Brandon
03-12-2011, 07:17 AM
http://img846.imageshack.us/i/88370599.png/
http://img846.imageshack.us/i/88370599.png/
Ok now you see the image.. Its my crap half assed drawing of a farming patch.
I tried everything to click dead center with reflection.. it just doesnt work.. because the item is located right in the middle of 4 tiles.
I also experimented with this on waterbirth island where I tested it on the snape grasses... It never clicks the 3rd snape grass from the north.. it always clicks either of the tiles beside it or the water. I got it to click with TP: = TileToMS(Tile,0); and Mouse(x - 50, y + 13, 1, 1, true); BUT I had to be on a specific Tile, at a specific angle to click that.
I've Tried this with opening and closing the doors at trollheim, it doesnt work either.. And Object finding/clicking has huge memory leaks.. So how exactly do I click the thing in the dead center without having to have my character at a specific spot and co-ordinate clicking it.
Would RealTile work?? And does NormalTile not work? I tried updating reflection and it says no updates found. so its updated already.
I was thinking a doing something with a Tbox and have the mouse click from the (min to max) / 2 on all sides.. but thats so inefficient. Unless there is already a function that does this :S
http://img846.imageshack.us/i/88370599.png/
Ok now you see the image.. Its my crap half assed drawing of a farming patch.
I tried everything to click dead center with reflection.. it just doesnt work.. because the item is located right in the middle of 4 tiles.
I also experimented with this on waterbirth island where I tested it on the snape grasses... It never clicks the 3rd snape grass from the north.. it always clicks either of the tiles beside it or the water. I got it to click with TP: = TileToMS(Tile,0); and Mouse(x - 50, y + 13, 1, 1, true); BUT I had to be on a specific Tile, at a specific angle to click that.
I've Tried this with opening and closing the doors at trollheim, it doesnt work either.. And Object finding/clicking has huge memory leaks.. So how exactly do I click the thing in the dead center without having to have my character at a specific spot and co-ordinate clicking it.
Would RealTile work?? And does NormalTile not work? I tried updating reflection and it says no updates found. so its updated already.
I was thinking a doing something with a Tbox and have the mouse click from the (min to max) / 2 on all sides.. but thats so inefficient. Unless there is already a function that does this :S