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View Full Version : Anti-randoms/Anti-ban



xxlegitxx
11-29-2006, 09:04 PM
I just decided to start scripting for RS again. But just wondering:

How often is it necessary to check for randoms and do anti-ban? Because I see scripts doing it every 3 seconds, which I find extremely annoying.

Is there any way to stop major lag while checking for randoms? Simply set scar's priority to BelowNormal?

How feasible would it be to use interscar messages and run anti-randoms/anti-ban with a separate script?

Boreas
11-29-2006, 09:59 PM
AB is personal preference, how human like do you want it to be.

AR needs to be often enough so that theres not enough time in between for a random to do damage. Well that's how I play battleships anyway, I put pegs in close enough together so that a ship can't fit in the gaps.

I'm fairly sure priority level won't stop it, but you can try.

Very feasible for ISM. I'm slowly working on a dual scar thing, and it works very well. I've been thinking about making the helper scar find randoms, but I haven't tried yet. I'm not sure if it would be the same amount of lag though.

xxlegitxx
11-29-2006, 10:12 PM
Okie doke. So I won't worry about anti-ban/randoms for now.