TPA: TPointArray;
Bt: TBox;
x,y: integer;
begin
FindColorsTolerance(TPA, srl_outline_black, B.x1, B.y1, B.x2, B.y2, 0);
if Length(TPA) < 1 then
Exit;
Bt := GetTPABounds(TPA);
if (Length(TPA) = Item.OutLine) and (iAbs(Bt.x2-Bt.x1) = Item.Width) and (iAbs(Bt.y2-Bt.y1) = Item.Height) then
if Item.Color > -1 then
Result := FindColorTolerance(x, y, Item.Color, Bt.x1, Bt.y1, Bt.x2, Bt.y2, 6)
else
Result := True;
end;
Function UpdateItem(var Item: TTPAItem; InvN: integer): Boolean;
var
TPA: TPointArray;
T: TPoint;
B: TBox;
begin
if (Item.OutLine > 0) then
Exit;
Wait(300+random(200));
B := InvBox(InvN);
FindColorsTolerance(TPA, srl_outline_black, B.x1, B.y1, B.x2, B.y2, 0);
if Length(TPA) < 1 then
Exit;
B := GetTPABounds(TPA);
T := MiddleTPA(TPA);
Item := TPAItem(Length(TPA), iAbs(B.x2-B.x1), iAbs(B.y2-B.y1), GetColor(T.x, T.y));
Result := true;
Writeln('Item := TPAItem('+inttostr(Item.Outline) +', '+inttostr(Item.Width)+', '+inttostr(Item.Height)+', '+inttostr(Item.Color)+');');
Exit;
end;
function iCountArr(Item: TTPAItem): TIntegerArray;
var
i, n: integer;
begin
SetArrayLength(Result, 28);
for i := 1 to 28 do
if FindTPAItem(Item, InvBox(i)) then
begin
Result[n] := i;
Inc(n);
end;
SetArrayLength(Result, n);
end;
function iCount(Item: TTPAItem): integer;
begin
Result := Length(iCountArr(Item));
end;
Function GoldCraftCoords(x, y: integer): TPoint;//x = 0 to 3, y = 0 to 7
begin
Result.y := 101+ 61*y;
if (y = 0) then
Result.x := 110+47*x;//Rings
if InRange(y, 1, 3) and InRange(x, 0, 6) then
Result.x := 125 + 51*x;//others
end;
Function GoldMenu: Boolean;
begin
Result := InRange(CountColor(2071039, MSX1, MSY1, MSX2, MSY1+60), 610, 630);
end;
Function SilverMenu: Boolean;
begin
Result := InRange(CountColor(2070783, MSX1, MSY1, MSX2, MSY1+60), 285, 310);
end;
Function SmithSilver: Boolean;//Works for all, detects by Green text
var
TPA: TPointArray;
B: TBox;
begin
FindColors(TPA, 52224, MSX1, MSY1, MSX2, MSY2);
if Length(TPA) < 1 then
Exit;
Result := True;
B := GetTPABounds(TPA);
with B do
MouseBox(x1+4, y1, x2-4, y2, 2);
end;
Procedure ResetTimer(Time: string);
begin
Case LowerCase(Time) of
'logout': LogTime := GetSystemTime+RandomRange(19*60000, 31*60000);
'break': BreakTime := GetSystemTime+RandomRange(50*60000, 180*60000);
end;
end;
procedure Report;
var
i: integer;
begin
if (GetTimeRunning < 60000) then
Exit;
With Playas[CurrentPlayer] do
begin
if CannonBall then
begin
MyVars[0] := Round(MyVars[2]*25.5/4);
IncEx(Players[CurrentPlayer].Integers[11], MyVars[2]);//Players C-balls
IncEx(TotalCrafted, MyVars[2]);//Total
end;
if SmeltBars then
begin
MyVars[0] := Round(MyVars[1]*XPper) + MyVars[0];//XP
IncEx(Players[CurrentPlayer].Integers[10], MyVars[1]);//Bars
IncEx(TotalBars, MyVars[1]);
end;
if CraftGold or CraftSilver then
begin
MyVars[0] := Round(MyVars[1]*XPper) + MyVars[0];
IncEx(Players[CurrentPlayer].Integers[11], MyVars[1]);//Player Crafted
IncEx(TotalCrafted, MyVars[1]);//Total Crafted
end;
end;
With Players[CurrentPlayer] do
begin
Integers[12] := integers[12] + MyVars[0];//XP
IncEx(TotalXP, MyVars[0]);
if ((PlayerWorked(CurrentPlayer)/60000.0) > 0) then
Integers[13] := round( (Integers[12]*60.0)/(PlayerWorked(CurrentPlayer)/60000.0))//XP Per hour
else
Integers[13] := -1;//error number
end;
writeln('');
ClearReport;
ClearDebug;
SRLRandomsReport;
SRLProgressReport(ResultDebugBox, ScriptName, 'Narcle edted by wyn10', version,
['Run Time', 'Total Bars', 'Crafted', 'Total XP'],
[MsToTime(GetTimeRunning, Time_Abbrev), TotalBars, TotalCrafted, TotalXP]);
SRLPlayerReport( ResultDebugBox, 0, False,
[True, True, False, False, False, False],
['Bars', 'Crafted', 'XP', 'XP/Hour'],
[], [10, 11, 12, 13], [], []);
For i := 0 to High(MyVars) do
MyVars[i] := 0;
end;
Procedure SetupPlayer;
var
cs:string;
begin
Debug('Player setup...');
SetAngle(true);
ResetTimer('Logout');
if GetMMLevels('run', cs) > 20 then
Setrun(true);
end;
procedure LogoutSeq(reason:string);
{var
BreakFor, T, H, M, S: integer;}
begin
CloseWindow;
if (reason = '') then
nextplayer(true)
else
begin
writeln(reason+', '+Players[CurrentPlayer].Name+' is now inactive.');
nextplayer(false);
end;
Report;
SetupPlayer;
end;
function TakeABreak: boolean;
var
H, M, S, BreakFor, T: integer;
begin
if ( GetSystemTime >= BreakTime ) then
begin
CloseWindow;
Logout;
result := true;
BreakFor := RandomRange(5 * 60000, 25 * 60000);
ConvertTime(BreakFor, H, M, S);
Report;
Writeln('Break for: '+inttostr(M)+ 'm:' +inttostr(S)+ 's');
Logout;
