View Full Version : Strong-Holder (Zombie Killer)
flaminhaz
06-05-2011, 03:17 PM
-----Iamadam's Strong-Holder------
Running for 564 minutes (Taking a break: 0 sec / 756sec)
Exp gained: 388688 (1782 zombies killed)
Times eaten: 55
Times banked: 2
Xp/h: 41299
Randoms found: 1
Levels gained - Atk: 0 Str: 3 Def: 0 HP: 1
I love this script, I might do the stronghold for some lower level players now. I have a ton of steel arrows and jewels now too!
-----Iamadam's Strong-Holder------ Running for 564 minutes (Taking a break: 0 sec / 756sec) Exp gained: 388688 (1782 zombies killed) Times eaten: 55 Times banked: 2 Xp/h: 41299 Randoms found: 1 Levels gained - Atk: 0 Str: 3 Def: 0 HP: 1 I love this script, I might do the stronghold for some lower level players now. I have a ton of steel arrows and jewels now too!
Try putting the report in [report] tags
flaminhaz
06-07-2011, 01:20 AM
Try putting the report in [report] tags
Thanks, I had a bit of trouble with the editor and couldn't remember what the tags were.
Just so it isn't offtopic:
-----Iamadam's Strong-Holder------
Running for 246 minutes (Finding target)
Exp gained: 149882 (687 zombies killed)
Times eaten: 17
Times banked: 1
Xp/h: 36497
Randoms found: 0
Levels gained - Atk: 0 Str: 1 Def: 0 HP: 0
mohsin12331
06-09-2011, 07:23 AM
Exception in Script: Unable to find file 'SRL\SRL.scar' used from ''
Please help???????
Iamadam
06-09-2011, 07:49 AM
View --> Extensions --> Double click srl.sex.
Then a menu should appear allowing you to update srl.
mohsin12331
06-09-2011, 08:42 AM
[Hint] (528:10): Variable 'Result' never used at line 527
[Hint] (677:7): Variable 'MYLOC' never used at line 676
[Hint] F:\Simba\Simba\Includes\SRL/SRL/core/SRLlog.scar(17:3): Variable 'THEFILE' never used at line 16
Compiled succesfully in 6328 ms.
SRL Compiled in 31 msec
SMART Initialized.
Loaded: Server 1, Members: False, Signed: True, Super Detail: False.
unable to launch application because msvcr71.dll was not found.
help again?? sorry lolz
KingKong
06-09-2011, 11:18 AM
http://villavu.com/forum/showthread.php?t=58812
^ That should help you mohsin
boobooo42
06-09-2011, 04:25 PM
Ever since the hooks changed (I am guessing that is the problem) script doesn't work for me anymore.
[Hint] (528:10): Variable 'Result' never used at line 527
[Hint] (677:7): Variable 'MYLOC' never used at line 676
it's working now, but keeps choosing "examine portal" rather than "enter portal". Then it finally just left clicks the portal.
Think this might be a problem with
1075: result := atTile(Tile(1863, 5238), 'Portal', 'Enter', 0, 4);
with the new hooks, it has trouble choosing the corrct right click option. DOes the same for Master BB's teletab for this line:
202: if not(R_WaitOption('etch',1000)) then Exit;
203: R_ChooseOption('etch');
Iamadam
06-10-2011, 01:28 AM
Might have been fixed, but menu hooks were slightly broken at the time.
Drakan
06-11-2011, 01:55 PM
Hey Iamadam! This is the first time I've ran a script in a long time :D Everything went well, it seems it ran the full time I asked for.
-----Iamadam's Strong-Holder------
Running for 523 minutes (Taking a break: 0 sec / 770sec)
Exp gained: 224082 (4309 goblins killed)
Times eaten: 13
Times banked: 2
Xp/h: 25675
Randoms found: 1
Levels gained - Atk: 0 Str: -94 Def: 11 HP: 4
Ran for complete time of 500 minutes
Your counting is a bit off. It killed 3 goblins and said like 12. Also I didn't lose any strength levels :D You need to count the bottom level not the top, because potions affect the top level not the bottom. (Aka the 60/60 changes to 64/60 with a potion or w/e). Thanks for the script and keep it up!
EDIT: Also I would suggest options for changing fighting styles at certain levels or w/e. Somethin like that :)
Iamadam
06-11-2011, 10:22 PM
Hey drags, yeah I'm aware of both problems :) I've stopped maintaining this now. Will fix it a bit when ref2 comes out.
ry0240
06-15-2011, 02:33 PM
-----Iamadam's Strong-Holder------
Running for 510 minutes (Finding target)
Exp gained: 364810 (1673 zombies killed)
Times eaten: 73
Times banked: 2
Xp/h: 42862
Randoms found: 1
Levels gained - Atk: 0 Str: 0 Def: 0 HP: 0
Decently stable scipt, this has helped me get the last million XP to 99 attack, 30k more xp and I'm officially 99
Edit: You should add a procedure where it uses the special attack when it is full for weapons that have a special, for example a dragon dagger or something.
