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View Full Version : Very confusing, please help?



Kyle Undefined
10-23-2008, 01:34 PM
I was trying out a new script this morning and next thing I know, my accounts password was changed. Here's the whole story. Like I said I was trying out a new script, I was using Firefox. A Internet Explorer chat box pops up and asks me for my bank pin because he was an admin and would ban me if I didn't. I didn't tell him and now my password is changed, but I put a recover password in so hopefully I get it back. What sucks tho is that he said he was going to drop my items I had on if I didn't tell him. I'm not a member no more but I have on: Black cav, Full Black D-Hide, Complete Sara book, and Rune boots. My biggest question right now is how the hell does an internet explorer chat pop up when I don't even use that? Could that of been in the code? It was a pop up box that wouldn't let me minimize it with a name of"/" Now with my little bit of VB coding knowledge, you have to set that box to stay on top, am I correct? Because normally it would be minimized or behind other programs. I still don't know how I.E. was sprung up because I don't ever use it. Can someone please help? Thanks.

Esteban
10-23-2008, 01:43 PM
I'm assuming you were using a SCAR script? If you were, please provide the code. If you were using an .exe auto, it most likely is infected and stole your log in information.

Kyle Undefined
10-23-2008, 02:00 PM
Yeah, I was using SCAR. Here is the code.
program WillowRemover;
{.include SRL/SRL.scar}
{.include SRL/SRL/skill/Woodcutting.scar}

const

{================================================= ====}
{ Willow Remover }
{================================================= ====}
{ Script By Quickmarch. }
{ }
{ 1. Put Players In Draynor Bank. }
{ 2. Setup Lines Below. }
{ 3. Drag Crosshair To Runescape Client. }
{ 4. Click Run. }
{ }
{ }
{ }
{================================================= ====}
{ Setup Here }
{================================================= ====}
RunDirection= 'N'; //Run Direction If Attacked.
YourSRLId= '';//Your SRL Stats ID.
YourSRLPassword= '';//Your SRL Stats Password.
{================================================= ====}
{ Declare Your Accounts. }
{================================================= ====}

procedure DeclarePlayers;
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;

Players[0].Name := ''; //username.
Players[0].Pass := ''; //password.
Players[0].Nick := ''; //3-4 letters from your username.
Players[0].Strings[0] := ''; //Bank Pin Number Keep 0000 If You Dont Have One.
Players[0].Booleans[0] := True; //Is Axe Wielded? True If Yes.
Players[0].Integers[0] := 100; //Loads To Do Each Player.
Players[0].Active := True;

end;

{================================================= ====}
{ Edit If You Have Problems. }
{================================================= ====}

function StoneDDTM: Integer;
var
dtmMainPoint: TDTMPointDef;
dtmSubPoints: Array [0..5] of TDTMPointDef;
TempTDTM: TDTM;
begin
dtmMainPoint.x := 965;
dtmMainPoint.y := 370;
dtmMainPoint.AreaSize := 0;
dtmMainPoint.AreaShape := 0;
dtmMainPoint.Color := 4671579;
dtmMainPoint.Tolerance := 110; //Edit Tolerance Or Area If It Does Not Find Stone.

dtmSubPoints[0].x := 965;
dtmSubPoints[0].y := 370;
dtmSubPoints[0].AreaSize := 0;
dtmSubPoints[0].AreaShape := 0;
dtmSubPoints[0].Color := 4671579;
dtmSubPoints[0].Tolerance := 110; //Edit Tolerance Or Area If It Does Not Find Stone.

dtmSubPoints[1].x := 947;
dtmSubPoints[1].y := 332;
dtmSubPoints[1].AreaSize := 0;
dtmSubPoints[1].AreaShape := 0;
dtmSubPoints[1].Color := 195836;
dtmSubPoints[1].Tolerance := 110; //Edit Tolerance Or Area If It Does Not Find Stone.