MarkTime(T);
Repeat
wait(1000);
until (BreakFor < TimeFromMark(T))
ResetTimer('Logout');
ResetTimer('Break');
NextPlayer(true);
SetupPlayer;
end;
end;
function TakeASleep(SleepTime: string): boolean;
var
H, M, S, ms: Word;
SleepH, SleepM, SleepFor, Hr, Mr, Sr, T: integer;
begin
SleepH := StrToInt(Copy(SleepTime, 1, 2));
SleepM := StrToInt(Copy(SleepTime, 4, 5));
DecodeTime(Now, H, M, S, ms);
if (H = SleepH) and (M > SleepM) then
begin
Logout;
Result := true;
Report;
SleepFor := RandomRange(540 * 60000, 780 * 60000);
ConvertTime(SleepFor, Hr, Mr, Sr);
Writeln('Sleep for: '+inttostr(Hr)+ 'h:'+inttostr(Mr)+ 'm:' +inttostr(Sr)+ 's');
Logout;
MarkTime(T);
Repeat
wait(1000);
until (SleepFor < TimeFromMark(T))
ResetTimer('Logout');
ResetTimer('Break');
NextPlayer(true);
SetupPlayer;
end;
end;
Function WalkBox(x1, y1, x2, y2: Integer; Click: Integer): Boolean;
Var
P: TPoint;
Y, Z: TPoint;
Begin
If Not R_LoggedIn Then Exit;
P := GetMyPos;
If PointInBox(P, IntToBox(x1, y1, x2, y2)) Then
Begin
Result := True;
Exit;
End;
Y := TileToMM(IntToPoint(x1, y1));
Z := TileToMM(IntToPoint(x2, y2));
MouseBox(Y.x, Y.y, Z.x, Z.y, Click);
Wait(RandomRange(200, 400));
Flag; //R_flag was being a pain in the ass.
P := GetMyPos;
If PointInBox(P, IntToBox(x1, y1, x2, y2)) Then
Begin
Result := True;
Exit;
End;
End;
function ToFurnace: Boolean;
Begin
Begin
If Not R_LoggedIn Then Exit;
RunEnergy(30);
MakeCompass('43'); //R_MakeCompass to a number is broken....>.>
WalkBox(3109, 3502, 3108, 3500, 1);
Wait(RandomRange(600, 700));
end;
Players[CurrentPlayer].Loc := 'At Furnace';
end;
function ToBank: Boolean;
Begin
Begin
If Not R_LoggedIn Then Exit;
RunEnergy(30);
WalkBox(3096, 3497, 3097, 3496, 1);
Wait(RandomRange(600, 700));
end;
Players[CurrentPlayer].Loc := 'At Bank';
end;
Function Randomz: Boolean;
Begin
If Not R_LoggedIn Then Exit;
Case Lowercase(AntiRandomz) Of
'c':
Begin
Result := FindNormalRandoms;
If Not Result Then Result := R_FindRandoms;
FindNormalRandoms;
End;
'r':
Begin
Result := R_FindRandoms;
If Not Result Then Result := FindNormalRandoms;
R_FindRandoms;
End;
End;
End;
function ClickFurnace(Option: string): boolean;
var
x, y, z: integer;
TPoint: TPoint;
TPA: TpointArray;
ATPA: T2Dpointarray;
begin
z := GetColorToleranceSpeed;
ColorToleranceSpeed(1);
FindColorsTolerance(TPA, 2834273, MSX1, MSY1, MSX2, MSY2,10);
ColorToleranceSpeed(z);
if Length(TPA) < 1 then exit;
ATPA := TPAtoATPAEx(TPA, 30, 100); /// (TPA, 60, 60);
SortATPASize(ATPA, true);
TPA := ATPA[0];
TPoint := MiddleTPA(TPA);
if Length(TPA) > 0 then
begin
MMouse(TPoint.x+2, TPoint.y+4, 1, 1);
wait(200 + random(100));
if R_IsUpText('urnac') then
begin
GetMousePos(x, y);
case random(2) of
0: begin
if WaitUpTextMulti(['Sme', 'elt', 'Fur', 'ace'], 200) then
Writeln('LeftClicking furnace');
Mouse(x,y,2,2,true);
Result:= True;
Exit;
end;
1: begin
If (IsUpText('ace')) Then
Begin
Writeln('RickClicking furnace')
Mouse(x+Random(2), y-Random(2), 0, 0, False);
wait(200 + Random(100));
If (ChooseOption('elt F')) Then
Begin
Result := True;
Exit;
End;
End;
End; end;
If Result then
begin
R_Flag;
Wait(350+random(250));
exit;
end;
end;
end;
end;
procedure Smelt;
var
i, s, C, Timer: integer;
iCa: TIntegerArray;
T: TPoint;
Item: TTPAItem;
begin
With Playas[CurrentPlayer] do
begin
repeat
if SmeltBars then
if (iCount(BaseItem) > 0) then
if ClickFurnace('elt') then
begin
Timer := GetSystemTime + 5000+random(2000);
repeat
Wait(100+random(100));//Waiting for steel options to pop up
if (GetSystemTime > Timer) or not LoggedIn then
Exit;
until ValidInterface(311) //(CountColor(128, 125, 350, 400, 380) > 30);
Debug('Smelting Ore...');
wait(200 + Random(100)); //HAd to slow it down lawl
Mouse(Coords.x-5, 405, 20, 20, false);
if (WithDrawMain > 10) then
begin
if ChooseOption('X') then
begin
Timer := GetSystemTime + 15000;
Repeat
Wait(50);
until (GetSystemTime > Timer) or FindTextTpa(0,0,MCX1,MCY1,MCX2,MCY2,'nter',upchars ,Nothing);
wait(100+random(200));
TypeSend('33');
end;
end else ChooseOption('10');
Timer := GetSystemTime+4000*WithDrawMain;
repeat
If not R_LoggedIn then
Exit;
if Randomz then
Break;
if ClickContinue(true, true) then
Break;
Wait(300+random(200));
until( iCount(BaseItem) < 1) or (GetSystemTime > Timer);
UpdateItem(CraftedItem, 2);
end;
if SmeltBars then
Item := CraftedItem
else
Item := BaseItem;
//CannonBall Begin
if CannonBall or CraftGold or CraftSilver then
if ( iCount(Item) > 0 ) then
begin
if CannonBall then
Debug('Making Cannonballs...')