ry0240
06-18-2011, 05:44 AM
-----Iamadam's Strong-Holder------
Running for 727 minutes (In fight with Zombie)
Exp gained: 94581 (433 zombies killed)
Times eaten: 137
Times banked: 4
Xp/h: 7801
Randoms found: 1
Levels gained - Atk: 0 Str: 0 Def: 0 HP: 0
Entering antiban
Damn so close to topping the 2nd top proggie =P,though it got stuck when saying entering antiban and just went idle, none the less I need my account to sleep for the night anyway and The xp is off, I was training range so I probably got around 550-600k xp, sweet script, I'm using this cause I need to level up my hitpoints aswell, I was a Pest control noob when those scripts were popular >.<
Lately there seem to be some loops in the program. Mostly when going to or running from the bank. It keeps clicking the ladder at the first level to get back up and some times clicking the doors back and forth.
ploxzor
06-23-2011, 04:29 AM
for the goblin part of the script it sometimes get stuck in between doors because it missclicks a goblin and clicks the door putting you through it. it still trys to kill goblins but cant becasue cant reach them. Can u make a failsafe for it.
crimsonwind
06-25-2011, 12:41 AM
Hi. I have a problem with compiling the script. Everytime I compile the script, I get some sort of error.
doesn't exist
Exception in Script: Unable to find file 'Reflection\Reflection.simba' used from '' I tried fixing it by updating simba, but nothing happened. I am currently using version 810 which is the latest simba I think. Does anyone know how to fix this?
ry0240
06-25-2011, 01:28 AM
Hi. I have a problem with compiling the script. Everytime I compile the script, I get some sort of error. I tried fixing it by updating simba, but nothing happened. I am currently using version 810 which is the latest simba I think. Does anyone know how to fix this?
Did you update reflection and srl though Simba? if not then go to View and then click extensions and and click reflection and srl and check Enable, then the Reflection/srl will be at the top then click update on each of those. Not sure of that is your problem, but that seems to fix most script problems.
crimsonwind
06-25-2011, 01:43 AM
Did you update reflection and srl though Simba? if not then go to View and then click extensions and and click reflection and srl and check Enable, then the Reflection/srl will be at the top then click update on each of those. Not sure of that is your problem, but that seems to fix most script problems.
Yea I updated reflection and srl through Simba but i still have the same error message.
Killerdou
06-26-2011, 09:21 PM
Running for 600 minutes (Taking a break: 20 sec / 359sec)
Exp gained: 262316 (1203 zombies killed)
Times eaten: 202
Times banked: 9
Xp/h: 26228
Randoms found: 1
Levels gained - Atk: 9 Str: -157 Def: 0 HP: 8
Ran for complete time of 600 minutes
I think there's something wrong with the str counter(I'm using strength pots)
Really nice though, thanks a lot :)
btr7809
06-26-2011, 11:43 PM
Great script runs great. have had some trouble in past runs at the banking stage were it cant find the food even though its in first spot then just logs out.
-----Iamadam's Strong-Holder------
Running for 185 minutes (Finding target)
Exp gained: 102922 (472 zombies killed)
Times eaten: 48
Times banked: 1
Xp/h: 33218
Randoms found: 1
Levels gained - Atk: 1 Str: 1 Def: 0 HP: 1
Smidqe
06-27-2011, 09:20 AM
-----Iamadam's Strong-Holder------
Running for 378 minutes (Taking a break: 530 sec / 585sec)
Exp gained: 142948 (655 zombies killed)
Times eaten: 226
Times banked: 8
Xp/h: 22636
Randoms found: 2
Levels gained - Atk: 0 Str: 3 Def: 0 HP: 2
Manually stopped.
ry0240
06-28-2011, 10:01 PM
Hey, this script was working fine last night, but today it seems to not beable to find the target, Once I updated reflection it could get to and from the bank to the fighting locations no problem. But once it is there it just sits there saying finding target..is that a problem with reflection or something? This was working fine 100% yesterday and has gotten me from 83-91 range so far, would like to get it to 99 =)
pyroryan
06-28-2011, 10:35 PM
Hey, this script was working fine last night, but today it seems to not beable to find the target, Once I updated reflection it could get to and from the bank to the fighting locations no problem. But once it is there it just sits there saying finding target..is that a problem with reflection or something? This was working fine 100% yesterday and has gotten me from 83-91 range so far, would like to get it to 99 =)
Can you try again (update reflection)? If it still doesn't work, post full debug information.
ry0240
06-28-2011, 11:12 PM
Can you try again (update reflection)? If it still doesn't work, post full debug information.
I re-updated reflection and it still has the same problem, gets to the zombies/goblins fine, but then just sits there. How do I post debug info? I hit enable debug on Smart, but didn't see anything different or something pop-up. I also tried Harry's Guard killer, same problem with that as-well, with the guard killer it would just hover the SMART mouse over the guard's helmet and just move real fast constantly staying on the guard's helmet even as he walked, it would then say it failed to find guard 90 times and death walk, It even death walked back to Fally no problem, but once there again it continued to hover over the guards and not click attack and proceed to try to Home teleport again to deathwalk.
pyroryan
06-28-2011, 11:34 PM
I re-updated reflection and it still has the same problem, gets to the zombies/goblins fine, but then just sits there. How do I post debug info? I hit enable debug on Smart, but didn't see anything different or something pop-up. I also tried Harry's Guard killer, same problem with that as-well, with the guard killer it would just hover the SMART mouse over the guard's helmet and just move real fast constantly staying on the guard's helmet even as he walked, it would then say it failed to find guard 90 times and death walk, It even death walked back to Fally no problem, but once there again it continued to hover over the guards and not click attack and proceed to try to Home teleport again to deathwalk.