dtmSubPoints[2].x := 955;
dtmSubPoints[2].y := 328;
dtmSubPoints[2].AreaSize := 0;
dtmSubPoints[2].AreaShape := 0;
dtmSubPoints[2].Color := 195836;
dtmSubPoints[2].Tolerance := 110; //Edit Tolerance Or Area If It Does Not Find Stone.

dtmSubPoints[3].x := 956;
dtmSubPoints[3].y := 319;
dtmSubPoints[3].AreaSize := 0;
dtmSubPoints[3].AreaShape := 0;
dtmSubPoints[3].Color := 195836;
dtmSubPoints[3].Tolerance := 110; //Edit Tolerance Or Area If It Does Not Find Stone.

dtmSubPoints[4].x := 961;
dtmSubPoints[4].y := 286;
dtmSubPoints[4].AreaSize := 0;
dtmSubPoints[4].AreaShape := 0;
dtmSubPoints[4].Color := 794717;
dtmSubPoints[4].Tolerance := 110; //Edit Tolerance Or Area If It Does Not Find Stone.

dtmSubPoints[5].x := 955;
dtmSubPoints[5].y := 327;
dtmSubPoints[5].AreaSize := 0;
dtmSubPoints[5].AreaShape := 0;
dtmSubPoints[5].Color := 195836;
dtmSubPoints[5].Tolerance := 110; //Edit Tolerance Or Area If It Does Not Find Stone.

TempTDTM.MainPoint := dtmMainPoint;
TempTDTM.SubPoints := dtmSubPoints;
Result := AddDTM(TempTDTM);
end;

{================================================= ======}
{ Script Start. }
{================================================= ======}

var
BrokenDTM, NormalDTM, WillowDTM, BankDTM: integer;

procedure SetupDTMS;
begin
BrokenDTM := DTMFromString('78DA63E4626060E06740019D19420C92409 A1' +
'188FF0301232F90C1CC800618E16AC03C5620214E400D0FA6 5D30' +
'59B81A905DDC04CC110512BC04D488010916FC6A000035065 E');

NormalDTM := DTMFromString('78DA639CC0CCC0709391011934270930480 26' +
'990E87F20609C07547301550D4816A606CC03A9B94C40CD1C A09A' +
'1B04D44C07AAB94240CD64A09AEB04D4F403D53C24A0A60BA 8E61' +
'90135BD40357708A8994084DFA700D59CC3AF060021F015F0 ');

WillowDTM := DTMFromString('78DA63D467616088666440069E4E520C924 01' +
'A24FA1F08184D816A0250D58064616AC03C1BA09A78026A2C 806A' +
'9209A8D100AAC920A04619A82684801A39A09A04026A74816 A82F' +
'1AB0100EBF509F3');

BankDTM := DTMFromString('78DA636C67626008644001FFFFFD63F80FA 41' +
'9416C2060AC01AAF182C8B140D5FCF9C304A619A17CB09A20 4C35' +
'22E86AC2F09B0300F8811153');
end;

procedure Logo;
begin
ClearDebug;
WriteLn(' ________ ');
Wait(100);
WriteLn(' \______ \____________ ___.__. ____ ___________ ');
Wait(100);
WriteLn(' | | \_ __ \__ \< | |/ \ / _ \_ __ \ ');
Wait(100);
WriteLn(' | ` \ | \// __ \\___ | | ( <_> ) | \/ ');
Wait(100);
WriteLn(' /_______ /__| (____ / ____|___| /\____/|__| ');
Wait(100);
WriteLn(' \/ \/\/ \/ ');
Wait(100);
WriteLn(' __ __.__.__ .__ ');
Wait(100);
WriteLn(' / \ / \__| | | | ______ _ __ ');
Wait(100);
WriteLn(' \ \/\/ / | | | | / _ \ \/ \/ / ');
Wait(100);
WriteLn(' \ /| | |_| |_( <_> ) / ');
Wait(100);
WriteLn(' \__/\ / |__|____/____/\____/ \/\_/ ');
Wait(100);
WriteLn(' \/ ');
Wait(100);
WriteLn(' __________ ');
Wait(100);
WriteLn(' \______ \ ____ _____ _______ __ ___________ ');
Wait(100);
WriteLn(' | _// __ \ / \ / _ \ \/ // __ \_ __ \ ');
Wait(100);
WriteLn(' | | \ ___/| Y Y ( <_> ) /\ ___/| | \/ ');
Wait(100);
WriteLn(' |____|_ /\___ >__|_| /\____/ \_/ \___ >__| © ');
WriteLn(' ');
WriteLn(' Created By: Quickmarch ');
Wait(3000); //Delete If You Want.
end;