else
Debug('Making jewelry...');
for i := 0 to 3 do
begin
iCa := iCountArr(Item);
s := iCa[random(High(iCa))];
if ExistsItem(s) then
begin
MouseItem(s, false);
Break;
end;
end;
if ChooseOption('se') then
if ClickFurnace('bar') then
begin
Timer := GetSystemTime + 5000+random(2000);
repeat
Wait(100+random(100));//Waiting for options to pop up
if (GetSystemTime > Timer) or not R_LoggedIn then
Exit;
until (CountColor(128, 125, 350, 400, 380) > 30) or GoldMenu or SilverMenu;
if CannonBall then
Mouse(256, 408, 18, 18, false);
if CraftGold then
begin
T := GoldCraftCoords(Coords.x, Coords.y);
Mouse(T.x, T.y, 8, 8, false);
end;
If CraftSilver then
SmithSilver;
if WaitOption('ke Al', 1000) then
begin
if CraftGold or CraftSilver then
Timer := GetSystemTime+4000*WithDrawMain;
if CannonBall then//more text but easier to understand
Timer := GetSystemTime+6666*WithDrawMain;
repeat
If not R_LoggedIn then
Exit;
if Randomz then
Break;
if ClickContinue(true, true) then
Break;
Wait(300+random(200));
until( iCount(Item) < 1 ) or (GetSystemTime > Timer);
if CraftGold or CraftSilver then
UpdateItem(CraftedItem, 2);
end;
end;
end;
//CannonBall end;
Inc(C);
if CannonBall then
if ( iCount(BaseItem) > 0 ) then
Continue;
until( iCount(BaseItem) < 1) or ( C > 5 );
Debug('Smelting Done.');
end;//With do end;
Players[CurrentPlayer].Loc := 'Smelted';
end;
function R_OpenBankBooth_fudge(Bank : String) : Boolean;
var
Tiles: TPointArray;
P: TPoint;
Tries: Integer;
begin
Result := R_BankScreen or R_PinScreen;
if Result then Exit;
case LowerCase(Bank) of
'eb', 'edgeville':
Tiles := [Point(3095,3489), Point(3095,3491), Point(3095,3493),
Point(3097,3495)];
else
begin
SRL_Warn('R_OpenBankBooth', 'Unsupported bank name.', -1);
Exit;
end;
end;
SortTPAFrom(Tiles, GetMyPos);
if (DistanceFrom(Tiles[0]) > 10) or not TileOnMS(Tiles[0], 10) then //10
begin
if not(TileOnMM(Tiles[0])) then
begin
SRL_Warn('R_OpenBankBooth', 'Could not find Bank Booth.', Warn_AllVersions);
Exit;
end;
WalkToTile(Tiles[0], 0, 0);
Wait(50);
R_Flag;
Wait(RandomRange(100, 200));
end;
if not(TileOnMS(Tiles[0], 10)) then
begin
Wait(RandomRange(200, 400)); //Removed COmpass
if not(TileOnMS(Tiles[0], 10)) then
begin
SRL_Warn('R_OpenBankBooth', 'Could get MS Point.', Warn_AllVersions);
Exit;
end;
end;
P := TileToMS(Tiles[0], 10);
MMouse(p.x - 5, p.y - 5, 11, 11);
Wait(RandomRange(200, 300));
if IsUpTextMultiCustom(['ank', 'ooth']) then
begin
GetMousePos(P.x, P.y);
Mouse(P.x, P.y, 0, 0, false);
Wait(RandomRange(80, 110));
P.x := 0;
if R_ChooseOptionMulti(['Use-quickly']) then
repeat
R_Flag;
Wait(RandomRange(50, 90));
Inc(Tries);
if (Length(Players) > 0) then
if Players[CurrentPlayer].Pin <> '' then
Result := InPin(Players[CurrentPlayer].Pin);
Result := R_BankScreen or R_PinScreen;
until Result or (Tries > 40);
end;
end;
Function Bank: boolean;
var
T: TPoint;
W, B, Timer, CBalls, WithDrawIs, A:integer;
Recorded: Boolean;
begin
Debug('Opening Bank...');
if (not PinScreen) or (not BankScreen) Then
begin
R_OpenBankBooth_fudge('eb')
end;
Timer := GetSystemTime + 12000;
repeat
Wait(50+random(20));
until PinScreen or BankScreen or (not R_LoggedIn) or (GetSystemTime > Timer);
if (GetSystemTime > Timer) then
Exit;
if PinScreen then
begin
Debug('Entering Pin...');
B := 0;
repeat
InPin(Players[CurrentPlayer].Pin);
Inc(B);
until (BankScreen) or ( B > 5 )
if (B > 5) then
begin
LogoutSeq('Failed to enter bank pin');
Exit;
end;
end;
if BankScreen then
with Playas[CurrentPlayer] do
begin
repeat
Wait(100+random(100));
Until (CountColor(65535, MBX1, MBY1, MBX2, MBY2) > 10) or not R_LoggedIn;
if Not Recorded then
begin
if CannonBall then
begin
T := Point((mix1+mix2)/2, (miy1+miy2)/2);
FindColorSpiral(T.x, T.y, 65535, MIX1, MIY1, MIX2, MIY2);
CBalls := GetAmount(T.x, T.y);
Debug('Cannonballs: '+inttostr(CBalls));
MyVars[2] := MyVars[2] + CBalls;
if SmeltBars then