Just copy and paste the stuff from the log part (bottom part) of simba.
Rahmer420
06-29-2011, 12:42 AM
I re-updated reflection and it still has the same problem, gets to the zombies/goblins fine, but then just sits there. How do I post debug info? I hit enable debug on Smart, but didn't see anything different or something pop-up. I also tried Harry's Guard killer, same problem with that as-well, with the guard killer it would just hover the SMART mouse over the guard's helmet and just move real fast constantly staying on the guard's helmet even as he walked, it would then say it failed to find guard 90 times and death walk, It even death walked back to Fally no problem, but once there again it continued to hover over the guards and not click attack and proceed to try to Home teleport again to deathwalk.
After the most recent update (like last night) i'm having the same problem. Simba logs me in, but just sits and doesnt attack (im using strongholder). I have tried repeatedly to update srl and reflection but everything is up to date. Thoughts?
chitin
06-29-2011, 03:56 AM
this is most likely because of ref update...theother scenario is npc id's have changed. although it would definitly not make sense to change the ids of npcs for jagex....that or theyre masked...at the very least its not the scripts fault so just sit tight and let the masterminds figure it out. unfortuntly they have to use other botting tools to obtain the ids so it could take some time...
keep trying to update ref. is the only thing u can do.
pyroryan
06-29-2011, 04:09 AM
Yea I don't actually have an available account to test this with, so I'm going to let someone else test it and tell me whats wrong.
Flight
06-29-2011, 04:41 AM
Yeah I think maybe the hooks are wrong somewhere. I've only tested a handful of them but I know that NPC's and Tiles work correctly, but I'm having trouble with, I think, Inventory items and Bank items. I hope that helps, Pyro.
ry0240
06-30-2011, 09:44 PM
Hey the script will sometimes misclick a door instead of the goblins, and it will not realize it has gone through the door, and will just sit there. Is there a possibility to add a failsafe so it will check if it is stick between the doors?
bolshak25
06-30-2011, 10:18 PM
im pretty sure iamadam is done updating this script. there are lots of things that are starting to get buggy with it, and nobody is updating it any longer. you can try to fix the problem yourself is my best suggestion
chitin
06-30-2011, 10:21 PM
previous errors fixed.
Hey the script will sometimes misclick a door instead of the goblins, and it will not realize it has gone through the door, and will just sit there. Is there a possibility to add a failsafe so it will check if it is stick between the doors?
as for this, it shouldnt misclick unless you lag...on that note are you sure u let the script go where its supposed to? i never tried goblins cuz i do zombies but the area is secluded and no misclick is possible. so make sure you let the script walk in the correct room (and i say this because i like to manually walk on occasion...)
bolshak25
06-30-2011, 10:24 PM
as for this, it shouldnt misclick unless you lag...on that note are you sure u let the script go where its supposed to? i never tried goblins cuz i do zombies but the area is secluded and no misclick is possible. so make sure you let the script walk in the correct room (and i say this because i like to manually walk on occasion...)
it can misclick the upper door if theres a goblin there, then it moves. its just like the fix iamadam had for zombies.
i will look into fixing that later when i have the time.
ry0240
07-01-2011, 01:29 AM
it can misclick the upper door if theres a goblin there, then it moves. its just like the fix iamadam had for zombies.
i will look into fixing that later when i have the time.
Yes that is where my character will get stuck in the goblins room, I was doing zombies before but the goblins are so low of a level I literally never have to bank for food, and it's multi-combat zone which is good because it will sometimes click another NPC while in a fight and if it's not multi it will mess up the flow. Aswell I feel if my acc gets flagged and jagex notices there's manymany times of me constantly trying to fight another NPC while already fighting and the text box says "I'm already under attack" numerous times it could get me banned..I dont know maybe I'm just paranoid and it's not that big of a deal, but this is my main I'm using, with already two 99's and soon to be four, so I'd rather be safe than sorry.
chitin
07-01-2011, 08:44 AM
Yes that is where my character will get stuck in the goblins room, I was doing zombies before but the goblins are so low of a level I literally never have to bank for food, and it's multi-combat zone which is good because it will sometimes click another NPC while in a fight and if it's not multi it will mess up the flow. Aswell I feel if my acc gets flagged and jagex notices there's manymany times of me constantly trying to fight another NPC while already fighting and the text box says "I'm already under attack" numerous times it could get me banned..I dont know maybe I'm just paranoid and it's not that big of a deal, but this is my main I'm using, with already two 99's and soon to be four, so I'd rather be safe than sorry.
it should almost NEVER mislclick as it uses reflection checking if ur in a fight is 99% accurate. make sure you have the right script lol or something. because it sounds like its ur pc thats making it mess up. try restarting your computer and closing all other programs...hit ctr alt del go to "processes" and click on mem usage tab..anything above 100k is likly a program not required by windows...u can select it and hit end process. then start up smart and the strong holder and load it right and stuff...make sure to DISABLE the GRAPHICS and debug on smart....(debug disables auto when graphics are disabled...) and minimize it...run it for say 10 mins open up simba and check your chatbox and your xp/hr and if everything is fine then the result means that the only reason it misclicks is because u try to do cpu and mem intesive tasks while botting...