{------------------------------------------------------------------------------]
function IsUpTextColor(Text: string, Color: Integer): Boolean;
by: ZephyrsFury Edited By: Quickmarch
Description: Checks whether the 'Text' is a color at the top-left corner.
{------------------------------------------------------------------------------}
function IsUpTextColor(s: string; Color: Integer): Boolean;
var
CTS: Integer;
begin
Result := False;
CTS := GetColorToleranceSpeed;
ColorToleranceSpeed(1);
if (IsUpText(s)) then
begin
ColorToleranceSpeed(2);
SetColorSpeed2Modifiers(0.03, 0.75);
Result := (CountColorTolerance(Color, 9, 10, 124, 23, 4) > 10);
SetColorSpeed2Modifiers(0.2, 0.2);
end;
ColorToleranceSpeed(CTS);
end;

var
x, y, rx, ry, xp: integer;

procedure SetupScript;
begin
if (not(LoggedIn)) then Exit;
Status('Setting Up Script...');
WriteLn('Setting Up Script...');
MakeCompass('N');
SetAngle(True);
FindAxe;
xp := GetXp('woodcutting');
if (InvFull) then
begin
Status('Banking Stuff.');
WriteLn('Banking Stuff.');
MakeCompass('N');
OpenBank('db', False, False);
Wait(500);
FixBank;
if (Players[CurrentPlayer].Booleans[0] = True) then
Deposit(1, 28, True);
if (Players[CurrentPlayer].Booleans[0] = False) then
Deposit(2, 28, True);
CloseBank;
end;
SetRun(True);
ChatsOff;
end;

var
RanAway, Ents: integer;

procedure AntiRandoms;
begin
FindNormalRandoms;
FindLamp('woodcutting');
if IsUpTextColor('illow', 118478) then
begin
Ents := Ents + 1;
ReportVars[0] := ReportVars[0] + 1;
WriteLn('Found Ent.');
Status('Avoiding Ent...');
Mouse(MMCX - 5, MMCY, 0, 0, True);
SleepAndMoveMouse(30000+random(5000));
Exit;
end;
if (FindFight) then
begin
Status('Running Away...');
WriteLn('Found A Fight.');
RunAway(RunDirection,True,1,20000);
RanAway := RanAway + 1;
ReportVars[1] := ReportVars[1] + 1;
end;
end;

procedure AntiBan; //antiban by quickmarch
begin
case random(10) of
0:begin
HoverSkill('random', False);
AntiRandoms;
Exit;
end;
1:begin
Retaliate(False);
AntiRandoms;
Exit;
end;
2:begin
Retaliate(True);
AntiRandoms;
Exit;
end;
3:begin
GameTab(random(12)+1);
AntiRandoms;
Exit;
end;
4:begin
RandomRClick;
AntiRandoms;
Exit;
end;
5:begin
PickUpMouse;
AntiRandoms;
Exit;
end;
6:begin
HoverSkill('woodcutting', False);
AntiRandoms;
Exit;
end;
end;
end;

