Brandon
03-11-2011, 01:10 AM
KK here is the problem..
When getting player animation, if its an animation like the herblore one.. where the character animates, stops, animates again, stops.. and it keeps repeating..
so the animation changes from -1 to xx to -1 to xx to -1 to xx...
How do you check to make sure if its still animating..
Cuz when I do this it fails as soon as it stops animating the first time:
Repeat
wait(1000);
Until(Me.Animation = -1);
When getting player animation, if its an animation like the herblore one.. where the character animates, stops, animates again, stops.. and it keeps repeating..
so the animation changes from -1 to xx to -1 to xx to -1 to xx...
How do you check to make sure if its still animating..
Cuz when I do this it fails as soon as it stops animating the first time:
Repeat
wait(1000);
Until(Me.Animation = -1);