View Full Version : Genie's options have mooved
m0u53m4t
11-26-2006, 06:17 PM
WHen it tries to use a lamp, due to hunter, it doesn't work.
YoHoJo
11-26-2006, 08:45 PM
good point =)
But i believe the lampfinder sues DTMs not co-ordinates so we should be fine
only problem is we gotta make a DTM for hunter still
easy..
EDIT:
Nvm it uses co-ordiantes..
thats a disappointment
it DOES need to be rudone =(
Freddy1990
11-30-2006, 09:01 PM
Hmm, wait till srl3.6 before judging :P we can't release a new version every day :)
Boreas
12-02-2006, 04:14 AM
So are you saying SRL 3.6 will be more resistant to changes (they seem to be coming more often) by intelligently finding stuff instead of assuming it's there?
m0u53m4t
12-02-2006, 12:20 PM
Less use of coords and more of dtm's and stuff. I personally think dtm's are highly underappreciated.
lardmaster
12-03-2006, 01:35 AM
"moot point" said lardmaster, testing out his newly aquired vocabulary.
Boreas
12-03-2006, 01:41 AM
Lol I just realized something ironic. There's no room for more skills, so it's a little late (unless they put in a scroll bar, which means updating anyway).
Cheesehunk
12-03-2006, 02:00 AM
WT already fixed the lamp!
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL Randoms Report |
| www.villu-reborn.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Logged in : 16 |
| Trade[s] Made : 6 |
| Talking Random[s] : 6 |
| OldMen Solved : 1 |
| Lamp[s] Solved : 4 |
Works perfect!
YoHoJo
12-03-2006, 08:27 AM
only in dev ver though
we just gotta wait
and i was talking to him on MSN
i believe he said he used cords again
im gonna make a DTM one
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