procedure WalkToBank;
begin
if (not(LoggedIn)) then Exit;
begin
Status('Searching For Bank...');
MakeCompass('N');
SetAngle(True);
if DTMRotated(StoneDDTM, rx, ry, MMX1, MMY1, MMX2, MMY2) then
begin
Mouse(rx, ry, 4, 4, True);
AntiRandoms;
FFlag(0);
if DTMRotated(BankDTM, rx, ry, MMX1, MMY1, MMX2, MMY2) then
begin
Status('Found Bank.');
WriteLn('Found Bank.');
Mouse(rx, ry, 5, 5, True);
AntiRandoms;
Wait(1000+random(1000));
FFlag(0);
Exit;
end else
begin
Status('Searching For Bank...');
MakeCompass('N');
SetAngle(True);
if FindSymbol(rx, ry, 'bank') then
begin
Status('Found Bank.');
WriteLn('Found Bank.');
Mouse(rx, ry, 5, 5, True);
AntiRandoms;
FFlag(0);
Exit;
end else
begin
Status('Searching For Bank...');
MakeCompass('N');
SetAngle(True);
if FindColorTolerance(rx, ry, 11908545, MMX1, MMY1, MMX2, MMY2, 3) then
begin
Status('Found Bank.');
WriteLn('Found Bank.');
Mouse(rx, ry, 5, 5, True);
AntiRandoms;
FFlag(0);
Exit;
end;
end;
end;
end;
end;
end;

procedure WalkToWillows; //walk to willows
begin
if (not(LoggedIn)) then Exit;
MakeCompass('N');
SetAngle(True);
Status('Finding Stone...');
if DTMRotated(StoneDDTM, x, y, MMX1, MMY1, MMX2, MMY2) then
begin
Status('Found Stone.');
WriteLn('Found Stone.');
Mouse(x, y, 2, 2, True);
AntiRandoms;
FFlag(0);
SetRun(True);
Exit;
end else
Status('Did Not Find Stone.');
WriteLn('Did Not Find Stone.');
begin
Status('Finding Fishing Symbol.');
MakeCompass('N');
SetAngle(True);
SymbolAccuracy := 0.5;
if FindSymbol(x, y,'fish') then
begin
Status('Found Fishing Symbol.');
WriteLn('Found Fishing Symbol.');
Mouse(x, y, 2, 2, True);
AntiRandoms;
FFlag(0);
SetRun(True);
Exit;
end else
WriteLn('Did Not Find Fishing Symbol.');
Status('Did Not Find Fishing Symbol.');
begin
WriteLn('Using RadialWalk...');
Status('Using RadialWalk...');
RadialWalk(FindWaterColor, 230, 220, 65, 0, 0);
AntiRandoms;
FFlag(0);
Exit;
end;
Status('Error...');
WriteLn('Did Not Find Willows Area.');
Logout;
TerminateScript;
end;
end;

var
Axe, i, Tries: Integer;

function FixAxe(Wield: Boolean): Boolean;
begin
if (FindDTM(BrokenDTM, rx, ry, MIX1, MIY1, MIX2, MIY2)) or (FindDTM(NormalDTM, rx, ry, MIX1, MIY1, MIX2, MIY2) = False) then
begin
case Random(10) of
0: TypeSend('AHHHHHHHHHH i hate woodcutting!!!!!1');
1: TypeSend('Stupid Axe...');
2: TypeSend('im so angry!!!!!!!!!!!!!!!111111');
3: TypeSend('awwwwww not my axe again');
4: TypeSend('red: axes....');
end;
WriteLn('Found Broken Axe.');
WalkToBank;
AntiRandoms;
FFlag(0);
OpenBank('db', False, False);
Deposit(1, 28, True);
if (FindDTM(NormalDTM, rx, ry, MSX1, MSY1, MSX2, MSY2)) then
begin
Result := True;
WriteLn('Found Good Axe.');
Mouse(rx, ry, 3, 3, True);
CloseBank;
AntiRandoms;
if (Wield) then
begin
if (FindDTM(NormalDTM, rx, ry, MIX1, MIY1, MIX2, MIY2)) then
begin
Status('Wielding Axe...');
WriteLn('Wielding Axe...');
Mouse(rx, ry, 4, 4, True);
if (FindBlackChatMessage('attack')) then
begin
WriteLn('You Do Not Have The Right Level To Wield That Axe.');
Tries := Tries + 1;
FixAxe(True);
ReportVars[2] := ReportVars[2] + 1;
if Tries= 3 then
begin
WriteLn('Could Not Find a Good Axe.');
Logout;
TerminateScript;
end;
end;
end else
begin
WriteLn('Couldnt Find Axe DTM.');
MouseItem(1, True);
if (FindBlackChatMessage('attack')) then
begin
WriteLn('You Do Not Have The Right Level To Wield That Axe.');
Tries := Tries + 1;
FixAxe(True);
ReportVars[2] := ReportVars[2] + 1;
if Tries= 3 then
begin
WriteLn('Could Not Find a Good Axe.');
Logout;
TerminateScript;
end;
end;
end;
end;
WalkToWillows;
end;
end;
end;

