Yakman
11-21-2006, 11:33 PM
if(loggedin)and(players[currentplayer].banked mod loads = 0)then.
begin
SetChat('off',1);
repeat
wait(300+random(300));
FindNormalRandoms;
until(not loggedin);
i see that at the end of most scripts, my question is why do we do all the waiting until we get logged out of the game?
why not just
if(loggedin)and(players[currentplayer].banked mod loads = 0)then
logout;
I understand for autofighters, they cant logout like that because they are in combat,
but iv seen this in miners, woodcutters, smelters, and many other scripts which dont include combat
can someone please explain the advantages of this method
begin
SetChat('off',1);
repeat
wait(300+random(300));
FindNormalRandoms;
until(not loggedin);
i see that at the end of most scripts, my question is why do we do all the waiting until we get logged out of the game?
why not just
if(loggedin)and(players[currentplayer].banked mod loads = 0)then
logout;
I understand for autofighters, they cant logout like that because they are in combat,
but iv seen this in miners, woodcutters, smelters, and many other scripts which dont include combat
can someone please explain the advantages of this method