soz for the long ass post...tryn to help..:redface:
ry0240
07-05-2011, 05:32 PM
Is anyone else having a problem with this script right now? I just tried to run it and it just keeps running to the bank to stronghold entrance and then running back to the bank, it just keeps repeating that over and over. I re-downloaded the script and all and it still has the same problem.
bolshak25
07-05-2011, 05:41 PM
runescape has been updated so im not sure if reflection has been completely updated since then
pyroryan
07-05-2011, 05:54 PM
Post debug? I wonder if inventory interfaces have changed. I'll check later if I remember.
ry0240
07-05-2011, 06:01 PM
Post debug? I wonder if inventory interfaces have changed. I'll check later if I remember.
I'll run it again, I switched to Smarter Fighter right now so I lost the debug. but basically it just constantly says it's banking, I even disabled smart and walked my char to zombies while the script was still running, and it knew the location of where I was it would still just say "stronghold floor 2 heading to bank", as I was moving it. But then I stop & restart it in hopes it will realize inv. is full with food..but nope, Smarterfighter is working, though it doesn't bank, I'm pretty sure it is still eating the food etc.
EDIT: Although I just realized SmarterFighter is attacking with the stats tab open instead of inv. tab, which I'm pretty sure doesn't happen usually, so there probably is something wrong in general, and not the scripts.
bolshak25
07-05-2011, 07:02 PM
inv tab is broken it looks like. same thing happens in a crafting script. banks then goes to wheel then oven then bank, it clicks them all, but moves on imediately
pyroryan
07-05-2011, 07:56 PM
Fix committed.
doublex8
07-07-2011, 03:09 AM
[Error] (274:9): String error at line 273
[Error] (274:9): Syntax error at line 273
Compiling failed.
any help please?
ploxzor
07-07-2011, 11:47 AM
awesome script man ( u should advertise this as a goblin killer as well)
-----Iamadam's Strong-Holder------
Running for 986 minutes (Taking a break: 170 sec / 2415sec)
Exp gained: 277509 (5336 goblins killed)
Times eaten: 301
Times banked: 11
Xp/h: 16886
Randoms found: 2
Levels gained - Atk: 0 Str: -75 Def: 0 HP: 1
Goobs
07-08-2011, 06:38 PM
-----Iamadam's Strong-Holder------
Running for 65 minutes (In fight with Zombie)
Exp gained: 32293 (148 zombies killed)
Times eaten: 11
Times banked: 0
Xp/h: 29506
Randoms found: 0
Levels gained - Atk: 0 Str: 0 Def: 0 HP: 1
Entering antiban
Very good script - could perhaps you implement a level system, in an integer array? As in..
Integers := [70, 70, 70]; //Attack, Strength, Defense
For specific training? As in attack style switching when you reach said level, and player deactivation upon all levels reached? Very great script! :)
Carlito
07-14-2011, 05:19 AM
Ran great until it had to go to the bank, got to EV bank fine but didn't withdraw sharks from the first tab first slot.
Perhaps there should be a declare what type of food to take so it can search each items code?
Also walking to the zombies its still getting stuck in some parts, with readjusting camera angles will improve that a lot better.
-----Iamadam's Strong-Holder------
Running for 392 minutes (Banking...)
Exp gained: 256486 (1176 zombies killed)
Times eaten: 25
Times banked: 0
Xp/h: 39163
Randoms found: 1
Levels gained - Atk: 0 Str: 3 Def: 0 HP: 0
[R_BankTab] Tab already open
99
[R_BankTab] Tab already open
[R_WithdrawItemEx] Item not in first tab, switching tabs
385
[R_WithdrawItemEx] Item in Tab: 1
[R_BankTab] Tab already open
[RelPoint] (316, 401)
[R_WithdrawItemEx] Item not in tab
Issues withdrawing food
Freeing images
Exception in Script: The bitmap[2] does not exist
bolshak25
07-14-2011, 02:14 PM
around line 150-155 it says foods. make sure Shark is written. make sure to make it uppercase in case that makes a difference.
Carlito
07-14-2011, 03:40 PM
around line 150-155 it says foods. make sure Shark is written. make sure to make it uppercase in case that makes a difference.
This is what i have :( but it doesn't get them out still
foods := ['Lobster', 'Tuna', 'Trout', 'Salmon', 'Swordfish', 'Shark', 'Cake', 'Pizza', 'Monkfish'];
bolshak25
07-14-2011, 04:30 PM
maybe try deleting all the others. if that doesnt work, move the spot where it is to like the first one or something
Carlito
07-14-2011, 04:31 PM
maybe try deleting all the others. if that doesnt work, move the spot where it is to like the first one or something
will do thanks
Goobs
07-14-2011, 07:01 PM
The problem you guys are having is with the way the array is set up. When it checks for food, it starts with the first entry in the list. I had the same problem because I had Tuna in my bank and swordfish. Because Tuna comes first in the list, it will withdraw Tuna over swordfish, regardless of bank position. I believe
foods := ['Lobster', 'Tuna', 'Trout', 'Salmon', 'Swordfish', 'Shark', 'Cake', 'Pizza', 'Monkfish'];
should look something like
foods := ['Monkfish', 'Shark', 'Swordfish', 'Lobster', 'Tuna', 'Trout', 'Salmon', 'Pizza', 'Cake'];
@pyroryan
For some reasons, on several occasions I have found my player logged off, but the script is still running, saying looking for zombies. Maybe implement a LoggedIn check in all of the loops to ensure that it will log in if logged out? The script works fine, occasionally attacking the wrong NPC or trying to click it twice, resulting in a miswalk and less exp >.< Also, the level counting is incorrect when using potions, as I'm sure has already been mentioned could you switch the script to read the bottom number of your levels instead of the top?
