View Full Version : What needs to be in A Firemaking Script?
Blumblebee
02-19-2009, 03:28 AM
Alright so I'm just wondering what needs to be in a firemaking script. Locations, extras, ect. Dont tell me obvious shit please.
Current Locations:
G.e
Vem
Vwb
Feb
Draynor bank.. and if you want.. you could have those tower things :D (p2p tho :\)
0wn 4 skill
02-19-2009, 03:31 PM
Bounty Hunter seems to be a popular one or Fist of Guthix (not sure about that one though).
To be quite honest, im not sure what you want us to say because 4 locations should suffice? Maybe add a world switcher?
Yeah would switcher is a good idea along with sleeps and shit obviously.
Maybe add Edgeville? I see alot of people there doing it sometimes.
Yo Yoker
02-19-2009, 07:55 PM
Yanille bank?
What features do you have in it so far?
maybe use that pickaxe/wcaxe/tinderbox thingy... i cba to remember what its called
Woaimi
02-19-2009, 11:30 PM
Possibly Grand Exchange?
Lots of people does it there.
Method
02-19-2009, 11:38 PM
Accurate path finding would be great. Perhaps have a list of three tiles that you can start out on, save the last one you were on, and decide which one to take based on that information.
Good luck! :)
Blumblebee
02-19-2009, 11:43 PM
thank you all for your suggestions, hopefully i can impliment them all and actually complete a script ;)
What features do you have in it so far?
maybe use that pickaxe/wcaxe/tinderbox thingy... i cba to remember what its called
inferno adze I think.. you can't burn with it tho I don't think.. only wc and it randomly burns like 15% I think
inferno adze I think.. you can't burn with it tho I don't think.. only wc and it randomly burns like 15% I think
o thats gay...
it's gay that you can't burn wood with an axe? >.> lol
Or do you mean that utility that you get from the clay game out in the wildy?
it's gay that you can't burn wood with an axe? >.> lol
well it is the "infernal" adze... so yes it should be able to burn wood!
Nava2
02-20-2009, 02:29 PM
Clan wars. In the wildy ;)
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