View Full Version : Translating scripts
swisspking
12-20-2009, 11:26 AM
If there are interests i could translate some scripts (working on english worlds) into scripts working on other-languages-worlds (already tried that with an autominer [worked!]).
I found out that especially in French worlds there are less people(--> e.g. more rocks for you). The thing is, random solvers wouldn't work. But I think if you're autoing right you shouldn't get randoms.
~Swiss
YoHoJo
12-20-2009, 11:30 AM
Ohh, you just want to make any text functions (Like uptext, getchat etc) work on servers in different languages! I get it, that would be pretty cool, but we don't really need a translator for that, we can just put our mouse on the rock/object and read the text ourselves, but thanks anyways! :p
Well, you get randoms no matter what, but if you auto smarter you should get less randoms.
weequ
12-20-2009, 11:45 AM
Ohh, you just want to make any text functions (Like uptext, getchat etc) work on servers in different languages! I get it, that would be pretty cool, but we don't really need a translator for that, we can just put our mouse on the rock/object and read the text ourselves, but thanks anyways! :p
Well, you get randoms no matter what, but if you auto smarter you should get less randoms.I think he means making the random solvers able to solve french randoms. That wouldn't be impossible at all. I like the idea ;)
swisspking
12-20-2009, 11:52 AM
Well, I think even the random-solver-translation shouldn't be too hard. I could do it if people need it.
For the autoing-scripts: Take this as a suggestion :)
Btw: Sorry if my English and my tries-to-explain-something are hard to understand — I'm not English
~Swiss
YoHoJo
12-20-2009, 11:55 AM
Anti: He meant scripts AND random solvers, both can be done by us , but its a nice offer. And there do tend to be less people on other language worlds =D
swisspking
12-20-2009, 11:59 AM
And there do tend to be less people on other language worlds =D
Just until our random solvers/autoing scripts are updated haha.
Sir R. M8gic1an
12-20-2009, 12:01 PM
var
TextArray: TStringArray;
const
L_ENGLISH = 0;
L_FRENCH = 1;
L_GERMAN = 2;
T_HELLO = 0;
procedure LoadTextArray(lang: integer);
begin
case lang of
L_ENGLISH:
TextArray[T_HELLO] := 'Hello';
L_FRENCH:
TextArray[T_HELLO] := 'bonjour';
end;
end;
if FindText(TextArray[T_HELLO]) then
//...
~RM
Death-Magnetic
12-20-2009, 03:13 PM
If you enter a German world, for example, is everything written on Germany? Cuz I thought it wasn't
swisspking
12-20-2009, 08:14 PM
In German worlds everything is written in German. Same for other languages. It even translates Quickchat into these languages btw :)
~Swiss
Death-Magnetic
12-21-2009, 11:14 AM
In German worlds everything is written in German. Same for other languages. It even translates Quickchat into these languages btw :)
~Swiss
That's cool.
I thought every world still was ''written'' in English.
Dervish
12-21-2009, 09:25 PM
I'm french so I could help out with this.
gwenmacer
08-13-2010, 05:33 PM
It sounds col. I was looking for such from a long time. Hope you will work as per my expectations. It should b qualitative and quantitative both.
Powered by vBulletin® Version 4.2.1 Copyright © 2024 vBulletin Solutions, Inc. All rights reserved.