I hope I have been of assistance!
Carlito
07-14-2011, 07:31 PM
The problem you guys are having is with the way the array is set up. When it checks for food, it starts with the first entry in the list. I had the same problem because I had Tuna in my bank and swordfish. Because Tuna comes first in the list, it will withdraw Tuna over swordfish, regardless of bank position. I believe
foods := ['Lobster', 'Tuna', 'Trout', 'Salmon', 'Swordfish', 'Shark', 'Cake', 'Pizza', 'Monkfish'];
should look something like
foods := ['Monkfish', 'Shark', 'Swordfish', 'Lobster', 'Tuna', 'Trout', 'Salmon', 'Pizza', 'Cake'];
I hope I have been of assistance!
I made it look how you have said, ill post the update...it just takes awhile for my guy to bank for more food :D
Goobs
07-14-2011, 08:11 PM
Hope it helps ;) Who is fixing this script? I have been trying to figure that out for a few days now xD
pyroryan
07-14-2011, 08:16 PM
Hope it helps ;) Who is fixing this script? I have been trying to figure that out for a few days now xD
Iamadam if hes here. If its a problem with reflection, then that'll be drags or me.
bolshak25
07-14-2011, 08:32 PM
Hope it helps ;) Who is fixing this script? I have been trying to figure that out for a few days now xD
nobody is officially updating it(iamadam is working on dungeoneering i believe), but i asked him awhile back when there were some simple fixes to make, and he said i could post my updated version on the thread. i dont know much about scripting therefore i cant make the bigger updates that it seems to need. if anyone wants to help maintain it, you can, but just make sure to ask him for permission.
blother
07-14-2011, 09:29 PM
can you range on this? Use it all the time with melee and love it
bolshak25
07-14-2011, 10:06 PM
can you range on this? Use it all the time with melee and love it
sling for sure, but as for using a bow, people have tried it and if you put the arrows as an item to pickup, then it works, but arrow pickup was weird and it wont reequip them. it will pick them up and bank them. or if you dont plan on picking them up, it works perfectly.
blother
07-15-2011, 01:18 PM
sling for sure, but as for using a bow, people have tried it and if you put the arrows as an item to pickup, then it works, but arrow pickup was weird and it wont reequip them. it will pick them up and bank them. or if you dont plan on picking them up, it works perfectly.
Then the backpack that picks them up for you will work fine and i also planned on using bronze knives
bolshak25
07-15-2011, 02:59 PM
Then the backpack that picks them up for you will work fine and i also planned on using bronze knives
oh yeah i totally forgot about that thing. does it equip them for you too? (and i think its members, im only f2p)
blother
07-15-2011, 07:30 PM
oh yeah i totally forgot about that thing. does it equip them for you too? (and i think its members, im only f2p)
Yea it puts them back in the equip and it is members only
chitin
07-16-2011, 06:48 AM
The script is still working fine. If anyone has issues post now and I'll see what I can do, but for the time being it's still good.
ry0240
07-17-2011, 09:15 PM
Does anyone know a way I can edit the script to not bank everything, I'm trying to use this with mage, but after the 1st load, it deposits everything, is there a way I could have it deposit everything but leave "chaos rune" etc in the inventory?
Smarter Child
07-17-2011, 09:46 PM
Does anyone know a way I can edit the script to not bank everything, I'm trying to use this with mage, but after the 1st load, it deposits everything, is there a way I could have it deposit everything but leave "chaos rune" etc in the inventory?
In the banking part of the script, there might be R_DepositAll or DepositAll;
Just change that to: R_DepositAllBut('Chaos rune');
ry0240
07-17-2011, 09:56 PM
In the banking part of the script, there might be R_DepositAll or DepositAll;
Just change that to: R_DepositAllBut('Chaos rune');
Okay thank you. and if I wanted to keep another rune inventory it would look like this? ('Chaos rune''Air rune'); ? It wouldnt compile with spaces between them but when I did it like that it compiled.
Smarter Child
07-17-2011, 10:04 PM
Okay thank you. and if I wanted to keep another rune inventory it would look like this? ('Chaos rune''Air rune'); ? It wouldnt compile with spaces between them but when I did it like that it compiled.
R_DepositAllButEx(['Chaos rune', 'Air rune']);
:)
ry0240
07-17-2011, 10:18 PM
R_DepositAllButEx(['Chaos rune', 'Air rune']);
:)
Thanks alot, It compiled that way. This will help me lots since I'm using crumble undead spell on the zombies. For the price of the spell it seems to hit them good. And will help me from it dropping all my runes which I learned the hard way when I ran it and walked away -_- lol
Mike408
07-18-2011, 09:05 AM
add a function to set what slots to protect 'junk drop'.
