View Full Version : 2 smarts?
TheSantaMan
09-02-2008, 07:22 AM
Well now that i have a brand spankin new gaming computer i'm gonna run 2 smarts.
Just wondering if there is any warning i should know before doing so?? :p
Copy your SCAR folder, and paste it, but rename it. So now you should have SCAR1 and SCAR2 folders. Just make sure that when you're running the script, the accounts are autoing on different worlds.
TheSantaMan
09-02-2008, 08:58 AM
alright thanks man. How come u have to name them differently?
Dunno :D But you do, lol! It think it's something to do with...Nope, I don't know.
Narcle
09-02-2008, 09:13 AM
alright thanks man. How come u have to name them differently?
You can't have the same folder name in the same folder. Its like having 2 things in the exact same spot... windows won't let you, in fact I don't think any Operating System will let you.
Usually I just copy then put a "#2" at the end so I know which is which. I've used up to 4 SMARTs on one computer before, you kinda need to organize them well at that point...
TheSantaMan
09-02-2008, 09:22 AM
Yeah so what i did was copy the whole file folder then rename the scar program to 'scar2' will that be ok??
Narcle
09-02-2008, 09:29 AM
Should be, you'll know when you try running scripts with "scar2."
;)
Sometimes weird copy errors happen that doesn't show... Its rare but I've had it happen.
Zyt3x
09-02-2008, 09:31 AM
This is my way to do it:
/Program Files/SCAR/
SCAR Divi 3.15 1
SCAR Divi 3.15 2
SCAR Divi 3.15 3
SCAR Divi 3.15 4
SCAR Divi 3.15 5
And /Program Files/SCAR/Scripts
And remember to rename 'scar.exe' to 'Scar 1.exe' or 'Scar 2.exe' and so on ;)
EDIT:
"But.. how do you know what scar you already use?"
Make a new script wich includes:
program New;
begin
// This is Scar 1.
end;(or Scar 2, Scar 3 and so on)
TheSantaMan
09-02-2008, 09:37 AM
Ok the only problem is that when i go to stop one script it also stops the other??
Bonfield
09-02-2008, 09:51 AM
have a look at this http://www.villavu.com/forum/showthread.php?t=34896?t=37658
Markus
09-02-2008, 10:31 AM
Just run as usual, works fine. If not, next SRL revision will contain a nice fix for it ;) (I think Ben said he fixed it in v3 1/3, else I got a nice lol workaround).
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