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View Full Version : TileHight hooks are incorrect.



Brandon
04-01-2011, 05:04 PM
****************TileHight hooks are incorrect.*****************
Successfully executed.
The following DTMs were not freed: [2]
No Reflection update available.
No Plugins update available.
No SRL update available.

Thats the error I get now trying to run a script.

tls
04-01-2011, 05:42 PM
You will get that error if you are logged out. Close thread mod?

Zyt3x
04-01-2011, 05:53 PM
You will get that error if you are logged out. Close thread mod?What makes you sure he's logged out?

Brandon
04-01-2011, 06:27 PM
What makes you sure he's logged out?

Im not logged out... Im logged in at soulwars bankchest. Then I got that error when I pressed play. Smart is Enabled, Debug is Enabled, Graphics is Enabled.

tls
04-01-2011, 08:27 PM
Well the hooks aren't incorrect. Tons of people would be complaining because nothing that uses tiletoms would work.

Ogre
04-01-2011, 08:31 PM
That keeps popping up for me too, when I run Harry's Air Crafter, but it doesn't mess it up or anything..

tls
04-01-2011, 08:32 PM
That keeps popping up for me too, when I run Harry's Air Crafter, but it doesn't mess it up or anything..

It might be from the lag that you get when teleporting.

Ogre
04-01-2011, 08:33 PM
What? It happens while walking..

superuser
04-01-2011, 10:41 PM
What? It happens while walking..

Apparently, what I've learnt, is that this failure happens when you are using R_OpenBankBooth. Write your own bank opener, and you should be fine.

Brandon
04-02-2011, 01:54 AM
Apparently, what I've learnt, is that this failure happens when you are using R_OpenBankBooth. Write your own bank opener, and you should be fine.

That is quite correct, seems to be happening when it attempts to open the bank.. I dont use bankbooth though.. I have my own custom procedure for OpenBankChest.

But when I got it the first time, my script wasnt attempting to open the bank.

Flight
04-02-2011, 01:59 AM
Are TileHeights found in the "U" field? Just out of curiosity.

pyroryan
04-02-2011, 03:07 AM
Are TileHeights found in the "U" field? Just out of curiosity.

No. TileHeights is in field "i".
"U" is npcdef.getActions

Capricorn
04-02-2011, 02:32 PM
I had this problem before in a little mini auto fighter I wrote.

I ended up just rewriting the script (it was some small 150~ line piece of junker) and after that never had a problem again. (which is weird, because I can't imagine my methods of doing things would change when I did not even know what was wrong)