(ex. Set how many slots you want to protect starting from the top)
I had extra weapons I was too lazy to bank so i just had the script drop them for me.
Also add crumble undead and range support. That would be awesome :)
bolshak25
07-21-2011, 04:06 AM
-----Iamadam's Strong-Holder------
Running for 398 minutes (Finding target)
Exp gained: 334936 (1536 zombies killed)
Times eaten: 103
Times banked: 3
Xp/h: 50383
Randoms found: 1
Levels - Atk: 80 Str: 93 Def: 80 HP: 87 Rng: 74
runs amazing still. very surprised to get 50k xp/hr on f2p. started at 91 or 92 str dont remember. set at 45 min breaks every 5 hrs, so little on the low side for breaks.
Carlito
07-21-2011, 07:41 AM
Been running this for a little and its working great. getting 75k an hour.
One thing that i have noticed is when its picking up arrows, it wont pick up more then one stack if inventory is full, but when it eats once again, it will pick up another stack until the other inventory slot is occupied.
Can anyone fix this?
bolshak25
07-21-2011, 11:55 AM
Been running this for a little and its working great. getting 75k an hour.
One thing that i have noticed is when its picking up arrows, it wont pick up more then one stack if inventory is full, but when it eats once again, it will pick up another stack until the other inventory slot is occupied.
Can anyone fix this?
ive noticed that as well. when i asked adam awhile ago, he mentioned that this script was originally for combat with a little side money. as of right now im not sure how to add that, but i dont know if it makes alot of difference
Carlito
07-21-2011, 02:24 PM
ive noticed that as well. when i asked adam awhile ago, he mentioned that this script was originally for combat with a little side money. as of right now im not sure how to add that, but i dont know if it makes alot of difference
ahh okay thanks. hopefully future updates of this script will fix it.
manually stoped - break 10 minutes every 2 hours
-----Iamadam's Strong-Holder------
Running for 422 minutes (Walking to stronghold)
Exp gained: 477900 (2192 zombies killed)
Times eaten: 15
Times banked: 0
Xp/h: 67811
Randoms found: 1
Levels gained - Atk: 0 Str: 0 Def: 0 HP: 0
ran it with my pure aswell - but had problems withdrawing food from the bank
-----Iamadam's Strong-Holder------
Running for 355 minutes (Banking...)
Exp gained: 116512 (2240 goblins killed)
Times eaten: 224
Times banked: 7
Xp/h: 19641
Randoms found: 1
Levels gained - Atk: 0 Str: 1 Def: 0 HP: 1
** Warning in DepositAll: No items to deposit **
[R_BankTab] Tab already open
0
[R_WithdrawItemEx] Tried to withdraw wrong item
Issues withdrawing food
Freeing images
Exception in Script: The bitmap[2] does not exist
bolshak25
07-21-2011, 06:50 PM
-----Iamadam's Strong-Holder------
Running for 1266 minutes (Finding target)
Exp gained: 950384 (4359 zombies killed)
Times eaten: 291
Times banked: 10
Xp/h: -11491
Randoms found: 3
Levels - Atk: 80 Str: 93 Def: 80 HP: 87 Rng: 74
Freeing images
Exception in Script: The bitmap[2] does not exist
dang i hoped to get 1mil xp or 24 hours... time to try again :)
-----Iamadam's Strong-Holder------
Running for 1266 minutes (Finding target)
Exp gained: 950384 (4359 zombies killed)
Times eaten: 291
Times banked: 10
Xp/h: -11491
Randoms found: 3
Levels - Atk: 80 Str: 93 Def: 80 HP: 87 Rng: 74
Freeing images
Exception in Script: The bitmap[2] does not exist
dang i hoped to get 1mil xp or 24 hours... time to try again :)
Now that's a nice freaking Proggie :eek: Post a 1 mil proggie for sure.
~BraK
bolshak25
07-21-2011, 07:45 PM
Now that's a nice freaking Proggie :eek: Post a 1 mil proggie for sure.
~BraK
im going for one, but itd be nice if i could figure out how to get the xp/hr to work
Huthaifah
07-21-2011, 07:46 PM
What are your stats god damnit lol
Edit- nvm.
bolshak25
07-21-2011, 07:58 PM
lol i was gunna say..... its all in the proggy. and to think, i was 40, 40, 40 before using/abusing this script.
