Cstrike
07-03-2010, 09:52 PM
Ready for a new one? I'm working on a program to kill black unicorns and bank their horns for herblore. Sure.... might not work considering I'm not some advanced God, but I always learn so much by failure.
So I can script the killing and the gathering so far (!!) but I cannot get it to return to varrock, my problems are:
1) Is autocolor/findvarrock road broken? My road script keeps failing... do I need to make my own "determine color" on the fly in game?
2) If ground changes... how am I going to code the wilderness treck? Set north and go straight by MM luck clicks? How would you go about that? Is should DDTM/radial walk work?
3) I don't understand tolerance too well, I just know it makes it easier to detect a color if you're wrong-- hell my definition could even be wrong. Could I use tolerance and DDTM's to trek the wildy?
Thanks
So I can script the killing and the gathering so far (!!) but I cannot get it to return to varrock, my problems are:
1) Is autocolor/findvarrock road broken? My road script keeps failing... do I need to make my own "determine color" on the fly in game?
2) If ground changes... how am I going to code the wilderness treck? Set north and go straight by MM luck clicks? How would you go about that? Is should DDTM/radial walk work?
3) I don't understand tolerance too well, I just know it makes it easier to detect a color if you're wrong-- hell my definition could even be wrong. Could I use tolerance and DDTM's to trek the wildy?
Thanks