MyVars[1] := MyVars[1] + Round(CBalls / 4);
end;
if CraftGold or CraftSilver then
MyVars[1] := MyVars[1] + iCount(CraftedItem);
if SmeltBars and not CannonBall then
MyVars[1] := MyVars[1] + iCount(CraftedItem);
Debug('Record Count: '+ToStr(MyVars[1]));
Recorded := true;
end;
repeat
if not R_LoggedIn then
Exit;
if (InvCount > 1) then
Debug('Banking...');
if CannonBall or CraftGold or CraftSilver then
Deposit(2, 28, true)
else
Deposit(1, WithDrawMain+WithDrawSeco, true);
FixBank;
BankTab(1);
Debug('Withdrawing...');
T := BankIndexToMSPoint(BankSlot1);
Timer := GetSystemTime + 2000;
Repeat
A := GetAmount(T.x+8, T.y+8);
Wait(2);
until (A > 0) or (GetSystemTime < Timer);
if (A < (WithDrawMain+1)) then
begin
CloseBank;
LogoutSeq('Ran out of primary');
Exit;
end;
if (WithDrawSeco > -1) then
begin
T := BankIndexToMSPoint(BankSlot2);
Timer := GetSystemTime + 2000;
Repeat
A := GetAmount(T.x+8, T.y+8);
Wait(2);
until (A > 0) or (GetSystemTime < Timer);
if (A < (WithDrawSeco+1)) then
begin
CloseBank;
LogoutSeq('Ran out of secondary');
Exit;
end;
end;
if (WithDrawMain > 26) then
WithDrawIs := 0
else
WithDrawIs := WithDrawMain;
T := BankIndexToBankPoint(BankSlot1);
Withdraw(T.x, T.y, WithDrawIs);
Timer := GetSystemTime + 60000;
Repeat
Wait(50);
until (GetSystemTime > Timer) or (InvCount >= WithDrawMain);
if (GetSystemTime > Timer) then
Exit;
UpdateItem(BaseItem, 2);
if (WithDrawSeco > -1) then
if (InvCount >= WithDrawMain) then
begin
if WithDrawSeco > 14 then
WithDrawIs := 0
else
WithDrawIs := WithDrawSeco;
T := BankIndexToBankPoint(BankSlot2);
Withdraw(T.x, T.y, WithDrawIs);
Timer := GetSystemTime + 60000;
Repeat
Wait(50);
until (GetSystemTime > Timer) or (InvCount >= 27);
UpdateItem(SecoItem, WithDrawMain+2);
end;
if (GetSystemTime > Timer) then
Exit;
Inc(W);
until(InvCount >= 27) or (W > 10);
if (W > 10) then
begin
LogoutSeq('Banking failed');
Exit;
end;
end;
with Playas[CurrentPlayer] do
if not (iCount(BaseItem) = WithDrawMain) then
begin
LogoutSeq('Counted BaseItem wrong');
Exit;
end;
with Playas[CurrentPlayer] do
if (WithDrawSeco > -1) then
if not (iCount(SecoItem) >= WithDrawSeco) then
begin
LogoutSeq('Counted SecoItem wrong');
Exit;
end;
Debug('Done Banking...');
Case random(3) of
1: CloseBank;
end;
Inc(Players[CurrentPlayer].Banked);
Players[CurrentPlayer].Loc := 'Banked';
result := true;
//if (ReportTime < GetSystemTime) then
Report;
end;
procedure DoChecks;
var
cs: string;
begin
if (HowManyPlayers > 1) then
if ( GetSystemTime >= LogTime ) then
LogoutSeq('');
if TakeSleeps then
TakeASleep(SleepAt);
if TakeBreaks then
TakeABreak;
if not (Players[CurrentPlayer].Loc = 'At Furnace') then
if GetMMLevels('run', cs) < 20 then
RestUntil(50+random(29));
SetRun(True);
if not R_LoggedIn then
LogoutSeq('');
case Random(60) of
0: wait(1000+random(10000));
1: begin
RandomMovement;
SetAngle(true);
end;
2,4: if (Playas[CurrentPlayer].SmeltBars) or (Playas[CurrentPlayer].CannonBall) then
HoverSkill('smithing' ,false)
else
HoverSkill('crafting' ,false);
3: PickUpMouse;
5: if (HowManyPlayers = 1) then
if random(20) = 1 then
Wait(RandomRange(29000, 59000));//29-59secs
end;
Randomz;
end;
function ArrInStrEx(StrArr: TStringArray; Str: string): integer;//Needed for figuring out crafting
var
i: integer;
begin
Result := -1;
for i := 0 to High(StrArr) do
if Pos(StrArr[i], Str) > 0 then
begin
Result := i
Exit;
end;
end;
procedure EndOfScript;
begin
writeln('');
writeln('Thanks for using the Smelter!');
writeln('Please post proggies on forums!');
writeln(' -Narcle/wyn10');
end;
procedure ScriptStartup;
var
i: integer;
CreateStr: string;
Gem, Kind: TIntegerArray;
begin
Debug('SMART & SRL Loading...');
Smart_Server := 157;
Smart_Members:= true;
Smart_Signed := true;
Smart_SuperDetail := false;
SetupSRL;
AddOnTerminate('EndOfScript');
UseFindMod := False;
LogoutOnMod := False;
DeclarePlayers;
Gem := [15, 40, 55, 70, 85, 100];//Base gem xp