Huthaifah
07-21-2011, 08:03 PM
When can I start training there as a pure? As in only 1 defense.
bolshak25
07-21-2011, 08:25 PM
do goblins. you can do it when combats like 20 probs
Carlito
07-22-2011, 02:25 PM
manually stopped, but im not sure whats going with the levels gained haha
-----Iamadam's Strong-Holder------
Running for 481 minutes (In fight with Zombie)
Exp gained: 510894 (2343 zombies killed)
Times eaten: 23
Times banked: 0
Xp/h: 63596
Randoms found: 1
Levels gained - Atk: -13 Str: -12 Def: 0 HP: 0
Freeing images
Exception in Script: The bitmap[2] does not exist
bolshak25
07-22-2011, 03:58 PM
manually stopped, but im not sure whats going with the levels gained haha
are you using pots? if so, then thats what screws it up. otherwise im not sure but you could use the script i posted back a little while ago that just outputs the levels and i put in how much food to withdraw, and optional item pickup. maybe a few other things i did. dont remember
Huthaifah
07-22-2011, 03:59 PM
It keeps stopping after a certain amount of exp saying bit map 2 doesn't exist how did u run for 24 hrs o.o
bolshak25
07-22-2011, 04:05 PM
i havent figured out why it logs out randomly. but the bitmap part is after it stops. i went from almost 24 hours, to 90 minutes then stopped. somehow it finds a way to fail though
Iamadam
07-23-2011, 09:06 AM
Hey Guys.
I am not gonna be around here for a while, got lots of stuff happening.
Anyone is welcome to change the script and repost, as they please.
bolshak25
07-23-2011, 12:07 PM
okay, for the script randomly stopping, i debugged it and found what gets continually looped.
//Now we wait till not in combat...
if(areWeInteracting(inFightWith) and (getSystemTime - lastFightTime < 1000 * 60)) then
begin
writeln('1');
currentStatus := 'In fight with ' + inFightWith.name;
writeln('2');
lastInteractedTile := inFightWith.tile;
writeln('3');
zombieScreenPoint := TileToMS(lastInteractedTile, 500);
writeln('4');
drawCrosshair;
writeln('5');
humanWait(500);
writeln('6');
antibanCycle;
writeln('7');
exit;
end;
lost the debug, but the debug had 1-7 three or four times, but it was out of combat when i noticed it right before it logged out due to time.
no idea how to prevent it, but this part should help others.
Carlito
07-24-2011, 06:40 PM
-----Iamadam's Strong-Holder------
Running for 246 minutes (Finding target)
Exp gained: 253113 (1161 zombies killed)
Times eaten: 9
Times banked: 0
Xp/h: 61684
Randoms found: 1
Levels gained - Atk: 0 Str: 0 Def: 0 HP: 0
Error: Exception: Out of memory at line 132
The following DTMs were not freed: [SRL - Lamp bitmap, 1]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, 4, 5]
whats with the error: expcetion out of memory at line 132?
Simba opened another tab - GroundItems and line 132 =
SetArrayLength(Result, GetArrayLength(Result) + 1);
bolshak25
07-26-2011, 07:43 PM
im not sure. ive finally changed it all to reflection 2, now im testing to make sure it works, and hopefully itll run forever again. ill post it after i make sure it can do all the main things. fight, walk to bank, bank, walk back, fight again. so far it can go down and fight, we shall see in a couple hours if itll walk back and bank and work
I might give a look at this (might) if someone tells me what is wrong. And just give me some good debugs.
~Home
bolshak25
07-26-2011, 08:37 PM
I might give a look at this (might) if someone tells me what is wrong. And just give me some good debugs.
~Home
okay, randomly itll stop working. if you look at lots of the posted debugs, it says its in a fight, or looking for a zombie. but thats where it ends. it randomly stops and eventually you log out. then you click stop on simba and have to start it again to work. i went from almost 24 hour proggy to a 70 minutes proggy. im not sure why it happens. i tried putting debug numbers in it to see which part it stops at (a few posts above) and it went through the loop like 4 or 5 times, then it stopped all together. script was running but not doing anything and i logged out due to no activity. if you need more please ask. ill gladly help if it gets this script to run for days on end again
okay, randomly itll stop working. if you look at lots of the posted debugs, it says its in a fight, or looking for a zombie. but thats where it ends. it randomly stops and eventually you log out. then you click stop on simba and have to start it again to work. i went from almost 24 hour proggy to a 70 minutes proggy. im not sure why it happens. i tried putting debug numbers in it to see which part it stops at (a few posts above) and it went through the loop like 4 or 5 times, then it stopped all together. script was running but not doing anything and i logged out due to no activity. if you need more please ask. ill gladly help if it gets this script to run for days on end again
Can you do this for me.
Every beginning of the Function / Procedure.
Add writeln('Function / Procedure name)
And keep running the script :)
~Home
bolshak25
07-26-2011, 08:51 PM
okay, ive added that. i will run it after i finish testing to see if the ref2 update of mine works
bolshak25
07-27-2011, 08:16 PM
i know this is a double post, but i finally got it to stop working. its a really long proggy.