function FindWillows: Boolean;
var
x, y, rx, ry: Integer;
TPA: TPointArray;
Time: Integer;
ATPA: T2DPointArray;

begin
if (not(LoggedIn)) then Exit;
Status('Finding Willows...');
AntiRandoms;
MarkTime(Time);
x := MSCX;
y := MSCY;
FindColorsSpiralTolerance(x, y, TPA, 8693935, MSX1, MSY1, MSX2, MSY2, 3);
if Length(TPA) = 0 then FindColorsSpiralTolerance(x, y, TPA, 3231044, MSX1, MSY1, MSX2, MSY2, 3);
ATPA := TPAtoATPAEx(TPA, 50, 50);
for i := 0 to High(ATPA)do
begin
AntiRandoms;
if MiddleTPAEx(ATPA[i], rx, ry) then
MMouse(rx, ry, 4, 4);
if (IsUpTextColor('illow', 13948162)) then
Wait(100+random(100));
AntiRandoms;
begin
GetMousePos(rx, ry);
Mouse(rx, ry, 0, 0, False);
AntiRandoms;
Wait(100+random(200));
Result := ChooseOption('hop');
AntiRandoms;
if Result then
begin
repeat
Status('Chopping Willows...');
AntiRandoms;
Wait(1000+random(1000));
AntiRandoms;
AntiBan;
until(IsUpTextColor('illow', 13948162) = False) or FindBlackChatMessage('an axe');
if (FindBlackChatMessage('an axe')) then
begin
if (Players[CurrentPlayer].Booleans[0] = True) then
begin
GameTab(4);
if (FindDTM(WillowDTM, rx, ry, MIX1, MIY1, MIX2, MIY2)) then
begin
Status('Fixing Axe...');
Mouse(rx, ry, 5, 5, False);
Wait(100);
ChooseOption('rop');
end;
GameTab(5);
TakeOff(5);
GameTab(4);
AntiRandoms;
FixAxe(True);
AntiRandoms;
Axe := Axe + 1;
ReportVars[2] := ReportVars[2] + 1;
end;
if (Players[CurrentPlayer].Booleans[0] = False) then
begin
GameTab(4);
if (FindDTM(WillowDTM, rx, ry, MIX1, MIY1, MIX2, MIY2)) then
begin
Mouse(rx, ry, 5, 5, False);
Wait(100);
ChooseOption('rop');
end;
FixAxe(False);
AntiRandoms;
Exit;
end;
if (TimeFromMark(Time) > 30000) then Exit;
Exit;
end;
if (TimeFromMark(Time) > 30000) then Exit;
Exit;
end;
Wait(350+random(350));
if (TimeFromMark(Time) > 30000) then Exit;
Exit;
end;
end;
end;

var
Loads, Lot2, xp2, xp3: Integer;