Kind := [0, 5, 15, 10];//Kind modifiers, Dragonstone Amulet is +50
For i := 0 to HowManyPlayers - 1 do
With Playas[i] do// Playas[CurrentPlayer]
begin
CreateStr := LowerCase(Players[i].Strings[0]);
//All booleans should be false
if Players[i].Nick = '' then
Players[i].Nick := Capitalize(Copy(Players[i].Name, 1, 4));
Players[i].Loc := 'At Bank';
WithDrawSeco := -1;
if ArrInStr(['ring', 'necklace', 'bracelet', 'amulet'], CreateStr) then
begin
CraftGold := True;
Coords.x := ArrInStrEx(['gold','sapphire','emerald','ruby','diamond','drag onstone'], CreateStr);
Coords.y := ArrInStrEx(['ring','necklace','amulet','bracelet'], CreateStr);
if (Coords.x < 0) or (Coords.y < 0) then
begin
Writeln('');
Writeln('Player '+ToStr(i)+' create string not setup correctly, please fix.');
TerminateScript;
end;
if (Pos('dragonstone', CreateStr)>0) and (Pos('amulet', CreateStr)>0) then
XPper := 150.0//Dragonstone Amulet xp
else
XPper := Gem[Coords.x]+Kind[Coords.y];
if (Coords.x = 0) then
WithDrawMain := 27
else
begin
WithDrawMain := 13;
WithDrawSeco := 13;
end;
end;
if (Pos('craft', CreateStr) > 0) then
begin
CraftSilver := True;
XPper := 50.0;//Tiara is 52.5 but w/e
WithDrawMain := 27;
end;
if (not CraftSilver) and (not CraftGold) then
Case CreateStr of
'cball','cballs':
begin
WithDrawMain := 9;
WithDrawSeco := 18;
XPper := 17.5;//steel
Coords.x := 256;
SmeltBars := True;
CannonBall := True;
end;
'steeltoball', 'bartoballs', 'steeltocballs', 'steeltoballs':
begin
WithDrawMain := 27;
XPper := 17.5;//steel
CannonBall := True;
end;
'iron':
begin
WithDrawMain := 28;
Coords.x := 151;
XPper := 12.5;
SmeltBars := True;
end;
'steel':
begin
WithDrawMain := 9;
WithDrawSeco := 18;
Coords.x := 256;
XPper := 17.5;
SmeltBars := True;
end;
'mith','mithril':
begin
WithDrawMain := 5;
WithDrawSeco := 20;
Coords.x := 362;
XPper := 30.0;
SmeltBars := True;
end;
'addy','addamite','addamantite':
begin
WithDrawMain := 4;
WithDrawSeco := 24;
Coords.x := 415;
XPper := 37.5;
SmeltBars := True;
end;
'rune','runite':
begin
WithDrawMain := 3;
WithDrawSeco := 24;
Coords.x := 467;
XPper := 50.0;
SmeltBars := True;
end;
'copper', 'tin', 'bronze':
begin
WithDrawMain := 14;
WithDrawSeco := 14;
Coords.x := 52;
XPper := 6.2;
SmeltBars := True;
end;
'gold':
begin
WithDrawMain := 28;
Coords.x := 307;
SmeltBars := True;
if GoldGunts then
begin
XPper := 56.5;
end else
XPper := 22.5;
end;
'silver':
begin
WithDrawMain := 28;
Coords.x := 205;
XPper := 13.7;
SmeltBars := True;
end;
else
begin
Writeln('');
Writeln('Player '+ToStr(i)+' create string not setup correctly, please fix.');
TerminateScript;
end;
end;
end;
WRiteln('Edgeville Smelter v'+version);
Writeln(' By Narcle/wyn10');
Debug('Runescape Loading...');
While not RSReady do
Wait(100);
Debug('Logging in...');
ResetTimer('Break');
LoginPlayer;
wait(2000+random(300));
SetupPlayer;
end;
begin
ScriptStartup;
repeat
if Players[CurrentPlayer].Loc = 'At Bank' then
Bank;
DoChecks;
if Players[CurrentPlayer].Loc = 'Banked' then
ToFurnace;
DoChecks;
if Players[CurrentPlayer].Loc = 'At Furnace' then
Smelt;
DoChecks;
if Players[CurrentPlayer].Loc = 'Smelted' then
ToBank;
DoChecks;
until (false)
end.
THIS IS FOR EDGEVILLE. HAVE FUN.
paul82587
10-02-2010, 01:57 PM
Oh I used that on Al Kharid and it didn't work. Edgeville furnace is for members only, so could you make one for AK smelter? thanks
Oh I used that on Al Kharid and it didn't work. Edgeville furnace is for members only, so could you make one for AK smelter? thanks
Change the walkbox and the tpa's?
....
Narcle
10-05-2010, 02:44 AM
WithDraw should be fixed now. Just have to run some tests on the furnace, I believe it doesn't recognize that it has clicked the furnace and/or times out and repeats it.
paul82587
10-05-2010, 03:03 AM
I dont know how to do any of that
It would be easier to post updated version. Thank you.
Change the walkbox and the tpa's?
....