-----Iamadam's Strong-Holder------
Running for 945 minutes (In fight with Zombie)
Exp gained: 590859 (2710 zombies killed)
Times eaten: 188
Times banked: 6
Xp/h: 37440
Randoms found: 2
Levels - Atk: 80 Str: 95 Def: 80 HP: 89 Rng: 74
drawCrosshair
runAntirandoms
dropjunk
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
getStep
atTrainingSpot
getTrainingArea
inArea
inAreaEx
hasFood
dofighting
eatifneeded
potionifneeded
1
2
3
4
drawCrosshair
5
humanWait
6
antibanCycle
7
progressReport
drawCrosshair
runAntirandoms
dropjunk
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
getStep
atTrainingSpot
getTrainingArea
inArea
inAreaEx
hasFood
dofighting
eatifneeded
potionifneeded
1
2
3
4
drawCrosshair
5
humanWait
6
antibanCycle
Entering antiban
7
progressReport
drawCrosshair
runAntirandoms
dropjunk
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
getStep
atTrainingSpot
getTrainingArea
inArea
inAreaEx
hasFood
dofighting
eatifneeded
potionifneeded
1
2
3
4
drawCrosshair
5
humanWait
6
antibanCycle
7
progressReport
drawCrosshair
runAntirandoms
dropjunk
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
getStep
atTrainingSpot
getTrainingArea
inArea
inAreaEx
hasFood
dofighting
eatifneeded
potionifneeded
1
2
3
4
drawCrosshair
5
humanWait
6
antibanCycle
7
progressReport
drawCrosshair
runAntirandoms
dropjunk
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
getStep
atTrainingSpot
getTrainingArea
inArea
inAreaEx
hasFood
dofighting
eatifneeded
potionifneeded
1
2
3
4
drawCrosshair
5
humanWait
6
antibanCycle
7
progressReport
drawCrosshair
runAntirandoms
dropjunk
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
getStep
atTrainingSpot
getTrainingArea
inArea
inAreaEx
hasFood
dofighting
eatifneeded
potionifneeded
1
2
3
4
drawCrosshair
5
humanWait
6
antibanCycle
7
progressReport
drawCrosshair
runAntirandoms
dropjunk
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
getStep
atTrainingSpot
getTrainingArea
inArea
inAreaEx
hasFood
dofighting
eatifneeded
potionifneeded
1
2
3
4
drawCrosshair
5
humanWait
6
antibanCycle
7
progressReport
drawCrosshair
runAntirandoms
dropjunk
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
getStep
atTrainingSpot
getTrainingArea
inArea
inAreaEx
hasFood
dofighting
eatifneeded
potionifneeded
finditems
and for ref 2, it works except walking in the stronghold is odd. ill check that out later
Huthaifah
07-27-2011, 08:25 PM
Mine only runs for a few hours and stops, yours is out of control o.o
bolshak25
07-27-2011, 08:44 PM
mine does proggies like that, but it also does 1 hr proggies. its random and im not sure what causes it. thats why im hoping home will assist with solving it
home. what is the second part of this line for?
if(areWeInteracting(inFightWith) and (getSystemTime - lastFightTime < 1000 * 60)) then
mine does proggies like that, but it also does 1 hr proggies. its random and im not sure what causes it. thats why im hoping home will assist with solving it
home. what is the second part of this line for?
if(areWeInteracting(inFightWith) and (getSystemTime - lastFightTime < 1000 * 60)) then
If 1minute is greater than the total time you have spent in a fight... So if a minute has gone by then its false...
If youve been in a fight for more t han a minute i believe
bolshak25
07-27-2011, 10:10 PM
it continues to think we are in a fight, but we arent. im not sure what the problem is
YoHoJo
07-31-2011, 12:18 AM
I don't normally auto too often and stuff but I've started up again recently. I have 11 accounts with 50/50/50 (also 70+ mining and 30+ smiting :D). I've been using Perfectfighter and trying out so many different locations and monsters and getting nothing more than maybe 13k/hr if lucky with Harry's guard killer (which is also awesome).
So I've been using this on one of my account and I have to say I'm LOVING it. Getting 28K+ xp/hr WITH banking for food/loot, there is no crowd at all, and the script runs almost flawlessly. Thank you very much for making such a reliable and useful script that gives such great xp/hr on f2p servers! I'm sure this is one of THE BEST xp/hr for for combat on f2p for accounts mid/high level and the fact that there is never any crowd for me is amazing! Great job, planning to complete the stronghold on my other 10 accounts and run 5+ of these at once! Great script, great work, great idea, hope you continue to update this! <3
E:
-----Iamadam's Strong-Holder------
Running for 696 minutes (Walking to bank)
Exp gained: 325834 (1494 zombies killed)
Times eaten: 307
Times banked: 11
Xp/h: 28050
Randoms found: 2
Levels gained - Atk: 0 Str: 2 Def: 0 HP: 2
bolshak25
08-02-2011, 12:40 AM
Great script, great work, great idea, hope you continue to update this! <3
he quit updating it. his last updates months old. we are trying to solve the random logging out with the script. if you read like the last page or two you can see whats been figured out so far. any help is appreciated
bolshak25
08-03-2011, 02:06 AM
i know its a double post, but this one is about the fact that we have a working reflection 2 version of the script that im going to post.
sample proggy that i stopped because i wanted to use my account.
-----Iamadam's Strong-Holder------
Running for 435 minutes (In fight with Zombie)
Exp gained: 250470 (1148 zombies killed)
Times eaten: 68
Times banked: 2
Xp/h: 34490
Randoms found: 0
Levels - Atk: 80 Str: 96 Def: 80 HP: 89 Rng: 74
huge thanks to home for making the ref2 walking work again :)
if you notice it includes reflection 2 as {$i Reflection2\Reflection.simba}
so make sure to change it if thats not how you set yours up.
WARNING: this is only reflection 2. it wont compile with reflection 1
Moved to outdated.
New updated Reflection 2 version can be found here:
http://villavu.com/forum/showthread.php?t=65809
~Home
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