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Zyt3x
11-24-2010, 07:01 PM
I want to make a game in simba.
Anyone want me to make a specific game? It can be anything, but please keep in mind that 3D games are harder to make than 2D...

TomTuff
11-24-2010, 07:11 PM
Stuff falls constantly from the top of the screen. You stack it for points. Certain stuff makes you lose a life, 3 lives to live.

Dynamite
11-24-2010, 07:15 PM
brick breaker :)

anonymity
11-24-2010, 08:09 PM
2D Katamari Damacy????? ~ I am going to try and make it in C over the summer... you should make it in simba.

Cstrike
11-24-2010, 09:46 PM
If it was me, I'd make a 2 player tag game, where the hunter is slightly slowly (just slightly) than the tagger. 2-D is best and easiest. Make some pot holes where you can't go any further, and the graphics don't even have to be good. It'd be nice and easy to do because if player is touching color = (whatever black is), then don't give them any more movement :D

Zyt3x
11-25-2010, 03:08 PM
When I was on my way home from school today, I though about how I should make the game and I've decided to mix all those ideas into the game! :)
It will take some time to make, but it'll be worth waiting for!

Shuttleu
11-25-2010, 03:31 PM
can we know what the idea is then? or do we have to wait for the outcome to see what it is like?

~shut

x[Warrior]x3500
11-25-2010, 03:41 PM
so, if i remember correctly, Simba does not support OOP and is strictly procedural based. wouldnt this make creating a game significantly harder? i am interested to see how you tackle this challenge :) good luck!

Shuttleu
11-25-2010, 03:46 PM
yes and no, the only oop-like bit is types

~shut

x[Warrior]x3500
11-25-2010, 04:09 PM
well yah, types are nice and helpful; but being able to run multiple objects with their own procedures simultaneously is an amazing asset in game development. replicating this in a procedural based language could be difficult and i am curious to see how zyt3x overcomes this obstacle.

Shuttleu
11-25-2010, 04:15 PM
instead of PrintX(); he can use PrintX(TheVar: Variant);

then instead of


class dum {
int x;

PrintX(){
System.out.print(x);
}
}

dum Var1 = new dum;

Var1.PrintX();

he can do

type
dum = record;
x: Integer;
end;

procedure PrintX(TheVar: Variant);
begin
Writeln(TheVar.x);
end;

var
Var1: dum;

PrintX(Var1);


i think the syntax and casing is correct :s

~shut

Zyt3x
11-25-2010, 04:20 PM
I've made numerous games with SCAR/Simba before, x[WARRIOR]x3500, so I know how to cope with that. But you're absolutely correct. OOP would be easier :)
I am also recording myself when I script / Paint / Create the game, so you can watch the process afterwards, but it will be fast forwarded.

And you'll have to wait, shut... I want it to be a surprise ;)

Line count right now is at 200, mostly types

EDIT:
Line count: 321. Recorded 3 minutes and 23 seconds of fast forwarded video. 1 second of fast forward is 40 seconds in real life (Recorded for 2 hours and 15 minutes)