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The Un-Named
03-22-2006, 01:05 PM
It should work fine, but please, report all bugs here or to niallcoates@msn.com.

I do not take responsibility for death, loss of items or the safety of the account from using this script.

NoobFighter 2.4 works very well but I will have another release out for SRL Members, witch is a completly redone version of NoobFighter, so you gotta work for it. :p

Sdcit
03-22-2006, 03:46 PM
anti random text appears regardless of chat buttons right?
I suggest you use precentile like odies for both health things.
i suggest you let the user decide if benmouse is true or false (ben mouse reutrns divide by 0 errors some times)

I suggest you try using

until ( (not (FindColorSpiral(x,y,GreenStatusColor,240,140,290, 175)) or (WeAreDead) ));

too to stop fighting

GREAT JOB!!

BraK
03-22-2006, 04:35 PM
great job of course i already knew about it but thats beside the point right :D

The Un-Named
03-23-2006, 04:23 AM
anti random text appears regardless of chat buttons right?
I suggest you use precentile like odies for both health things.
i suggest you let the user decide if benmouse is true or false (ben mouse reutrns divide by 0 errors some times)

I suggest you try using

until ( (not (FindColorSpiral(x,y,GreenStatusColor,240,140,290, 175)) or (WeAreDead) ));

too to stop fighting

GREAT JOB!!

I tried lots of the greenstatuscolor finers but they don't work well in crowded area's. As BraK said I could use multiple dtm's for finding them. I'll add somthing so the user can choose if benmouse:=true or not.

Random's text should appear regardless of chat but haven't tested it but I will.

Also, what do you mean by "I suggest you use precentile like odies for both health things."?

Pyro
03-23-2006, 09:12 AM
percentile as have the user input what percent of there health they want to eat at

torrent
03-30-2006, 02:38 PM
sumthign wrong with anti randoms.. i got about 60k xp then stoped.. and it never ate because i neevr went low on hp.. i was training on mossies

The Un-Named
03-30-2006, 02:45 PM
Did it display an error message?

Sometimes in the current version if your monsters to kill is like 500, it might click another monster thinking it's killed the current monster. Version 2 is in testing status and hopefully won't do this. Glad you like anyways. :)

Try it with monsters to kill at 0, it should run for ever.

I'll post version 2 asoon as I can get on my other pc.

JLewis
03-30-2006, 03:14 PM
I saw you said you were going to make it an option to use banmouse or not all you have to do is in the main loop inder SetupSrl; put

Benmouse:=True or False and make that a constant so the user can choose.

You already may or may not know this but i was just trying to help:D

The Un-Named
03-30-2006, 03:35 PM
I tried putting it in the const but it didn't like me. :(

Sdcit
03-30-2006, 03:51 PM
its a var? Use somethign like bmouse in const then do

benmouse:=bmouse?

BenLand100
03-30-2006, 04:41 PM
ben mouse reutrns divide by 0 errors some times
Do you mind telling me when? I have not gotten a divide by 0 error since it was fixed :rolleyes: (Don't go spouting off things you don't know for shure ;))

The Un-Named
04-12-2006, 09:19 PM
Version 2 released with BMouse:=True; as default. :)

WT-Fakawi
06-15-2006, 10:20 PM
Placed to free scripts. courtacy of The Un-Named.

mx1000
06-17-2006, 04:37 PM
lokl more scripts :rolleyes:

thecoolbrian
06-17-2006, 06:16 PM
hay when ever i dont load any thing off this site i get it in a php format and it is pissing me off

edit:woot i fixed it all i had to do was rename it form a php to a scar lol

Buckleyindahouse
10-20-2006, 03:16 AM
very nice script