-Elite Hacker-
10-06-2010, 04:26 AM
Found a bug. When you're crafting tiaras, and you get a level up message, the script just constantly clicks on silver bars and right clicks on tiara, but never clicks "Make All". Just kinda moves around. Again, this only happens after a level up message, so it's not like it's a big deal. IMO this is the best script out right now, so one little thing definitely doesn't spoil it :)
Love it!! Very nice script.
[=================================]
[ Narcle'S AK Smelter 1.2.3 ]
[=================================]
[================================================== ====================]
Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ====================]
| True | 02:19:04 | 120 | 1068 | 0 | 18749 | 8089 ]
Inferknow
10-08-2010, 02:06 PM
Having a weird problem today ... I'm guessing it's related to SRL and not the script. It seems to think it's in a random (Freaky Forester). It continues to run to script but the whole time it is walking or smithing it checks the music to try and identify the random.
This is most likely a bug I am also having this issue with a few of the other scripts I'm running. I'll Post in the SRL Public SVN-Bugs Thread.
~BraK
Narcle
10-11-2010, 08:32 AM
Update 1.2.4
Not to many changes to this one. Most of the problems were in the SRL include and have been fixed.
I've added more time for lag issues on most things, this should stop the minor errors that were happening.
@ Elite hacker
I looked into what you said I couldn't test myself. I believe it wasn't detecting the "Make All" correctly, so I increased the time to look for it and also added more text to look for. Hopefully this solves the problem after a level up.
I dont know how to do any of that
It would be easier to post updated version. Thank you.
http://villavu.com/forum/forumdisplay.php?f=191
jizzoe
10-15-2010, 01:31 PM
please update
ilikerice123
10-26-2010, 11:02 PM
Trying to get to smelt copper bars but all it does is just stand at the furnace after it clicked on it.
I'll post a proggie if I can get it to work. If anyone know why it is doing this, please let me know. Thanks.
bolshak25
10-27-2010, 12:29 AM
im not trying to take people away from this script, but im not sure its been updated since rs update. i know there was another one created by traveler i know*. i have used that and it does/did work. try that out if you absolutely need one.
narc i loved using your script, and so did traveler (i really hope thats who made the other one, or else im saying a random name that has nothing to do with it)(it for sure is i checked) maybe it needs an update? im not sure what you want to do with it.
Narcle
10-27-2010, 01:19 AM
im not trying to take people away from this script, but im not sure its been updated since rs update. i know there was another one created by traveler i know*. i have used that and it does/did work. try that out if you absolutely need one.
narc i loved using your script, and so did traveler (i really hope thats who made the other one, or else im saying a random name that has nothing to do with it)(it for sure is i checked) maybe it needs an update? im not sure what you want to do with it.
I'm not worried about stuff like that.
My last update I only had the chance to test steel bars, and I haven't been given much information about the bugs to fix. Working on my reflection fighter currently so eventually I'll get back to this script and test/fix everything.
doublex8
10-27-2010, 02:29 AM
it still works for crafting silver, rs didnt update the crafting window
fumaor
10-27-2010, 10:53 AM
This script was awesome, if you update i will love u (: xD
JackF
10-27-2010, 04:46 PM
Compiles and all but script is down when it comes to smelting, the update brought a new window. Would be grateful for an update, but all in your own time :)
Narcle
10-27-2010, 08:05 PM
Compiles and all but script is down when it comes to smelting, the update brought a new window. Would be grateful for an update, but all in your own time :)
Ah there's a new WINDOW now I understand. If its simple I'll update it soon.
smurg
10-27-2010, 08:34 PM
Ah there's a new WINDOW now I understand. If its simple I'll update it soon.
I was about to post on this. It currently does a countcolor for 128, which i have no idea what color that is.
I just switched it with a
Findcolorspiraltolerance(ax,ay,2070783,MCX1,MCY1,M CX2,MCY2,1)
to find the orange text, and it goes on its merry way.
That's under the cannonball part.
Narcle
10-27-2010, 10:03 PM
Update 1.2.6
Updated to new smithing window.
Updated cannonball window
Added "RestForRun" option to turn off resting if you don't want it too. (default = true)
Untested:
Cannonballs (with new window, should work though)
Crafting Gold (it hasn't been change so still should work)
Crafting Silver (someone posted that this is still working)
Please let me know if those mentioned untested work.
-Narcle
fumaor
10-28-2010, 03:37 AM
Yeah! Updated
smurg
10-28-2010, 04:39 AM
Ore to cballs doesn't work. Smelts bar, then clicks furnace, but doesn't find the Orange cannonball text in the new window.
Narcle
10-28-2010, 05:19 AM
Ore to cballs doesn't work. Smelts bar, then clicks furnace, but doesn't find the Orange cannonball text in the new window.
Line 608:
if FindTextTpaEx(2070783, 0, MCX1, MCY1, MCX2, MCY2, T.x, T.y, 'annonb',statchars, Nothing) then
On that line change 'annonb' to something in Cannonball, maybe 'onba' or 'nno' something with less text.
smurg
10-28-2010, 06:08 AM
Line 608:
if FindTextTpaEx(2070783, 0, MCX1, MCY1, MCX2, MCY2, T.x, T.y, 'annonb',statchars, Nothing) then
On that line change 'annonb' to something in Cannonball, maybe 'onba' or 'nno' something with less text.
Alright, changed it to just 'nno' but when it starts making them, it doesn't wait for it to be done. It start walking back to the bank immediately.
I looked through the code a little and it looked good as long as it hits that 'Continue;' it shouldn't increment C, but for some reason it probably does.
ooooh. it uses BaseItem < 1 and the base item are ore? So that would make it increment...
edit:
So
if CannonBall then
if ( iCount(BaseItem) > 0 ) then
Continue;
Needs like a 'or iCount(steel bars) > 0' ? But I looked at the iCount function and couldn't figure out the whole TTPItem and all that.
