View Full Version : TileHight hooks are incorrect.
Brandon
04-01-2011, 05:04 PM
****************TileHight hooks are incorrect.*****************
Successfully executed.
The following DTMs were not freed: [2]
No Reflection update available.
No Plugins update available.
No SRL update available.
Thats the error I get now trying to run a script.
You will get that error if you are logged out. Close thread mod?
Zyt3x
04-01-2011, 05:53 PM
You will get that error if you are logged out. Close thread mod?What makes you sure he's logged out?
Brandon
04-01-2011, 06:27 PM
What makes you sure he's logged out?
Im not logged out... Im logged in at soulwars bankchest. Then I got that error when I pressed play. Smart is Enabled, Debug is Enabled, Graphics is Enabled.
Well the hooks aren't incorrect. Tons of people would be complaining because nothing that uses tiletoms would work.
That keeps popping up for me too, when I run Harry's Air Crafter, but it doesn't mess it up or anything..
That keeps popping up for me too, when I run Harry's Air Crafter, but it doesn't mess it up or anything..
It might be from the lag that you get when teleporting.
What? It happens while walking..
superuser
04-01-2011, 10:41 PM
What? It happens while walking..
Apparently, what I've learnt, is that this failure happens when you are using R_OpenBankBooth. Write your own bank opener, and you should be fine.
Brandon
04-02-2011, 01:54 AM
Apparently, what I've learnt, is that this failure happens when you are using R_OpenBankBooth. Write your own bank opener, and you should be fine.
That is quite correct, seems to be happening when it attempts to open the bank.. I dont use bankbooth though.. I have my own custom procedure for OpenBankChest.
But when I got it the first time, my script wasnt attempting to open the bank.
Flight
04-02-2011, 01:59 AM
Are TileHeights found in the "U" field? Just out of curiosity.
pyroryan
04-02-2011, 03:07 AM
Are TileHeights found in the "U" field? Just out of curiosity.
No. TileHeights is in field "i".
"U" is npcdef.getActions
Capricorn
04-02-2011, 02:32 PM
I had this problem before in a little mini auto fighter I wrote.
I ended up just rewriting the script (it was some small 150~ line piece of junker) and after that never had a problem again. (which is weird, because I can't imagine my methods of doing things would change when I did not even know what was wrong)
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