procedure MyOpenBank;
begin
if (not(LoggedIn)) then Exit;
MakeCompass('N');
SetAngle(True);
OpenBank('db', True, True);
if (Players[CurrentPlayer].Booleans[0] = True) then
begin
if (PinScreen) then
InPin(Players[CurrentPlayer].Strings[0]);
if (FindDTM(WillowDTM, rx, ry, MIX1, MIY1, MIX2, MIY2)) then
begin
Status('Depositing Willows...');
WriteLn('Depositing Willows...');
Mouse(rx, ry, 5, 5, False);
Wait(100);
ChooseOption('ll');
Deposit(1, 28, True);
end;
end;
if (Players[CurrentPlayer].Booleans[0] = False) then
begin
if (PinScreen) then
InPin(Players[CurrentPlayer].Strings[0]);
if (FindDTM(WillowDTM, rx, ry, MIX1, MIY1, MIX2, MIY2)) then
begin
Status('Depositing Willows...');
WriteLn('Depositing Willows...');
Mouse(rx, ry, 5, 5, False);
Wait(100);
ChooseOption('ll');
Deposit(2, 28, True);
end;
end;
CloseBank;
Loads := Loads + 1;
ReportVars[3] := ReportVars[3] + 1;
xp2 := GetXp('woodcutting');
xp3 := xp2 - xp;
ReportVars[4] := xp2 - xp;
ClearDebug;
WriteLn('|======================================== ===============|');
WriteLn('| Willow Remover Report |');
WriteLn('|======================================== ===============|');
WriteLn(' WoodCutting Xp Gained: '+ IntToStr(xp3) +'.');
WriteLn(' Loads Done: '+ IntToStr(Loads) +'.');
WriteLn(' Time Running: '+ TimeRunning +'.');
WriteLn(' Ran Away: '+ IntToStr(RanAway) +'.');
WriteLn(' Ents Avoided: '+ IntToStr(Ents) +'.');
WriteLn(' Broken Axes: '+ IntToStr(Axe) +'.');
WriteLn('|======================================== ===============|');
WriteLn('| Thank You For Using This Script |');
WriteLn('|======================================== ===============|');
Lot2 := Lot2 + 1;
if Lot2=(Players[CurrentPlayer].Integers[0]) then
begin
WriteLn('Done All Loads For That Player.');
if (HowManyPlayers= 1) then
begin
WriteLn('All Players Successfully Finished.');
Logout;
TerminateScript;
end else
NextPlayer(False);
Lot2 := 0;
end;
MakeCompass('N');
SetRun(True);
SRLRandomsReport;
end;

procedure ScriptTerminate;
begin
Status('Terminated.');
FreeDTM(StoneDDTM);
FreeDTM(WillowDTM);
FreeDTM(NormalDTM);
FreeDTM(BrokenDTM);
FreeDTM(BankDTM);
end;


procedure MainLoop;
begin
DeclarePlayers;
Loginplayer;
SetupScript;
repeat
WalkToWillows;
repeat
FindWillows;
until(InvFull);
if (InvFull) then
WriteLn('Inventory Full.');
WalkToBank;
MyOpenBank;
until(PlayersActive = 0);
end;

begin
ScriptID := '1061'; //DO NOT TOUCH!!!
Disguise('Willow Remover');
Logo;
SRLId := YourSRLId;
SRLPassword := YourSRLPassword;
SetupDTMS;
SetupSRL;
ActivateClient;
MainLoop;
end.

{================================================= ======}
{ End Script. }
{================================================= ======}

Esteban
10-23-2008, 02:06 PM
Well from what I can tell the SCAR script was not stealing your login information. You said he claimed to be an Admin. Where did he claim to be an Admin from?

Kyle Undefined
10-23-2008, 02:10 PM
He said it in the chat box and his name was Admin. I got my account back, everything I had on is gone =( Oh well, my pin stopped him from getting to everything else so thats good. He used up my prayer? lol and deleted my friends, sounds like a little kid. lol. Im upset but I can get it all back, I have the money...

Esteban
10-23-2008, 02:11 PM
You may want to look into cleaning your system of any potential viruses that may of infected your PC.

Kyle Undefined
10-23-2008, 11:05 PM
Yeah, I did that but nothing was found. Turns out my lil bro was clickin on some stuff on the internet for runescape and saw a scam and put my account in...that lil bastard lol. Any way, it's all fine...not gonna kill myself over a stupid game. 1.5m loss is pocket change lol