Narcle
10-28-2010, 06:39 AM
Alright, changed it to just 'nno' but when it starts making them, it doesn't wait for it to be done. It start walking back to the bank immediately.
I looked through the code a little and it looked good as long as it hits that 'Continue;' it shouldn't increment C, but for some reason it probably does.
ooooh. it uses BaseItem < 1 and the base item are ore? So that would make it increment...
edit:
So
if CannonBall then
if ( iCount(BaseItem) > 0 ) then
Continue;
Needs like a 'or iCount(steel bars) > 0' ? But I looked at the iCount function and couldn't figure out the whole TTPItem and all that.
That line of code you posted is actually so it does the loop again if there are still steel bars in the inventory.
I'll have to get a members account to test properly.
JackF
10-28-2010, 07:29 AM
Thanks narcle for such a quick ifx :) Works perfectly. Will post proggie at end of day.
tico2
10-28-2010, 11:46 AM
[================================================== ===================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ===================]
[ Tast | False | 02:18:56 | 59 | 531 | 0 | 9322 | 4026 ]
[================================================== ===================]
Thanks for the update. One thing I've noticed is that it sometimes fails after banking the items- it doesn't take out the new coal/iron and just closes bank, log outs and switches to the next player.
The other thing is that it get's my nick wrong (if that matters for something) since the auto detect because my log-in name is different from my in-game name.
JackF
10-28-2010, 02:51 PM
Thanks for the update. One thing I've noticed is that it sometimes fails after banking the items- it doesn't take out the new coal/iron and just closes bank, log outs and switches to the next player.
The other thing is that it get's my nick wrong (if that matters for something) since the auto detect because my log-in name is different from my in-game name.
I have been getting the same, it says it is out of ores when there are thousands there. And if you just re-run the script it works.
Naike
10-28-2010, 07:45 PM
Narcle hit me up when you want a members account.. :)
Narcle
10-28-2010, 10:28 PM
Update 1.2.7
Cannonballs fixed and tested (thanks to Naike for letting me borrow account)
I'll test crafting this weekend.
JackF
10-29-2010, 07:16 AM
Every half an our or so, I get the message "ran out of secondary, player set to inactive", when this is not true.. (i had 6000 coal ores). All it needs is a restart and it runs. Any help?
Btw I am smelting steel bars, with iron in first and coal in second.
Narcle
10-29-2010, 08:30 AM
Every half an our or so, I get the message "ran out of secondary, player set to inactive", when this is not true.. (i had 6000 coal ores). All it needs is a restart and it runs. Any help?
Btw I am smelting steel bars, with iron in first and coal in second.
I had this happen a couple times too. Seems like there is something up with the text reading once in a while.
This however gives me an idea how to hopefully avoid this: If it successfully reads it the first time I'll start recording it and after it banks calculate if its really gone or not from the previous record. This system should completely fix it and make it more reliable.
JackF
10-30-2010, 02:29 PM
Good thinking :) looking forward to next update!
Just a quick proggie, I have got similar results about five times because it no longer detects secondary:
Ran out of secondary, ****** is now inactive.
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: False);
1
2
4
Player is not Active...
All players not active!
[===========================]
[ Narcle'S AK Smelter 1.2.7 ]
[ by Narcle ]
[===========================]
[ Run Time : 7 Min 18 Sec ]
[ Total Bars : 54 ]
[ Crafted : 0 ]
[ Total XP : 948 ]
[===========================]
[ Narcle'S AK Smelter 1.2.7 ]
[===========================]
[================================================== ==================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ==================]
[ **** | False | 00:14:32 | 6 | 54 | 0 | 948 | 3913 ]
[================================================== ==================]
And again :)
Ran out of secondary, ******* is now inactive.
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: False);
1
2
4
Player is not Active...
All players not active!
[============================]
[ Narcle'S AK Smelter 1.2.7 ]
[ by Narcle ]
[============================]
[ Run Time : 14 Min 10 Sec ]
[ Total Bars : 90 ]
[ Crafted : 0 ]
[ Total XP : 1580 ]
[============================]
[ Narcle'S AK Smelter 1.2.7 ]
[============================]
[================================================== ===================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ===================]
[ **** | False | 00:27:54 | 10 | 90 | 0 | 1580 | 3398 ]
[================================================== ===================]
NextPlayer
Big Tom
11-07-2010, 07:06 PM
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Banking failed,
Ive got this error twice now once after about an hour and once after about 4
Narcle
11-29-2010, 06:00 AM
Updated ver. 1.3.0
Now has a Form [can be disabled]
Setup has changed per player via setup array
Added bank counting failsafe (records current amount and determines if you still have ore/bars in bank etc.)
I hope to add:
DDTMs for all the items in the future so there is less work involved for setup.
Make the form better gradually.
Smidqe
12-05-2010, 02:01 PM
[=================================]
[ Narcle'S AK Smelter 1.3.0 ]
[ by Narcle ]
[=================================]
[ Run Time : 3 Hr 39 Min 42 Sec ]
[ Total Bars : 0 ]
[ Crafted : 3011 ]
[ Total XP : 90330 ]
[=================================]
[ Narcle'S AK Smelter 1.3.0 ]
[=================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ====================]
[ Smid | True | 03:33:18 | 113 | 0 | 3011 | 90330 | 25408 ]
[================================================== ====================]
Ran perfectly until I stopped it manualy :)
Bobzilla69
12-06-2010, 02:12 PM
good script helped get rid of some MSI Mining ores.
[============================]
[ Narcle'S AK Smelter 1.3.0 ]
[ by Narcle ]
[============================]
[ Run Time : 27 Min 44 Sec ]
[ Total Bars : 266 ]
[ Crafted : 0 ]
[ Total XP : 1653 ]
[============================]
[ Narcle'S AK Smelter 1.3.0 ]
[============================]
[================================================== ===================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ===================]
[ Ques | True | 00:26:37 | 19 | 266 | 0 | 1653 | 3727 ]
[================================================== ===================]
only problem it left 14 copper ores in bank and said it was out or secondary ore
Narcle
12-06-2010, 03:04 PM
only problem it left 14 copper ores in bank and said it was out or secondary ore
Its a failsafe, I use the amount required +1 left to withdraw, because I don't currently use static DTMs or Bitmaps so if it withdraws those last 14 another item will take its place then there might be a chance that the item that fills the spot can be withdrawn when its not ores or bars.
Bobzilla69
12-06-2010, 03:05 PM
ahhh, i see well, its a great script i loved it, will be using again once i get more ores.
edit:
[===========================]
[ Narcle'S AK Smelter 1.3.0 ]
[ by Narcle ]
[===========================]
[ Run Time : 38 Min 0 Sec ]
[ Total Bars : 246 ]
[ Crafted : 0 ]
[ Total XP : 4318 ]
[===========================]
[ Narcle'S AK Smelter 1.3.0 ]
[===========================]
[================================================== ===================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ===================]
[ Ques | True | 00:36:24 | 28 | 246 | 0 | 4318 | 7115 ]
[================================================== ===================]
doublex8
12-10-2010, 04:15 AM
[==================================]
[ Narcle'S AK Smelter 1.3.0 ]
[ by Narcle ]
[==================================]
[ Run Time : 22 Hr 53 Min 27 Sec ]
[ Total Bars : 5257 ]
[ Crafted : 21033 ]
[ Total XP : 226666 ]
Before that I had made a 8 hour run but had to stop for something and forgot the proggy, made a little under 32k cballs :D
elmotheskaat
12-13-2010, 08:39 PM
[================================================== ==============]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ==============]
[ ???? | True | 06:04:15 | 167 | 1494 | 5977 | 64414 | 10610 ]
[================================================== ==============]
Works fantastic, many thanks again.
EDIT:
[=================================]
[ Narcle'S AK Smelter 1.3.0 ]
[=================================]
[================================================== ===========]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ===========]
[????? | True | 13:14:48 | 375 | 3357 | 13430 | 144736 | 10926 ]
[================================================== ===========]
Both times stopped manually btw.
crezzur
12-16-2010, 10:01 AM
The bot is still running :)
[=================================]
[ Narcle'S AK Smelter 1.3.0 ]
[=================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ====================]
[ Supr | True | 05:56:50 | 293 | 2628 | 0 | 46136 | 7758 ]
[================================================== ====================]
Narcle
12-16-2010, 10:10 AM
Glad its working well! Thanks for proggies :)
crezzur
12-16-2010, 10:20 AM
Glad its working well! Thanks for proggies :)
went from 60 to 70 in less then 2days
and with my other account from 40 to 82 but that took a bit more time xp
the program only fails when a small lag happens when walking from furnace to cactus and then for some reason click on hides shop
Maybe u could add a fails safe when he cant find the spot he needs to searches for bank , furnace or cactus? so it run back to re-find his poss ?
Eaturself
12-17-2010, 12:17 PM
huh, has problems trying to withdraw some coal when making steel bars, the cursor just sits on it after right clicking it.
Stuck at bank, doesn't do anything. Then again, I'm a noob.
SMART Initialized.
Loaded: Server 1, Members: True, Signed: True, Super Detail: False.
Player 0: Settings array set wrong, setting to defaults.
Player 0 create string not setup correctly, please fix.
Thanks for using my AK Smelter!
Please post proggies on forums!
-Narcle
Successfully executed.
Post your player array but edit out the name and pass.
~BraK
B o l t o n
12-29-2010, 11:34 PM
[================================]
[ Narcle'S AK Smelter 1.3.0 ]
[ by Narcle ]
[================================]
[ Run Time : 3 Hr 3 Min 54 Sec ]
[ Total Bars : 1298 ]
[ Crafted : 0 ]
[ Total XP : 22786 ]
[================================]
[ Narcle'S AK Smelter 1.3.0 ]
[================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ====================]
[ Sir | True | 03:03:01 | 146 | 1298 | 0 | 22786 | 7470 ]
[================================================== ====================]
marpis
01-01-2011, 11:58 PM
[=================================]
[ Narcle'S AK Smelter 1.3.0 ]
[ by Narcle ]
[=================================]
[ Run Time : 2 Hr 15 Min 21 Sec ]
[ Total Bars : 0 ]
[ Crafted : 4133 ]
[ Total XP : 26329 ]
[=================================]
[ Narcle'S AK Smelter 1.3.0 ]
[=================================]
[================================================== ====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== ====================]
[ Merc | True | 02:15:01 | 40 | 0 | 4133 | 26329 | 11700 ]
[================================================== ====================]
Doing cannon balls from bars. :)
Sgt Soul
01-03-2011, 09:57 AM
almost running for 4 hours! will update with a proggy when the script finishes (if it does) which I hope it doesn't haha. I am also doing cannon balls from bars :)
Sgt Soul
01-03-2011, 09:48 PM
[==================================]
[ Narcle'S AK Smelter 1.3.0 ]
[ by Narcle ]
[==================================]
[ Run Time : 15 Hr 30 Min 37 Sec ]
[ Total Bars : 0 ]
[ Crafted : 25800 ]
[ Total XP : 164356 ]
[==================================]
[ Narcle'S AK Smelter 1.3.0 ]
[==================================]
[================================================== =====================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[================================================== =====================]
[ Tell | True | 15:29:05 | 240 | 0 | 25800 | 164356 | 10614 ]
[================================================== =====================]
completely amazing :) loved it! and I have 11k steel bars to make into cannonballs :)
EDIT: sorry I forgot to edit my last post :/
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